Astromech (3.5e Race)
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Astromech droids can have a variety of personalities, ranging from a simple droid that only follows orders, to a complex personality that can even emulate emotions and concepts like loyalty and honor.
Astromechs are generally around 3-3 1/2' tall, and weigh between 200-250 pounds. They can be made out of many kinds of metals and can be painted to appear however their designer or owner desires, allowing for almost any colors to appear on an astromech, and there are infinite options for patterns. All along the chassis of an Astromech, slightly recessed rectangles that look like drawers without handles can be seen. These hide recessed tool arms, which can be tipped with a wide array of tools.
Astromechs can get along with members of any race, as all starfighters rely on Astromechs to operate, so members of every race rely on Astromechs.
Any. Due to the varied nature of Astromech's programming, they can be of any alignment, though Astromechs with only basic programming are generally neutral.
Astromechs are the most at home inside the hull of starships or inside the Astromech socket of starfighters.
Astromechs worship no gods. Those with personalities may often revere the Force.
Astromechs speak Binary.
Astromechs are named in a simple 3-5 digit pattern. The first two digits are a letter to represent the series of Astromech they belong to, followed by the number or letter within that series that their model belongs to. The next few digits are randomized, as they are the first digits of the serial number. Examples include: R2-D2, BB-8, R4-P78. etc.
- +4 Intelligence, -2 Charisma; Astromechs are capable of incredibly fast calculations, and can operate entire starships on their own from a control panel. They are not generally attractive, and those with personalities tend to be abrasive.
- Construct (Droid)
- Small: As a Small creature, an Astromech gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but its lifting and carrying limits are three-quarters of those of a Medium character.
- Astromech base land speed is 30 feet: They also have a hover speed of 30 ft.
- Tool Arms (Ex): Astromech droids are equipped with multiple tool arms that allow them to interact with control panels and other things within their surroundings. Astromechs can interact with any piece of technology, and with a Use Magic Device check (DC determined by the DM), can access the internal workings of that technology, and can control it from the point of access. The tools can also be used to pick physical locks or disarm traps, allowing Astromechs to use the Disable Device skill, even if it is not one of their class skills. The Astromech is always considered using thief's tools for these checks. Any attempts to repair technology are rolled twice, and the Astromech takes the better result.
- Taser Arm (Ex): Astromechs are equipped with a self-defense arm, which is equipped with a taser. This arm can be used seperately from the tool arms, meaning that an Astromech can attack with this arm even while using its tools for another activity. This is considered a natural attack, and deals a base of 1d6+Dex mod electricity damage. This arm can be used to overload electronics, and any creature struck by the electricity damage must succeed on a Fort save (DC= 1/2 Character level + Int mod + damage dealt) or be stunned for 1d4 rounds.
- Oil Slick (Ex): Once per long rest, an Astromech can purposefully spill oil, creating an area similar to if they had cast a Grease spell. The caster level of the spell is their character level. If the Astromech then hovers over the area, object, or creature that was covered in oil, the oil is set on fire, causing the oil to burn for 2d4 rounds. Any creature starting or ending their turn within the area of the oil, including those that were covered in oil then ignited, takes 2d4 fire damage. This fire cannot be extinguished by water, it must be suffocated to be extinguished.
- Specialization (Ex): An Astromech can be specialized in multiple ways. At first level, an Astromech chooses one of the following Specializations:
- Daredevil: The Astromech is outfitted with more powerful rockets, giving it a flight speed equal to twice its movement speed, with perfect maneuverability. It can carry one creature with it when it flies. It also has a grappling launcher attached to one of its side tool arms and locks on its legs, allowing the Astromech to create a tethered line between two points. the grapple launcher has a range of 200 feet.
- Scrapper: The Astromech was designed for direct involvement in conflicts, and it is more heavily armored than other Astromechs. It gains a +3 to its natural armor class, which can stack with other sources. Its taser arm has increased power, dealing 2d4 base damage instead of 1d6, and the DC for the stun effect is increased by 4.
- Technician: The Astromech is much more adept at accessing technology and using its tool arms. All checks to repair technology gain a +5 competency bonus, and the DC's to access technology using the control arm are halved. Rolls to pick locks and disable traps with the tool arms are also rolled twice, taking the better result.
- Automatic Languages: Astromechs start the game speaking only Astromech, and cannot learn any new languages unless they have a voice chip and speakers installed inside of them, in which case they can learn any language, except for secret languages like Druidic.
- Favored Class: Any.
|1 years||+1d4 years||+2d4 years||+3d4 years|
Astromechs have no aging effects, as they have no real age. They can operate indefinitely, as long as they are cared for and not destroyed in battle.
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||3’ 0”||+1d6"||200 lb.||× (+5d10) lb.|
|Female||3’ 0”||+1d6"||200 lb.||× (+5d10) lb.|
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