5e SRD:Sleet Storm

From D&D Wiki

Revision as of 21:30, 13 September 2017 by SirSprinkles (talk | contribs)
Jump to: navigation, search
This material is published under the OGL 1.0a.


Sleet Storm
3rd-level conjuration
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Concentration, up to 1 minute

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.



Back to Main Page5e System Reference DocumentSpellsDruid Spell List
Back to Main Page5e System Reference DocumentSpellsSorcerer Spell List
Back to Main Page5e System Reference DocumentSpellsWizard Spell List

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 5e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: