Automatic Attacking (5e Variant Rule)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: ACTH can be increased by purposely lowering your own armor class. At least, I’m pretty sure. The whole equation could use a rework/write.


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Automatic Attacking[edit]

How to Attack[edit]

All attacks (weapon and spell) always hit, and always deal average damage plus X%, where X is your to-hit bonus times 5 (I'm sure there's a more elegant way to write that equation, but I can't think of one).

All characters get a number of "Armor-Class-Temporary-Hitpoints" equal to their number of hitpoints times ten less than their armor class, all divided by twenty. ACTHs are lost after temporary hitpoints but before real hitpoints. Whenever a character regains hitpoints, they also regain the same number of ACTHs.

Damage dealing effects that don't involve an attack roll deal 25% more damage.

When to Attack[edit]

The Attack action can't be taken using your action. Instead, once per turn you may take an attack action to Attack or Cast a Spell. All spells with a casting time of 1 action instead have a casting time of 1 attack action, unless the DM says otherwise.



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