Alcoholic (3.5e Flaw)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance


Alcoholic[edit]

You need to drink to get through the day.
Effect: The character must drink during the time they are awake. Each hour they do not have a drink, they must make a Will Save with a DC rating of 10+ their level check to not become Fatigued. Each hour the difficulty rating is increased by 2, until they have a drink.

If the character continues to deny themselves a drink and fails their Will Save, they then become Exhausted.

To remove the Exhausted or Fatigued state, the character must have two drinks per failed Will Save.



Back to Main Page3.5e HomebrewCharacter OptionsFlaws


Back to Main Page3.5e HomebrewSourcebooks

Home of user-generated,
homebrew pages!


Advertisements: