https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Vladulenta&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T10:13:01ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810669Cultivator (5e Class)2024-02-17T21:15:46Z<p>Vladulenta: /* Soul Collection Ritual */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d6. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of Faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20-(your Wisdom Modifier). They can try this roll only once a week, with advantage if you or a priest of your faith are present. <br />
If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. Below are some example spells but you may choose any spell and tenet you think appropriate, but they cannot be spells you don't know, and must be at least 2 spell levels lower than your highest available spell and not above fifth level.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fortune|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strong-Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 6, you gain these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 10, you gain access to these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810667Cultivator (5e Class)2024-02-17T21:14:25Z<p>Vladulenta: /* Soul Collection Ritual */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of Faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20-(your Wisdom Modifier). They can try this roll only once a week, with advantage if you or a priest of your faith are present. <br />
If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. Below are some example spells but you may choose any spell and tenet you think appropriate, but they cannot be spells you don't know, and must be at least 2 spell levels lower than your highest available spell and not above fifth level.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fortune|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strong-Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 6, you gain these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 10, you gain access to these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810665Cultivator (5e Class)2024-02-17T21:11:52Z<p>Vladulenta: /* Repayment of faith */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of Faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20-(your Wisdom Modifier). They can try this roll only once a week, with advantage if you or a priest of your faith are present. <br />
If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. Below are some example spells but you may choose any spell and tenet you think appropriate, but they cannot be spells you don't know, and must be at least 2 spell levels lower than your highest available spell and not above fifth level.<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fortune|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strong-Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 6, you gain these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 10, you gain access to these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810652Cultivator (5e Class)2024-02-17T20:57:02Z<p>Vladulenta: /* Societal Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fortune|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strong-Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 6, you gain these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 10, you gain access to these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810646Cultivator (5e Class)2024-02-17T20:53:38Z<p>Vladulenta: /* Servile Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fortune|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strong-Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 6, you gain these spells.<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
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<!--[[Category:DnD]]<br />
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<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
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[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
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<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810624Cultivator (5e Class)2024-02-17T20:37:26Z<p>Vladulenta: /* Repayment of faith */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fortune|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strong-Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810620Cultivator (5e Class)2024-02-17T20:35:04Z<p>Vladulenta: /* Sharpened Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=1 hour<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would roll a concentration check, roll for both of them. If you fail one, you lose concentration on both spells and this spell's effect ends.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d10 plus your {{5a|wis}} modifier necrotic damage. Roll a wisdom saving throw every time this effect is activated. Whenever you fail, you also take the damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810615Cultivator (5e Class)2024-02-17T20:28:15Z<p>Vladulenta: /* Esoteric Understanding */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of them land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage.<br />
<br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810611Cultivator (5e Class)2024-02-17T20:22:50Z<p>Vladulenta: /* Soul Collection Ritual */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles'': based on where you have chosen your meditation place, your DM will determine what extra troubles occur.<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'': the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles'': the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]].<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810605Cultivator (5e Class)2024-02-17T20:20:14Z<p>Vladulenta: /* Soul connection */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your DM will determine what extra troubles occur''<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles: the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.''<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles: the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]''<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul Connection===<br />
At 2nd level, you can use the Souls of your harvest to possess seemingly mundane items. You can perform a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, it gains Reach, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity ability roll contested by your Cultivator Save DC, if the weapon is taken further than 10 ft away from you by force, the connection is severed, and you must reperform the ritual to establish it again.<br />
<br />
'''At higher levels''': At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you.<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810601Cultivator (5e Class)2024-02-17T20:15:18Z<p>Vladulenta: /* Simple Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your DM will determine what extra troubles occur''<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles: the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.''<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles: the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]''<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810600Cultivator (5e Class)2024-02-17T20:12:53Z<p>Vladulenta: /* Simple Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow. Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your DM will determine what extra troubles occur''<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles: the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.''<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles: the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]''<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810597Cultivator (5e Class)2024-02-17T20:12:13Z<p>Vladulenta: /* Simple Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one.<br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''': The spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''': The spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''': The spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''': The spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''': The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. The additional dice at higher levels do not provide additional choices or proc. the effect, but they still increase the damage.<br />
<br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your DM will determine what extra troubles occur''<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles: the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.''<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles: the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]''<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1810594Cultivator (5e Class)2024-02-17T20:09:10Z<p>Vladulenta: /* Soul Collection Ritual */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls of your cultivation to fuel your spells. A fruitful way in which to gather these souls is with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in a place resonant with the energy of the souls you are gathering, as noted below.. This ritual fills refills all of your soul. Additionally, you receive a number of Soul Dice, up to half your Cultivator level (rounded up). Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
==== Soul Dice ====<br />
Soul Dice represent unspent and untapped bunches of souls a Cultivator may accrue over the course of a Soul Collection Ritual. They are not fully converted into their Soul kind. A Soul Dice is a d8. You may roll any number of them during a Short Rest and add the numbers rolled to your Soul pool. You can only get Soul Dice during a Soul Collection Ritual.<br />
Changing your Vessel will shake the foundation of the energy you have gathered around yourself. For this reason you are only allowed to keep your {{5a|wis}} modifier (minimum 1) amount of Soul Dice when doing so, and lose any excess ones.<br />
<br />
;Happiness<br />
'''Required place''' : A place that's hustling and bustling, where many come to forget their worries and have a good time. <br />
<br />
''Examples: A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god, or something more sinister<br />
<br />
''Examples: a temple, cult, or any sort fanatical order.''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : Somewhere full of material treasures, of primarily monetary value<br />
<br />
''Examples: a castle's vault, a dragon's hoard, a dungeon's loot, a high-class city market.''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your DM will determine what extra troubles occur''<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, preferably when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain.''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: rotting swamp, a graveyard, or place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles: the demonic energy surrounding you starts corrupting your own vessel, you roll a d4, the amount rolled is subtracted from your max health. This damage cannot be healed without the use of a third level healing spell or higher.''<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the mere sight of. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Extra troubles: the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]''<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
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<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
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<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809728Cultivator (5e Class)2024-02-15T21:03:39Z<p>Vladulenta: /* Repayment of faith */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenets of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they receive a buff based on the tenants of your religion, if your religion has multiple tenets, they can choose which buff to receive in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809727Cultivator (5e Class)2024-02-15T21:02:17Z<p>Vladulenta: /* Repayment of faith */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religion, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809726Cultivator (5e Class)2024-02-15T20:57:39Z<p>Vladulenta: /* Soul Collection Ritual */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires a day of mostly unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809725Cultivator (5e Class)2024-02-15T20:53:19Z<p>Vladulenta: /* Soul Collection Ritual */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the use of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster.''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809722Cultivator (5e Class)2024-02-15T20:50:45Z<p>Vladulenta: /* Segmented Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809720Cultivator (5e Class)2024-02-15T20:47:01Z<p>Vladulenta: </p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 4 hour ritual during a long rest (this does not affect your ability to take a long rest), to resummon your spent souls. You can gain more souls by performing a [[#Soul Collection Ritual|soul collection ritual]].<br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809700Cultivator (5e Class)2024-02-15T20:11:09Z<p>Vladulenta: /* Path of Heaven */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
==Path of Heaven==<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809699Cultivator (5e Class)2024-02-15T20:10:52Z<p>Vladulenta: /* Path of the Acromatic */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
==Path of the Acromatic ==<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809698Cultivator (5e Class)2024-02-15T20:10:39Z<p>Vladulenta: /* Path of Evil */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
==Path of Evil==<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch.<br />
<br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809686Cultivator (5e Class)2024-02-15T20:03:27Z<p>Vladulenta: /* Path to Godhood */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809685Cultivator (5e Class)2024-02-15T20:02:18Z<p>Vladulenta: /* Path to Godhood */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a [[#Cultivator Paths|path to godhood]], that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<br />
<br />
<br />
<br />
<br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809684Cultivator (5e Class)2024-02-15T20:01:32Z<p>Vladulenta: /* Segmented Soul Shaping */</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]]''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable.<br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a path to godhood, that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<br />
[[#Cultivator Paths|Cultivator Paths]]<br />
<br />
<br />
<br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
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<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
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<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809683Cultivator (5e Class)2024-02-15T20:00:50Z<p>Vladulenta: </p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
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<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|Standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]], Chaotic protection''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable. <br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a path to godhood, that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<br />
[[#Cultivator Paths|Cultivator Paths]]<br />
<br />
<br />
<br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809682Cultivator (5e Class)2024-02-15T20:00:06Z<p>Vladulenta: Getting back to finishing this after the campaign is up to snuff and I'm not getting bombed anymore</p>
<hr />
<div>{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]], Chaotic protection''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable. <br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a path to godhood, that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<br />
[[#Cultivator Paths|Cultivator Paths]]<br />
<br />
<br />
<br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809681Cultivator (5e Class)2024-02-15T19:59:33Z<p>Vladulenta: /* Standout Soul Shaping */</p>
<hr />
<div>{{abandoned|00:13, 2 November 2023 (MDT)|Issue(s) unaddressed for over a year.}}<br />
{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]], Chaotic protection''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable. <br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a path to godhood, that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<br />
[[#Cultivator Paths|Cultivator Paths]]<br />
<br />
<br />
<br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold monster]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Cultivator_(5e_Class)&diff=1809679Cultivator (5e Class)2024-02-15T19:58:36Z<p>Vladulenta: /* Silent Soul Shaping */</p>
<hr />
<div>{{abandoned|00:13, 2 November 2023 (MDT)|Issue(s) unaddressed for over a year.}}<br />
{{stub|incomplete subclasses, incomplete class features. }}<br />
{{WIP}} <br />
The cultivator concept and many of its abilities are based on traditional chinese stories and myths called [https://en.wikipedia.org/wiki/Xianxia_novel Xianxia] about travelers who gather Qi, an energy of souls of the dead to gain supernatural powers and extend their lifespan, because of the similarities in source, this class is a lot like the Monk, though there are differences in both source and execution that make the class feel unique. You could think of this like a full-caster variant of the monk, even though that was not the idea behind the design of the class. <br />
antique on evil and good also and make the spell list but also first rewrite the things.<br />
<br />
Unarmored defense level 2 soul collection level 1, do soul collection to get back ur max souls<br />
acromatic soul line cool idea<br />
<!--Esoteric Cantrip. Esoteric Spell list. Finish spell list. Change benefits of culti ritual. Rename soul change ritual. Fast friends put into happiness--><br />
= Cultivator =<br />
<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"><br />
{{5e Image|float:right|https://i.pinimg.com/originals/a7/aa/eb/a7aaeb5628a3cf88fc52725fd4ea7d8a.png| 天谕-玉虚同人 by 赭霞墨曲_贤先生, depicting an antique soul cultivator}}</div><br />
<br />
Under the light of the full moon, the robed high elf stops meditating suddenly, and jumps 30 feet into the air, landing in front of his assailants, with a polite smile on his face. In the middle of the roaring crowd, the orc plays her dulcimer and a calm falls upon the commoners, eased by the gentle melody. The goblins are being choked by he energy around the tiefling changes his enviroments as he blasts orbs of soul energy bouncing around his flying weapons. All cultivators, tied by their goal and divided by their methods, aim to become gods through using the life energy left in this world by the fragmented souls of the dead. Unlike a monk, they do not use their body as a conduit for the energy. With the discipline of a monk and the grace of a bard, they direct the energy around them like a piper, and concentrate it into powerful blasts of mythical power. <br />
<br />
=== Creating a Cultivator ===<br />
While making a cultivator, think about your character's goals and motivations. Do they want to master the path of the cultivator, and reach godhood by using soul manipulation? Or are they using cultivation itself as a means to a greater end? Think about how and where your character learned the basics of cultivation. Where they an orphan? Or is their family a line of cultivators that have stopped on the way to godhood for one reason or another? Is your character Idealistic, wanting immortality to be able to learn all is in the world? Are they afraid of death, or do they simply crave power? How is adventuring helping in your journey of cultivating? Do you want to see the world, or are you searching for places of high soul concentration? <br />
As a result of the structured lifestyle cultivating requires, most cultivators tend towards lawful, although most cultivators are highly eccentric, and their laws are not those of their land, but rather honour-bound code that they think is necessary to stick to to ascend to godhood. <br />
;Quick Build<br />
You can make a cultivator quickly by following these suggestions. First, wisdom should be your highest ability score, followed by dexterity. Second, choose the entertainer background. Third, choose any instrument. <br />
<br />
{{5e Class Features<br />
|name=Cultivator<br />
|summary=A more caster-oriented variant of the monk inspired by Chinese mythology of gathering the energy from the souls of the dead through rite<br />
|hd=6<br />
|spellcasting=<br />
|armor=None<br />
|weapons=daggers, shortswords, quarterstaffs, blowdart<br />
|tools=One musical instrument of your choice<br />
|saves={{5a|wis}}, {{5a|cha}}<br />
|skills=Choose two skills from [[5e SRD:Insight_Skill|Insight]], [[5e SRD:Acrobatics_Skill|Acrobatics]], [[5e SRD:History_Skill|History]], [[5e SRD:Religion_Skill|Religion]], [[5e SRD:Perception_Skill|Perception]], [[5e SRD:Performance_Skill|Performance]], [[5e SRD:Medicine_Skill|Medicine]] and [[5e SRD:Investigation_Skill|Investigation]]<br />
|item1a=a lute<br />
|item1b=any other instrument<br />
|item1c=<br />
|item2a=an Entertainer's pack <br />
|item2b=a scholar's pack<br />
|item2c=<br />
|item3a=a healer's kit<br />
|item3b=<br />
|item3c=<br />
|item4a=<br />
|item4b=<br />
|item4c=<br />
|wealth=4d4 silver pieces<br />
|classfeatures1=[[#Simple Soul Shaping|Simple Soul shaping]], [[#Soul Collection Ritual|Soul collection ritual]]<br />
|classfeatures2=[[#Soul Connection|Soul Connection]], [[#Unarmored Defense|Unarmored Defense]]<br />
|classfeatures3=[[#Segmented Soul Shaping|Segmented Soul Shaping]]<br />
|classfeatures4=<br />
|classfeatures5=[[#Significant Soul Shaping|Significant Soul Shaping]]<br />
|classfeatures6=[[#Path to Godhood|Path to Godhood]]<br />
|classfeatures7=[[#Sharpeneed Soul Shaping|Sharpened Soul Shaping]]<br />
|classfeatures8=<br />
|classfeatures9=[[#Standout Soul Shaping|standout Soul Shaping]]<br />
|classfeatures10=[[#Path to Godhood|Path Feature]]<br />
|classfeatures11=[[#Sweeping Soul Shaping|Sweeping Soul Shaping]]<br />
|classfeatures12=<br />
|classfeatures13=[[#Superior Soul Shaping|Superior Soul Shaping]]<br />
|classfeatures14=[[#Path to Godhood|Path Feature]]<br />
|classfeatures15=[[#Splendid Soul Shaping|Splendid Soul Shaping]]<br />
|classfeatures16=<br />
|classfeatures17=[[#Supreme Soul Shaping|Supreme soul shaping]]<br />
|classfeatures18=[[#Path to Godhood|Path Feature]]<br />
|classfeatures19=<br />
|classfeatures20=[[#Path to Godhood|Path Feature]]<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e. g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e. g. monk). --><br />
|extra1_name=Soul points<br />
|extra1_1=5<br />
|extra1_2=7<br />
|extra1_3=10<br />
|extra1_4=13<br />
|extra1_5=18<br />
|extra1_6=21<br />
|extra1_7=25<br />
|extra1_8=30<br />
|extra1_9=33<br />
|extra1_10=37<br />
|extra1_11=42<br />
|extra1_12=46<br />
|extra1_13=50<br />
|extra1_14=54<br />
|extra1_15=59<br />
|extra1_16=63<br />
|extra1_17=69<br />
|extra1_18=72<br />
|extra1_19=76<br />
|extra1_20=80<br />
}}<br />
<br />
<br />
===Simple Soul Shaping ===<br />
<br />
At 1st level, you gain the ability to manipulate the very essence of death and life, you have knowledge and control over your soul core, which holds your soul and physical being, you gain a number of soul points, as shown on the Soul Points column of the cultivator table, which are a representation of people's beliefs and emotions that you can gather from the environments around you. Soul points come in 6 flavors:<br />
*Happiness souls, made of happy memories and lives well lived, that can be used to bolster your allies in battle<br />
*Follower souls, made from the sense of duty and community of men in life, can be used to inspire and manipulate enemies and ''friends'' alike<br />
*Greed souls, made from unfulfilled earthly wishes, they can be manipulated into a wide variety of useful effects and tricks<br />
*Antique souls are souls that have been purified with time, they are souls who've circled through the planet's circle of life countless times, slimming off all memories and wants of their humanoid hosts, these pure souls are used for pure magical effects, that relate with strengthening one's magical power to succeed in battle.<br />
*Demonic souls, made from the pained wills of those who've died in battle, can be fused into bodies to create minions and concentrated into necromantic energy for painful magic<br />
*Esoteric souls, which is what remains from the process of soul degradation, they are an amalgamation of all other souls, fused into an unstable form. they can be used in unorthodox ways to gain access to special powers. <br />
You can only hold one type of soul, and can only cast spells that require that kind of soul. Whenever you cast a spell you must expend a number of soul points equal to the level of the spell. You cannot upcast a spell past level 9 with this feature. Some abilities or features may change the amount of souls you need to use to cast a spell.<br />
<br />
<br />
When you spend a Soul, it is not destroyed but sent on it's way to be reborn on the path of life. You may choose to practice a 5 hour ritual during a long rest, to resummon your spent souls. When you do this your new maximum soul points is three quarters of your past maximum, and you gain your new maximum of souls. You can only regain your true maximum of souls (shown in the cultivator soul points column) when performing a [[#Soul Collection Ritual|soul collection ritual]]. Your maximum souls cannot drop below your proficiency modifier. <br />
<br />
To be able to change the soul you are holding you must you perform a ritual of soul change. for which you require 24 hours, you must be in a place without the threat of danger to perform this ritual, after you perform it you change the kind of soul you are able to use and the abilities you can use with it, but your soul points become 0, and your maximum soul points drop to your proficiency modifier. <br />
<br />
Wisdom is your spellcasting ability for your cultivator abilities, since you need to be connected to the realm of the dead to harness its spirits. You use your wisdom whenever an ability refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cultivator ability you cast and when making an attack roll with one. <br />
<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|wis}} modifier</tt></code><br />
<br />
;Spellcasting focus<br />
As a cultivator, you use your body to cast spells, and guide them into the shapes you desire, you do not need a spellcasting focus, but you require at least one free hand as a spellcasting focus. <br />
<br />
''Casting spells from other classes'': cultivator class features give you spells from other classes, to cast these spells, you expend a number of soul points equal to the spell slot at which you want to cast or up-cast the spell at. <br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 1, you gain access to these spells:<br />
|- <br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Guidance|guidance]], [[5e srd:Heroism|heroism]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Charm Person|charm person]], [[5e SRD:Hideous Laughter|tasha's hideous laughter]], [[5e SRD:Sleep|sleep]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Magic Stone|magic stone]]*, [[5e SRD:Purify Food and Drink|purify food and drink]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield|shield]]*, [[5e SRD:Hail of Thorns|hail of thorns]], [[5e Thunderous Smite|thunderous smite]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[Animate_energy_(5e_Spell)|Animate energy]], [[5e SRD:Arms of Hadar|arms of hadar]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''chaotic sliver, chaotic protection''<br />
|}<br />
;Magic Stone<br />
When you cast this cantrip this way, you can enchant 5 stones instead of 3, they deal d10 damage instead of d6, and the stones shine a gold-like sheen<br />
;Weapon of energy<br />
When you cast this spell using this feature you can choose one of your Soul Weapons as the weapon you enchant, also the source of the Hail of Thorns becomes the soul weapon itself, When cast this way, the damage of this spell counts as magical. <br />
;Shield of the weapon<br />
When you cast this spell this way one of your weapons returns to you, as part of the reaction, as you used it to defend yourself. <br />
;Chaotic Sliver<br />
When you use this ability roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way do not cost soul points to cast. If both dice are equal, you gain the ability to cast all of the spells, you may roll again after 8 hour have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Prestidigitation|prestidigitation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mind Sliver|mind sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mage Hand|mage hand]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Chaos Bolt|chaos bolt]]''<br />
|}<br />
<br />
;Chaotic Protection<br />
When you use this ability pay 1 soul, roll 2d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, spells gained this way cost 1 soul point to cast. If both dice are equal, you gain the ability to cast all of them, you may pay another soul to roll again after 8 hours have passed. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Mage Armor|mage armor]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shield of Faith|shield of faith]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Armor of Agathys|Armor of agathys]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Mirror Image|mirror image]]''<br />
|}<br />
<br />
<br />
At level 1 you also learn the Soul Blast spell, and can cast it using any kind of soul energy<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Blast<br />
|school=Evocation <br />
|ritual=<br />
|lvl=1st<br />
|casttime= 1 action<br />
|range=60 ft. <br />
|comp= V, S <br />
|dur=1 minute<br />
|summary=shoots a soul ball<br />
}}<br />
The cultivator blasts an enemy with a soul directly, this spell always hits, the damage is 2d6 . The damage type and additional effects are based on the type of soul with which this spell was cast. <br />
* '''Happiness''' : the spell deals psychic damage and the target must make a intelligence saving throw or fall prone and become incapacitaed, laughing at happy memories brought by the soul, this effect ends at the start of the creature's next turn, or after it is attacked. <br />
*'''Follower''':the spell deals force damage, and the target must make an wisdom saving throw, or be charmed by you until the spell ends, thinking of you as a larger than life presence, and willing to do anything for you, the target can repeat this saving throw whenever you deal damage to it, or try to verbally interact with the target. <br />
*'''Greed''':the spell deals force damage and the target must make a intelligence saving throw to not become blinded by sights of treasures, gaining the blinded condition, for a turn, additionally, the target of this spell gains 1d6 temporary hit points. <br />
*'''Antique''':the spell deals thunder damage, and the target must make a dexterity save or become deafened and have their walking speed reduced to 0, a target can repeat this saving throw at the end of each of its turns. <br />
*'''Demonic''':the spell deals necrotic damage, and it's damage changes to 2d8, and surrounds the target with necromantic fumes, the target must make a constitution saving throw to avoid taking additional damage equal to 1d8 at the start of their next turn. This damage cannot be healed by non-magical means. <br />
*'''Esoteric''':The damage type of this spell is based on the number on the d6s rolled, after rolling the caster can choose one of the d6s and change the spell's damage, as shown bellow<br />
Additionally, if you roll the same number on both d6s, the soul leaps from the target to the closest different creature (your choice if tie), make a new damage roll against that target, which could cause the soul to leap again. A creature can only be affected once by each casting of this spell. <br />
'''At higher levels''':this spell deals one more dice of damage for every soul you add after the first one. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Acid<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Lightning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Posion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|}<br />
<br />
===Soul Collection Ritual===<br />
<br />
As a cultivator, you use the souls you cultivate to fuel your magic, you gather these souls with the soul collection ritual. This ritual requires 48 hours of unbroken meditation, and can only be done in places with the right kind of soul energy. The prerequisite place is different based on the kind of souls you wish to cultivate. Performing this ritual returns your maximum soul points to their true maximum, that is shown in the Soul Points column of the cultivator table. This ritual takes 48 hours to perform. Afterwards roll a d20, on a 5 or lower, you may suffer extra troubles. <br />
;Happiness<br />
'''Required place''' : A place full of hustle and bustle, where mostly cheerful people stay at or walk through. <br />
<br />
''Examples:A tavern on a busy weekend, a market square where business is booming and prices are low, anywhere a parade is having place''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Surprise! You're married!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You wake up with 10d10 x 10 gp less gold pieces. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your hair has been died an obnoxious color. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |A local noble now hates you for no obvious reason. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You seem to have signed a contract to help the town's building efforts, even though you don't remember such a thing. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You have been asked to help run a local festival, play or similar event. <br />
|}<br />
<br />
;Follower<br />
'''Required place''' : A place of worship to a god or something more sinister<br />
<br />
''Examples:a temple, a cult, any fanatic order''<br />
<br />
<br />
{| class="d20" <br />
|+ Extra troubles table<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d6 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Effect<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |Your actions are considered blasphemy. <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are asked never to show your face again, lest bad things will come to all<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are invited to join the order, and threatened if you don't<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You discover a horrible secret about the order or one of its members<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |The order leaders implore you to take up a holy quest<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |You are now seen as a saint of that order, and implored to stay and give advice to its members<br />
|}<br />
<br />
;Greed<br />
'''Required place''' : A place full of material treasures, of primarily monetary value<br />
<br />
''Examples:a castle's vault, a dragon's horde, a dungeon's loot, a high-class city market''<br />
<br />
''Extra troubles: based on where you have chosen your meditation place, your dm will determine what extra troubles occur"<br />
<br />
;Antique<br />
''Required Place'': A place at a very high altitude, when there is a mild to heavy storm. <br />
''Examples: the tallest tree in a forest, on the top of a cathedral, on the peak of a mountain''<br />
<br />
''Extra troubles'':You are struck by lightning or other disaster while meditating, your DM may make you roll on the [[5e_SRD:Madness#Long_Term_Madness|long term]], or even on the [[5e_SRD:Madness#Indefinite_Madness|indefinite]] madness table, this madness cannot be cured by any healing spell, but it still expires like normal. <br />
<br />
;Demonic<br />
'''Required Place''' : A place surrounded by death. <br />
''Examples: a rotting swamp, a graveyard, or a place where a terrible battle has been fought. ''<br />
<br />
''Extra troubles'' :There is too much demonic energy around and it starts corrupting your own soul, you roll a d4, the amount rolled is permanently subtracted from your total health pool. This damage cannot be healed without the of a third level healing spell or higher.<br />
<br />
;Esoteric<br />
'''Required Place''': A place surrounded by forbidden knowledge, or one that is so grotesque a normal person might faint at the sight of it. <br />
''Examples: a heretical library, an underground cult altar, next to the beating heart of a monster. ''<br />
<br />
''Failure'':the knowledge burns your mind, your DM may make you roll on the [[5e_SRD:Madness#Indefinite_Madness|indefinite madness table]]<br />
<br />
=== Unarmored Defense ===<br />
<br />
Beginning at 2nd level, while you are wearing no {{5e|Armor|armor}} and not wielding a {{5e|Shield (Armor)|shield}}, your AC equals 10 + your {{5a|dex}} modifier + your {{5a|wis}} modifier. <br />
<br />
<br />
===Soul connection===<br />
At 2nd level, you can connect with the souls you've harvested, and manifest that connection into seemingly mundane items. You can spend a 10 minute ritual to connect one of your souls with a mundane item or a melee weapon. This item then becomes your soul weapon. <br />
The item's damage die becomes a d8, and it deals magical bludgeoning, slashing, or piercing damage (based on the object it was), you can also you use your {{5a|wis}} instead of {{5a|str}} for attack rolls and damage rolls with a soul weapon<br />
A weapon fused in this way can hover in the air next to you and up to a range of 10 ft around you. You can move it telepathically at no action cost to you on your turn. You still take the attack action as normal. <br />
The weapon does not occupy its space, and it cannot be hit by opponents, although an enemy can attempt to catch it by rolling a dexterity check contested by your cultivator save dc, if the weapon is taken further than 10 ft away from you by force, the soul in it leaves it, and you must reperform the ritual to use it.<br />
<br />
'''At higher levels''':At level 5, you become able to connect with 2 such objects, and at level 11 with 3, and 4 at level 17, whenever you take the attack action with more than one soul weapon connected to you, you can attack with every soul weapon as part of that attack action, additionally when you take a bonus action to end your connection, you can choose to end the connection with any number of weapons connected to you. <br />
<br />
<br />
<br />
===Segmented Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 3, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Aid|aid]] , [[5e SRD:Calm Emotions|calm emotions]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Crown of Madness|crown of madness]] , [[5e SRD:Hold Person|hold person]], [[5e SRD:Enthrall|enthrall]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Find Steed|find steed]] , [[5e SRD:Rope Trick|rope trick]], [[5e SRD:Knock|knock]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Cloud of Daggers|cloud of daggers]], [[5e SRD:Levitate|levitate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Misty Step|misty Step]] , [[5e SRD:Heat Metal|heat metal]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blur|blur]], Chaotic protection''<br />
|}<br />
At 3rd level, you have grown accustomed to the collection and release of spiritual energy, and are ready to increase your capabilities, you gain new spells according to the soul spells table :<br />
<br />
<br />
<br />
You additionally learn the Soul Change spell, listed below. <br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul change<br />
|school=Enchantment <br />
|ritual=<br />
|lvl=2nd<br />
|casttime= 1 bonus action<br />
|range=touch<br />
|comp= V, S <br />
|dur=1 minute (Concentration)<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator uses their souls to inflict a condition unto one target they can touch. <br />
* '''Happiness''' : The target gains temporary hp equal to your Wisdom ability modifier plus your proficiency bonus at the start of each of their turns. <br />
*'''Follower''':The target must make an {{5a|Int}} saving throw, on a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target take damage, it can repeat the saving throw, Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within range of the attack, spell, or other ability it's using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to. <br />
*'''Greed''':The target must make an {{5a|Int}} saving throw, on a failed save their thoughts are muddled , and they subtract 1d4 from their attack rolls, their ability checks, as well as their constitution saving throws to maintain concentration, a target may repeat this saving throw at the end of each of its turns, ending the effect on a success. <br />
*'''Antique''':The target's skin becomes silvery and shiny, and their AC can't be less than 16, regardless of what kind of armor they is wearing. <br />
*'''Demonic''':You deal an additional 1d6 necrotic damage whenever you hit the target with an attack or spell until the effect ends. <br />
*'''Esoteric''':The target must make a {{5e|Wis}} saving throw, on a failed save, the target becomes charmed, while charmed by this spell, the creature is incapacitated and has a speed of 0, the spell ends if the target takes any damage or if someone else uses an action to shake it out of its stupor, you may also choose to roll on the Wild magic surge table as a bonus action on each of your turns while this spell is in effect, both you and the target of the spell gain the effects of the roll, if applicable. <br />
<br />
=== Ability Score Improvement ===<br />
<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. <br />
<br />
===Significant Soul Shaping===<br />
<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 5, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Mass Healing Word|mass healing word]] , [[5e SRD:Crusader's Mantle|crusader's mantle]], [[5e SRD:Remove Curse|remove curse]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sending|sending]] , [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]], [[5e SRD:Tongues|tongues]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[Catnap_(5e_Spell)|catnap]] , [[Incite_Greed_(5e_Spell)|incite greed]], [[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Counterspell|counterspell]], [[Elemental_Weapon_(5e_Spell)|elemental weapon]], [[Pulse_Wave_(5e_Spell)|pulse wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Dead|animate dead]] , [[Life_Transference_(5e_Spell)|life transference]], [[5e SRD:Feign Death|feign death]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Blink|blink]], Chaotic Element''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
At 5th level, your tenacity with soul casting allows you to handle greater amounts of souls and once, and create effects that would greatly wound inexperienced cultivators, you gain access to the following spells. <br />
<br />
'''Chaotic Element''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Acid Arrow|acid arrow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Erupting Earth|erupting earth]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Lightning Bolt|lightning bolt]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |[[5e SRD:Fireball|fireball]]<br />
|}<br />
<br />
In addition, it only takes 8 hours to reform your soul vessel, and you can do it in dangerous places like a dungeon (note however that you do not get the normal benefits of a long rest, but you can choose to reform your soul vessel instead of a long rest)<br />
You also learn this spell, and can always cast it<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul explosion<br />
|school=Evocation<br />
|ritual=<br />
|lvl=3rd<br />
|casttime= 1 action<br />
|range=60 feet<br />
|comp= V, S<br />
|dur=Instant<br />
|summary=inflicts soul energy into one target<br />
}}<br />
The cultivator concentrates soul energy into one point they can see, this spell affects a 20 ft. sphere but the effects are based on the spell used to cast it<br />
* '''Happiness''' : everyone within the sphere gains 2d6 hit points, the hitpoints increase with 1d6 each additional soul added<br />
*'''Follower''':Every creature in the sphere must make a Wisdom Saving throw, or be affected by confusion, use the chart in [[5e SRD:Confusion|confusion]] spell description to roll for it, except use a d4+6 to determine a character's movements instead of a d10, this becomes a d6+4 with 1 extra souls, a d8+2 with 2 extra souls, and a d10 with 3 extra souls, a creature can repeat the wisdom saving throw at the end of each of its turns<br />
*'''Greed''': choose a damage type betweeen acid, cold, fire, lightning or thunder; all creatures within the sphere have resistance to it for 1 minute<br />
*'''Antique''':All the creatures within the sphere can choose to use their reaction to add +3 to their AC once within a minute, the bonus to AC can be increased by one for each three souls that are added when casting this spell<br />
*'''Demonic''':Each creature except the caster must make a Dexterity saving throw, a target takes 6d6 necrotic damage on a failed save, and half as much damage on a succesful one. Any undead creatures within the sphere are healed instead, the damage increases by 1d6 with each additional soul added after the first three<br />
*'''Esoteric''':The spell deals 3d8 damage to each creature, roll 2d4 and choose one to determine the spell's damage type, if bothe rolls have the same result, the soul explode again and you must roll again to determine the new explosion's damage<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |thunder<br />
|}<br />
'''Adding more souls''': In addition to the other effects, the size of the sphere of this spell increases by 5 ft. for each 3 additional souls added<br />
===Path to Godhood===<br />
At level 6, a cultivator is accomplished enough that he can start taking his cultivator powers through a path to godhood, that will place further restriction upon him, but will reward him with the power and discipline needed to reach godhood, your choice will grant you features at level 6, 10, 14, 18 and 20. <br />
<br />
[[#Cultivator Paths|Cultivator Paths]]<br />
<br />
<br />
<br />
<!--Heavenly offficial > Presigious Heavenly Official > Demi-God > Godly Realm (The calling of Heaven)--><br />
<!--Ghost > Cursed Spirit > Grand Spirit > Godly Realm (The calling of Evil)--><br />
<!--Experienced Cultivator > Advanced Cultivator > Grand Master > Godly Realm (The calling of Peace)--><br />
<br />
<br />
===Sharpened Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 7, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Resilient Sphere|resilient sphere]], [[5e SRD:Aura of Purity|aura of purity]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Confusion|confusion]], [[5e SRD:Compulsion|compulsion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Arcane Eye|arcane eye]], [[5e SRD:Grasping Vine|grasping vine]], [[5e SRD:Fabricate|fabricate]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Staggering Smite|staggering smite]], [[5e SRD:Stoneskin|stoneskin]] ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Fire|wall of fire]]*''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Greater Invisibility|greater invisibility]], Greater Chaotic Illusion''<br />
|}<br />
<br />
