https://www.dandwiki.com/w/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Category%3AJoJo%27s_Bizarre_Adventure_franchise&action=feedrecentchanges&feedformat=atomD&D Wiki - Changes related to "Category:JoJo's Bizarre Adventure franchise" [en]2024-03-29T10:36:58ZRelated changesMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Sideshow_(Anime_Supplement)&diff=1826839&oldid=1815785Sideshow (Anime Supplement)2024-03-29T06:29:41Z<p><span dir="auto"><span class="autocomment">Pillar of Heat</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, as a bonus action for 1 spirit point, you may enter Flame Mode for 1 hour or until you end it as a bonus action or are knocked {{5c|unconscious}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, as a bonus action for 1 spirit point, you may enter Flame Mode for 1 hour or until you end it as a bonus action or are knocked {{5c|unconscious}}.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Upon activating <del class="diffchange diffchange-inline">Wind </del>Mode, you gain temporary hit points equal to your Sideshow level times half your {{5a|con}} modifier rounded up (minimum 1), gain resistance to non-magical piercing, slashing, and bludgeoning damage, you ignore difficult terrain, and you deal fire damage equal to your proficiency bonus to any creature you damage. Your unarmed strikes deals 2d6 + your {{5a|wis}} modifier fire damage.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Upon activating <ins class="diffchange diffchange-inline">Flame </ins>Mode, you gain temporary hit points equal to your Sideshow level times half your {{5a|con}} modifier rounded up (minimum 1), gain resistance to non-magical piercing, slashing, and bludgeoning damage, you ignore difficult terrain, and you deal fire damage equal to your proficiency bonus to any creature you damage. Your unarmed strikes deals 2d6 + your {{5a|wis}} modifier fire damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Erratic Blaze King Mode}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Erratic Blaze King Mode}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Let me hear that dry, guttural howl of despair!!!}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Let me hear that dry, guttural howl of despair!!!}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 17th level, when you are killed, you become a tiny brain with half your movement speed and an equal climbing speed. You can only use your action to tether yourself to a creature. If you remain tethered to the same creature for 24 hours, you return to your normal state and they die instantly.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 17th level, when you are killed, you become a tiny brain with half your movement speed and an equal climbing speed. You can only use your action to tether yourself to a creature. If you remain tethered to the same creature for 24 hours, you return to your normal state and they die instantly.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Pillar of Light===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Pillar of Light===</div></td></tr>
</table>2600:8801:211:C00:8DD1:CE18:33A3:46E7https://www.dandwiki.com/w/index.php?title=Fanmade_Innate_Techniques_(Jujutsu_Kaisen_Supplement)&diff=1824451&oldid=1824374Fanmade Innate Techniques (Jujutsu Kaisen Supplement)2024-03-23T03:37:58Z<p><span dir="auto"><span class="autocomment">Disaster Winds Technique</span></span></p>
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</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l87" >Line 87:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Lapse Technique''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''Lapse Technique''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you’ve learned how to use the disastrous nature of this technique in its simplest form. As an action, you can expend 1 cursed energy <del class="diffchange diffchange-inline">once per turn </del>to force every creature in a 20 ft. cone to make a Strength saving throw. On failure, they are pushed back an amount of feet equal to (your proficiency bonus x 15) and take 2d6 slashing, bludgeoning or thunder damage, if they succeed they don’t get pushed back and they take half damage. You can also do this once per turn after you land a melee attack against a creature. Your damage dice increases to 4d6 at 5th level, 8d6 at 11th level, 12d6 at 17th level, and to 16d6 at 20th level.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you’ve learned how to use the disastrous nature of this technique in its simplest form. As an action, you can expend 1 cursed energy to force every creature in a 20 ft. cone to make a Strength saving throw. On failure, they are pushed back an amount of feet equal to (your proficiency bonus x 15) and take 2d6 slashing, bludgeoning or thunder damage, if they succeed they don’t get pushed back and they take half damage. You can also do this once per turn after you land a melee attack against a creature. Your damage dice increases to 4d6 at 5th level, 8d6 at 11th level, 12d6 at 17th level, and to 16d6 at 20th level.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Combative Currents}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Combative Currents}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You’ve learned how to use your technique to quickly trap your enemies before they can react. At 6th level, as a free action, bonus action, or action, you can use 3 cursed energy to summon a 10 ft. x 10 ft. tornado anywhere within 50 ft. of you. You can have an amount of tornadoes at once equal to your Charisma modifier, and you can move these tornadoes as a free action, bonus action, action, or reaction. When an enemy moves into the tornado or starts their turn inside of the tornado they need to make a Strength saving throw to resist being grappled and taking 3d12 slashing, bludgeoning, or thunder damage. On success they will take half damage and will not be grappled. This damage die increases to 6d12 at 11th level, 8d12 at 17th level, and 10d12 at 20th level.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>You’ve learned how to use your technique to quickly trap your enemies before they can react. At 6th level, as a free action, bonus action, or action, you can use 3 cursed energy to summon a 10 ft. x 10 ft. tornado anywhere within 50 ft. of you. You can have an amount of tornadoes at once equal to your Charisma modifier, and you can move these tornadoes as a free action, bonus action, action, or reaction. When an enemy moves into the tornado or starts their turn inside of the tornado they need to make a Strength saving throw to resist being grappled and taking 3d12 slashing, bludgeoning, or thunder damage. On success they will take half damage and will not be grappled. This damage die increases to 6d12 at 11th level, 8d12 at 17th level, and 10d12 at 20th level.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Additionally, add another damage die to your techniques.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ashen Hurricane}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Ashen Hurricane}}</div></td></tr>
</table>2605:A601:AFB6:1B00:F8EC:3BA9:69F:3FDhttps://www.dandwiki.com/w/index.php?title=Fanmade_Innate_Techniques_(Jujutsu_Kaisen_Supplement)&diff=1824374&oldid=1824159Fanmade Innate Techniques (Jujutsu Kaisen Supplement)2024-03-22T22:56:57Z<p><span dir="auto"><span class="autocomment">Disaster Winds Technique</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:56, 22 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, you’ve discovered multiple ways you can utilize your cursed technique in different combat encounters. You gain the following techniques:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, you’ve discovered multiple ways you can utilize your cursed technique in different combat encounters. You gain the following techniques:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Updraft. As a bonus action, you can expend an amount of cursed energy up to your proficiency bonus to imbue yourself with your technique for an amount of turns equal to the cursed energy expended. <del class="diffchange diffchange-inline">* * </del>You will act as if you’re concentrating on this like a spell. Updraft provides the following benefits:</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Updraft. As a bonus action, you can expend an amount of cursed energy up to your proficiency bonus to imbue yourself with your technique for an amount of turns equal to the cursed energy expended. You will act as if you’re concentrating on this like a spell. Updraft provides the following benefits:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You gain +30 ft. walking speed.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You gain +30 ft. walking speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You gain Advantage on all Dexterity saving throws.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You gain Advantage on all Dexterity saving throws.</div></td></tr>
</table>136.35.22.134