Balasar's Titan (5e Creature)
From D&D Wiki
Large construct, chaotic good
Disease Immunity Immunity to poison and paralysis
Jump The Balasar's Titan can jump 30ft into the air and not lose any hitpoints when landing.
Blindsight Blindsight up to 10ft
Spellcaster Balasar's Titan is a lv. 5 spellcaster and has 4 cantrips 2 spells
Extendable Blades Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 2) Slashing Damage.
When a creature melee attacks Balasar's Titan the creature gets flinged 5 ft after dealing the damage to the Titan.
The Balasar's Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Balasar's Titan regains spent legendary actions at the start of its turn.
Stomp of power Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 5) Bludgeoning Damage.
Gifting Power +7 to hit, reach 5 ft., one target. Hit: 3 (2d8 + 7) Radiant Damage.