https://www.dandwiki.com/w/api.php?hidebots=1&urlversion=1&days=7&limit=50&action=feedrecentchanges&feedformat=atomD&D Wiki - Recent changes [en]2024-03-29T09:51:42ZTrack the most recent changes to the wiki in this feed.MediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Allomancer_(5e_Class)&diff=1826886&oldid=1826882Allomancer (5e Class)2024-03-29T09:48:56Z<p>Fixed the image. Life is pain.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:48, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
<td colspan="2" class="diff-lineno">Line 2:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is not a 1:1 Allomancer or Mistborn class from the series written by Brandon Sanderson. A lot of things have been changed and reworked as to better fit into the setting of D&D 5e to allow more diverse use of this magic system. If you are looking for a more accurate depiction of an Allomancer or Mistborn, there are other classes made that accomplish that, as well as the official Mistborn TTRPG. Thank you, and I hope you enjoy. - [[User:IGoByStar|IGoByStar]] ([[User talk:IGoByStar|talk]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is not a 1:1 Allomancer or Mistborn class from the series written by Brandon Sanderson. A lot of things have been changed and reworked as to better fit into the setting of D&D 5e to allow more diverse use of this magic system. If you are looking for a more accurate depiction of an Allomancer or Mistborn, there are other classes made that accomplish that, as well as the official Mistborn TTRPG. Thank you, and I hope you enjoy. - [[User:IGoByStar|IGoByStar]] ([[User talk:IGoByStar|talk]])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Allomancer.jpg|200px|frame|right|[https://www.deviantart.com/lhazar/art/Vin-429396111 Allomancer (Vin)] by [https://www.deviantart.com/lhazar Ihazar]]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== From the Mists ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== From the Mists ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''I've found that in both Allomancy and life, the person who can best judge the consequences of their actions will be the most successful.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''I've found that in both Allomancy and life, the person who can best judge the consequences of their actions will be the most successful.''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Creating an Allomancer ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Creating an Allomancer ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<del class="diffchange diffchange-inline"><!--link to an image--></del>|<del class="diffchange diffchange-inline"><!--Caption, </del>art <del class="diffchange diffchange-inline">credit, link to source-</del>-<del class="diffchange diffchange-inline">></del>}}</div></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<ins class="diffchange diffchange-inline">https://www.dandwiki.com/w/images/a/a6/Allomancer.jpg</ins>|<ins class="diffchange diffchange-inline">[https://www.deviantart.com/lhazar/</ins>art<ins class="diffchange diffchange-inline">/Vin</ins>-<ins class="diffchange diffchange-inline">429396111 Allomancer (Vin)] by [https://www.deviantart.com/lhazar Ihazar]</ins>}}</div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you are creating an Allomancer, consider what event happened in their life to awaken these powers and how they utilize it in their day to day life. Are they the sole survivor of some terrible accident? Were they beaten or abused at some point in their life? Did they have a brush with death? Are their powers complimentary to their line of work? How does the consumption of metal impact their personal or professional lives? An allomancer is defined by their dependency of their metal and powers.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As you are creating an Allomancer, consider what event happened in their life to awaken these powers and how they utilize it in their day to day life. Are they the sole survivor of some terrible accident? Were they beaten or abused at some point in their life? Did they have a brush with death? Are their powers complimentary to their line of work? How does the consumption of metal impact their personal or professional lives? An allomancer is defined by their dependency of their metal and powers.</div></td></tr>
</table>IGoByStarhttps://www.dandwiki.com/w/index.php?title=File:Allomancer.jpg&diff=1826885&oldid=0File:Allomancer.jpg2024-03-29T09:36:51Z<p><a href="/w/index.php?title=User:IGoByStar&action=edit&redlink=1" class="new mw-userlink" title="User:IGoByStar (page does not exist)"><bdi>IGoByStar</bdi></a> uploaded a new version of <a href="/wiki/File:Allomancer.jpg" title="File:Allomancer.jpg">File:Allomancer.jpg</a> Why must things be pain. Size adjustment.</p>
<p><b>New page</b></p><div>An Allomancer wearing their signature mistcloak, vaulting through the city with their coins in hand.</div>IGoByStarhttps://www.dandwiki.com/w/index.php?title=Witcher,_balanced_version_for_dnd_(5e_Class)&diff=1826884&oldid=1826881Witcher, balanced version for dnd (5e Class)2024-03-29T09:34:11Z<p><span dir="auto"><span class="autocomment">Witcher</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:34, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Witcher ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Witcher ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">'''</del>''Всегда, всегда будет тьма. И в этой тьме всегда будет Зло, в этой тьме всегда будут клыки и когти, убийства и кровь. Ночью всегда будут какие-то вещи, которые будут сталкиваться. И мы, ведьмаки, те, кто столкнется в ответ. --- Весемир из Каэр Морхена''<del class="diffchange diffchange-inline">'''</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><center><q></ins>''Всегда, всегда будет тьма. И в этой тьме всегда будет Зло, в этой тьме всегда будут клыки и когти, убийства и кровь. Ночью всегда будут какие-то вещи, которые будут сталкиваться. И мы, ведьмаки, те, кто столкнется в ответ. --- Весемир из Каэр Морхена''<ins class="diffchange diffchange-inline"></q></center><br></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ведьмак - это тот, кто прошел обширную подготовку, безжалостную умственную и физическую подготовку и таинственные ритуалы (которые проводятся в "школах ведьмаков", таких как Каэр Морхен) в рамках подготовки к тому, чтобы стать странствующим наемным убийцей монстров. Геральт, центральный персонаж серии "Ведьмак" Анджея Сапковского и последующих игр, вдохновленных ими, упоминается в историях как один из величайших Ведьмаков; он, безусловно, легендарен, но независимо от того, известен он или нет, более открыт для интерпретации (и / или зависит от игрового процесса, в зависимости от обстоятельств).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Ведьмак - это тот, кто прошел обширную подготовку, безжалостную умственную и физическую подготовку и таинственные ритуалы (которые проводятся в "школах ведьмаков", таких как Каэр Морхен) в рамках подготовки к тому, чтобы стать странствующим наемным убийцей монстров. Геральт, центральный персонаж серии "Ведьмак" Анджея Сапковского и последующих игр, вдохновленных ими, упоминается в историях как один из величайших Ведьмаков; он, безусловно, легендарен, но независимо от того, известен он или нет, более открыт для интерпретации (и / или зависит от игрового процесса, в зависимости от обстоятельств).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Kiruhahttps://www.dandwiki.com/w/index.php?title=File:Allomancer.jpg&diff=1826883&oldid=0File:Allomancer.jpg2024-03-29T09:32:44Z<p><a href="/w/index.php?title=User:IGoByStar&action=edit&redlink=1" class="new mw-userlink" title="User:IGoByStar (page does not exist)"><bdi>IGoByStar</bdi></a> uploaded a new version of <a href="/wiki/File:Allomancer.jpg" title="File:Allomancer.jpg">File:Allomancer.jpg</a> Adjust size.</p>
<p><b>New page</b></p><div>An Allomancer wearing their signature mistcloak, vaulting through the city with their coins in hand.</div>IGoByStarhttps://www.dandwiki.com/w/index.php?title=Allomancer_(5e_Class)&diff=1826882&oldid=1826876Allomancer (5e Class)2024-03-29T09:31:43Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:31, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[File:Allomancer.jpg|frame|right|[https://www.deviantart.com/lhazar/art/Vin-429396111 Allomancer (Vin)] by [https://www.deviantart.com/lhazar Ihazar]]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Allomancer ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Allomancer ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is not a 1:1 Allomancer or Mistborn class from the series written by Brandon Sanderson. A lot of things have been changed and reworked as to better fit into the setting of D&D 5e to allow more diverse use of this magic system. If you are looking for a more accurate depiction of an Allomancer or Mistborn, there are other classes made that accomplish that, as well as the official Mistborn TTRPG. Thank you, and I hope you enjoy. - [[User:IGoByStar|IGoByStar]] ([[User talk:IGoByStar|talk]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is not a 1:1 Allomancer or Mistborn class from the series written by Brandon Sanderson. A lot of things have been changed and reworked as to better fit into the setting of D&D 5e to allow more diverse use of this magic system. If you are looking for a more accurate depiction of an Allomancer or Mistborn, there are other classes made that accomplish that, as well as the official Mistborn TTRPG. Thank you, and I hope you enjoy. - [[User:IGoByStar|IGoByStar]] ([[User talk:IGoByStar|talk]])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Allomancer.jpg|200px|frame|right|[https://www.deviantart.com/lhazar/art/Vin-429396111 Allomancer (Vin)] by [https://www.deviantart.com/lhazar Ihazar]]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== From the Mists ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== From the Mists ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''I've found that in both Allomancy and life, the person who can best judge the consequences of their actions will be the most successful.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''I've found that in both Allomancy and life, the person who can best judge the consequences of their actions will be the most successful.''</div></td></tr>
</table>IGoByStarhttps://www.dandwiki.com/w/index.php?title=Witcher,_balanced_version_for_dnd_(5e_Class)&diff=1826881&oldid=1826875Witcher, balanced version for dnd (5e Class)2024-03-29T09:31:25Z<p><span dir="auto"><span class="autocomment">Witcher</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:31, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(4 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the [[5e Class Design Guide]].}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the [[5e Class Design Guide]].}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del class="diffchange diffchange-inline"><!--</del>Witcher<del class="diffchange diffchange-inline">--> </del>==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Witcher ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><!</del>--<del class="diffchange diffchange-inline">Introduction</del>--<del class="diffchange diffchange-inline">></del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">'''''Всегда, всегда будет тьма. И в этой тьме всегда будет Зло, в этой тьме всегда будут клыки и когти, убийства и кровь. Ночью всегда будут какие</ins>-<ins class="diffchange diffchange-inline">то вещи, которые будут сталкиваться. И мы, ведьмаки, те, кто столкнется в ответ. </ins>--- <ins class="diffchange diffchange-inline">Весемир из Каэр Морхена'''''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Ведьмак - это тот, кто прошел обширную подготовку, безжалостную умственную и физическую подготовку и таинственные ритуалы (которые проводятся в "школах ведьмаков", таких как Каэр Морхен) в рамках подготовки к тому, чтобы стать странствующим наемным убийцей монстров. Геральт, центральный персонаж серии "Ведьмак" Анджея Сапковского и последующих игр, вдохновленных ими, упоминается в историях как один из величайших Ведьмаков; он, безусловно, легендарен, но независимо от того, известен он или нет, более открыт для интерпретации (и / или зависит от игрового процесса, в зависимости от обстоятельств).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Будущих ведьмаков, взятых в детстве, подвергают интенсивным алхимическим процессам, потреблению мутагенных соединений и неустанным физическим и магическим тренировкам, чтобы сделать их опасными и высокоэффективными в борьбе с огромным количеством противников, многие из которых обладают сверхчеловеческой скоростью, силой и / или другими смертоносными способностями. Эти процедуры в конечном итоге означают, что каждый полностью обученный ведьмак является мутантом, созданным специально для охоты и убийства нечеловеческой добычи. Ключевые постоянные результаты мутаций, общие для всех Ведьмаков, включают:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Стерильность (что частично объясняет отбор среди аутсайдеров, поскольку они не могут размножаться, чтобы передать свои черты).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Кошачьи глаза, обеспечивающие очень острое ночное зрение - Ведьмаки могут сужать зрачки, чтобы видеть при слепящем свете, или открывать их, чтобы видеть в почти кромешной темноте. Это ночное зрение может быть дополнительно улучшено с помощью кошачьего зелья, но в целом оно достаточно хорошо само по себе, чтобы не требовать дальнейшего улучшения.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Огромная устойчивость к болезням и отравлениям (которая в большинстве случаев функционирует как полный иммунитет) и усиленная иммунная система, позволяющие им потреблять большое количество зелий, которые могут оказаться смертельными даже в небольших количествах для обычного человека.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Исключительно увеличенные сила, скорость, рефлексы и выносливость, намного превосходящие способности любого нормального или хорошо тренированного человека, что позволяет им быстро заканчивать бои с минимальными усилиями и выполнять физические упражнения, с которыми не-ведьмаки и надеяться не могли сравниться. Одних физических навыков ведьмака достаточно, чтобы победить большинство монстров в одиночку, если они сочетаются с обширной подготовкой и надлежащим вооружением, в то время как обычные люди могут надеяться достичь этого только большими группами. Также было показано, что ведьмаки не реагируют на удары, которые обычно лишают сознания нормальных людей. Кроме того, известно, что они выживают после ударов могущественных монстров, таких как гиганты, или других существ, обладающих геркулесовой силой, которые в противном случае убили бы других одним ударом.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Обладает способностью выполнять простую, но невероятно универсальную боевую магию в форме Знаков. У них также развивается шестое чувство, которое позволяет им "чувствовать" окружающие их вещи, будь то важные предметы или непосредственные намерения людей. Это объясняет их сверхъестественную способность выслеживать людей и монстров и охотиться на них.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Ускоренное заживление, обеспечивающее быстрое восстановление после травм.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">• Невероятно долгая продолжительность жизни и продолжительная молодость (говорят, что Весемиру по меньшей мере несколько столетий, но он выглядит как мужчина средних лет).</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== <!- Leader-> ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== <!- Leader-> ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Creating a <!--<del class="diffchange diffchange-inline">Class Name</del>--> ===</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Creating a <!--<ins class="diffchange diffchange-inline">Witcher</ins>--> ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|hd=<del class="diffchange diffchange-inline"><!--Hit Die (4, 6, 8, </del>10 <del class="diffchange diffchange-inline">or 12)</del>--></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|hd=10--></div></td></tr>
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</table>Kiruhahttps://www.dandwiki.com/w/index.php?title=Allomancer_(5e_Class)&diff=1826876&oldid=1826867Allomancer (5e Class)2024-03-29T09:22:38Z<p>Added credited art for visuals</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:22, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Allomancer.jpg|frame|right|[https://www.deviantart.com/lhazar/art/Vin-429396111 Allomancer (Vin)] by [https://www.deviantart.com/lhazar Ihazar]]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Allomancer ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Allomancer ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is not a 1:1 Allomancer or Mistborn class from the series written by Brandon Sanderson. A lot of things have been changed and reworked as to better fit into the setting of D&D 5e to allow more diverse use of this magic system. If you are looking for a more accurate depiction of an Allomancer or Mistborn, there are other classes made that accomplish that, as well as the official Mistborn TTRPG. Thank you, and I hope you enjoy. - [[User:IGoByStar|IGoByStar]] ([[User talk:IGoByStar|talk]])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This is not a 1:1 Allomancer or Mistborn class from the series written by Brandon Sanderson. A lot of things have been changed and reworked as to better fit into the setting of D&D 5e to allow more diverse use of this magic system. If you are looking for a more accurate depiction of an Allomancer or Mistborn, there are other classes made that accomplish that, as well as the official Mistborn TTRPG. Thank you, and I hope you enjoy. - [[User:IGoByStar|IGoByStar]] ([[User talk:IGoByStar|talk]])</div></td></tr>
</table>IGoByStarhttps://www.dandwiki.com/w/index.php?title=Witcher,_balanced_version_for_dnd_(5e_Class)&diff=1826875&oldid=1826874Witcher, balanced version for dnd (5e Class)2024-03-29T09:22:09Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:22, 29 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== <!--Witcher--> ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== <!--Witcher--> ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><!--<del class="diffchange diffchange-inline">Ведьмак </del>- <del class="diffchange diffchange-inline">это тот, кто прошел обширную подготовку, безжалостную умственную и физическую подготовку и таинственные ритуалы (которые проводятся в "школах ведьмаков", таких как Каэр Морхен) в рамках подготовки к тому, чтобы стать странствующим наемным убийцей монстров. Геральт, центральный персонаж серии "Ведьмак" Анджея Сапковского и последующих игр, вдохновленных ими, упоминается в историях как один из величайших Ведьмаков; он, безусловно, легендарен, но независимо от того, известен он или нет, более открыт для интерпретации (и / или зависит от игрового процесса, в зависимости от обстоятельств).</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><!--<ins class="diffchange diffchange-inline">Introduction</ins>-<ins class="diffchange diffchange-inline">-></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Будущих ведьмаков, взятых в детстве, подвергают интенсивным алхимическим процессам, потреблению мутагенных соединений и неустанным физическим и магическим тренировкам, чтобы сделать их опасными и высокоэффективными в борьбе с огромным количеством противников, многие из которых обладают сверхчеловеческой скоростью, силой и / или другими смертоносными способностями. Эти процедуры в конечном итоге означают, что каждый полностью обученный ведьмак является мутантом, созданным специально для охоты и убийства нечеловеческой добычи. Ключевые постоянные результаты мутаций, общие для всех Ведьмаков, включают:</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <!- Leader-> ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Стерильность (что частично объясняет отбор среди аутсайдеров, поскольку они не могут размножаться, чтобы передать свои черты).</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Кошачьи глаза, обеспечивающие очень острое ночное зрение - Ведьмаки могут сужать зрачки, чтобы видеть при слепящем свете, или открывать их, чтобы видеть в почти кромешной темноте. Это ночное зрение может быть дополнительно улучшено с помощью кошачьего зелья, но в целом оно достаточно хорошо само по себе, чтобы не требовать дальнейшего улучшения.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Огромная устойчивость к болезням и отравлениям (которая в большинстве случаев функционирует как полный иммунитет) и усиленная иммунная система, позволяющие им потреблять большое количество зелий, которые могут оказаться смертельными даже в небольших количествах для обычного человека.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Исключительно увеличенные сила, скорость, рефлексы и выносливость, намного превосходящие способности любого нормального или хорошо тренированного человека, что позволяет им быстро заканчивать бои с минимальными усилиями и выполнять физические упражнения, с которыми не-ведьмаки и надеяться не могли сравниться. Одних физических навыков ведьмака достаточно, чтобы победить большинство монстров в одиночку, если они сочетаются с обширной подготовкой и надлежащим вооружением, в то время как обычные люди могут надеяться достичь этого только большими группами. Также было показано, что ведьмаки не реагируют на удары, которые обычно лишают сознания нормальных людей. Кроме того, известно, что они выживают после ударов могущественных монстров, таких как гиганты, или других существ, обладающих геркулесовой силой, которые в противном случае убили бы других одним ударом.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Обладает способностью выполнять простую, но невероятно универсальную боевую магию в форме Знаков. У них также развивается шестое чувство, которое позволяет им "чувствовать" окружающие их вещи, будь то важные предметы или непосредственные намерения людей. Это объясняет их сверхъестественную способность выслеживать людей и монстров и охотиться на них.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Ускоренное заживление, обеспечивающее быстрое восстановление после травм.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">• Невероятно долгая продолжительность жизни и продолжительная молодость (говорят, что Весемиру по меньшей мере несколько столетий, но он выглядит как мужчина средних лет).--></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== <!-<del class="diffchange diffchange-inline">Introduction </del>Leader-> ===</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--Explore this chapter in more detail here--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!--Explore this chapter in more detail here--></div></td></tr>
</table>Kiruhahttps://www.dandwiki.com/w/index.php?title=Witcher,_balanced_version_for_dnd_(5e_Class)&diff=1826874&oldid=0Witcher, balanced version for dnd (5e Class)2024-03-29T09:21:20Z<p>Created page with "{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the <a href="/wiki/5e_Class_Design_Guide" title="5e Class Design Guide">5e Class Design Guide</a>.}} == <!--Witcher--> == <!--Ведьмак - э..."</p>
<p><b>New page</b></p><div>{{stub|Almost no class page is in a finished state when it is first posted. For guidance, see the [[5e Class Design Guide]].}}<br />
<br />
== <!--Witcher--> ==<br />
<br />
<!--Ведьмак - это тот, кто прошел обширную подготовку, безжалостную умственную и физическую подготовку и таинственные ритуалы (которые проводятся в "школах ведьмаков", таких как Каэр Морхен) в рамках подготовки к тому, чтобы стать странствующим наемным убийцей монстров. Геральт, центральный персонаж серии "Ведьмак" Анджея Сапковского и последующих игр, вдохновленных ими, упоминается в историях как один из величайших Ведьмаков; он, безусловно, легендарен, но независимо от того, известен он или нет, более открыт для интерпретации (и / или зависит от игрового процесса, в зависимости от обстоятельств).<br />
<br />
Будущих ведьмаков, взятых в детстве, подвергают интенсивным алхимическим процессам, потреблению мутагенных соединений и неустанным физическим и магическим тренировкам, чтобы сделать их опасными и высокоэффективными в борьбе с огромным количеством противников, многие из которых обладают сверхчеловеческой скоростью, силой и / или другими смертоносными способностями. Эти процедуры в конечном итоге означают, что каждый полностью обученный ведьмак является мутантом, созданным специально для охоты и убийства нечеловеческой добычи. Ключевые постоянные результаты мутаций, общие для всех Ведьмаков, включают:<br />
• Стерильность (что частично объясняет отбор среди аутсайдеров, поскольку они не могут размножаться, чтобы передать свои черты).<br />
• Кошачьи глаза, обеспечивающие очень острое ночное зрение - Ведьмаки могут сужать зрачки, чтобы видеть при слепящем свете, или открывать их, чтобы видеть в почти кромешной темноте. Это ночное зрение может быть дополнительно улучшено с помощью кошачьего зелья, но в целом оно достаточно хорошо само по себе, чтобы не требовать дальнейшего улучшения.<br />
• Огромная устойчивость к болезням и отравлениям (которая в большинстве случаев функционирует как полный иммунитет) и усиленная иммунная система, позволяющие им потреблять большое количество зелий, которые могут оказаться смертельными даже в небольших количествах для обычного человека.<br />
• Исключительно увеличенные сила, скорость, рефлексы и выносливость, намного превосходящие способности любого нормального или хорошо тренированного человека, что позволяет им быстро заканчивать бои с минимальными усилиями и выполнять физические упражнения, с которыми не-ведьмаки и надеяться не могли сравниться. Одних физических навыков ведьмака достаточно, чтобы победить большинство монстров в одиночку, если они сочетаются с обширной подготовкой и надлежащим вооружением, в то время как обычные люди могут надеяться достичь этого только большими группами. Также было показано, что ведьмаки не реагируют на удары, которые обычно лишают сознания нормальных людей. Кроме того, известно, что они выживают после ударов могущественных монстров, таких как гиганты, или других существ, обладающих геркулесовой силой, которые в противном случае убили бы других одним ударом.<br />
• Обладает способностью выполнять простую, но невероятно универсальную боевую магию в форме Знаков. У них также развивается шестое чувство, которое позволяет им "чувствовать" окружающие их вещи, будь то важные предметы или непосредственные намерения людей. Это объясняет их сверхъестественную способность выслеживать людей и монстров и охотиться на них.<br />
• Ускоренное заживление, обеспечивающее быстрое восстановление после травм.<br />
• Невероятно долгая продолжительность жизни и продолжительная молодость (говорят, что Весемиру по меньшей мере несколько столетий, но он выглядит как мужчина средних лет).--><br />
<br />
=== <!-Introduction Leader-> ===<br />
<br />
<!--Explore this chapter in more detail here--><br />
<br />
=== Creating a <!--Class Name--> ===<br />
<div class="externalimage-holder" style="width:50%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div><br />
<br />
<!--Questions to help a player develop a character--><br />
<br />
;Quick Build<br />
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> <br />
<br />
{{5e Class Features<br />
|name=<br />
|summary=<br />
|hd=<!--Hit Die (4, 6, 8, 10 or 12)--><br />
|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--><br />
|armor=<br />
|weapons=<br />
|tools=<br />
|saves=<br />
|skills=<br />
|item1a=<!--Items in starting equipment package; 4 items with "a" and "b" and "c" being alternatives. Leaving the "b" and "c" empty removes the choice. "d" also allowed if you really want it. --><br />
|item1b=<br />
|item1c=<br />
|item2a=<br />
|item2b=<br />
|item2c=<br />
|item3a=<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=<!--starting wealth, see PHB p. 143--><br />
|classfeatures1={{inpage|<!-Class Feature1->}} <!--In the above format list a name of the class features at 1st level.--><br />
|classfeatures2={{inpage|<!-Class Feature2->}} <!--In the above format list a name of the class features at 2nd level.--><br />
|classfeatures3={{inpage|<!-Class Feature3->}} <!--In the above format list a name of the class features at 3rd level.--><br />
|classfeatures4=<!--Lather, Rinse, Repeat--><br />
|classfeatures5=<br />
|classfeatures6=<br />
|classfeatures7=<br />
|classfeatures8=<br />
|classfeatures9=<br />
|classfeatures10=<br />
|classfeatures11=<br />
|classfeatures12=<br />
|classfeatures13=<br />
|classfeatures14=<br />
|classfeatures15=<br />
|classfeatures16=<br />
|classfeatures17=<br />
|classfeatures18=<br />
|classfeatures19=<br />
|classfeatures20=<br />
<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e.g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e.g. monk). --><br />
|extra1_name=<!--The name of the feature, e.g. Ki Points, Cantrips Known, or Sneak Attack. You can add more columns as extra2, extra3, etc.--><br />
|extra1_1=<!--The values at each level go here--><br />
|extra1_2=<br />
|extra1_3=<br />
|extra1_4=<br />
|extra1_5=<br />
|extra1_6=<br />
|extra1_7=<br />
|extra1_8=<br />
|extra1_9=<br />
|extra1_10=<br />
|extra1_11=<br />
|extra1_12=<br />
|extra1_13=<br />
|extra1_14=<br />
|extra1_15=<br />
|extra1_16=<br />
|extra1_17=<br />
|extra1_18=<br />
|extra1_19=<br />
|extra1_20=<br />
}}<br />
<br />
==== <!-Class Feature-> ====<br />
<br />
<!-Class feature game rule information-><br />
<br />
;<!-Use semi-colons for subheaders-><br />
<br />
==== <!-Subclass Feature-> ====<br />
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.-><br />
<br />
==== Ability Score Improvement ====<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== <!-Class Feature-> ====<br />
<!-Class feature game rule information-><br />
<br />
<!--Lather, rinse...--><br />
<!--... repeat as necessary.--><br />
<br />
=== <!-Class Option 1-> ===<br />
<br />
<!-For subclasses introduce this class option here-><br />
<br />
;{{#anc:<!-Class Feature->}}<br />
<!-Class feature game rule information-><br />
<br />
;{{#anc:<!-Class Feature->}}<br />
<!-Class feature game rule information-><br />
<br />
;{{#anc:<!-Class Feature->}}<br />
<!-Class feature game rule information-><br />
<br />
=== <!-Class Option 2-> ===<br />
<br />
<!-Introduce this subclass here-><br />
<br />
;{{#anc:<!-Class Feature->}}<br />
<!-Class feature game rule information-><br />
<br />
;{{#anc:<!-Class Feature->}}<br />
<!-Class feature game rule information-><br />
<br />
;{{#anc:<!-Class Feature->}}<br />
<!-Class feature game rule information-><br />
<br />
=== <!--Class Name--> Spell List ===<br />
<br />
You know all of the spells on the basic <!--class name--> spell list and additional spells based on your subclass.<br />
<br />
;1st Level<br />
''<!-1st level spell list->''<br />
<br />
;2nd Level<br />
''<!-2nd level spell list->''<br />
<br />
;3rd Level<br />
''<!-3rd level spell list->''<br />
<br />
;4th Level<br />
''<!-4th level spell list->''<br />
<br />
;5th Level<br />
''<!-5th level spell list->''<br />
<br />
=== Multiclassing ===<br />
<br />
<!--Provide any information or prerequisites on multiclassing into this class beyond the rules in the PHB, Chapter 6.--><br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:<br />
<br />
'''Proficiencies.''' When you multiclass into the <!-class name-> class, you gain the following proficiencies:<br />
<br />
<vote type=1/><br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
<br />
<!--Remove any of the below categories that do not apply to this class. DELETE THIS ENTIRE LINE.<br />
[[Category:Alchemist Tag]]<!-creates potions or other consumable-><br />
[[Category:Artificer Tag]]<!-creates machinery or other non-consumable unique equipment-><br />
[[Category:Barbarian Tag]]<!-has some form of resource-consuming rage-like feature, or is otherwise defined by being uncivil-><br />
[[Category:Bard Tag]]<!-is based in music, travels, performance, and/or a wide range of spells-><br />
[[Category:Beast Master Tag]]<!-makes use of animals or other creatures without the religion of druids or rangers, often lacks magic-><br />
[[Category:Cleric Tag]]<!-religion/patron-based caster-fighter-><br />
[[Category:Commoner Tag]]<!-lacks any major form of fighting or spellcasting ability-><br />
[[Category:Dilettante Tag]]<!-has features from many, MANY other class bases-><br />
[[Category:Druid Tag]]<!-makes use of nature and animals through magic with an element of religion-><br />
[[Category:Fighter Tag]]<!- melee and/or ranged fighters with magic less than or equal to an eldritch knight. Fighter variants and mashups are the most common homebrew classes-><br />
[[Category:Gunslinger Tag]]<!-uses guns or other ranged weapons-><br />
[[Category:Healer Tag]]<!-low damage output with a primary focus on being able to restore hit points, remove conditions, and add buffs to other creatures-><br />
[[Category:Monk Tag]]<!-focuses on unarmed attacks and mobility-><br />
[[Category:Necromancer Tag]]<!-has features relating to death and necromancy-><br />
[[Category:Paladin Tag]]<!-greatly religious and/or heroic class primarily using weapons with a hint of spellcasting or similar features-><br />
[[Category:Psionic Tag]]<!-uses one's mind to fight, most often a spellcaster-><br />
[[Category:Ranger Tag]]<!-tracker, hunter, understands nature and animals without being a druid or beast master-><br />
[[Category:Rogue Tag]]<!-stealthy, often with low hit points-><br />
[[Category:Shapeshifter Tag]]<!-transforms into something completely different-><br />
[[Category:Sorcerer Tag]]<!-often gets magical ability from a separate source, has sorcery points and a spell slot table-><br />
[[Category:Sorcery Tag]]<!-gets ability from a separate source, often doesn't have spellcasting-><br />
[[Category:Warlock Tag]]<!-pact-based arcane caster-><br />
[[Category:Wizard Tag]]<!-gains power through knowledge, almost always spellcaster-><br />
[[Category:5e Class Mashup]]<!-keep this category if the class uses multiple tags-><br />
[[Category:5e Class Nonvariant]]<!-class does not use tags and does not fall into any of the archetypes of the tags above-><br />
[[Category:5e Class Variant]]<!-class is designed as a variant to a first party core class->--></div>Kiruhahttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826873&oldid=1826871Omniscient Reader (5e Class)2024-03-29T09:20:43Z<p><span dir="auto"><span class="autocomment">Creating a Omniscient Reader</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:20, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Ability Score Improvement ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Ability Score Improvement ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When you reach 4th level, and again at 8th, 12th<del class="diffchange diffchange-inline">, 14th</del>, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== <!-Class Feature-> ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== <!-Class Feature-> ====</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=File:Allomancer.jpg&diff=1826872&oldid=0File:Allomancer.jpg2024-03-29T09:20:33Z<p><a href="/w/index.php?title=User:IGoByStar&action=edit&redlink=1" class="new mw-userlink" title="User:IGoByStar (page does not exist)"><bdi>IGoByStar</bdi></a> uploaded <a href="/wiki/File:Allomancer.jpg" title="File:Allomancer.jpg">File:Allomancer.jpg</a></p>
<p><b>New page</b></p><div>An Allomancer wearing their signature mistcloak, vaulting through the city with their coins in hand.</div>IGoByStarhttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826871&oldid=1826869Omniscient Reader (5e Class)2024-03-29T09:19:15Z<p><span dir="auto"><span class="autocomment">Ability Score Improvement</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:19, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
<td colspan="2" class="diff-lineno">Line 97:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Ability Score Improvement ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Ability Score Improvement ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When you reach 4th level, and again at 8th, 12th<ins class="diffchange diffchange-inline">, 14th</ins>, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== <!-Class Feature-> ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== <!-Class Feature-> ====</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Onmyoji_(5e_Class)&diff=1826870&oldid=1826825Onmyoji (5e Class)2024-03-29T09:15:07Z<p><span dir="auto"><span class="autocomment">Creating a Onmyoji</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:15, 29 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Guardian/Exorcist class ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Guardian/Exorcist class ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you choose a Guardian/exorcist type. Choose between <!-list the subclass options->, All detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, 20th level.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 1st level, you choose a Guardian/exorcist type. Choose between <!-list the subclass options->, All detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, 20th level.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">====</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Ability Score Improvement ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Ability Score Improvement ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</div></td></tr>
</table>Potatoshttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826869&oldid=1826865Omniscient Reader (5e Class)2024-03-29T09:08:14Z<p><span dir="auto"><span class="autocomment">Creating a Omniscient Reader</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:08, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20" >Line 20:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name= Omniscient Reader</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name= Omniscient Reader</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|summary= </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|hd=<!--Hit Die (4, 6, 8, 10 or 12)--> 8</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|hd=<!--Hit Die (4, 6, 8, 10 or 12)--> 8</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item1b= [[Katana (5e Equipment)|Katana]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item1b= [[Katana (5e Equipment)|Katana]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|item1c=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|item1c= </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|item2a=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|item2a= <ins class="diffchange diffchange-inline">[[Duelist's Vest (5e Equipment)|Duelist's Vest]]</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|item2b=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|item2b= <ins class="diffchange diffchange-inline">[[Padded Cloth Armor (5e Equipment)|Cloth Armor]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item2c=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item2c=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item3a=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item3a=</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Allomancer_(5e_Class)&diff=1826867&oldid=1823599Allomancer (5e Class)2024-03-29T09:02:20Z<p><span dir="auto"><span class="autocomment">Creating an Allomancer</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:02, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name= Allomancer</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name= Allomancer</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=An allomancer consumes and burns a specific kind of metal in order to fuel various magical abilities.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=An allomancer consumes and burns a specific kind of metal in order to fuel various magical abilities.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|hd= <del class="diffchange diffchange-inline">1d8</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|hd= <ins class="diffchange diffchange-inline">8</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|armor= light armor, medium armor, shields</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|armor= light armor, medium armor, shields</div></td></tr>
</table>IGoByStarhttps://www.dandwiki.com/w/index.php?title=Vehicles_(PSR_Supplement)&diff=1826866&oldid=1825543Vehicles (PSR Supplement)2024-03-29T09:02:01Z<p>clarifications</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:02, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Vehicles''' are {{psr|Object}}s that carry and move creatures and {{psr|Item}}s. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Vehicles''' are {{psr|Object}}s that carry and move creatures and {{psr|Item}}s. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>During {{psr|Encounter}}s, vehicles work best with {{PSR|Group Turns}}. Outside of group turns, if a vehicle is to be assigned a turn, it delays to the turn of its pilot&mdash;or its {{PSR|Hauling Objects|hauler}} if the vehicle lacks any pilot or crew.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>During {{psr|Encounter}}s, vehicles work best with {{PSR|Group Turns}}. Outside of group turns, if a vehicle is to be assigned a turn, it delays to the turn of its pilot&mdash;or its {{PSR|Hauling Objects|hauler}} if the vehicle lacks any pilot or crew<ins class="diffchange diffchange-inline">. The pilot or hauler decides how the vehicle {{psr|Move}}s, but the vehicle cannot take {{psr|Action}}s or {{psr|Reaction}}s</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each vehicle is defined by several statistics as detailed below.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Each vehicle is defined by several statistics as detailed below.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''Huge Speed.'' Vehicles of Huge size cannot be maneuvered easily. Within the span of a single {{psr|Turn}} a Huge vehicle can move in a straight line and take no more than one 90-degree turn. <!--Record the vehicles facing at the end of the vehicle's turn, as it cannot travel in the opposite direction during its next turn.--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''Huge Speed.'' Vehicles of Huge size cannot be maneuvered easily. Within the span of a single {{psr|Turn}} a Huge vehicle can move in a straight line and take no more than one 90-degree turn. <!--Record the vehicles facing at the end of the vehicle's turn, as it cannot travel in the opposite direction during its next turn.--></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''Gargantuan Speed.'' Vehicles of Gargantuan size or greater have so much momentum that they lack the maneuverability to be controlled during an {{psr|Encounter}}. The speed and direction a Gargantuan vehicle has at the start of the encounter will be maintained throughout the entire encounter, unless it crashes into something.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* ''Gargantuan Speed.'' Vehicles of Gargantuan size or greater have so much momentum that they lack the maneuverability to be controlled during an {{psr|Encounter}}. The speed and direction a Gargantuan vehicle has at the start of the encounter will be maintained throughout the entire encounter, unless it crashes into something.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* ''Dashing.'' Vehicles <del class="diffchange diffchange-inline">have </del>no <del class="diffchange diffchange-inline">turns </del>and cannot take the {{PSR|Dash}} action. However, {{PSR|Hauling Objects|hauling creatures}} can {{PSR|Dash}} to increase the vehicle's speed. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* ''Dashing.'' Vehicles <ins class="diffchange diffchange-inline">take </ins>no <ins class="diffchange diffchange-inline">actions </ins>and <ins class="diffchange diffchange-inline">thus a vehicle itself nor its pilot </ins>cannot take the {{PSR|Dash}} action. However, {{PSR|Hauling Objects|hauling creatures}} can {{PSR|Dash}} to increase the vehicle's speed. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Capacity.''''' Capacity is the number of {{PSR|Medium}} creatures or objects can be {{PSR|Carry Capacity|carried}} by the vehicle. Two Small creatures occupy the load of one Medium creature, and four Tiny creatures occupy the load of one Medium creature. A Large creature occupies the load of two Medium creatures, and a Huge creature occupies the load of four Medium creatures. A vehicle cannot carry a creature larger than Huge, nor any creature of a {{psr|Size}} beyond that of the vehicle itself. Each unused point of capacity can be used to {{PSR|Carry Capacoty|store}} up to 25 {{psr|Items}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Capacity.''''' Capacity is the number of {{PSR|Medium}} creatures or objects can be {{PSR|Carry Capacity|carried}} by the vehicle. Two Small creatures occupy the load of one Medium creature, and four Tiny creatures occupy the load of one Medium creature. A Large creature occupies the load of two Medium creatures, and a Huge creature occupies the load of four Medium creatures. A vehicle cannot carry a creature larger than Huge, nor any creature of a {{psr|Size}} beyond that of the vehicle itself. Each unused point of capacity can be used to {{PSR|Carry Capacoty|store}} up to 25 {{psr|Items}}.</div></td></tr>
</table>Guyhttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826865&oldid=1826859Omniscient Reader (5e Class)2024-03-29T09:00:21Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:00, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(3 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The (Star Stream), a system in which individuals must overcome challenges and create their own narratives for the enjoyment of other beings. The <Star Stream> exists on many planets across the universe: not only is Earth referred to as "planetary system 8612" by the <Star Stream> system messages, but numerous characters originally stem from or end up visiting other worlds. The <Star Stream> has no apparent origin and is implied to have always existed, though many beings are waiting for and speculating about its end. Each world under the rule of (Star Stream) is implied to go through an initial free trial period, in which the system is dormant. With the start of the "paid service", the challenges begin. It is further implied that the normal, almost inevitable outcome of this process is the complete destruction of the world.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The (Star Stream), a system in which individuals must overcome challenges and create their own narratives for the enjoyment of other beings. The <Star Stream> exists on many planets across the universe: not only is Earth referred to as "planetary system 8612" by the <Star Stream> system messages, but numerous characters originally stem from or end up visiting other worlds. The <Star Stream> has no apparent origin and is implied to have always existed, though many beings are waiting for and speculating about its end. Each world under the rule of (Star Stream) is implied to go through an initial free trial period, in which the system is dormant. With the start of the "paid service", the challenges begin. It is further implied that the normal, almost inevitable outcome of this process is the complete destruction of the world.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Creating a <del class="diffchange diffchange-inline"><!--</del>Omniscient Reader<del class="diffchange diffchange-inline">--> </del>===</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Creating a Omniscient Reader ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l27" >Line 27:</td>
<td colspan="2" class="diff-lineno">Line 27:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|tools= None</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|tools= None</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|saves= {{5a|wis}}, {{5a|dex}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|saves= {{5a|wis}}, {{5a|dex}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|skills=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|skills= <ins class="diffchange diffchange-inline">Choose two from Acrobatics, Perception, Insight, Stealth, Survival</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|item1a=<!--Items in starting equipment package; 4 items with "a" and "b" and "c" being alternatives. Leaving the "b" and "c" empty removes the choice. "d" also allowed if you really want it. --></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|item1a=<!--Items in starting equipment package; 4 items with "a" and "b" and "c" being alternatives. Leaving the "b" and "c" empty removes the choice. "d" also allowed if you really want it. --> <ins class="diffchange diffchange-inline">Two Simple Weapons</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|item1b=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|item1b= <ins class="diffchange diffchange-inline">[[Katana (5e Equipment)|Katana]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item1c=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item1c=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item2a=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item2a=</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Blood_Damage_(5e_Variant_Rule)&diff=1826861&oldid=1695422Blood Damage (5e Variant Rule)2024-03-29T08:56:45Z<p>not an action</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:56, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l47" >Line 47:</td>
<td colspan="2" class="diff-lineno">Line 47:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:User]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:User]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Variant Rule]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Variant Rule]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Combat Action]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Supplemental Variant Rule]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Supplemental Variant Rule]]</div></td></tr>
</table>Guyhttps://www.dandwiki.com/w/index.php?title=Bleeding_(5e_Variant_Rule)&diff=1826860&oldid=1695420Bleeding (5e Variant Rule)2024-03-29T08:56:12Z<p>not an action</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:56, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:User]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:User]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Variant Rule]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Variant Rule]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Combat Action]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Transformational Variant Rule]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Transformational Variant Rule]]</div></td></tr>
</table>Guyhttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826859&oldid=1826856Omniscient Reader (5e Class)2024-03-29T08:54:53Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:54, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name= Omniscient Reader</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|name= Omniscient Reader</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|hd=<!--Hit Die (4, 6, 8, 10 or 12)--> <del class="diffchange diffchange-inline">D8</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|hd=<!--Hit Die (4, 6, 8, 10 or 12)--> <ins class="diffchange diffchange-inline">8</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|armor=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|armor= <ins class="diffchange diffchange-inline"> Light Armor</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|weapons=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|weapons= <ins class="diffchange diffchange-inline">Simple Weapons, Martial Weapons</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|tools=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|tools= <ins class="diffchange diffchange-inline">None</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|saves=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|saves= <ins class="diffchange diffchange-inline">{{5a|wis}}, {{5a|dex}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|skills=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|skills=</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item1a=<!--Items in starting equipment package; 4 items with "a" and "b" and "c" being alternatives. Leaving the "b" and "c" empty removes the choice. "d" also allowed if you really want it. --></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|item1a=<!--Items in starting equipment package; 4 items with "a" and "b" and "c" being alternatives. Leaving the "b" and "c" empty removes the choice. "d" also allowed if you really want it. --></div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Ship_Combat_(5e_Variant_Rule)&diff=1826857&oldid=1695444Ship Combat (5e Variant Rule)2024-03-29T08:52:31Z<p>not an action</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:52, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l67" >Line 67:</td>
<td colspan="2" class="diff-lineno">Line 67:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:User]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:User]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Variant Rule]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Variant Rule]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Combat Action]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Supplemental Variant Rule]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Supplemental Variant Rule]]</div></td></tr>
</table>Guyhttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826856&oldid=1826853Omniscient Reader (5e Class)2024-03-29T08:52:19Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:52, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l19" >Line 19:</td>
<td colspan="2" class="diff-lineno">Line 19:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|name=</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|name= <ins class="diffchange diffchange-inline">Omniscient Reader</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|summary=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|hd=<!--Hit Die (4, 6, 8, 10 or 12)--></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|hd=<!--Hit Die (4, 6, 8, 10 or 12)--> <ins class="diffchange diffchange-inline">D8</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|armor=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|armor=</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Dragonborn_(4e_Racial_Trait_Variant)&diff=1826854&oldid=1826314Dragonborn (4e Racial Trait Variant)2024-03-29T08:50:54Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:50, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l49" >Line 49:</td>
<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Special:'''You choose the power’s damage type: acid, cold, fire, lightning, or poison, and this choice remains throughout your character's life and does not change the power's other effects. At level 11 you gain a +4 bonus to attack rolls and do 2d6 damage, and at level 21 you gain a +6 bonus to attack rolls and do 3d6 damage.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Special:'''You choose the power’s damage type: acid, cold, fire, lightning, or poison, and this choice remains throughout your character's life and does not change the power's other effects. At level 11 you gain a +4 bonus to attack rolls and do 2d6 damage, and at level 21 you gain a +6 bonus to attack rolls and do 3d6 damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In addition, you can expend the use of an encounter attack power to gain another use of this power, instead. A use of this power expends a use of Hishou. }}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In addition, you can expend the use of an encounter attack power to gain another use of this power, instead. A use of this power expends a use of Hishou <ins class="diffchange diffchange-inline">or Toxic Saliva</ins>. }}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{4e Power</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{4e Power</div></td></tr>
</table>JohnSmith82https://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826853&oldid=1826851Omniscient Reader (5e Class)2024-03-29T08:49:47Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:49, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can make a Omniscient Reader quickly by following these suggestions. First, {{5a|wis}} should be your highest ability score, followed by {{5a|dex}} Second, choose the <del class="diffchange diffchange-inline">{{5a|secret}} </del>background. Third, choose <!-elaborate on equipment choices-> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can make a Omniscient Reader quickly by following these suggestions. First, {{5a|wis}} should be your highest ability score, followed by {{5a|dex}} Second, choose the <ins class="diffchange diffchange-inline">Secret </ins>background. Third, choose <!-elaborate on equipment choices-> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/wiki/User:KiruhaUser:Kiruha2024-03-29T08:49:42Z<p>User account <a href="/w/index.php?title=User:Kiruha&action=edit&redlink=1" class="new mw-userlink" title="User:Kiruha (page does not exist)"><bdi>Kiruha</bdi></a> was created</p>
Kiruhahttps://www.dandwiki.com/w/index.php?title=Lesser_Demon_(3.5e_Race)&diff=1826852&oldid=1739542Lesser Demon (3.5e Race)2024-03-29T08:48:35Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:48, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Relations ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Relations ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Humans: <del class="diffchange diffchange-inline">some </del>can be recruited and <del class="diffchange diffchange-inline">transformer </del>into one of <del class="diffchange diffchange-inline">US</del>. Others had to die because they are do-gooders.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Humans: <ins class="diffchange diffchange-inline">Some </ins>can be recruited and <ins class="diffchange diffchange-inline">transformed </ins>into one of <ins class="diffchange diffchange-inline">us</ins>. Others had to die because they are do-gooders.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Witches: <del class="diffchange diffchange-inline">must </del>die, <del class="diffchange diffchange-inline">se </del>can <del class="diffchange diffchange-inline">stole theyr </del>magic.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Witches: <ins class="diffchange diffchange-inline">Must </ins>die, <ins class="diffchange diffchange-inline">so we </ins>can <ins class="diffchange diffchange-inline">steal their </ins>magic.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Whitelighter: <del class="diffchange diffchange-inline">had </del>to die</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Whitelighter: <ins class="diffchange diffchange-inline">Have </ins>to die<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Source: It <del class="diffchange diffchange-inline">Is </del>our Leader</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Source: It <ins class="diffchange diffchange-inline">is </ins>our Leader<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vampires: Need <del class="diffchange diffchange-inline">ti </del>kill them</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Vampires: Need <ins class="diffchange diffchange-inline">to </ins>kill them<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vampire Hunters: <del class="diffchange diffchange-inline">enemies</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Vampire Hunters: <ins class="diffchange diffchange-inline">Enemies.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Alignment ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Alignment ===</div></td></tr>
</table>ASDWChttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826851&oldid=1826840Omniscient Reader (5e Class)2024-03-29T08:45:14Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:45, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can make a Omniscient Reader quickly by following these suggestions. First, {{5a|wis}} should be your highest ability score, followed by {{5a|dex}} Second, choose the <del class="diffchange diffchange-inline"><!-background name-> </del> background. Third, choose <!-elaborate on equipment choices-> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can make a Omniscient Reader quickly by following these suggestions. First, {{5a|wis}} should be your highest ability score, followed by {{5a|dex}} Second, choose the <ins class="diffchange diffchange-inline">{{5a|secret}} </ins> background. Third, choose <!-elaborate on equipment choices-> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Demon_Soul_(3.5e_Race)&diff=1826850&oldid=1551899Demon Soul (3.5e Race)2024-03-29T08:44:25Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:44, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Personality ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Personality ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They try and act as normal as possible afraid to let the truth about <del class="diffchange diffchange-inline">there </del>demon come out into the public.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They try and act as normal as possible<ins class="diffchange diffchange-inline">, </ins>afraid to let the truth about <ins class="diffchange diffchange-inline">their </ins>demon come out into the public.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Physical Description ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Physical Description ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They normally look human but <del class="diffchange diffchange-inline">there </del>ears are pointed like a half elf and will always have purplish red colored eyes.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They normally look human but <ins class="diffchange diffchange-inline">their </ins>ears are pointed like a half elf and will always have purplish<ins class="diffchange diffchange-inline">-</ins>red colored eyes.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Relations ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Relations ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l24" >Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Lands ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Lands ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They are most commonly living in highly populated areas so they are less likely to be noticed by any curious types that are trying to find out <del class="diffchange diffchange-inline">there </del>secret.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They are most commonly living in highly populated areas so they are less likely to be noticed by any curious types that are trying to find out <ins class="diffchange diffchange-inline">their </ins>secret.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Religion ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Religion ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Names ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Names ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>James, Racheal, Max</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>James, Racheal, Max</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Typically </del>go by human names.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">(They typically </ins>go by human names.<ins class="diffchange diffchange-inline">)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Racial Traits ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Racial Traits ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Medium:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Medium:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Demon Soul [[base land speed]] is 30 feet: Hover 50 feet in Demon form</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Demon Soul [[base land speed]] is 30 feet: Hover 50 feet in Demon form</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Demon form: The character can allow the demon inside them to take control of them transforming them into the demon. While in "Demon Form" the DM can pick <del class="diffchange diffchange-inline">wither </del>or not any armor that isn't a shape changing type of armor (ex. Morphic Armor) will be damaged upon transformation. The demon will gain a +5 natural armor bonus and gain natural weapons but lose the ability to use any weapon or spell he/she could use when she was in "Normal Form". The natural weapons are claws 2d8/2d8, tail bash 1d10 and bite 1d12. She/he gains a +4 bonus to Strength and Constitution Modifier. The character gains the ability to use these spells as spell like abilities Summon Monster III, Fireball, Charm Person, Mage Armor, Burning Hands, and Lesser Orb of Fire. The Demon will target any in the area that are showing violence to the demon and go for them. It will only go after a different target if it is being restrained or attacked by another creature that it is not already going after. The only way to revert back to "Normal Form" is if the player makes a successful will save DC 10 + Character level + Intelligence Mod or the character becomes <del class="diffchange diffchange-inline">unconscious. When the character turns back to normal they become </del>unconscious for the same amount of rounds they were in demon form.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Demon form: The character can allow the demon inside them to take control of them transforming them into the demon. While in "Demon Form" the DM can pick <ins class="diffchange diffchange-inline">whether </ins>or not any armor that isn't a shape changing type of armor (ex. Morphic Armor) will be damaged upon transformation. The demon will gain a +5 natural armor bonus and gain natural weapons but lose the ability to use any weapon or spell he/she could use when she was in "Normal Form". The natural weapons are claws 2d8/2d8, tail bash 1d10 and bite 1d12. She/he gains a +4 bonus to Strength and Constitution Modifier. The character gains the ability to use these spells as spell like abilities Summon Monster III, Fireball, Charm Person, Mage Armor, Burning Hands, and Lesser Orb of Fire. The Demon will target any in the area that are showing violence to the demon and go for them. It will only go after a different target if it is being restrained or attacked by another creature that it is not already going after. The only way to revert back to "Normal Form" is if the player makes a successful will save DC 10 + Character level + Intelligence Mod or the character becomes unconscious for the same amount of rounds they were in demon form.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Take x2 damage from good</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Take x2 damage from good</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Take 50% more damage from cold</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Take 50% more damage from cold</div></td></tr>
