Akimichi Shinobi (5e Creature)

From D&D Wiki

Jump to: navigation, search

Akamichi Shinobi[edit]

Medium humanoid (Human), lawful neutral


Armor Class 15 (Natural Armor)
Hit Points 171 (18d8 + 90)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 20 (+5) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Dexterity +6, Constitution +8
Skills Athletics +6, Perception +5
Senses passive Perception 15
Languages Common
Challenge 8 (3,900 XP)


Chakra. The Akimichi has 32 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. The Akimichi can sense chakra and magical effects within 30 feet of him.

Endurance. When the Akimichi is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. The Akimichi can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Meat Shield (1/day). As a bonus action, the Akimichi gains 15 temporary hit points.

Multi-Size (5 Chakra). The Akimichi gains one of the following for 1 minute:

  • Their movement speed increases by +10 ft.
  • Their attacks gain +10 ft. of reach
  • They gain advantage on all Constitution saving throws.

Human Bullet Tank (5 Chakra). The Akimichi's movement speed increases by 10 ft., they gain +2 AC, the bowl action, and when a creature hits them with a melee attack the creature takes 2d6 slashing damage for 1 minute.

Bowl. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 3) slashing damage.

Total Expansion (5 Chakra, 1/day). The Akimichi becomes Huge, their movement speed increases by 25 ft., they gain +5 AC, the slam action, and when a creature hits them with a melee attack the creature takes 2d6 slashing damage for 1 minute, after which they are paralyzed until the end of his next turn.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 3) slashing damage.

Butterfly Mode (3 Chakra/gain 1 level of exhaustion at the beginning of each turn). As a bonus action, the Akamichi gains +1 AC, their movement speed increases by +10 ft., their attack and damage rolls are increased by +2.


Akimichi_clan.png
Three Akimichi clan members, Source [[1]].

One of the great shinobi clans of the Hidden Leaf Village, the Akimichi clan has honed one of the few known Yang Style jutsu that allows the user to manipulate their body to in a variety of ways.Due to their legendary involvement in the Ino-Shika-Cho formation, the clan head and a many of their most prominent family members are given names including the syllable Cho, including Choza, Choji, Chobee, and Chocho.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: