https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Supersmily5&feedformat=atomD&D Wiki - User contributions [en]2024-03-28T09:25:20ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Level_20_Reborn!_(5e_Variant_Rule)&diff=1546497Talk:Level 20 Reborn! (5e Variant Rule)2021-12-11T21:25:59Z<p>Supersmily5: /* Honest Opinion */</p>
<hr />
<div>== Hotfix ==<br />
<br />
Lol Bard is the only class that has their gimmick start out as a Long Rest recharge but then changes it to a Short Rest recharge later, so I didn't see it coming. Still, a d20 inspiration die, though the weakest of all the changed features, is good enough when combined with Superior Inspiration and the Bard class (Which is already almost as good as Wizard, arguably better). --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 10:43, 21 March 2020 (MDT)<br />
<br />
==Honest Opinion==<br />
Yeah, I would completely disagree with opinion that warlock does not need any form of buff for eldritch master. Nine out of ten situations, if you can spend a whole minute uninterrupted for something, then you can spend a whole hour on short rest, so this capstone suffers from what monk suffers too, it would be very rarely used, if at all at some tables. Taking one level of something else, like bard or sorcerer, or even paladin would be always better, at least it would be consistent in its applications and benefits.--[[User:Cezaryx|Cezaryx]] ([[User talk:Cezaryx|talk]]) 05:08, 6 December 2021 (MST)<br />
:After further review, you are correct. Late game Warlock is lackluster, specifically because it's high level spells options aren't impressive and it's the only class in the game that gets one of each spells 6th-level and higher EACH, without any way to change that fate. There are two ways I'd alter the class, but it'd have to go beyond changing level 20 alone. I'd say Warlock needs a level 18 subclass feature AND an improved level 20 feature. This ruleset doesn't overhaul the entire class however, so on its own you'd need some extreme heavy lifting to make it viable over multiclassing. I submit to thee two options. You can either activate Eldritch Master as a bonus action or you can learn one additional Mystic Arcanum of your choice (It counts as an additional Arcanum, not a separate way to spend the ones you already have. This means you could cast two spells of that level, probably 9th, which I think would be fair since you technically aren't compatible with the Boon of High Magic.). --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 14:25, 11 December 2021 (MST)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1502661The Cookie Universe (5e Subclass)2021-08-14T07:01:38Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''[[Goodberry (5e Spell)|Goodberry]], [[Hideous Laughter (5e Spell)|hideous laughter]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''[[Aid (5e Spell)|Aid]], [[Enlarge/Reduce (5e Spell)|enlarge/reduce]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''[[Create Food and Water (5e Spell)|Create food and water]], [[Haste (5e Spell)|haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''[[Gravity Sinkhole (5e Spell)|Gravity sinkhole]], [[Wall of Fire (5e Spell)|wall of fire]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''[[Teleportation Circle (5e Spell)|Teleportation circle]], [[Transmute Rock (5e Spell)|transmute rock]]''<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
::You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
<br />
::You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
<br />
::You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Doughy Form, you gain the following nutritional, I mean additional effects:<br />
<br />
::You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
<br />
::Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
<br />
::You can move through spaces as narrow as 1 inch wide without squeezing.<br />
<br />
::When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1491068The Cookie Universe (5e Subclass)2021-07-11T21:24:29Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''[[Goodberry (5e Spell)|Goodberry]], [[Hideous Laughter (5e Spell)|hideous laughter]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''[[Aid (5e Spell)|Aid]], [[Enlarge/Reduce (5e Spell)|enlarge/reduce]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''[[Create Food and Water (5e Spell)|Create food and water]], [[Haste (5e Spell)|haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''[[Gravity Sinkhole (5e Spell)|Gravity sinkhole]], [[Wall of Fire (5e Spell)|wall of fire]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''[[Teleportation Circle (5e Spell)|Teleportation circle]], [[Transmute Rock (5e Spell)|transmute rock]]''<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
::You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
<br />
::You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
<br />
::You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
::You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
<br />
::Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
<br />
::You can move through spaces as narrow as 1 inch wide without squeezing.<br />
<br />
::When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1491067The Cookie Universe (5e Subclass)2021-07-11T21:20:04Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''[[Goodberry (5e Spell)|Goodberry]], [[Hideous Laughter (5e Spell)|hideous laughter]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''[[Aid (5e Spell)|Aid]], [[Enlarge/Reduce (5e Spell)|enlarge/reduce]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''[[Create Food and Water (5e Spell)|Create food and water]], [[Haste (5e Spell)|haste]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''[[Gravity Sinkhole (5e Spell)|Gravity sinkhole]], [[Wall of Fire (5e Spell)|wall of fire]]''<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''[[Teleportation Circle (5e Spell)|Teleportation circle]], [[Transmute Rock (5e Spell)|transmute rock]]''<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
::You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
<br />
::You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
<br />
::You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
::You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
<br />
::Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
<br />
::You can move through spaces as narrow as 1 inch wide without squeezing.<br />
<br />
When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Classless_(5e_Class)&diff=1491053Talk:Classless (5e Class)2021-07-11T20:00:41Z<p>Supersmily5: </p>
<hr />
<div>Greetings, I was curious as to what qualifies as a Special Weapon? Also I'm enjoying the idea behind the Mcguffin skill, are Sentient Items considered part of the Wondrous aspect so that from the beginning of the campaign you're skilless character has to deal with a bickering item bound to them? Thanks. --[[User:HolyPagan|HolyPagan]] ([[User talk:HolyPagan|talk]]) 13:03, 16 May 2018 (MDT)<br />
<br />
-Hello, author here. A Special Weapon is a weapon with special rules for its use, like a throwing net or a lance. It is simply a weapon that behaves in a unique way compared to other mundane weapons. You can find some examples in the PHB (Page 148). Because there are so few Special Weapons in the PHB, it's implied to be something the DM decides upon. For example, as a DM I might consider a gunblade to be a Special Weapon, since normal ranged weapons have disadvantage at close range but with a gunblade you could ignore that. Or such a weapon might be two weapons at once, having different properties if you shoot with it or stab with it. The important part is that it's different because it's mundane properties are different, not because it's magical. If it is different because of magic, then it's a magical weapon instead.<br />
<br />
-Sentient items are items that have a soul attached to them. They can also be Wondrous items, but don't have to be (Though they usually are). The rules for sentient items can be found on pages 214-218 of the DMG. The examples provided in this section are all created the same way that Wondrous items are, but are more complex because of the nature of having a person and an item be the same thing. Essentially, ask the DM. They can rule that it's allowed. If I were to give the answer though, I'd say yes but at the cost of the item overall being weaker or the sentience being a pain to deal with. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 16:04, 16 May 2018 (MDT)<br />
<br />
I'm not the author of this, but I find it really good and interesting.<br />
Anyone care to put it up for the featured list ?<br />
<br />
<br />
I don't know what the featured list is but as the author of the page I'd say go for it if you think it's worthy of it. I wouldn't know how to go about doing that though. Also, if you edit the talk page, can you please put a signature so I know who's speaking? The 2nd to last button above the code looks like a squiggly line and creates the following signature mark. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 06:07, 8 November 2017 (MST)<br />
<br />
===Reworking the class===<br />
<br />
I'll just cut to the chase, if you don't mind: this concept is great, and should be all about how a commoner tries to keep up with heroes through planning, efficiency, adaptability, and luck. Regarding '''planning''', this class is okay, but Perception and Investigation are only a part of it. You also need character knowledge regarding the weaknesses and workarounds of different problems. Regarding '''efficiency''', this class should be well-versed in the action economy, but it is not. It only references bonus actions once in an extremely weak archetype feature (Dodge is better than most of those options combined), and reactions twice: in a good but weak move (Cleverness) and a move that is just a more restrictive Ready action (Perceptive Action). Regarding '''adaptability''', this class only mentions damage types once and it only increases an already high damage amount to unnecessary heights once per rest. It also does not mention anything regarding adapting to damage or effects, yourself. Regarding '''luck''', there is no ability that actually twists the luck in your favor, only increases a few skills. As a final note: is this truly supposed to represent a commoner? If it is, why all of the weapon and armor proficiencies? I would be willing to rework this class if you do not have the time. --[[User:TheStoryEnthusiast|TheStoryEnthusiast]] ([[User talk:TheStoryEnthusiast|talk]]) 20:43, 18 June 2018 (MDT)<br />
<br />
;Keep The Point Of It In Mind:<br />
<br />
As one of my more favorite things I've made here, I'll find the time (Though it may take awhile). However, do make note that this class is explicitly built to be underpowered, that's it's whole shtick. Some of your concerns are probably valid though, like having little action economy or a large amount of weapon and armor proficiencies, but as for "luck," luck isn't a stat, and is entirely based on feats that let you reroll things. Adapting to damage types would be wholly unnatural and wouldn't make sense for a creature to do without some sort of spell effect; and the planning and knowledge aspect is completely based on your rolls, because it would undercut the DM to have knowledge beyond what you can roll for. This is why the class makes in combat perception easier, to allow for more chances to learn without outright giving the player more knowledge than they should have. Perceptive Action is also the base of this entire class, while I'd let it be improved it SHOULD NOT be removed.<br />
<br />
With all of this in mind, how would you change the class to improve it? If you tell me here and I approve, I'll change the class and credit you accordingly. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 06:13, 19 June 2018 (MDT)<br />
<br />
I'd like to request some sort of alternate page, for I already made a character with everything this class already has and I don't wish for anything to be changed. I believe this class is fine as is since it's suppose to be a commoner character that would originally be an NPC. If you want to improve your character with this class, might I suggest picking a stronger Race or more bountiful Background. Just saying. --[[User:HolyPagan|HolyPagan]] ([[User talk:HolyPagan|talk]]) 18:36, 27 June 2018 (MDT)<br />
<br />
I'm currently working on a "Classless, Revised" page that will be going up in a few days. I know you like this, and I can see all of the love and care you put into it, which is why I would never delete any part of it without your say-so. I just wanted you to know that you inspired me to make something similar in essence but different in mechanics. Mimicry is the sincerest form of flattery. --[[User:TheStoryEnthusiast|TheStoryEnthusiast]] ([[User talk:TheStoryEnthusiast|talk]]) 12:35, 29 June 2018 (MDT)<br />
<br />
Well I can't wait to see what you've come up with. If there are any improvements between the two that I think I should make afterwards, I'll add or change them on my version of the class, or the effort might inspire parts of later classes I plan to create down the line, like my next class creation I'm working on, the Seer class. Additionally, any major changes I make will be to a new version of the class as well, so HolyPagan can keep playing this version without worry. Everyone wins! --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 15:59, 29 June 2018 (MDT)<br />
<br />
;Revisions:<br />
<br />
An anonymous user changed the page to claim that the Mcguffin players receive HAS to be Legendary rarity. The Mcguffin could be more powerful than reasonable if the campaign starts at low level and the item is Legendary, which is why the option exists to have a lesser item as your Mcguffin. If you disagree, can you please tell me why? If it's a valid reason, I may alter the page to make the change. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 06:05, 5 July 2018 (MDT)<br />
<br />
Once again, an anonymous user altered the page, this time making the starting gold closer to what you have in a normal game. For the record, you can play the class with minor changes without making those changes present on the wiki page itself. There's less starting gold because this class is designed to be underpowered mechanically (Requiring the player using it to be more capable of planning and mentally keeping pace than normal). If you have a valid reason for the change, let me know on this discussion board, and I'll consider reworking the element of the class. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 13:32, 9 September 2018 (MDT)<br />
<br />
ONCE AGAIN, an anonymous user altered the page, removing Prestidigitation from the spell list you learn at 3rd level as a Generalist. Prestidigitation is given because the lore behind it is that it's famous as a practice spell, which makes it perfect for a wannabee mage. If you have a reason for the constant changing of the thing (It seems to be the same user number every time recently), then please make an account and TALK TO ME ABOUT IT. I can be reasonable about this, but only if you meet me halfway. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 12:15, 11 September 2018 (MDT)<br />
<br />
===Finally Reworking The Class===<br />
<br />
I said I'd do this so now I have to. I'm keeping it mostly separate from the other versions out there because I still prefer its core concepts like Perceptive Action, but the class could stand to have better action economy and it definitely needs a real combat hook. In most games, players can't easily determine what the opponent will do before it happens, so that's what I'm basing the additions on, by giving Insight a bit more room in the class for use. Tell me what you think. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 13:52, 9 September 2018 (MDT)<br />
<br />
Hehe WHOOPS. Forgot I'm keeping this page as it is to allow those using it to keep playing with it. However, my final revision is complete, and appears on this page [[Classless Reborn (5e Class)]]. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 12:06, 14 April 2019 (MDT)<br />
<br />
There's an anonymous user that altered the page to give you any 6 skill proficiencies. This is horribly unbalanced, as normal classes don't usually give out any more than two. If you want to play this with a slight change like that it's fine, but the version on this page is meant to be underpowered, and represent characters that aren't heroes like the normal classes of the game allow. To satisfy the masses, I did keep part of the alteration, allowing you to have any 2 skill proficiencies. Let me know if anyone thinks this is too powerful. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 22:17, 20 April 2019 (MDT)<br />
<br />
Additionally, this is a legacy version of the class. Any major changes you'd like to make should go here, [[Classless Reborn (5e Class)]], because people are using this version and I made a new one for such changes to spruce the class up a little bit. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 22:28, 20 April 2019 (MDT)<br />
<br />
What happened to the above link? It seems to be broken. Was there a change of some sort? -Bhalandros<br />
<br />
:It was moved to [[Classless, Variant (5e Class)]] for the sake of standardized page naming. Says so in the delete message up top when you click it. --[[User:SwankyPants|SwankyPants]] ([[User talk:SwankyPants|talk]]) 07:06, 24 June 2021 (MDT)<br />
<br />
::Oh so THAT'S what happened to it! I was about to say it got deleted and I didn't have a backup of it to restore, but I guess it never was? I didn't get a notification saying it was moved... Huh... --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 14:00, 11 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Cookie_Universe_(5e_Subclass)&diff=1490902Talk:The Cookie Universe (5e Subclass)2021-07-11T03:05:02Z<p>Supersmily5: </p>
<hr />
<div>Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron adds Wish as a 9th level arcanum option specific to the subclass, implying its certainly possible to have subclasses do that. Now... Tasha's Cauldron is unusual, but this specific type of alteration doesn't seem too far out of line to me. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:49, 10 July 2021 (MDT)<br />
<br />
That was to fit the theme of genie. Plus, fathomless doesn't have that, even though it's in Tasha's Cauldron. --[[User:Lavie|Lavie]] ([[User talk:Lavie|talk]]) 20:56, 10 July 2021 (MDT)<br />
<br />
:Understandable. I believed the spells fit here, but given the rarity of the additions it makes sense both ways. I can leave it off, this subclass is strong enough without it probably. Thank you for your input! --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 21:04, 10 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Cookie_Universe_(5e_Subclass)&diff=1490901Talk:The Cookie Universe (5e Subclass)2021-07-11T03:04:10Z<p>Supersmily5: </p>
<hr />
<div>Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron adds Wish as a 9th level arcanum option specific to the subclass, implying its certainly possible to have subclasses do that. Now... Tasha's Cauldron is unusual, but this specific type of alteration doesn't seem too far out of line to me. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:49, 10 July 2021 (MDT)<br />
<br />
That was to fit the theme of genie. Plus, fathomless doesn't have that, even though it's in Tasha's Cauldron. --[[User:Lavie|Lavie]] ([[User talk:Lavie|talk]]) 20:56, 10 July 2021 (MDT)<br />
<br />
:Understandable. I believed the spells fit here, but given the rarity of the additions it makes sense both ways. I can leave it off, this subclass is strong enough without it probably. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 21:04, 10 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Cookie_Universe_(5e_Subclass)&diff=1490899Talk:The Cookie Universe (5e Subclass)2021-07-11T02:53:22Z<p>Supersmily5: </p>
<hr />
<div>Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron adds Wish as a 9th level arcanum option specific to the subclass, implying its certainly possible to have subclasses do that. Now... Tasha's Cauldron is unusual, but this specific type of alteration doesn't seem too far out of line to me. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:49, 10 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Cookie_Universe_(5e_Subclass)&diff=1490898Talk:The Cookie Universe (5e Subclass)2021-07-11T02:53:08Z<p>Supersmily5: </p>
<hr />
<div>Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron adds Wish as a 9th level arcanum option specific to the subclass, implying its certainly possible to have subclasses do that. Now... Tasha's Cauldron is unusual, but this specific type of alteration doesn't seem to far out of line to me. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:49, 10 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Cookie_Universe_(5e_Subclass)&diff=1490897Talk:The Cookie Universe (5e Subclass)2021-07-11T02:52:57Z<p>Supersmily5: </p>
<hr />
<div>Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron adds Wish as a 9th level arcanum option specific to the subclass, implying its certainly possible to have subclasses do that. Now... Tasha's Cauldron is unusual , but this specific type of alteration doesn't seem to far out of line to me. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:49, 10 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Cookie_Universe_(5e_Subclass)&diff=1490896Talk:The Cookie Universe (5e Subclass)2021-07-11T02:49:22Z<p>Supersmily5: Created page with "Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron allows adds Wish as a 9th level arcanum option specific to the subcla..."</p>
<hr />
<div>Hey there Lavie, quick question: Why no 6th level or higher spells? Genie Warlock from Tasha's Cauldron allows adds Wish as a 9th level arcanum option specific to the subclass, implying its certainly possible to have subclasses do that. Now... Tasha's Cauldron is unusual , but this specific type of alteration doesn't seem to far out of line to me. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:49, 10 July 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User:Supersmily5&diff=1490657User:Supersmily52021-07-10T16:36:11Z<p>Supersmily5: /* Character Options */</p>
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<div>This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.<br />
<br />
== To-Do ==<br />
<br />
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).<br />
<br />
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:<br />
<br />
[[Enhanced Existence Magic Overhaul (5e Variant Rule)]] Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players. <br />
<br />
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.<br />
<br />
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.<br />
<br />
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.<br />
<br />
== Completed Contributions ==<br />
<br />
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.<br />
<br />
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).<br />
<br />
== Overhauls ==<br />
<br />
The rulesets that completely alter the game in some way.<br />
<br />
[[Enhanced Existence Take Initiative Overhaul (5e Variant Rule)]]<br />
<br />
[[Enhanced Existence Truly Mortal Overhaul (5e Variant Rule)]]<br />
<br />
== Equipment ==<br />
<br />
;Adventuring Gear:<br />
<br />
[[Pocket Sand (5e Equipment)]]<br />
<br />
[[Pyre Fuel (5e Equipment)]]<br />
<br />
;Novelty Magic Items:<br />
<br />
[[Pen of Endless Ink (5e Equipment)]]<br />
<br />
[[Pen of Shapes (5e Equipment)]]<br />
<br />
[[Ring of Pleh (5e Equipment)]]<br />
<br />
;Weapons:<br />
<br />
[[Feathered Weapon (5e Equipment)]]<br />
<br />
[[Parasol (5e Equipment)]]<br />
<br />
;Armor:<br />
<br />
[[Armor of Bound Form (5e Equipment)]]<br />
<br />
;Potions:<br />
<br />
[[Clear Potion (5e Equipment)]]<br />
<br />
[[Goodberry Potion (5e Equipment)]]<br />
<br />
[[Knight Tatru's Ointment (5e Equipment)]]<br />
<br />
[[Mana Potion, Variant (5e Equipment)]]<br />
<br />
[[Potion of Divination (5e Equipment)]]<br />
<br />
[[Potion of Potions Potion (5e Equipment)]]<br />
<br />
[[Potion of Speeeeeeeeeed (5e Equipment)]]<br />
<br />
[[Potion of Vulnerability, Variant (5e Equipment)]]<br />
<br />
[[Revival Potion (5e Equipment)]]<br />
<br />
;Rings:<br />
<br />
[[Ring of Forced Peace (5e Equipment)]]<br />
<br />
[[Ring of Mortality (5e Equipment)]]<br />
<br />
[[Ring of Petrification (5e Equipment)]]<br />
<br />
;Rods:<br />
<br />
[[Alchemist's Query (5e Equipment)]]<br />
<br />
;Staves:<br />
<br />
[[Back-Step Scepter (5e Equipment)]] Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?<br />
<br />
;Wondrous Items:<br />
<br />
[[Azule's Seashell (5e Equipment)]]<br />
<br />
[[Bead of Harmless Force (5e Equipment)]]<br />
<br />
[[Master's Multitool (5e Equipment)]]<br />
<br />
[[Nyan's Gambit (5e Equipment)]]<br />
<br />
[[Traveler's Sigil (5e Equipment)]] <br />
<br />
[[Vice Bracers (5e Equipment)]]<br />
<br />
[[Witch Hunter's Headset (5e Equipment)]] Thanks to Bobby383b for helping improve this page mere hours after its completion!<br />
<br />
;Legendary Items:<br />
<br />
[[Agility in a Bottle! (5e Equipment)]] Belts of Giant Strength! But better! And cooler! And, yikes...<br />
<br />
[[Assassin's Mark (5e Equipment)]]<br />
<br />
[[Blade of Fortune's Bane (5e Equipment)]] Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.<br />
<br />
[[Hat of Wonders (5e Equipment)]]<br />
<br />
[[Hero's Hood (5e Equipment)]]<br />
<br />
[[Medallion of Discord (5e Equipment)]]<br />
<br />
[[Mordenkainen's Peddler Bag (5e Equipment)]]<br />
<br />
[[Obsidian Dagger (5e Equipment)]] Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.<br />
<br />
[[Scale of Will (5e Equipment)]] I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.<br />
<br />
[[True Wand (5e Equipment)]]<br />
<br />
== Artifacts ==<br />
<br />
[[Infinity Quiver (5e Equipment)]] Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.<br />
<br />
[[Ioun Gauntlet (5e Equipment)]] Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.<br />
<br />
[[Orb of Nature (5e Equipment)]] Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.<br />
<br />
[[Scarf of Knowledge (5e Equipment)]]<br />
<br />
[[Spawning Shard (5e Equipment)]]<br />
<br />
[[Tempest in a Bottle! (5e Equipment)]] Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.<br />
<br />
[[Teresa's Thorn (5e Equipment)]] I really need to make a Teresa stat block at some point, since so many items I've made rely on it.<br />
<br />
[[The Desperate Move (5e Equipment)]]<br />
<br />
[[The Spellblade of Fire (5e Equipment)]] Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.<br />
<br />
[[The Spellblade of Lightning (5e Equipment)]] The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.<br />
<br />
== Spells ==<br />
<br />
;Cantrips:<br />
<br />
[[Emberbolt (5e Spell)]]<br />
<br />
;Level 1 Spells:<br />
<br />
[[Affect (5e Spell)]]<br />
<br />
[[False Blade (5e Spell)]]<br />
<br />
[[Inversion (5e Spell)]]<br />
<br />
[[Shale's Instant Compass (5e Spell)]]<br />
<br />
;Level 3 Spells:<br />
<br />
[[Analyze Creature (5e Spell)]]<br />
<br />
[[Nyan's Ball Lightning (5e Spell)]]<br />
<br />
;Level 5 Spells:<br />
<br />
[[Superspeed Spheres (5e Spell)]]<br />
<br />
;Level 6 Spells:<br />
<br />
[[Nyan's Investiture of Lightning (5e Spell)]] Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.<br />
<br />
;Level 9 Spells:<br />
<br />
[[Nyan's Light Speed Dash (5e Spell)]] This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.<br />
<br />
[[Stardown (5e Spell)]]<br />
<br />
;Level 10?<br />
<br />
[[Enhanced Permanency (5e Spell)]]<br />
<br />
[[Perfect Wish (5e Spell)]]<br />
<br />
[[Purge Evil or Good (5e Spell)]] This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.<br />
<br />
[[Resurrection From Beyond (5e Spell)]] I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.<br />
<br />
[[Tame (5e Spell)]]<br />
<br />
[[Violet Inferno (5e Spell)]]<br />
<br />
== Creatures ==<br />
<br />
;The Neo Greater Material Plane Project:<br />
<br />
[[Greater Bunny (5e Creature)]]<br />
<br />
[[Greater Flying Squirrel (5e Creature)]]<br />
<br />
[[Greater Fire Ant (5e Creature)]]<br />
<br />
[[Greater Sugar Ant (5e Creature)]]<br />
<br />
;Enhanced Existence Project:<br />
<br />
[[Blue Whale (5e Creature)]]<br />
<br />
[[Grand Vampire (5e Creature)]]<br />
<br />
[[Golden Goose (5e Creature)]]<br />
<br />
[[Night Howler (5e Creature)]] Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.<br />
<br />
[[Nyan Kajan (Early) (5e Creature)]] An early game version of a player turned NPC that invents some interesting lightning-themed spells and items.<br />
<br />
[[Nyan Kajan (Late) (5e Creature)]] The same NPC but as a late game version. Notably, both are technically outdated. I learned long after making this character that I've been rolling stats wrong the whole time, so now I use standard point array for all my characters until a DM tells me to roll stats instead. To make the NPC with the same restrictions, give him level 1 Artificer, then make the rest Transmutation Wizard. It'll achieve similar results. I'm keeping the old version here because NPCs can have any stats anyway, so it doesn't really matter.<br />
<br />
[[Panicked Hat of Wonders (5e Creature)]] This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.<br />
<br />
[[Shawn Spellblade (5e Creature)]]<br />
<br />
[[Spell Weaver (5e Creature)]] How has no one made this yet?<br />
<br />
[[Vicious Obsideon (5e Creature)]] So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.<br />
<br />
== Environments ==<br />
<br />
[[The Neo Greater Material Plane (5e Environment)]] Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.<br />
<br />
== Character Options ==<br />
<br />
;Backgrounds:<br />
<br />
[[Survivor (5e Background)]]<br />
<br />
;Builds:<br />
<br />
[[Falco? (5e Optimized Character Build)]] Thanks to D20Deity for helping to improve this build further!<br />
<br />
[[Finding The Greatest Steed! (5e Optimized Character Build)]] Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.<br />
<br />
[[Master of Magic Wizard (5e Optimized Character Build)]] OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.<br />
<br />
;Classes:<br />
<br />
[[Classless (5e Class)]] This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.<br />
<br />
[[Classless Reborn (5e Class)]]<br />
<br />
[[Seer (5e Class)]] Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.<br />
<br />
;Feats:<br />
<br />
[[Force of Inspiration (5e Feat)]]<br />
<br />
[[Giant Touched (5e Feat)]]<br />
<br />
[[Heated Caster (5e Feat)]]<br />
<br />
[[Metallic Caster (5e Feat)]]<br />
<br />
[[Nature Attuned Shapeshift (5e Feat)]]<br />
<br />
[[Night Owl (5e Feat)]]<br />
<br />
[[Refined Tremorsense (5e Feat)]]<br />
<br />
[[Siege Caster (5e Feat)]]<br />
<br />
[[Safe Caster (5e Feat)]]<br />
<br />
[[True Caster Revised (5e Feat)]]<br />
<br />
;Races:<br />
<br />
[[Gemstonians (5e Race)]] Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.<br />
<br />
[[Lesser Dragons (5e Race)]] I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.<br />
<br />
[[Skeletons Reborn! (5e Race)]] Hehe. Oxymoron.<br />
<br />
;Subclasses:<br />
<br />
[[Circle of the Clock Legacy (5e Subclass)]] TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.<br />
<br />
[[Circle of the Clock Reborn! (5e Subclass)]] APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.<br />
<br />
[[Circle of Twilight Reborn! (5e Subclass)]] Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.<br />
<br />
===Circle of Twilight Reborn!===<br />
<br />
''Druid Subclass''<br />
<br />
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.<br />
<br />
;Circle of Twilight Spells: Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the {{5e|Green-Flame Blade}} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.<br />
<br />
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.<br />
<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Druid Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Alter Self}}, {{5e|Pass Without Trace}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Speak With Dead}}, {{5e|Vampiric Touch}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Guardian of Nature}}, {{5e|Locate Creature}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Dispel Evil and Good}}, {{5e|Wrath of Nature}}<br />
|}<br />
<br />
;Reaper Form: Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:<br />
<br />
Your speed increases by 10 feet.<br />
<br />
Your creature type changes to monstrosity.<br />
<br />
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.<br />
<br />
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.<br />
<br />
;Keeper of the Threshold: At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.<br />
<br />
;Merciless Form: At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.<br />
<br />
;Monstrous Form: At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:<br />
<br />
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.<br />
<br />
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.<br />
<br />
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
<br />
[[The Cookie Universe (5e Subclass)]] Yes. I'm serious.<br />
<br />
[[Lore Savant (5e Subclass)]] Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)<br />
<br />
[[Spellblade Sorcerer Subclass (5e Subclass)]] The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.<br />
<br />
[[Way of the Mystic (5e Subclass)]] We are now 2/2 for Monk subclasses I never thought I'd make.<br />
<br />
[[Way of the Swamp Guardians (5e Subclass)]] This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.<br />
<br />
[[Way of the Wind Temples (5e Subclass)]] You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.<br />
<br />
== Non-Creature Encounters ==<br />
<br />
;Curses:<br />
<br />
[[Baneweaver Curse (5e Curse)]]<br />
<br />
[[Witch's Curse (5e Curse)]]<br />
<br />
;Diseases:<br />
<br />
[[Alkali Fever (5e Disease)]]<br />
<br />
[[Scale Sickness/Dragon Lycanthropy (5e Disease)]]<br />
<br />
;Hazards:<br />
<br />
[[Manchineel Trees (5e Hazard)]]<br />
<br />
[[Time Flower (5e Hazard)]]<br />
<br />
;Traps:<br />
<br />
[[Devilish Doors (5e Trap)]]<br />
<br />
== Rules ==<br />
<br />
[[Ability Score Rolling Redux (5e Variant Rule)]]<br />
<br />
[[Dragon Lycanthropy (5e Variant Rule)]]<br />
<br />
[[Level 20 Reborn! (5e Variant Rule)]] Long time coming.<br />
<br />
[[Major Threat Weapons Legacy (5e Variant Rule)]] Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.<br />
<br />
[[Major Threat Weapons Reborn! (5e Variant Rule)]]<br />
<br />
[[Multiarch Classing (5e Variant Rule)]]<br />
<br />
[[Permanent Potions (5e Variant Rule)]] And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.<br />
<br />
[[Point Buy, But Better! (5e Variant Rule)]] Okay, the title is a bit much, but it does get the point across I suppose?<br />
<br />
[[System Shock: A Hard Limit to Lives (5e Variant Rule)]]<br />
<br />
[[Unique Item Rarity (5e Variant Rule)]]<br />
<br />
== Rewards ==<br />
<br />
;Boons:<br />
<br />
[[Boon of Abyss Mastery (5e Epic Boon)]]<br />
<br />
[[Boon of Epic Magic (5e Epic Boon)]] It's time. It's happening. My fingers are typing furiously.<br />
<br />
[[Boon of the Biomancer (5e Epic Boon)]]<br />
<br />
[[Boon of the Fearless Assault (5e Epic Boon)]]<br />
<br />
[[Boon of the Heart of Heroes Legacy (5e Epic Boon)]] This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...<br />
<br />
[[Boon of the Heart of Heroes Reborn! (5e Epic Boon)]] Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!<br />
<br />
[[Boon of Magical Secrets (5e Epic Boon)]] Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.<br />
<br />
[[Boon of the Servant (5e Epic Boon)]]<br />
<br />
[[Boon of the True Caster (5e Epic Boon)]]<br />
<br />
[[Boon of the Weave (5e Epic Boon)]]<br />
<br />
;Blessings:<br />
<br />
[[Blessing of the Dragon's Mark (5e Blessing)]]<br />
<br />
[[Blessing of the Heir (5e Blessing)]]<br />
<br />
== Deities ==<br />
<br />
[[Aethon Sol (5e Deity)]] Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.<br />
<br />
[[Neero Seess (5e Deity)]] The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.<br />
<br />
[[Teal Downcast (5e Deity)]] Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.<br />
<br />
== Fixing Others' Pages ==<br />
<br />
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.<br />
<br />
== Hazards ==<br />
<br />
[[Hushrooms (5e Hazard)]]<br />
<br />
== Traps ==<br />
<br />
[[Burning Box (5e Trap)]] This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.<br />
<br />
== Wondrous Items ==<br />
<br />
[[Cloak of Eldritch Outgrowth (5e Equipment)]] All the mechanics were there for this item, but none of it was formatted well.<br />
<br />
== Artifacts ==<br />
<br />
[[Cloak of Kewil (5e Equipment)]] This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.<br />
<br />
== Spells ==<br />
<br />
[[Accelerate/Decelerate (5e Spell)]] This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1490656The Cookie Universe (5e Subclass)2021-07-10T16:34:08Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''{{5e|Goodberry}}, {{5e|Hideous Laughter}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''{{5e|Aid}}, {{5e|Enlarge/Reduce}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''{{5e|Create Food and Water}}, {{5e|Haste}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''{{5e|Gravity Sinkhole}}, {{5e|Wall of Fire}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''{{5e|Transmute Rock}}, {{5e|Teleportation Circle}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th || ''{{5e|Heroes' Feast}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th || ''{{5e|Teleport}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th || ''{{5e|Reality Break}}<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
<br />
You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
<br />
You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
<br />
Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
<br />
You can move through spaces as narrow as 1 inch wide without squeezing.<br />
<br />
When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1490655The Cookie Universe (5e Subclass)2021-07-10T16:33:37Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''{{5e|Goodberry}}, {{5e|Tasha's Hideous Laughter}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''{{5e|Aid}}, {{5e|Enlarge/Reduce}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''{{5e|Create Food and Water}}, {{5e|Haste}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''{{5e|Gravity Sinkhole}}, {{5e|Wall of Fire}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''{{5e|Transmute Rock}}, {{5e|Teleportation Circle}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th || ''{{5e|Heroes' Feast}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th || ''{{5e|Teleport}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th || ''{{5e|Reality Break}}<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
<br />
You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
<br />
You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
<br />
Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
<br />
You can move through spaces as narrow as 1 inch wide without squeezing.<br />
<br />
When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1490653The Cookie Universe (5e Subclass)2021-07-10T16:32:30Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''{{5e|Goodberry}}, {{5e|Tasha's Hideous Laughter}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''{{5e|Aid}}, {{5e|Enlarge/Reduce}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''{{5e|Create Food and Water}}, {{5e|Haste}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''{{5e|Gravity Sinkhole}}, {{5e|Wall of Fire}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''{{5e|Transmute Rock}}, {{5e|Teleportation Circle}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th || ''{{5e|Heroes' Feast}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th || ''{{5e|Teleport}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th || ''{{5e|Reality Break}}<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
You can move through spaces as narrow as 1 inch wide without squeezing.<br />
When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1490652The Cookie Universe (5e Subclass)2021-07-10T16:32:12Z<p>Supersmily5: </p>
<hr />
<div>===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
1st Level: Goodberry, Tasha's Hideous Laughter<br />
2nd Level: Aid, Enlarge/Reduce<br />
3rd Level: Create Food and Water, Haste<br />
4th Level: Gravity Sinkhole, Wall of Fire<br />
5th Level: Transmute Rock, Teleportation Circle<br />
6th Level: Heroes' Feast<br />
7th Level: Teleport<br />
8th Level: Reality Break<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''{{5e|Goodberry}}, {{5e|Tasha's Hideous Laughter}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''{{5e|Aid}}, {{5e|Enlarge/Reduce}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''{{5e|Create Food and Water}}, {{5e|Haste}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''{{5e|Gravity Sinkhole}}, {{5e|Wall of Fire}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''{{5e|Transmute Rock}}, {{5e|Teleportation Circle}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th || ''{{5e|Heroes' Feast}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th || ''{{5e|Teleport}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th || ''{{5e|Reality Break}}<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
You can move through spaces as narrow as 1 inch wide without squeezing.<br />
When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Cookie_Universe_(5e_Subclass)&diff=1490651The Cookie Universe (5e Subclass)2021-07-10T16:32:02Z<p>Supersmily5: Created page with "{{stub|Incomplete. See the 5e Class Design Guide#Subclasses if you need help.}} ===The Cookie Universe=== ''Warlock Subclass'' You learned the techniques and practices t..."</p>
<hr />
<div>{{stub|Incomplete. See the [[5e Class Design Guide#Subclasses]] if you need help.}}<br />
===The Cookie Universe===<br />
<br />
''Warlock Subclass''<br />
<br />
You learned the techniques and practices that Great Old One warlocks regularly use, but employ them in a quite unusual context: To draw power from an entire universe overfilled with endlessly growing exotic-cookie-matter from deep in the far realm! The power contained within is so great that the singular universe has swollen to larger than some multiverses, straining the rules of reality! And without a sentient creature in control of this power to boss you around, this sure seems like a sweet deal. Perhaps even... too sweet?<br />
<br />
;Expanded Spell List (Cookie): Pulling power from the cookie universe lets you choose from an expanded list of spells. The following spells are added to the warlock spell list for you.<br />
<br />
1st Level: Goodberry, Tasha's Hideous Laughter<br />
2nd Level: Aid, Enlarge/Reduce<br />
3rd Level: Create Food and Water, Haste<br />
4th Level: Gravity Sinkhole, Wall of Fire<br />
5th Level: Transmute Rock, Teleportation Circle<br />
6th Level: Heroes' Feast<br />
7th Level: Teleport<br />
8th Level: Reality Break<br />
<br />
{|class="5e" style="text-align: left;{{#vardefine:odd|0}}"<br />
!Level !!Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|1st level || ''{{5e|Goodberry}}, {{5e|Tasha's Hideous Laughter}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|2nd || ''{{5e|Aid}}, {{5e|Enlarge/Reduce}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|3rd || ''{{5e|Create Food and Water}}, {{5e|Haste}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|4th || ''{{5e|Gravity Sinkhole}}, {{5e|Wall of Fire}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|5th || ''{{5e|Transmute Rock}}, {{5e|Teleportation Circle}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|6th || ''{{5e|Heroes' Feast}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|7th || ''{{5e|Teleport}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
|8th || ''{{5e|Reality Break}}<br />
|}<br />
<br />
Additionally, the gastronomic power you draw upon warps all of your warlock spells, causing various changes. Goodberry creates goodberry-flavored cookies, Create Food and Water creates cookies and milk that taste normal, Haste tastes like a sugar rush, and so on. This isn't limited to the expanded spell list, even harmful spells like Eldritch Blast are visibly altered in this manner. Finally, if you learn Goodberry, you can make up to 13 goodberry cookies with the spell, instead of 10.<br />
<br />
;Fresh Flavor: At 1st level you learn the Prestidigitation cantrip. It doesn't count against the number of warlock cantrips you know. When you create a trinket with the spell, you can make a cookie that lasts up to a minute. A creature can eat the cookie as a bonus action. If the entire cookie is eaten before it would disappear, it doesn't vanish, and you gain temporary hit points equal to your proficiency bonus. If the cookie remains uneaten, it teleports into your stomach when it vanishes, and you take 1 bludgeoning damage from the impact.<br />
<br />
;Doughy Form: Starting at 1st level you've learned how to pull forth and animate raw cookie dough from the Cookie Universe. As an action, you can use this matter to reinforce your biology. You gain the following benefits:<br />
<br />
You gain a bonus to your AC and Constitution saving throws. This bonus equals your Charisma modifier.<br />
You can breathe in any environment, and are unaffected by spells and effects that require you to breathe to harm you.<br />
You can cast a cantrip that doesn't deal damage as a bonus action. The cantrip's effect manifests from chunks of the dough enveloping you.<br />
<br />
These benefits last for 1 minute. You can manifest this form a number of times equal to your proficiency bonus, and regain expended uses when you finish a long rest. If you later gain the Pact of the Tome feature, you can cast any cantrip that deals fire damage that you learn from the Book of Shadows as a bonus action while in Doughy form.<br />
<br />
;Oven-Baked: At 6th level you learn the Scorching Ray spell. It counts as a warlock spell for you, but doesn't count against the number of warlock spells you know. Additionally, if you have or learn any invocations that allow you alter the properties of Eldritch Blast, they also alter Scorching Ray in the same manner.<br />
<br />
;Monstrous Cookie Dough: At level 10, your Doughy Form has improved. On its own? While in Cookie Form, you gain the following nutritional, I mean additional effects:<br />
<br />
You are immune to poisons, poison damage, diseases, and the poisoned and petrified conditions.<br />
Diseases and parasites within your body when you enter Doughy Form are flooded with cookie matter, killing them without harming you.<br />
You can move through spaces as narrow as 1 inch wide without squeezing.<br />
When you cast a spell that deals fire damage, you heal a number of hit points equal to your Constitution modifier (Minimum 1). If this healing would exceed your maximum hit points, your maximum hit points increase by the remaining amount, though only until the form ends.<br />
<br />
;Chocolate Arcanum: At level 14, you feel a noticeable pressure in your abdomen as a sticky, doughy portal to the Cookie Universe hides away in your body. You begin to permanently smell like fresh cookies. You learn the Mordenkainen's Magnificent Mansion spell and can cast it once without spending a spellslot and without the material components. You must finish a long rest before you can cast it again through this feature. The food contained within the mansion is all cookies and milk, and can be brought outside of the mansion without vanishing. Cookies and milk left uneaten outside the mansion demanifest when the spell ends.<br />
<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Warlock]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User:Supersmily5&diff=1489566User:Supersmily52021-07-08T02:37:16Z<p>Supersmily5: /* Character Options */</p>
<hr />
<div>This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.<br />
<br />
== To-Do ==<br />
<br />
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).<br />
<br />
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:<br />
<br />
[[Enhanced Existence Magic Overhaul (5e Variant Rule)]] Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players. <br />
<br />
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.<br />
<br />
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.<br />
<br />
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.<br />
<br />
== Completed Contributions ==<br />
<br />
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.<br />
<br />
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).<br />
<br />
== Overhauls ==<br />
<br />
The rulesets that completely alter the game in some way.<br />
<br />
[[Enhanced Existence Take Initiative Overhaul (5e Variant Rule)]]<br />
<br />
[[Enhanced Existence Truly Mortal Overhaul (5e Variant Rule)]]<br />
<br />
== Equipment ==<br />
<br />
;Adventuring Gear:<br />
<br />
[[Pocket Sand (5e Equipment)]]<br />
<br />
[[Pyre Fuel (5e Equipment)]]<br />
<br />
;Novelty Magic Items:<br />
<br />
[[Pen of Endless Ink (5e Equipment)]]<br />
<br />
[[Pen of Shapes (5e Equipment)]]<br />
<br />
[[Ring of Pleh (5e Equipment)]]<br />
<br />
;Weapons:<br />
<br />
[[Feathered Weapon (5e Equipment)]]<br />
<br />
[[Parasol (5e Equipment)]]<br />
<br />
;Armor:<br />
<br />
[[Armor of Bound Form (5e Equipment)]]<br />
<br />
;Potions:<br />
<br />
[[Clear Potion (5e Equipment)]]<br />
<br />
[[Goodberry Potion (5e Equipment)]]<br />
<br />
[[Knight Tatru's Ointment (5e Equipment)]]<br />
<br />
[[Mana Potion, Variant (5e Equipment)]]<br />
<br />
[[Potion of Divination (5e Equipment)]]<br />
<br />
[[Potion of Potions Potion (5e Equipment)]]<br />
<br />
[[Potion of Speeeeeeeeeed (5e Equipment)]]<br />
<br />
[[Potion of Vulnerability, Variant (5e Equipment)]]<br />
<br />
[[Revival Potion (5e Equipment)]]<br />
<br />
;Rings:<br />
<br />
[[Ring of Forced Peace (5e Equipment)]]<br />
<br />
[[Ring of Mortality (5e Equipment)]]<br />
<br />
[[Ring of Petrification (5e Equipment)]]<br />
<br />
;Rods:<br />
<br />
[[Alchemist's Query (5e Equipment)]]<br />
<br />
;Staves:<br />
<br />
[[Back-Step Scepter (5e Equipment)]] Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?<br />
<br />
;Wondrous Items:<br />
<br />
[[Azule's Seashell (5e Equipment)]]<br />
<br />
[[Bead of Harmless Force (5e Equipment)]]<br />
<br />
[[Master's Multitool (5e Equipment)]]<br />
<br />
[[Nyan's Gambit (5e Equipment)]]<br />
<br />
[[Traveler's Sigil (5e Equipment)]] <br />
<br />
[[Vice Bracers (5e Equipment)]]<br />
<br />
[[Witch Hunter's Headset (5e Equipment)]] Thanks to Bobby383b for helping improve this page mere hours after its completion!<br />
<br />
;Legendary Items:<br />
<br />
[[Agility in a Bottle! (5e Equipment)]] Belts of Giant Strength! But better! And cooler! And, yikes...<br />
<br />
[[Assassin's Mark (5e Equipment)]]<br />
<br />
[[Blade of Fortune's Bane (5e Equipment)]] Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.<br />
<br />
[[Hat of Wonders (5e Equipment)]]<br />
<br />
[[Hero's Hood (5e Equipment)]]<br />
<br />
[[Medallion of Discord (5e Equipment)]]<br />
<br />
[[Mordenkainen's Peddler Bag (5e Equipment)]]<br />
<br />
[[Obsidian Dagger (5e Equipment)]] Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.<br />
<br />
[[Scale of Will (5e Equipment)]] I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.<br />
<br />
[[True Wand (5e Equipment)]]<br />
<br />
== Artifacts ==<br />
<br />
[[Infinity Quiver (5e Equipment)]] Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.<br />
<br />
[[Ioun Gauntlet (5e Equipment)]] Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.<br />
<br />
[[Orb of Nature (5e Equipment)]] Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.<br />
<br />
[[Scarf of Knowledge (5e Equipment)]]<br />
<br />
[[Spawning Shard (5e Equipment)]]<br />
<br />
[[Tempest in a Bottle! (5e Equipment)]] Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.<br />
<br />
[[Teresa's Thorn (5e Equipment)]] I really need to make a Teresa stat block at some point, since so many items I've made rely on it.<br />
<br />
[[The Desperate Move (5e Equipment)]]<br />
<br />
[[The Spellblade of Fire (5e Equipment)]] Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.<br />
<br />
[[The Spellblade of Lightning (5e Equipment)]] The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.<br />
<br />
== Spells ==<br />
<br />
;Cantrips:<br />
<br />
[[Emberbolt (5e Spell)]]<br />
<br />
;Level 1 Spells:<br />
<br />
[[Affect (5e Spell)]]<br />
<br />
[[False Blade (5e Spell)]]<br />
<br />
[[Inversion (5e Spell)]]<br />
<br />
[[Shale's Instant Compass (5e Spell)]]<br />
<br />
;Level 3 Spells:<br />
<br />
[[Analyze Creature (5e Spell)]]<br />
<br />
[[Nyan's Ball Lightning (5e Spell)]]<br />
<br />
;Level 5 Spells:<br />
<br />
[[Superspeed Spheres (5e Spell)]]<br />
<br />
;Level 6 Spells:<br />
<br />
[[Nyan's Investiture of Lightning (5e Spell)]] Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.<br />
<br />
;Level 9 Spells:<br />
<br />
[[Nyan's Light Speed Dash (5e Spell)]] This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.<br />
<br />
[[Stardown (5e Spell)]]<br />
<br />
;Level 10?<br />
<br />
[[Enhanced Permanency (5e Spell)]]<br />
<br />
[[Perfect Wish (5e Spell)]]<br />
<br />
[[Purge Evil or Good (5e Spell)]] This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.<br />
<br />
[[Resurrection From Beyond (5e Spell)]] I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.<br />
<br />
[[Tame (5e Spell)]]<br />
<br />
[[Violet Inferno (5e Spell)]]<br />
<br />
== Creatures ==<br />
<br />
;The Neo Greater Material Plane Project:<br />
<br />
[[Greater Bunny (5e Creature)]]<br />
<br />
[[Greater Flying Squirrel (5e Creature)]]<br />
<br />
[[Greater Fire Ant (5e Creature)]]<br />
<br />
[[Greater Sugar Ant (5e Creature)]]<br />
<br />
;Enhanced Existence Project:<br />
<br />
[[Blue Whale (5e Creature)]]<br />
<br />
[[Grand Vampire (5e Creature)]]<br />
<br />
[[Golden Goose (5e Creature)]]<br />
<br />
[[Night Howler (5e Creature)]] Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.<br />
<br />
[[Nyan Kajan (Early) (5e Creature)]] An early game version of a player turned NPC that invents some interesting lightning-themed spells and items.<br />
<br />
[[Nyan Kajan (Late) (5e Creature)]] The same NPC but as a late game version. Notably, both are technically outdated. I learned long after making this character that I've been rolling stats wrong the whole time, so now I use standard point array for all my characters until a DM tells me to roll stats instead. To make the NPC with the same restrictions, give him level 1 Artificer, then make the rest Transmutation Wizard. It'll achieve similar results. I'm keeping the old version here because NPCs can have any stats anyway, so it doesn't really matter.<br />
<br />
[[Panicked Hat of Wonders (5e Creature)]] This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.<br />
<br />
[[Shawn Spellblade (5e Creature)]]<br />
<br />
[[Spell Weaver (5e Creature)]] How has no one made this yet?<br />
<br />
[[Vicious Obsideon (5e Creature)]] So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.<br />
<br />
== Environments ==<br />
<br />
[[The Neo Greater Material Plane (5e Environment)]] Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.<br />
<br />
== Character Options ==<br />
<br />
;Backgrounds:<br />
<br />
[[Survivor (5e Background)]]<br />
<br />
;Builds:<br />
<br />
[[Falco? (5e Optimized Character Build)]] Thanks to D20Deity for helping to improve this build further!<br />
<br />
[[Finding The Greatest Steed! (5e Optimized Character Build)]] Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.<br />
<br />
[[Master of Magic Wizard (5e Optimized Character Build)]] OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.<br />
<br />
;Classes:<br />
<br />
[[Classless (5e Class)]] This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.<br />
<br />
[[Classless Reborn (5e Class)]]<br />
<br />
[[Seer (5e Class)]] Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.<br />
<br />
;Feats:<br />
<br />
[[Force of Inspiration (5e Feat)]]<br />
<br />
[[Giant Touched (5e Feat)]]<br />
<br />
[[Heated Caster (5e Feat)]]<br />
<br />
[[Metallic Caster (5e Feat)]]<br />
<br />
[[Nature Attuned Shapeshift (5e Feat)]]<br />
<br />
[[Night Owl (5e Feat)]]<br />
<br />
[[Refined Tremorsense (5e Feat)]]<br />
<br />
[[Siege Caster (5e Feat)]]<br />
<br />
[[Safe Caster (5e Feat)]]<br />
<br />
[[True Caster Revised (5e Feat)]]<br />
<br />
;Races:<br />
<br />
[[Gemstonians (5e Race)]] Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.<br />
<br />
[[Lesser Dragons (5e Race)]] I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.<br />
<br />
[[Skeletons Reborn! (5e Race)]] Hehe. Oxymoron.<br />
<br />
;Subclasses:<br />
<br />
[[Circle of the Clock Legacy (5e Subclass)]] TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.<br />
<br />
[[Circle of the Clock Reborn! (5e Subclass)]] APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.<br />
<br />
[[Circle of Twilight Reborn! (5e Subclass)]] Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.<br />
<br />
===Circle of Twilight Reborn!===<br />
<br />
''Druid Subclass''<br />
<br />
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.<br />
<br />
;Circle of Twilight Spells: Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the {{5e|Green-Flame Blade}} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.<br />
<br />
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.<br />
<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Druid Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Alter Self}}, {{5e|Pass Without Trace}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Speak With Dead}}, {{5e|Vampiric Touch}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Guardian of Nature}}, {{5e|Locate Creature}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Dispel Evil and Good}}, {{5e|Wrath of Nature}}<br />
|}<br />
<br />
;Reaper Form: Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:<br />
<br />
Your speed increases by 10 feet.<br />
<br />
Your creature type changes to monstrosity.<br />
<br />
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.<br />
<br />
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.<br />
<br />
;Keeper of the Threshold: At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.<br />
<br />
;Merciless Form: At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.<br />
<br />
;Monstrous Form: At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:<br />
<br />
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.<br />
<br />
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.<br />
<br />
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
<br />
[[Lore Savant (5e Subclass)]] Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)<br />
<br />
[[Spellblade Sorcerer Subclass (5e Subclass)]] The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.<br />
<br />
[[Way of the Mystic (5e Subclass)]] We are now 2/2 for Monk subclasses I never thought I'd make.<br />
<br />
[[Way of the Swamp Guardians (5e Subclass)]] This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.<br />
<br />
[[Way of the Wind Temples (5e Subclass)]] You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.<br />
<br />
== Non-Creature Encounters ==<br />
<br />
;Curses:<br />
<br />
[[Baneweaver Curse (5e Curse)]]<br />
<br />
[[Witch's Curse (5e Curse)]]<br />
<br />
;Diseases:<br />
<br />
[[Alkali Fever (5e Disease)]]<br />
<br />
[[Scale Sickness/Dragon Lycanthropy (5e Disease)]]<br />
<br />
;Hazards:<br />
<br />
[[Manchineel Trees (5e Hazard)]]<br />
<br />
[[Time Flower (5e Hazard)]]<br />
<br />
;Traps:<br />
<br />
[[Devilish Doors (5e Trap)]]<br />
<br />
== Rules ==<br />
<br />
[[Ability Score Rolling Redux (5e Variant Rule)]]<br />
<br />
[[Dragon Lycanthropy (5e Variant Rule)]]<br />
<br />
[[Level 20 Reborn! (5e Variant Rule)]] Long time coming.<br />
<br />
[[Major Threat Weapons Legacy (5e Variant Rule)]] Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.<br />
<br />
[[Major Threat Weapons Reborn! (5e Variant Rule)]]<br />
<br />
[[Multiarch Classing (5e Variant Rule)]]<br />
<br />
[[Permanent Potions (5e Variant Rule)]] And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.<br />
<br />
[[Point Buy, But Better! (5e Variant Rule)]] Okay, the title is a bit much, but it does get the point across I suppose?<br />
<br />
[[System Shock: A Hard Limit to Lives (5e Variant Rule)]]<br />
<br />
[[Unique Item Rarity (5e Variant Rule)]]<br />
<br />
== Rewards ==<br />
<br />
;Boons:<br />
<br />
[[Boon of Abyss Mastery (5e Epic Boon)]]<br />
<br />
[[Boon of Epic Magic (5e Epic Boon)]] It's time. It's happening. My fingers are typing furiously.<br />
<br />
[[Boon of the Biomancer (5e Epic Boon)]]<br />
<br />
[[Boon of the Fearless Assault (5e Epic Boon)]]<br />
<br />
[[Boon of the Heart of Heroes Legacy (5e Epic Boon)]] This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...<br />
<br />
[[Boon of the Heart of Heroes Reborn! (5e Epic Boon)]] Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!<br />
<br />
[[Boon of Magical Secrets (5e Epic Boon)]] Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.<br />
<br />
[[Boon of the Servant (5e Epic Boon)]]<br />
<br />
[[Boon of the True Caster (5e Epic Boon)]]<br />
<br />
[[Boon of the Weave (5e Epic Boon)]]<br />
<br />
;Blessings:<br />
<br />
[[Blessing of the Dragon's Mark (5e Blessing)]]<br />
<br />
[[Blessing of the Heir (5e Blessing)]]<br />
<br />
== Deities ==<br />
<br />
[[Aethon Sol (5e Deity)]] Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.<br />
<br />
[[Neero Seess (5e Deity)]] The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.<br />
<br />
[[Teal Downcast (5e Deity)]] Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.<br />
<br />
== Fixing Others' Pages ==<br />
<br />
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.<br />
<br />
== Hazards ==<br />
<br />
[[Hushrooms (5e Hazard)]]<br />
<br />
== Traps ==<br />
<br />
[[Burning Box (5e Trap)]] This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.<br />
<br />
== Wondrous Items ==<br />
<br />
[[Cloak of Eldritch Outgrowth (5e Equipment)]] All the mechanics were there for this item, but none of it was formatted well.<br />
<br />
== Artifacts ==<br />
<br />
[[Cloak of Kewil (5e Equipment)]] This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.<br />
<br />
== Spells ==<br />
<br />
[[Accelerate/Decelerate (5e Spell)]] This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Night_Owl_(5e_Feat)&diff=1489565Night Owl (5e Feat)2021-07-08T02:36:27Z<p>Supersmily5: </p>
<hr />
<div><br />
{{5e Feat<br />
|name=Night Owl<br />
|prereqs=<br />
|benefit=You've stayed up late so often that you've adjusted to the night life. You gain the following benefits:<br />
<br />
Increase your Constitution, Wisdom, or Charisma by 1, to a maximum of 20.<br />
<br />
You gain darkvision out to a radius of 30 feet, or your existing darkvision is increased by 30 feet. If you couldn't see in the dark before then you can't discern colors in darkness, only shades of gray. If you already had darkvision that allows you to see color, you still can.<br />
<br />
You can take a long rest in 1 hour less than normal, including sleeping for 1 hour less than normal.<br />
}}<br />
<br />
<br />
<vote type=1/><br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
[[Category:Discovery Feat]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Night_Owl_(5e_Feat)&diff=1489564Night Owl (5e Feat)2021-07-08T02:36:14Z<p>Supersmily5: </p>
<hr />
<div><br />
{{5e Feat<br />
|name=Night Owl<br />
|prereqs=<br />
|benefit=You've stayed up late so often that you've adjusted to the night life. You gain the following benefits:<br />
<br />
Increase your Constitution, Wisdom, or Charisma by 1, to a maximum of 20.<br />
You gain darkvision out to a radius of 30 feet, or your existing darkvision is increased by 30 feet. If you couldn't see in the dark before then you can't discern colors in darkness, only shades of gray. If you already had darkvision that allows you to see color, you still can.<br />
You can take a long rest in 1 hour less than normal, including sleeping for 1 hour less than normal.<br />
}}<br />
<br />
<br />
<vote type=1/><br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
[[Category:Discovery Feat]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Night_Owl_(5e_Feat)&diff=1489563Night Owl (5e Feat)2021-07-08T02:36:04Z<p>Supersmily5: Created page with " {{5e Feat |name=Night Owl |prereqs= |benefit=You've stayed up late so often that you've adjusted to the night life. You gain the following benefits: Increase your Constituti..."</p>
<hr />
<div><br />
{{5e Feat<br />
|name=Night Owl<br />
|prereqs=<br />
|benefit=You've stayed up late so often that you've adjusted to the night life. You gain the following benefits:<br />
Increase your Constitution, Wisdom, or Charisma by 1, to a maximum of 20.<br />
You gain darkvision out to a radius of 30 feet, or your existing darkvision is increased by 30 feet. If you couldn't see in the dark before then you can't discern colors in darkness, only shades of gray. If you already had darkvision that allows you to see color, you still can.<br />
You can take a long rest in 1 hour less than normal, including sleeping for 1 hour less than normal.<br />
}}<br />
<br />
<br />
<vote type=1/><br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
[[Category:Discovery Feat]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Golden_Goose_(5e_Creature)&diff=1477442Golden Goose (5e Creature)2021-05-31T04:09:25Z<p>Supersmily5: </p>
<hr />
<div><!--[[Category:NPC]]--><br />
<!--[[Category:Miscellaneous Creature]]--><br />
==Golden Goose==<br />
{{5e Creature<br />
|size=Small<br />
|type=celestial<br />
|alignment=lawful good<br />
|ac=16<br />
|armor=natural armor<br />
|hp=60<br />
|hpdice=8d8 + 9<br />
|speed=30 ft., fly 60 ft.<br />
|str=10<br />
|dex=15<br />
|con=20<br />
|int=14<br />
|wis=12<br />
|cha=18<br />
|saves=<br />
|skills=<br />
|di=necrotic, radiant<br />
|ci={{5c|Charmed}}, {{5c|Paralyzed}}, {{5c|Petrified}}, {{5c|Poisoned}}, {{5c|Stunned}}<br />
|dr=cold, fire, poison<br />
|dv=<br />
|senses={{5e|Truesight}} 60 ft., passive [[5e SRD:Perception Skill|Perception]] 11<br />
|languages=Celestial, telepathy 60 ft.<br />
|cr=9<br />
|xp=5,000<br />
|features=<br />
'''''Innate Spellcasting.''''' The goose's innate spellcasting ability is {{5a|cha}} (spell save DC 16, +8 to hit with spell attacks). The goose can innately cast the following spells, requiring only verbal components:<br />
<br />
At will: {{5e|Prestidigitation|''prestidigitation''}}, {{5e|Fire Bolt|''fire bolt''}}, {{5e|Mage Hand|''mage hand''}}, {{5e|Charm Person|''charm person''}}, {{5e|Identify|''identify''}}, {{5e|Light|''light''}} (self only), {{5e|Feather Fall|''feather fall''}}<br/><br />
3/day each: {{5e|Calm Emotions|''calm emotions''}}, {{5e|Animal Friendship|''animal friendship''}}, {{5e|Bless|''bless''}}, {{5e|Purify Food and Drink|''purify food and drink''}}, {{5e|Create Food and Water|''create food and water''}}, {{5e|Clairvoyance|''clairvoyance''}}, {{5e|Remove Curse|''remove curse''}}, {{5e|Dispel Magic|''dispel magic''}}<br/><br />
1/day each: {{5e|Control Water|''control water''}} OR {{5e|Stone Shape|''stone shape''}}, {{5e|Geas|''geas''}}, {{5e|Greater Restoration|''greater restoration''}}, {{5e|Mass Cure Wounds|''mass cure wounds''}}, {{5e|Legend Lore|''legend lore''}}, {{5e|Heal|''heal''}}<br />
<br />
'''''Magic Resistance.''''' The goose has {{5e|Advantage}} on saving throws against spells and other magical effects.<br />
<br />
'''''Blessed Offense.''''' Creatures that are of an evil alignment take 3d6 radiant damage in addition to normal damage when hit with any of the goose's melee weapon attacks. This damage cannot be healed unless the goose is killed or allows it to heal. The goose may choose not to apply this damage. In addition, any creatures that normally have resistance to piercing damage do not have resistance to damage from the goose's melee weapon attacks. Creatures that are immune to piercing damage are instead resistant to it. The goose's bill and talon attacks are magical.<br />
<br />
'''''Change Size.''''' The goose can cast Enlarge/Reduce on itself at will without requiring concentration. When it does so, the duration of the spell is instantaneous and its size doesn't revert, becoming the actual size of the creature even if it dies. The goose can become as small as a Tiny creature (which can fit in a pocket) and as big as a Large creature (which is taller than a human while sitting down) using this ability.<br />
<br />
'''''Chain Game.''''' The goose cannot cast magic while bound in golden bindings, regardless of if they are pure gold or gold plated, and will not age or need sustenance while bound with them. However, the bindings will also degrade over time regardless of any magical properties built to counter degradation. Every week a goose is bound in a set of golden bindings of any kind, roll a d10. The result of the roll is the percent of how degraded the bindings are. For every 10% of degradation caused by this effect, the DC to escape the bindings is lowered by 10% (minimum 0). If that degradation reaches 85%, the bindings crumble into rusted dust if made from pure gold, and if not, they no longer have any gold left on them, which ends the effects.<br />
<br />
|actions= <br />
'''''Multiattack.''''' The goose makes two attacks, one with its bill and one with its talons.<br />
<br />
'''''Bill.''' Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d4 + 6) piercing damage.<br />
<br />
'''''Talons.''' Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 13 (2d6 + 6) piercing damage. If this hits, the golden goose may attempt to grapple the target. A grappled target may not take other actions except for attempting to end the grapple. The goose cannot take other actions than ending the grapple or shoving the target when grappling a target. This is a magic weapon attack.<br />
<br />
'''''Lay Egg (5/Day).''''' The goose lays a golden egg worth 10 gp. An egg can be cracked open to activate one of its magical effects. The goose can control which effect happens, but if cracked more than 5 miles away from the goose that laid it, or after 10 minutes of it existing, the egg contains nothing. If the goose is not deciding the effect, it is determined randomly. The goose can cause the closest creature to the egg to take 3D10 or 1D10 force damage from an arcane explosion, release a harmless purple cloud of smoke shaped like a face (That dissipates before anything else can happen), cause the closest creature to the egg to heal 2D4 + 2 or 4D4 + 4 hit points, or be cured of all diseases and poisons, including magical ones and curses.<br />
<br />
<br />
<br />
<br />
|description=<br />
The bird of many a tale and heist. Many people treasure the rare and elusive golden goose. There is a classic and well known tale of a cloud giant that held one hostage for many years, using the eggs it laid to make himself rich, until a brave and foolish human stole the goose away from its tyrannical ruler to make amends with a mistake he had made that cost his family the last money they had. The goose was seemingly so grateful that it used those very same eggs to bring the family of this young adult out of its poor and lesser heritage into fame and fortune the likes of which none of them had ever seen. The goose is a symbol of nobility therefore, and commonly associated with impossible odds, thankfulness, and courage. This is in spite of the fact that most of them are laughably fearful and shy.<br />
<br />
'''''Wish Granter.''''' Many rumors have spread about this creature over the millennia, including the obvious one of having the ability to grant wishes. This is actually false, though it may use such rumors to its advantage, and being an intelligent creature with magic and spellcasting, some may be seekers of that elusive power, though none known have found it, and none naturally have it.<br />
<br />
'''''Beasts of the Upper Planes.''''' These creatures are native to the upper planes, and rely on its positive energies. An egg from these creatures will hatch if left for a century on any upper plane. It is well known by creatures of these planes that if the planes fell to evil or chaotic nature, the species could very well go extinct. It is considered taboo to harass any golden goose on these planes, and any goose that lives here permanently tends to become more vain and prideful. Contrast with the humble and peaceful creatures of the race that call the material plane their home. No goose would dare risk staying in any lower plane.<br />
<br />
'''''A Life of Emotion.''''' A golden goose's age and livelihood are both directly related to its emotions and memories. A happy and content specimen can live virtually forever, but a miserable or spiteful one might not outlive a human born at the same time as it. However, this is assuming that it stays so miserable, as a goose can seemingly get younger after an amazing enough experience. However, one terrifying prospect for them is the ability for golden chains to have a profound effect on them. A goose will not age if placed in golden chains, regardless of how miserable they might be. Particularly nasty souls might abuse this fact to keep them trapped for eternity. The only solace in this is that this also slowly degrades the chains, as the goose absorbs the gold over time, leaving either the metal underneath, or nothing if the chains were made of pure gold. This often means that a clever goose held by a particularly unobservant captor may have multiple chances to escape such tyranny, but as the chains lose their gold, the goose can start to age once again. No one is sure how the process works, but wizards have noted the absorption of the gold to be an uncontrolled, unnatural magic process that is extremely uncomfortable, hence why none ever abuse the process on their own.<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User:Supersmily5&diff=1477441User:Supersmily52021-05-31T04:03:30Z<p>Supersmily5: /* Character Options */</p>
<hr />
<div>This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.<br />
<br />
== To-Do ==<br />
<br />
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).<br />
<br />
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:<br />
<br />
[[Enhanced Existence Magic Overhaul (5e Variant Rule)]] Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players. <br />
<br />
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.<br />
<br />
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.<br />
<br />
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.<br />
<br />
== Completed Contributions ==<br />
<br />
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.<br />
<br />
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).<br />
<br />
== Overhauls ==<br />
<br />
The rulesets that completely alter the game in some way.<br />
<br />
[[Enhanced Existence Take Initiative Overhaul (5e Variant Rule)]]<br />
<br />
[[Enhanced Existence Truly Mortal Overhaul (5e Variant Rule)]]<br />
<br />
== Equipment ==<br />
<br />
;Adventuring Gear:<br />
<br />
[[Pocket Sand (5e Equipment)]]<br />
<br />
[[Pyre Fuel (5e Equipment)]]<br />
<br />
;Novelty Magic Items:<br />
<br />
[[Pen of Endless Ink (5e Equipment)]]<br />
<br />
[[Pen of Shapes (5e Equipment)]]<br />
<br />
[[Ring of Pleh (5e Equipment)]]<br />
<br />
;Weapons:<br />
<br />
[[Feathered Weapon (5e Equipment)]]<br />
<br />
[[Parasol (5e Equipment)]]<br />
<br />
;Armor:<br />
<br />
[[Armor of Bound Form (5e Equipment)]]<br />
<br />
;Potions:<br />
<br />
[[Clear Potion (5e Equipment)]]<br />
<br />
[[Goodberry Potion (5e Equipment)]]<br />
<br />
[[Knight Tatru's Ointment (5e Equipment)]]<br />
<br />
[[Mana Potion, Variant (5e Equipment)]]<br />
<br />
[[Potion of Divination (5e Equipment)]]<br />
<br />
[[Potion of Potions Potion (5e Equipment)]]<br />
<br />
[[Potion of Speeeeeeeeeed (5e Equipment)]]<br />
<br />
[[Potion of Vulnerability, Variant (5e Equipment)]]<br />
<br />
[[Revival Potion (5e Equipment)]]<br />
<br />
;Rings:<br />
<br />
[[Ring of Forced Peace (5e Equipment)]]<br />
<br />
[[Ring of Mortality (5e Equipment)]]<br />
<br />
[[Ring of Petrification (5e Equipment)]]<br />
<br />
;Rods:<br />
<br />
[[Alchemist's Query (5e Equipment)]]<br />
<br />
;Staves:<br />
<br />
[[Back-Step Scepter (5e Equipment)]] Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?<br />
<br />
;Wondrous Items:<br />
<br />
[[Azule's Seashell (5e Equipment)]]<br />
<br />
[[Bead of Harmless Force (5e Equipment)]]<br />
<br />
[[Master's Multitool (5e Equipment)]]<br />
<br />
[[Nyan's Gambit (5e Equipment)]]<br />
<br />
[[Traveler's Sigil (5e Equipment)]] <br />
<br />
[[Vice Bracers (5e Equipment)]]<br />
<br />
[[Witch Hunter's Headset (5e Equipment)]] Thanks to Bobby383b for helping improve this page mere hours after its completion!<br />
<br />
;Legendary Items:<br />
<br />
[[Agility in a Bottle! (5e Equipment)]] Belts of Giant Strength! But better! And cooler! And, yikes...<br />
<br />
[[Assassin's Mark (5e Equipment)]]<br />
<br />
[[Blade of Fortune's Bane (5e Equipment)]] Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.<br />
<br />
[[Hat of Wonders (5e Equipment)]]<br />
<br />
[[Hero's Hood (5e Equipment)]]<br />
<br />
[[Medallion of Discord (5e Equipment)]]<br />
<br />
[[Mordenkainen's Peddler Bag (5e Equipment)]]<br />
<br />
[[Obsidian Dagger (5e Equipment)]] Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.<br />
<br />
[[Scale of Will (5e Equipment)]] I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.<br />
<br />
[[True Wand (5e Equipment)]]<br />
<br />
== Artifacts ==<br />
<br />
[[Infinity Quiver (5e Equipment)]] Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.<br />
<br />
[[Ioun Gauntlet (5e Equipment)]] Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.<br />
<br />
[[Orb of Nature (5e Equipment)]] Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.<br />
<br />
[[Scarf of Knowledge (5e Equipment)]]<br />
<br />
[[Spawning Shard (5e Equipment)]]<br />
<br />
[[Tempest in a Bottle! (5e Equipment)]] Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.<br />
<br />
[[Teresa's Thorn (5e Equipment)]] I really need to make a Teresa stat block at some point, since so many items I've made rely on it.<br />
<br />
[[The Desperate Move (5e Equipment)]]<br />
<br />
[[The Spellblade of Fire (5e Equipment)]] Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.<br />
<br />
[[The Spellblade of Lightning (5e Equipment)]] The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.<br />
<br />
== Spells ==<br />
<br />
;Cantrips:<br />
<br />
[[Emberbolt (5e Spell)]]<br />
<br />
;Level 1 Spells:<br />
<br />
[[Affect (5e Spell)]]<br />
<br />
[[False Blade (5e Spell)]]<br />
<br />
[[Inversion (5e Spell)]]<br />
<br />
[[Shale's Instant Compass (5e Spell)]]<br />
<br />
;Level 3 Spells:<br />
<br />
[[Analyze Creature (5e Spell)]]<br />
<br />
[[Nyan's Ball Lightning (5e Spell)]]<br />
<br />
;Level 5 Spells:<br />
<br />
[[Superspeed Spheres (5e Spell)]]<br />
<br />
;Level 6 Spells:<br />
<br />
[[Nyan's Investiture of Lightning (5e Spell)]] Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.<br />
<br />
;Level 9 Spells:<br />
<br />
[[Nyan's Light Speed Dash (5e Spell)]] This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.<br />
<br />
[[Stardown (5e Spell)]]<br />
<br />
;Level 10?<br />
<br />
[[Enhanced Permanency (5e Spell)]]<br />
<br />
[[Perfect Wish (5e Spell)]]<br />
<br />
[[Purge Evil or Good (5e Spell)]] This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.<br />
<br />
[[Resurrection From Beyond (5e Spell)]] I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.<br />
<br />
[[Tame (5e Spell)]]<br />
<br />
[[Violet Inferno (5e Spell)]]<br />
<br />
== Creatures ==<br />
<br />
;The Neo Greater Material Plane Project:<br />
<br />
[[Greater Bunny (5e Creature)]]<br />
<br />
[[Greater Flying Squirrel (5e Creature)]]<br />
<br />
[[Greater Fire Ant (5e Creature)]]<br />
<br />
[[Greater Sugar Ant (5e Creature)]]<br />
<br />
;Enhanced Existence Project:<br />
<br />
[[Blue Whale (5e Creature)]]<br />
<br />
[[Grand Vampire (5e Creature)]]<br />
<br />
[[Golden Goose (5e Creature)]]<br />
<br />
[[Night Howler (5e Creature)]] Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.<br />
<br />
[[Nyan Kajan (Early) (5e Creature)]] An early game version of a player turned NPC that invents some interesting lightning-themed spells and items.<br />
<br />
[[Nyan Kajan (Late) (5e Creature)]] The same NPC but as a late game version. Notably, both are technically outdated. I learned long after making this character that I've been rolling stats wrong the whole time, so now I use standard point array for all my characters until a DM tells me to roll stats instead. To make the NPC with the same restrictions, give him level 1 Artificer, then make the rest Transmutation Wizard. It'll achieve similar results. I'm keeping the old version here because NPCs can have any stats anyway, so it doesn't really matter.<br />
<br />
[[Panicked Hat of Wonders (5e Creature)]] This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.<br />
<br />
[[Shawn Spellblade (5e Creature)]]<br />
<br />
[[Spell Weaver (5e Creature)]] How has no one made this yet?<br />
<br />
[[Vicious Obsideon (5e Creature)]] So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.<br />
<br />
== Environments ==<br />
<br />
[[The Neo Greater Material Plane (5e Environment)]] Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.<br />
<br />
== Character Options ==<br />
<br />
;Backgrounds:<br />
<br />
[[Survivor (5e Background)]]<br />
<br />
;Builds:<br />
<br />
[[Falco? (5e Optimized Character Build)]] Thanks to D20Deity for helping to improve this build further!<br />
<br />
[[Finding The Greatest Steed! (5e Optimized Character Build)]] Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.<br />
<br />
[[Master of Magic Wizard (5e Optimized Character Build)]] OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.<br />
<br />
;Classes:<br />
<br />
[[Classless (5e Class)]] This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.<br />
<br />
[[Classless Reborn (5e Class)]]<br />
<br />
[[Seer (5e Class)]] Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.<br />
<br />
;Feats:<br />
<br />
[[Force of Inspiration (5e Feat)]]<br />
<br />
[[Giant Touched (5e Feat)]]<br />
<br />
[[Heated Caster (5e Feat)]]<br />
<br />
[[Metallic Caster (5e Feat)]]<br />
<br />
[[Nature Attuned Shapeshift (5e Feat)]]<br />
<br />
[[Refined Tremorsense (5e Feat)]]<br />
<br />
[[Siege Caster (5e Feat)]]<br />
<br />
[[Safe Caster (5e Feat)]]<br />
<br />
[[True Caster Revised (5e Feat)]]<br />
<br />
;Races:<br />
<br />
[[Gemstonians (5e Race)]] Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.<br />
<br />
[[Lesser Dragons (5e Race)]] I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.<br />
<br />
[[Skeletons Reborn! (5e Race)]] Hehe. Oxymoron.<br />
<br />
;Subclasses:<br />
<br />
[[Circle of the Clock Legacy (5e Subclass)]] TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.<br />
<br />
[[Circle of the Clock Reborn! (5e Subclass)]] APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.<br />
<br />
[[Circle of Twilight Reborn! (5e Subclass)]] Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.<br />
<br />
===Circle of Twilight Reborn!===<br />
<br />
''Druid Subclass''<br />
<br />
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.<br />
<br />
;Circle of Twilight Spells: Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the {{5e|Green-Flame Blade}} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.<br />
<br />
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.<br />
<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Druid Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Alter Self}}, {{5e|Pass Without Trace}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Speak With Dead}}, {{5e|Vampiric Touch}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Guardian of Nature}}, {{5e|Locate Creature}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Dispel Evil and Good}}, {{5e|Wrath of Nature}}<br />
|}<br />
<br />
;Reaper Form: Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:<br />
<br />
Your speed increases by 10 feet.<br />
<br />
Your creature type changes to monstrosity.<br />
<br />
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.<br />
<br />
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.<br />
<br />
;Keeper of the Threshold: At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.<br />
<br />
;Merciless Form: At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.<br />
<br />
;Monstrous Form: At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:<br />
<br />
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.<br />
<br />
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.<br />
<br />
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
<br />
[[Lore Savant (5e Subclass)]] Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)<br />
<br />
[[Spellblade Sorcerer Subclass (5e Subclass)]] The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.<br />
<br />
[[Way of the Mystic (5e Subclass)]] We are now 2/2 for Monk subclasses I never thought I'd make.<br />
<br />
[[Way of the Swamp Guardians (5e Subclass)]] This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.<br />
<br />
[[Way of the Wind Temples (5e Subclass)]] You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.<br />
<br />
== Non-Creature Encounters ==<br />
<br />
;Curses:<br />
<br />
[[Baneweaver Curse (5e Curse)]]<br />
<br />
[[Witch's Curse (5e Curse)]]<br />
<br />
;Diseases:<br />
<br />
[[Alkali Fever (5e Disease)]]<br />
<br />
[[Scale Sickness/Dragon Lycanthropy (5e Disease)]]<br />
<br />
;Hazards:<br />
<br />
[[Manchineel Trees (5e Hazard)]]<br />
<br />
[[Time Flower (5e Hazard)]]<br />
<br />
;Traps:<br />
<br />
[[Devilish Doors (5e Trap)]]<br />
<br />
== Rules ==<br />
<br />
[[Ability Score Rolling Redux (5e Variant Rule)]]<br />
<br />
[[Dragon Lycanthropy (5e Variant Rule)]]<br />
<br />
[[Level 20 Reborn! (5e Variant Rule)]] Long time coming.<br />
<br />
[[Major Threat Weapons Legacy (5e Variant Rule)]] Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.<br />
<br />
[[Major Threat Weapons Reborn! (5e Variant Rule)]]<br />
<br />
[[Multiarch Classing (5e Variant Rule)]]<br />
<br />
[[Permanent Potions (5e Variant Rule)]] And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.<br />
<br />
[[Point Buy, But Better! (5e Variant Rule)]] Okay, the title is a bit much, but it does get the point across I suppose?<br />
<br />
[[System Shock: A Hard Limit to Lives (5e Variant Rule)]]<br />
<br />
[[Unique Item Rarity (5e Variant Rule)]]<br />
<br />
== Rewards ==<br />
<br />
;Boons:<br />
<br />
[[Boon of Abyss Mastery (5e Epic Boon)]]<br />
<br />
[[Boon of Epic Magic (5e Epic Boon)]] It's time. It's happening. My fingers are typing furiously.<br />
<br />
[[Boon of the Biomancer (5e Epic Boon)]]<br />
<br />
[[Boon of the Fearless Assault (5e Epic Boon)]]<br />
<br />
[[Boon of the Heart of Heroes Legacy (5e Epic Boon)]] This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...<br />
<br />
[[Boon of the Heart of Heroes Reborn! (5e Epic Boon)]] Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!<br />
<br />
[[Boon of Magical Secrets (5e Epic Boon)]] Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.<br />
<br />
[[Boon of the Servant (5e Epic Boon)]]<br />
<br />
[[Boon of the True Caster (5e Epic Boon)]]<br />
<br />
[[Boon of the Weave (5e Epic Boon)]]<br />
<br />
;Blessings:<br />
<br />
[[Blessing of the Dragon's Mark (5e Blessing)]]<br />
<br />
[[Blessing of the Heir (5e Blessing)]]<br />
<br />
== Deities ==<br />
<br />
[[Aethon Sol (5e Deity)]] Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.<br />
<br />
[[Neero Seess (5e Deity)]] The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.<br />
<br />
[[Teal Downcast (5e Deity)]] Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.<br />
<br />
== Fixing Others' Pages ==<br />
<br />
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.<br />
<br />
== Hazards ==<br />
<br />
[[Hushrooms (5e Hazard)]]<br />
<br />
== Traps ==<br />
<br />
[[Burning Box (5e Trap)]] This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.<br />
<br />
== Wondrous Items ==<br />
<br />
[[Cloak of Eldritch Outgrowth (5e Equipment)]] All the mechanics were there for this item, but none of it was formatted well.<br />
<br />
== Artifacts ==<br />
<br />
[[Cloak of Kewil (5e Equipment)]] This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.<br />
<br />
== Spells ==<br />
<br />
[[Accelerate/Decelerate (5e Spell)]] This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Safecasting_(5e_Feat)&diff=1477440Talk:Safecasting (5e Feat)2021-05-31T04:03:03Z<p>Supersmily5: Supersmily5 moved page Talk:Safecasting (5e Feat) to Talk:Safe Caster (5e Feat): Name change to more closely follow the advice on naming feats given on this wiki.</p>
<hr />
<div>#REDIRECT [[Talk:Safe Caster (5e Feat)]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Safe_Caster_(5e_Feat)&diff=1477439Talk:Safe Caster (5e Feat)2021-05-31T04:03:03Z<p>Supersmily5: Supersmily5 moved page Talk:Safecasting (5e Feat) to Talk:Safe Caster (5e Feat): Name change to more closely follow the advice on naming feats given on this wiki.</p>
<hr />
<div>Is this a common enough occurrence for this feat to be worth taking? Any examples? [[User:Marasmusine|Marasmusine]] ([[User talk:Marasmusine|talk]]) 09:41, 17 April 2018 (MDT)<br />
<br />
Any spell that can damage creatures that doesn't explicitly exclude you from the effect should damage you if you center it on yourself. Some spells, like Fireball, allow this to occur. Ideally, this would mean you don't normally cast it in a way that could injure you, but in some circumstances enough enemies could be close enough to you or positioned in the right way that putting yourself in the line of fire (Literally if it's a Wall Of Fire) can be the best option, assuming you don't get yourself killed doing so. This feat allows you to be less cautious in such circumstances, as well as help cover for potential mistakes. What do you think? I'm only one person, and it may be that this still needs tweaking to make it balanced properly with the power level you normally have with Feats. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 11:54, 17 April 2018 (MDT)<br />
<br />
I'm picking up what you're putting down, and I just had literally the most obvious idea. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 06:09, 14 September 2018 (MDT)<br />
<br />
In case you end up wondering, the last bit of parenthesis is there to ensure the Sorcerer class metamagic still has a use, since one of them is explicitly built to make creatures of the caster's choice succeed on the save, but those creatures normally still take half damage. A Sorcerer with this feat and that metamagic could, within the rules of the game, make any creature they want be unaffected by their spell damage, unless it was a targeted spell. Of course, many people I know already homebrew it so that Sorcerers already deal no damage (Playing the metamagic incorrectly to do so) when using this, so for me at least it's redundant. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 06:16, 14 September 2018 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Safecasting_(5e_Feat)&diff=1477438Safecasting (5e Feat)2021-05-31T04:03:03Z<p>Supersmily5: Supersmily5 moved page Safecasting (5e Feat) to Safe Caster (5e Feat): Name change to more closely follow the advice on naming feats given on this wiki.</p>
<hr />
<div>#REDIRECT [[Safe Caster (5e Feat)]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Safe_Caster_(5e_Feat)&diff=1477437Safe Caster (5e Feat)2021-05-31T04:03:03Z<p>Supersmily5: Supersmily5 moved page Safecasting (5e Feat) to Safe Caster (5e Feat): Name change to more closely follow the advice on naming feats given on this wiki.</p>
<hr />
<div>{{5e Feat<br />
|name=Safe Caster<br />
|prereqs=The ability to cast at least one spell.<br />
