Angel of Darkness (5e Creature)

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Angel of Darkness[edit]

Medium humanoid (Previous race), lawful evil


Armor Class 18 (Natural armor)
Hit Points 332 (35d8 + 175)
Speed 150 feet


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 20 (+5) 18 (+4) 20 (+5) 18 (+4)

Saving Throws dexterity,wisdom
Senses passive Perception 15
Languages


Unbreakable The Angel of Darkness' body cannot be destroyed in any way. Additionally, if the bones of the host are broken, they will not be healed however they will twist back into shape

Ludicrous Speed Due to the Wings and Power of the demon, the Angel of Darkness is able to get up from prone as a bonus action

Violence Incarnate When the Angel of Darkness drops an enemy to 0 hit points it kills the target instantly in a bloody slaughter and sends a Horrifying feeling on its foes, immediately making an intimidation roll towards any and all creatures that are in line of sight

Unforgiving The Angel of Darkness, cannot be surprised or stealth attacked in anyway and will detect enemies as soon as they are within 15 feet, creatures will always provoke opportunity attack even if they disengage.

ACTIONS

Sacred Sword Me Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 46 (6d12 + 10) damtype slashing damage.

No blessings allowed Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 36 (7d8 + 8) damtype necrotic damage.

Leaping Smash Melee Weapon Attack: +10 to hit, reach 25 ft., one target. Hit: 40 (5d12 + 10) slashing damage and an additional Hit: 34 (4d12 + 10) bludgeoning damage. The Angel of Darkness leaps high in the air with his Arm and slams it onto his opponent, delivering an extra Hit: 42 (8d8 +10) bludgeoning damage to anyone else in a 10 ft. vicinity.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.


Your death awaits (1/Day) Weapon Attack: reach 15 ft. arc. Hit: 5275 (1d20 + 10) slashing damage. The Beast of Darkness stops momentarily and swings his arm in a massive 15 ft. arc in front of him. Roll damage and start from the right going to the left expending the damage pool till every next target is killed outright, this attack amplifies the Beasts "Violence Incarnate" feature and will require a wisdom save of DC equal to 16 from any creature who is in line of sight to resist being frightened. Any target in the range must succeed on a DC 17 dexterity saving throw or be suspected to damage, on success taking no damage.

Do You Really Want To Die In A Place Like This (1/Day) If the Beast of Darkness' hit points reach 0 without exceeding 25 overkill damage, the Beast will push itself to the absolute limit and refuse death, and becomes enraged to the point where it can now take 2 actions on a single turn, any attack rolls score critical hits from a roll of 18 or higher, and it gains 100 temporary hit points. After 12 hours the Beast returns to 1 hit point and will regenerate 25 hit points per minute until full, then continue its slaughter.

An angel of darkness is the embodiment of regret and hatred of the person it once was, now its body is controlled by a Demon. it does not need to follow rules and costumes of people, it simply does as its master's will. if they come to encounter the people they loved before dying, they become extremely hard to control and often uses all of its strength trying to kill them.



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