At 7th level, you have further improved your connection to the souls and the immaterial realm, at this point you may have forgotten how living completely in the physical realm may feel. Your persistence is awarded with greater souls<br />
;Wall of fire <br />
When you cast this spell in this way, the flames appear green and the spell's damage becomes necrotic<br />
<br />
'''Greater Chaotic Illusion''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e:Illusory Script|illusory script]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Hallucinatory Terrain|hallucinatory terrain]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Major Image|major image]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Creation|creation]]''<br />
|}<br />
<br />
Additionally, the time you need to spent to perform a soul change ritual is shortened down to 2 hours, and can be performed during a long rest. <br />
<br />
<br />
You also learn the Soul Amplify spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul Amplify<br />
|school=Transmutation<br />
|ritual=<br />
|lvl=4th<br />
|casttime= 1 action<br />
|range=Self<br />
|comp= V, S <br />
|dur=10 minutes<br />
|summary=Augments the user with the power of the souls of others<br />
}}<br />
You gather a batch of souls, and empower your abilities with their energies. The effect of this spell is based on the kinds of souls used to cast it:<br />
* '''Happiness''': Whenever you would roll or one or more dice to restore hit points with a spell or ability, you may add your {{5a|wis}} modifier to each dice. <br />
* '''Follower''': You may add your {{5a|wis}} modifier to any {{5a|cha}} check you make.<br />
* '''Greed''': You may concentrate on two spells at once. Whenever you would fail a concentration check, you lose concentration of both spells.<br />
* '''Antique''': The first time you would drop to 0 hit points as a result of taking damage, you drop to 1 hit point instead. If you would be subjected to an effect that would kill you instantly, that effect is negated. Whenever you use one of the effects of this spell, you may choose to cast it again as a reaction.<br />
* '''Demonic''': Whenever you cast a spell with demonic souls, choose a number of creatures that you can see up to your proficiency bonus, they take 1d4 plus your {{5a|wis}} modifier necrotic damage.<br />
* '''Esoteric''': You gain resistance to one condition, roll 2d6, the condition you gain resistance to is listed below. If both dice land on the same number, you gain immunity to that condition instead, and resistance to all others on the list.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Condition<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Blinded<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Poisoned <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Exhaustion<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Stunned<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Petrified<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Unconscious<br />
|}<br />
<br />
===Standout Soul Shaping===<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Starting at level 9, you gain access to these spells:<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Circle of Power|circle of power]], [[5e SRD:Mass Cure Wounds|mass cure wounds]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Dominate Person|dominate person]], [[5e Hold Monster|hold person]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Legend Lore|legend lore]], [[5e SRD:Planar Binding|planar Binding]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bigby's Hand|arcane hand]], [[5e SRD:Destructive Wave|destructive wave]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enervation|enervation]], [[5e SRD:Immolation|immolation]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''Chaotic Barrier*, [[5e SRD:Far Step|far step]]''<br />
|}<br />
<br />
Your soul shaping powers are reaching that which a normal human might see as a hand of god, and your connection with the real world keeps slipping away. <br />
<br />
'''Chaotic Barrier''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
<br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Wall of Force|wall of force]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Light|wall of light]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Stone|wall of stone]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Wall of Thorns|wall of thorns]]''<br />
|}<br />
<br />
In addition, the inside of your soul gem, what you use to hold other souls, has become such incorporeal that switching it is not a daunting task anymore. You can switch between soul modes using a special 20 minute ritual, that can be performed while taking a short rest. The amount of times you can do this is equal to your wisdom modifier divided by two, rounded up (minimum 1). <br />
<br />
You also learn the Soul Field spell, and can cast it using any soul you have<br />
{{5e Spell<br />
|nocategory=yes<br />
|name=Soul field<br />
|school=Evocation<br />
|ritual=<br />
|lvl=5th<br />
|casttime= 1 action<br />
|range=20 foot sphere<br />
|comp= V, S <br />
|dur=1 minute (concentration)<br />
|summary=makes an aura of souls rise from the ground around the user<br />
}}<br />
The cultivator calls forth all souls from the belly of creation, and they spring forth through the ground<br />
* '''Happiness''' : You can spend an action to give all targets of your choice 4d6 hit points while the field is up. If a target has full hitpoints when you use this ability, you can give them 4d6 temporary hp instead, this temporary hp lasts until the spell runs out<br />
*'''Follower''':Abyone who enters the sphere or ends their turn inside it in the sphere is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition<br />
*'''Greed''': You automatically cast dispell magic on all magical effects and counterspell on all spells being cast within the sphere, this does not require an action, but you still lose 3 souls each time they are automatically cast, you lose concentration of this spell if you run out of soul points<br />
*'''Antique''':Your weapons that are in this sphere glow with a greenish jade, and they deal 2d6 more damage when you attack with them. <br />
*'''Demonic''':Anyone who enters the sphere or starts their turn inside it automatically must pass a {{5a|con}} Saving throw, taking 6d6 necrotic damage on a failure, or half on a success. <br />
*'''Esoteric''':Choose targets of your choice to gain damage immunity. Roll three d8's and pick one to determine what damage immunity they got, if two d8's roll the same number, you get that damage immunity, and additionally you get resistance to all other effects.<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d8 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Damage type<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" | Non-magical Bludgeoning<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Piercing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Non-magical Slashing<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Force<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Radiant<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Necrotic<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Thunder<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8|| style="text-align:center;padding-left:0. 5em;padding-right:0. 5em" |Psychic<br />
|}<br />
===Sweeping Soul Shaping===<br />
Level 11<br />
<br />
===Superior Soul Shaping===<br />
===Splendid Soul Shaping===<br />
===Supreme Soul Shaping===<br />
<br />
<br />
<br />
===Cultivator Paths===<br />
<br />
===Path of Evil===<br />
Cultivators that go down the Path of evil are ones that fully embrace the fact that their power comes from the dead's remains, they have no problems using what is around and below them to complete their plans. Not all Path of Evil cultivators are evil themselves, but their powers usually leave negative consequences wherever they go. <br />
====Sacrifice for evil====<br />
When choosing this subclass at level 6, your soul gem '''Permanently loses the power to wield Follower, Happiness and greed souls''', you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holdomg those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Empowered Soul casting====<br />
Because of your ability with necromancy, whenever you cast '''Soul Blast''' or '''Soul explosion''' you can treat that casting as if you had cast the spell with 2 more spells than you actually have. In addition, whenever an enemy would have resistance to necromantic damage, that enemy doesn't have resistance to necromancy for you, and if an enemy has immunity to necromantic damage, that enemy only has resistance to necromancy for you. <br />
====Strange Soul Shaping====<br />
When choosing this subclass at level 6, you gain additional spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these spells at level 6<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Summon Undead|summon undead]] , [[5e SRD:False Life|false life]], [[5e SRD:Vampiric Touch|vampiric touch]], [[5e SRD:Blight|blight]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Color Spray|color spray]], [[5e SRD:Augury|augury]], chaotic enhancement''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
'''Chaotic Enhancement''' : When you use this ability, pay 1 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20"<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Water Walk|water walk]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Fly|fly]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Haste|Haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Shadow of Moil|shadow of moil]]''<br />
|}<br />
====Esoteric Understanding====<br />
At 10th level, You have soon through the esoteric soul and are able to start reading it's components, what others see as chaos you understand is a complicated and arcane pattern of soul coagulation. <br />
Whenever a spell or cultivator class feature requires you to roll two dice and pick one of them to choose the nature of an effect, you can instead roll 3 dice. If any of the land on the same number, you must pick one of the dice that landed on the same number to activate any effects that would activate when the two dice would roll the same number. This is true even if the dice's numbers are also used for more than just determining the nature of an effect, such as damage. <br />
====Sinister Soul Shaping====<br />
At 10th level you gain access to new spells<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ A path of evil cultivator gains these at level 10<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Antilife Shell|Antilife Shell]], [[5e SRD:Danse Macabre|danse macabre]], [[5e SRD:Hallow|hallow]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Insect Plague|insect plague]], Chaotic Conjuration''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|}<br />
<br />
'''Chaotic Conjuration''' : When you use this ability, pay 3 soul, and roll 2 d4, and choose one of them, the spell you will be able to cast is detailed down below, you will be able to cast this spell for 8 hours, if both dice are equal, you gain the ability to cast all of them, you cannot use this ability again until you finish a long rest. <br />
{| class="d20" <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | d4 !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Conjure Woodland Beings|conjure woodland beings]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Minor Elementals|conjure minor elementals]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Elemental|conjure elemental]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Conjure Celestial|conjure celestial]]''<br />
|}<br />
====Awakened minions====<br />
At level 14, your connection to the wills of the dead lets you manipulate your minions and bolster them in battle through the power of soul manipulation Your minions created by any necromancy spells gain the following benefits:<br />
*A creature's hit point maximum is increased by an amount equal to your wizard level. <br />
*The creature adds your proficiency bonus to its weapon damage rolls<br />
*The creature adds half your wisdom modifier to its AC (minimum 1)<br />
*The creature adds half your dexterity modifier to its attack rolls (minimum 1)<br />
In addition to this, you can now use a body or set of bones as a soul connection item, the weapon beomes medium in size, its damage is bludgeoning, and it takes up its space. except this, all other features of a soul weapon are not changed, and a body connected this way cannot be used in a way that a soul weapon can not, such as opening a door or keeping watch. <br />
===Path of the Acromatic ===<br />
Cultivators that go through the path of peace believe that patience is the true virtue that is essential to becoming a godly being, they sacrifice deep understanding of specific souls for the ability to control all elements and be useful in any situation. Cultivators on the path of Peace value harmony over conflict, although thinking that they are all pacifists is a foolish mistake. <br />
====Empowered Soul Connection====<br />
When taking this subclass at level 6, your soul collected objects' damage dice becomes a d10, additionally the range they can go out to becomes 5 times your proficiency bonus feet . <br />
They can also cumulatively carry a weight equal to your wisdom score multiplied by 15 pounds, if the objects are carrying a weight that exceeds this number you must make a DC 15 {{5a|wis}} save every minute, or you lose your soul connection to the object carrying the most weight<br />
<br />
====Studied Soul Shaping====<br />
As a Cultivator of peace, you specialize in the many spells you are able to cast, and the amount of options that this grants you in a variety of situations. <br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Studied Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Bless|bless]] , [[5e SRD:Sanctuary|sanctuary]], [[5e SRD:Tiny Hut|tiny hut]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Beast Bond|beast bond]] , [[5e SRD:Ceremony|ceremony]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Alarm |alarm ]], [[5e SRD: Floating Disk|floating disk ]], [[5e SRD:Alter Self|alter self]], [[5e SRD:Control Water|control water ]], [[5e SRD: Dimension Door|dimension door]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Branding Smite|branding smite]], [[5e SRD:Phantom Steed|phantom steed]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Bane|bane]], [[5e SRD:Burning Hands|burning hands]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Chromatic Orb|chromatic orb]], [[5e SRD:Polymorph|polymorph]]''<br />
|}<br />
<br />
<br />
====Silent Soul Shaping====<br />
You gain these souls at level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Silent Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Skill Empowerement|skill empowerement]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | ''[[5e SRD:Scrying|scrying]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Animate Objects|animate objects]], [[5e SRD:Conjure Volley|conjure volley]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Passwall|passwall]]''<br />
|}<br />
<br />
===Path of Heaven===<br />
====Sacrifice for good====<br />
When choosing this subclass at level 6, your soul gem Permanently loses the power to wield Antique , Demonic and Esoteric souls, you cannot do a soul change ritual to be able to hold those kinds of souls, and if you are holding those types of souls when you choose this class at level 6, you instantly change to Demonic or Esoteric souls (your choice). <br />
====Stilness of Heaven====<br />
Path of Heaven Cultivators are still of mind and pure of impurities, as such they are harder to harm with harmful intentions than other cultivators. Starting at level 7, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Additionally, you are immune to disease and poison<br />
====Repayment of faith====<br />
At level 6 when choosing this subclass, you become a wandering priest of your religio, or a founder of a new one. You can elect shrines and try to convert people to your religion in various ways. You can choose tenents of your religion. Whenever someone prays to your religion and elects to follow your faith, they must roll a Wisdom(religion) check of DC equal to 20 minus your Wisdom Modifier. If they pass the check they recieve a buff based on the tenants of your religion, if your religion has multiple tentants, they can choose which buff to recieve in their prayers. This spell lasts for its duration. And if it requires concentration the follower acts as the caster. <br />
<br />
{| class="d20" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Tenants !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | Spell<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Well-being || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Sanctuary|sanctuary]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wealth|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Distort Value|distort value]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Guidance|guidance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Health|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aid|aid]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Strength|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Enhance Ability|enhance]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Protection from Evil and Good|protection from evil and good]]''<br />
|}<br />
<br />
<br />
====Minor godly-realm Access====<br />
When choosing this subclass you gain the ability to enter a minor godly-realm, you must be inside a shrine to one of your gods or yourself, and meditate for 10- your wisdom modifier hours, you will enter an out of body experience where you are transported to a minor godly realm, where you can talk with other Path of Heaven cultivators which can give you advice and instructions on your journey and guide you to gaining more followers<br />
====Servile Soul Shaping====<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Servile Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Aura Of Life|aura of life]], [[5e SRD:Aura of Vitality|aura of vitality]], [[5e SRD:Death Ward|death ward]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|''[[5e SRD:Motivational Speech]], [[5e SRD:Locate Creature]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Tiny Hut|tiny hut]] , [[5e SRD:Meld into Stone|meld into stone]], [[5e SRD:Nondetection|nondetection]]''<br />
|}<br />
====Societal Soul Shaping====<br />
level 10<br />
{| class="d20" style="float:right; margin-left: 10px;"<br />
|+ Societal Soul Shaping<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Revivify|revivify]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |''[[5e SRD:Seeming|seeming]], [[5e SRD:Geas|geas]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |'' [[5e SRD:Charm Monster|charm monster]]''<br />
|}<br />
<br />
=== Cultivator Spell List ===<br />
As a cultivator, you can cast the following spells. Any spells with an asterix has special conditions or additional effects when it is cast as a cultivator spell, detailed when you recieve it:<br />
{| class="5e" style="margin-left: 10px;"<br />
|+ Cultivator Spell list<br />
|-<br />
! !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Happiness !! Follower !! Greed !! Antique !! Demonic !! Esoteric<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cantrips|| ''[[5e SRD:Guidance|guidance]]''|| ''[[5e SRD:Message|message]]'' || ''[[SRD:Magic Stone|magic stone]]*''||''[[Blade_Ward_(5e_Spell)|blade ward]]'' || ''[[Chill_Touch_(5e_Spell)|chill touch]]'' ||''[[#Chaotic Sliver|chaotic sliver]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 1|| style="vertical-align: middle" | ''[[5e srd:Heroism|heroism]]'' || style="vertical-align: middle" | ''[[5e SRD:Charm Person|charm person]] <br/> [[5e SRD:Hideous Laughter|tasha's hideous laughter]] <br/> [[5e SRD:Sleep|sleep]]'' || style="vertical-align: middle" | ''[[5e SRD:Purify Food and Drink|purify food and drink]]'' || ''[[5e SRD:Shield|shield]]* <br/> [[5e SRD:Hail of Thorns|hail of thorns]] <br/> [[5e Thunderous Smite|thunderous smite]]'' || style="vertical-align: middle" | ''[[Animate_energy_(5e_Spell)|Animate energy]] <br/> [[5e SRD:Arms of Hadar|arms of hadar]]''|| style="vertical-align: middle" | ''[[#Minor Chaotic Illusion|minor chaotic illusion]] <br/> [[#Chaotic Protection|chaotic protection]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 2|| style="vertical-align: middle" | ''[[5e SRD:Aid|aid]] <br/> [[5e SRD:Calm Emotions|calm emotions]]'' || style="vertical-align: middle" | ''[[5e SRD:Crown of Madness|crown of madness]] <br/> [[5e SRD:Hold Person|hold person]] <br/> [[5e SRD:Enthrall|enthrall]]'' || style="vertical-align: middle" | ''[[5e SRD:Find Steed|find steed]] <br/> [[5e SRD:Rope Trick|rope trick]] <br/> [[5e SRD:Knock|knock]]'' || style="vertical-align: middle" | ''[[5e SRD:Cloud of Daggers|cloud of daggers]] <br/> [[5e SRD:Levitate|levitate]]'' || style="vertical-align: middle" | ''[[5e SRD:Misty Step|misty Step]] <br/> [[5e SRD:Heat Metal|heat metal]]'' || style="vertical-align: middle" | ''[[5e SRD:Blur|blur]] <br/> ''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 3|| style="vertical-align: middle" | ''[[5e SRD:Mass Healing Word|mass healing word]] <br/> [[5e SRD:Crusader's Mantle|crusader's mantle]] <br/> [[5e SRD:Remove Curse|remove curse]]'' || style="vertical-align: middle" | ''[[5e SRD:Sending|sending]] <br/> [[Hypnotic_Pattern_(5e_Spell)|hypnotic pattern]] <br/> [[5e SRD:Tongues|tongues]]'' || style="vertical-align: middle" | ''[[Catnap_(5e_Spell)|catnap]] <br/> [[Incite_Greed_(5e_Spell)|incite greed]] <br/> [[5e SRD:Major Image|major image]]'' || style="vertical-align: middle" | ''[[5e SRD:Counterspell|counterspell]] <br/> [[Elemental_Weapon_(5e_Spell)|elemental weapon]] <br/> [[Pulse_Wave_(5e_Spell)|pulse wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Animate Dead|animate dead]] <br/> [[Life_Transference_(5e_Spell)|life transference]] <br/> [[5e SRD:Feign Death|feign death]]'' || style="vertical-align: middle" | ''[[5e SRD:Blink|blink]] <br/> [[#Chaotic Element|chaotic element]]'' || <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 4|| style="vertical-align: middle" | ''[[5e SRD:Resilient Sphere|resilient sphere]] <br/> [[5e SRD:Aura of Purity|aura of purity]]'' ||style="vertical-align: middle" | ''[[5e SRD:Confusion|confusion]] <br/> [[5e SRD:Compulsion|compulsion]]'' || style="vertical-align: middle" |''[[5e SRD:Arcane Eye|arcane eye]] <br/> [[5e SRD:Grasping Vine|grasping vine]] <br/> [[5e SRD:Fabricate|fabricate]]''||style="vertical-align: middle" | ''[[5e SRD:Staggering Smite|staggering smite]] <br/> [[5e SRD:Stoneskin|stoneskin]] '' ||style="vertical-align: middle" | ''[[5e SRD:Wall of Fire|wall of fire]]*''|| ''[[5e SRD:Greater Invisibility|greater invisibility]] <br/> [[#Greater Chaotic Illusion|greater chaotic illusion]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 5|| style="vertical-align: middle" | ''[[5e SRD:Circle of Power|Circle of Power]] <br/> [[5e SRD:Mass Cure Wounds|mass cure wounds]]'' || style="vertical-align: middle" | ''[[5e SRD:Dominate Person|dominate person]] <br/> [[5e Hold Monster|hold person]]'' || style="vertical-align: middle" | ''[[5e SRD:Legend Lore|legend lore]] <br/> [[5e SRD:Planar Binding|planar Binding]]'' || style="vertical-align: middle" | ''[[5e SRD:Bigby's Hand|arcane hand]] <br/> [[5e SRD:Destructive Wave|destructive wave]]'' || style="vertical-align: middle" | ''[[5e SRD:Enervation|enervation]] <br/> [[5e SRD:Immolation|immolation]]'' || style="vertical-align: middle" | ''[[#Chaotic Barrier|chaotic barrier]] <br/> [[5e SRD:Far Step|far step]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 6|| style="vertical-align: middle" | ''[[5e SRD:Heal|heal]] <br/> [[5e SRD:Heroes' Feast|heroes' feast]]'' || style="vertical-align: middle" | ''[[5e SRD:Irresistible Dance|irresistible dance]] <br/> [[5e SRD:Tasha's Otherwordly Guise|otherwordly guise]] <br/> [[5e SRD:Mass Suggestion|mass suggestion]]'' ||style="vertical-align: middle" | ''[[5e SRD:Word of Recall|word of recall]] <br/> [[5e SRD:Bones of the Earth|bones of the earth]]'' ||style="vertical-align: middle" | ''[[5e SRD:Blade Barrier|blade barrier]] <br/> [[5e SRD:Mental Prison|mental prison]]'' || style="vertical-align: middle" | ''[[5e SRD:Circle of Death|circle of death]] <br/> [[5e SRD:Summon Fiend|summon fiend]]''||style="vertical-align: middle" | ''Something chaotic <br/> [[5e SRD:True Seeing|true seeing]]'' <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 7|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 8|| <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| style="vertical-align: middle" | Level 9|| <br />