|benefit=A caster with this feat takes no damage from their own spells. In addition, they can make creatures of their choice automatically succeed on the saving throw against their spell's damage, or have creatures of their choice that succeed on the save (Without being aided by this feat to do so) take no damage from the spell instead of half.<br />
}}<br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
[[Category:Combat Feat]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Safe_Caster_(5e_Feat)&diff=1477436Safe Caster (5e Feat)2021-05-31T04:01:37Z<p>Supersmily5: </p>
<hr />
<div>{{5e Feat<br />
|name=Safe Caster<br />
|prereqs=The ability to cast at least one spell.<br />
|benefit=A caster with this feat takes no damage from their own spells. In addition, they can make creatures of their choice automatically succeed on the saving throw against their spell's damage, or have creatures of their choice that succeed on the save (Without being aided by this feat to do so) take no damage from the spell instead of half.<br />
}}<br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
[[Category:Combat Feat]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User:Supersmily5&diff=1477435User:Supersmily52021-05-31T04:01:04Z<p>Supersmily5: /* Character Options */</p>
<hr />
<div>This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.<br />
<br />
== To-Do ==<br />
<br />
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).<br />
<br />
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:<br />
<br />
[[Enhanced Existence Magic Overhaul (5e Variant Rule)]] Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players. <br />
<br />
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.<br />
<br />
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.<br />
<br />
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.<br />
<br />
== Completed Contributions ==<br />
<br />
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.<br />
<br />
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).<br />
<br />
== Overhauls ==<br />
<br />
The rulesets that completely alter the game in some way.<br />
<br />
[[Enhanced Existence Take Initiative Overhaul (5e Variant Rule)]]<br />
<br />
[[Enhanced Existence Truly Mortal Overhaul (5e Variant Rule)]]<br />
<br />
== Equipment ==<br />
<br />
;Adventuring Gear:<br />
<br />
[[Pocket Sand (5e Equipment)]]<br />
<br />
[[Pyre Fuel (5e Equipment)]]<br />
<br />
;Novelty Magic Items:<br />
<br />
[[Pen of Endless Ink (5e Equipment)]]<br />
<br />
[[Pen of Shapes (5e Equipment)]]<br />
<br />
[[Ring of Pleh (5e Equipment)]]<br />
<br />
;Weapons:<br />
<br />
[[Feathered Weapon (5e Equipment)]]<br />
<br />
[[Parasol (5e Equipment)]]<br />
<br />
;Armor:<br />
<br />
[[Armor of Bound Form (5e Equipment)]]<br />
<br />
;Potions:<br />
<br />
[[Clear Potion (5e Equipment)]]<br />
<br />
[[Goodberry Potion (5e Equipment)]]<br />
<br />
[[Knight Tatru's Ointment (5e Equipment)]]<br />
<br />
[[Mana Potion, Variant (5e Equipment)]]<br />
<br />
[[Potion of Divination (5e Equipment)]]<br />
<br />
[[Potion of Potions Potion (5e Equipment)]]<br />
<br />
[[Potion of Speeeeeeeeeed (5e Equipment)]]<br />
<br />
[[Potion of Vulnerability, Variant (5e Equipment)]]<br />
<br />
[[Revival Potion (5e Equipment)]]<br />
<br />
;Rings:<br />
<br />
[[Ring of Forced Peace (5e Equipment)]]<br />
<br />
[[Ring of Mortality (5e Equipment)]]<br />
<br />
[[Ring of Petrification (5e Equipment)]]<br />
<br />
;Rods:<br />
<br />
[[Alchemist's Query (5e Equipment)]]<br />
<br />
;Staves:<br />
<br />
[[Back-Step Scepter (5e Equipment)]] Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?<br />
<br />
;Wondrous Items:<br />
<br />
[[Azule's Seashell (5e Equipment)]]<br />
<br />
[[Bead of Harmless Force (5e Equipment)]]<br />
<br />
[[Master's Multitool (5e Equipment)]]<br />
<br />
[[Nyan's Gambit (5e Equipment)]]<br />
<br />
[[Traveler's Sigil (5e Equipment)]] <br />
<br />
[[Vice Bracers (5e Equipment)]]<br />
<br />
[[Witch Hunter's Headset (5e Equipment)]] Thanks to Bobby383b for helping improve this page mere hours after its completion!<br />
<br />
;Legendary Items:<br />
<br />
[[Agility in a Bottle! (5e Equipment)]] Belts of Giant Strength! But better! And cooler! And, yikes...<br />
<br />
[[Assassin's Mark (5e Equipment)]]<br />
<br />
[[Blade of Fortune's Bane (5e Equipment)]] Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.<br />
<br />
[[Hat of Wonders (5e Equipment)]]<br />
<br />
[[Hero's Hood (5e Equipment)]]<br />
<br />
[[Medallion of Discord (5e Equipment)]]<br />
<br />
[[Mordenkainen's Peddler Bag (5e Equipment)]]<br />
<br />
[[Obsidian Dagger (5e Equipment)]] Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.<br />
<br />
[[Scale of Will (5e Equipment)]] I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.<br />
<br />
[[True Wand (5e Equipment)]]<br />
<br />
== Artifacts ==<br />
<br />
[[Infinity Quiver (5e Equipment)]] Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.<br />
<br />
[[Ioun Gauntlet (5e Equipment)]] Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.<br />
<br />
[[Orb of Nature (5e Equipment)]] Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.<br />
<br />
[[Scarf of Knowledge (5e Equipment)]]<br />
<br />
[[Spawning Shard (5e Equipment)]]<br />
<br />
[[Tempest in a Bottle! (5e Equipment)]] Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.<br />
<br />
[[Teresa's Thorn (5e Equipment)]] I really need to make a Teresa stat block at some point, since so many items I've made rely on it.<br />
<br />
[[The Desperate Move (5e Equipment)]]<br />
<br />
[[The Spellblade of Fire (5e Equipment)]] Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.<br />
<br />
[[The Spellblade of Lightning (5e Equipment)]] The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.<br />
<br />
== Spells ==<br />
<br />
;Cantrips:<br />
<br />
[[Emberbolt (5e Spell)]]<br />
<br />
;Level 1 Spells:<br />
<br />
[[Affect (5e Spell)]]<br />
<br />
[[False Blade (5e Spell)]]<br />
<br />
[[Inversion (5e Spell)]]<br />
<br />
[[Shale's Instant Compass (5e Spell)]]<br />
<br />
;Level 3 Spells:<br />
<br />
[[Analyze Creature (5e Spell)]]<br />
<br />
[[Nyan's Ball Lightning (5e Spell)]]<br />
<br />
;Level 5 Spells:<br />
<br />
[[Superspeed Spheres (5e Spell)]]<br />
<br />
;Level 6 Spells:<br />
<br />
[[Nyan's Investiture of Lightning (5e Spell)]] Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.<br />
<br />
;Level 9 Spells:<br />
<br />
[[Nyan's Light Speed Dash (5e Spell)]] This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.<br />
<br />
[[Stardown (5e Spell)]]<br />
<br />
;Level 10?<br />
<br />
[[Enhanced Permanency (5e Spell)]]<br />
<br />
[[Perfect Wish (5e Spell)]]<br />
<br />
[[Purge Evil or Good (5e Spell)]] This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.<br />
<br />
[[Resurrection From Beyond (5e Spell)]] I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.<br />
<br />
[[Tame (5e Spell)]]<br />
<br />
[[Violet Inferno (5e Spell)]]<br />
<br />
== Creatures ==<br />
<br />
;The Neo Greater Material Plane Project:<br />
<br />
[[Greater Bunny (5e Creature)]]<br />
<br />
[[Greater Flying Squirrel (5e Creature)]]<br />
<br />
[[Greater Fire Ant (5e Creature)]]<br />
<br />
[[Greater Sugar Ant (5e Creature)]]<br />
<br />
;Enhanced Existence Project:<br />
<br />
[[Blue Whale (5e Creature)]]<br />
<br />
[[Grand Vampire (5e Creature)]]<br />
<br />
[[Golden Goose (5e Creature)]]<br />
<br />
[[Night Howler (5e Creature)]] Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.<br />
<br />
[[Nyan Kajan (Early) (5e Creature)]] An early game version of a player turned NPC that invents some interesting lightning-themed spells and items.<br />
<br />
[[Nyan Kajan (Late) (5e Creature)]] The same NPC but as a late game version. Notably, both are technically outdated. I learned long after making this character that I've been rolling stats wrong the whole time, so now I use standard point array for all my characters until a DM tells me to roll stats instead. To make the NPC with the same restrictions, give him level 1 Artificer, then make the rest Transmutation Wizard. It'll achieve similar results. I'm keeping the old version here because NPCs can have any stats anyway, so it doesn't really matter.<br />
<br />
[[Panicked Hat of Wonders (5e Creature)]] This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.<br />
<br />
[[Shawn Spellblade (5e Creature)]]<br />
<br />
[[Spell Weaver (5e Creature)]] How has no one made this yet?<br />
<br />
[[Vicious Obsideon (5e Creature)]] So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.<br />
<br />
== Environments ==<br />
<br />
[[The Neo Greater Material Plane (5e Environment)]] Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.<br />
<br />
== Character Options ==<br />
<br />
;Backgrounds:<br />
<br />
[[Survivor (5e Background)]]<br />
<br />
;Builds:<br />
<br />
[[Falco? (5e Optimized Character Build)]] Thanks to D20Deity for helping to improve this build further!<br />
<br />
[[Finding The Greatest Steed! (5e Optimized Character Build)]] Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.<br />
<br />
[[Master of Magic Wizard (5e Optimized Character Build)]] OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.<br />
<br />
;Classes:<br />
<br />
[[Classless (5e Class)]] This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.<br />
<br />
[[Classless Reborn (5e Class)]]<br />
<br />
[[Seer (5e Class)]] Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.<br />
<br />
;Feats:<br />
<br />
[[Force of Inspiration (5e Feat)]]<br />
<br />
[[Giant Touched (5e Feat)]]<br />
<br />
[[Heated Caster (5e Feat)]]<br />
<br />
[[Metallic Caster (5e Feat)]]<br />
<br />
[[Nature Attuned Shapeshift (5e Feat)]]<br />
<br />
[[Refined Tremorsense (5e Feat)]]<br />
<br />
[[Siege Caster (5e Feat)]]<br />
<br />
[[Safecasting (5e Feat)]]<br />
<br />
[[True Caster Revised (5e Feat)]]<br />
<br />
;Races:<br />
<br />
[[Gemstonians (5e Race)]] Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.<br />
<br />
[[Lesser Dragons (5e Race)]] I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.<br />
<br />
[[Skeletons Reborn! (5e Race)]] Hehe. Oxymoron.<br />
<br />
;Subclasses:<br />
<br />
[[Circle of the Clock Legacy (5e Subclass)]] TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.<br />
<br />
[[Circle of the Clock Reborn! (5e Subclass)]] APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.<br />
<br />
[[Circle of Twilight Reborn! (5e Subclass)]] Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.<br />
<br />
===Circle of Twilight Reborn!===<br />
<br />
''Druid Subclass''<br />
<br />
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.<br />
<br />
;Circle of Twilight Spells: Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the {{5e|Green-Flame Blade}} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.<br />
<br />
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.<br />
<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Druid Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Alter Self}}, {{5e|Pass Without Trace}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Speak With Dead}}, {{5e|Vampiric Touch}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Guardian of Nature}}, {{5e|Locate Creature}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Dispel Evil and Good}}, {{5e|Wrath of Nature}}<br />
|}<br />
<br />
;Reaper Form: Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:<br />
<br />
Your speed increases by 10 feet.<br />
<br />
Your creature type changes to monstrosity.<br />
<br />
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.<br />
<br />
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.<br />
<br />
;Keeper of the Threshold: At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.<br />
<br />
;Merciless Form: At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.<br />
<br />
;Monstrous Form: At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:<br />
<br />
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.<br />
<br />
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.<br />
<br />
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
<br />
[[Lore Savant (5e Subclass)]] Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)<br />
<br />
[[Spellblade Sorcerer Subclass (5e Subclass)]] The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.<br />
<br />
[[Way of the Mystic (5e Subclass)]] We are now 2/2 for Monk subclasses I never thought I'd make.<br />
<br />
[[Way of the Swamp Guardians (5e Subclass)]] This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.<br />
<br />
[[Way of the Wind Temples (5e Subclass)]] You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.<br />
<br />
== Non-Creature Encounters ==<br />
<br />
;Curses:<br />
<br />
[[Baneweaver Curse (5e Curse)]]<br />
<br />
[[Witch's Curse (5e Curse)]]<br />
<br />
;Diseases:<br />
<br />
[[Alkali Fever (5e Disease)]]<br />
<br />
[[Scale Sickness/Dragon Lycanthropy (5e Disease)]]<br />
<br />
;Hazards:<br />
<br />
[[Manchineel Trees (5e Hazard)]]<br />
<br />
[[Time Flower (5e Hazard)]]<br />
<br />
;Traps:<br />
<br />
[[Devilish Doors (5e Trap)]]<br />
<br />
== Rules ==<br />
<br />
[[Ability Score Rolling Redux (5e Variant Rule)]]<br />
<br />
[[Dragon Lycanthropy (5e Variant Rule)]]<br />
<br />
[[Level 20 Reborn! (5e Variant Rule)]] Long time coming.<br />
<br />
[[Major Threat Weapons Legacy (5e Variant Rule)]] Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.<br />
<br />
[[Major Threat Weapons Reborn! (5e Variant Rule)]]<br />
<br />
[[Multiarch Classing (5e Variant Rule)]]<br />
<br />
[[Permanent Potions (5e Variant Rule)]] And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.<br />
<br />
[[Point Buy, But Better! (5e Variant Rule)]] Okay, the title is a bit much, but it does get the point across I suppose?<br />
<br />
[[System Shock: A Hard Limit to Lives (5e Variant Rule)]]<br />
<br />
[[Unique Item Rarity (5e Variant Rule)]]<br />
<br />
== Rewards ==<br />
<br />
;Boons:<br />
<br />
[[Boon of Abyss Mastery (5e Epic Boon)]]<br />
<br />
[[Boon of Epic Magic (5e Epic Boon)]] It's time. It's happening. My fingers are typing furiously.<br />
<br />
[[Boon of the Biomancer (5e Epic Boon)]]<br />
<br />
[[Boon of the Fearless Assault (5e Epic Boon)]]<br />
<br />
[[Boon of the Heart of Heroes Legacy (5e Epic Boon)]] This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...<br />
<br />
[[Boon of the Heart of Heroes Reborn! (5e Epic Boon)]] Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!<br />
<br />
[[Boon of Magical Secrets (5e Epic Boon)]] Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.<br />
<br />
[[Boon of the Servant (5e Epic Boon)]]<br />
<br />
[[Boon of the True Caster (5e Epic Boon)]]<br />
<br />
[[Boon of the Weave (5e Epic Boon)]]<br />
<br />
;Blessings:<br />
<br />
[[Blessing of the Dragon's Mark (5e Blessing)]]<br />
<br />
[[Blessing of the Heir (5e Blessing)]]<br />
<br />
== Deities ==<br />
<br />
[[Aethon Sol (5e Deity)]] Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.<br />
<br />
[[Neero Seess (5e Deity)]] The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.<br />
<br />
[[Teal Downcast (5e Deity)]] Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.<br />
<br />
== Fixing Others' Pages ==<br />
<br />
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.<br />
<br />
== Hazards ==<br />
<br />
[[Hushrooms (5e Hazard)]]<br />
<br />
== Traps ==<br />
<br />
[[Burning Box (5e Trap)]] This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.<br />
<br />
== Wondrous Items ==<br />
<br />
[[Cloak of Eldritch Outgrowth (5e Equipment)]] All the mechanics were there for this item, but none of it was formatted well.<br />
<br />
== Artifacts ==<br />
<br />
[[Cloak of Kewil (5e Equipment)]] This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.<br />
<br />
== Spells ==<br />
<br />
[[Accelerate/Decelerate (5e Spell)]] This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Giant_Touched_(5e_Feat)&diff=1477433Giant Touched (5e Feat)2021-05-31T04:00:24Z<p>Supersmily5: Created page with " {{5e Feat |name=Giant Touched |prereqs= |benefit={{Design Note|This feat is based off the feats in Tasha's Cauldron of Everything, using a similar level of power to them.}}..."</p>
<hr />
<div><br />
{{5e Feat<br />
|name=Giant Touched<br />
|prereqs=<br />
|benefit={{Design Note|This feat is based off the feats in Tasha's Cauldron of Everything, using a similar level of power to them.}}<br />
<br />
You've been blessed by magic granted by the giants, granting you the following benefits:<br />
<br />
Increase your {{5a|con}} by 1, to a maximum of 20.<br />
You learn the Enlarge/Reduce spell and one 1st-level spell of your choice. The 1st level spell must come from the evocation or transmutation school of magic. You can cast each of these spells once without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots of the appropriate level. Constitution is your spellcasting ability for these spells.<br />
}}<br />
<br />
<br />
<vote type=1/><br />
----<br />
{{5e Feats Breadcrumb}}<br />
<br />
[[Category:Combat Feat]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User_talk:Supersmily5&diff=1454544User talk:Supersmily52021-03-28T03:54:18Z<p>Supersmily5: </p>
<hr />
<div><br />
== Welcome to D&D Wiki! == <br />
<br />
;Welcome!<br />
Hello, and welcome to D&D Wiki! I hope you are enjoying D&D Wiki and have been finding the information here useful. Before you start contributing, we recommend you make sure your [[Special:Preferences|user preferences]] match your preferences.<br />
;Questions:<br />
If you have any questions about a specific page please ask it on that page's [[Help:Talk Pages|talk page]]. If you have a D&D-related question, you can ask it on [[DnD Discussion]]s. Everything relating to D&D Wiki's administration can be asked [[User talk:Admin|here]]. If you need to contact another user, please use their talk page.<br />
;Formatting<br />
Syntax can be very difficult, and if you need help a good place to start is [http://en.wikipedia.org/wiki/Help:Editing Help:Editing] on Wikipedia (or even their [http://en.wikipedia.org/wiki/Wikipedia:Introduction Introduction] page). This will explain basic wiki formatting and should provide quite a few useful links that explain more specific areas of wiki formatting. [[Help:Portal]] also provides detailed explanation of information important specifically to this community.<br />
;Community<br />
A strong and welcoming community exists on D&D Wiki, and I'm sure you will find us friendly. To enable the community to function, a number of [[Help:Behavioral Policy|policies]] are in effect. Most importantly, we follow and expect you to follow Wikipedia's guidelines on [http://en.wikipedia.org/wiki/Wikipedia:Civility civility] and [http://en.wikipedia.org/wiki/Wikipedia:Etiquette etiquette] when discussing anything. As most work has multiple authors, please do not delete content without following our [[Help:Improving, Reviewing, and Removing Templates|removal process]]. When posting a comment on a talk page, please ensure you sign your name with four tildes (<nowiki>~~~~</nowiki>) or by clicking on the signature icon ([[Image:Signature_icon.png]]). This will automatically produce your name and the date. I hope you come to enjoy D&D Wiki and the community. Welcome again, you are now a D&D Wikian. --[[User:SirSprinkles|SirSprinkles]] ([[User talk:SirSprinkles|talk]]) 17:24, 6 July 2017 (MDT)<br />
<br />
==TARDIS==<br />
<br />
Thank you for your input, and I'm sorry that I didn't respond earlier. I am totally OK with you editing the TARDIS as you believe should work. I sort of stopped working on it to do some other things, but if you want to edit it, I would love having an external writer helping out. It might even help me get more involved in the work! By the way, if you would like to get into the little details of the TARDIS's workings, I would recommend looking at the TARDIS wiki for more information. Thanks for the help, and keep on building! (P.S. I looked at your Survivor background. Loved it!) --[[User:Calibri|Calibri]] ([[User talk:Calibri|talk]]) 11:25, 1 June 2018 (MDT)<br />
<br />
Sweet! I'll look into it and see what I can do! Thank you! --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 21:03, 1 June 2018 (MDT)<br />
<br />
==Large Bunnies==<br />
<br />
So I was reading through your user page and came across this:<br />
<br />
{{quote|"...Giant Beasts that are normally small and harmless, like bunnies."|orig=Supersmily5}}<br />
<br />
You're my new best friend.<br />
<br />
I've got a surprise for you. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 09:24, 4 June 2018 (MDT)<br />
<br />
Is it a scale model of the Chrysler building made entirely out of pillows and toothpicks? --[[User:Calibri|Calibri]] ([[User talk:Calibri|talk]]) 10:45, 4 June 2018 (MDT)<br />
<br />
Probably not. It is, however, a [[Greater Bunny (5e Creature)|Greater Bunny]] --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 18:41, 4 June 2018 (MDT)<br />
<br />
==Showing Up In Places It SHOULDNT==<br />
<br />
Whaaaaaat? I guess somehow that occurred and I never noticed? Did I do that? Was it always there? Well in any case, thank you Geodude671 I guess? --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 21:54, 27 March 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Spellblade_of_Fire_(5e_Equipment)&diff=1454123Talk:The Spellblade of Fire (5e Equipment)2021-03-26T17:25:08Z<p>Supersmily5: /* Version 2! */</p>
<hr />
<div>The standard formatting for items isn't working properly for this item, meshing all of its properties together and making some of them not appear. I've temporarily remedied this with my own formatting, but it's still imperfect. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 19:38, 28 November 2019 (MST)<br />
<br />
== Version 2! ==<br />
<br />
So I wasn't going to make the sword even more OP, but then I made the 2nd sword in the series, [[The Spellblade of Lightning (5e Equipment)]]. It had so much power in it, but as The Spellblade of Fire has to be the strongest one, I couldn't let it be outplayed. Now technically, due to fire damage being more common and more commonly resisted, it would still be weaker taken in isolation. But it's not taken in isolation, so now both weapons are on the rather extreme end of "don't use until final boss" territory. WELP! If anyone has suggestions about how to solve this conundrum (Keeping The Spellblade of Fire stronger without making The Spellblade of Lightning too weak), I'd love of second opinion on the matter. For now at least though, here you go. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:23, 19 January 2020 (MST)<br />
<br />
;Version 2.1!: Changed a bit where you could cast multiple spells in a single turn if you have the actions to do so. Turns out... You can already do that. The only limitation is if you cast a Bonus Action spell, not if you want to cast multiple Action spells. I also apparently forgot to add a way to recover expended charges, which definitely dampens the capabilities of the artifact in an unintended way. Fixed it though. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 11:19, 26 March 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Spellblade_of_Fire_(5e_Equipment)&diff=1454122The Spellblade of Fire (5e Equipment)2021-03-26T17:24:24Z<p>Supersmily5: </p>
<hr />
<div>{|<br />
{{5e Magic Item<br />
|name=The Spellblade of Fire<br />
|type=Weapon<br />
|subtype=Greatsword<br />
|rarity=artifact<br />
|attunement=Requires attunement by a Spellcaster the sword deems worthy<br />
|description=<br />
(Wiki Note: Yes, this is a level of power almost unheard of in 5e items, even for artifacts. Blame the DIA supplement, which raised the bar for what artifacts are capable of substantially.) This greatsword is the last in a long line of blades given to a family of good-hearted humans as part of a pact with dragonkind long ago. Each blade must be earned before it will ever physically manifest before a wielder, and each wielder will only ever earn a single spellblade in their lifetime, though this creates no limitations on who can wield the blade once it has manifested. However, the weapon chooses who can attune to it and who can't. It desires a wielder who has courage and kindness, and who has the interests of mankind and dragonkind at heart. Not every member of the Spellblade family (Renamed after this pact) has earned one of the blades, and in spite of the assigned purpose of each, there is no guarantee for any of them to be earned, including this one.<br />
<br />
Each spellblade was made for its wielder, and has powers relevant to the situation in which the blade will manifest for the first time. In the case of The Spellblade of Fire, this makes it the most powerful weapon ever designed, since it was destined to manifest for the first time to the last mage of the Spellblade family that would ever exist. This blade was destined to manifest before him during the last fight he would ever have with the source of a powerful god-like curse called the Plagueheart. Therefore, it had to have the power to destroy any curse, no matter how resilient. This requirement brings much of the blade's power.<br />
|properties=<br />
;Attunement: The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a draconic, empowered version of yourself, blessed with primordial strength and the knowledge of dragonkind in your mind. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes chaotic good, and you gain the following traits.<br />
<br />
;Ancient Language: You can speak, read, and write Primordial.<br />
<br />
;Elemental Resistance: You have resistance to acid, cold, fire, lightning, and poison damage.<br />
<br />
;Dragon Rage: Your Strength score becomes 20, unless it was already 20 or higher. Additionally, you gain proficiency with the greatsword if you do not already have it.<br />
<br />
;Immutable Soul: You are immune to curses and insanity. Any curse you have is permanently ended. If you have a curse you'd prefer to keep, you can choose to keep the curse, but regain your original alignment and personality if that was changed (Before your alignment is changed to Chaotic Good). If you keep any such curse, the curse cannot be ended in any way other than this sword's Primordial Truth feature, including by Wish or Divine Intervention.<br />
<br />
;Grandmind: You can concentrate on two spells at once. If you must make a concentration check, you can choose whether or not to make two separate concentration checks per each spell or a single check for both. You must declare this decision before you roll.<br />
<br />
;New Personality: You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.<br />
<br />
== The Spellblade of Fire's Traits ==<br />
<br />
;Primordial Truth: When you attack with the sword or cast a spell using it as the spellcasting focus, you can choose not to deal damage to your target if you hit. Instead, you instantly end all curses affecting your target, even those that can only be ended by the Wish spell or divine intervention, and those that can't be ended by any other means. When this occurs, the sword slices through any possessions the target is under, dealing full damage to the possessing creature as if they were hit by the sword's attack. The damage dealt this way ends the possession, expelling the creature from the target's body if it survives the hit. Any fire damage dealt to a possessing creature this way cannot be reduced or avoided in any way, including resistance and immunity to fire damage.<br />
<br />
;Spellblade: The sword can be used as a spellcasting focus while held, regardless of whether you use arcane, divine, or natural magic. You can perform the somatic components of spellcasting while wielding the sword. Additionally, if you attack with the sword, you can also cast a spell as part of the same action. The spell must have a casting time of 1 action or 1 bonus action and must target only the creature(s) you attacked with the sword. Finally, you can demanifest the sword at will, without using an action to do so. This causes the sword to vanish, and effectively cease existing. You remain attuned to it when you do this, and can summon the sword again as a bonus action. The sword can't be targeted for spells or effects while demanifested in this way, and all spells or effects currently affecting the sword cease affecting it until it is summoned (Assuming the spell or effect's duration hasn't ended in the meantime). The speed with which you can demanifest the sword allows you to prevent it from being used for an attack if you demanifest it before the outcome of the roll is determined.<br />
<br />
;Fireheart: The sword has a +3 bonus to attack and damage rolls, and deals an extra 10 (3d6) fire to any creature it hits. Additionally, while you are uninjured and aren't suffering an effect that lowers your hit point maximum, you can attack any creature or object within 60 feet of the sword as if you were hitting them with a melee attack with it by slashing the sword through the air and flinging a curved fire at them. This counts as using the sword for an attack as part of the attack action.<br />
<br />
;Charges: The sword can hold 100 charges, and has a random amount of them when found (DM Note: You can use percentile dice to determine how many charges the sword has, use another method to determine how many it has, or choose how many charges it has yourself). For every 5 charges the sword has, your maximum hit points increase by 1 while you wield the sword. You can use your action and 1 or more charges to cast the following spells: {{5e|Burning Hands|''burning hands''}} (1 charge), {{5e|Scorching Ray|''scorching ray''}} (3 charges), {{5e|Fireball|''fireball''}} (5 charges), {{5e|Melf's Minute Meteors|''melf's minute meteors''}} (5 charges), {{5e|Fireball|''fireball''}} (5 charges), {{5e|Wall of Fire|''wall of fire''}} (7 charges), {{5e|Flame Strike|''flame strike''}} (9 charges), {{5e|Investiture of Flame|''investiture of flame''}} (11 charges, doesn't require concentration), {{5e|Delayed Blast Fireball|''delayed blast fireball''}} (13 charges), {{5e|Incendiary Cloud|''incendiary cloud''}} (15 charges), {{5e|Illusory Dragon|''illusory dragon''}} (Fire breath only, 15 charges), or {{5e|Meteor Swarm|''meteor swarm''}} (17 charges). The sword uses a spell save DC of 22 and a +14 bonus to spell attack rolls, or your spell save DC and spell attack bonus, whichever is higher. When casting any of these spells, they can be affected by the sword's Primordial Truth feature, extending to all the targets of the spell. The sword regains all unexpended charges when exposed to any source of fire or lava.<br />
<br />
;Planet Buster: Structures and objects take quadruple damage from this sword's attacks, as well as any spells cast while using the sword as a spellcasting focus. This does not combine with spells or effects that deal double damage to structures or objects.<br />
<br />