</table>ASDWChttps://www.dandwiki.com/w/index.php?title=Doomsday,_Variant_(5e_Class)&diff=1826849&oldid=1826453Doomsday, Variant (5e Class)2024-03-29T08:06:45Z<p><span dir="auto"><span class="autocomment">The Speed of a Lightning and the Force of a Missile</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:06, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l241" >Line 241:</td>
<td colspan="2" class="diff-lineno">Line 241:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You can use the action of retreat, dodge and dash as an extra action.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You can use the action of retreat, dodge and dash as an extra action.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*You have an advantage in rolls of initiative and Dexterity.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*You have an advantage in rolls of initiative and <ins class="diffchange diffchange-inline">All </ins>Dexterity.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You obtain a flight speed equal to three times your walking speed, in addition to that you can add your Dexterity modifier to your AC.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*You obtain a flight speed equal to three times your walking speed, in addition to that you can add your Dexterity modifier to your AC.</div></td></tr>
</table>Giovannigonzalezhttps://www.dandwiki.com/w/index.php?title=Mercenary_(TOWW)&diff=1826848&oldid=0Mercenary (TOWW)2024-03-29T06:45:27Z<p>Created page with "=Hunter= ==Making a Hunter== '''Abilities''': Dex, Str, Con. '''Alignment''': Any. '''<a href="/wiki/SRD:Hit_Dice" class="mw-redirect" title="SRD:Hit Dice">Hit Die</a>''': 1d10 ===Class Skills=== Athletics Skill (TOWW)|Athl..."</p>
<p><b>New page</b></p><div>=Hunter=<br />
<br />
==Making a Hunter==<br />
<br />
'''Abilities''': Dex, Str, Con.<br />
<br />
'''Alignment''': Any.<br />
<br />
'''[[SRD:Hit Dice|Hit Die]]''': 1d10<br />
<br />
<br />
===Class Skills===<br />
<br />
[[Athletics Skill (TOWW)|Athletics]] ([[SRD:Strength|Str]]), [[Calligraphy Skill (TOWW)|Calligraphy]] ([[SRD:Intelligence|Int]]), [[Handle Animal Skill (TOWW)|Handle Animal]] ([[SRD:Charisma|Cha]]), [[Intimidate Skill (TOWW)|Intimidate]] ([[SRD:Charisma|Cha]]), [[Intuition Skill (TOWW)|Intuition]] ([[SRD:Wisdom|Wis]]), [[Perception Skill (TOWW)|Perception]] ([[SRD:Wisdom|Wis]]), and [[Travel Skill (TOWW)|Travel]] ([[SRD:Wisdom|Wis]]).<br />
<br />
'''Skill Points at 1st level''': (2 + [[SRD:Intelligence|Int]] modifier) &times; 4.<br />
<br />
'''Skill Points at each additional level''': 2 + [[SRD:Intelligence|Int]] modifier.<br />
<br />
<br />
{| class="d20" style="width:67%;"<br />
|+<br />
<div>{{#anc:Table: The Mercenary}}</div><br />
|-<br />
! width="5%" | Level<br />
! width="10%" | [[BAB|Base<br/>Attack Bonus]]<br />
! width="5%" | Defense<br/>Bonus<br />
! width="5%" | [[SRD:Saving Throw#Fortitude|Fort<br/>Save]]<br />
! width="5%" | [[SRD:Saving Throw#Reflex|Ref<br/>Save]]<br />
! width="5%" | [[SRD:Saving Throw#Will|Will<br/>Save]]<br />
! width="25%" | Special<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1st || class="left" | +1 || +0 || +2 || +0 || +0<br />
| class="left" | [[#Bountiful|Bountiful]], [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2nd || class="left" | +2 || +0 || +3 || +0 || +0<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || class="left" | +3 || +0 || +3 || +1 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4th || class="left" | +4 || +0 || +4 || +1 || +1<br />
| class="left" | [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || class="left" | +5 || +0 || +4 || +1 || +1<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6th || class="left" | +6/+1 || +0 || +5 || +2 || +2<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || class="left" | +7/+2 || +0 || +5 || +2 || +2<br />
| class="left" | [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8th || class="left" | +8/+3 || +0 || +6 || +2 || +2<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || class="left" | +9/+4 || +0 || +6 || +3 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10th ||class="left" | +10/+5 || +0 || +7 || +3 || +3<br />
| class="left" | [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 11th ||class="left" | +11/+6/+1 || +1 || +7 || +3 || +3<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 12th ||class="left" | +12/+7/+2 || +1 || +8 || +4 || +4<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 13th ||class="left" | +13/+8/+3 || +1 || +8 || +4 || +4<br />
| class="left" | [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 14th ||class="left" | +14/+9/+4 || +1 || +9 || +4 || +4<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15th ||class="left" | +15/+10/+5 || +1 || +9 || +5 || +5<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 16th ||class="left" | +16/+11/+6/+1 || +1 || +10 || +5 || +5<br />
| class="left" | [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 17th ||class="left" | +17/+12/+7/+2 || +1 || +10 || +5 || +5<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 18th ||class="left" | +18/+13/+8/+3 || +1 || +11 || +6 || +6<br />
| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 19th ||class="left" | +19/+14/+9/+4 || +1 || +11 || +6 || +6<br />
| class="left" | [[#Bonus Feat|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 20th ||class="left" | +20/+15/+10/+5 || +1 || +12 || +6 || +6<br />
| class="left" | <br />
|-<br />
|}<br />
<br />
<br />
===Class Features===<br />
<br />
All of the following are [[SRD:Class|class]] features of the hunter.<br />
<br />
'''<big>{{#anc:Weapon and Armor Proficiency}}</big>'''<br />
<br />
A hunter is proficient with all [[Weapons (TOWW)|simple weapons]] and [[Weapons (TOWW)|martial weapons]]. hunters are proficient with [[SRD:Light Armor|light armor]].<br />
<br />
'''<big>{{#anc:Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])</big>'''<br />
<br />
A hunter travels with an [[Hunter's Animal Companion (TOWW)|animal companion]] that helps her on her journeys. As the hunter levels up, she gains abilities to be used with her animal companions at 5th level, and every 4 levels thereafter.<br />
<br />
'''<big>{{#anc:Navigator}}</big>'''<br />
<br />
A hunter is familiar with specific types of natural environments, and is adept and traveling and surviving in such regions. She gains a favored terrain type from the following list: arctic, coast, desert, grassland, forest, marsh, or mountain. The hunter gains a +2 bonus to [[Intuition Skill (TOWW)|intuition]], [[Knowledge Skill (TOWW)|knowledge]], [[Perception Skill (TOWW)|perception]], and [[Survival Skill (TOWW)|survival]] checks related to her favored terrain type.<br />
<br />
While traveling in her favored terrain, a hunter gains the following benefits:<br />
<br />
*[[SRD:Difficult Terrain|Difficult terrain]] does not slow down group or individual travel.<br />
*A hunter cannot become lost by natural means<br />
*A hunter has a +4 bonus to [[Perception Skill (TOWW)|perception]] checks against hidden enemies.<br />
*A lone hunter can move at her normal speed while stealthed.<br />
*When making a [[Survival Skill (TOWW)|survival]] check to gather food, the amount of food gained is doubled.<br />
*A hunter has a +4 bonus to [[Survival Skill (TOWW)|survival]] checks related to tracking.<br />
<br />
'''<big>{{#anc:Track}}</big>'''<br />
<br />
A hunter gains [[SRD:Track|track]] as a [[SRD:Feats|feat]].<br />
<br />
'''<big>{{#anc:Fighting Style}}</big>'''<br />
<br />
At 2nd level, a hunter chooses to specialize either in ranged or melee combat. This affects all fighting style improvements at later levels. She chooses one ability from either ranged or melee specialization.<br />
<br />
'''Ranged Specialization'''<br />
<br />
''Archery:'' Add 25 feet to the range of any bow.<br />
<br />
''Firearms:'' The hunter gains a +2 to [[SRD:Attack Roll|attack rolls]] made with firearms. If she does not take a move action, she adds a +1 to her [[SRD:Attack Damage|damage roll]] as well.<br />
<br />
'''Melee Specialization'''<br />
<br />
''Single-Weapon Fighting:'' When wielding a single melee weapon (or unarmed strikes), and no others, a hunter adds +2 to her [[SRD:Attack Damage|damage rolls]].<br />
<br />
''Two-Weapon Fighting:'' If fighting with two-weapons (or natural weapons), a hunter adds her full [[SRD:Strength|Strength]] modifier to her [[SRD:Attack Damage|damage roll]] using her offhand weapon.<br />
<br />
'''<big>{{#anc:Precision}}</big>'''<br />
<br />
A 3rd level hunter is adept enough to be able to choose how she wants to attack her target. A hunter can choose to instead make an attack against a body part of their target (the target still makes a normal [[Defense (TOWW)|defense]] roll) in an attempt to sunder it. Any attacks made using precision deal half damage. If the attack is a [[SRD:Critical Hit|critical hit]], the target takes 1d4 damage on its next turn from bleeding.<br />
The hunter can choose to attack her target's eyes instead of limbs at a -10, and deals one quarter damage instead of half. A hunter must be able to see the part of the body she wants to attack, and it cannot be obscured (armor, mask, etc.). A hunter cannot attack with precision against a [[Supernatural Being (TOWW)|supernatural target]].<br />
<br />
If the amount of a damage a single limb has received is greater than the maximum [[SRD:Hit Points|hit points]] of the target, it is not dead, even if its [[SRD:Hit Points|hit points]] were consequently reduced to 0. It does however need to make a [[SRD:Fortitude|Fortitude]] [[SRD:Saving Throw|saving throw]] (DC=10 + damage over max [[SRD:Hit Points|HP]]) or fall unconscious.<br />
<br />
Damage required for each impairment is doubled for each [[SRD:Size Category|size category]] larger than the hunter.<br />
<br />
The following debuffs apply to any target whose limbs have been attacked:<br />
<br />
{| class="d20" style="width:55%;"<br />
|+ Table: Precision Effects<br />
|- {{#vardefine:odd|0}}<br />
! width="10%" | Damage<br/>Taken<br />
! width="25%" | Arm<br />
! width="25%" | Leg<br />
! width="25%" | Eye<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 + target's level<br />
| Target loses its [[SRD:Strength|Strength]] modifier on [[SRD:Attack Roll|attack rolls]] and [[SRD:Attack Damage|damage rolls]] using that arm for 1d4 days.<br />
| Target loses 5 feet of movement speed (stacks with each leg) for 1d4 days.<br />
| Target has partially obscured vision for 1d4 days.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 10 + target's level<br />
| Target has a -10 on [[SRD:Attack Roll|attack rolls]] made using that arm.<br />
| Target must take a [[SRD:Full-Round Action|full-round action]] to be able to make a move action. The target cannot run.<br />
| Target is temporarily blinded in that eye for 1d4 days.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 15 + target's level<br />
| Target cannot use that arm for anything, and loses half its [[SRD:Strength|Strength]] modifier for 1d4 days (disabling both arms results in a complete loss of [[SRD:Strength|Strength]] modifier).<br />
| Moving provokes an [[SRD:Attack of Opportunity|attack of opportunity]], and the target cannot make a [[SRD:5-Foot Step|5-foot step]].<br />
| Target is permanently blinded in that eye.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 25 + target's level<br />
| The arm is cut off. The target has a permanent -1 penalty to its [[SRD:Strength|Strength]] [[SRD:ability Scores|ability score]]. The target begins taking 1d4 points of damage per round from bleeding, and will bleed out unless it is stabilized.<br />
| Target begins taking 1d4 points of damage per round from bleeding, and will bleed out unless it is stabilized. The target cannot move (except by [[SRD:Move Actions#Crawling|crawling]]) unassisted for the remainder of combat.<br />
| Target must make a [[SRD:Fortitude|Fortitude]] [[SRD:Saving Throw|saving throw]] (DC=10 + hunter level) or die.<br />
|}<br />
<br />
'''<big>{{#anc:Survival Skills}}</big>'''<br />
<br />
A 4th level hunter gains a +4 to [[Survival Skill (TOWW)|survival]] and [[Heal Skill (TOWW)|heal]] checks. Once per day, a hunter can make a [[Heal Skill (TOWW)|heal]] check (DC=15) to recover 1d8 points of lethal damage from any character, including herself.<br />
<br />
'''<big>{{#anc:Fighting Style Definition}}</big>'''<br />
<br />
At 6th level, a hunter improves upon her existing fighting style, and chooses a method to define it going forward based on what she selected at 2nd level.<br />
<br />
'''Ranged Specialization'''<br />
<br />
''Range:'' Attack penalties for range increments are halved.<br />
<br />
''Speed:'' If making an attack action with a ranged weapon, a hunter can use her [[SRD:Move Action|move action]] to make another attack at her highest [[SRD:Base Attack Bonus|base attack bonus]].<br />
<br />
''Accuracy:'' A hunter can choose to take a [[SRD:Full-Round Action|full-round action]] to make half as many attacks as she normally would (rounding down) with her ranged weapon at her highest [[SRD:Base Attack Bonus|base attack bonus]] with a doubled critical range.<br />
<br />
'''Melee Specialization'''<br />
<br />
''Offensive:'' If a hunter's target is below its [[SRD:Hit Points|hit point]] maximum, her attack does an extra 1d8 points of damage. This can only be used once per round, and only on one target.<br />
<br />
''Defensive:'' Should a hunter be hit by an attacker, she gains a +1 dodge bonus to [[Defense (TOWW)|defense]] against that target each time she is hit (max 1 + hunter level / 3). If the target attacks her again and misses, the bonus goes away.<br />
<br />
'''<big>{{#anc:Terrain Mastery}}</big>'''<br />
<br />
At 7th level, and again at 13th level, a hunter gains a new favored terrain type for [[#Navigator|navigator]], and increases all bonuses for existing favored terrain types by +2. This would be a total bonus of +4 for the first favored terrain type at 13th level.<br />
<br />
'''<big>{{#anc:Prey}}</big>'''<br />
<br />
Beginning at 8th level, a hunter can select one target per round. Against this target, the hunter gains a +2 bonus to all [[Defense (TOWW)|defense]] rolls, [[SRD:Saving Throw|saving throws]], and opposed grapple checks.<br />
<br />
'''<big>{{#anc:Fighting Style Adaptation}}</big>'''<br />
<br />
At 10th level, a hunter chooses between focusing on crowds of enemies and single targets.<br />
<br />
'''Multi-Target Focus'''<br />
<br />
''Follow Up Damage:'' Once per turn, when making an attack, a hunter can make a single extra attack roll within the range of her weapon against a different target that is within 5 feet (melee) or 20 feet (ranged) of the original target.<br />
<br />
''Attack Division:'' If a hunter divides her attacks up against multiple targets, she can choose to subtract 3 from her first [[SRD:Attack Roll|attack roll]], and add 3 to all other [[SRD:Attack Roll|attack rolls]] if they are made against a different target.<br />
<br />
'''Single Target Focus'''<br />
<br />
''Recurrence:'' If a hunter uses all of her attacks against the same target, if her attack hits, the next [[SRD:Attack Roll|attack roll]] has a +1 to hit. If all of her attacks hit, she can make an extra attack against the same target at her highest [[SRD:Base Attack Bonus|base attack bonus]].<br />
<br />
''Combo Damage:'' If a hunter uses all of her attacks against the same target, if her attack hits, the next [[SRD:Attack Damage|damage roll]] has a stacking +2 damage for each attack that hits. This bonus does not go away if any of her attacks miss.<br />
<br />
'''<big>{{#anc:Predator}}</big>'''<br />
<br />
A 12th level hunter can, once per turn, select a single target. Against this target, she gains a +2 to all [[SRD:Attack Roll|attack rolls]] (including grapples) and [[SRD:Attack Damage|damage rolls]]. This also applies her [[#Prey|prey]] bonus. [[#Prey|Prey]] cannot be applied separately from predator.<br />
<br />
'''<big>{{#anc:Fighting Style Expansion}}</big>'''<br />
<br />
At 14th level, a hunter can select one of the previous [[#Fighting Style|fighting style]] abilities that she did not previously choose, even if they are of a different style than she adopted at 2nd level.<br />
<br />
'''<big>{{#anc:Wild Instinct}}</big>'''<br />
<br />
At 16th level, a hunter has very honed senses. If a creature has [[SRD:Concealment#Total Concealment|total concealment]], it is treated as having [[SRD:Concealment|partial concealment]]. If the creature has [[SRD:Concealment|partial concealment]], the hunter instead just has a -4 to [[SRD:Attack Roll|attack rolls]]. If the creature is engaged in combat, the hunter is automatically aware of its location, as long as she is not [[SRD:Blinded|blinded]] or [[SRD:Deafened|deafened]]. If the creature is not engaged in combat, the hunter must make a [[Perception Skill (TOWW)|perception]] check (DC=creature [[Stealth (TOWW)|stealth]] roll) to know its location. A hunter cannot detect a creature concealed by [[Supernatural (TOWW)|supernatural]] means.<br />
<br />
'''<big>{{#anc:Fighting Style Mastery}}</big>'''<br />
<br />
At 18th level, the hunter chooses a final feature of her fighting style.<br />
<br />
'''Ranged Specialization'''<br />
<br />
''Piercing:'' If a hunter hits a target with a ranged weapon where her [[SRD:Attack Roll|attack roll]] was greater than the target's [[Defense (TOWW)|defense roll]] by 10 or more, the first target behind the primary target must make a [[Defense (TOWW)|defense roll]] against the same [[SRD:Attack Roll|attack roll]].<br />
<br />
''Impact:'' If a hunter is making an attack with a bow, she adds double her [[SRD:Strength|Strength]] modifier to the [[SRD:Attack Damage|damage roll]] if the weapon has a [[SRD:Strength|Strength]] modifier.<br />
<br />
''Accuracy:'' When attacking with a firearm, a hunter can choose to instead make a full attack action, allowing her to make as many attacks as she normally would, with each [[SRD:Attack Roll|attack roll]] being made with her highest [[SRD:Base Attack Bonus|base attack bonus]].<br />
<br />
'''Melee Specialization'''<br />
<br />
''Momentum:'' When a target within range of the hunter's melee weapon misses an attack, once per round, she can make an [[SRD:Attack of Opportunity|attack of opportunity]] against that target as long as she can see it.<br />
<br />
''Precision:'' If attacking a target with a single melee weapon, the hunter adds double her [[SRD:Strength|Strength]] modifier to the [[SRD:Attack Damage|damage roll]]. If her [[SRD:Strength|Strength]] modifier would have already been doubled, it is instead tripled.<br />
<br />
''Full Attack:'' After making a full-attack action, a hunter can make a final attack with both weapons at once using one [[SRD:Attack Roll|attack roll]] at her highest [[SRD:Base Attack Bonus|base attack bonus]].<br />
<br />
'''<big>{{#anc:The Most Dangerous Game}}</big>'''<br />
<br />
At 20th level, the hunter chooses between humanoid and non-humanoid creatures to specialize in hunting. Against whichever type she chooses, she permanently gains her [[#Predator|predator]] and [[#Prey|prey]] bonuses against all creatures of that type. She can still use [[#Predator|predator]] and [[#Prey|prey]] as normal, even if the selected target is of the same type as the most dangerous game. The bonuses stack.<br />
<br />
==Epic Hunter==<br />
<br />
{| class="d20"<br />
|+ class="epic" |<br />
<div>{{#anc:Table: The Epic Hunter}}</div><br />
[[SRD:Hit Dice|Hit Die]]: d8<br />
|- {{#vardefine:odd|0}}<br />
!Level!! Special <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|21st|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|22nd|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|23rd|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|24th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|25th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|26th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|27th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|28th|| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|29th|| class="left" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|30th|| class="left" | <br />
|-<br />
| colspan="42" class="skill" |<br />
3 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.<br />
|}<br />
<br />
'''Epic Hunter Bonus [[SRD:Feats|Feat]] List:''' [[SRD:Blinding Speed|Blinding Speed]].<br />
<br />
<br />
----<br />
{{Campaign Settings Breadcrumb<br />
|edition=3.5e<br />
|setting=The Old Wild World<br />
|supplement=yes<br />
}}<br />
&rarr; [[Classes (TOWW)|Classes]]<br />
[[Category:Setting]]<br />
[[Category:Class]]<br />
[[Category:Base Class|{{BASEPAGENAME}}]]</div>MouldyWafflehttps://www.dandwiki.com/w/index.php?title=Valignar_(5e_Race)&diff=1826847&oldid=1826843Valignar (5e Race)2024-03-29T06:43:52Z<p>first edit: adding back the traits and feat I rewrote</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:43, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">needsbalance</del>|<del class="diffchange diffchange-inline">This somehow got stronger since the last needsbalance. Molten navigator's original effect is now better worded... but now it tries to balance immunity against fire with vulnerability to cold. This is false balancing to get immunity to a very common damage type early on that is also a component of some very powerful spells (more than poison, in my opinion). There's also now a flying speed! The hamper on it about armor is pointless because ta-da, you get unarmored defense with two scores. Stoneskin's calculation also doesn't make a lot of sense when you wonder why strength is taken into account. Usually, the durability of a body is encompassed in constitution, not so much how many pounds you lift. The natural weapons AND bite seem a bit like overkill. You usually don't see races with multiple natural weapons like monsters since it just eats up their trait slots for what's basically unarmed strike flavor. Hungry jaws also is worded weird. "Upwards"? You mean "up to"?</del>}} </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">Stub</ins>|<ins class="diffchange diffchange-inline">{{WIP}}</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{needsadmin|”balancing dispute” - person above is making repeated claims against my page, in spite of there being an entire discussion page they can refer to addressing precisely why I made the choices I did. For starters, they didn’t even correctly flag the page the first time: they could’ve chosen to flag it for “wording”, since that is what their original complaint was basically stating, but instead that time also, they chose to make it a “needs-balance” issue, which I felt at the time was inappropriate. I tried explaining that I was insistent on some of the features, such as the fire immunity. I specifically want for this race to be able to swim through lava, and that would normal induce fire damage, so I figured an immunity and a swim speed only in lava and other molten liquids, but not water, would’ve been sufficient. As you can see here, I was wrong, apparently, and so I and another person both tried to clean up the page without sacrificing what I wanted. Also, the repeat flagger is claiming falsely that the stoneskin resiliency feature “doubles the AC”, when in fact, it replaces the lower AC of certain class features, such as the Barbarian and Monk unarmored defense features. Additionally, the complaint about me “adding” the flight only came about, after I had originally removed it to better conform to the original flagging, but added it back in, and added an explanation for why I felt the need to do that. To say I “added the fight in”, and not include the context where I was “restoring it” is blatantly false, and evidence that this page is being flagged incorrectly and wrongfully by a malicious actor, who at first was all for “respecting” my page, until they weren’t. And before anyone asks, I am citing the spirit of the rules and my author’s intent as being willfully disrespected by a malicious bad faith actor. I ask that an admin outright remove the harmful and misleading template, and prevent anyone from ever being able to edit or flag my page again. Lastly, as for the “bite and natural weapons and hungry jaws features being on the same character page” bit, and the “hungry jaws feature being worded weirdly” bit, this is another example of malicious acting on my page, and I feel this doesn’t need to be explained because it is in the namesake, but in case it does: this is a lizardfolk that is adapted to hellish conditions, not a freaking jungle! Besides, not only was there originally an error on the page due to the overconsolidation of the page’s key features in this hyper-specific way, but also, I honestly don’t see an issue, [1] with the way the Hungry Jaws feature actually is worded, and [2] with the HP restoration having a variable based on {{5a|con}}. The flagger is basically claiming, directly contrary to their stoneskin complaint (which, again, I have already addressed both in the discussion tab and on the page directly), that they have an issue with this. As for the “error” in question, put plainly, a Bite Attack is its own separate thing, and does piercing damage, not slashing damage, like it was originally edited to. Anyways, like I said, rather than take the nuclear option and simply remove the “needsbalance” inquiry, simply for being grossly incorrect and flagrantly (and treacherously) disrespectful to the page, I have requested an admin to remove it theirself and prevent anyone else from ever putting any kind of template on my page or editing it in any meaningful way, ever again.}}</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Valignar</ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{delete|too many complaints, don’t feel like expending energy on them. I have successfully been bullied off of this site, this isn’t the only incident.}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">Draconian (Infernal Lizardfolk)</del>==</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''From the molten depths, a crocodilian behemoth gradually rises to the surface, its infernal body immune to the burning sensation of the molten hot fluid; it creeps unto its seemingly petrified victim, terrified for its life and unable to move an inch. It clenches its jaws shut around its hapless victim, sealing their fate. Another contract fulfilled successfully, with yet another lost soul having effectively "vanished" from the Forge's rossier.''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''From the molten depths, a crocodilian behemoth gradually rises to the surface, its infernal body immune to the burning sensation of the molten hot fluid; it creeps unto its seemingly petrified victim, terrified for its life and unable to move an inch. It clenches its jaws shut around its hapless victim, sealing their fate. Another contract fulfilled successfully, with yet another lost soul having effectively "vanished" from the Forge's rossier.''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l41" >Line 41:</td>
<td colspan="2" class="diff-lineno">Line 36:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|alignment=Draconians tend to gravitate towards lawful alignments. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|alignment=Draconians tend to gravitate towards lawful alignments. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|size=You tower over other races with ease, with a height ranging from 6 feet and 5 inches to 8 feet even, and with a weight ranging from 241 to 400 pounds. Your size is Medium.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|size=You tower over other races with ease, with a height ranging from 6 feet and 5 inches to 8 feet even, and with a weight ranging from 241 to 400 pounds. Your size is Medium.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|speed=Your base walking and <del class="diffchange diffchange-inline">swimming </del>speeds are 30 feet. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|speed=Your base walking and <ins class="diffchange diffchange-inline">climbing </ins>speeds are 30 feet. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|trait1={{5E|Darkvision}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|trait1={{5E|Darkvision}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description1=You can see in dim light within 60 feet of you as if it were {{5g|Bright Light}}, and in {{5g|Darkness}} as if it were {{5g|Dim Light}}. <del class="diffchange diffchange-inline">However, you cannot </del>discern color in darkness, only shades of gray.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description1=You can see in dim light within 60 feet of you as if it were {{5g|Bright Light}}, and in {{5g|Darkness}} as if it were {{5g|Dim Light}}. <ins class="diffchange diffchange-inline">You can't </ins>discern color in darkness, only shades of gray.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|trait2=<del class="diffchange diffchange-inline">Molten Navigator</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|trait2=<ins class="diffchange diffchange-inline">Adapted to Fire</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description2=<del class="diffchange diffchange-inline">Due </del>to <del class="diffchange diffchange-inline">your natural adaptations to life in </del>the Forge<del class="diffchange diffchange-inline">, you have adapted the ability to navigate lava and molten liquids alike, as if you were swimming in water</del>. <del class="diffchange diffchange-inline">As a result, you are able to breathe lava and molten liquids alike, as if they were normal air, and you </del>have <del class="diffchange diffchange-inline">immunity </del>to fire <del class="diffchange diffchange-inline">damage, but as a result, you also have vulnerability to cold </del>damage. <del class="diffchange diffchange-inline">Furthermore, you have {{5g|Advantage}} on {{5g|Saving Throws}} made against the effects of extreme heat</del>, <del class="diffchange diffchange-inline">but </del>you have {{5g|Disadvantage}} on {{5g|Saving Throws}} made against the effects of extreme cold as described on page 110 of the Dungeon Master's Guide<del class="diffchange diffchange-inline">. Swimming in lava and/or other molten liquid surfaces, for you, takes on a liquid feel and appearance, the brightness for which grows in places that, in water, would normally grow in darkness</del>. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description2=<ins class="diffchange diffchange-inline">Your body is adapted </ins>to <ins class="diffchange diffchange-inline">the hellish temperatures of </ins>the Forge. <ins class="diffchange diffchange-inline">You </ins>have <ins class="diffchange diffchange-inline">resistance </ins>to fire damage. <ins class="diffchange diffchange-inline">However</ins>, you have {{5g|Disadvantage}} on {{5g|Saving Throws}} made against the effects of extreme cold as described on page 110 of the Dungeon Master's Guide.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|trait3=<del class="diffchange diffchange-inline">Stoneskin Resiliency</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|trait3=<ins class="diffchange diffchange-inline">Natural Armor</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description3=Your scales are as hard as stone<del class="diffchange diffchange-inline">, and you have built up an innate resiliency against the harsh living conditions within the Forge</del>. While not wearing armor, your {{5g|Armor Class}} equals <del class="diffchange diffchange-inline">8 </del>+ your {{5a|<del class="diffchange diffchange-inline">str</del>}} <del class="diffchange diffchange-inline">and {{5a|con}} modifiers</del>. You can use your <del class="diffchange diffchange-inline">stoneskin resiliency </del>to determine your AC if <del class="diffchange diffchange-inline">either </del>the armor you wear <del class="diffchange diffchange-inline">or a class feature you have </del>would leave you with a lower AC. A {{5g|Shield (Armor)|shield}}'s benefits apply as normal <del class="diffchange diffchange-inline">with this feature</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description3=Your scales are as hard as stone. While not wearing armor, your {{5g|Armor Class}} equals <ins class="diffchange diffchange-inline">14 </ins>+ your {{5a|<ins class="diffchange diffchange-inline">dex</ins>}} <ins class="diffchange diffchange-inline">modifier</ins>. You can use your <ins class="diffchange diffchange-inline">natural armor </ins>to determine your AC if the armor you wear would leave you with a lower AC. A {{5g|Shield (Armor)|shield}}'s benefits apply as normal <ins class="diffchange diffchange-inline">while you use your natural armor</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|trait4=<del class="diffchange diffchange-inline">Infernal/Phoenix Wings</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|trait4=<ins class="diffchange diffchange-inline">Hold Breath</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description4=<del class="diffchange diffchange-inline">In response to the growing threat of winged infernal creatures, </del>your <del class="diffchange diffchange-inline">people have gradually evolved </del>to <del class="diffchange diffchange-inline">possess wings of their own to combat them, from whom you have in kind inherited a pair of these wings of your own, and thus, you have a pair of innate either Infernal or Phoenix-like wings (depending upon whether you have horns or feathers, not both), granting you </del>a <del class="diffchange diffchange-inline">flying speed of 30 feet. However, you cannot use this flying speed, if you are wearing medium or heavy armor</del>. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description4=<ins class="diffchange diffchange-inline">You can hold </ins>your <ins class="diffchange diffchange-inline">breath for up </ins>to <ins class="diffchange diffchange-inline">1 hour at </ins>a <ins class="diffchange diffchange-inline">time</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|trait5=Natural Weapons</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|trait5=Natural Weapons</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|description5=You <del class="diffchange diffchange-inline">have natural </del>claws<del class="diffchange diffchange-inline">, with which you can </del>make {{5g|Unarmed Strike}}s<del class="diffchange diffchange-inline">, applying your {{5a|str}} modifier for both your attack and damage rolls. When you hit with your claws, the strike deals 1d6 slashing damage, instead of the bludgeoning damage normal for an unarmed strike. </del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|description5=You <ins class="diffchange diffchange-inline">can use your fanged maw and </ins>claws <ins class="diffchange diffchange-inline">to </ins>make {{5g|Unarmed Strike}}s. When you hit with <ins class="diffchange diffchange-inline">them</ins>, the strike deals 1d6 + your {{5a|<ins class="diffchange diffchange-inline">Str</ins>}} modifier <ins class="diffchange diffchange-inline">damage: piercing from your maw and </ins>slashing <ins class="diffchange diffchange-inline">from your claws; </ins>instead of the bludgeoning damage normal for an unarmed strike.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|trait6=Bite</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|description6=You have a fanged maw that you can use to make unarmed strikes</del>. When you hit with <del class="diffchange diffchange-inline">it</del>, the strike deals 1d6 + your {{5a|<del class="diffchange diffchange-inline">str</del>}} modifier slashing <del class="diffchange diffchange-inline">damage, </del>instead of the bludgeoning damage normal for an unarmed strike<del class="diffchange diffchange-inline">.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|trait7=Hungry Jaws</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">|description7=You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you recover {{5E|Hit Points}} equal to 1d4 + your {{5a|con}} modifier. You can use this feature a number of times upwards your proficiency bonus, after which, you may regain all expended uses, thereof, when you finish a long rest</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|languages= You can speak, read, and write Common and <del class="diffchange diffchange-inline">Draconic</del>. </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|languages= You can speak, read, and write Common and <ins class="diffchange diffchange-inline">Infernal</ins>. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|subraces=none</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|subraces=none</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l147" >Line 147:</td>
<td colspan="2" class="diff-lineno">Line 136:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 6 || I get insidious and/or lustuous intrusive thoughts about every single creature I encounter. </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 6 || I get insidious and/or lustuous intrusive thoughts about every single creature I encounter. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Racial Feat: Magma Diver===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''Prerequisite: must be a '''draconian'''</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Through natural aptitude or harsh exposure training, some draconians have developed such a great inurement to heat that they can swim through magma. You gain the following benefits:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*You are immune to fire damage.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*While submerged in lava, magma, or another superheated liquid, you have a swimming speed equal to your walking speed and {{5g|Blindsight}} out to 30 feet.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- DO NOT DELETE ANYTHING BELOW THIS--></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><!-- DO NOT DELETE ANYTHING BELOW THIS--></div></td></tr>
</table>ZarHakkarhttps://www.dandwiki.com/w/index.php?title=Talk:Draconian_(Infernal_Lizardfolk)_(5e_Race)&diff=1826845&oldid=0Talk:Draconian (Infernal Lizardfolk) (5e Race)2024-03-29T06:37:00Z<p><a href="/wiki/User:ZarHakkar" class="mw-userlink" title="User:ZarHakkar"><bdi>ZarHakkar</bdi></a> moved page <a href="/w/index.php?title=Talk:Draconian_(Infernal_Lizardfolk)_(5e_Race)&redirect=no" class="mw-redirect" title="Talk:Draconian (Infernal Lizardfolk) (5e Race)">Talk:Draconian (Infernal Lizardfolk) (5e Race)</a> to <a href="/wiki/Talk:Valignar_(5e_Race)" title="Talk:Valignar (5e Race)">Talk:Valignar (5e Race)</a> adopting the page; preparing for a total overhaul</p>
<p><b>New page</b></p><div>"This page is of questionable balance. Reason: The wordings in the traits do not have very good mechanical grounding. Molten navigator doesn't really describe the conditions in which it can be used, other than maybe lava. It also has a confusing clause about light emission, which could use some defining or link to a variant rule if that is being used. Immunity to fire is a centerpiece kind of trait, which is fine if the other traits are less powerful. The heat and cold exhaustion are not defined as they should be, which would probably be in relation to chapter 5 of the DMG regarding environments (I think). Stonescales is also very powerful, about the same as a higher minimum unarmored defense trait (which, along with the fire immunity, uses a lot of the race balance budget). The natural adaptations are poorly worded and would benefit adhering to official unarmed strike or natural weapon language."<br />
<br />
AJ Luís, page creator here!<br />
<br />
