Ancient Devourer (5e Creature)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature is extremely powerful and not meant to be used at the usual tables. There are variant rules that MUST be used with it. Otherwise, see this page instead

Ancient Devourer[edit]

Gargantuan fiend, neutral


Armor Class 37 (natural armor)
Hit Points 4602 (156d20 + 2964)
Speed 120 ft., fly 120 ft. (hover)


STR DEX CON INT WIS CHA
44 (+17) 39 (+14) 48 (+19) 40 (+15) 44 (+17) 44 (+17)

Saving Throws Str +43, Dex +40, Con +45, Int +41, Wis +43, Cha +43
Skills Acrobatics +40, Animal Handling +43, Arcana +41, Athletics +43, Deception +43, History +41, Insight +43, Intimidation +43, Investigation +41, Medicine +43, Nature +41, Perception +43, Performance +43, Persuasion +43, Religion +41, Sleight of Hand +40, Stealth +40, Survival +43
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, cold, fire, poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities all conditions
Senses passive Perception 53
Languages all, Legendary Telepathy 500 ft.
Challenge 98 (5,000,000 XP XP)


Relentless (1/day). If the ancient devourer takes 299 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS

Smite. Melee Weapon Attack: +45 to hit, reach 100 ft., one target. Hit: 151 (16d12 + 19) radiant damage.


LEGENDARY ACTIONS

The devourer can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The devourer regains spent legendary actions at the start of its turn.



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