;Sentience: The Spellblade of Fire is a sentient, chaotic good item with an {{5a|int}} of 20, a {{5a|wis}} of 18, and a {{5a|cha}} of 10. It has hearing and Truesight out to a range of 120 feet. The sword communicates by using telepathy with the creature carrying or wielding it. The sword is capable of manifesting or demanifesting if it believes that the wielder would prefer it, such as if the wielder is Charmed.<br />
<br />
|destroy= Only the sword's destined wielder, [[Shawn Spellblade (5e Creature)|Shawn Spellblade]], can destroy this sword. He can only do so by choosing to end [[The Adventuring Curse (5e Curse)|The Adventuring Curse]] he has on himself using the blade. If he does, an Avatar of Death (See the Deck of Many Things Skull Card in the DMG) appears before him, which acts as a physical manifestation of his curse. This version of the stat block has twice Shawn's maximum hit points instead of half, can cast any spell Shawn Spellblade can using his spell attack bonus and spell save DC, doesn't summon additional avatars if anyone interferes in the fight, and only has the goal of preventing Shawn from ending his curse, not killing him. The avatar also knows the {{5e|Dominate Person|''dominate person''}}, {{5e|Geas|''geas''}}, and {{5e|Dominate Monster|''dominate monster''}} spells. The avatar disappears if Shawn stops trying to end his curse, but reappears at full health if he continues the pursuit at any point afterwards. Finally, if reduced to 0 hit points, the avatar is instead reduced to 1 hit point unless the damage came from The Spellblade of Fire. If the avatar is defeated, Shawn's curse is broken and the blade becomes no more difficult to destroy than a normal greatsword. It also becomes no more difficult to destroy than a normal greatsword if Shawn's soul is destroyed, but this feat seems impossible due to the undefeatable nature of The Adventuring Curse.<br />
|random=yes<br />
|minben=1<br />
|majben=<br />
|mindet=<br />
|majdet=<br />
}}<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I'd rather overestimate my opponents than underestimate them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I compete fiercely, but have fun regardless of if I win or lose.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I like spooking people for laughs. All comedy is derived from fear after all!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I love relaxing with nothing to worry about.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I find it strangely difficult to back down from a fight.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I can't be organized to save my life. I'll find it when I need it right?<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || Knowledge is power, but people take its pursuit way too seriously.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || The Far Realm is an afternoon jaunt for me. I'll never stop exploring!<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || '''Hope.''' The future is what you make of it! (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || '''Knowledge.''' I want to learn everything I can, even the secrets! Especially the secrets! (Chaotic)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || '''Candor.''' People underestimate the power of being blunt. (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || '''Friendship.''' No matter how powerful you are, you'll never be more powerful than you and all your friends! (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || '''Freedom.''' No one deserves to be stuck somewhere. Freedom is more important than the risks! (Chaotic)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || '''Courage.''' There's always a way! I won't accept anything less than absolute victory! (Good)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d4 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || The Spellblade of Fire was destined to fall into my hands. I won't fail to wield it for freedom's sake.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I won't forget who I was or where I came from. I'm still me, right?<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || This blade was made to cleave through any curse. I must find those that would wield such dark magics and rid the land of them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || Everyone might want this blade, but they can't have it. One day I will find its rightful wielder and give it back to him.<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d8 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || If someone does something bad, it's because I failed to stop them (Self-Blame).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || When someone wrongs me, I will never forgive them no matter what.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I'm always hungry, even when I'm not actually hungry at all.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || All right guys, time for the most important fight of our entire- is that a butterfly?<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I'm never satisfied with the plan, always assuming the worst possible outcome for any situation.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I take my hijinks one step too far, consistently.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || I'd trade someone else's freedom for mine in a heartbeat.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || I only got this far by chance. I didn't earn my victories, and I constantly dread someone will notice (Imposter Syndrome).<br />
|}<br />
<br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Artifacts|Artifacts]][[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:The_Spellblade_of_Fire_(5e_Equipment)&diff=1454121Talk:The Spellblade of Fire (5e Equipment)2021-03-26T17:19:48Z<p>Supersmily5: </p>
<hr />
<div>The standard formatting for items isn't working properly for this item, meshing all of its properties together and making some of them not appear. I've temporarily remedied this with my own formatting, but it's still imperfect. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 19:38, 28 November 2019 (MST)<br />
<br />
== Version 2! ==<br />
<br />
So I wasn't going to make the sword even more OP, but then I made the 2nd sword in the series, [[The Spellblade of Lightning (5e Equipment)]]. It had so much power in it, but as The Spellblade of Fire has to be the strongest one, I couldn't let it be outplayed. Now technically, due to fire damage being more common and more commonly resisted, it would still be weaker taken in isolation. But it's not taken in isolation, so now both weapons are on the rather extreme end of "don't use until final boss" territory. WELP! If anyone has suggestions about how to solve this conundrum (Keeping The Spellblade of Fire stronger without making The Spellblade of Lightning too weak), I'd love of second opinion on the matter. For now at least though, here you go. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:23, 19 January 2020 (MST)<br />
<br />
;Version 2.1!: Changed a bit where you could cast multiple spells in a single turn if you have the actions to do so. Turns out... You can already do that. The only limitation is if you cast a Bonus Action spell, not if you want to cast multiple Action spells. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 11:19, 26 March 2021 (MDT)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=The_Spellblade_of_Fire_(5e_Equipment)&diff=1454120The Spellblade of Fire (5e Equipment)2021-03-26T17:18:44Z<p>Supersmily5: </p>
<hr />
<div>{|<br />
{{5e Magic Item<br />
|name=The Spellblade of Fire<br />
|type=Weapon<br />
|subtype=Greatsword<br />
|rarity=artifact<br />
|attunement=Requires attunement by a Spellcaster the sword deems worthy<br />
|description=<br />
(Wiki Note: Yes, this is a level of power almost unheard of in 5e items, even for artifacts. Blame the DIA supplement, which raised the bar for what artifacts are capable of substantially.) This greatsword is the last in a long line of blades given to a family of good-hearted humans as part of a pact with dragonkind long ago. Each blade must be earned before it will ever physically manifest before a wielder, and each wielder will only ever earn a single spellblade in their lifetime, though this creates no limitations on who can wield the blade once it has manifested. However, the weapon chooses who can attune to it and who can't. It desires a wielder who has courage and kindness, and who has the interests of mankind and dragonkind at heart. Not every member of the Spellblade family (Renamed after this pact) has earned one of the blades, and in spite of the assigned purpose of each, there is no guarantee for any of them to be earned, including this one.<br />
<br />
Each spellblade was made for its wielder, and has powers relevant to the situation in which the blade will manifest for the first time. In the case of The Spellblade of Fire, this makes it the most powerful weapon ever designed, since it was destined to manifest for the first time to the last mage of the Spellblade family that would ever exist. This blade was destined to manifest before him during the last fight he would ever have with the source of a powerful god-like curse called the Plagueheart. Therefore, it had to have the power to destroy any curse, no matter how resilient. This requirement brings much of the blade's power.<br />
|properties=<br />
;Attunement: The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you are transformed into a draconic, empowered version of yourself, blessed with primordial strength and the knowledge of dragonkind in your mind. Neither magic nor divine intervention can reverse this transformation. Your alignment becomes chaotic good, and you gain the following traits.<br />
<br />
;Ancient Language: You can speak, read, and write Primordial.<br />
<br />
;Elemental Resistance: You have resistance to acid, cold, fire, lightning, and poison damage.<br />
<br />
;Dragon Rage: Your Strength score becomes 20, unless it was already 20 or higher. Additionally, you gain proficiency with the greatsword if you do not already have it.<br />
<br />
;Immutable Soul: You are immune to curses and insanity. Any curse you have is permanently ended. If you have a curse you'd prefer to keep, you can choose to keep the curse, but regain your original alignment and personality if that was changed (Before your alignment is changed to Chaotic Good). If you keep any such curse, the curse cannot be ended in any way other than this sword's Primordial Truth feature, including by Wish or Divine Intervention.<br />
<br />
;Grandmind: You can concentrate on two spells at once. If you must make a concentration check, you can choose whether or not to make two separate concentration checks per each spell or a single check for both. You must declare this decision before you roll.<br />
<br />
;New Personality: You gain new personality traits, determined by rolling once on each of the following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.<br />
<br />
== The Spellblade of Fire's Traits ==<br />
<br />
;Primordial Truth: When you attack with the sword or cast a spell using it as the spellcasting focus, you can choose not to deal damage to your target if you hit. Instead, you instantly end all curses affecting your target, even those that can only be ended by the Wish spell or divine intervention, and those that can't be ended by any other means. When this occurs, the sword slices through any possessions the target is under, dealing full damage to the possessing creature as if they were hit by the sword's attack. The damage dealt this way ends the possession, expelling the creature from the target's body if it survives the hit. Any fire damage dealt to a possessing creature this way cannot be reduced or avoided in any way, including resistance and immunity to fire damage.<br />
<br />
;Spellblade: The sword can be used as a spellcasting focus while held, regardless of whether you use arcane, divine, or natural magic. You can perform the somatic components of spellcasting while wielding the sword. Additionally, if you attack with the sword, you can also cast a spell as part of the same action. The spell must have a casting time of 1 action or 1 bonus action and must target only the creature(s) you attacked with the sword. Finally, you can demanifest the sword at will, without using an action to do so. This causes the sword to vanish, and effectively cease existing. You remain attuned to it when you do this, and can summon the sword again as a bonus action. The sword can't be targeted for spells or effects while demanifested in this way, and all spells or effects currently affecting the sword cease affecting it until it is summoned (Assuming the spell or effect's duration hasn't ended in the meantime). The speed with which you can demanifest the sword allows you to prevent it from being used for an attack if you demanifest it before the outcome of the roll is determined.<br />
<br />
;Fireheart: The sword has a +3 bonus to attack and damage rolls, and deals an extra 10 (3d6) fire to any creature it hits. Additionally, while you are uninjured and aren't suffering an effect that lowers your hit point maximum, you can attack any creature or object within 60 feet of the sword as if you were hitting them with a melee attack with it by slashing the sword through the air and flinging a curved fire at them. This counts as using the sword for an attack as part of the attack action.<br />
<br />
;Charges: The sword can hold 100 charges, and has a random amount of them when found (DM Note: You can use percentile dice to determine how many charges the sword has, use another method to determine how many it has, or choose how many charges it has yourself). For every 5 charges the sword has, your maximum hit points increase by 1 while you wield the sword. You can use your action and 1 or more charges to cast the following spells: {{5e|Burning Hands|''burning hands''}} (1 charge), {{5e|Scorching Ray|''scorching ray''}} (3 charges), {{5e|Fireball|''fireball''}} (5 charges), {{5e|Melf's Minute Meteors|''melf's minute meteors''}} (5 charges), {{5e|Fireball|''fireball''}} (5 charges), {{5e|Wall of Fire|''wall of fire''}} (7 charges), {{5e|Flame Strike|''flame strike''}} (9 charges), {{5e|Investiture of Flame|''investiture of flame''}} (11 charges, doesn't require concentration), {{5e|Delayed Blast Fireball|''delayed blast fireball''}} (13 charges), {{5e|Incendiary Cloud|''incendiary cloud''}} (15 charges), {{5e|Illusory Dragon|''illusory dragon''}} (Fire breath only, 15 charges), or {{5e|Meteor Swarm|''meteor swarm''}} (17 charges). The sword uses a spell save DC of 22 and a +14 bonus to spell attack rolls, or your spell save DC and spell attack bonus, whichever is higher. When casting any of these spells, they can be affected by the sword's Primordial Truth feature, extending to all the targets of the spell.<br />
<br />
;Planet Buster: Structures and objects take quadruple damage from this sword's attacks, as well as any spells cast while using the sword as a spellcasting focus. This does not combine with spells or effects that deal double damage to structures or objects.<br />
<br />
;Sentience: The Spellblade of Fire is a sentient, chaotic good item with an {{5a|int}} of 20, a {{5a|wis}} of 18, and a {{5a|cha}} of 10. It has hearing and Truesight out to a range of 120 feet. The sword communicates by using telepathy with the creature carrying or wielding it. The sword is capable of manifesting or demanifesting if it believes that the wielder would prefer it, such as if the wielder is Charmed.<br />
<br />
|destroy= Only the sword's destined wielder, [[Shawn Spellblade (5e Creature)|Shawn Spellblade]], can destroy this sword. He can only do so by choosing to end [[The Adventuring Curse (5e Curse)|The Adventuring Curse]] he has on himself using the blade. If he does, an Avatar of Death (See the Deck of Many Things Skull Card in the DMG) appears before him, which acts as a physical manifestation of his curse. This version of the stat block has twice Shawn's maximum hit points instead of half, can cast any spell Shawn Spellblade can using his spell attack bonus and spell save DC, doesn't summon additional avatars if anyone interferes in the fight, and only has the goal of preventing Shawn from ending his curse, not killing him. The avatar also knows the {{5e|Dominate Person|''dominate person''}}, {{5e|Geas|''geas''}}, and {{5e|Dominate Monster|''dominate monster''}} spells. The avatar disappears if Shawn stops trying to end his curse, but reappears at full health if he continues the pursuit at any point afterwards. Finally, if reduced to 0 hit points, the avatar is instead reduced to 1 hit point unless the damage came from The Spellblade of Fire. If the avatar is defeated, Shawn's curse is broken and the blade becomes no more difficult to destroy than a normal greatsword. It also becomes no more difficult to destroy than a normal greatsword if Shawn's soul is destroyed, but this feat seems impossible due to the undefeatable nature of The Adventuring Curse.<br />
|random=yes<br />
|minben=1<br />
|majben=<br />
|mindet=<br />
|majdet=<br />
}}<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d8 || Personality Trait<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || I'd rather overestimate my opponents than underestimate them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I compete fiercely, but have fun regardless of if I win or lose.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I like spooking people for laughs. All comedy is derived from fear after all!<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || I love relaxing with nothing to worry about.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I find it strangely difficult to back down from a fight.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I can't be organized to save my life. I'll find it when I need it right?<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || Knowledge is power, but people take its pursuit way too seriously.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || The Far Realm is an afternoon jaunt for me. I'll never stop exploring!<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d6 || Ideal<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || '''Hope.''' The future is what you make of it! (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || '''Knowledge.''' I want to learn everything I can, even the secrets! Especially the secrets! (Chaotic)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || '''Candor.''' People underestimate the power of being blunt. (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || '''Friendship.''' No matter how powerful you are, you'll never be more powerful than you and all your friends! (Good)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || '''Freedom.''' No one deserves to be stuck somewhere. Freedom is more important than the risks! (Chaotic)<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || '''Courage.''' There's always a way! I won't accept anything less than absolute victory! (Good)<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d4 || Bond<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || The Spellblade of Fire was destined to fall into my hands. I won't fail to wield it for freedom's sake.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || I won't forget who I was or where I came from. I'm still me, right?<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || This blade was made to cleave through any curse. I must find those that would wield such dark magics and rid the land of them.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || Everyone might want this blade, but they can't have it. One day I will find its rightful wielder and give it back to him.<br />
|}<br />
<br />
{| class="5e" style="text-align: left;"<br />
! d8 || Flaw<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 1 || If someone does something bad, it's because I failed to stop them (Self-Blame).<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 2 || When someone wrongs me, I will never forgive them no matter what.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3 || I'm always hungry, even when I'm not actually hungry at all.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 4 || All right guys, time for the most important fight of our entire- is that a butterfly?<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5 || I'm never satisfied with the plan, always assuming the worst possible outcome for any situation.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 6 || I take my hijinks one step too far, consistently.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7 || I'd trade someone else's freedom for mine in a heartbeat.<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 8 || I only got this far by chance. I didn't earn my victories, and I constantly dread someone will notice (Imposter Syndrome).<br />
|}<br />
<br />
----<br />
{{5e Equipment Breadcrumb}} &rarr; [[5e Artifacts|Artifacts]][[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Nyan_Kajan_(Late)_(5e_Creature)&diff=1446029Talk:Nyan Kajan (Late) (5e Creature)2021-03-05T17:13:16Z<p>Supersmily5: </p>
<hr />
<div>Design Note: Player characters, and Wizards in particular, tend to cap out at around CR 14 without having powerful items that artificially inflate their threatening presence. This character is CR 12-13 because of his hard to pin down nature, but as a Wizard, he's easily beaten after a few turns if against a party by himself. I know that a creature's CR usually affects their proficiency bonus, but there are exceptions to this rule, including PCs converted to NPCs. Someone changed this page to raise his CR to 21, far higher than it reasonably should be. If they make themselves known here, and give a good explanation as to why the CR should be higher, I'll consider changing it. Keep in mind: Creatures can be far deadlier than their CR would suggest. Shadows have 1/2 CR and can kill any dump stat {{5a|str}} character easily (Regardless of level), Swarms of Insects have the same CR and can kill or seriously injure 4th-level tanks by themselves, Beholders are CR 13 but powerful enough to beat level 20 parties, and so on. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 11:54, 4 March 2021 (MST)<br />
<br />
Hi. Me again. Feel like discussion the "incorrect CR calculation" here? At all? I'm willing to cooperate, it just doesn't seem likely to be true that a PC can have a CR that rivals LICHES. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 10:13, 5 March 2021 (MST)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Late)_(5e_Creature)&diff=1445620Nyan Kajan (Late) (5e Creature)2021-03-04T18:59:16Z<p>Supersmily5: </p>
<hr />
<div>[[Category:NPC]]<br />
==Late Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=15 (18 with Mage Armor, 20 with Shield, 23 with both)<br />
|hp=220<br />
|hpdice=20d6+140<br />
|speed=40 ft. (50 ft. with Transmuter's Stone), climb 20 ft.<br />
|str=14<br />
|dex=20<br />
|con=20<br />
|int=20<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|con}} +11, {{5a|int}} +11, {{5a|wis}} +8<br />
|skills=[[5e SRD:Arcana Skill|Arcana]] +11, [[5e SRD:Investigation Skill|Investigation]] +11, [[5e SRD:Medicine Skill|Medicine]] +8, [[5e SRD:Perception Skill|Perception]] +8, [[5e SRD:Religion Skill|Religion]] +8, [[5e SRD:Stealth Skill|Stealth]] +11<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 18<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=12<br />
|xp=<br />
|features=<br />
'''''Arcane Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover up to 10 levels worth of expended spellslots. None of the spellslots can be 6th level or higher. For example, he might recover two 5th-level spellslots, or four 1st-level spellslots and three 2nd-level spellslots, etc.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Lightning Toughness.''''' Nyan has an additional 10 ft. of movement speed, 1 additional point in his {{5a|con}} score and proficiency in {{5a|con}} saving throws, and 40 maximum hit points, included in his above stats. Additionally, when he uses the Dash action, difficult terrain doesn't cost him extra movement on that turn, and when he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.<br />
<br />
'''''Minor Alchemy.''''' Nyan can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. He perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes he spends performing the procedure, he can transform up to 1 cubic foot of material. After 1 hour, or until he loses his concentration (as if he was concentrating on a spell), the material reverts to its original substance.<br />
<br />
'''''Signature Spells.''''' Nyan always has the [[5e SRD:Counterspell|''counterspell'']] and [[5e SRD:Haste|''haste'']] spells prepared, they don't count against the number of spells he can prepare, and he can cast each of them once without expending a spellslot. If using the homebrew spell [[Nyan's Ball Lightning (5e Spell)|''nyan's ball lightning]], it is his Signature Spell instead of [[5e SRD:Counterspell|''counterspell'']]. If he casts either spell at a higher level, he must expend a spellslot as normal.<br />
<br />
'''''Spell Mastery.''''' Nyan can pick a 1st-level spell and a 2nd-level spell in his spellbook and cast those spells at their lowest level without expending a spellslot while he has them prepared. By spending 8 hours in study, Nyan can exchange one or both spells with different spells of the same levels. Typically, Nyan chooses [[5e SRD:Shield|''shield'']] and [[5e SRD:Alter Self|''alter self'']] for this feature.<br />
<br />
'''''Transmutation Savant.''''' The gold and time Nyan must spend to copy a transmutation spell into his spellbook is halved.<br />
<br />
'''''Transmuter's Stone.''''' Nyan can spend 8 hours creating a transmuter's stone that stores transmutation magic. He can benefit from the stone himself or give it to another creature. A creature gains a benefit of his choice as long as the stone is in the creature's possession. When he creates the stone, he chooses the benefit from the following options:<br />
<br />
Darkvision out to a range of 60 feet.<br/><br />
An increase to speed of 10 feet while the creature is unencumbered.<br/><br />
Proficiency in {{5a|con}} saving throws.<br/><br />
Resistance to acid, cold, fire, lightning, or thunder damage (his choice whenever he chooses this benefit).<br />
<br />
Each time he casts a transmutation spell of 1st level or higher, he can change the effect of his stone if the stone is on his person. If he creates a new transmuter's stone, the previous one ceases to function. Nyan typically wields his Transmuter's Stone himself, choosing the 10 ft. increase to speed as his primary benefit, though he is smart enough to change it to resistance if a creature wields a particular damage type against him and the resistance outweighs the speed benefit.<br />
<br />
'''''Master Transmuter.''''' Nyan can use his action to consume the reserve of transmutation magic stored within his transmuter's stone in a single burst. When he does so, he chooses one of the following effects. His transmuter's stone is destroyed and can't be remade until he finishes a long rest.<br />
<br />
Major Transformation. He can transmute one nonmagical object-no larger than a 5-foot cube-into another nonmagical object of similar size and mass and of equal or lesser value. He must spend 10 minutes handling the object to transform it.<br/><br />
Panacea. He removes all curses, diseases, and poisons affecting a creature that he touches with the transmuter's stone. The creature also regains all its hit points. If in a fight by himself, he's likely to use this on himself when his hit points get uncomfortably low.<br/><br />
Restore Life. He casts the raise dead spell on a creature he touches with the transmuter's stone, without expending a spell slot or needing to have the spell in his spellbook.<br/><br />
Restore Youth. He touches the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.<br />
<br />
'''''Shapechanger.''''' Nyan can cast polymorph without expending a spell slot. When he does so, he can target only himself and transform into a beast whose challenge rating is 1 or lower. Once he casts polymorph in this way, he can't do so again until he finishes a short or long rest, though he can still cast it normally using an available spell slot.<br />
<br />
'''''Spellcasting.''''' Nyan is a 20th-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 25 (Not including Signature Spells) of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Chill Touch|''chill touch'']], [[5e SRD:Fire Bolt|''fire bolt'']], [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (4 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Feather Fall|''feather fall'']], [[5e SRD:Identify|''identify'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br/><br />
2nd level (3 slots): [[5e SRD:Alter Self|''alter self'']], [[5e SRD:Darkvision|''darkvision'']], [[Dragon's Breath (5e Spell)|''dragon's breath'']], [[5e SRD:Invisibility|''invisibility'']]<br/><br />
3rd level (3 slots): [[5e SRD:Counterspell|''counterspell'']], [[5e SRD:Fireball|''fireball'']], [[5e SRD:Fly|''fly'']], [[5e SRD:Haste|''haste'']], [[5e SRD:Tiny Hut|''leomund's tiny hut'']], [[5e SRD:Slow|''slow'']]<br/><br />
4th level (3 slots): [[5e SRD:Control Water|''control water'']], [[5e SRD:Dimension Door|''dimension door'']], [[5e SRD:Greater Invisibility|''greater invisibility'']], [[5e SRD:Resilient Sphere|''otiluke's resilient sphere'']], [[5e SRD:Polymorph|''polymorph'']]<br/><br />
5th level (3 slots): [[5e SRD:Bigby's Hand|''bigby's hand'']], [[Steel Wind Strike (5e Spell)|''steel wind strike'']], [[5e SRD:Teleportation Circle|''teleportation circle'']], [[5e SRD:Wall of Force|''wall of force'']]<br/><br />
6th level (2 slots): [[5e SRD:Chain Lightning|''chain lightning'']], [[5e SRD:Move Earth|''move earth'']], [[Tenser's Transformation (5e Spell)|''Tenser's transformation'']], [[5e SRD:True Seeing|''true seeing'']]<br/><br />
7th level (2 slots): [[5e SRD:Forcecage|''forcecage'']], [[5e SRD:Magnificent Mansion|''Mordenkainen's magnificent mansion'']], [[5e SRD:Plane Shift|''plane shift'']], [[5e SRD:Teleport|''teleport'']]<br/><br />
8th level (1 slots): [[5e SRD:Demiplane|''demiplane'']], [[Illusory Dragon (5e Spell)|''illusory dragon'']]<br/><br />
9th level (1 slots): [[5e SRD:Foresight|''foresight'']], [[5e SRD:Gate|''gate'']], [[Invulnerability (5e Spell)|''invulnerability'']], [[5e SRD:Meteor Swarm|''meteor swarm'']], [[5e SRD:Power Word Kill|''power word kill'']], [[5e SRD:Shapechange|''shapechange'']], [[5e SRD:True Polymorph|''true polymorph'']], [[5e SRD:Wish|''wish'']]<br />
<br />
'''''Homebrew Spells.''''' If using homebrew spells, Nyan canonically invents the following spells, and usually has them prepared over spells of similar use and level (Such as preparing Ball Lightning instead of Fireball). When he prepares these spells, they do count against the total number of spells he can prepare.<br />
<br />
3rd level (3 slots): [[Nyan's Ball Lightning (5e Spell)|''Nyan's ball lightning]]<br/><br />
6th level (2 slots): [[Nyan's Investiture of Lightning (5e Spell)|''Nyan's investiture of lightning]]<br/><br />
9th level (1 slot): [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']]<br />
<br />
'''''Homebrew Items.''''' If using homebrew items, Nyan canonically invents [[Nyan's Gambit (5e Equipment)|Nyan's gambit]], an item which he wears and uses. If he does, he probably always has [[5e SRD:Magic Missile|''magic missile'']] prepared in order to benefit from the glove. When Nyan casts ''{{5e|Magic Missile}}'' while attuned to and wearing this fingerless leather glove with a sapphire embedded in it, the spell produces one more magical dart per level of the spellslot spent to cast it, and the damage type of the spell changes to lightning damage. If Nyan uses this item in combat, his CR raises by 1 (CR 13, 10,000 XP).<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d4 + 5) piercing damage.<br />
<br />
|description=<br />
<br />
Late game plot hooks for using this NPC include, but are not limited to, helping him make an incredibly difficult potion such as a [[Permanent Potions (5e Variant Rule)|permanent potion]], helping him after a mishap with the [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']] spell (Before he properly finishes inventing it) has left him stuck moving really quickly and being incapable of interacting with the world normally (See the spell's effect and use your imagination to determine how a warped imperfect version of the spell might become a detriment), helping him with an experiment(s) to try and improve his transmuter's stone (What could possibly go wrong?), or helping him face a thief who stole [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] from him. For some reason, Nyan Kajan refuses to help the party fight the thief and insists that they don't ever mention their relationship to him if they're caught trying to steal it back, or if they confront the thief directly. He almost seems... afraid? As an alchemist looking to sell through his magic item shop, helping Nyan might earn the party a free sample magic item or two, which could even be a special request like making a second [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] for the party to use or another custom magic item the DM approves of. If you want an early game version of this statblock, see [[Nyan Kajan (Early) (5e Creature)]] .<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Nyan_Kajan_(Late)_(5e_Creature)&diff=1445619Talk:Nyan Kajan (Late) (5e Creature)2021-03-04T18:54:32Z<p>Supersmily5: Created page with "Design Note: Player characters, and Wizards in particular, tend to cap out at around CR 14 without having powerful items that artificially inflate their threatening presence...."</p>
<hr />
<div>Design Note: Player characters, and Wizards in particular, tend to cap out at around CR 14 without having powerful items that artificially inflate their threatening presence. This character is CR 12-13 because of his hard to pin down nature, but as a Wizard, he's easily beaten after a few turns if against a party by himself. I know that a creature's CR usually affects their proficiency bonus, but there are exceptions to this rule, including PCs converted to NPCs. Someone changed this page to raise his CR to 21, far higher than it reasonably should be. If they make themselves known here, and give a good explanation as to why the CR should be higher, I'll consider changing it. Keep in mind: Creatures can be far deadlier than their CR would suggest. Shadows have 1/2 CR and can kill any dump stat {{5a|str}} character easily (Regardless of level), Swarms of Insects have the same CR and can kill or seriously injure 4th-level tanks by themselves, Beholders are CR 13 but powerful enough to beat level 20 parties, and so on. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 11:54, 4 March 2021 (MST)</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Late)_(5e_Creature)&diff=1445616Nyan Kajan (Late) (5e Creature)2021-03-04T18:46:44Z<p>Supersmily5: </p>
<hr />
<div>[[Category:NPC]]<br />
==Late Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=15 (18 with Mage Armor, 20 with Shield, 23 with both)<br />
|hp=220<br />
|hpdice=20d6+140<br />
|speed=40 ft. (50 ft. with Transmuter's Stone), climb 20 ft.<br />
|str=14<br />
|dex=20<br />
|con=20<br />
|int=20<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|con}} +11, {{5a|int}} +11, {{5a|wis}} +8<br />
|skills=[[5e SRD:Arcana Skill|Arcana]] +11, [[5e SRD:Investigation Skill|Investigation]] +11, [[5e SRD:Medicine Skill|Medicine]] +8, [[5e SRD:Perception Skill|Perception]] +8, [[5e SRD:Religion Skill|Religion]] +8, [[5e SRD:Stealth Skill|Stealth]] +11<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 18<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=12<br />
|xp=<br />
|features=<br />
'''''Arcane Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover up to 10 levels worth of expended spellslots. None of the spellslots can be 6th level or higher. For example, he might recover two 5th-level spellslots, or four 1st-level spellslots and three 2nd-level spellslots, etc.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Lightning Toughness.''''' Nyan has an additional 10 ft. of movement speed, 1 additional point in his {{5a|con}} score and proficiency in {{5a|con}} saving throws, and 40 maximum hit points, included in his above stats. Additionally, when he uses the Dash action, difficult terrain doesn't cost him extra movement on that turn, and when he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.<br />
<br />
'''''Minor Alchemy.''''' Nyan can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. He perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes he spends performing the procedure, he can transform up to 1 cubic foot of material. After 1 hour, or until he loses his concentration (as if he was concentrating on a spell), the material reverts to its original substance.<br />
<br />
'''''Signature Spells.''''' Nyan always has the [[5e SRD:Counterspell|''counterspell'']] and [[5e SRD:Haste|''haste'']] spells prepared, they don't count against the number of spells he can prepare, and he can cast each of them once without expending a spellslot. If using the homebrew spell [[Nyan's Ball Lightning (5e Spell)|''nyan's ball lightning]], it is his Signature Spell instead of [[5e SRD:Counterspell|''counterspell'']]. If he casts either spell at a higher level, he must expend a spellslot as normal.<br />
<br />
'''''Spell Mastery.''''' Nyan can pick a 1st-level spell and a 2nd-level spell in his spellbook and cast those spells at their lowest level without expending a spellslot while he has them prepared. By spending 8 hours in study, Nyan can exchange one or both spells with different spells of the same levels. Typically, Nyan chooses [[5e SRD:Shield|''shield'']] and [[5e SRD:Alter Self|''alter self'']] for this feature.<br />
<br />
'''''Transmutation Savant.''''' The gold and time Nyan must spend to copy a transmutation spell into his spellbook is halved.<br />
<br />
'''''Transmuter's Stone.''''' Nyan can spend 8 hours creating a transmuter's stone that stores transmutation magic. He can benefit from the stone himself or give it to another creature. A creature gains a benefit of his choice as long as the stone is in the creature's possession. When he creates the stone, he chooses the benefit from the following options:<br />
<br />
Darkvision out to a range of 60 feet.<br/><br />
An increase to speed of 10 feet while the creature is unencumbered.<br/><br />
Proficiency in {{5a|con}} saving throws.<br/><br />
Resistance to acid, cold, fire, lightning, or thunder damage (his choice whenever he chooses this benefit).<br />
<br />
Each time he casts a transmutation spell of 1st level or higher, he can change the effect of his stone if the stone is on his person. If he creates a new transmuter's stone, the previous one ceases to function. Nyan typically wields his Transmuter's Stone himself, choosing the 10 ft. increase to speed as his primary benefit, though he is smart enough to change it to resistance if a creature wields a particular damage type against him and the resistance outweighs the speed benefit.<br />
<br />
'''''Master Transmuter.''''' Nyan can use his action to consume the reserve of transmutation magic stored within his transmuter's stone in a single burst. When he does so, he chooses one of the following effects. His transmuter's stone is destroyed and can't be remade until he finishes a long rest.<br />
<br />
Major Transformation. He can transmute one nonmagical object-no larger than a 5-foot cube-into another nonmagical object of similar size and mass and of equal or lesser value. He must spend 10 minutes handling the object to transform it.<br/><br />
Panacea. He removes all curses, diseases, and poisons affecting a creature that he touches with the transmuter's stone. The creature also regains all its hit points.<br/><br />
Restore Life. He casts the raise dead spell on a creature he touches with the transmuter's stone, without expending a spell slot or needing to have the spell in his spellbook.<br/><br />
Restore Youth. He touches the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.<br />
<br />
'''''Shapechanger.''''' Nyan can cast polymorph without expending a spell slot. When he does so, he can target only himself and transform into a beast whose challenge rating is 1 or lower. Once he casts polymorph in this way, he can't do so again until he finishes a short or long rest, though he can still cast it normally using an available spell slot.<br />
<br />
'''''Spellcasting.''''' Nyan is a 20th-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 25 (Not including Signature Spells) of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Chill Touch|''chill touch'']], [[5e SRD:Fire Bolt|''fire bolt'']], [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (4 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Feather Fall|''feather fall'']], [[5e SRD:Identify|''identify'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br/><br />
2nd level (3 slots): [[5e SRD:Alter Self|''alter self'']], [[5e SRD:Darkvision|''darkvision'']], [[Dragon's Breath (5e Spell)|''dragon's breath'']], [[5e SRD:Invisibility|''invisibility'']]<br/><br />
3rd level (3 slots): [[5e SRD:Counterspell|''counterspell'']], [[5e SRD:Fireball|''fireball'']], [[5e SRD:Fly|''fly'']], [[5e SRD:Haste|''haste'']], [[5e SRD:Tiny Hut|''leomund's tiny hut'']], [[5e SRD:Slow|''slow'']]<br/><br />
4th level (3 slots): [[5e SRD:Control Water|''control water'']], [[5e SRD:Dimension Door|''dimension door'']], [[5e SRD:Greater Invisibility|''greater invisibility'']], [[5e SRD:Resilient Sphere|''otiluke's resilient sphere'']], [[5e SRD:Polymorph|''polymorph'']]<br/><br />
5th level (3 slots): [[5e SRD:Bigby's Hand|''bigby's hand'']], [[Steel Wind Strike (5e Spell)|''steel wind strike'']], [[5e SRD:Teleportation Circle|''teleportation circle'']], [[5e SRD:Wall of Force|''wall of force'']]<br/><br />
6th level (2 slots): [[5e SRD:Chain Lightning|''chain lightning'']], [[5e SRD:Move Earth|''move earth'']], [[Tenser's Transformation (5e Spell)|''Tenser's transformation'']], [[5e SRD:True Seeing|''true seeing'']]<br/><br />
7th level (2 slots): [[5e SRD:Forcecage|''forcecage'']], [[5e SRD:Magnificent Mansion|''Mordenkainen's magnificent mansion'']], [[5e SRD:Plane Shift|''plane shift'']], [[5e SRD:Teleport|''teleport'']]<br/><br />
8th level (1 slots): [[5e SRD:Demiplane|''demiplane'']], [[Illusory Dragon (5e Spell)|''illusory dragon'']]<br/><br />
9th level (1 slots): [[5e SRD:Foresight|''foresight'']], [[5e SRD:Gate|''gate'']], [[Invulnerability (5e Spell)|''invulnerability'']], [[5e SRD:Meteor Swarm|''meteor swarm'']], [[5e SRD:Power Word Kill|''power word kill'']], [[5e SRD:Shapechange|''shapechange'']], [[5e SRD:True Polymorph|''true polymorph'']], [[5e SRD:Wish|''wish'']]<br />
<br />
'''''Homebrew Spells.''''' If using homebrew spells, Nyan canonically invents the following spells, and usually has them prepared over spells of similar use and level (Such as preparing Ball Lightning instead of Fireball). When he prepares these spells, they do count against the total number of spells he can prepare.<br />
<br />
3rd level (3 slots): [[Nyan's Ball Lightning (5e Spell)|''Nyan's ball lightning]]<br/><br />
6th level (2 slots): [[Nyan's Investiture of Lightning (5e Spell)|''Nyan's investiture of lightning]]<br/><br />
9th level (1 slot): [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']]<br />
<br />
'''''Homebrew Items.''''' If using homebrew items, Nyan canonically invents [[Nyan's Gambit (5e Equipment)|Nyan's gambit]], an item which he wears and uses. If he does, he probably always has [[5e SRD:Magic Missile|''magic missile'']] prepared in order to benefit from the glove. When Nyan casts ''{{5e|Magic Missile}}'' while attuned to and wearing this fingerless leather glove with a sapphire embedded in it, the spell produces one more magical dart per level of the spellslot spent to cast it, and the damage type of the spell changes to lightning damage. If Nyan uses this item in combat, his CR raises by 1 (CR 13, 10,000 XP).<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d4 + 5) piercing damage.<br />
<br />
|description=<br />
<br />
Late game plot hooks for using this NPC include, but are not limited to, helping him make an incredibly difficult potion such as a [[Permanent Potions (5e Variant Rule)|permanent potion]], helping him after a mishap with the [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']] spell (Before he properly finishes inventing it) has left him stuck moving really quickly and being incapable of interacting with the world normally (See the spell's effect and use your imagination to determine how a warped imperfect version of the spell might become a detriment), helping him with an experiment(s) to try and improve his transmuter's stone (What could possibly go wrong?), or helping him face a thief who stole [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] from him. For some reason, Nyan Kajan refuses to help the party fight the thief and insists that they don't ever mention their relationship to him if they're caught trying to steal it back, or if they confront the thief directly. He almost seems... afraid? As an alchemist looking to sell through his magic item shop, helping Nyan might earn the party a free sample magic item or two, which could even be a special request like making a second [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] for the party to use or another custom magic item the DM approves of. If you want an early game version of this statblock, see [[Nyan Kajan (Early) (5e Creature)]] .<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Late)_(5e_Creature)&diff=1445615Nyan Kajan (Late) (5e Creature)2021-03-04T18:44:04Z<p>Supersmily5: </p>
<hr />
<div>[[Category:NPC]]<br />
==Late Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=15 (18 with Mage Armor, 20 with Shield, 23 with both)<br />
|hp=220<br />
|hpdice=20d6+140<br />
|speed=40 ft. (50 ft. with Transmuter's Stone), climb 20 ft.<br />
|str=14<br />
|dex=20<br />
|con=20<br />
|int=20<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|con}} +11, {{5a|int}} +11, {{5a|wis}} +8<br />
|skills=[[5e SRD:Arcana Skill|Arcana]] +11, [[5e SRD:Investigation Skill|Investigation]] +11, [[5e SRD:Medicine Skill|Medicine]] +8, [[5e SRD:Perception Skill|Perception]] +8, [[5e SRD:Religion Skill|Religion]] +8, [[5e SRD:Stealth Skill|Stealth]] +11<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 18<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=13<br />
|xp=<br />
|features=<br />
'''''Arcane Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover up to 10 levels worth of expended spellslots. None of the spellslots can be 6th level or higher. For example, he might recover two 5th-level spellslots, or four 1st-level spellslots and three 2nd-level spellslots, etc.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Lightning Toughness.''''' Nyan has an additional 10 ft. of movement speed, 1 additional point in his {{5a|con}} score and proficiency in {{5a|con}} saving throws, and 40 maximum hit points, included in his above stats. Additionally, when he uses the Dash action, difficult terrain doesn't cost him extra movement on that turn, and when he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.<br />
<br />
'''''Minor Alchemy.''''' Nyan can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. He perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes he spends performing the procedure, he can transform up to 1 cubic foot of material. After 1 hour, or until he loses his concentration (as if he was concentrating on a spell), the material reverts to its original substance.<br />
<br />
'''''Signature Spells.''''' Nyan always has the [[5e SRD:Counterspell|''counterspell'']] and [[5e SRD:Haste|''haste'']] spells prepared, they don't count against the number of spells he can prepare, and he can cast each of them once without expending a spellslot. If using the homebrew spell [[Nyan's Ball Lightning (5e Spell)|''nyan's ball lightning]], it is his Signature Spell instead of [[5e SRD:Counterspell|''counterspell'']]. If he casts either spell at a higher level, he must expend a spellslot as normal.<br />
<br />
'''''Spell Mastery.''''' Nyan can pick a 1st-level spell and a 2nd-level spell in his spellbook and cast those spells at their lowest level without expending a spellslot while he has them prepared. By spending 8 hours in study, Nyan can exchange one or both spells with different spells of the same levels. Typically, Nyan chooses [[5e SRD:Shield|''shield'']] and [[5e SRD:Alter Self|''alter self'']] for this feature.<br />
<br />
'''''Transmutation Savant.''''' The gold and time Nyan must spend to copy a transmutation spell into his spellbook is halved.<br />
<br />
'''''Transmuter's Stone.''''' Nyan can spend 8 hours creating a transmuter's stone that stores transmutation magic. He can benefit from the stone himself or give it to another creature. A creature gains a benefit of his choice as long as the stone is in the creature's possession. When he creates the stone, he chooses the benefit from the following options:<br />
<br />
Darkvision out to a range of 60 feet.<br/><br />
An increase to speed of 10 feet while the creature is unencumbered.<br/><br />
Proficiency in {{5a|con}} saving throws.<br/><br />
Resistance to acid, cold, fire, lightning, or thunder damage (his choice whenever he chooses this benefit).<br />
<br />
Each time he casts a transmutation spell of 1st level or higher, he can change the effect of his stone if the stone is on his person. If he creates a new transmuter's stone, the previous one ceases to function. Nyan typically wields his Transmuter's Stone himself, choosing the 10 ft. increase to speed as his primary benefit, though he is smart enough to change it to resistance if a creature wields a particular damage type against him and the resistance outweighs the speed benefit.<br />
<br />
'''''Master Transmuter.''''' Nyan can use his action to consume the reserve of transmutation magic stored within his transmuter's stone in a single burst. When he does so, he chooses one of the following effects. His transmuter's stone is destroyed and can't be remade until he finishes a long rest.<br />
<br />
Major Transformation. He can transmute one nonmagical object-no larger than a 5-foot cube-into another nonmagical object of similar size and mass and of equal or lesser value. He must spend 10 minutes handling the object to transform it.<br/><br />
Panacea. He removes all curses, diseases, and poisons affecting a creature that he touches with the transmuter's stone. The creature also regains all its hit points.<br/><br />
Restore Life. He casts the raise dead spell on a creature he touches with the transmuter's stone, without expending a spell slot or needing to have the spell in his spellbook.<br/><br />
Restore Youth. He touches the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.<br />
<br />
'''''Shapechanger.''''' Nyan can cast polymorph without expending a spell slot. When he does so, he can target only himself and transform into a beast whose challenge rating is 1 or lower. Once he casts polymorph in this way, he can't do so again until he finishes a short or long rest, though he can still cast it normally using an available spell slot.<br />
<br />
'''''Spellcasting.''''' Nyan is a 20th-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 25 (Not including Signature Spells) of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Chill Touch|''chill touch'']], [[5e SRD:Fire Bolt|''fire bolt'']], [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (4 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Feather Fall|''feather fall'']], [[5e SRD:Identify|''identify'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br/><br />
2nd level (3 slots): [[5e SRD:Alter Self|''alter self'']], [[5e SRD:Darkvision|''darkvision'']], [[Dragon's Breath (5e Spell)|''dragon's breath'']], [[5e SRD:Invisibility|''invisibility'']]<br/><br />
3rd level (3 slots): [[5e SRD:Counterspell|''counterspell'']], [[5e SRD:Fireball|''fireball'']], [[5e SRD:Fly|''fly'']], [[5e SRD:Haste|''haste'']], [[5e SRD:Tiny Hut|''leomund's tiny hut'']], [[5e SRD:Slow|''slow'']]<br/><br />
4th level (3 slots): [[5e SRD:Control Water|''control water'']], [[5e SRD:Dimension Door|''dimension door'']], [[5e SRD:Greater Invisibility|''greater invisibility'']], [[5e SRD:Resilient Sphere|''otiluke's resilient sphere'']], [[5e SRD:Polymorph|''polymorph'']]<br/><br />
5th level (3 slots): [[5e SRD:Bigby's Hand|''bigby's hand'']], [[Steel Wind Strike (5e Spell)|''steel wind strike'']], [[5e SRD:Teleportation Circle|''teleportation circle'']], [[5e SRD:Wall of Force|''wall of force'']]<br/><br />
6th level (2 slots): [[5e SRD:Chain Lightning|''chain lightning'']], [[5e SRD:Move Earth|''move earth'']], [[Tenser's Transformation (5e Spell)|''Tenser's transformation'']], [[5e SRD:True Seeing|''true seeing'']]<br/><br />
7th level (2 slots): [[5e SRD:Forcecage|''forcecage'']], [[5e SRD:Magnificent Mansion|''Mordenkainen's magnificent mansion'']], [[5e SRD:Plane Shift|''plane shift'']], [[5e SRD:Teleport|''teleport'']]<br/><br />
8th level (1 slots): [[5e SRD:Demiplane|''demiplane'']], [[Illusory Dragon (5e Spell)|''illusory dragon'']]<br/><br />
9th level (1 slots): [[5e SRD:Foresight|''foresight'']], [[5e SRD:Gate|''gate'']], [[Invulnerability (5e Spell)|''invulnerability'']], [[5e SRD:Meteor Swarm|''meteor swarm'']], [[5e SRD:Power Word Kill|''power word kill'']], [[5e SRD:Shapechange|''shapechange'']], [[5e SRD:True Polymorph|''true polymorph'']], [[5e SRD:Wish|''wish'']]<br />
<br />
'''''Homebrew Spells.''''' If using homebrew spells, Nyan canonically invents the following spells, and usually has them prepared over spells of similar use and level (Such as preparing Ball Lightning instead of Fireball). When he prepares these spells, they do count against the total number of spells he can prepare.<br />
<br />
3rd level (3 slots): [[Nyan's Ball Lightning (5e Spell)|''Nyan's ball lightning]]<br/><br />
6th level (2 slots): [[Nyan's Investiture of Lightning (5e Spell)|''Nyan's investiture of lightning]]<br/><br />
9th level (1 slot): [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']]<br />
<br />
'''''Homebrew Items.''''' If using homebrew items, Nyan canonically invents [[Nyan's Gambit (5e Equipment)|Nyan's gambit]], an item which he wears and uses. If he does, he probably always has [[5e SRD:Magic Missile|''magic missile'']] prepared in order to benefit from the glove. When Nyan casts ''{{5e|Magic Missile}}'' while attuned to and wearing this fingerless leather glove with a sapphire embedded in it, the spell produces one more magical dart per level of the spellslot spent to cast it, and the damage type of the spell changes to lightning damage. If Nyan uses this item in combat, his CR raises by 1 (CR 22, 41,000 XP).<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d4 + 5) piercing damage.<br />
<br />
|description=<br />
<br />
Late game plot hooks for using this NPC include, but are not limited to, helping him make an incredibly difficult potion such as a [[Permanent Potions (5e Variant Rule)|permanent potion]], helping him after a mishap with the [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']] spell (Before he properly finishes inventing it) has left him stuck moving really quickly and being incapable of interacting with the world normally (See the spell's effect and use your imagination to determine how a warped imperfect version of the spell might become a detriment), helping him with an experiment(s) to try and improve his transmuter's stone (What could possibly go wrong?), or helping him face a thief who stole [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] from him. For some reason, Nyan Kajan refuses to help the party fight the thief and insists that they don't ever mention their relationship to him if they're caught trying to steal it back, or if they confront the thief directly. He almost seems... afraid? As an alchemist looking to sell through his magic item shop, helping Nyan might earn the party a free sample magic item or two, which could even be a special request like making a second [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] for the party to use or another custom magic item the DM approves of. If you want an early game version of this statblock, see [[Nyan Kajan (Early) (5e Creature)]] .<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Master_of_Magic_Wizard_(5e_Optimized_Character_Build)&diff=1440356Master of Magic Wizard (5e Optimized Character Build)2021-02-18T17:34:49Z<p>Supersmily5: </p>
<hr />
<div>== Big Boy Introduction Sequence ==<br />
<br />
{{quote|The best Sorcerer you can ever make is an Evocation Wizard.|orig=Supersmily5 (me), from around 2018.}}<br />
<br />
Never has this statement, originally made in jest, held more true. With the advent of the Metamagic Adept feat, any full spellcasting class can have enough Sorcery Points and Metamagic options to be as powerful as a high level Sorcerer without any of the messy complications of only having 15 spells and terrible late game subclass abilities. It's kind of weird though, of all the ways they could have tried to fix Sorcerer, I never would have expected this. Jokingly referred to as a "feat tax" by people I've seen on Reddit, the Metamagic Adept feat allows players to gain 2 Sorcery Points and 2 Metamagic options. Before this, sacrificing 3 levels to get Metamagic from multiclassing into Sorcerer was basically never a good idea, so most multiclass builds for Sorcerer did the opposite: They'd be mostly a full Sorcerer but with a couple levels in another class (Usually Warlocks for Eldritch Blast and Invocations to combo into some max damage per round with Metamagic).<br />
<br />
Now however, with the feat in tow a build would have a total of 5 maximum Sorcery Points and 4 Metamagic options if they took 3 levels of Sorcerer. The higher endgame levels for most other full casters, especially Wizards who would lose 6 free spells and the ability to cast low level spells for free, is still a very powerful thing to miss. That, combined with delaying the levels of spells you can get by 3 levels, makes the multiclass usually not worth it unless you KNOW you'll be going to level 20 (And maybe even beyond with extra Boons or whatnot). But if that IS the case, the ultimate endgame power of this multiclass is not to be understated as now you'd be a true master of magic.<br />
<br />
== The Build ==<br />
<br />
In most other OP builds, certain races are required to make the combo work. Unkillable Moon Druid benefits from Warforged, Falco's build is built completely around being an Aarakocra Monk, etc. Here however, any race that can work for a spellcaster, especially a Wizard, can work for this build. I recommend using Variant Human though, because although some consider it a boring pick the floating +1s and extra feat massively help reduce the pain of not having the level 19 Ability Score Improvement. If using standard point array, I recommend having 08 {{5a|str}}, 12 {{5a|dex}}, 14 {{5a|con}}, 15 {{5a|int}}, 10 {{5a|wis}}, and 13 {{5a|cha}}. I also recommend using the +1s on {{5a|int}} and {{5a|con}}, because this will allow you to focus on Wizard spells as your main source of damage, and utility spells for your Sorcerer levels (You won't have a lot of levelled spells from Sorcerer anyway, and you'll get 5 Wizard cantrips for combat. Your 4 Sorcerer cantrips can therefore be focused on utility without sacrificing combat potential).<br />
<br />
As for the feat, there are a lot of good ones, but the best are War Caster (If you want opportunity attack spells), and Resilient {{5a|con}} (If you want 16 {{5a|con}} at level 1. You can start as either class, but if you pick Resilient then I recommend starting as a Wizard until level 4. At level 4, you pick the Metamagic Adept feat to start the process of integrating your Metamagic capabilities, and then have the next 3 levels be Sorcerer. This was the smoothest way I've found to do this, but some of you may prefer getting 3rd level spells first by waiting until 5th level to multiclass.<br />
<br />
Then, you take 3 levels in the subclass of your choice for Sorcerer (You'll only get the first level subclass features doing this, so choose wisely. Due to how front-loaded the subclasses are, most of them are completely viable.). Afterwards, the rest of your levels will go to Wizard, but since you're multiclassing full spellcasters, you still have the spellslots that you'd have staying in a single class. In other words, although you have the disadvantage of not having higher level spells, you can upcast to make up the gap.<br />
<br />
== Metamagic Metropolis ==<br />
<br />
So what Metamagic options are worth picking? Well let's narrow down the options first. We'll assume for the sake of argument that the Unearthed Arcana options are banned by the DM. With the addition of Tasha's Cauldron however, we'll still have a look at the additional metamagic options there. Being an Evocation Wizard gives us a vastly superior version of the Careful Spell Metamagic: Sculpt Spells. While it's only viable on Evocation spells, Sculpt Spells doesn't require any of your precious few Sorcery Points, and prevents ALL damage and effects to allies instead of half. Empowered Spell is a no-go since you'll only get 1 die re-roll with your 13 {{5a|cha}}. Transmuted spell seems like a valid pick, but your ability to have more spells as a Wizard can ultimately make this one worthless the higher level you get. Seeking spell isn't that good, since there aren't many spell attack rolls that cause powerful effects worth the precious few sorcery points.<br />
<br />