I am unsure when or by whom this came about but I would like some assistance with some resources and sample texts that can help me better conform to the letter of the balancing question, addressing it properly, so that I can avoid problems with balancing and as it pertains to the aforementioned passage, ''wording'', in the future; on which note, I'd like to start off with a few clarifications, as it pertains to the intent behind the features mentioned. <br />
* The Molten Navigator feature is intended as a two-fold feature that guarantees a swimming speed while under lava, liquified rocks, and/or molten minerals that have a certain buoyancy, but not water. Since such liquid materials would normally do incredulous amounts of fire damage, and thus impose heavy amounts of heat {{5c|exhaustion}} and given the true nature of this race, it simply doesn't make sense for them to simply not be able to navigate molten surfaces, and thus the immunity to fire damage and a swim speed are both absolute requirements for this race, as is some kind of immunity or advantage on saving throws against heat {{5c|exhaustion}} - furthermore, to balance things out in an equally realistic manner, I have given them a vulnerability to cold damage and to the effects of {{5c|exhaustion}} from the cold and cold weather climates and conditions, as a result. Since these terms, apparently, leave room for ambiguity though, I would like to ask the reviewer, both for clarity, and for forgiveness, with any lack of familiarity on my part, as the implicit nature of the {{5c|exhaustion}} condition leaves a margin of error that makes little to no sense for this particular race, and thus needed a separation between its duplicitious "heat" and "cold" clauses. <br />
* The Stoneskin feature is intended to show their resiliency against the forces of nature, in the Forge, and thus showcase their physical adaptations against its other inhabitants (mainly, of infernal and/or abyssal heritage and descent); consequently, the Stoneskin feature is perfectly intended to be made adaptable to shields and whatever armor they may be wearing or whatever class feature they may have, which is something I wanted to be a deliberate racial feature, but obviously, if it's too much, I can shrink it down at its base value as needed, from a scale of 10 to 8 - which is not at all something that conforms with certain class features, but can certainly be done if it answers the balancing question. Otherwise, I have attempted to use problem solving text to the best of my ability, which are terms with which the reviewer of this page may or may not be familiar, as it pertains to a different game entirely; in which case, "problem solving text" refers to the reader's ability to discern the feature's intent, using the language contained therewithin: in this case, 5e, and thus may require the reviewer's assistance with properly doing so. <br />
* The remaining features are simply Lizardfolk features with greater enhancements, both for in-canon and meta-gaming related reasons, to make said features more useful, and relevant to their presumed background, in some way originating from the Forge; that said, their ties to this place also revokes them of their Cunning Artisan feature, since such a feature would only be relevant in jungles and rainforests, from whence this homebrew race clearly does not originate. <br />
<br />
* As for the flying speed, I will be removing it outright, to better conform with the image and likeness of the intent behind this race, whilst also addressing the balancing issue in an appropriate manner. <br />
<br />
The reasoning for these feature additions and omissions, predictably, centers around the Forge, which in turn is intended not to refer to a deity, but a lower circle of Hell that has arisen to the surface - preferably in the ancient past, at the same time as Hell, or its in-universe equivalent, was founded by the Powers that be. In summary, Draconians, otherwise known as Infernal Lizardfolk, are Lizardfolk who, instead of having adapted to a certain kind of natural environment, have adapted to this place in Hell, where they have acquired some unique traits, both physical and mental, better suited for their given place of origin. <br />
<br />
Please let me know if there are any other ways I can make the other aforementioned changes more conducive to the language of 5e, so as to provide the appropriate clarifying language, for its intended purposes and uses! --<small>—The preceding unsigned comment was added by [[User:Ajluis101|Ajluis101]] ([[User talk:Ajluis101|talk]] • [[Special:Contributions/Ajluis101|contribs]]) {{{2|}}}. Please sign your posts!</small><br />
<br />
:Hello! I am not the person who placed the template on this page, but I couldn't help but notice its current state. While I will leave room for the template-adder to reply, I do have some insights that may be helpful. It appears you have created a flavorful and interesting race, then given them mechanical traits that logically fit with what you think the race should be capable of. Unfortunately when designing a playable race, sometimes sacrifices in verisimilitude must be made for the sake of game balance. When comparing this race and its abilities to first-party races, it is distinctly more powerful than most if not all first-party races. As mentioned in the maintenance template, the standout feature of the draconian is its fire immunity. This eats up a lot of the race's balance "budget" and can be compared to the oft-contentious first party Yuan-Ti Pureblood race, as that race also grants immunity to a common damage type. The damage immunity alongside the busted unarmored defense (which is stronger than a {{5g|Barbarian#Unarmored Defense|barbarian's unarmored defense}}) eats up the remainder of the budget. Otherwise, there are also some weirdities in wording that don't really fully understand certain mechanics and terms of D&D 5e (vulnerability only occurs with damage types, you can't be "vulnerable to cold environments". Instead, you'd "have disadvantage on saving throws made against the effects of extreme cold", "extreme cold" being an actual environmental hazard listed in the DMG).<br />
<br />
:For the future, you might want to take a look at these pages ([[Help:Precedent]], the [[5e Race Design Guide]], and [[Help:Balance]]), with particular attention to the [[5e Race Design Guide#.3CRace_Name.3E_Traits|Racial Traits]] and [[Help:Balance#What_is_Counterbalancing.3F|Counterbalancing]] sections. Meanwhile, I'm going to make some changes to the page to potentially address some of the issues. Changes which you are free to revert if you don't like, although I hope you'll see why I've made those changes first. --[[User:ZarHakkar|ZarHakkar]] ([[User talk:ZarHakkar|talk]]) 21:17, 24 March 2024 (MDT)<br />
<br />
::Thank you for fixing my page, and making the appropriate changes! I would have done them myself, if prompted, but I nevertheless am thankful for your clarifications. Contrary to the echo chamber of popular expectation, I did indeed intend some of the more Optionally "off-balanced" things for perfectly justifiable reasons that are, in fact, based on in-canon existing precedent, and not homebrew, though technically not "original only", per se, given they are based off of Lizardfolk, and are adapted to the Infernal/Abyssal and Underdark planes of existence. That said, the Forge is its own thing, but I stand by some of my original takes, whilst I also accept some added limitations. <br />
<br />
::Consequently, instead of being able to hold their breath, and instead of only being able to swim in lava and other molten liquids, they now have a swimming speed by default, but can only breathe lava and molten liquids "as if they were normal air" - not water; specifically, I wanted this feature the particular way I did (though again, I am now working in compliance with the desired language of said feature), because naturally, any hellish domain isn't normally going to have heated water for a base - it's going to have lava, and since Lizardfolk traditionally are capable of navigating water, I wanted for Draconians (Infernal Lizardfolk) to be able to navigate lava and molten liquids, as if they were navigating water, and thus have since added an explanation for this feature, clarifying that. <br />
<br />
::Just in case the reasoning '''absolutely needs to be stated(!!!)''', I would like for anyone who chooses to edit or flag this page further, to first ask theirself: exactly how much fire damage does lava and molten liquids do?? Does this change or flagging make sense, within the context of an Infernal Lizardfolk, adapted to life within a minor Infernal plane?<br />
<br />
::That out of the way, I'm hoping that the "negative points" originally applied to said feature, are nevertheless sufficient; I have also, as originally promised, lowered the base {{5E|Armor Class}} of the Stoneskin (now "Stoneskin Resiliency") feature from 10 down to 8, for balancing purposes, but as with the former, retain the original added ability score modifiers, once again for an important but in this case, unrelated reason: other infernal/abyssal creatures. Similar to the aforecited Yuan-Ti, Draconians (Infernal Lizardfolk) have had to adapt to some pretty harsh living conditions within the Forge, and thus have had to grow stronger, both physically and mentally to match their given place of origin.<br />
<br />
::As such, and so as to make it as conducive with versatility as possible, without being "overpowered", I have given it, in my opinion, the appropriate and necessary revisions, as the feature's {{5E|Armor Class}} can no longer exceed 20, even when using a shield. That said, however, again, I do not wish to overstep, but in the spirit of allowing players to play as whatever class their heart desires for this race, I have included within the permissions of the Stoneskin Resiliency feature, to compare it not only with the {{5E|Armor Class}} of certain armors, but also certain class features, for the highest AC possible - that way, the racial and class features do not overlap, and thus do not conflict. Though I am certain, there is a ruling specifically for such an instance, I wanted it specifically to be clarified, herewithin. <br />
<br />
::Lastly, I have once more added innate flight to this race, but given it the appropriate counterbalance of not being able to be used with medium or ::heavy armor. As controversial as I am sure this decision will inevitably be, both internally (within my own mind) and externally (with other people), there is nevertheless a perfectly valid and justified reason for this also: other winged infernal creatures within the Forge. <br />
<br />
::I sincerely hope, once more, these changes (once again, I give thanks to the person, to whom this formal reply is being given, for making some of these edits - though again, I would have made them myself, if asked or prompted to do so) are nevertheless appropriate, and conform justly to the guidelines, for which they were equally justly flagged for "balancing" issues. I recognize any future "imbalancing" issues and questions this may prompt, but again, I promise, there are perfectly valid and explainable reasons for them that are based purely within in-canon (and not "homebrew") sources, save for the Forge not being a "real" place - which, in and of itself, is contained first, herewithin. <br />
<br />
::P.S., I am still learning these things, so I sincerely hope my signage is appropriate!<br />
<br />
::P.S.S., Again, with due respect and gratitude to the person who originally "fixed" my page, respectfully, you made a mistake, which '''''I''''' have since corrected: to the best of my ability, this homebrew race now has the Bite and Hungry Jaws features a Lizardfolk normally has, with some key minor revisions, separate from the natural weapons feature. --[[User:Ajluis101|Ajluis101]] ([[User talk:Ajluis101|talk]]) 09:36, 25 March 2024 (MDT) <br />
<br />
:::Your signature is fine. You can type "<nowiki>--~~~~</nowiki>" or hit the button labelled "signature and timestamp" in the top-left of the editing window to quickly sign a post if you didn't know that already. Signatures always go at the end of posts, regardless of extra content you might add in edits after the fact. Replies typically occur in indentation levels created by amounts of colons (:).<br />
<br />
:::Here's the thing. When I first started making content on DanDwiki 6-7 years ago, the first thing I made were homebrew races. And they were busted. I of course didn't see them as such, but another user came along and did what I'm doing right now. And I defended my created pages with refutations and justifications and insistences that all of these design decisions were deliberate and that I knew what I was doing. Spoiler, I did not know what I was doing, and it took me at least a year to realize that. Now, that realization is a hard thing to rush, so the few other users on here who bother with placing templates usually just do so to point out the problem points and move on. In this case though, I'm going to try to recall and reflect on my previous experiences as a new user to do things a bit differently.<br />
<br />
:::First of all, I'm going to ask you: '''''What is your primary priority for the draconian?''''' Is it<br />
<ol style="list-style-type:lower-alpha"><br />
:::<li>...to create an interesting, cool, and powerful set of denizens for a specific environment?</li><br />
:::<li>...to create a new race of creatures with a unique and distinct identity intended for players to use?</li><br />
:::<li>...to create a variation of the lizardfolk race?</li><br />
</ol><br />
:::Yes, these might each be valid priorities, but what matters most is which one is ''most important.'' You understandably seem to express frustration at "popular expectation" here on DanDwiki, but I assure you there is actually very few limits on the homebrew content allowed here ''if you know how to properly work within the site and system.'' For example, if your priority is '''a.''', to create these powerful, stone-scaled magma-diving lizard-men that are perfectly at home in the hellish environment of the Forge, you would be better off creating a [[5e Creatures|creature statblock]] instead of a race. If your priority is '''b.''', to create a unique race of heat-adapted, stone-scaled reptilian humanoids that can be slotted into a game alongside any other playable race without causing major issues, then, yes, this should result in the creation of a [[5e Races|race]] page. However, if your priority is '''c.''', that the identity of this race revolves predominately around being a variation of lizardfolk native to a fiery environment with a few traits exchanged for others, then you would be better off creating a [[5e Race Variants|racial variant]] instead.<br />
<br />
:::Next, I'm going to go through each of the changes I made mentioned previously and attempt to explain why I made them. Overall, I was operating under the assumption that your priority was '''b.''' and that this is in fact intended to be a properly-designed 5e race page, and was treating it as such. The What and Why of what that entails is gone into in great depth in the [[5e Race Design Guide]] (for those who actually read it), but, in a nutshell, the ultimate goal of any homebrew content (including races) should be "If this content is placed into a game, does it have a net positive effect on the experience of the game?" Things like [[Help:Balance|Balance]] and consistent, concise wording are merely some of the means to this end. This idea should be kept in mind and mentally returned to after each point.<br />
<br />
:::;Heat & Pressure turned into Adapted to Fire<br />
<br />
:::As stated before and will likely be stated again, fire immunity is a very strong trait, and that is a simplification. Any permanent immunity to a common damage type is not just strong, but can also be unfun. As explained in this [https://rpg.stackexchange.com/a/202424/52473 stackexchange answer], immunities render what would otherwise be an engaging challenge for a player trivial. As also explained, counterbalancing by having a vulnerability to another damage type is also unfun because it can quickly lead to player death.<br />
<br />
:::To address these concerns, I downgraded the immunity to resistance (still a strong trait, but far more acceptable). I also removed the cold vulnerability, but kept the susceptibility to cold environments as it is far less potentially lethal but provides a sensible drawback that enhances and supports the flavor of the race.<br />
<br />
:::;Stonescales converted into Natural Armor<br />
<br />
:::Stonescales is just needlessly complicated for what amounts to a feature that is basically completely fine as Natural Armor. The only other race that uses a unique method of armor calculation is warforged, which simply has a +1 to AC and can integrate any one set of armor into their bodies over a rest. Draconians have stone scales. Their scales are harder than regular scales (such as that of a lizardfolk). Therefore they have 14 + Dex as their AC. <br />
<br />
:::As a homebrew designer for 5e, you should design things as simply and elegantly as possible, even if that means trimming some fat and corners here and there. Ease and simplicity are the spirit of the system (even if it sometimes annoys people like myself), and it's generally not fun to have to look through multiple long paragraphs of uniquely-named traits every time you need to check or recalculate what determines your AC (an often used value).<br />
<br />
:::;Natural Adaptations into Natural Weapons<br />
<br />
:::This is another case of just favoring simplicity. Both natural weapons deal 1d6 + Str damage, there isn't much need to clarify them separately and it cuts down greatly on reading time. The finesse property on the claws simply doesn't have any justification, not even tabaxi (the agile, feline race) get to use Dexterity for their claw attacks. Monks (who have the justification of martial arts training) are the only case of a player being able to use Dexterity for their unarmed strikes.<br />
<br />
:::;Removal of Hungry Jaws<br />
<br />
:::Removing this trait was not in err as you so assumed. I had two reasons for doing so. The first is because of the so-called "balance budget" already being eaten into by the climbing speed, fire resistance, and natural armor, and the second is because, in accordance with priority '''b.''', I believe that this race is stronger thematically and in identity if it is wholly distinct from lizardfolk. Looking at what makes this race cool, the core identity of this race (They're stone-scaled lizard people that can ''dive in magma''), hungry jaws is arguably an unnecessary trait.<br />
<br />
:::;Conversion of Molten Navigator to Magma Diver feat<br />
<br />
:::The existence of molten navigator is entirely contingent upon the race's fire immunity, but is also (to me) the coolest part of this race and the reason why I like it enough to even bother typing all of this out. However, fire immunity (at least right at level 1), is far too unfun. Therefore, I did what could be called a classic DanDwiki balancing trick and turned the feature into a feat specifically for this race, meaning the earliest you can get access to this ability (and the fire immunity) is level 4. Some would still argue that this is still far too soon, but it at least mitigates the issue of having it right off the bat.<br />
<br />
:::Additionally, I removed the ability to breathe in lava for two reasons. The first (minor) reason is that it's kind of nonsensical. I don't care how much evolving you went through as an organic creature, you're not going to a. survive with lava inside your body and b. extract any breathable compounds from it. The second (major) reason is that it's far more interesting gameplay-wise for them to ''not'' be able to survive indefinitely in lava and instead have to rely on their breath-holding capacity, sort of like an extreme version of the real-life [https://isemph.org/Sea-Nomads Bajau sea divers]. The time limit (despite being long) and limited sight adds tension to the use of this ability while preventing cheese strats like resting in lava.<br />
<br />
:::;(Aside) Flight Speed<br />
<br />
:::The flight speed wasn't on the page when I edited it, but now that it is I have some things to say about that. Earlier I mentioned a race contentious for having poison immunity, the yuan-ti pureblood. Here's another contentious race: the aarakocra, bird people native to the Elemental Plane of Air. Aaracokra get two features: 1d6 slashing talons and the ability to cast gust of wind once per long rest at 3rd level. Why do they get so little? Because they have flight. <br />
<br />
:::What's the problem with flight? You can find [https://www.reddit.com/r/DnD/comments/16lbo5z/are_flying_races_actually_over_powered/ threads] and [https://www.dndbeyond.com/forums/dungeons-dragons-discussion/dungeon-masters-only/156788-flying-pcs-too-op posts] and [https://www.youtube.com/watch?v=9j11JDsLmcw videos] all over the internet going over the many consequences of allowing pre-level-5 flight, but suffice to say, it's a similar situation to a common damage immunity&mdash; it trivializes normal encounters for levels 1-4, can potentially be unfair to other non-flying PCs, and forces the DM to think far harder about scenarios to challenge the party than they would have to otherwise. Plus, getting knocked out of the air by an arrow, spell, or thrown boulder and going splat instadead from fall damage isn't typically fun for players, even though they really should have considered the risk of that happening.<br />
