Airhead (3.5e Flaw)
From D&D Wiki
No matter your level of Intelligence you are always a bit of a airhead. You are always distracted by trivial matters and you tend not to think too much.
Effect: You roll twice whenever you make an Intelligence or Wisdom-based ability or skill check. You must take the lower of the two results. Additionally you take a -4 penalty on Will Save made to avoid being fascinated. A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.