This leaves us with 6 options, of which we get 4. Twinned Spell is good for doubling your utility concentration spells, but keep in mind that because it's cost is proportional to the spell level used, you can't twin a spell of 6th level or higher. The big reason this build didn't work before was because you couldn't twin 4th level spells though, so this is more than enough to make it useful. Do you know why? It's because you can use the other options without any limit on the spell level. Such as Quicken Spell, the other way to get maximum power. Remember how 14th level Evocation Wizards get Overchannel to do maximum damage with a spell? Yeah, you can do that as a bonus action now. So Quickened and Twinned, but those were both super obvious. The others are really dependent on the kind of power you want. I recommend Subtle Spell and Distant Spell as my personal favorites, but with the much larger spell list of the Wizard, the combo game is yours to behold. Heighten a Disintegrate! Distant a Meteor Swarm (2 mile range)! Extend an Investiture (Or a Control Weather! Or a Foresight! Honestly Extended spell's a more solid option than I originally gave it credit for.) The possibilities are endless! And as the obvious added bonus, you aren't limited in the amount of spells you have from being a pure Sorcerer!<br />
<br />
== Countering Multiclass Losses ==<br />
<br />
I mentioned it briefly earlier but the build definitely works best as a Variant Human, and as an Evocation Wizard for your main class. Variant Human gives you an extra feat, but being a Wizard gives the best potential to minimize the losses of your build. You can prepare less spells from your main class whatever you take since most other classes have prepared casting, and if you want to use Metamagic as often as a pure Sorcerer can you're dipping a lot into your spellslots to recover Sorcery Points. Not ideal. However, being a Wizard also limits the impact of this, since your Arcane Recovery feature gives you more spellslots. As for the 6 free spells (That could have all been 9th-level Wizard spells by the way), Wizard is the only class in the game that lets you research spells you don't have and add them to your list of spells you can prepare. This helps mitigate the loss, but you still have one glaring flaw: You won't get 9th-level spells at ALL until level 20 (Unless you wait until level 17 to multiclass, but by then what's the point?). While you can research spells after reaching this cap to eventually get all the spells you missed, this almost certainly won't happen before the end of the campaign, and the entire time up until the endgame you are 3 levels behind every other full caster, limiting the levels of spells you can cast. Not to mention, whenever you take the 3 levels of Sorcerer, you're getting Sorcerer features, but not your Evocation Wizard ones. So it's not actually a truly OP build, but may be the build with the largest potential power you could possibly have. If that's okay for you, then this is definitely a build worth checking out.<br />
----<br />
{{5e Optimized Character Build Breadcrumb}}<br />
<br />
[[Category:5e]]<br />
[[Category:User]]<br />
[[Category:DnD]]<br />
[[Category:Optimized Character Build]]<br />
[[Category:WotC Rules Only]]<br />
[[Category:Third Party Rules]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Late)_(5e_Creature)&diff=1440353Nyan Kajan (Late) (5e Creature)2021-02-18T17:18:58Z<p>Supersmily5: </p>
<hr />
<div>[[Category:NPC]]<br />
==Late Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=15 (18 with Mage Armor, 20 with Shield, 23 with both)<br />
|hp=220<br />
|hpdice=20d6+140<br />
|speed=40 ft. (50 ft. with Transmuter's Stone), climb 20 ft.<br />
|str=14<br />
|dex=20<br />
|con=20<br />
|int=20<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|con}} +11, {{5a|int}} +11, {{5a|wis}} +8<br />
|skills=[[5e SRD:Arcana Skill|Arcana]] +11, [[5e SRD:Investigation Skill|Investigation]] +11, [[5e SRD:Medicine Skill|Medicine]] +8, [[5e SRD:Perception Skill|Perception]] +8, [[5e SRD:Religion Skill|Religion]] +8, [[5e SRD:Stealth Skill|Stealth]] +11<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 18<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=21<br />
|xp=<br />
|features=<br />
'''''Arcane Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover up to 10 levels worth of expended spellslots. None of the spellslots can be 6th level or higher. For example, he might recover two 5th-level spellslots, or four 1st-level spellslots and three 2nd-level spellslots, etc.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Lightning Toughness.''''' Nyan has an additional 10 ft. of movement speed, 1 additional point in his {{5a|con}} score and proficiency in {{5a|con}} saving throws, and 40 maximum hit points, included in his above stats. Additionally, when he uses the Dash action, difficult terrain doesn't cost him extra movement on that turn, and when he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.<br />
<br />
'''''Minor Alchemy.''''' Nyan can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. He perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes he spends performing the procedure, he can transform up to 1 cubic foot of material. After 1 hour, or until he loses his concentration (as if he was concentrating on a spell), the material reverts to its original substance.<br />
<br />
'''''Signature Spells.''''' Nyan always has the [[5e SRD:Counterspell|''counterspell'']] and [[5e SRD:Haste|''haste'']] spells prepared, they don't count against the number of spells he can prepare, and he can cast each of them once without expending a spellslot. If using the homebrew spell [[Nyan's Ball Lightning (5e Spell)|''nyan's ball lightning]], it is his Signature Spell instead of [[5e SRD:Counterspell|''counterspell'']]. If he casts either spell at a higher level, he must expend a spellslot as normal.<br />
<br />
'''''Spell Mastery.''''' Nyan can pick a 1st-level spell and a 2nd-level spell in his spellbook and cast those spells at their lowest level without expending a spellslot while he has them prepared. By spending 8 hours in study, Nyan can exchange one or both spells with different spells of the same levels. Typically, Nyan chooses [[5e SRD:Shield|''shield'']] and [[5e SRD:Alter Self|''alter self'']] for this feature.<br />
<br />
'''''Transmutation Savant.''''' The gold and time Nyan must spend to copy a transmutation spell into his spellbook is halved.<br />
<br />
'''''Transmuter's Stone.''''' Nyan can spend 8 hours creating a transmuter's stone that stores transmutation magic. He can benefit from the stone himself or give it to another creature. A creature gains a benefit of his choice as long as the stone is in the creature's possession. When he creates the stone, he chooses the benefit from the following options:<br />
<br />
Darkvision out to a range of 60 feet.<br/><br />
An increase to speed of 10 feet while the creature is unencumbered.<br/><br />
Proficiency in {{5a|con}} saving throws.<br/><br />
Resistance to acid, cold, fire, lightning, or thunder damage (his choice whenever he chooses this benefit).<br />
<br />
Each time he casts a transmutation spell of 1st level or higher, he can change the effect of his stone if the stone is on his person. If he creates a new transmuter's stone, the previous one ceases to function. Nyan typically wields his Transmuter's Stone himself, choosing the 10 ft. increase to speed as his primary benefit, though he is smart enough to change it to resistance if a creature wields a particular damage type against him and the resistance outweighs the speed benefit.<br />
<br />
'''''Master Transmuter.''''' Nyan can use his action to consume the reserve of transmutation magic stored within his transmuter's stone in a single burst. When he does so, he chooses one of the following effects. His transmuter's stone is destroyed and can't be remade until he finishes a long rest.<br />
<br />
Major Transformation. He can transmute one nonmagical object-no larger than a 5-foot cube-into another nonmagical object of similar size and mass and of equal or lesser value. He must spend 10 minutes handling the object to transform it.<br/><br />
Panacea. He removes all curses, diseases, and poisons affecting a creature that he touches with the transmuter's stone. The creature also regains all its hit points.<br/><br />
Restore Life. He casts the raise dead spell on a creature he touches with the transmuter's stone, without expending a spell slot or needing to have the spell in his spellbook.<br/><br />
Restore Youth. He touches the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.<br />
<br />
'''''Shapechanger.''''' Nyan can cast polymorph without expending a spell slot. When he does so, he can target only himself and transform into a beast whose challenge rating is 1 or lower. Once he casts polymorph in this way, he can't do so again until he finishes a short or long rest, though he can still cast it normally using an available spell slot.<br />
<br />
'''''Spellcasting.''''' Nyan is a 20th-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 25 (Not including Signature Spells) of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Chill Touch|''chill touch'']], [[5e SRD:Fire Bolt|''fire bolt'']], [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (4 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Feather Fall|''feather fall'']], [[5e SRD:Identify|''identify'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br/><br />
2nd level (3 slots): [[5e SRD:Alter Self|''alter self'']], [[5e SRD:Darkvision|''darkvision'']], [[Dragon's Breath (5e Spell)|''dragon's breath'']], [[5e SRD:Invisibility|''invisibility'']]<br/><br />
3rd level (3 slots): [[5e SRD:Counterspell|''counterspell'']], [[5e SRD:Fireball|''fireball'']], [[5e SRD:Fly|''fly'']], [[5e SRD:Haste|''haste'']], [[5e SRD:Tiny Hut|''leomund's tiny hut'']], [[5e SRD:Slow|''slow'']]<br/><br />
4th level (3 slots): [[5e SRD:Control Water|''control water'']], [[5e SRD:Dimension Door|''dimension door'']], [[5e SRD:Greater Invisibility|''greater invisibility'']], [[5e SRD:Resilient Sphere|''otiluke's resilient sphere'']], [[5e SRD:Polymorph|''polymorph'']]<br/><br />
5th level (3 slots): [[5e SRD:Bigby's Hand|''bigby's hand'']], [[Steel Wind Strike (5e Spell)|''steel wind strike'']], [[5e SRD:Teleportation Circle|''teleportation circle'']], [[5e SRD:Wall of Force|''wall of force'']]<br/><br />
6th level (2 slots): [[5e SRD:Chain Lightning|''chain lightning'']], [[5e SRD:Move Earth|''move earth'']], [[Tenser's Transformation (5e Spell)|''Tenser's transformation'']], [[5e SRD:True Seeing|''true seeing'']]<br/><br />
7th level (2 slots): [[5e SRD:Forcecage|''forcecage'']], [[5e SRD:Magnificent Mansion|''Mordenkainen's magnificent mansion'']], [[5e SRD:Plane Shift|''plane shift'']], [[5e SRD:Teleport|''teleport'']]<br/><br />
8th level (1 slots): [[5e SRD:Demiplane|''demiplane'']], [[Illusory Dragon (5e Spell)|''illusory dragon'']]<br/><br />
9th level (1 slots): [[5e SRD:Foresight|''foresight'']], [[5e SRD:Gate|''gate'']], [[Invulnerability (5e Spell)|''invulnerability'']], [[5e SRD:Meteor Swarm|''meteor swarm'']], [[5e SRD:Power Word Kill|''power word kill'']], [[5e SRD:Shapechange|''shapechange'']], [[5e SRD:True Polymorph|''true polymorph'']], [[5e SRD:Wish|''wish'']]<br />
<br />
'''''Homebrew Spells.''''' If using homebrew spells, Nyan canonically invents the following spells, and usually has them prepared over spells of similar use and level (Such as preparing Ball Lightning instead of Fireball). When he prepares these spells, they do count against the total number of spells he can prepare.<br />
<br />
3rd level (3 slots): [[Nyan's Ball Lightning (5e Spell)|''Nyan's ball lightning]]<br/><br />
6th level (2 slots): [[Nyan's Investiture of Lightning (5e Spell)|''Nyan's investiture of lightning]]<br/><br />
9th level (1 slot): [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']]<br />
<br />
'''''Homebrew Items.''''' If using homebrew items, Nyan canonically invents [[Nyan's Gambit (5e Equipment)|Nyan's gambit]], an item which he wears and uses. If he does, he probably always has [[5e SRD:Magic Missile|''magic missile'']] prepared in order to benefit from the glove. When Nyan casts ''{{5e|Magic Missile}}'' while attuned to and wearing this fingerless leather glove with a sapphire embedded in it, the spell produces one more magical dart per level of the spellslot spent to cast it, and the damage type of the spell changes to lightning damage. If Nyan uses this item in combat, his CR raises by 1 (CR 13, 10,000 XP).<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d4 + 5) piercing damage.<br />
<br />
|description=<br />
<br />
Late game plot hooks for using this NPC include, but are not limited to, helping him make an incredibly difficult potion such as a [[Permanent Potions (5e Variant Rule)|permanent potion]], helping him after a mishap with the [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']] spell (Before he properly finishes inventing it) has left him stuck moving really quickly and being incapable of interacting with the world normally (See the spell's effect and use your imagination to determine how a warped imperfect version of the spell might become a detriment), helping him with an experiment(s) to try and improve his transmuter's stone (What could possibly go wrong?), or helping him face a thief who stole [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] from him. For some reason, Nyan Kajan refuses to help the party fight the thief and insists that they don't ever mention their relationship to him if they're caught trying to steal it back, or if they confront the thief directly. He almost seems... afraid? As an alchemist looking to sell through his magic item shop, helping Nyan might earn the party a free sample magic item or two, which could even be a special request like making a second [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] for the party to use or another custom magic item the DM approves of. If you want an early game version of this statblock, see [[Nyan Kajan (Early) (5e Creature)]] .<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Early)_(5e_Creature)&diff=1440352Nyan Kajan (Early) (5e Creature)2021-02-18T17:15:49Z<p>Supersmily5: </p>
<hr />
<div>[[Category:NPC]]<br />
==Early Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=14 (17 with Mage Armor, 19 with Shield, 22 with both)<br />
|hp=9<br />
|hpdice=1d6+3<br />
|speed=30 ft., climb 20 ft.<br />
|str=14<br />
|dex=18<br />
|con=17<br />
|int=18<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|int}} +6, {{5a|wis}} +4<br />
|skills= [[5e SRD:Arcana Skill|Arcana]] +6, [[5e SRD:Investigation Skill|Investigation]] +6, [[5e SRD:Medicine Skill|Medicine]] +4, [[5e SRD:Perception Skill|Perception]] +4, [[5e SRD:Religion Skill|Religion]] +6, [[5e SRD:Stealth Skill|Stealth]] +6<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 14<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=1/4<br />
|xp=<br />
|features=<br />
'''''Brief Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover 1 expended 1st-level spellslot.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Spellcasting.''''' Nyan is a 1st-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 5 of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (2 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d4 + 4) piercing damage.<br />
<br />
|description=<br />
<br />
This statblock is built for DMs that want to introduce him early into the game. It is a player character converted into an NPC. Potential early game plot hooks for using him include helping him research the homebrew spells he wants to make (As his level increases), helping him make a magic item, or stopping dangerous bandits that ransacked his magic potion shop, ideally returning the stolen goods to him before they're used to earn some gold and favor in his shop in the future. Strangely enough, much of the inventory taken when the bandits robbed the store was his medical supplies, including healing potions and similar wares. To see a late game version of the statblock, see [[Nyan Kajan (Late) (5e Creature)]] .<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]][[Category:DnD]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User:Supersmily5&diff=1440351User:Supersmily52021-02-18T17:12:21Z<p>Supersmily5: /* Creatures */</p>
<hr />
<div>This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.<br />
<br />
== To-Do ==<br />
<br />
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).<br />
<br />
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:<br />
<br />
[[Enhanced Existence Magic Overhaul (5e Variant Rule)]] Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players. <br />
<br />
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.<br />
<br />
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.<br />
<br />
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.<br />
<br />
== Completed Contributions ==<br />
<br />
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.<br />
<br />
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).<br />
<br />
== Overhauls ==<br />
<br />
The rulesets that completely alter the game in some way.<br />
<br />
[[Enhanced Existence Take Initiative Overhaul (5e Variant Rule)]]<br />
<br />
[[Enhanced Existence Truly Mortal Overhaul (5e Variant Rule)]]<br />
<br />
== Equipment ==<br />
<br />
;Adventuring Gear:<br />
<br />
[[Pocket Sand (5e Equipment)]]<br />
<br />
[[Pyre Fuel (5e Equipment)]]<br />
<br />
;Novelty Magic Items:<br />
<br />
[[Pen of Endless Ink (5e Equipment)]]<br />
<br />
[[Pen of Shapes (5e Equipment)]]<br />
<br />
[[Ring of Pleh (5e Equipment)]]<br />
<br />
;Weapons:<br />
<br />
[[Feathered Weapon (5e Equipment)]]<br />
<br />
[[Major Threat .22 Pistol (5e Equipment)]]<br />
<br />
[[Major Threat .45 Pistol (5e Equipment)]]<br />
<br />
[[Parasol (5e Equipment)]]<br />
<br />
;Armor:<br />
<br />
[[Armor of Bound Form (5e Equipment)]]<br />
<br />
;Potions:<br />
<br />
[[Clear Potion (5e Equipment)]]<br />
<br />
[[Goodberry Potion (5e Equipment)]]<br />
<br />
[[Knight Tatru's Ointment (5e Equipment)]]<br />
<br />
[[Mana Potion, Variant (5e Equipment)]]<br />
<br />
[[Potion of Divination (5e Equipment)]]<br />
<br />
[[Potion of Potions Potion (5e Equipment)]]<br />
<br />
[[Potion of Speeeeeeeeeed (5e Equipment)]]<br />
<br />
[[Potion of Vulnerability, Variant (5e Equipment)]]<br />
<br />
[[Revival Potion (5e Equipment)]]<br />
<br />
;Rings:<br />
<br />
[[Ring of Forced Peace (5e Equipment)]]<br />
<br />
[[Ring of Mortality (5e Equipment)]]<br />
<br />
[[Ring of Petrification (5e Equipment)]]<br />
<br />
;Rods:<br />
<br />
[[Alchemist's Query (5e Equipment)]]<br />
<br />
;Staves:<br />
<br />
[[Back-Step Scepter (5e Equipment)]] Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?<br />
<br />
;Wondrous Items:<br />
<br />
[[Azule's Seashell (5e Equipment)]]<br />
<br />
[[Bead of Harmless Force (5e Equipment)]]<br />
<br />
[[Master's Multitool (5e Equipment)]]<br />
<br />
[[Nyan's Gambit (5e Equipment)]]<br />
<br />
[[Traveler's Sigil (5e Equipment)]] <br />
<br />
[[Vice Bracers (5e Equipment)]]<br />
<br />
[[Witch Hunter's Headset (5e Equipment)]] Thanks to Bobby383b for helping improve this page mere hours after its completion!<br />
<br />
;Legendary Items:<br />
<br />
[[Agility in a Bottle! (5e Equipment)]] Belts of Giant Strength! But better! And cooler! And, yikes...<br />
<br />
[[Assassin's Mark (5e Equipment)]]<br />
<br />
[[Blade of Fortune's Bane (5e Equipment)]] Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.<br />
<br />
[[Hat of Wonders (5e Equipment)]]<br />
<br />
[[Hero's Hood (5e Equipment)]]<br />
<br />
[[Medallion of Discord (5e Equipment)]]<br />
<br />
[[Mordenkainen's Peddler Bag (5e Equipment)]]<br />
<br />
[[Obsidian Dagger (5e Equipment)]] Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.<br />
<br />
[[Scale of Will (5e Equipment)]] I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.<br />
<br />
[[True Wand (5e Equipment)]]<br />
<br />
== Artifacts ==<br />
<br />
[[Infinity Quiver (5e Equipment)]] Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.<br />
<br />
[[Ioun Gauntlet (5e Equipment)]] Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.<br />
<br />
[[Orb of Nature (5e Equipment)]] Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.<br />
<br />
[[Scarf of Knowledge (5e Equipment)]]<br />
<br />
[[Spawning Shard (5e Equipment)]]<br />
<br />
[[Tempest in a Bottle! (5e Equipment)]] Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.<br />
<br />
[[Teresa's Thorn (5e Equipment)]] I really need to make a Teresa stat block at some point, since so many items I've made rely on it.<br />
<br />
[[The Desperate Move (5e Equipment)]]<br />
<br />
[[The Spellblade of Fire (5e Equipment)]] Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.<br />
<br />
[[The Spellblade of Lightning (5e Equipment)]] The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.<br />
<br />
== Spells ==<br />
<br />
;Cantrips:<br />
<br />
[[Emberbolt (5e Spell)]]<br />
<br />
;Level 1 Spells:<br />
<br />
[[Affect (5e Spell)]]<br />
<br />
[[False Blade (5e Spell)]]<br />
<br />
[[Inversion (5e Spell)]]<br />
<br />
[[Shale's Instant Compass (5e Spell)]]<br />
<br />
;Level 3 Spells:<br />
<br />
[[Analyze Creature (5e Spell)]]<br />
<br />
[[Nyan's Ball Lightning (5e Spell)]]<br />
<br />
;Level 5 Spells:<br />
<br />
[[Superspeed Spheres (5e Spell)]]<br />
<br />
;Level 6 Spells:<br />
<br />
[[Nyan's Investiture of Lightning (5e Spell)]] Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.<br />
<br />
;Level 9 Spells:<br />
<br />
[[Nyan's Light Speed Dash (5e Spell)]] This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.<br />
<br />
[[Stardown (5e Spell)]]<br />
<br />
;Level 10?<br />
<br />
[[Enhanced Permanency (5e Spell)]]<br />
<br />
[[Perfect Wish (5e Spell)]]<br />
<br />
[[Purge Evil or Good (5e Spell)]] This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.<br />
<br />
[[Resurrection From Beyond (5e Spell)]] I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.<br />
<br />
[[Tame (5e Spell)]]<br />
<br />
[[Violet Inferno (5e Spell)]]<br />
<br />
== Creatures ==<br />
<br />
;The Neo Greater Material Plane Project:<br />
<br />
[[Greater Bunny (5e Creature)]]<br />
<br />
[[Greater Flying Squirrel (5e Creature)]]<br />
<br />
[[Greater Fire Ant (5e Creature)]]<br />
<br />
[[Greater Sugar Ant (5e Creature)]]<br />
<br />
;Enhanced Existence Project:<br />
<br />
[[Blue Whale (5e Creature)]]<br />
<br />
[[Grand Vampire (5e Creature)]]<br />
<br />
[[Golden Goose (5e Creature)]]<br />
<br />
[[Night Howler (5e Creature)]] Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.<br />
<br />
[[Nyan Kajan (Early) (5e Creature)]] An early game version of a player turned NPC that invents some interesting lightning-themed spells and items.<br />
<br />
[[Nyan Kajan (Late) (5e Creature)]] The same NPC but as a late game version. Notably, both are technically outdated. I learned long after making this character that I've been rolling stats wrong the whole time, so now I use standard point array for all my characters until a DM tells me to roll stats instead. To make the NPC with the same restrictions, give him level 1 Artificer, then make the rest Transmutation Wizard. It'll achieve similar results. I'm keeping the old version here because NPCs can have any stats anyway, so it doesn't really matter.<br />
<br />
[[Panicked Hat of Wonders (5e Creature)]] This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.<br />
<br />
[[Shawn Spellblade (5e Creature)]]<br />
<br />
[[Spell Weaver (5e Creature)]] How has no one made this yet?<br />
<br />
[[Vicious Obsideon (5e Creature)]] So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.<br />
<br />
== Environments ==<br />
<br />
[[The Neo Greater Material Plane (5e Environment)]] Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.<br />
<br />
== Character Options ==<br />
<br />
;Backgrounds:<br />
<br />
[[Survivor (5e Background)]]<br />
<br />
;Builds:<br />
<br />
[[Falco? (5e Optimized Character Build)]] Thanks to D20Deity for helping to improve this build further!<br />
<br />
[[Finding The Greatest Steed! (5e Optimized Character Build)]] Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.<br />
<br />
[[Master of Magic Wizard (5e Optimized Character Build)]] OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.<br />
<br />
;Classes:<br />
<br />
[[Classless (5e Class)]] This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.<br />
<br />
[[Classless Reborn (5e Class)]]<br />
<br />
[[Seer (5e Class)]] Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.<br />
<br />
;Feats:<br />
<br />
[[Force of Inspiration (5e Feat)]]<br />
<br />
[[Heated Caster (5e Feat)]]<br />
<br />
[[Metallic Caster (5e Feat)]]<br />
<br />
[[Nature Attuned Shapeshift (5e Feat)]]<br />
<br />
[[Refined Tremorsense (5e Feat)]]<br />
<br />
[[Siege Caster (5e Feat)]]<br />
<br />
[[Safecasting (5e Feat)]]<br />
<br />
[[True Caster Revised (5e Feat)]]<br />
<br />
;Races:<br />
<br />
[[Gemstonians (5e Race)]] Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.<br />
<br />
[[Lesser Dragons (5e Race)]] I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.<br />
<br />
[[Skeletons Reborn! (5e Race)]] Hehe. Oxymoron.<br />
<br />
;Subclasses:<br />
<br />
[[Circle of the Clock Legacy (5e Subclass)]] TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.<br />
<br />
[[Circle of the Clock Reborn! (5e Subclass)]] APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.<br />
<br />
[[Circle of Twilight Reborn! (5e Subclass)]] Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.<br />
<br />
===Circle of Twilight Reborn!===<br />
<br />
''Druid Subclass''<br />
<br />
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.<br />
<br />
;Circle of Twilight Spells: Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the {{5e|Green-Flame Blade}} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.<br />
<br />
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.<br />
<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Druid Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Alter Self}}, {{5e|Pass Without Trace}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Speak With Dead}}, {{5e|Vampiric Touch}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Guardian of Nature}}, {{5e|Locate Creature}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Dispel Evil and Good}}, {{5e|Wrath of Nature}}<br />
|}<br />
<br />
;Reaper Form: Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:<br />
<br />
Your speed increases by 10 feet.<br />
<br />
Your creature type changes to monstrosity.<br />
<br />
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.<br />
<br />
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.<br />
<br />
;Keeper of the Threshold: At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.<br />
<br />
;Merciless Form: At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.<br />
<br />
;Monstrous Form: At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:<br />
<br />
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.<br />
<br />
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.<br />
<br />
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Druid]]<br />
<br />
<br />
[[Lore Savant (5e Subclass)]] Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)<br />
<br />
[[Spellblade Sorcerer Subclass (5e Subclass)]] The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.<br />
<br />
[[Way of the Mystic (5e Subclass)]] We are now 2/2 for Monk subclasses I never thought I'd make.<br />
<br />
[[Way of the Swamp Guardians (5e Subclass)]] This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.<br />
<br />
[[Way of the Wind Temples (5e Subclass)]] You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.<br />
<br />
== Non-Creature Encounters ==<br />
<br />
;Curses:<br />
<br />
[[Baneweaver Curse (5e Curse)]]<br />
<br />
[[Witch's Curse (5e Curse)]]<br />
<br />
;Diseases:<br />
<br />
[[Alkali Fever (5e Disease)]]<br />
<br />
[[Scale Sickness/Dragon Lycanthropy (5e Disease)]]<br />
<br />
;Hazards:<br />
<br />
[[Manchineel Trees (5e Hazard)]]<br />
<br />
[[Time Flower (5e Hazard)]]<br />
<br />
;Traps:<br />
<br />
[[Devilish Doors (5e Trap)]]<br />
<br />
== Rules ==<br />
<br />
[[Ability Score Rolling Redux (5e Variant Rule)]]<br />
<br />
[[Dragon Lycanthropy (5e Variant Rule)]]<br />
<br />
[[Level 20 Reborn! (5e Variant Rule)]] Long time coming.<br />
<br />
[[Major Threat Weapons Legacy (5e Variant Rule)]] Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.<br />
<br />
[[Major Threat Weapons Reborn! (5e Variant Rule)]]<br />
<br />
[[Multiarch Classing (5e Variant Rule)]]<br />
<br />
[[Permanent Potions (5e Variant Rule)]] And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.<br />
<br />
[[Point Buy, But Better! (5e Variant Rule)]] Okay, the title is a bit much, but it does get the point across I suppose?<br />
<br />
[[System Shock: A Hard Limit to Lives (5e Variant Rule)]]<br />
<br />
[[Unique Item Rarity (5e Variant Rule)]]<br />
<br />
== Rewards ==<br />
<br />
;Boons:<br />
<br />
[[Boon of Abyss Mastery (5e Epic Boon)]]<br />
<br />
[[Boon of Epic Magic (5e Epic Boon)]] It's time. It's happening. My fingers are typing furiously.<br />
<br />
[[Boon of the Biomancer (5e Epic Boon)]]<br />
<br />
[[Boon of the Fearless Assault (5e Epic Boon)]]<br />
<br />
[[Boon of the Heart of Heroes Legacy (5e Epic Boon)]] This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...<br />
<br />
[[Boon of the Heart of Heroes Reborn! (5e Epic Boon)]] Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!<br />
<br />
[[Boon of Magical Secrets (5e Epic Boon)]] Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.<br />
<br />
[[Boon of the Servant (5e Epic Boon)]]<br />
<br />
[[Boon of the True Caster (5e Epic Boon)]]<br />
<br />
[[Boon of the Weave (5e Epic Boon)]]<br />
<br />
;Blessings:<br />
<br />
[[Blessing of the Dragon's Mark (5e Blessing)]]<br />
<br />
[[Blessing of the Heir (5e Blessing)]]<br />
<br />
== Deities ==<br />
<br />
[[Aethon Sol (5e Deity)]] Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.<br />
<br />
[[Neero Seess (5e Deity)]] The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.<br />
<br />
[[Teal Downcast (5e Deity)]] Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.<br />
<br />
== Fixing Others' Pages ==<br />
<br />
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.<br />
<br />
== Hazards ==<br />
<br />
[[Hushrooms (5e Hazard)]]<br />
<br />
== Traps ==<br />
<br />
[[Burning Box (5e Trap)]] This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.<br />
<br />
== Wondrous Items ==<br />
<br />
[[Cloak of Eldritch Outgrowth (5e Equipment)]] All the mechanics were there for this item, but none of it was formatted well.<br />
<br />
== Artifacts ==<br />
<br />
[[Cloak of Kewil (5e Equipment)]] This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.<br />
<br />
== Spells ==<br />
<br />