|}<br />
<br />
=== Multiclassing ===<br />
Becoming a soul cultivator is not an easy feat, one must practice the song in their heart for a long time<br />
<br />
'''Prerequisites. ''' To qualify for multiclassing into the cultivator class, you must meet these prerequisites: 13 Wisdom<br />
<br />
'''Proficiencies. ''' When you multiclass into the class, you gain the following proficiencies: One instrument of your choice. <br />
<br />
====Optional rules for multiclassing with monk====<br />
Because of this class's similarity with the monk thematically, some players may want to be able to interchange ki and Spirit points, if you wish to do this, you can transform 4 spirit points into a point of ki or a point of ki into 3 spirit points at any time.<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
<!--[[Category:DnD]]<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]--><br />
<br />
<!--[[Category:Sorcery Tag]]<!--gets ability from a separate source, often doesn't have spellcasting<br />
[[Category:Bard Tag]]<!--is based in music, travels, performance, and/or a wide range of spells--><br />
[[Category:Monk Tag]]<!--focuses on unarmed attacks and mobility--><br />
[[Category:Necromancer Tag]]<!--has the ability to create, manipulate, or become undead--><br />
--><br />
<br />
<br />
<!--{| class="d20" {{#vardefine:odd|0}}<br />
|+ Soul Spells<br />
|-<br />
! style="padding-left:0. 5em;padding-right:0. 5em" | Soul type !! style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Happiness || style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Follower|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Greed|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" | <br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antique|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demonic|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em" |<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Esoteric|| style="text-align:left;padding-left:0. 5em;padding-right:0. 5em"|<br />
|}--></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Titanshifter_(5e_Class)&diff=1727693Titanshifter (5e Class)2023-05-08T09:15:35Z<p>Vladulenta: added linking and standardized ability names</p>
<hr />
<div><vote type=1/><br />
<center>''This class is intended for [[The Walls (Attack on Titan) (5e Campaign Setting)|The Walls (Attack on Titan)]] campaign setting and the variant rules it uses. It can nonetheless be used in a more traditional setting.</center><br />
{{Copyright Disclaimer|owner=Hajime Isayama|franchise=Attack on Titan}}<br />
<br />
== Titanshifter ==<br />
Soldiers that fly around on gas powered grappling cables and transform into giants.<br />
<br />
=== Introduction ===<br />
'' A thirty-year-old man in Omni-Directional Mobility (ODM) gear zooms through the destroyed town, dodging Titans left in right. His eyes narrow as he spots his target: a 6-meter Titan lumbering forward to a frightened little girl. Gas billows out of his ODM, lurching his body forward. The strain would have paralyzed any other man, but he was used to it at this point. His swords lash out and smacked the Titan right in the nape of his neck. A piece of Titan skin flies out of the neck and the Titan falls to the ground at the girl’s feet. The man landed on top of the head and looked down at the girl. . .''<br />
<br />
'' A black-haired girl ran across the rooftop from the Titan. The Titan smashed through the building just as the girl activated her Omni-Directional Mobility Gear. Compressed gas shot her forward just as the Titan lunged forward. . .''<br />
<br />
''Screaming in rage as the cannon is pointed towards him, a cadet grabs his friends. As the cannon fires, he bites his tongue. A flash of yellow and red lightning strikes him, creating a huge explosion. A giant body started forming around him, starting from the bones and muscles. In a second, before the transformation was finished, he lifted his titan hand causing the cannonball to strike it.''<br />
<br />
=== Heroes of the Walls ===<br />
Eren Jeager looked up from the intersection. He and his friends Armin and Mikasa looked up at the 50 meter wall that stood in the distance. And on top was a hand bigger than a cabin. It gripped the wall, sending a small rain of rocks down below.<br />
<br />
"No way," Armin Muttered. "That wall is over ''fifty meters tall!''"<br />
<br />
Eren's eye started twitching.<br />
<br />
"It's ''him''."<br />
<br />
A giant shadow appeared blocked out the sun. A giant steaming face with no skin, only muscles appeared over the wall. <br />
<br />
"A Titan," Eren whispered. <br />
<br />
In one mighty motion, the Colossal Titan lifted it's leg up and brought it forward, decimating the gate that kept out the Titans. Chunks of rock slammed into people from the explosion. A girl carrying some bread who got too close was knocked back by the steam. A wave of destruction tore through the outlying district of Shiganshina.<br />
<br />
Years later, these three survivors of the joined the Cadets Corps, and vowed to fight for their freedom from the giant Titan threat. They trained to handle ODM Gear, gas powered contraptions that could essentially let them fly. But as their training ended, the Colossal Titan attacked the City of Trost, breaking down the gate and letting Titans in. During the battle, cadet Eren Jeager lost his life by being eaten by a Titan. Later that day, cadets noticed a Titan in the city, that despite all reason, was attacking other Titans. After some time, the Titan collapsed to reveal that Eren was alive, in the Titan, and controlling it the whole time.<br />
<br />
=== Creating a Titanshifter ===<br />
<br />
Did you ever consider how or why you joined the Cadet Corps? Did Titans invade your home? Where you forced by your parents? Do you come from a place where not joining the military is seen as a sign of cowardliness? Maybe you were trying to track down a girl you overheard two priests talking about. Perhaps your dad said you couldn't come back until you were normal. Whatever the case, life in the Cadet Corps is not easy. You want to end the threat of the Titans, but how will you do that? Will you join the famed Scout Regiment and go out in Titan country to face the Titans head on? Or will you join the Garrison, the soldiers that protect the walls with heavy artillery and grit? Or will you end your training by becoming one of the top 10 in your class and joining the Military Police, the soldiers that protect the interior and the King? <br />
<br />
;Quick Build<br />
You can make a Titanshifter quickly by following these suggestions. First, {{5a|dex}} should be your highest ability score, followed by {{5a|con}}. Second, choose the Exile background if you are from Wall Maria, Hunter or Guild Artisan background if you are from Wall Rose, and Noble background if you are from Wall Sina.<br />
<br />
{{5e Class Features<br />
|name= Titanshifter<br />
|summary= Soldiers that fly around on gas powered grappling cables and transform into giants<br />
|hd=<!--Hit Die (4, 6, 8, 10 or 12)--> 8<br />
|spellcasting=<!--full (e.g. wizard), half (e.g. ranger), third (e.g. eldritch knight), or leave blank--><br />
|armor= Omni-Directional Mobility gear<br />
|weapons= Simple Weapons, Titan piercing sword (1d6 slashing, 15 GP, Finesse, Light)<br />
|tools= Flare Guns<br />
|saves= {{5a|dex}}, {{5a|con}}<br />
|skills= {{5s|Acrobatics}} + two more: {{5s|Animal Handling}}, {{5s|History}}, {{5s|Intimidation}}, {{5s|Perception}}, {{5s|Stealth}}, {{5s|Survival}}<br />
|languages=common<br />
|item1a= Two Titan piercing swords and a dagger<br />
|item1b=<br />
|item1c=<br />
|item2a= Omni Directional Mobility gear (AC 12 + {{5a|dex}} modifier) and a flare gun with 15 green flares, 15 red flares, and 5 black flares<br />
|item2b=<br />
|item2c=<br />
|item3a= Explorers pack<br />
|item3b= Dungeoneers pack<br />
|item3c=<br />
<br />
|wealth=<!--starting wealth, see PHB p. 143--> 2d4 x 10 GP<br />
|classfeatures1= [[#Sword Training|Sword Training]], [[#ODM Gear Training|ODM Gear Training]]<br />
|classfeatures2= [[#Heroism|Heroism]]<br />
|classfeatures3= [[#Military Branch|Military Branch]]<br />
|classfeatures4=<br />
|classfeatures5= [[#Extra Attack| Extra Attack]], [[#Improved Gas Containers| Improved Gas Containers]], [[#ODM Gear Training|ODM Gear Training Improvement]]<br />
|classfeatures6= [[#Military Branch|Military Branch Feature]]<br />
|classfeatures7= [[#Titan Shift|Titan Shift]], or [[#Battle Scan (Variant Feature for Non-shifters)|Battle Scan]] for Non-Shifters<br />
|classfeatures8= [[#Improved Gas Containers| Improved Gas Containers (2)]]<br />
|classfeatures9= [[#Extra Attack|Extra Attack (2)]], [[#Military Branch|Military Branch Feature]] <br />
|classfeatures10= [[#Regeneration|Regeneration]], or [[#Lightning Attack (Variant Feature for Non-shifters)|Lightning Attack]] for Non-Shifters<br />
|classfeatures11= [[#Agile|Agile]]<br />
|classfeatures12= <br />
|classfeatures13= [[#Military Branch|Military Branch Feature]]<br />
|classfeatures14= [[#Titan Shift|Titan Shift Improvement]], or [[#Sword Throw (Variant Feature for Non-shifters)|Sword Throw]] for Non-Shifters<br />
|classfeatures15= [[#Improved Gas Containers| Improved Gas Containers (3)]]<br />
|classfeatures16= [[#Titan Shift|Titan Shift Improvement (2)]]<br />
|classfeatures17= [[#Heroism|Heroism Improvement]] <br />
|classfeatures18= [[#Military Branch|Military Branch Feature]], or Variant for Non-Shifters<br />
|classfeatures19= [[#Improved Gas Containers| Improved Gas Containers (4)]]<br />
|classfeatures20= [[#Titan Shift|Titan Shift Improvement (3)]], or [[#Instinct Mode (Variant Feature for Non-shifters)|Instinct Mode]] for Non-Shifters<br />
<br />
|extrasonleft=<!--You can have up to five extra columns, normally to the right of the Features column (e.g. warlock). Setting this parameter to 1, 2, 3, 4, or 5 will put that many of the extra columns on the left instead (e.g. monk). --><br />
|extra1_name=<!--The name of the feature, e.g. Ki Points, Cantrips Known, or Sneak Attack. You can add more columns as extra2, extra3, etc.--><br />
|extra1_1=<!--The values at each level go here--><br />
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}}<br />
<br />
<br />
{{Design Note|Although this class is called 'Titanshifter', it is entirely possible to play a character that cannot turn into a Titan, and instead is just an ordinary soldier. This could be a way to a character like Levi or Mikasa, who are incapable of being titans, and instead have increased skill with their ODM combat. If you would like to play a non-shifting character, choose the variant features at 7th, 10th, 1th, 18th (subclass), and 20th level.}}<br />
<br />
==== Sword Training ====<br />
As a Titanshifter, you have learned to fight titans with the iconic dual swords designed to pierce the necks of Titans. At 1st level, this grants you the Two-Weapon fighting style of the fighter. This allows you to add your ability modifier to your second weapon when two weapon fighting. Also, when you attack with two light weapons, both weapons count as the same attack, so you don't have to use a bonus action to attack with the second blade.<br />
<br />
==== ODM Gear Training ====<br />
At 1st level, you can use Omni directional Mobility Gear, or ODMs, to move through the air. This essentially allows the users to fly, though not exactly. Metal canisters on the user's waist power grappling guns held in the user's hand. The canisters also shoot pressurized gas from behind you, rocketing you forward. When you hold down the triggers, your cables will shoot into objects and pull you forward while gas shoots you forward. Your ODM requires regular maintenance, which can be done whenever you take a long rest. If you go a week without maintenance, there is a 10% chance that your gear will fail in flight and you take fall damage. <br />
<br />
Below the gas canisters is a sheath that holds your extra blades for your handles. The grappling guns you hold in both hands double as the hilts for your swords. You can attach swords as a bonus action. This is the only way to fight while flying, as you can still maneuver with swords in your hilts. Your sheaths can hold a total of 8 blades, 4 on each side.<br />
<br />
When maneuvering, you have a flying speed of 60 ft. The catch to this is you can only move forward in a cone, unless you take a bonus action to change direction. Because of the length of your wire, you can only fly as long as you have something for your grappling cables to latch on to. Because of the speeds you go at, you have -5 reduction on all attack rolls. Remember that the only weapons you can use are swords.<br />
<br />
When you are maneuvering through the air, you can only carry up to half of your maximum carrying capacity because the ODM gear can only support so much weight.<br />
<br />
You can stay in the air for up to a minute before you run out of gas. Your gas canisters fully recharge over the course of 30 minutes, because of the weird gas they are made with. If your ODM breaks, you can replace it during a long rest by spending 50gp. If your swords break, you can replace one of them for 10 gps worth of materials and 10 minutes of crafting.<br />
<br />
When you reach 5th level, you no longer have a -5 reduction with sword attacks when flying.<br />
<br />
==== Heroism ====<br />
Starting at 2nd level, your courage reflects onto your allies. As a bonus action, all allies within 60 ft. gain advantage on saving throws against being {{5c|frightened}} for 1 minute, and can make a free saving throw against any {{5c|frightened}} conditions on them immediately. Once you use this feature, you must complete a long or short rest before you can use it again.<br />
<br />
When you reach 17th level in this class, you are completely immune to being {{5c|frightened}}, and so are all allies within 60 ft.<br />
<br />
==== Military Branch ====<br />
At 3rd level, you have finished your training as a cadet and are ready to join one of the three branches of the military: The Scout Regiment, The Garrison, or The Military Police. All of them are detailed at the end of the description. Your choice also grants you additional features at 6th, 9th, 13th, and 18th level.<br />
<br />
==== Ability Score Improvement ====<br />
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.<br />
<br />
==== Improved Gas Containers ====<br />
When you reach 5th level, you have modified your ODM to contain more gas. You can now stay aloft for 2 minutes without recharging. This part of the feature increases at 8th level (3 minutes), 15th level (4 minutes), and 19th level (5 minutes).<br />
<br />
==== Extra Attack ====<br />
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three at 9th level. You cannot use this extra attack in Titan form.<br />
<br />
==== Titan Shift ====<br />
When you reach 7th level, you discover your Titan blood. You can shift into a Titan when you have suffered slashing or piercing damage from yourself and you have a purpose in your heart, usually a life or death scenario. Once undergoing these conditions a few things happen.<br />
<br />
You change into a Titan of your choice. Choose one of the following options, but be careful, because you cannot pick a new Titan later. Once you decide what Titan you want, that is the only Titan you can transform into. your choices are listed below:<br />
<br />
* The [[Attack Titan (5e Creature)|Attack Titan]] (Attack Power): A combat-focused Titan that is meant to be in the vanguard of the attack and face the enemy head-on.<br />
<br />
* The [[Armored Titan (5e Creature)|Armored Titan]] (Defense): A Titan with great defensive capabilities. While being relatively weak in combat in terms of Titan standards, the Armored Titan is an unstoppable force that can charge through almost anything.<br />
<br />
* The [[Jaws Titan (5e Creature)|Jaws Titan]] (Mobility): A relatively small Titan that can climb on buildings and trees, and has a massive set of jaws that can break through the hardest materials known to man.<br />
<br />
* The [[Cart Titan (5e Creature)|Cart Titan]] (Speed): A Titan that walks on all four legs for the extra speed.<br />
<br />
* The [[Female Titan (5e Creature)|Female Titan]] (Agility): Another combat-focused Titan that specializes in critical moves and quick movement.<br />
<br />
* The [[Beast Titan (5e Creature)|Beast Titan]] (Strength): Simply put, the Beast Titan is the physically strongest Titan out of the Titanshifters, and can throw heavy objects a great distance.<br />
<br />
* The [[War Hammer Titan (5e Creature)|War Hammer Titan]] (Weapons): A unique Titan that controls it's Titan form from a crystal made out of hardened Titan skin. Can use it's powers to conjure weapons and traps out of thin air.<br />
<br />
You have half of your Titan's total average hit points, and your attacks do half the damage dice. Your regeneration feature only gives you half as much hit points per turn. You lose your multi-attack if you have on, any resistances you have, and any immunity your Titan form has becomes a resistance (these are strictly for balancing reasons. Your resistances ''do not'' become immunities again when you reach 20th level). Any psychic damage done to your or damage done to your nape doesn’t affect your Titan but instead deals damage to your character directly.<br />
<br />
You can stay as a Titan for a number of minutes equal to your Titanshifter level. Once these minutes are up, or you want to become a humanoid again before that, you can use your action to have your Titan form fall to the ground, and you will burst out of the Titan's nape. The body will evaporate into steam over the course of the next 1d4 minutes.<br />
<br />
You transform under the affects of the ''true polymorph'' spell, except you keep your {{5a|int}}, {{5a|wis}}, and {{5a|cha}} scores, as well as your personality and alignment. Your physical body is still in the nape of the Titan, but is melded with it slightly so you see out of the Titan's eyes, and such. When you transform, you instantly regain any lost limbs, all non-magical conditions on you are removed, and you regain all of your lost hit points. Any damage you take is done to your Titan form, unless it is done to the nape.<br />
<br />
Every time you transform, you must make a DC 15 {{5a|wis}} saving throw or lose control of your titan form. If you lose control, your titan form goes under the affects of the ''confusion'' spell. You can re-roll the save at the start of each of your turns, ending it on a success. If you spend at least one minute in concentration before you transform, you don't have the make the check.<br />
<br />
When you come out of the Titan, you gain one level of {{5c|exhaustion}}. <br />
<br />
You can use this feature once. In order to regain this use, you must succeed a DC 18 {{5a|con}} saving throw a the end of a short or long rest. Every time you fail this saving throw, its DC is decreased by 1 until you succeed it.<br />
<br />
When you reach 14th level in this class, you no longer have to make a check to regain the ability to turn into a Titan when you take a rest, and you don't have to make a {{5a|wis}} when you transform to avoid confusion.<br />
<br />
When you reach 20th level in this class, you can stay in your Titan form indefinitely and you can transform into a titan as many times as you want without accumulating any levels of exhaustion. Keep in mind that it still takes an action to leave your current titan. Your damage, maximum health, and regeneration is no longer halved. If you transform more than once in the same day, you do not regain all of your hit points when you transform the second time or anytime after that.<br />
<br />
==== Battle Scan (Variant Feature for Non-shifters) ====<br />
At 7th level, you are always aware of the threats around you, and always on edge to defend yourself from threats. Hostile creatures have disadvantage when making {{5a|dex}} ({{5s|stealth}}) checks against your passive {{5a|wis}} ({{5s|perception}}) score, and creatures attacking you when you are surprised have disadvantage on their attack rolls. When you are in combat initiative, you can make {{5a|wis}} ({{5s|perception}}) or {{5a|int}} ({{5s|investigation}}) checks as a bonus action.<br />
<br />
==== Regeneration ====<br />
At 10th level, because you have transformed into a Titan so many times, you can regenerate hit points in humanoid form. You can heal 1 hit point every minute indefinitely. This feature also regenerates small scars and relativity obsolete injuries, like losing a finger or a tooth, and regenerates bigger injuries like severed limbs over the course of a few hours.<br />
<br />
With your regeneration feature, you can also go into a boost mode that heals you faster. As an action, you can enter rapid-regeneration mode. When activated, you can heal 10 hit points per minute (1 per turn) instead of 1 until this feature is shut off. When you enter rapid-regeneration mode, you cannot turn into a Titan because your body is too focused on healing you. You can end rapid-regeneration mode as an action.<br />
<br />
The first time you drop under 0 hit points, or you become {{5c|unconscious}} with under half of your total hit points, you automatically enter rapid-regeneration mode and you cannot shut it off until you are have at least half of your maximum hit point, though if reduced to 0 hit points while in rapid-regeneration mode you will remain at 0 hit points and make death saves as per normal. If you enter rapid-regeneration mode this way, you are unconscious until you have half of your hit point maximum. This can only be done once per long rest.<br />
<br />
This feature ceases to function when you are in your Titan form, as it already heals for you.<br />
<br />
==== Lightning Attack (Variant Feature for Non-shifters) ====<br />
At 10th level, you have practiced with you ODM enough that you can strike targets with incredible haste. When you make an attack on someone, you can ignore any reactions they take in response to your attack. For example, if you attack someone with your swords, and they cast ''shield'' in defense, they do not gain the +5 AC bonus until your attack ends. This feature is especially useful when attacking a Titan that is trying to harden their skin in response to your attack.<br />
<br />
==== Agile ====<br />
At 11th level, your skills while flying rival even the toughest captain. While using your ODM, you can take the disengage action as a bonus action on your turn. You can also maneuver in any direction without taking a bonus action to turn around.<br />
<br />
==== Sword Throw (Variant Feature for Non-shifters)====<br />
At 14th level, you have mastered the art of detaching your blade at the right moment to propel it into the air. As an attack, you can detach one of your blades to make a ranged attack roll at a range of (20/60). On a hit, the target takes the normal damage of the sword.<br />
<br />
==== Instinct Mode (Variant Feature for Non-shifters) ====<br />
