Holyflame Tiger (5e Creature)
From D&D Wiki
Holyflame Tiger
Large beast, unaligned Armor Class 13
Saving Throws Str +5 Superior Darkvision A Holyflame Tiger can see 120 ft. in dark light as if dim, and dim light as if bright Heated Nature If in a heated environment, the Holyflame Tiger has advantage on attack rolls. Keen Sense The tiger has advantage on Wisdom perception rolls that rely on smell and sound. ACTIONSBite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage. Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage. Ram Melee Weapon Attack: +3 to attack, reach 25 ft., one target. Hit: 8 (1d6 + 2) bludgeoning damage. If a target is hit within 25 ft. they must succeed a Dexterity saving throw (DC 10), being knocked prone on a failure. On a success the target is not knocked prone but still takes damage. REACTIONSIf hit by a melee attack, the Holyflame Tiger can cause it's fur to erupt into flames, anything in a 5 ft. range must make a Dexterity Acrobatics (DC 16) saving throw or take 1d4 fire damage. |
Holyflame Tigers represent tigers in real life, although, they are a lot bigger. Atop their head are two massive, obsidian horns. Their fur may be sparkling with embers every so often, and may erupt into flames if incensed. These tiger's have a solemn flame in their, burning visibly until it's life ends. |
Back to Main Page → 5e Homebrew → Creatures