Apocalypse Creator (3.5e Class)

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Apocalypse Creator[edit]

Great for army campaigns based on destroying the world. Choose your own Apocalypse, visual effect really destroy the world with zombies, allies, humans causing wars for whatever reason, or apocalypse of carnivorous bunnies, or whatever. This is an strong class not to be taken to seriously. With the ability to select the class abilities you want.

Abilities: Choose your main mental stat. Int Wis or Chm.

Races: Can be any race.

Alignment: Can be any aliment, but is typically evil.

Starting Gold: Non magical items up to 200 gold each.

Bonus Skills 2+Int

Table: The Apocalypse Creator

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Will Ref Fort
1st 1 2 0 0 Class Ability
2nd 2 3 0 0 Class Ability
3rd 3 1 1 1 Class Ability
4th 4 4 1 1 Class Ability
5th 5 4 1 1 Class Ability
6th 6 5 2 2 Class Ability
7th 7 5 2 2 Class Ability
8th 8 6 2 2 Class Ability
9th 9 6 3 3 Class Ability
10th 10 7 3 3 Class Ability
11th 11 7 3 3 Class Ability
12th 12 8 4 4 Class Ability
13th 13 8 4 4 Class Ability
14th 14 9 4 4 Class Ability
15th 15 9 5 5 Class Ability
16th 16 10 5 5 Class Ability
17th 17 10 5 5 Class Ability
18th 18 11 6 6 Class Ability
19th 19 11 6 6 Class Ability
20th 20 12 6 6 Class Ability

Class Skills 2 + Int modifier per level, ×4 at 1st level)

Class Abilities[edit]

Weapon and Armor Proficiency: Gain light & simple weapons, then med + shields & martial weapons, then heavy +tower shields.

Improved HD d4 becomes d6, d6 to d8 and so on, d20 max

Better Save Choose fort or reflex to also be an good save like will. both if taken twice.

Bonus Skills Increse by 2 each time max 12+int

Other Class ability/Feat Pick an ability from an other class equal to your lvl and requirments, or feat.

Spells/Psionics Able to cast spells as an caster, choose one max 3. example may cast spells as a psion, wisard, cleric, or whatever.

Create minions Create minion(s) equal to your HD. No duration or till death. 10min Cast time. 3/day (per ability) example lv 20 could create 20 orcs lv 1 each, or an dragon. May create your own minions using base creation rules. example http://paizo.com/pathfinderRPG/prd/bestiary/monsterCreation.html

Create Army Creates an massive group ACR eqaul your class lvl. Ones a day(per times taken, example use 3 class abilities on this for 3 times a day) Takes 1hour to create. http://www.d20pfsrd.com/gamemastering/other-rules/mass-combat Mass combat rules.

Spread Apocolypse The things killed by your minions raise as more minions.

Scary minions Will vs fear 1rd(per ability)

Create Spawner Create an 1 Queen(per ability). Your queen(s) Can create minions equal to you. if you die and still have a queen they can give birth to you, however you loose 1 permaint level.

Home Base Gain BP equal to your lvl x Ability. http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building

Will Add more abilities, also feel free to add your own.

Help on Minion Creation[edit]

Feel free to be experimental and creative with your minion creation, if you need help consult your DM, or read base rules to help get an idea or good understanding.

Your Hd 5. You want to create an tank zombie, for each ability you give it count it has +1/2hd cr.

Dr 5/- , then Dr 10/-, thats 2 abilities so -1 HD Large, Trample, -1 more HD Na = HD -1/2 +2 each 1/2 hd

For Scores All are an base of 10, incress to 20 for one ability (-1/2HD) Then incress by +4 there after.

Dr/Fh go up by 5 each, and shouldnt be more then twice its lvl at max.

There spells/dmg from dice run off your hd.

Creation

Lvl 5 Tank, Med

HD 3 (d12) lv1 max Hp = 39

Ac 5Na (15) Dr 5/-

str 20, con 20

feat power att/cleave

Att Slam +8 (+7) useing power attack

Dmg 1d6+5 (1d6+7)


Expoding Rabbit, tiny(-1/2) Base str 2, base dex 14 base con 8, +2 ac size +8 stealth Lvl 5

HD 1 d4 Hp 1

Ac 12

Special ability Death throns 30ft 5d12 Reflex/half (-1/2hd, 5d6 -1 5d8 -2hd 5d12)

Choosen to do minimin Hp/hd

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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