At 20th level, you can go into a concentrated rage that unleashes the pure instincts in your blood to destroy your enemies. As a bonus action, you can enter Instinct Mode. When in Instinct Mode, all your attacks are considered critical hits, you have advantage on {{5a|str}}, {{5a|dex}}, and {{5a|con}} saving throws, and you are considered resistant to all damage types except psychic. Your blade attacks turn into 1d10 for each strike, and 1d12 if you are moving whilst using your ODM gear. Because your attacks are so powerful and reckless, all sword attacks you make shatter your blades once they hit. Instinct Mode ends after a minute, or until you take a bonus action to end it. Once you use Instinct Mode, you must finish a long rest before you can do it again.<br />
<br />
== Scout Regiment ==<br />
<br />
Your first option is the Scout Regiment. These brave soldiers go outside the Walls into Titan country and face the enemy head on. The Scout Regiment rides on horses and use them to out speed the Titan threat. Traveling through forests and exotic locations, all we know about the Titans comes from these soldiers. The symbol for the Scout Regiment is the Wings of Freedom.<br />
<br />
==== Bonus Proficiency ====<br />
When you first join the Scout Regiment, you gain proficiency in Smith's tools, so you can create your own blades, and later, Thunder Spears.<br />
<br />
==== Excellent Rider ====<br />
At 3rd level, you have been provided a horse by the military. You can use this in combat or while traveling. Unlike normal horses, this one travels at a speed of 70ft because it has been specially bred to be fast. Your horse will follow your commands no matter how suicidal. If your horse dies, you can have it replaced within 1 day as long as you are in a population center of some sort that has a military presence.<br />
<br />
==== Survey Corps ====<br />
At 6th level, you gain knowledge of your enemy through the Survey Corps. This offshoot of the Scout Regiment gathers data on Titans. Because of this, you gain the Rangers “Favored Enemy” feature, but only for Titans (Aberrations if it is a normal campaign).<br />
<br />
==== Cunning Dodge ====<br />
When you reach 9th level, you have become quick and reflexive with your ODM Gear. When fail to make a {{5a|str}}, {{5a|dex}}, or {{5a|con}} saving throw when you are flying, you can choose to succeed instead. You must make a short or long rest to use this feature again. This feature also increases your flying speed to 90 feet.<br />
<br />
==== Thunder Spears ====<br />
At the 13th level, you (and possibly others in the Scout Regiment) have developed a high-impact metal rod that is designed to be powerful enough to destroy even hardened Titan skin. When you gain this feature, you can spend an hour creating two of these Thunder Spears. When they are created, you can attach them to the bottoms of your ODM trigger, and connect to a third trigger that is activated by your pinky. You can carry 1 Thunder Spear in each arm, connected to your ODM triggers. You can fire a Thunder Spear as an attack. Make a ranged attack roll. The Thunder Spears has a range of 200/600. On a hit, the target takes 35 (10d6) force damage and if the target is large or smaller must make a DC 20 {{5a|con}} save or be {{5c|stunned}} for one minute, and the Thunder Spear is destroyed. When a Thunder Spear hits, everything within a 30-foot sphere also takes 17 (5d6) Thunder damage, including the target. The damage done by a Thunder Spear ignores any immunity or resistance force and thunder damage. Also, when in instinct mode the damage die turns into a d8.<br />
<br />
To create more spears, you must be at a blacksmith or other such area, spend half an hour to create one, as well as 50 GPS worth of materials like steel and explosives. You may carry up to 8 spears for active battle use, and fire 4 per arm at any time for use in battle.<br />
<br />
==== Skin Hardening ====<br />
When you reach 18th level, you have become one with the Titans and learned their powers. You have access to the first skin hardening ability variant rule listed under your Titan form, meaning you can solidify parts of your skin to defend yourself or increase your attack. You only have the first part, so you cannot cover all of your skin, just a small portion.<br />
<br />
==== Squad You (Variant Feature for Non-shifters) ====<br />
When you reach 18th level, you gain a squad of four elite NPCs in the Scout Regiment who are under your control that is named after you. Their race, sex, age, ect., is up to your DM, but whoever they are, they will follow your orders to the grave, unless you actively try to hurt them. <br />
<br />
Use the stat block below for each of the squad members. Your DM can adjust some of their stats to accommodate for any racial traits they have, and can also change them for flavor.<br />
<br />
[[Scout Regiment Soldier (5e Creature)|Scout Regiment Soldier]]<br />
<br />
If an NPC in your squad dies, you can find a replacement within a week if you are near a military base.<br />
<br />
== The Garrison ==<br />
<br />
The Garrison is a troop of soldiers sent to protect the walls using cannons and ODMs. This is the most common choice for graduating cadets, as it is the least dangerous. Their experience with cannons and weaponry makes them ideal people to hold off a Titan invasion. The symbol of the Garrison is two roses.<br />
<br />
==== Heavy Weapons Training ====<br />
At 3rd level, your training with cannons pays off. You now automatically know how to operate any siege weapon listed in the Dungeon Master’s guide. You also become proficient in all renaissance age firearms.<br />
<br />
==== Battle Tales ====<br />
When you reach 6th level, your tales of combat can be used to sway civilians into following your lead. If you recount some old tales to non-Military citizens, you gain advantage on all {{5a|cha}} ({{5s|persuasion}}) and {{5a|cha}} ({{5s|intimidation}}) checks against them.<br />
<br />
==== Acting Authority ====<br />
When you reach 9th level, you have gained a high enough rank to be an acting police officer. This gives you advantage on all {{5a|wis}} and {{5a|int}} saving throws against creatures that have the word “Evil” in their alignment. You also have advantage on {{5a|int}} ({{5s|History}}), {{5a|wis}} ({{5s|Insight}}), {{5a|int}} ({{5s|Investigation}}), and {{5a|wis}} ({{5s|Perception}}) checks against the same group. If you do not have it already, you gain proficiency in the {{5a|int}} ({{5s|Investigation}}) skill. If you already have it, your proficiency doubles.<br />
<br />
==== Hometown Advantage ====<br />
When you reach 13th level, your will to fight becomes inspiring. When fighting within a Village, Town, or City that has not been abandoned, you gain the ability to rally for soldiers to join the fight. Roll 2d4. That is how many town soldiers come out to help you fight. They will fight on your side relentlessly until they are dead or the fight is over. A few clarifications to this rule:<br />
<br />
* Use the MM stat block in the humanoids section for their stats.<br />
<br />
* The soldiers will not leave the Village, Town, or City you are in.<br />
<br />
* The soldiers panic and must make a DC 18 {{5a|wis}} saving throw or run away from the fight if you are knocked unconscious or killed.<br />
<br />
* You cannot use this feature when you shift into a Titan.<br />
<br />
* They will only fight creatures with the word “Evil” or "Unaligned" for their alignment.<br />
<br />
Once you use this ability, you must make a short or long rest to use it again.<br />
<br />
There is a variant feature to this, where you can summon 1d4 [[Scout Regiment Soldier (5e Creature)|Scout Regiment Soldier]] instead if you are playing in the [[The Walls (Attack on Titan) (5e Campaign Setting)|The Walls (Attack on Titan)]] campaign setting. Reflavor the Scout Regiment Soldiers as Garrison Soldiers instead. The rest of the rules stay the same. <br />
<br />
==== Transfer Consciousness ====<br />
At the 18th level, you learn a difficult feature used by the strongest Titanshifters. As an action, you can transfer your consciousness to your Titan form, meaning if your human form dies in your Titan form, you continue to live in the Titan. Doing this requires so much energy that your Titan form cannot heal itself, and loses the regeneration feature. If your Titan form drops to zero hit points, you die, plain and simple. If your normal body does die when you are still in your Titan, you can make a DC 20 {{5a|con}} saving throw to transfer your consciousness as a reaction. <br />
<br />
Five minutes after you transfer your consciousness, your Titan body regains the use of it's regeneration feature, but only for the purposes of healing your body (if it is damaged. If it is destroyed, the Titan body starts to make an identical body inside the nape of the Titan). Your body starts to regain hit points with the regeneration feature, but the Titan body does not start to heal. You can only transfer back to your normal body as an action when it has at half or more of its maximum hit points.<br />
<br />
If you run out of time in your Titan form before your body is healed all of the way, your Titan body becomes completely {{5c|stunned}} and cannot move, although the regeneration feature still works, so it can heal your normal body. When your body is at half or more health and in working condition, your consciousness is transferred back into your normal body and you gain two levels of exhaustion automatically. Your Titan body then starts to disappear like normal.<br />
<br />
==== Commander (Variant Feature for Non-shifters) ====<br />
At the 18th level, you have been promoted to Commander of whatever military you are in. You can take control of any operation by friendly or neutral forces as long as their current leader is not a general or other royalty. You can also issue an order to nearby military bases for troop requests. It takes 1 day to acquire every 10 troops you request, not counting travel time for the message to spread if you are in the field. The most troops you can command is 100. You also receive a badge/emblem that marks you as this rank.<br />
<br />
You also receive an NPC bodyguard who is proficient in ODM skills, even if the rest of your campaign doesn't include elements from Attack on Titan. Use the following stat block for his stats. He follows your actions and will not question your leadership unless you are hostile to him. Reflavor the stat block as a Garrison soldier.<br />
<br />
[[Scout Regiment Soldier (5e Creature)|Scout Regiment Soldier]]<br />
<br />
== The Military Police ==<br />
<br />
The Military Police is an elite organization only meant for the best of the best. Only the top 10 students from each cadet training region are eligible to join. The Military Police's job is to protect the king and maintain order. Because this class is so elite, ask your DM if you made the cut. You can also determine this by rolling 1d100 and scoring a 95 or higher. The symbol of the Military Police is the head of a unicorn.<br />
<br />
==== Royal Contacts ====<br />
At 3rd level, you have joined the Military Police and have dedicated your life to serving the king. Because of this, you have instant contacts throughout the Royal Government and Military. You can learn the whereabouts of any important people in the government if you spend an hour asking around any military installation. You also have full access to classified information in the government, as well as first class gear and equipment. Because of this, you do not need to do weekly maintenance on your gear and it will not fail unless excessively damaged.<br />
<br />
==== Revenge ====<br />
By 6th level, you have seen countless battles and have learned to make you enemies hurt. When attacking a creature that has taken away over 30% of your hit points, you can choose to deal double damage against them. You can only do this extra damage once per turn.<br />
<br />
==== Perfect Guard ====<br />
When you reach 9th level, your defensive capabilities go unmatched. When a creature makes a melee weapon attack on you, and if you can see them and you are holding two Titan piercing swords (or two loaded anit-personal guns later), you can use your reaction to gain a bonus to AC equal to your {{5a|con}} modifier for the attack and impose an opportunity attack on the creature if it misses. Later, if you choose the Non-shifter feature at 18th level, you can do the same if you have to guns equipped.<br />
<br />
==== Technological Advancements ====<br />
When you reach the 13th level, your developments in ODM flight technology have reached their limits. You can stay flying for double the minutes of what it normally would be. This feature includes the added time of the ODM Improvement feature. Your flying speed also increases to 90 feet.<br />
<br />
==== Titan Steam ====<br />
At 18th level, you gain the ability to release steam from your body in Titan form. When transformed into a Titan, you can spend 35 hit points as an action or reaction to force all creatures within a 120 ft. radius to make a DC 20 {{5a|dex}} saving throw, and you become {{5c|stunned}} until the end of your next turn. On a failure, they take 20d10 fire damage. On a success, they take half as much damage. This feature can be used once, regaining use at the end of a long rest. <br />
<br />
==== Anti-Personnel ODM (Variant Feature for Non-shifters) ====<br />
At the 18th level, you have either designed or received from your superiors guns that are designed to work in tangent with your ODM gear. You now have 2 sets of triggers: one for swords, and one for guns. You can switch which triggers you are using as a bonus action. The gun triggers have a range of 30/90. They also have light and finesse properties. You can connect these barrels as a bonus action, and fire one of them as an attack. You may not have a sword blade and gun barrel equipped at the same time. Make a ranged attack roll. On a hit, the target takes 4d8 piercing damage. Anyone within 5 feet of the target also takes an additional 2d8 piercing damage (including the target). Once fired, the guns are spent, and you can detach the barrels as a free action. You can store up to 5 additional barrels on each of your thighs. The damage die increases to d10 when you go into instinct mode. You can also use your extra attack to attach either another barrel or sword when they are discarded.<br />
<br />
If you run out, you can create more by spending 10 GP per barrel and 30 minutes crafting it, or by getting more at a military center. You can have five barrels on each leg.<br />
<br />
At this level, you have also received or crafted custom ODM armor that features a lightweight metal breastplate and arm and shoulder guards. When you wear this armor, your AC is 14 + your {{5a|dex}} modifier.<br />
<br />
== Multiclassing ==<br />
<br />
<!--Provide any information or prerequisites on multiclassing into this class beyond the rules in the PHB, Chapter 6.--><br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the Titanshifter class, you must meet these prerequisites: {{5a|dex}} 15 and {{5a|con}} 13<br />
<br />
'''Proficiencies.''' When you multiclass into the Titanshifter class, you gain the following proficiencies: Titan piercing swords, OD Mobiltiy gear, and you cannot turn into a Titan and have to take the alternate path.<br />
<br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Talk:Minor_Ward_(5e_Spell)&diff=1727145Talk:Minor Ward (5e Spell)2023-05-05T20:35:42Z<p>Vladulenta: </p>
<hr />
<div>== Quality Article Nomination ==<br />
<br />
{{Quality Article Nominee|14:44, 7 January 2022 (MST)}}<br />
<br />
* '''Support''' — This spell fills an interesting cantrip design niche and although its effect is pretty small, the cantrip appear to otherwise be balanced. I also believe it is not clear whether one should take this cantrip over other damage or good utility cantrips which is a good hallmark for this feat. As such, I support this spell becoming a quality article. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 14:44, 7 January 2022 (MST)<br />
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*'''Support''' — What a neat little cantrip. I can't see a single way to break it, and while I doubt it'll ever be the ''prime-optimal pick'' I can see it being fun to have on certain types of character. I wouldn't be ''opposed'' to upping it slightly to 2/4/6/8 temp HP, but I'm not gonna push for it either. '''[[User:Salasay|<span style="color: #77bb77; ">&mdash;<big>S</big>alasay</span>]] [[User talk:Salasay|<span style="color: #77bb77;"><big>&#9796;</big></span>]]''' 09:32, 3 April 2023 (MDT)<br />
<br />
*'''Support''' — What a nice little boost to and interesting choice in meat-grinders and dungeon-delve campagins. 3 hp between every fight is nothing to scoff at, it adds up. It's not flashy or anything but it works. As for the ones who can't see it's use, in a combat-focused campaign, this would compete with Guidance for Cleric's second cantrip level 1-5 (toll the dead is first). Not strong, and it gives cleric a kind-of cantrip healing, which is cool by me. Only issue is I think the name is bland. {{unsigned|Vladulenta}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Talk:Bastard_Sword,_Variant_(5e_Equipment)&diff=1727141Talk:Bastard Sword, Variant (5e Equipment)2023-05-05T20:02:32Z<p>Vladulenta: oppose</p>
<hr />
<div>== Quality Article Nomination ==<br />
<br />
{{Quality Article Nominee|12:02, 6 March 2020 (MST)}}<br />
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After reading [https://en.wikipedia.org/wiki/Classification_of_swords] I think this is the most reasonable interpretation of this historical weapon. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 12:02, 6 March 2020 (MST)<br />
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'''Oppose.''' I can't think on a reason to use this weapon instead of a rapier, while i can have the benefits of a finesse weapon wielding one while still having one free hand. [[User:Anastacio|Anastacio]] ([[User talk:Anastacio|talk]]) 12:46, 29 October 2021 (MDT)<br />
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*'''Oppose.''' — I do believe this is a good adaptation of a bastard sword into 5e. Sadly, I don't believe there is quite enough unique here to justify giving this weapon my support. The weapon does have a niche, but the niche is extremally specific and very short lived (pcs who can't afford a rapier and not using daggers or shortswords as they need bonus action for other things). --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 17:11, 12 December 2021 (MST)<br />
<br />
*'''Oppose''' &mdash; while I love bastard swords, I don't think there's really "room" for the them in the 5e system. What we stat as a "Shortsword" covers everything from a gladius to an arming sword, which is even implicitly acknowledged in the description. By the same token, what we stat as a "Longsword" covers everything from a true longsword down to a smaller bastard sword, so a bastard sword in 5e would just be a Longsword that I intend to use primarily one-handed. Anything else is just going to end up being a strictly inferior version of an extant weapon. '''[[User:Salasay|<span style="color: #77bb77; ">&mdash;<big>S</big>alasay</span>]] [[User talk:Salasay|<span style="color: #77bb77;"><big>&#9796;</big></span>]]''' 07:23, 29 March 2023 (MDT)<br />
<br />
*'''Oppose''' — I can't add anything to the conversation without echoing the posts above me. Bastards swords exist in DnD, just say your character is wielding one and that short/longsword you bought will magically become one.Valiant try, though. {{unsigned|Vladulenta}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Talk:Anatomy_Expert_(5e_Feat)&diff=1727140Talk:Anatomy Expert (5e Feat)2023-05-05T19:55:21Z<p>Vladulenta: oppsoe</p>
<hr />
<div>Another neat feat I like. What if the crit multiplier started as soon as you took the feat so threat range is 19-20 on the selected type. I don't see a need for this feat to scale either. Then, instead of a flat +2, the character adds his/her wisdom bonus to the crit damage in addition to str or dex? [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 08:48, 11 September 2017 (MDT)<br />
:Hey changes were made! Sweet :) I do think this will remained tagged until the scaling is removed from it. Just doesn't hit the flavor and I think most would agree it is too strong. If a fighter took this feat, the critical threat range would be "over powered"[[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 09:10, 12 September 2017 (MDT)<br />
<br />
::I would remove undead from the types list, as their anatomy is usually irrelevant, particularly with noncorporeal undeal. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 10:11, 12 September 2017 (MD<br />
<br />
Added clarification for the few cases in which this feat would overlap with other feats or a few select class features that give similar abilities. In most cases a superfluous addendum, but it allows for proper freedom to create characters. --[[User:Meep|Meep]] ([[User talk:Meep|talk]]) 09:36, 29 December 2017 (MST)<br />
<br />
:adding this additional stuff just creates a way to exploit this feat with outer features or its useless because if I recall right, there's no other core features/traits that increase critical threat range. Either way, your edit muddles the feat, which is balanced. If it overlaps, oh well. Plenty of cases in 5e where something overlaps and you do not get anything extra. [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 11:54, 29 December 2017 (MST)<br />
<br />
::First party features and traits that give increased critical range that I know of are Champion Fighters, Hexblade Warlocks, and Oath of Conquest Paladins.<br />
::To better suit those classes and as a companion to this feat, for characters that are looking to further their understanding of creatures, I have created the Physiology expert feat --[[User:Meep|Meep]] ([[User talk:Meep|talk]]) 16:13, 29 December 2017 (MST)<br />
<br />
:::Man, you really got me. way to go, load the wiki with more variants ;-) ..... [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 00:15, 30 December 2017 (MST)<br />
<br />
== Variant ==<br />
<br />
Rather than change a page to work differently than it’s original idea, creating a variant would be more appropriate or add a variant rule to the page. [[User:BigShotFancyMan|BigShotFancyMan]] ([[User talk:BigShotFancyMan|talk]]) 15:34, 10 July 2018 (MDT)<br />
<br />
== Quality Article Nomination ==<br />
{{Quality Article Nominee|Anatomy Expert (5e Feat)}}<br />
It's not too often you see balanced feats on here. -- [[User:DevonTheTaylor]] ([[User talk:DevonTheTaylor|talk]]) 16:36, 17 October 2020 (PDT)<br />
<br />
'''Comment.''' A Quality Article is more appropriate for a feat. I changed it for you. --[[User:Green Dragon|Green Dragon]] ([[User talk:Green Dragon|talk]]) 13:00, 19 October 2020 (MDT)<br />
<br />
::::Much obliged. -- [[User:DevonTheTaylor]] ([[User talk:DevonTheTaylor|talk]]) 1:12 PM, 19 October 2020 (PDT)<br />
<br />
*'''Oppose.''' Honestly does seem like it could be a variant to Ranger's Favored Enemy that's more combat focused rather than exploration focused, only if it gets nerfed a bit from being able to pick two creature types at once, instead of one. The fact that you can also choose this multiple times allows for a total of 10 out of the 11 available creature types to be chosen, which is 7 more than the Ranger class can even get. {{Unsigned|Lavie}}<br />
<br />
*'''Oppose.''' This feat doesn't seem to evoke the feelings of being an anatomy expert as the mechanics of the feat don't match its flavor. Beyond that, the features seem bland, feats can't be taken more than once, and pc's mileage for this feat depends heavily on the enemies you face, which isn't too great of a design decision. --[[User:Blobby383b|Blobby383b]] ([[User talk:Blobby383b|talk]]) 16:20, 12 December 2021 (MST)<br />
<br />
*'''Oppose.''' Flavour-wise, the mechanics don't line up with the idea of the feat. If I was shown the mechanical effects of this feat, I wouldn't have thought it was about anatomical knowledge. Granted, hacking up creatures isn't something players (often) do in DnD games, so this being a combat feat does make sense, but the implied logic of "You know a lot about the creatures' organs = you do more damage on criticals" strikes me a bit too gamey. Also, it adding your Wisdom score on criticals, instead of intelligence, seems to be eschewing flavor in favor of making it work for extra angry rangers. It's mechanically sound, but the text/name should be reworked. Even then, I agree it's a bit boring to be a quality article. {{unsigned|Vladulenta}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Talk:Anabast_(5e_Creature)&diff=1727139Talk:Anabast (5e Creature)2023-05-05T19:41:55Z<p>Vladulenta: sign fix</p>
<hr />
<div>== Quality Article Nomination ==<br />
<br />
{{Quality Article Nominee|22:27, 6 December 2019 (MST)}}<br />
I only moved the nomination here for now. [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 09:19, 4 February 2020 (MST)<br />
<br />
:All the numbers need checking, as straight away I saw the hit dice are incorrect. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:57, 6 March 2020 (MST)<br />
<br><br />
'''Comment'''. I am scared of this. 200+ hp, flying, resistances out the wah-zoo. Regeneration, turn immunity, creatures get half hp back while near it, free DC 19 stun every turn & +13h dealing 45d. Oh yeah, legendary actions to do it again or simply make every lose every hit point they have (power word kill on steroids?). I don't think this is balanced for CR 12. a fighter goes down in 3-4 hits. Anyone under d10 HD quicker. You're only hope is fighting this in sunlight, and I am doubtful that happens. Cool picture, neat lore, unbalanced in my opinion.<br><br />
Suggestion would be to remove some HD or tone down the regeneration, preferably the regen. I think the plus to hit might be a little to high, and most definitely the damage. The DC for the stun could be 16 I think as well. Not a creature expert, so hopefully others comment too. [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 13:15, 6 May 2020 (MDT)<br />
<br />
'''Comment.''' The concept and flavor are nice and interesting than just a spooky shadow thing. I fixed the image but it needs a source. I agree that the numbers might need some look-overs. It shouldn't be far from a QA though.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 12:44, 29 October 2021 (MDT)<br />
:Hmm, is this image Public domain. It seems to be used in way too many places to trace.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 21:19, 2 November 2021 (MDT)<br />
*'''Support.''' Thanks to balance passes since it's nomination, I believe this page certainly fits the bill for Quality Article. The modified Terminator quote gave me a good chuckle after watching the movie and coming back to this page. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 20:26, 30 October 2021 (MDT)<br />
<br />
'''Support.''' It fits the bill for a quality article plus it actually has an image. [[User:Leíf|Leíf]] ([[User talk:Leíf|talk]]) 07:55, 1 November 2021 (MDT)<br />
<br />
<s>'''Support.''' It is good and has an image [[User:Leíf|Leíf]] ([[User talk:Leíf|talk]]) 16:00, 2 November 2021 (MDT)</s><br />
:But you already supported it yesterday? --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 16:26, 2 November 2021 (MDT)<br />
::Thank you for pointing that out, I can not believe that I did not see it [[User:Leíf|Leíf]] ([[User talk:Leíf|talk]]) 20:41, 2 November 2021 (MDT)<br />
<br />
'''Support.''' Cool nightmare from beyond. Undertuned in stats, makes up for it with annoying features and resistances. For a "Really high level mook" type of monster, it's fine. --{{unsigned|Vladulenta}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Talk:Anabast_(5e_Creature)&diff=1727138Talk:Anabast (5e Creature)2023-05-05T19:35:15Z<p>Vladulenta: support</p>
<hr />
<div>== Quality Article Nomination ==<br />
<br />
{{Quality Article Nominee|22:27, 6 December 2019 (MST)}}<br />
I only moved the nomination here for now. [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 09:19, 4 February 2020 (MST)<br />
<br />
:All the numbers need checking, as straight away I saw the hit dice are incorrect. [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 08:57, 6 March 2020 (MST)<br />
<br><br />
'''Comment'''. I am scared of this. 200+ hp, flying, resistances out the wah-zoo. Regeneration, turn immunity, creatures get half hp back while near it, free DC 19 stun every turn & +13h dealing 45d. Oh yeah, legendary actions to do it again or simply make every lose every hit point they have (power word kill on steroids?). I don't think this is balanced for CR 12. a fighter goes down in 3-4 hits. Anyone under d10 HD quicker. You're only hope is fighting this in sunlight, and I am doubtful that happens. Cool picture, neat lore, unbalanced in my opinion.<br><br />
Suggestion would be to remove some HD or tone down the regeneration, preferably the regen. I think the plus to hit might be a little to high, and most definitely the damage. The DC for the stun could be 16 I think as well. Not a creature expert, so hopefully others comment too. [[User:Red Leg Leo|Red Leg Leo]] ([[User talk:Red Leg Leo|talk]]) 13:15, 6 May 2020 (MDT)<br />
<br />
'''Comment.''' The concept and flavor are nice and interesting than just a spooky shadow thing. I fixed the image but it needs a source. I agree that the numbers might need some look-overs. It shouldn't be far from a QA though.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 12:44, 29 October 2021 (MDT)<br />
:Hmm, is this image Public domain. It seems to be used in way too many places to trace.--[[User:Yanied|Yanied]] ([[User talk:Yanied|talk]]) 21:19, 2 November 2021 (MDT)<br />
*'''Support.''' Thanks to balance passes since it's nomination, I believe this page certainly fits the bill for Quality Article. The modified Terminator quote gave me a good chuckle after watching the movie and coming back to this page. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 20:26, 30 October 2021 (MDT)<br />
<br />
'''Support.''' It fits the bill for a quality article plus it actually has an image. [[User:Leíf|Leíf]] ([[User talk:Leíf|talk]]) 07:55, 1 November 2021 (MDT)<br />
<br />
<s>'''Support.''' It is good and has an image [[User:Leíf|Leíf]] ([[User talk:Leíf|talk]]) 16:00, 2 November 2021 (MDT)</s><br />
:But you already supported it yesterday? --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 16:26, 2 November 2021 (MDT)<br />
::Thank you for pointing that out, I can not believe that I did not see it [[User:Leíf|Leíf]] ([[User talk:Leíf|talk]]) 20:41, 2 November 2021 (MDT)<br />
<br />
'''Support.''' Cool nightmare from beyond. Undertuned in stats, makes up for it with annoying features and resistances. For a "Really high level mook" type of monster, it's fine.</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Anabast_(5e_Creature)&diff=1727135Anabast (5e Creature)2023-05-05T19:27:18Z<p>Vladulenta: dms dont know creature's prof</p>
<hr />
<div>==Anabast==<br />
{{5e Creature<br />
|size=Medium<br />
|type=undead<br />
|swarm=<br />
|race=<br />
|alignment=neutral evil<br />
|ac=17<br />
|armor=natural armor<br />
|hd=20<br />
|speed=0 ft., fly 60 ft. (hover)<br />
|str=6<br />
|dex=16<br />
|con=20<br />
|int=10<br />
|wis=18<br />
|cha=19<br />
|consave=yes<br />
|wissave=yes<br />
|chasave=yes<br />
|di=necrotic, poison, pyschic<br />
|ci={{5c|Charmed}}, {{5c|Exhaustion}}, {{5c|Frightened}}, {{5c|Grappled}}, {{5c|Paralyzed}}, {{5c|Poisoned}}, {{5c|Prone}}, {{5c|Restrained}}, {{5c|Stunned}}<br />
|dr=acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<br />
|dv=<br />
|darkvision=120<br />
|truesight=60<br />
|languages=the languages it knew in life<br />
|cr=20<br />
|xp=25,000<br />
|features=<br />
'''''Legendary Resistance (1/Day).''''' If the anabast fails a {{5g|Saving Throw}}, it can choose to succeed instead.<br />
<br />
'''''Incorporeal Movement.''''' The anabast can move through other creatures and objects as if they were {{5g|Difficult Terrain}}. It takes 5 (1d10) force damage if it ends its turn inside an object.<br />
<br />
'''''Sunlight Sensitivity.''''' While in sunlight, the anabast has {{5e|Disadvantage}} on attack rolls, as well as on {{5a|wis}} ({{5s|Perception}}) checks that rely on sight.<br />
<br />
'''''Regeneration.''''' The anabast regains 20 {{5e|hit points}} at the start of its turn. If the anabast takes radiant damage or starts its turn in sunlight, this trait doesn't function at the start of the anabast's next turn. The anabast is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.<br />
<br />
'''''Turn Immunity.''''' The anabast is immune to effects that turn undead.<br />
<br />
'''''Negative Energy Aura.''''' When a living creature within 120 feet of the anabast would regain {{5e|Hit Points}}, it regains half as many instead.<br />
<br />
'''''Relentless Tracker.''''' The anabast knows the distance to and direction of any creature it has been tasked to hunt, even if the creature and the anabast are on different planes of existence. If any creature being tracked by the anabast dies, the anabast knows.<br />
<br />
|reactions=<br />
'''''Incorporeal.''''' The anabast adds +5 to its AC against one melee attack that would hit it. To do so, the anabast must see the attacker.<br />
<br />
|actions= <br />
'''''Multiattack.''''' The anabast uses its Judgement if there is a suitable target. It then makes two Life Drain attacks.<br />
<br />
'''''Life Drain.''''' ''Melee Weapon Attack:'' +13 to hit, reach 5 ft., one creature. ''Hit:'' 45 (10d8) necrotic damage. The target must succeed on a DC 19 {{5a|con}} {{5g|Saving Throw}} or its {{5g|Hit Point}} maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a {{5g|Long Rest}}. The target dies if this effect reduces its {{5g|Hit Point}} maximum to 0.<br />
<br />
'''''Judgement.''''' The anabast targets one creature it can see within 30 feet of it and which is a creature it has been tasked to hunt. The target must make a DC 19 {{5a|wis}} {{5g|Saving Throw}}. On a failure, the target is {{5c|Paralyzed}} until the anabast deals damage to it, or until the end of the anabast's next turn. When the paralysis ends, the target is {{5c|Frightened}} of the anabast for 1 minute. The {{5c|Frightened}} target can repeat the saving throw at the end of each of its turns, with {{5g|disadvantage}} if it can see the anabast, ending the {{5c|Frightened}} condition on itself on a success.<br />
<br />
|legendary={{Legendary Actions|name=Anabast|actions=3}}<br />
<br />
'''Life Drain.''' The anabast uses its Life Drain.<br/><br />
'''Move.''' The anabast moves up to its speed without provoking {{5e|Opportunity Attacks}}.<br/><br />
'''Howl From Beyond (Costs 3 Actions).''' The anabast emits a piercing shriek, provided it isn't in sunlight. This shriek has no effect on undead or constructs. All other creatures within 30 feet of it that can hear it must make a DC 17 {{5a|con}} {{5g|Saving Throw}}. On a failure, a creature drops to 0 {{5e|Hit Points}}. On a success, a creature takes 18 (4d8) psychic damage.<br />
<br />
|description=<br />
<div class="externalimage-holder" style="width:100%">{{5e Image|center|https://cdn.discordapp.com/attachments/424015642610499596/903715049972043826/hoodedfigures.png|Speaker of Truth from Eve Online}}</div><br />
<br />
<q>Listen. Understand. That anabast is out there. It can't be reasoned with, it can't be bargained with...it doesn't feel pity or remorse or fear...and it absolutely will not stop. Ever. Until you are dead.</q><br />
<br />
The anabast is a wraith specifically created to hunt down and destroy their master necromancer's enemies. The anabast is given a target or set of targets (up to six usually), which it will hunt down one by one and destroy, if it can. Once all of its targets are destroyed, it ceases to exist. They say it is an even better hunter than a revenant. Others theorize them to be the form which a revenant's soul takes whilst its body is destroyed. High-level necromancers employ them in droves to commit mass murder. They are optimal assassins, though not always the quietest. Their howl is a well-known modus operandi. They appear as dark and shadowy figures with the powers to drain life force like {{5e|shadow}}s. Like a typical creature made of darkness, it shirks the light, but that means little in the face of its hunting duties.<br />
|underdark=yes<br />
}}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Anabast_(5e_Creature)&diff=1727134Anabast (5e Creature)2023-05-05T19:19:16Z<p>Vladulenta: fx</p>
<hr />
<div>==Anabast==<br />
{{5e Creature<br />
|size=Medium<br />
|type=undead<br />
|swarm=<br />
|race=<br />
|alignment=neutral evil<br />
|ac=17<br />
|armor=natural armor<br />
|hd=20<br />
|speed=0 ft., fly 60 ft. (hover)<br />
|str=6<br />
|dex=16<br />
|con=20<br />
|int=10<br />
|wis=18<br />
|cha=19<br />
|consave=yes<br />
|wissave=yes<br />
|chasave=yes<br />
|di=necrotic, poison, pyschic<br />
|ci={{5c|Charmed}}, {{5c|Exhaustion}}, {{5c|Frightened}}, {{5c|Grappled}}, {{5c|Paralyzed}}, {{5c|Poisoned}}, {{5c|Prone}}, {{5c|Restrained}}, {{5c|Stunned}}<br />
|dr=acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<br />
|dv=<br />
|darkvision=120<br />
|truesight=60<br />
|languages=the languages it knew in life<br />
|cr=20<br />
|xp=25,000<br />
|features=<br />
'''''Legendary Resistance (1/Day).''''' If the anabast fails a {{5g|Saving Throw}}, it can choose to succeed instead.<br />
<br />
'''''Incorporeal Movement.''''' The anabast can move through other creatures and objects as if they were {{5g|Difficult Terrain}}. It takes 5 (1d10) force damage if it ends its turn inside an object.<br />
<br />
'''''Sunlight Sensitivity.''''' While in sunlight, the anabast has {{5e|Disadvantage}} on attack rolls, as well as on {{5a|wis}} ({{5s|Perception}}) checks that rely on sight.<br />
<br />
'''''Regeneration.''''' The anabast regains 20 {{5e|hit points}} at the start of its turn. If the anabast takes radiant damage or starts its turn in sunlight, this trait doesn't function at the start of the anabast's next turn. The anabast is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.<br />
<br />
'''''Turn Immunity.''''' The anabast is immune to effects that turn undead.<br />
<br />
'''''Negative Energy Aura.''''' When a living creature within 120 feet of the anabast would regain {{5e|Hit Points}}, it regains half as many instead.<br />
<br />
'''''Relentless Tracker.''''' The anabast knows the distance to and direction of any creature it has been tasked to hunt, even if the creature and the anabast are on different planes of existence. If any creature being tracked by the anabast dies, the anabast knows.<br />
<br />
|reactions=<br />
'''''Incorporeal.''''' The anabast adds its proficiency modifier to its AC against one melee attack that would hit it. To do so, the anabast must see the attacker.<br />
<br />
|actions= <br />
'''''Multiattack.''''' The anabast uses its Judgement if there is a suitable target. It then makes two Life Drain attacks.<br />
<br />
'''''Life Drain.''''' ''Melee Weapon Attack:'' +13 to hit, reach 5 ft., one creature. ''Hit:'' 45 (10d8) necrotic damage. The target must succeed on a DC 19 {{5a|con}} {{5g|Saving Throw}} or its {{5g|Hit Point}} maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a {{5g|Long Rest}}. The target dies if this effect reduces its {{5g|Hit Point}} maximum to 0.<br />
<br />
'''''Judgement.''''' The anabast targets one creature it can see within 30 feet of it and which is a creature it has been tasked to hunt. The target must make a DC 19 {{5a|wis}} {{5g|Saving Throw}}. On a failure, the target is {{5c|Paralyzed}} until the anabast deals damage to it, or until the end of the anabast's next turn. When the paralysis ends, the target is {{5c|Frightened}} of the anabast for 1 minute. The {{5c|Frightened}} target can repeat the saving throw at the end of each of its turns, with {{5g|disadvantage}} if it can see the anabast, ending the {{5c|Frightened}} condition on itself on a success.<br />
<br />
|legendary={{Legendary Actions|name=Anabast|actions=3}}<br />
<br />
'''Life Drain.''' The anabast uses its Life Drain.<br/><br />
'''Move.''' The anabast moves up to its speed without provoking {{5e|Opportunity Attacks}}.<br/><br />
'''Howl From Beyond (Costs 3 Actions).''' The anabast emits a piercing shriek, provided it isn't in sunlight. This shriek has no effect on undead or constructs. All other creatures within 30 feet of it that can hear it must make a DC 17 {{5a|con}} {{5g|Saving Throw}}. On a failure, a creature drops to 0 {{5e|Hit Points}}. On a success, a creature takes 18 (4d8) psychic damage.<br />
<br />
|description=<br />
<div class="externalimage-holder" style="width:100%">{{5e Image|center|https://cdn.discordapp.com/attachments/424015642610499596/903715049972043826/hoodedfigures.png|Speaker of Truth from Eve Online}}</div><br />
<br />
<q>Listen. Understand. That anabast is out there. It can't be reasoned with, it can't be bargained with...it doesn't feel pity or remorse or fear...and it absolutely will not stop. Ever. Until you are dead.</q><br />
<br />
The anabast is a wraith specifically created to hunt down and destroy their master necromancer's enemies. The anabast is given a target or set of targets (up to six usually), which it will hunt down one by one and destroy, if it can. Once all of its targets are destroyed, it ceases to exist. They say it is an even better hunter than a revenant. Others theorize them to be the form which a revenant's soul takes whilst its body is destroyed. High-level necromancers employ them in droves to commit mass murder. They are optimal assassins, though not always the quietest. Their howl is a well-known modus operandi. They appear as dark and shadowy figures with the powers to drain life force like {{5e|shadow}}s. Like a typical creature made of darkness, it shirks the light, but that means little in the face of its hunting duties.<br />
|underdark=yes<br />
}}<br />
<vote type=1/><!-- DO NOT DELETE ANYTHING BELOW THIS--><br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1725064Equipment (Payday Supplement)2023-04-29T19:02:38Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<div style="text-align: center;"> <q> These fuckers will know my name. </q> </div><br />
<div style="text-align: right;">—Sydney </div><br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
The one thing criminals love almost as much as money is their armaments. There are many problems that one encounters along a heist, and bullets are good problem-solvers. Weapons can be both expressions of the self and indispensable tools of the trade. There are motleys of options available when picking one's gun, from all-rounders like Assault Rifles and Shotguns, to specialized options like Sniper Rifles and Light Machine Guns. Not to mention the wacky, unusual choices. And gun customization! With such variety to pick from you'd be glad to know you can pick more than one. And by that we mean two. You get two guns.<br />
<br />
A heister carries two weapons with him: A ''Primary'' one which he relies on in most situations, and a less powerful ''Secondary'', which he pivots to when his main gun isn't up to the situation. <br />
<br />
You don't have to choose your weapons right now. Your class will inform your choice of weapons, and you'll have the option of picking then. For now just know that there are many weapon types, with different magazine capacities, full ammo capacities, attacks per round, styles of reloading, effective range and much more! ''(Be glad you only have to remember two)''<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
|}<br />
<br />
===Your Melee Weapon===<br />
But what is an upstanding criminal to do when an agent of the law is intruding upon his personal space, you may ask? The answer is simple: Punch them. Or slap them, or stab flail maim wound electrocute flaut or kick them between the legs.<br />
<br />
All heisters can perform a melee strike if in range. This strike is performed with proficiency, uses {{5a|str}} for its to-hit rolls, and does 1d10 + {{5a|str}} damage, the type of which is determined by the object used to execute the attack. This strike can be performed with any part of a heister's body (fist, leg, headbutt) or any sort of environmental or carried object (butt of one's rifle, bag of gold, nearby computer, the thermal drill). Attacking in such a way does not utilize a heister's "interact with object" action.<br />
<br />
Heisters can choose to carry a melee weapon, in which case they may draw it, attack, and stow it as part of the same action. All common weapons deal 1d10 + {{5a|str}} damage.<br />
==Your Armor==<br />
{| class="5e" style="text-align: left;" {{#vardefine:odd|0}}<br />
! Armor<br />
! Cost<br />
! Armor Class (AC)<br />
! Damage Res. (DR)<br />
! Stealth<br />
! Weight<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Two-Piece Suit||5$||13 + {{5e|Dexterity|Dex}} modifier ||—||—||4 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Lightweight Ballistic Vest||45$||12 + {{5e|Dexterity|Dex}} modifier ||{{5e|Strength|Str}} modifier||—||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Ballistic Vest||10$||11 + {{5e|Dexterity|Dex}} modifier ||2 + {{5e|Strength|Str}} modifier||—||12 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Heavy Ballistic Vest||75$||14 + {{5e|Dexterity|Dex}} modifier (max 2)||5 + {{5e|Strength|Str}} modifier||Disadvantage|| 15 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Flak Jacket||3,000$||15 + {{5e|Dexterity|Dex}} modifier (max 2)||8 + {{5e|Strength|Str}} modifier||Disadvantage||22 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Combined Tactical Vest||30,000$||17||10 + {{5e|Strength|Str}} modifier||Disadvantage|| 35 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Improved Combined Tactical Vest*||500,000$||18||15 + {{5e|Strength|Str}} modifier||Disadvantage||65 lb.<br />
|-<br />
| class="notes" colspan="6" |<br />
# The ICTV can only be equipped by Brutes who have the "Iron Man Aced" Class feature.<br />
|}<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1725046Equipment (Payday Supplement)2023-04-29T18:36:01Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<div style="text-align: center;"> <q> These fuckers will know my name. </q> </div><br />
<div style="text-align: right;">—Sydney </div><br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
The one thing criminals love almost as much as money is their armaments. There are many problems that one encounters along a heist, and bullets are good problem-solvers. Weapons can be both expressions of the self and indispensable tools of the trade. There are motleys of options available when picking one's gun, from all-rounders like Assault Rifles and Shotguns, to specialized options like Sniper Rifles and Light Machine Guns. Not to mention the wacky, unusual choices. And gun customization! With such variety to pick from you'd be glad to know you can pick more than one. And by that we mean two. You get two guns.<br />
<br />
A heister carries two weapons with him: A ''Primary'' one which he relies on in most situations, and a less powerful ''Secondary'', which he pivots to when his main gun isn't up to the situation. <br />
<br />
You don't have to choose your weapons right now. Your class will inform your choice of weapons, and you'll have the option of picking then. For now just know that there are many weapon types, with different magazine capacities, full ammo capacities, attacks per round, styles of reloading, effective range and much more! ''(Be glad you only have to remember two)''<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
|}<br />
<br />
===Your Melee Weapon===<br />
But what is an upstanding criminal to do when an agent of the law is intruding upon his personal space, you may ask? The answer is simple: Punch them. Or slap them, or stab flail maim wound electrocute flaut or kick them between the legs.<br />