<br />
:::That's just flight in general. Here's the specific issues with how it pertains to the race: 1. The armor restriction is pointless because of Stonescales, and 2. It really just comes out of nowhere. Phoenix wings on a lizard-person? Just ask your DM to let you play a straight-up dragon at this point. They can't be harmed by fire, they can swim in lava, they can climb, they can fly, they have claws and a bite attack, what can't they do at this point besides breathe a cone of fire?<br />
<br />
:::;...<br />
<br />
:::Draconian (Infernal Lizardfolk) as it is now, a race page, is thematically and mechanically overloaded (verging into [[DuelSoulBlade_Shadow_Vampelf_(5e_Race)|duelsoulblade shadow vampelf]] territory with the phoenix wings), and falls outside the acceptable design space of D&D 5e. Again, leaving the design space of 5e is fine on the wiki (I should know, it's my specialty), but only as long as it is done in a ''deliberate and knowledgeable matter.'' As is said among many artists, "You have to learn the rules well before you can achieve greatness by breaking them."<br />
<br />
:::To the end of learning, the best way to do that is not to try to make wholly new content, but to constantly refer to existing content in the game. This can be done naturally as part of the balancing process, especially with [[5e Feat Design Guide | feats]] and [[5e Spell Design Guide | spells]]. There are always a slew of comparisons to make, questions to ask, and design decisions to be understood (or not, because WotC is just dumb sometimes). For example, a question you could have asked when creating the features for draconian is "Assuming this was allowed in a game, what reason is there for anyone to play a {{5g|Dragonborn}} over this race?" It's quite an important question, because rendering an entire first-party race nearly entirely non-viable is a pretty big consequence. <br />
<br />
:::Here's an idea, and potentially a fourth priority. All this talk about the draconian's existence being justified by the Forge, this molten hellscape that's neither in the Nine Hells nor the Abyss and yet harbors fiendish creatures, but the only lens we have into it is solely this race page. Perhaps you could [[5e Environments| change that]]? There's far more to what's on DanDwiki than just homebrew races, after all, even though that's what all new people gravitate towards.<br />
<br />
:::Apologies if any of this comes off as rude, especially towards the end. I've been typing for multiple hours now and its gotten me a bit cranky. I do sincerely hope you can find to appreciate what I've written here though, as it's far better guidance than what I received when I first started out. In the same vein, please don't expend energy trying to refute any of the points I made. I'm tired, and yeah I probably made some mistakes here and there while writing and formulating all this, but I'm done and there's nothing to be gained from it. <br />
<br />
:::P.S. Kindly refrain from making all of your edits minor edits. That designation is for for things like [https://en.wikipedia.org/wiki/Help:Minor_edit fixing typos]. --[[User:ZarHakkar|ZarHakkar]] ([[User talk:ZarHakkar|talk]]) 23:03, 25 March 2024 (MDT)<br />
<br />
== "Needs Admin" ==<br />
<br />
Hi, I was the one that was putting the needsbalance on. Zar has been helping give pointers to meticulously explain the faults in your edits more than I have, and so far it seems to have fallen on deaf ears. I see that you have also slapped a bunch of delete templates on other pages.<br />
*Wording for a trait can affect its balance, wouldn't you say? In which case, should I use both tags then?<br />
*Per Zar's notes above, just because you inject a long spiel about a race and their flavored upbringing, doesn't make it okay to break the usual balance of the game. This race is grossly over the power range of most (if not all) official racial options.<br />
*I'm also confused how it comes off as malicious when I actually explained the reasoning behind why the traits are overpowered or the wording was off? <br />
**Multiple natural weapons is an issue we had dealt with on a now-userpage-only page (archosauria, which is now deleted off mainspace). <br />
**The immunity to fire and flying have been addressed above in Zar's text. <br />
**I don't see that I ever claimed stoneskin "doubles the AC"? It uses two scores and a lower base, unless you misunderstood that to mean doubled? I also didn't claim this in my [https://www.dandwiki.com/w/index.php?title=Draconian_(Infernal_Lizardfolk)_(5e_Race)&oldid=1824599 initial tag]. <br />
**The hungry jaws wording is specifically mentioned in my tag to do with upwards vs up to. If you refer to the wording for lizardfolk in MPMM, you see it says "equal to." "Up to" is probably my misremembering. But "upwards" would mean going ''over'' the number, wouldn't it? Unless I've been using that word wrong.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 08:59, 26 March 2024 (MDT)</div>ZarHakkarhttps://www.dandwiki.com/w/index.php?title=Draconian_(Infernal_Lizardfolk)_(5e_Race)&diff=1826843&oldid=0Draconian (Infernal Lizardfolk) (5e Race)2024-03-29T06:37:00Z<p><a href="/wiki/User:ZarHakkar" class="mw-userlink" title="User:ZarHakkar"><bdi>ZarHakkar</bdi></a> moved page <a href="/w/index.php?title=Draconian_(Infernal_Lizardfolk)_(5e_Race)&redirect=no" class="mw-redirect" title="Draconian (Infernal Lizardfolk) (5e Race)">Draconian (Infernal Lizardfolk) (5e Race)</a> to <a href="/wiki/Valignar_(5e_Race)" title="Valignar (5e Race)">Valignar (5e Race)</a> adopting the page; preparing for a total overhaul</p>
<p><b>New page</b></p><div>{{needsbalance|This somehow got stronger since the last needsbalance. Molten navigator's original effect is now better worded... but now it tries to balance immunity against fire with vulnerability to cold. This is false balancing to get immunity to a very common damage type early on that is also a component of some very powerful spells (more than poison, in my opinion). There's also now a flying speed! The hamper on it about armor is pointless because ta-da, you get unarmored defense with two scores. Stoneskin's calculation also doesn't make a lot of sense when you wonder why strength is taken into account. Usually, the durability of a body is encompassed in constitution, not so much how many pounds you lift. The natural weapons AND bite seem a bit like overkill. You usually don't see races with multiple natural weapons like monsters since it just eats up their trait slots for what's basically unarmed strike flavor. Hungry jaws also is worded weird. "Upwards"? You mean "up to"?}} <br />
<br />
{{needsadmin|”balancing dispute” - person above is making repeated claims against my page, in spite of there being an entire discussion page they can refer to addressing precisely why I made the choices I did. For starters, they didn’t even correctly flag the page the first time: they could’ve chosen to flag it for “wording”, since that is what their original complaint was basically stating, but instead that time also, they chose to make it a “needs-balance” issue, which I felt at the time was inappropriate. I tried explaining that I was insistent on some of the features, such as the fire immunity. I specifically want for this race to be able to swim through lava, and that would normal induce fire damage, so I figured an immunity and a swim speed only in lava and other molten liquids, but not water, would’ve been sufficient. As you can see here, I was wrong, apparently, and so I and another person both tried to clean up the page without sacrificing what I wanted. Also, the repeat flagger is claiming falsely that the stoneskin resiliency feature “doubles the AC”, when in fact, it replaces the lower AC of certain class features, such as the Barbarian and Monk unarmored defense features. Additionally, the complaint about me “adding” the flight only came about, after I had originally removed it to better conform to the original flagging, but added it back in, and added an explanation for why I felt the need to do that. To say I “added the fight in”, and not include the context where I was “restoring it” is blatantly false, and evidence that this page is being flagged incorrectly and wrongfully by a malicious actor, who at first was all for “respecting” my page, until they weren’t. And before anyone asks, I am citing the spirit of the rules and my author’s intent as being willfully disrespected by a malicious bad faith actor. I ask that an admin outright remove the harmful and misleading template, and prevent anyone from ever being able to edit or flag my page again. Lastly, as for the “bite and natural weapons and hungry jaws features being on the same character page” bit, and the “hungry jaws feature being worded weirdly” bit, this is another example of malicious acting on my page, and I feel this doesn’t need to be explained because it is in the namesake, but in case it does: this is a lizardfolk that is adapted to hellish conditions, not a freaking jungle! Besides, not only was there originally an error on the page due to the overconsolidation of the page’s key features in this hyper-specific way, but also, I honestly don’t see an issue, [1] with the way the Hungry Jaws feature actually is worded, and [2] with the HP restoration having a variable based on {{5a|con}}. The flagger is basically claiming, directly contrary to their stoneskin complaint (which, again, I have already addressed both in the discussion tab and on the page directly), that they have an issue with this. As for the “error” in question, put plainly, a Bite Attack is its own separate thing, and does piercing damage, not slashing damage, like it was originally edited to. Anyways, like I said, rather than take the nuclear option and simply remove the “needsbalance” inquiry, simply for being grossly incorrect and flagrantly (and treacherously) disrespectful to the page, I have requested an admin to remove it theirself and prevent anyone else from ever putting any kind of template on my page or editing it in any meaningful way, ever again.}}<br />
<br />
<br />
{{delete|too many complaints, don’t feel like expending energy on them. I have successfully been bullied off of this site, this isn’t the only incident.}}<br />
<br />
==Draconian (Infernal Lizardfolk)==<br />
''From the molten depths, a crocodilian behemoth gradually rises to the surface, its infernal body immune to the burning sensation of the molten hot fluid; it creeps unto its seemingly petrified victim, terrified for its life and unable to move an inch. It clenches its jaws shut around its hapless victim, sealing their fate. Another contract fulfilled successfully, with yet another lost soul having effectively "vanished" from the Forge's rossier.''<br />
<br />
Draconians are Infernal Lizardfolk that have adapted to life in the Forge: a literal hellscape, where the only light that emits comes from deep underground, and where the only foliage that grows, does so via a process known as chemosynthesis, and via designated cultivars for local advanced food production; consequently, they are slightly larger than traditional Lizardfolk, exhibit drastically different behaviors and mannerisms from them (albeit for similar reasons), possess stony, mineralistic scales of various different hues, grayscales, and opacities, and have astonishing levels of longevity, when compared with their surface-dwelling variants. <br />
<br />
===Physical Description===<br />
<div class="externalimage-holder" style="width:30%;float:right;"><br />
{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}<br />
</div><br />
Due to their unique upbringing, Draconians have adapted their bodies to withstand extreme heat, acquired natural features that defend against other infernal beings, and gradually developed a society & culture to match their infernal reptilian upbringing. Their scales more often than not have a stony texture and coloration to them, with varying degrees of grayscale, opacity, and/or color. Furthermore, they generally tower over Medium-sized creatures, and are covered from head to tail in protruding horns or phoenix-like feathers, with clawed hands and feet made from organic obsidian of various different kinds. Whereas the horns of some match their clawed hands and feet in the materials grown, the feathers of others are generally multicolored and fire-kissed, but otherwise retain a similar color scheme and stony appearance to their scales. Lastly, on their backs are a pair of either Infernal or Phoenix-like wings, depending upon whether they have horns or feathers: Infernal wings, if they have horns; Phoenix-like wings, if they have feathers.<br />
<br />
===Attitudes & Beliefs===<br />
Having adapted to the harsh realities of the Forge, Draconians typically prioritize their own survival over the survival of others, including their own kind. As such, they have developed a survival of the fittest mentality, prioritizing such things as strength, power, fitness, and dominion over more frivolous things, such as altruism, peace, and kindness. Whilst some Draconians do embrace their softer sides, many do not, instead opting to be hated and feared by many, whilst also idolizing and worshipping those who have power over them. Contrary to this, however, is their universal condemnation of the practice, known as "obsidian harvesting", in which they are de-clawed, de-fanged, and in some instances, de-horned.<br />
<br />
===Society===<br />
Draconian society greatly differs from other societies, in that they live in a classless feudal hierarchy. That is to say, rather than one’s bloodline or the conditions of their birth, one’s social standing is entirely dependent upon one’s merits. Draconians are also all too familiar with the concepts of trade, and an open market, and have codified into their laws some of the most exploitative, yet just forms of labor. <br />
<br />
As an example of what this may look like, it is entirely legal for a slave to acquire their own freedom through a variety of different means, such as through combat, surreptition, the purchasing of their own freedom, or through litigation; however, a slave may only do this, if they are successful, and both the slave and slave owner are legally placed on an even playing field, though foul play is permitted on both sides, in some circumstances. <br />
<br />
Whilst the lower classes generally do not retain rights in the traditional sense, all denizens, regardless of one’s social standing are enumerated the rights to both upward and downward mobility, based on a combination of one’s desires and one’s social standing, but typically not on the basis of one’s identity. Naturally, however, this means that once a law gets codified, it is seldom, if ever repealed, and instead gets overwritten by improved and revised versions of existing laws that better support Draconian society writ large.<br />
<br />
===Draconian Names===<br />
Draconian names are adopted from a variety of different cultures, taking inspiration from the Infernal, Abyssal, Draconic, Common, and Undercommon languages and vernaculars. <br />
<br />
'''Male:''' Aearkath, Bhraazhen, Drirazhu, Ghozhriel, Houliakthuul, Illklathuul, Krathkothylam, Lakjothym, Merzhigoeje, Nozhkluuth, Oupjkkhum, Raepjhian, Thylliam, Ullijhani, Vlaaketh, Zhakrieuhl<br />
<br />
'''Female:''' Akuzha, Balashaanaan, Doumokhryl, Ghollimuelzhe, Iimerille, Jhakuezha, Khryjuul, Lujhylla, Mozhgaethy, Naraijhyam, Ouqailljya, Reijhan, Thriazhuul, Uljhamoe, Villjhiazhe, Zhillamouzhye<br />
<br />
===Draconian Traits===<br />
{{5e Racial Traits<br />
|summary=Draconians are Infernal Lizardfolk that have adapted to life in the Forge. <br />
|abilities=Your {{5a|str}} score increases by 2, and your {{5a|con}} score increases by 1.<br />
|age=Draconians reach adulthood at age 20, and can live for centuries, or even millennia. <br />
|alignment=Draconians tend to gravitate towards lawful alignments. <br />
|size=You tower over other races with ease, with a height ranging from 6 feet and 5 inches to 8 feet even, and with a weight ranging from 241 to 400 pounds. Your size is Medium.<br />
|speed=Your base walking and swimming speeds are 30 feet. <br />
|trait1={{5E|Darkvision}}<br />
|description1=You can see in dim light within 60 feet of you as if it were {{5g|Bright Light}}, and in {{5g|Darkness}} as if it were {{5g|Dim Light}}. However, you cannot discern color in darkness, only shades of gray.<br />
<br />
|trait2=Molten Navigator<br />
|description2=Due to your natural adaptations to life in the Forge, you have adapted the ability to navigate lava and molten liquids alike, as if you were swimming in water. As a result, you are able to breathe lava and molten liquids alike, as if they were normal air, and you have immunity to fire damage, but as a result, you also have vulnerability to cold damage. Furthermore, you have {{5g|Advantage}} on {{5g|Saving Throws}} made against the effects of extreme heat, but you have {{5g|Disadvantage}} on {{5g|Saving Throws}} made against the effects of extreme cold as described on page 110 of the Dungeon Master's Guide. Swimming in lava and/or other molten liquid surfaces, for you, takes on a liquid feel and appearance, the brightness for which grows in places that, in water, would normally grow in darkness. <br />
<br />
|trait3=Stoneskin Resiliency<br />
|description3=Your scales are as hard as stone, and you have built up an innate resiliency against the harsh living conditions within the Forge. While not wearing armor, your {{5g|Armor Class}} equals 8 + your {{5a|str}} and {{5a|con}} modifiers. You can use your stoneskin resiliency to determine your AC if either the armor you wear or a class feature you have would leave you with a lower AC. A {{5g|Shield (Armor)|shield}}'s benefits apply as normal with this feature.<br />
<br />
|trait4=Infernal/Phoenix Wings<br />
|description4=In response to the growing threat of winged infernal creatures, your people have gradually evolved to possess wings of their own to combat them, from whom you have in kind inherited a pair of these wings of your own, and thus, you have a pair of innate either Infernal or Phoenix-like wings (depending upon whether you have horns or feathers, not both), granting you a flying speed of 30 feet. However, you cannot use this flying speed, if you are wearing medium or heavy armor. <br />
<br />
|trait5=Natural Weapons<br />
|description5=You have natural claws, with which you can make {{5g|Unarmed Strike}}s, applying your {{5a|str}} modifier for both your attack and damage rolls. When you hit with your claws, the strike deals 1d6 slashing damage, instead of the bludgeoning damage normal for an unarmed strike. <br />
<br />
|trait6=Bite<br />
|description6=You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your {{5a|str}} modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.<br />
<br />
|trait7=Hungry Jaws<br />
|description7=You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you recover {{5E|Hit Points}} equal to 1d4 + your {{5a|con}} modifier. You can use this feature a number of times upwards your proficiency bonus, after which, you may regain all expended uses, thereof, when you finish a long rest.<br />
<br />
|languages= You can speak, read, and write Common and Draconic. <br />
|subraces=none<br />
}}<br />
<br />
===Random Height and Weight===<br />
{{heightweight<br />
|name=Draconian<br />
|feet=6<br />
|inches=4<br />
|heightmod=1d20<br />
|weight=240<br />
|weightmod=1d8<br />
}}<br />
<br />
===Suggested Characteristics===<br />
When creating a Draconian character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.<br />
<!--Lead text--><br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I use kindness as a means to an end, in order to get the things I want in life. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || My problem solving method is to rush into things without thinking. Why waste time, when the problem can be resolved immediately? <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I am quick to judge people and events by their merits, rather than by their true natures. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I impose a rigorous training regimen, in order to better myself and others every single day. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I have a knack for detecting the desires of other creatures - even the ones that are unknown to them. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I use fear as a means of preventing others from stepping out of line. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || I spite only those who spite me first, no matter if directly or indirectly, and I attempt to do so in the most insidious of ways. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || I actively challenge others, as a means of testing my own abilities. <br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || '''Altruism'''. Against my true nature, I will always lend a hand to those in need. (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || '''Righteousness'''. I will use my strength and power to smite and punish the wicked by any means necessary. (Neutral)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || '''Desire'''. Everyone has their vices, and I am no exception. Why not fulfill our every need and want? (Chaotic)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || '''Honor'''. They say there is honor, even amongst thieves, and so I extend that logic to all walks of life. (Lawful)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || '''Strength'''. Survival is for the fittest, and thus strength is the only thing that matters in this world. (Any) <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || '''Dominion'''. All things in this world have a place where they belong. My place in this world is to rule over all others. (Evil)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Someone saved my life once, and thus, I have made it my life’s goal to return the favor someday. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I am a disgraced noble, who has since learned to survive in the most hostile of conditions, and environments. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I worked my way to the top from nothing, and seek to broaden my horizons. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I fell in love with a rival of mine, whose affections I seek to earn by my own merit. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I once met a traveler whose wanderlust inspired my own desires for exploration. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I was ostracized from the very beginning, and seek to right the wrongs of my people. <br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || Whenever I see someone is down, I cannot help but bring my full attention towards them, and them alone. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || In any given situation, my mind immediately turns to war and bloodlust, and is incapable of knowing true peace. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I am incapable of feeling empathy or compassion for others: if they suffer, I feel nothing for them. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I am afraid of anyone having power over me, and am deeply insecure about anything I do not have absolute control over. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || My temper sometimes gets a stranglehold over me, and doesn’t let go, until I have resolved the very thing that made me upset in the first place. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I get insidious and/or lustuous intrusive thoughts about every single creature I encounter. <br />
|}<br />
<br />
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[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Medium Size]] <!-- Replace "Medium" with the race's size if it is not Medium. --><br />
[[Category:Humanoid Type]] <!-- Replace "Humanoid" with the race's type if it is not humanoid. Not being humanoid gives a race immunity to certain spells and effects, and should be considered carefully.--><br />
[[Category:Reptilian Subtype]]</div>ZarHakkarhttps://www.dandwiki.com/w/index.php?title=Shadow_Monarch_(5e_Class)&diff=1826842&oldid=1826795Shadow Monarch (5e Class)2024-03-29T06:34:40Z<p><span dir="auto"><span class="autocomment">Shadow inventory & System Upgrade</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:34, 29 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Shadow inventory & System Upgrade====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Shadow inventory & System Upgrade====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Beginning at 5th Level, the system has shown favor within you and has decided to grant a gift the shadows you control now makes way for you and provides a safe space for you, whenever you are NOT in combat you can slip into your shadow and enter a pocket dimension that has an area of 100ft x 100ft, height limit of 100 feet. You can place any item in there that you are holding/touching. You cannot bring another creature with you until level 10, at which point you can bring in up to 4 people/creatures (including yourself). While in this room, nobody can cast spells. along with the ability to use a shop that is built within the system the items within the shop are Listed below</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Beginning at 5th Level, the system has shown favor within you and has decided to grant a gift the shadows you control now makes way for you and provides a safe space for you, whenever you are NOT in combat you can slip into your shadow and enter a pocket dimension that has an area of 100ft x 100ft, height limit of 100 feet. You can place any item in there that you are holding/touching. You cannot bring another creature with you until level 10, at which point you can bring in up to 4 people/creatures (including yourself). While in this room, nobody can cast spells<ins class="diffchange diffchange-inline">. You can only throw or withdraw items from the inventory if you are in battle. if you want, you can just put the items or remove them from the inventory without having to enter the shadow dimension</ins>. along with the ability to use a shop that is built within the system the items within the shop are Listed below</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You can only throw or withdraw items from the inventory if you are in battle. if you want</del>, <del class="diffchange diffchange-inline">you can just put the items or remove them from the inventory without having to enter the shadow dimension.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">:{| class="5e" style="text-align: left;" {{#vardefine:odd|0}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">! Cost<!--125 for full</ins>, <ins class="diffchange diffchange-inline">52 for half, 20 for sorc--></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">! Item<!--20--></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|- class="{{Odd-Even|{{#var:odd}}}}" </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|- class="{{Odd-Even|{{#var:odd}}}}"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|10|| Weak Healing potion </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|- class="{{Odd-Even|{{#var:odd}}}}"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">| 25|| Healing potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|- class="{{Odd-Even|{{#var:odd}}}}"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">| 40|| Greater Healing Potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|- class="{{Odd-Even|{{#var:odd}}}}"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">| 55 ||Superior healing potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|- class="{{Odd-Even|{{#var:odd}}}}"</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">| 70 || supreme healing potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">|}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Shadow Exchange====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Shadow Exchange====</div></td></tr>
</table>Killzahttps://www.dandwiki.com/w/index.php?title=Unstable_Devourer_(3.5e_Class)&diff=1826841&oldid=1826835Unstable Devourer (3.5e Class)2024-03-29T06:34:38Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{#anc: Sharper Insanity Claws}}:''' Your nails become sharper than daggers. You overcome 5 enemy damage reduction, if the enemy doesn't have any damage reduction instead do +2 damages to him.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{#anc: Sharper Insanity Claws}}:''' Your nails become sharper than daggers. You overcome 5 enemy damage reduction, if the enemy doesn't have any damage reduction instead do +2 damages to him.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''{{#anc: Demonic Unstable Insanity}}:''' Your Unstable Insanity becomes even stronger making you a real threat to everyone around you. While in this Unstable Insanity you can change your appearance to make it more similar to a demon and you can have any body change that you'd wish, the limits are that while in this state you should look more adult and you still have to have a look that's relatable to your basic look (you must be recognizable even in this form and you can't grow other limbs or things like that, if you normally have 2 legs you'll still have 2 legs). Moreover, at your will, you may become a size larger than normal, this will decrease your AC but will increase your bite and claw damage. In this state you gain +6 strength, +4 dexterity and +2 constitution instead of the normal +4 to strength and dexterity; moreover you add half your constitution mod to your deflex AC. Your bonus damage to the bite attack becomes d6 instead of d4 and you gain 1d4 bonus damage to claw attacks, moreover you add &times;2 your strength to bite attacks and your strength to claw attacks. In this state your regeneration feature heals &times;1.5 its normal amount. Moreover while in this state everyone (allies too) who looks in your eyes must throw a Will save DC half your hit dices + your intimidate skill or becomes shaken for 1d3 rounds, if the folk fails by 15 or more it becomes frightened and shaken and if it fails by 20 or more it becomes panicked and shaken, those 2 effects lasts for 1d2 rounds but a folk who becomes frightened or panicked loses half his movement speed and can't run using actions. While in this state you are immune to sight attacks and any fear effect. While in this state the Demonic Charge does &times;1.2 damages.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''{{#anc: Demonic Unstable Insanity}}:''' Your Unstable Insanity becomes even stronger making you a real threat to everyone around you. While in this Unstable Insanity you can change your appearance to make it more similar to a demon and you can have any body change that you'd wish, the limits are that while in this state you should look more adult and you still have to have a look that's relatable to your basic look (you must be recognizable even in this form and you can't grow other limbs or things like that, if you normally have 2 legs you'll still have 2 legs). Moreover, at your will, you may become a size larger than normal, this will decrease your AC but will increase your bite and claw damage. In this state you gain +6 strength, +4 dexterity and +2 constitution instead of the normal +4 to strength and dexterity; moreover you add half your constitution mod to your deflex AC. Your bonus damage to the bite attack becomes d6 instead of d4 and you gain 1d4 bonus damage to claw attacks, moreover you add &times;2 your strength to bite attacks and your strength to claw attacks. In this state your regeneration feature heals &times;1.5 its normal amount. Moreover while in this state everyone (allies too) who looks in your eyes must throw a Will save DC half your hit dices + your intimidate skill or becomes shaken for 1d3 rounds, if the folk fails by 15 or more it becomes frightened and shaken and if it fails by 20 or more it becomes panicked and shaken, those 2 effects lasts for 1d2 rounds but a folk who becomes frightened or panicked loses half his movement speed and can't run using actions. While in this state you are immune to sight attacks and any fear effect. While in this state the Demonic Charge does &times;1.2 damages <ins class="diffchange diffchange-inline">and you'll heal 1/4 of the damages done</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{#anc: Insanity Oldness}}:''' You become more demonic even while you are not in an Unstable Insanity. Since you gain this feature you won't become any older even if centuries pass. Moreover you are so used to be in the Unstable Insanity state that you are no longer uncontrollable, if fact you now don't have to succeed any Will save that before was required before or even in the middle of an Unstable Insanity, however you can still decide to run in this state when you get hit and in any state that would make you run in an Unstable Insanity before you gained this feature.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''{{#anc: Insanity Oldness}}:''' You become more demonic even while you are not in an Unstable Insanity. Since you gain this feature you won't become any older even if centuries pass. Moreover you are so used to be in the Unstable Insanity state that you are no longer uncontrollable, if fact you now don't have to succeed any Will save that before was required before or even in the middle of an Unstable Insanity, however you can still decide to run in this state when you get hit and in any state that would make you run in an Unstable Insanity before you gained this feature.</div></td></tr>
</table>JustYukihttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826840&oldid=1826837Omniscient Reader (5e Class)2024-03-29T06:34:35Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can make a Omniscient Reader quickly by following these suggestions. First, <del class="diffchange diffchange-inline"><!-Ability score-> </del>should be your highest ability score, followed by <del class="diffchange diffchange-inline"><!-Ability score->. </del> Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can make a Omniscient Reader quickly by following these suggestions. First, <ins class="diffchange diffchange-inline">{{5a|wis}} </ins>should be your highest ability score, followed by <ins class="diffchange diffchange-inline">{{5a|dex}} </ins> Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td></tr>
</table>Storming Greyhttps://www.dandwiki.com/w/index.php?title=Sideshow_(Anime_Supplement)&diff=1826839&oldid=1815785Sideshow (Anime Supplement)2024-03-29T06:29:41Z<p><span dir="auto"><span class="autocomment">Pillar of Heat</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:29, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l259" >Line 259:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, as a bonus action for 1 spirit point, you may enter Flame Mode for 1 hour or until you end it as a bonus action or are knocked {{5c|unconscious}}.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 3rd level, as a bonus action for 1 spirit point, you may enter Flame Mode for 1 hour or until you end it as a bonus action or are knocked {{5c|unconscious}}.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Upon activating <del class="diffchange diffchange-inline">Wind </del>Mode, you gain temporary hit points equal to your Sideshow level times half your {{5a|con}} modifier rounded up (minimum 1), gain resistance to non-magical piercing, slashing, and bludgeoning damage, you ignore difficult terrain, and you deal fire damage equal to your proficiency bonus to any creature you damage. Your unarmed strikes deals 2d6 + your {{5a|wis}} modifier fire damage.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Upon activating <ins class="diffchange diffchange-inline">Flame </ins>Mode, you gain temporary hit points equal to your Sideshow level times half your {{5a|con}} modifier rounded up (minimum 1), gain resistance to non-magical piercing, slashing, and bludgeoning damage, you ignore difficult terrain, and you deal fire damage equal to your proficiency bonus to any creature you damage. Your unarmed strikes deals 2d6 + your {{5a|wis}} modifier fire damage.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Erratic Blaze King Mode}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Erratic Blaze King Mode}}</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l285" >Line 285:</td>
<td colspan="2" class="diff-lineno">Line 285:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Let me hear that dry, guttural howl of despair!!!}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{#anc:Let me hear that dry, guttural howl of despair!!!}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 17th level, when you are killed, you become a tiny brain with half your movement speed and an equal climbing speed. You can only use your action to tether yourself to a creature. If you remain tethered to the same creature for 24 hours, you return to your normal state and they die instantly.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At 17th level, when you are killed, you become a tiny brain with half your movement speed and an equal climbing speed. You can only use your action to tether yourself to a creature. If you remain tethered to the same creature for 24 hours, you return to your normal state and they die instantly.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Pillar of Light===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Pillar of Light===</div></td></tr>
</table>2600:8801:211:C00:8DD1:CE18:33A3:46E7https://www.dandwiki.com/w/index.php?title=Classes_(TOWW)&diff=1826838&oldid=1826827Classes (TOWW)2024-03-29T06:28:06Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:28, 29 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l23" >Line 23:</td>
<td colspan="2" class="diff-lineno">Line 23:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Chronicler</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Chronicler</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Deadeye</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Deadeye</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Dreamwalker</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Duelist</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Duelist</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">:Nagual</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Polemarch</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Polemarch</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Samurai</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Samurai</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l30" >Line 30:</td>
<td colspan="2" class="diff-lineno">Line 30:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Shaman</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Shaman</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Showman</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Showman</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:Woodswight</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Woodswight <ins class="diffchange diffchange-inline">or Nagual</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| width="33%" |</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| width="33%" |</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;<big>Class-Granted<br/>Companions</big></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;<big>Class-Granted<br/>Companions</big></div></td></tr>
</table>The Last Crafterhttps://www.dandwiki.com/w/index.php?title=Omniscient_Reader_(5e_Class)&diff=1826837&oldid=1826834Omniscient Reader (5e Class)2024-03-29T06:28:01Z<p><span dir="auto"><span class="autocomment">Creating a</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:28, 29 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The (Star Stream), a system in which individuals must overcome challenges and create their own narratives for the enjoyment of other beings. The <Star Stream> exists on many planets across the universe: not only is Earth referred to as "planetary system 8612" by the <Star Stream> system messages, but numerous characters originally stem from or end up visiting other worlds. The <Star Stream> has no apparent origin and is implied to have always existed, though many beings are waiting for and speculating about its end. Each world under the rule of (Star Stream) is implied to go through an initial free trial period, in which the system is dormant. With the start of the "paid service", the challenges begin. It is further implied that the normal, almost inevitable outcome of this process is the complete destruction of the world.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The (Star Stream), a system in which individuals must overcome challenges and create their own narratives for the enjoyment of other beings. The <Star Stream> exists on many planets across the universe: not only is Earth referred to as "planetary system 8612" by the <Star Stream> system messages, but numerous characters originally stem from or end up visiting other worlds. The <Star Stream> has no apparent origin and is implied to have always existed, though many beings are waiting for and speculating about its end. Each world under the rule of (Star Stream) is implied to go through an initial free trial period, in which the system is dormant. With the start of the "paid service", the challenges begin. It is further implied that the normal, almost inevitable outcome of this process is the complete destruction of the world.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Creating a <!--Omniscient Reader--> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Creating a <!--Omniscient Reader--> <ins class="diffchange diffchange-inline">===</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div class="externalimage-holder" style="width:50%;float:right;"></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Image|float:right|<!--link to an image-->|<!--Caption, art credit, link to source-->}}</div></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;Quick Build</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>You can make a <del class="diffchange diffchange-inline"><!-class name-> </del>quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>You can make a <ins class="diffchange diffchange-inline">Omniscient Reader </ins>quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{5e Class Features</div></td></tr>
</table>Storming Grey