Holyflame Tiger (5e Creature)

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Holyflame Tiger

Large beast, unaligned


Armor Class 13
Hit Points 40 (5d10+10)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 9 (-1) 13 (+1) 16 (+3) 8 (-1)

Saving Throws Str +5
Skills Stealth +6, Perception +3
Damage Immunities Fire
Condition Immunities Frightened
Senses Passive Perception +6
Languages
Challenge 4 (1800 XP)


Superior Darkvision A Holyflame Tiger can see 120 ft. in dark light as if dim, and dim light as if bright

Heated Nature If in a heated environment, the Holyflame Tiger has advantage on attack rolls.

Keen Sense The tiger has advantage on Wisdom perception rolls that rely on smell and sound.

ACTIONS

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage.

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Ram Melee Weapon Attack: +3 to attack, reach 25 ft., one target. Hit: 8 (1d6 + 2) bludgeoning damage. If a target is hit within 25 ft. they must succeed a Dexterity saving throw (DC 10), being knocked prone on a failure. On a success the target is not knocked prone but still takes damage.

REACTIONS

If hit by a melee attack, the Holyflame Tiger can cause it's fur to erupt into flames, anything in a 5 ft. range must make a Dexterity Acrobatics (DC 16) saving throw or take 1d4 fire damage.

Holyflame Tigers represent tigers in real life, although, they are a lot bigger. Atop their head are two massive, obsidian horns. Their fur may be sparkling with embers every so often, and may erupt into flames if incensed. These tiger's have a solemn flame in their, burning visibly until it's life ends.


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