<br />
All heisters can perform a melee strike if in range. This strike is performed with proficiency, uses {{5a|str}} for its to-hit rolls, and does 1d10+{{5a|str}} damage, the type of which is determined by the object used to execute the attack. This strike can be performed with any part of a heister's body (fist, leg, headbutt) or any sort of environmental or carried object (butt of one's rifle, bag of gold, nearby computer, the thermal drill). Attacking in such a way does not utilize a heister's "interact with object" action.<br />
<br />
Heisters can choose to carry a melee weapon, in which case they may draw it, attack, and stow it as part of the same action. All common weapons deal 1d10+{{5a|str}} damage.<br />
==Your Armor==<br />
{| class="5e" style="text-align: left;" {{#vardefine:odd|0}}<br />
! Armor<br />
! Cost<br />
! Armor Class (AC)<br />
! Damage Res. (DR)<br />
! Str Req<br />
! Stealth<br />
! Weight<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Two-Piece Suit||5$||11 + {{5a|dex}} Modifier||0||—||—||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Ballistic Vest||10$||11 + {{5a|dex}} Modifier||2||—||—||10 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Lightweight Ballistic Vest||45$||12 + {{5a|dex}} Modifier||3||—||—||13 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Heavy Ballistic Vest||75$||13 + {{5a|dex}} Modifier||5||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Flak Jacket||25$||11 + {{5a|dex}} Modifier||8||—||Disadvantage||10 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Combined Tactical Vest||5$||11 + {{5a|dex}} Modifier||10||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Improved Combined Tactical Vest||5$||11 + {{5a|dex}} Modifier||15||—||Disadvantage||8 lb.<br />
<br />
|}<br />
i'm changing these, PLEASE don't look at them<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1725043Equipment (Payday Supplement)2023-04-29T18:34:14Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<div style="text-align: center;"> <q> These fuckers will know my name. </q> </div><br />
<div style="text-align: right;">—Sydney </div><br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
The one thing criminals love almost as much as money is their armaments. There are many problems that one encounters along a heist, and bullets are good problem-solvers. Weapons can be both expressions of the self and indispensable tools of the trade. There are motleys of options available when picking one's gun, from all-rounders like Assault Rifles and Shotguns, to specialized options like Sniper Rifles and Light Machine Guns. Not to mention the wacky, unusual choices. And gun customization! With such variety to pick from you'd be glad to know you can pick more than one. And by that we mean two. You get two guns.<br />
<br />
A heister carries two weapons with him: A ''Primary'' one which he relies on in most situations, and a less powerful ''Secondary'', which he pivots to when his main gun isn't up to the situation. <br />
<br />
You don't have to choose your weapons right now. Your class will inform your choice of weapons, and you'll have the option of picking then. For now just know that there are many weapon types, with different magazine capacities, full ammo capacities, attacks per round, styles of reloading, effective range and much more! ''(Be glad you only have to remember two)''<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
|}<br />
<br />
===Your Melee Weapon===<br />
But what is an upstanding criminal to do when an agent of the law is intruding upon his personal space, you may ask? The answer is simple: Punch them. Or slap them, or stab flail maim wound electrocute flaut or kick them between the legs.<br />
<br />
All heisters can perform a melee strike if in range. This strike is performed with proficiency, uses {{5a|str}} for its to-hit rolls, and does 1d10+{{5a|str}} damage, the type of which is determined by the object used to execute the attack. This strike can be performed with any part of a heister's body (fist, leg, headbutt) or any sort of environmental or carried object (butt of one's rifle, bag of gold, nearby computer, the thermal drill). Attacking in such a way does not utilize a heister's "interact with object" action.<br />
<br />
Heisters can choose to carry a melee weapon, in which case they may draw it, attack, and stow it as part of the same action. All common weapons deal 1d10+{{5a|str}} damage.<br />
==Your Armor==<br />
{| class="5e" style="text-align: left;" {{#vardefine:odd|0}}<br />
! Armor<br />
! Cost<br />
! Armor Class (AC)<br />
! Damage Resistance (DR)<br />
! Str Req<br />
! Stealth<br />
! Weight<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Two-Piece Suit||5$||11 + {{5a|dex}} Modifier||0||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Ballistic Vest||10$||11 + {{5a|dex}} Modifier||2||—||—||10 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Lightweight Ballistic Vest||45$||12 + {{5a|dex}} Modifier||3||—||—||13 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Heavy Ballistic Vest||75$||13 + {{5a|dex}} Modifier||5||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|Flak Jacket||25$||11 + {{5a|dex}} Modifier||8||—||—||10 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Combined Tactical Vest||5$||11 + {{5a|dex}} Modifier||10||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|Improved Combined Tactical Vest||5$||11 + {{5a|dex}} Modifier||15||—||Disadvantage||8 lb.<br />
<br />
|}<br />
i'm changing these, PLEASE don't look at them<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1725039Equipment (Payday Supplement)2023-04-29T18:28:18Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<div style="text-align: center;"> <q> These fuckers will know my name. </q> </div><br />
<div style="text-align: right;">—Sydney </div><br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
The one thing criminals love almost as much as money is their armaments. There are many problems that one encounters along a heist, and bullets are good problem-solvers. Weapons can be both expressions of the self and indispensable tools of the trade. There are motleys of options available when picking one's gun, from all-rounders like Assault Rifles and Shotguns, to specialized options like Sniper Rifles and Light Machine Guns. Not to mention the wacky, unusual choices. And gun customization! With such variety to pick from you'd be glad to know you can pick more than one. And by that we mean two. You get two guns.<br />
<br />
A heister carries two weapons with him: A ''Primary'' one which he relies on in most situations, and a less powerful ''Secondary'', which he pivots to when his main gun isn't up to the situation. <br />
<br />
You don't have to choose your weapons right now. Your class will inform your choice of weapons, and you'll have the option of picking then. For now just know that there are many weapon types, with different magazine capacities, full ammo capacities, attacks per round, styles of reloading, effective range and much more! ''(Be glad you only have to remember two)''<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
|}<br />
<br />
===Your Melee Weapon===<br />
But what is an upstanding criminal to do when an agent of the law is intruding upon his personal space, you may ask? The answer is simple: Punch them. Or slap them, or stab flail maim wound electrocute flaut or kick them between the legs.<br />
<br />
All heisters can perform a melee strike if in range. This strike is performed with proficiency, uses {{5a|str}} for its to-hit rolls, and does 1d10+{{5a|str}} damage, the type of which is determined by the object used to execute the attack. This strike can be performed with any part of a heister's body (fist, leg, headbutt) or any sort of environmental or carried object (butt of one's rifle, bag of gold, nearby computer, the thermal drill). Attacking in such a way does not utilize a heister's "interact with object" action.<br />
<br />
Heisters can choose to carry a melee weapon, in which case they may draw it, attack, and stow it as part of the same action. All common weapons deal 1d10+{{5a|str}} damage.<br />
==Your Armor==<br />
{| class="5e" style="text-align: left;" {{#vardefine:odd|0}}<br />
! Armor<br />
! Cost<br />
!Rarity<br />
! Armor Class (AC)<br />
! Str Req<br />
! Stealth<br />
! Weight<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
|{{5E|Padded Armor}}||5 gp||Common||11 + {{5a|dex}} Modifier||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|{{5E|Leather Armor}}||10 gp||Common||11 + {{5a|dex}} Modifier||—||—||10 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|{{5E|Studded Leather Armor}}||45 gp||Uncommon||12 + {{5a|dex}} Modifier||—||—||13 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|[[Battle Armor, Variant (5e Equipment)|Battle Armor]]||75 gp||Rare||13 + {{5a|dex}} Modifier||—||Disadvantage||8 lb.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|[[Battle Robe (5e Equipment)|Battle Robe]]||25 gp||Rare||11 + {{5a|dex}} Modifier||—||—||10 lb.<br />
<br />
|}<br />
i'm changing these, PLEASE don't look at them<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1725006Equipment (Payday Supplement)2023-04-29T15:54:07Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<div style="text-align: center;"> <q> These fuckers will know my name. </q> </div><br />
<div style="text-align: right;">—Sydney </div><br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
The one thing criminals love almost as much as money is their armaments. There are many problems that one encounters along a heist, and bullets are good problem-solvers. Weapons can be both expressions of the self and indispensable tools of the trade. There are motleys of options available when picking one's gun, from all-rounders like Assault Rifles and Shotguns, to specialized options like Sniper Rifles and Light Machine Guns. Not to mention the wacky, unusual choices. And gun customization! With such variety to pick from you'd be glad to know you can pick more than one. And by that we mean two. You get two guns.<br />
<br />
A heister carries two weapons with him: A ''Primary'' one which he relies on in most situations, and a less powerful ''Secondary'', which he pivots to when his main gun isn't up to the situation. <br />
<br />
You don't have to choose your weapons right now. Your class will inform your choice of weapons, and you'll have the option of picking then. For now just know that there are many weapon types, with different magazine capacities, full ammo capacities, attacks per round, styles of reloading, effective range and much more! ''(Be glad you only carry two)''<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
|}<br />
<br />
==Your Melee Weapon==<br />
<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1724988Equipment (Payday Supplement)2023-04-29T15:08:44Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<div style="text-align: center;"> <q> These fuckers will know my name. </q> </div><br />
<br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
<br />
|}<br />
<br />
==Your Melee Weapon==<br />
<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Death_Monarch_(5e_Class)&diff=1724977Death Monarch (5e Class)2023-04-29T13:31:25Z<p>Vladulenta: Undo revision 1719070 by Vigilance (talk) just buffs</p>
<hr />
<div>== Death Monarch ==<br />
<div class="externalimage-holder" style="width:50%;float:right;"><br />
{{5e Image|float:right|https://cdna.artstation.com/p/assets/images/images/002/987/276/small/yuriy-chemezov-yuriy-chemezov-themark1.jpg|[https://www.artstation.com/artwork/q05n2] by [https://www.artstation.com/yuriychemezov Yuriy Chemezov]}}</div><br />
=== Drawing Power from the Shadows===<br />
A death monarch is a mighty force to be reckoned with. They are cunning and dangerous spellcasters, knowledgeable and cautious masters of a specific type of necromantic study. They use their own essence to create a demiplane inside their shadows, made off the same material who forms the Shadowfell. <br />
The shadow of a death monarch is more than the mere absence of light, but the presence of the shadows of death itself. As a death monarch grew in power, so does its shadow domains, growing in size and in utility.<br />
<br />
=== Masters of the Undead ===<br />
The most terrifying aspect of the death monarch practice consists in its ability to use the shadows of living creatures as slaves. For some moments, the death monarch can corrupt the soul of a living creature with the shadow essence, creating creatures that are nothing but an echo of its former living self. <br />
===Creating a Death Monarch ===<br />
In order to create a death monarch, you can answer a few questions. How did you begin your study in the shadow arts? Did you have a master, or you have always been alone, researching by yourself? Why did you begin your study of such a dark practice? You tried to overcome the death of a loved one by achieving the power to restore its body with the shadows? Are your pursuits in this art scientific in nature, being you a curious mind since your youth? Did you always wanted power, and the control over the dead is only a tool to accomplish your goals? Either way, the path of a death monarch is dangerous and grim, and only a disciplined or obsessive mind are capable of completing this journey.<br />
;Quick Build<br />
You can make a demon hunter quickly by following these suggestions. First, {{5a|int}} should be your highest ability score followed by {{5a|dex}} or {{5a|con}}. Second, choose the sage or the haunted one background. Third, choose the {{5e|Leather (Armor)|leather armor}}, a {{5e|mace}}, the arcane focus, and the [[5e SRD:Equipment Packs#Dungeoneer's Pack|dungeoneer's pack]].<br />
{{5e Class Features<br />
|name= Death Monarch<br />
|summary= A spellcaster able to draw power from the shadowfell, using this dark energy as a weapon, a refuge and to exert control over dead creatures. <br />
|hd=8<br />
|spellcasting=half<br />
|armor=Light armor, medium armor<br />
|weapons= Simple weapons<br />
|tools= None<br />
|saves= {{5a|dex}}, {{5a|int}}<br />
|skills= Choose two skills from {{5s|Arcana}}, {{5s|History}}, {{5s|Intimidation}}, {{5s|Investigation}}, {{5s|Perception}}, and {{5s|Religion}}, {{5s|Stealth}}<br />
|item1a=a {{5e|mace}}<br />
|item1b=any simple weapon<br />
|item2a=a {{5e|Component Pouch|component pouch}}<br />
|item2b=an arcane focus<br />
|item3a=a [[5e SRD:Equipment Packs#Scholar's Pack|scholar's pack]]<br />
|item3b=a [[5e SRD:Equipment Packs#Dungeoneer's Pack|dungeoneer's pack]]<br />
|item4a={{5e|Leather (Armor)|Leather armor}}, any simple weapon, two {{5e|Dagger|daggers}} and a tattered cloak <br />
|item4b=<br />
|wealth=4d4 x 10 gp<br />
|classfeatures1= {{inpage|Shadow Servant}}, {{inpage|Monarch Dimension}}<br />
|classfeatures2= {{inpage|Shadow Extraction}}, {{inpage|Spellcasting}}<br />
|classfeatures3= {{inpage|Death Watch}}, {{inpage|Shadow Boon}}, {{inpage|Shadow Art}}<br />
|classfeatures4= <br />
|classfeatures5= {{inpage|Silhouette Armaments}}, {{inpage|Monarch´s Hand}}<br />
|classfeatures6= {{inpage|Shadow Art}} Feature<br />
|classfeatures7= {{inpage|Undead Affinity}}, {{inpage|Shadow Exchange}}<br />
|classfeatures8= <br />
|classfeatures9= {{inpage|Black Heart}}<br />
|classfeatures10={{inpage|Death's Gaze}}<br />
|classfeatures11= {{inpage|Soul Harvest}}, {{inpage|Shadow Demon}} <br />
|classfeatures12=<br />
|classfeatures13= {{inpage|Shadow Physiology}}<br />
|classfeatures14= {{inpage|Shadow Art}} Feature, {{inpage|Undead Transport}}<br />
|classfeatures15= {{inpage|Shadow Self}}<br />
|classfeatures16=<br />
|classfeatures17={{inpage|Shadow Shape}}<br />
|classfeatures18= {{inpage|Conflux}}<br />
|classfeatures19=<br />
|classfeatures20={{inpage|The Goal of Life is Death}}<br />
|extrasonright=2<br />
|extra1_name=Cantrips Known<br />
|extra1_1=-<br />
|extra1_2=2<br />
|extra1_3=2<br />
|extra1_4=2<br />
|extra1_5=2<br />
|extra1_6=3<br />
|extra1_7=3<br />
|extra1_8=3<br />
|extra1_9=3<br />
|extra1_10=4<br />
|extra1_11=4<br />
|extra1_12=4<br />
|extra1_13=4<br />
|extra1_14=4<br />
|extra1_15=4<br />
|extra1_16=4<br />
|extra1_17=4<br />
|extra1_18=4<br />
|extra1_19=4<br />
|extra1_20=4<br />
|extra2_name=Spells Known<br />
|extra2_1=2<br />
|extra2_2=3<br />
|extra2_3=4<br />
|extra2_4=5<br />
|extra2_5=6<br />
|extra2_6=7<br />
|extra2_7=8<br />
|extra2_8=9<br />
|extra2_9=10<br />
|extra2_10=11<br />
|extra2_11=12<br />
|extra2_12=12<br />
|extra2_13=13<br />
|extra2_14=13<br />
|extra2_15=14<br />
|extra2_16=14<br />
|extra2_17=15<br />
|extra2_18=15<br />
|extra2_19=15<br />
|extra2_20=15<br />
}}<br />
====Monarch Dimension====<br />
The monarch energy is vastly different from normal magical energy. Your energy is not pulled from the surrounding area or any of the material plane, but rather from its own unique dimension of shadows. This dimension houses your essence, your very being. It is empty, cold, and devoid of life. Any form of living creature may only reside in this decision for a short period of time or risk complete annihilation. You gain the following benefits:<br />
<br />
*You have control over your own dimension. you may open a 5-foot gateway that leads to your dimension. This dimension can take any form you wish, these can be used to deposit anything you wish within your dimension. To withdraw something, one must simply think of the desired item and it shall appear slightly inside the portal, without spending an action. At level 1 the dimension is 1 cubic foot and increases by one foot in all dimensions every time you level up in this class. <br />
<br />
*You can store any shadow creature under your control in said dimension. You can summon or store a shadow within 5 feet of you as a bonus action on your turn. The number of shadows you can store inside the vault equals half your level in this class, rounded down. While in this dimension, your shadows replenish all hit points and abilities after a short or long rest depending on the strength of the shadow.<br />
<br />
*Your Shadows can never actually die, if a Shadow falls in battle or in any other fashion The Monarch can reassemble them after a period of time. The amount of time it takes to restore a shadow depends on the CR rating of the Shadow in question. Up to DM discretion<br />
<br />
==== Shadow Servant====<br />
Starting from 1st level, you can use your bonus action to summon a {{5e|shadow}} in an unoccupied space within 30 feet of you. You can use this feature twice. You regain expended uses when you finish a short or long rest. You can’t have more than one shadow summoned at a time.<br />
Your shadow acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A {{5e|shadow}} can’t attack, but it can take other actions as normal. When you take the Attack action, if your shadow is within 100 feet, you can forgo one of your own attacks to allow your {{5e|shadow}} to use its reaction to make one attack of its own. When you cast a spell with a range of touch, your {{5e|shadow}} can deliver the spell as if it had cast the spell. Your {{5e|shadow}} must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.<br />
While your {{5e|shadow}} is within 100 feet of you, you can communicate with it telepathically. As an action, you can temporarily dismiss your {{5e|shadow}}. It disappears, merging into your own shadow as if were part of it, where it awaits your summons. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.<br />
While the {{5e|shadow}} is merged with your own shadow, you gain darkvision with a range of 30 feet and a bonus to your passive {{5a|Wis}} ({{5s|Perception}}) score and to {{5a|Wis}} ({{5s|Perception}}) checks. The bonus equals your {{5a|int}} modifier. While merged with your own shadows, the {{5e|shadow}} can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is {{5c|incapacitated}}.<br />
At 3rd level, you can use your bonus action to command your {{5e|shadow}} to hide in the shadows of a creature you can see within 100 feet. When you do so, you can use your action to see everything near that creature, similar to the {{5e|arcane eye}} spell centered on the target. You can see through the shadow of that creature up to a range of 1000 miles.<br />
At the 11th level, your {{5e|shadow}} offers passive protection to you. Whenever it is merged with your own natural shadows, you can use your reaction to gain resistance to any type of damage. When you do so, your shadow receives the same amount of damage.<br />
<br />
==== Spellcasting ====<br />
You have begun your path to become a lesser divinity of death, controlling a type of magic that focuses on aspects of necromancy. <br />
;Cantrips<br />
At 2nd level, you know two cantrips of your choice from the [[Death_Monarch_(5e_Class)#Death_Monarch_Spell_List|death monarch spell list]]. You learn additional death monarch cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Death Monarch table.<br />
;Spell Slots<br />
The Death Monarch table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these death monarch spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.<br />
For example, if you know the 1st-level spell [[5e SRD:Inflict Wounds|''inflict wounds'']] and have a 1st-level and a 2nd-level spell slot available, you can cast [[5e SRD:Inflict Wounds|''inflict wounds'']] using either slot.<br />
;Spells Known of 1st Level and Higher<br />
You know two 1st-level spells of your choice from the [[Death_Monarch_(5e_Class)#Death_Monarch_Spell_List|death monarch spell list]].<br />
The Spells Known column of the Death Monarch table shows when you learn more death monarch spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.<br />
Additionally, when you gain a level in this class, you can choose one of the death monarch spells you know and replace it with another spell from the death monarch spell list, which also must be of a level for which you have spell slots.<br />
;Spellcasting Ability<br />
{{5a|int}} is your spellcasting ability for your death monarch spells, since the power of your magic comes from your capacity of understanding the workings of the death in order to control it. You use your {{5a|int}} whenever a spell refers to your spellcasting ability. In addition, you use your {{5a|int}} modifier when setting the saving throw DC for a death monarch spell you cast and when making an attack roll with one.<br />
<br />
<code><tt>Spell save DC = 8 + your proficiency bonus + your {{5a|int}} modifier</tt></code><br />
<br />
<code><tt>Spell attack modifier = your proficiency bonus + your {{5a|int}} modifier</tt></code><br />
;Spellcasting Focus<br />
You can use an arcane focus as a spellcasting focus for your death monarch spells.<br />
==== Shadow Extraction ====<br />
Starting from 2nd level, when a creature is reduced to 0 hit points within the last 24 hours, you can use your reaction to store the soul of that creature inside your {{inpage|Monarch Dimension}}. You can have a number of souls stored equal to your level.<br />
<br />
As an action, you can raise the shadow from the fallen entity stored inside the dimension, a death echo of the former living creature from the following types: aberration, beast, celestial, dragon, elementals, fey, fiend, giant, humanoid, or monstrosity. The newly formed Shadow becomes an undying subordinate to the Monarch, it cannot speak but can emote.<br />
<br />
The shadow of the creature have the same statistics of the deceased creature, though is an undead. You can raise up to eight creatures, but the result from the sum of the CR's can't be higher than 1/4 of your level. Two creatures of CR 0 are equivalent to one creature with a CR equal to 1/8.<br />
<br />
Roll initiative for the shadow extraction, which has its own turns. It obeys your verbal commands and remains in your service for 1 hour, at which point it vanishes to the afterlife.<br />
<br />
Once you extract a shadow with this feature, you can't use the feature again until you finish a {{5e|short rest|short}} or a {{5e|long rest}}.<br />
<br />
==== Death Watch ====<br />
At 3rd level, the necromantic energy inside you sharpen your senses, allowing you to detect the presence of life. You can now detect the presence of living creatures around, in a 30-foot radius. You can tell if there are living creatures in the area, but not the quantity or the direction of the. <br />
<br />
You can spend 1 minute concentrating on this feature to reveal the number of creatures and their general direction (north, south, east or west) and distance from you.<br />
==== Shadow Art ====<br />
At 3rd level, you can choose one shadow art that will define your death monarch practice. You can choose between the {{inpage|Shadow Magic}}, the {{inpage|Monarch Knight}} or the {{inpage|Dark Stalker}}.<br />
<br />
Your choice will give you features at 3rd level, and again at 6th, 10th and 14th levels.<br />
<br />
==== Shadow Boon ====<br />
Being a Monarch, you either care deeply for your shadows or at least want them to last as fodder for as long as possible. Starting at 3rd level, you can use your bonus action and expend a hit die to heal a shadow or shadow extraction under your control. The shadow regain a number of hit points equal to the number rolled + your {{5a|int}} modifier.<br />
<br />
==== Silhouette Armaments ====<br />
At the 5th level, you now have the knowledge to attempt shadow extraction on objects. The object must be armor, weapon, or equipment, mundane or magical. When making an extraction on the object, the object is destroyed and you create a shadowy replica of that item. If the object is a weapon or armor, your shadow extractions are proficient with it. If the item requires attunement, this counts against your limit of attuned items. The item remains stored in your monarch's vault until you decide to use it on a shadow extraction, which can be decided on the moment you use that feature. <br />
<br />
You can have a number of objects stored equal to your {{5a|int}} modifier.<br />
<br />
====Monarch´s Hand====<br />
At 5th level, you can manipulate your shadows as appendages and limbs, being able to extend them up to a range equal to 10 + (5 x {{5a|int}} modifier) feet gaining the following benefits:<br />
<br />
*You can take any action on your turn that would require your hands to use your monarch's hand instead.<br />
*When using your Monarch's Hand, you use your {{5a|int}}, instead of {{5a|str}}, for any {{5a|str}} check you make. <br />
*You can take the Attack action to make attacks with melee weapons using the limbs. When doing so, you add your {{5a|int}} instead of {{5a|dex}} or {{5a|str}} to the attack and damage rolls.<br />
*You can use your action to make two attacks with your monarch's hand. Make a melee spell attack for each, causing 1d10 damage on a hit. You gain one additional attack at 11th level and another one at 17th level. The damage is necrotic.<br />
<br />
==== Undead Affinity ====<br />
Starting at 7th level, undead creatures see you as one of their own. Any undead hostile undead creature within 60 feet is indifferent about towards you. This indifference ends if the undead is attacked or harmed by a spell or if it witnesses any of its friends being harmed by you or your shadows.<br />
<br />
==== Shadow Exchange ====<br />
At 7th level, you can use your {{5e|bonus action}} or {{5e|reaction}} to switch positions with a shadow or shadow extraction you can see within 30 feet. Once you use this feature, you can't use it again until you finish a {{5e|short rest|short}} or a {{5e|long rest}}. At 14th level, you are to cast {{5e|teleport}} to the location of one of your shadows as if it was a permanent circle. Once you use this feature, you can't use it again until you finish a {{5e|long rest}}.<br />
<br />
====Black Heart====<br />
At the 9th level, you have spent so much time dealing with shadows/undead and the forces that animate them that you have become partially immune to some of their worst effects. You gain resistance to necrotic and poison damage, and your hit point maximum can't be reduced.<br />
<br />
==== Death's Gaze ====<br />
Beginning at 10th level, you have acquired enough energy to become naturally terrifying, by flexing your monarch energy you attempt to intimidate any being, whether magically inclined or not. As an action, you can force one creature within 60 feet of you that can see you must succeed on a {{5a|wis}} saving throw or be {{5c|frightened}} of you until the end of your next turn.<br />
In addition, you can add your {{5a|int}} modifier as a bonus to your {{5a|cha}} ({{5s|intimidation}}) checks.<br />
<br />
==== Soul Harvest ====<br />
Starting at 11th level, by reaping life you are able to claim a fraction of those unfortunate creatures' souls to regenerate your wounds and fortify your body. When you or any shadow under your control reduce a hostile creature to 0 hit points, you or one shadow under your command of your choice gain temporary hit points equal to your {{5a|int}} modifier + your death monarch level (minimum of 1).<br />
<br />
==== Shadow Demon ====<br />
At 11th level, you learn how to warp your shadow with fiendish energy. You can spend two uses of your {{inpage|Shadow Servant}} feature to summon a shadow demon<ref>[MM p.64]</ref>. <br />
<br />
Once you do this, you can't do it again until you finish a {{5e|long rest}}.<br />
<br />
==== Shadow Physiology ====<br />
Starting at 13th level, your physiology becomes more shadowy making you harder to hit your AC increases by 2, and spells that target you have a disadvantage on spell attack roll and you have advantage on every DC against spells that exclusively target you. In addition, you are always under the effect of {{5e|feather fall}}<br />
<br />
==== Undead Transport ====<br />
Your army has grown to the point where they can now carry you. At 14th level, your shadow army can emerge from the ground, grab you and up to 8 other creatures size large and under, and transport you elsewhere, given that you know where you want to go. You can move 20 feet in any direction when doing this. Also, while transported by your shadows, you can move through water without suffering any effects of being underwater.<br />
<br />
==== Shadow Self ====<br />
At 15th level, you can move and merge with the shadows, becoming now able to use the {{5e|Disengage action|Disengage}} and the {{5e|Hide action|Hide}} action as a {{5e|bonus action}}. Additionally, you are able to emit darkness within 5ft of you causing bright light to become dim light and dim light to become darkness this does not inhibit your vision.<br />
<br />
==== Shadow Shape ====<br />
At 17th level, your body is now sustained by shadow. Parts of your figure seem to flicker with darkness when you move, and wispy tendrils of shade curl from your form. You gain the following benefits:<br />
<br />
*You no longer need to eat, sleep, breathe, or drink.<br />
*You stop aging and are immune to being aged magically.<br />
*You are immune to necrotic and poison damage, as well as the poisoned condition.<br />
<br />
==== Conflux ====<br />
Starting from 18th level, you may converge the material plane with your inner shadows. You turn an area 60-foot sphere around you into a death dimension. All undead creatures under your control can teleport to any place within the sphere, up to a range equal to their movement speed. <br />
<br />
At the beginning of your turn, both you and the undead creatures under your control regain a number of hit points equal to your {{5a|int}} modifier and gain a bonus to their attacks and AC equal to your proficiency bonus. <br />
<br />
This area lasts for 10 minutes. Once you use this feature, you can't use it again until you finish a {{5e|long rest}}.<br />
<br />
==== The Goal Of Life is Death ====<br />
Starting at 20th level, should you perish, you will not fully die as long as your monarch dimension still exists. You can use one of these features once, being unable to do it again until you finish a long rest.<br />
<br />
*You become able to enter your dimension of shadows. You can cast ''{{5e|demiplane}}'', creating an opening to your monarch dimension. <br />
<br />
*When you die, your soul is transferred to your monarch dimension, and you return on your next turn with all the benefits of having completed a short rest. <br />
<br />
In addition, whenever you die without using this feature to return, your body will be replicated on your demiplane of shadows over the course of a week. The new body is physically identical to the original and has the same personality, memories, and abilities, but none of your equipment. Your physical remains, if they still exist, become inert and can’t thereafter be restored to life, since your soul is in your body of shadows.<br />
<br />
===Shadow Arts===<br />
====Shadow Magic====<br />
The death monarchs who follow the shadow art of Shadow Magic can extract the arcane power present in their victims as fuel for their own spellcasting. <br />
;Diligent Apprentice<br />
At 3rd level, you gain proficiency in the {{5s|Arcana}} skill. You can add double your proficiency bonus if you already are proficient in it. <br />
<br />
;Dark Arcana<br />
Starting at 3rd level, you can use the souls contained in your shadow dimension to create magical power. You can spend two uses of your {{inpage|Shadow Extractions}} to create spell slots. The level of the spell slot created equals your proficiency bonus. <br />
<br />
In addition, you learn one cantrip from the {{5e|wizard}} spell list. You can spend one use of your {{inpage|Shadow Extractions}} to replace this cantrip for another one from the same spell list. <br />
<br />
;Book of Shadows<br />
At 6th level, you learn how to create magical effects using your inner darkness, mimicking spells. The book contain two spells from the {{5e|wizard}} spell list, and you can write new spells on this spell book, as if you were a {{5e|wizard}}, spending the same time and gp, and using the same process. The highest level of spells that can be written on your book of shadows is equal to the highest level of spell slot that you can create with your Dark Arcana.<br />
<br />
You can prepare a number of spells equal to your {{5a|int}} modifier on this spell book.<br />
<br />
To cast spells written on your book of shadows, you need to spend a spell slot of one level higher. For example, you need a 3rd-level spell slot to cast a 2nd-level spell.<br />
<br />
When you cast a spell from your book of shadows, you are actually casting a shadow variant of that spell, which generates some variant effects. The spells are visually different: fireballs become balls of pure darkness, and illusions always have a black aura surrounding them. All damage from the spells cast with this feature cause necrotic damage, instead of the regular damage, and any spells that change the appearance of a creature, object, or place give {{5e|advantage}} on saving throws for creatures trying to resist their effects. <br />
<br />
;Shadow Clone<br />
At 14th level, you can craft a shadow version of yourself. You can cast ''{{5e|simulacrum}}'', without needing to offer any of the spell components. You can't have more than one simulacrum created by this feature at the same time. Once you summon your shadow clone, you can't do it again until you finish a {{5e|long rest}}.<br />
====Monarch Knight====<br />
;Armor of Shadows<br />
Starting when you choose this shadow art at 3rd level, you learn how to cover yourself in your shadows for protection. <br />
<br />
*You can summon your armor of shadows as a bonus action, and you gain an AC equal to 10 + your {{5a|int}} modifier + your {{5a|dex}} modifier, if you are not using armor or wielding a shield. <br />
*Your armor of shadows gives you resistance to radiant damage and you gain, at the start of each of your turns, a number of temporary hit points equal to your level in this class. <br />
<br />
*You can use your {{inpage|bonus action}} to make a shadow weapon appear from your armor of shadows. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it, and you can use your {{5a|int}} modifier, instead of your {{5a|dex}} or {{5a|str}} for your attack and damage rolls with it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.<br />
<br />
Your shadow weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.<br />
<br />
;Extra Attack<br />
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.<br />
<br />
;Shadow Warrior<br />
When you reach the 14th level, you can absorb the shadows stored in your shadow vault. You can spend one use of your shadow extraction and four stored souls to gain the following benefits for 1 minute:<br />
<br />
*You become one size larger.<br />
*You gain a fly speed of 30 ft (hover).<br />
*You gain resistance to all types of damage.<br />
*You gain a bonus of 3d8 to all your damage rolls for melee weapon attacks.<br />
<br />
====Dark Stalker====<br />
;Shadow Jump<br />
Starting when you choose this shadow art at 3rd level, you can hide into your monarch dimension as a bonus action, remaining in it until the beginning of your next turn, working as if you were being targeted by the ''{{5e|banishment}}'' spell. While in your monarch dimension, you can't be target of any attacks or effects, and can't take any actions other than exiting the monarch dimension, reactions, or bonus actions. You can jump out of your pocket dimension as an action on your turn.<br />
<br />
In addition, while grappling a creature, you can bring this creature to your monarch dimension as a bonus action. When you do so, the creature take 1d8 necrotic damage each turn it starts inside it. At the start of each of its turns, the creature can make a {{5a|str}} saving throw against your spell save DC to escape the monarch dimension.<br />
<br />
;Lurker in the Shadows<br />
At 3rd level, while you are in an area of dim light or darkness, you gain advantage on your {{5a|dex}} ({{5s|stealth}}) checks. In addition, you can see in normal or magical darkness up to a range of 120 feet. <br />
<br />
;Shadow Dancer<br />
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness, or to the position of a shadow under your control. <br />
<br />
In addition, you move freely through shadows. In any area of dim light, darkness or covered in some type of shadows, you gain additional 10 feet of movement. You ignore difficult terrain under these circumstances and can walk on walls covered in shadows as if you were under the effect of {{5e|spider climb}}. And you can fit through a space as narrow as 1 inch without squeezing.<br />
<br />
;Corrupt Shadow<br />
At 14th level, you can use your bonus action to enter the shadow of a creature you can see within 120 feet. The creature must make a {{5a|dex}} saving throw against your spell save DC, allowing you to enter on a failed save (creatures warded by a Protection from Evil and Good or Magic Circle spell are immune). While inside its shadow, you can't be the target of attacks or spells, except spells or effects that target undead or are used to stop possession. While in its shadow, <br />
<br />
When inside its shadow, you can drain its vitality. At the start of each of your turns, the creature must make a {{5a|con}} saving throw against your spell save DC. On a failed save, the creature loses 1d8 + your {{5a|int}} modifier hit points, and you regain the same amount. If you reduce the creature to 0 hit points using this vitality drain, the creature becomes a {{5e|shadow}} under your control for 24 hours on the start of your next turn. In each of its turns, the creature can use its action to make a {{5a|wis}} {{5e|saving throw}} to try to expel you from its shadow. <br />
<br />
In each of your turns, you can use your action to make a single attack with {{5e|advantage}} against the creature, and jump temporarily from its shadow to make an attack. You can exit its shadow as a {{5e|bonus action}}.<br />
<br />
Once you are successful in entering a shadow of a creature, you can't use this feature again until you finish a {{5e|long rest}}<br />
<br />
====Death Monarch Spell List====<br />
;Cantrips<br />
''{{5e|chill touch}}, {{5e|mage hand}}, {{5e|spare the dying}}, [[Toll the Dead (5e Spell)|toll the dead ]], {{5e|minor illusion}}, [[Weave Shadows (5e Spell)|weave shadows ]] ''<br />
;1st<br />
''{{5e|arms of hadar}}, [[Cause Fear (5e Spell)|cause fear]], {{5e|false life}}, {{5e|inflict wounds}}, {{5e|ray of sickness}}, {{5e|unseen servant}}''<br />
;2nd<br />
''[[Blindness/Deafness (5e Spell)|blindness/deafness]], {{5e|darkness}}, {{5e|gentle repose}}, {{5e|invisibility}}, {{5e|ray of enfeeblement}}, [[Shadow Blade (5e Spell)|shadow blade]]''<br />
;3rd<br />
''{{5e|animate dead}}, {{5e|bestow curse}}, [[Feign Death (5e Spell)|feign death]], {{5e|hunger of hadar}}, [[Life Transference (5e Spell)|life transference]], {{5e|revivify}}, {{5e|speak with dead}}, {{5e|vampiric touch}}, {{5e|fear}}, {{5e|phantom steed}}, spirit shroud<ref>[https://dnd.wizards.com/articles/unearthed-arcana/spells-magic-tattoos ''Spells and Magic Tattoos'']</ref> , summon undead spirit<ref>[https://dnd.wizards.com/articles/unearthed-arcana/spells-magic-tattoos ''Spells and Magic Tattoos'']</ref><br />
;4th<br />
''{{5e|blight}}, {{5e|black tentacles}}, {{5e|death ward}}, {{5e|faithful hound}}, {{5e|greater invisibility}}, {{5e|phantasmal killer}}, [[Sickening Radiance (5e Spell)|sickening radiance]], [[Shadow of Moil (5e Spell)|shadow of moil]]''<br />
;5th<br />
''{{5e|antilife shell}}, {{5e|contagion}}, [[Danse Macabre (5e Spell)|danse macabre]], [[Enervation (5e Spell)|enervation]], [[Negative Energy Flood (5e Spell)|negative energy flood]], {{5e|raise dead}}''<br />
<br />
=== Multiclassing ===<br />
<br />
'''Prerequisites.''' To qualify for multiclassing into the death monarch class, you must meet these prerequisites: 15 {{5a|int}}. or 17 {{5a|dex}}<br />
<br />
'''Proficiencies.''' When you multiclass into the death monarch class, you gain the following proficiencies: simple weapons and light armor. <br />
<br />
----<br />
{{5e Classes Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:5e Class Variant]][[Category:Necromancer Tag]] <!-- archetypal - N - Death, undeath, or necromancy related classes. --></div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1723992Equipment (Payday Supplement)2023-04-27T18:23:30Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''Your Mask''==<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===Your Get-up===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
==Your Weapons==<br />
<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
<br />
|}<br />
<br />
==Your Melee Weapon==<br />
<br />
<br />
==Your Deployable==<br />
<br />
==Your throwable==<br />
<br />
==Your other stuff==<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1723989Equipment (Payday Supplement)2023-04-27T18:13:02Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==''The Mask''==<br />
<div class="externalimage-holder" style="width:45%;float:right"> {{5e Image|float:right| https://images2.imgbox.com/1c/06/jMQOMmCE_o.png|Masks of the Payday gang. Property of OVERKILL}}</div><br />
<br />
No one cared until you put on the mask. It's the symbol that separates you from civilians and low-tier criminals. Without it, you're nobody; with it, national criminal. <br />
There are no rules that govern your mask. It's up to you for what, why, and when you wear it. <br />
Symbols of death, money, eminence; dead presidents, law enforcers, other criminals. Bad-taste In-jokes. Horrific visages. Be a clown, be a king, be a slave. Be nobody. Be yourself.<br />
<br />
All a mask ''should'' to do is hide your identity (and even that's optional). There are no rules when it comes to making your mask. Follow your heart. Or the drugs.<br />
<br />
===The Suit===<br />
An oft-overlooked, but no-less important part of any heisters' image is their work clothes. Common image of criminals dictates a suit. It creates an air of professionalism that puts both law enforcers and on-lookers at ease. It's easier stay calm when you know your bank is being robbed by organized criminals, and not hobos with assault rifles (though the two are not mutually exclusive).<br />
<br />
Though a four-piece suit is just one option a heister may wear when they show up to party. Anything from outrageously gaudy, to wonderfully slick, to plain convenient civillian clothes can work, as long as you can make it work.<br />
<br />
Of course, when dressed for going under-cover or for special circumstances, your outfit may be decided by your handler. But until then, keep rocking your style.<br />
<br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
<br />
|}<br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1723716Equipment (Payday Supplement)2023-04-26T17:53:56Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
==The mask==<br />
<div class="externalimage-holder" style="width:30%;float:right"> {{5e Image|float:right| https://static.wikia.nocookie.net/payday/images/d/d5/AK_Rifle.png|}}</div><br />
<!--Mask -> Suit -> Armor -> Primary -> Secondary -> Melee ->-> Deployable -> Throwables -> Misc.--><br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
<br />
|}<br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1723707Equipment (Payday Supplement)2023-04-26T17:19:56Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"> {{5e Image|float:right| https://static.wikia.nocookie.net/payday/images/d/d5/AK_Rifle.png|}}</div><br />
<br />
{| class="5e" width="100%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="7%" style="text-align: left;" | Weight<br />
!! width="15%" style="text-align: left;" | Rate of Fire*<br />
!! width="20%" style="text-align: left;" | Damage<br />
!! width="15%" style="text-align: left;" | Range<br />
!! width="30%" style="text-align: left;" | Mag capacity<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
<br />
| Test Shotgun|| 200$ || 2 lb. ||1 || 2d8 bludgeoning|| 15/30 ft. Cone || 2<br />
|- class="{{Odd-Even|{{#var:odd}}}}" <br />
| Test AR || 150$ || 3 lb. || 3 ||1d10 piercing|| 30/90 ft. || 7<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test LMG || 350$|| 4 lb. || 5 || 1d8 piercing|| 15/45 ft. || 20<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Sniper || 250$ || 2 lb.|| 1 || 3d12 piercing|| 90/270 ft. || 3<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Test Pistol || 50$ || ½ lb. || 2 || 1d10 piercing|| 30/90 ft. || 9<br />
<br />
|}<br />
<br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulentahttps://www.dandwiki.com/w/index.php?title=Equipment_(Payday_Supplement)&diff=1723360Equipment (Payday Supplement)2023-04-25T19:56:52Z<p>Vladulenta: </p>
<hr />
<div>Very much w.i.p<br />
<br />
<div class="externalimage-holder" style="width:30%;float:right"> {{5e Image|float:right| https://static.wikia.nocookie.net/payday/images/d/d5/AK_Rifle.png|}}</div><br />
<br />
{| class="5e" width="70%" style="text-align: left;" {{#vardefine:odd|0}}<br />
! width="20%" style="text-align: left;" | Name !! width="10%" | Cost<br />
!! width="10%" style="text-align: left;" | Damage <br />
!! width="10%" style="text-align: left;" | Category<br />
!! width="40%" style="text-align: left;" | Properties<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
<br />
| Shotgun || 200$ || 1d8 || Shotgun || load<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sniper || A lot || d20 || some kind || range<br />
|}<br />
<br />
<!--Shotgun - 2d8 damage 15 foot spread 2 shots b.a reload?<br />
Assault Rifle - 1d10 damage 3 shots/2d10 damage one shot? 7 shots reload<br />
LMG- 1d8 5 shots? 20 shots f.a. reload<br />
Sniper- 3d12 damage 3 shots reload.<br />
Pistol- 1d8 2 shots/1d10 1 shot 9 shots reload--> <br />
----<br />
{{5e Campaign Settings Breadcrumb}} &rarr; [[Payday (5e Campaign Setting)|Payday]] &rarr; [[Equipment_(Payday_Supplement)|Equipment]]<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Payday Setting]]<br />
<br />
{{Copyright Disclaimer|owner=Starbreeze|franchise=Payday}}</div>Vladulenta