[[Accelerate/Decelerate (5e Spell)]] This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.</div>Supersmily5https://www.dandwiki.com/w/index.php?title=User:Supersmily5&diff=1440348User:Supersmily52021-02-18T17:09:20Z<p>Supersmily5: /* Creatures */</p>
<hr />
<div>This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.<br />
<br />
== To-Do ==<br />
<br />
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).<br />
<br />
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:<br />
<br />
[[Enhanced Existence Magic Overhaul (5e Variant Rule)]] Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players. <br />
<br />
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.<br />
<br />
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.<br />
<br />
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.<br />
<br />
== Completed Contributions ==<br />
<br />
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.<br />
<br />
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).<br />
<br />
== Overhauls ==<br />
<br />
The rulesets that completely alter the game in some way.<br />
<br />
[[Enhanced Existence Take Initiative Overhaul (5e Variant Rule)]]<br />
<br />
[[Enhanced Existence Truly Mortal Overhaul (5e Variant Rule)]]<br />
<br />
== Equipment ==<br />
<br />
;Adventuring Gear:<br />
<br />
[[Pocket Sand (5e Equipment)]]<br />
<br />
[[Pyre Fuel (5e Equipment)]]<br />
<br />
;Novelty Magic Items:<br />
<br />
[[Pen of Endless Ink (5e Equipment)]]<br />
<br />
[[Pen of Shapes (5e Equipment)]]<br />
<br />
[[Ring of Pleh (5e Equipment)]]<br />
<br />
;Weapons:<br />
<br />
[[Feathered Weapon (5e Equipment)]]<br />
<br />
[[Major Threat .22 Pistol (5e Equipment)]]<br />
<br />
[[Major Threat .45 Pistol (5e Equipment)]]<br />
<br />
[[Parasol (5e Equipment)]]<br />
<br />
;Armor:<br />
<br />
[[Armor of Bound Form (5e Equipment)]]<br />
<br />
;Potions:<br />
<br />
[[Clear Potion (5e Equipment)]]<br />
<br />
[[Goodberry Potion (5e Equipment)]]<br />
<br />
[[Knight Tatru's Ointment (5e Equipment)]]<br />
<br />
[[Mana Potion, Variant (5e Equipment)]]<br />
<br />
[[Potion of Divination (5e Equipment)]]<br />
<br />
[[Potion of Potions Potion (5e Equipment)]]<br />
<br />
[[Potion of Speeeeeeeeeed (5e Equipment)]]<br />
<br />
[[Potion of Vulnerability, Variant (5e Equipment)]]<br />
<br />
[[Revival Potion (5e Equipment)]]<br />
<br />
;Rings:<br />
<br />
[[Ring of Forced Peace (5e Equipment)]]<br />
<br />
[[Ring of Mortality (5e Equipment)]]<br />
<br />
[[Ring of Petrification (5e Equipment)]]<br />
<br />
;Rods:<br />
<br />
[[Alchemist's Query (5e Equipment)]]<br />
<br />
;Staves:<br />
<br />
[[Back-Step Scepter (5e Equipment)]] Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?<br />
<br />
;Wondrous Items:<br />
<br />
[[Azule's Seashell (5e Equipment)]]<br />
<br />
[[Bead of Harmless Force (5e Equipment)]]<br />
<br />
[[Master's Multitool (5e Equipment)]]<br />
<br />
[[Nyan's Gambit (5e Equipment)]]<br />
<br />
[[Traveler's Sigil (5e Equipment)]] <br />
<br />
[[Vice Bracers (5e Equipment)]]<br />
<br />
[[Witch Hunter's Headset (5e Equipment)]] Thanks to Bobby383b for helping improve this page mere hours after its completion!<br />
<br />
;Legendary Items:<br />
<br />
[[Agility in a Bottle! (5e Equipment)]] Belts of Giant Strength! But better! And cooler! And, yikes...<br />
<br />
[[Assassin's Mark (5e Equipment)]]<br />
<br />
[[Blade of Fortune's Bane (5e Equipment)]] Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.<br />
<br />
[[Hat of Wonders (5e Equipment)]]<br />
<br />
[[Hero's Hood (5e Equipment)]]<br />
<br />
[[Medallion of Discord (5e Equipment)]]<br />
<br />
[[Mordenkainen's Peddler Bag (5e Equipment)]]<br />
<br />
[[Obsidian Dagger (5e Equipment)]] Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.<br />
<br />
[[Scale of Will (5e Equipment)]] I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.<br />
<br />
[[True Wand (5e Equipment)]]<br />
<br />
== Artifacts ==<br />
<br />
[[Infinity Quiver (5e Equipment)]] Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.<br />
<br />
[[Ioun Gauntlet (5e Equipment)]] Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.<br />
<br />
[[Orb of Nature (5e Equipment)]] Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.<br />
<br />
[[Scarf of Knowledge (5e Equipment)]]<br />
<br />
[[Spawning Shard (5e Equipment)]]<br />
<br />
[[Tempest in a Bottle! (5e Equipment)]] Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.<br />
<br />
[[Teresa's Thorn (5e Equipment)]] I really need to make a Teresa stat block at some point, since so many items I've made rely on it.<br />
<br />
[[The Desperate Move (5e Equipment)]]<br />
<br />
[[The Spellblade of Fire (5e Equipment)]] Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.<br />
<br />
[[The Spellblade of Lightning (5e Equipment)]] The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.<br />
<br />
== Spells ==<br />
<br />
;Cantrips:<br />
<br />
[[Emberbolt (5e Spell)]]<br />
<br />
;Level 1 Spells:<br />
<br />
[[Affect (5e Spell)]]<br />
<br />
[[False Blade (5e Spell)]]<br />
<br />
[[Inversion (5e Spell)]]<br />
<br />
[[Shale's Instant Compass (5e Spell)]]<br />
<br />
;Level 3 Spells:<br />
<br />
[[Analyze Creature (5e Spell)]]<br />
<br />
[[Nyan's Ball Lightning (5e Spell)]]<br />
<br />
;Level 5 Spells:<br />
<br />
[[Superspeed Spheres (5e Spell)]]<br />
<br />
;Level 6 Spells:<br />
<br />
[[Nyan's Investiture of Lightning (5e Spell)]] Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.<br />
<br />
;Level 9 Spells:<br />
<br />
[[Nyan's Light Speed Dash (5e Spell)]] This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.<br />
<br />
[[Stardown (5e Spell)]]<br />
<br />
;Level 10?<br />
<br />
[[Enhanced Permanency (5e Spell)]]<br />
<br />
[[Perfect Wish (5e Spell)]]<br />
<br />
[[Purge Evil or Good (5e Spell)]] This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.<br />
<br />
[[Resurrection From Beyond (5e Spell)]] I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.<br />
<br />
[[Tame (5e Spell)]]<br />
<br />
[[Violet Inferno (5e Spell)]]<br />
<br />
== Creatures ==<br />
<br />
;The Neo Greater Material Plane Project:<br />
<br />
[[Greater Bunny (5e Creature)]]<br />
<br />
[[Greater Flying Squirrel (5e Creature)]]<br />
<br />
[[Greater Fire Ant (5e Creature)]]<br />
<br />
[[Greater Sugar Ant (5e Creature)]]<br />
<br />
;Enhanced Existence Project:<br />
<br />
[[Blue Whale (5e Creature)]]<br />
<br />
[[Grand Vampire (5e Creature)]]<br />
<br />
[[Golden Goose (5e Creature)]]<br />
<br />
[[Night Howler (5e Creature)]] Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.<br />
<br />
[[Nyan Kajan (Early) (5e Creature)]] An early game version of a player turned NPC that invents some interesting lightning-themed spells and items.<br />
<br />
[[Nyan Kajan (Late) (5e Creature)]] The same NPC but as a late game version.<br />
<br />
[[Panicked Hat of Wonders (5e Creature)]] This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.<br />
<br />
[[Shawn Spellblade (5e Creature)]]<br />
<br />
[[Spell Weaver (5e Creature)]] How has no one made this yet?<br />
<br />
[[Vicious Obsideon (5e Creature)]] So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.<br />
<br />
== Environments ==<br />
<br />
[[The Neo Greater Material Plane (5e Environment)]] Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.<br />
<br />
== Character Options ==<br />
<br />
;Backgrounds:<br />
<br />
[[Survivor (5e Background)]]<br />
<br />
;Builds:<br />
<br />
[[Falco? (5e Optimized Character Build)]] Thanks to D20Deity for helping to improve this build further!<br />
<br />
[[Finding The Greatest Steed! (5e Optimized Character Build)]] Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.<br />
<br />
[[Master of Magic Wizard (5e Optimized Character Build)]] OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.<br />
<br />
;Classes:<br />
<br />
[[Classless (5e Class)]] This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.<br />
<br />
[[Classless Reborn (5e Class)]]<br />
<br />
[[Seer (5e Class)]] Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.<br />
<br />
;Feats:<br />
<br />
[[Force of Inspiration (5e Feat)]]<br />
<br />
[[Heated Caster (5e Feat)]]<br />
<br />
[[Metallic Caster (5e Feat)]]<br />
<br />
[[Nature Attuned Shapeshift (5e Feat)]]<br />
<br />
[[Refined Tremorsense (5e Feat)]]<br />
<br />
[[Siege Caster (5e Feat)]]<br />
<br />
[[Safecasting (5e Feat)]]<br />
<br />
[[True Caster Revised (5e Feat)]]<br />
<br />
;Races:<br />
<br />
[[Gemstonians (5e Race)]] Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.<br />
<br />
[[Lesser Dragons (5e Race)]] I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.<br />
<br />
[[Skeletons Reborn! (5e Race)]] Hehe. Oxymoron.<br />
<br />
;Subclasses:<br />
<br />
[[Circle of the Clock Legacy (5e Subclass)]] TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.<br />
<br />
[[Circle of the Clock Reborn! (5e Subclass)]] APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.<br />
<br />
[[Circle of Twilight Reborn! (5e Subclass)]] Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.<br />
<br />
===Circle of Twilight Reborn!===<br />
<br />
''Druid Subclass''<br />
<br />
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.<br />
<br />
;Circle of Twilight Spells: Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the {{5e|Green-Flame Blade}} cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.<br />
<br />
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.<br />
<br />
{| class="5e" {{#vardefine:odd|0}}<br />
|+ <br />
|-<br />
! style="padding-left:0.5em;padding-right:0.5em" | Druid Level !! style="text-align:left;padding-left:0.5em;padding-right:0.5em" | Spells<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 3rd || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Alter Self}}, {{5e|Pass Without Trace}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 5th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Speak With Dead}}, {{5e|Vampiric Touch}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 7th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Guardian of Nature}}, {{5e|Locate Creature}}<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| 9th || style="text-align:left;padding-left:0.5em;padding-right:0.5em" | {{5e|Dispel Evil and Good}}, {{5e|Wrath of Nature}}<br />
|}<br />
<br />
;Reaper Form: Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:<br />
<br />
Your speed increases by 10 feet.<br />
<br />
Your creature type changes to monstrosity.<br />
<br />
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.<br />
<br />
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.<br />
<br />
;Keeper of the Threshold: At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.<br />
<br />
;Merciless Form: At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.<br />
<br />
;Monstrous Form: At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:<br />
<br />
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.<br />
<br />
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.<br />
<br />
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.<br />
<br />
----<br />
{{5e Subclasses Breadcrumb}}<br />
[[Category:5e]]<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Subclass]]<br />
[[Category:Druid]]<br />
<br />
<br />
[[Lore Savant (5e Subclass)]] Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)<br />
<br />
[[Spellblade Sorcerer Subclass (5e Subclass)]] The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.<br />
<br />
[[Way of the Mystic (5e Subclass)]] We are now 2/2 for Monk subclasses I never thought I'd make.<br />
<br />
[[Way of the Swamp Guardians (5e Subclass)]] This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.<br />
<br />
[[Way of the Wind Temples (5e Subclass)]] You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.<br />
<br />
== Non-Creature Encounters ==<br />
<br />
;Curses:<br />
<br />
[[Baneweaver Curse (5e Curse)]]<br />
<br />
[[Witch's Curse (5e Curse)]]<br />
<br />
;Diseases:<br />
<br />
[[Alkali Fever (5e Disease)]]<br />
<br />
[[Scale Sickness/Dragon Lycanthropy (5e Disease)]]<br />
<br />
;Hazards:<br />
<br />
[[Manchineel Trees (5e Hazard)]]<br />
<br />
[[Time Flower (5e Hazard)]]<br />
<br />
;Traps:<br />
<br />
[[Devilish Doors (5e Trap)]]<br />
<br />
== Rules ==<br />
<br />
[[Ability Score Rolling Redux (5e Variant Rule)]]<br />
<br />
[[Dragon Lycanthropy (5e Variant Rule)]]<br />
<br />
[[Level 20 Reborn! (5e Variant Rule)]] Long time coming.<br />
<br />
[[Major Threat Weapons Legacy (5e Variant Rule)]] Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.<br />
<br />
[[Major Threat Weapons Reborn! (5e Variant Rule)]]<br />
<br />
[[Multiarch Classing (5e Variant Rule)]]<br />
<br />
[[Permanent Potions (5e Variant Rule)]] And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.<br />
<br />
[[Point Buy, But Better! (5e Variant Rule)]] Okay, the title is a bit much, but it does get the point across I suppose?<br />
<br />
[[System Shock: A Hard Limit to Lives (5e Variant Rule)]]<br />
<br />
[[Unique Item Rarity (5e Variant Rule)]]<br />
<br />
== Rewards ==<br />
<br />
;Boons:<br />
<br />
[[Boon of Abyss Mastery (5e Epic Boon)]]<br />
<br />
[[Boon of Epic Magic (5e Epic Boon)]] It's time. It's happening. My fingers are typing furiously.<br />
<br />
[[Boon of the Biomancer (5e Epic Boon)]]<br />
<br />
[[Boon of the Fearless Assault (5e Epic Boon)]]<br />
<br />
[[Boon of the Heart of Heroes Legacy (5e Epic Boon)]] This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...<br />
<br />
[[Boon of the Heart of Heroes Reborn! (5e Epic Boon)]] Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!<br />
<br />
[[Boon of Magical Secrets (5e Epic Boon)]] Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.<br />
<br />
[[Boon of the Servant (5e Epic Boon)]]<br />
<br />
[[Boon of the True Caster (5e Epic Boon)]]<br />
<br />
[[Boon of the Weave (5e Epic Boon)]]<br />
<br />
;Blessings:<br />
<br />
[[Blessing of the Dragon's Mark (5e Blessing)]]<br />
<br />
[[Blessing of the Heir (5e Blessing)]]<br />
<br />
== Deities ==<br />
<br />
[[Aethon Sol (5e Deity)]] Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.<br />
<br />
[[Neero Seess (5e Deity)]] The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.<br />
<br />
[[Teal Downcast (5e Deity)]] Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.<br />
<br />
== Fixing Others' Pages ==<br />
<br />
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.<br />
<br />
== Hazards ==<br />
<br />
[[Hushrooms (5e Hazard)]]<br />
<br />
== Traps ==<br />
<br />
[[Burning Box (5e Trap)]] This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.<br />
<br />
== Wondrous Items ==<br />
<br />
[[Cloak of Eldritch Outgrowth (5e Equipment)]] All the mechanics were there for this item, but none of it was formatted well.<br />
<br />
== Artifacts ==<br />
<br />
[[Cloak of Kewil (5e Equipment)]] This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.<br />
<br />
== Spells ==<br />
<br />
[[Accelerate/Decelerate (5e Spell)]] This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Late)_(5e_Creature)&diff=1440347Nyan Kajan (Late) (5e Creature)2021-02-18T17:07:36Z<p>Supersmily5: Created page with "Category:NPC ==Late Game Nyan Kajan== {{5e Creature |size=medium |type=humanoid |race=Tabaxi |alignment=Chaotic Good |ac=15 (18 with Mage Armor, 20 with Shield, 23 with bo..."</p>
<hr />
<div>[[Category:NPC]]<br />
==Late Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=15 (18 with Mage Armor, 20 with Shield, 23 with both)<br />
|hp=220<br />
|hpdice=20d6+140<br />
|speed=40 ft. (50 ft. with Transmuter's Stone), climb 20 ft.<br />
|str=14<br />
|dex=20<br />
|con=20<br />
|int=20<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|con}} +11, {{5a|int}} +11, {{5a|wis}} +8<br />
|skills=[[5e SRD:Arcana Skill|Arcana]] +11, [[5e SRD:Investigation Skill|Investigation]] +11, [[5e SRD:Medicine Skill|Medicine]] +8, [[5e SRD:Perception Skill|Perception]] +8, [[5e SRD:Religion Skill|Religion]] +8, [[5e SRD:Stealth Skill|Stealth]] +11<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 18<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=21<br />
|xp=<br />
|features=<br />
'''''Arcane Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover up to 10 levels worth of expended spellslots. None of the spellslots can be 6th level or higher. For example, he might recover two 5th-level spellslots, or four 1st-level spellslots and three 2nd-level spellslots, etc.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Lightning Toughness.''''' Nyan has an additional 10 ft. of movement speed, 1 additional point in his {{5a|con}} score and proficiency in {{5a|con}} saving throws, and 40 maximum hit points, included in his above stats. Additionally, when he uses the Dash action, difficult terrain doesn't cost him extra movement on that turn, and when he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.<br />
<br />
'''''Minor Alchemy.''''' Nyan can temporarily alter the physical properties of one nonmagical object, changing it from one substance into another. He perform a special alchemical procedure on one object composed entirely of wood, stone (but not a gemstone), iron, copper, or silver, transforming it into a different one of those materials. For each 10 minutes he spends performing the procedure, he can transform up to 1 cubic foot of material. After 1 hour, or until he loses his concentration (as if he was concentrating on a spell), the material reverts to its original substance.<br />
<br />
'''''Signature Spells.''''' Nyan always has the [[5e SRD:Counterspell|''counterspell'']] and [[5e SRD:Haste|''haste'']] spells prepared, they don't count against the number of spells he can prepare, and he can cast each of them once without expending a spellslot. If using the homebrew spell [[Nyan's Ball Lightning (5e Spell)|''nyan's ball lightning]], it is his Signature Spell instead of [[5e SRD:Counterspell|''counterspell'']]. If he casts either spell at a higher level, he must expend a spellslot as normal.<br />
<br />
'''''Spell Mastery.''''' Nyan can pick a 1st-level spell and a 2nd-level spell in his spellbook and cast those spells at their lowest level without expending a spellslot while he has them prepared. By spending 8 hours in study, Nyan can exchange one or both spells with different spells of the same levels. Typically, Nyan chooses [[5e SRD:Shield|''shield'']] and [[5e SRD:Alter Self|''alter self'']] for this feature.<br />
<br />
'''''Transmutation Savant.''''' The gold and time Nyan must spend to copy a transmutation spell into his spellbook is halved.<br />
<br />
'''''Transmuter's Stone.''''' Nyan can spend 8 hours creating a transmuter's stone that stores transmutation magic. He can benefit from the stone himself or give it to another creature. A creature gains a benefit of his choice as long as the stone is in the creature's possession. When he creates the stone, he chooses the benefit from the following options:<br />
<br />
Darkvision out to a range of 60 feet.<br/><br />
An increase to speed of 10 feet while the creature is unencumbered.<br/><br />
Proficiency in {{5a|con}} saving throws.<br/><br />
Resistance to acid, cold, fire, lightning, or thunder damage (his choice whenever he chooses this benefit).<br />
<br />
Each time he casts a transmutation spell of 1st level or higher, he can change the effect of his stone if the stone is on his person. If he creates a new transmuter's stone, the previous one ceases to function. Nyan typically wields his Transmuter's Stone himself, choosing the 10 ft. increase to speed as his primary benefit, though he is smart enough to change it to resistance if a creature wields a particular damage type against him and the resistance outweighs the speed benefit.<br />
<br />
'''''Master Transmuter.''''' Nyan can use his action to consume the reserve of transmutation magic stored within his transmuter's stone in a single burst. When he does so, he chooses one of the following effects. His transmuter's stone is destroyed and can't be remade until he finishes a long rest.<br />
<br />
Major Transformation. He can transmute one nonmagical object-no larger than a 5-foot cube-into another nonmagical object of similar size and mass and of equal or lesser value. He must spend 10 minutes handling the object to transform it.<br/><br />
Panacea. He removes all curses, diseases, and poisons affecting a creature that he touches with the transmuter's stone. The creature also regains all its hit points.<br/><br />
Restore Life. He casts the raise dead spell on a creature he touches with the transmuter's stone, without expending a spell slot or needing to have the spell in his spellbook.<br/><br />
Restore Youth. He touches the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.<br />
<br />
'''''Shapechanger.''''' Nyan can cast polymorph without expending a spell slot. When he does so, he can target only himself and transform into a beast whose challenge rating is 1 or lower. Once he casts polymorph in this way, he can't do so again until he finishes a short or long rest, though he can still cast it normally using an available spell slot.<br />
<br />
'''''Spellcasting.''''' Nyan is a 20th-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 25 (Not including Signature Spells) of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Chill Touch|''chill touch'']], [[5e SRD:Fire Bolt|''fire bolt'']], [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (4 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Feather Fall|''feather fall'']], [[5e SRD:Identify|''identify'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br/><br />
2nd level (3 slots): [[5e SRD:Alter Self|''alter self'']], [[5e SRD:Darkvision|''darkvision'']], [[Dragon's Breath (5e Spell)|''dragon's breath'']], [[5e SRD:Invisibility|''invisibility'']]<br/><br />
3rd level (3 slots): [[5e SRD:Counterspell|''counterspell'']], [[5e SRD:Fireball|''fireball'']], [[5e SRD:Fly|''fly'']], [[5e SRD:Haste|''haste'']], [[5e SRD:Tiny Hut|''leomund's tiny hut'']], [[5e SRD:Slow|''slow'']]<br/><br />
4th level (3 slots): [[5e SRD:Control Water|''control water'']], [[5e SRD:Dimension Door|''dimension door'']], [[5e SRD:Greater Invisibility|''greater invisibility'']], [[5e SRD:Resilient Sphere|''otiluke's resilient sphere'']], [[5e SRD:Polymorph|''polymorph'']]<br/><br />
5th level (3 slots): [[5e SRD:Bigby's Hand|''bigby's hand'']], [[Steel Wind Strike (5e Spell)|''steel wind strike'']], [[5e SRD:Teleportation Circle|''teleportation circle'']], [[5e SRD:Wall of Force|''wall of force'']]<br/><br />
6th level (2 slots): [[5e SRD:Chain Lightning|''chain lightning'']], [[5e SRD:Move Earth|''move earth'']], [[Tenser's Transformation (5e Spell)|''Tenser's transformation'']], [[5e SRD:True Seeing|''true seeing'']]<br/><br />
7th level (2 slots): [[5e SRD:Forcecage|''forcecage'']], [[5e SRD:Magnificent Mansion|''Mordenkainen's magnificent mansion'']], [[5e SRD:Plane Shift|''plane shift'']], [[5e SRD:Teleport|''teleport'']]<br/><br />
8th level (1 slots): [[5e SRD:Demiplane|''demiplane'']], [[Illusory Dragon (5e Spell)|''illusory dragon'']]<br/><br />
9th level (1 slots): [[5e SRD:Foresight|''foresight'']], [[5e SRD:Gate|''gate'']], [[Invulnerability (5e Spell)|''invulnerability'']], [[5e SRD:Meteor Swarm|''meteor swarm'']], [[5e SRD:Power Word Kill|''power word kill'']], [[5e SRD:Shapechange|''shapechange'']], [[5e SRD:True Polymorph|''true polymorph'']], [[5e SRD:Wish|''wish'']]<br />
<br />
'''''Homebrew Spells.''''' If using homebrew spells, Nyan canonically invents the following spells, and usually has them prepared over spells of similar use and level (Such as preparing Ball Lightning instead of Fireball). When he prepares these spells, they do count against the total number of spells he can prepare.<br />
<br />
3rd level (3 slots): [[Nyan's Ball Lightning (5e Spell)|''Nyan's ball lightning]]<br/><br />
6th level (2 slots): [[Nyan's Investiture of Lightning (5e Spell)|''Nyan's investiture of lightning]]<br/><br />
9th level (1 slot): [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']]<br />
<br />
'''''Homebrew Items.''''' If using homebrew items, Nyan canonically invents [[Nyan's Gambit (5e Equipment)|Nyan's gambit]], an item which he wears and uses. If he does, he probably always has [[5e SRD:Magic Missile|''magic missile'']] prepared in order to benefit from the glove. When Nyan casts ''{{5e|Magic Missile}}'' while attuned to and wearing this fingerless leather glove with a sapphire embedded in it, the spell produces one more magical dart per level of the spellslot spent to cast it, and the damage type of the spell changes to lightning damage. If Nyan uses this item in combat, his CR raises by 1 (CR 13, 10,000 XP).<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +11 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d4 + 5) piercing damage.<br />
<br />
|description=<br />
<br />
Late game plot hooks for using this NPC include, but are not limited to, helping him make an incredibly difficult potion such as a [[Permanent Potions (5e Variant Rule)|permanent potion]], helping him after a mishap with the [[Nyan's Light Speed Dash (5e Spell)|''Nyan's light speed dash'']] spell (Before he properly finishes inventing it) has left him stuck moving really quickly and being incapable of interacting with the world normally (See the spell's effect and use your imagination to determine how a warped imperfect version of the spell might become a detriment), helping him with an experiment(s) to try and improve his transmuter's stone (What could possibly go wrong?), or helping him face a thief who stole [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] from him. For some reason, Nyan Kajan refuses to help the party fight the thief and insists that they don't ever mention their relationship to him if they're caught trying to steal it back, or if they confront the thief directly. He almost seems... afraid? As an alchemist looking to sell through his magic item shop, helping Nyan might earn the party a free sample magic item or two, which could even be a special request like making a second [[Nyan's Gambit (5e Equipment)|Nyan's gambit]] for the party to use or another custom magic item the DM approves of.<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Early)_(5e_Creature)&diff=1440346Nyan Kajan (Early) (5e Creature)2021-02-18T17:05:46Z<p>Supersmily5: </p>
<hr />
<div>[[Category:NPC]]<br />
==Early Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=14 (17 with Mage Armor, 19 with Shield, 22 with both)<br />
|hp=9<br />
|hpdice=1d6+3<br />
|speed=30 ft., climb 20 ft.<br />
|str=14<br />
|dex=18<br />
|con=17<br />
|int=18<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|int}} +6, {{5a|wis}} +4<br />
|skills= [[5e SRD:Arcana Skill|Arcana]] +6, [[5e SRD:Investigation Skill|Investigation]] +6, [[5e SRD:Medicine Skill|Medicine]] +4, [[5e SRD:Perception Skill|Perception]] +4, [[5e SRD:Religion Skill|Religion]] +6, [[5e SRD:Stealth Skill|Stealth]] +6<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 14<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=1/4<br />
|xp=<br />
|features=<br />
'''''Brief Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover 1 expended 1st-level spellslot.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Spellcasting.''''' Nyan is a 1st-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 5 of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (2 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d4 + 4) piercing damage.<br />
<br />
|description=<br />
<br />
This statblock is built for DMs that want to introduce him early into the game. It is a player character converted into an NPC. Potential early game plot hooks for using him include helping him research the homebrew spells he wants to make (As his level increases), helping him make a magic item, or stopping dangerous bandits that ransacked his magic potion shop, ideally returning the stolen goods to him before they're used to earn some gold and favor in his shop in the future. Strangely enough, much of the inventory taken when the bandits robbed the store was his medical supplies, including healing potions and similar wares.<br />
<br />
}}<br />
----<br />
{{5e Creatures Breadcrumb}}[[Category:User]][[Category:DnD]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Nyan_Kajan_(Early)_(5e_Creature)&diff=1440345Nyan Kajan (Early) (5e Creature)2021-02-18T17:05:35Z<p>Supersmily5: </p>
<hr />
<div>{{wikify|One of the statblocks on this page should be spit up onto another page as a creature pages should not house more than one creature statblock on them.}} <br />
<br />
[[Category:NPC]]<br />
==Early Game Nyan Kajan==<br />
{{5e Creature<br />
|size=medium<br />
|type=humanoid<br />
|race=Tabaxi<br />
|alignment=Chaotic Good<br />
|ac=14 (17 with Mage Armor, 19 with Shield, 22 with both)<br />
|hp=9<br />
|hpdice=1d6+3<br />
|speed=30 ft., climb 20 ft.<br />
|str=14<br />
|dex=18<br />
|con=17<br />
|int=18<br />
|wis=14<br />
|cha=16<br />
|saves={{5a|int}} +6, {{5a|wis}} +4<br />
|skills= [[5e SRD:Arcana Skill|Arcana]] +6, [[5e SRD:Investigation Skill|Investigation]] +6, [[5e SRD:Medicine Skill|Medicine]] +4, [[5e SRD:Perception Skill|Perception]] +4, [[5e SRD:Religion Skill|Religion]] +6, [[5e SRD:Stealth Skill|Stealth]] +6<br />
|tools=Herbalism Kit<br />
|di=<br />
|ci=<br />
|dr=<br />
|dv=<br />
|senses=passive {{5s|Perception}} 14<br />
|languages=Abyssal, Common, Deep Speech<br />
|cr=1/4<br />
|xp=<br />
|features=<br />
'''''Brief Recovery.''''' Once per day when Nyan finishes a short rest, he can choose to recover 1 expended 1st-level spellslot.<br />
<br />
'''''Feline Agility.''''' When Nyan moves on his turn in combat, he can double his speed until the end of the turn. Once he uses this trait, he can't use it again until he moves 0 feet on one of his turns.<br />
<br />
'''''Spellcasting.''''' Nyan is a 1st-level spellcaster. Intelligence is his spellcasting ability, and he can prepare 5 of the following Wizard spells using his spellbook:<br />
<br />
Cantrips (at will): [[5e SRD:Mage Hand|''mage hand'']], [[Mold Earth (5e Spell)|''mold earth'']], [[5e SRD:Shocking Grasp|''shocking grasp'']]<br/><br />
1st level (2 slots): [[5e SRD:Detect Magic|''detect magic'']], [[5e SRD:Expeditious Retreat|''expeditious retreat'']], [[5e SRD:Jump|''jump'']], [[5e SRD:Mage Armor|''mage armor'']], [[5e SRD:Magic Missile|''magic missile'']], [[5e SRD:Shield|''shield'']]<br />
<br />
|actions=<br />
'''''Dagger.''' Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d4 + 4) piercing damage.<br />
<br />
|description=<br />
<br />
This statblock is built for DMs that want to introduce him early into the game. It is a player character converted into an NPC. Potential early game plot hooks for using him include helping him research the homebrew spells he wants to make (As his level increases), helping him make a magic item, or stopping dangerous bandits that ransacked his magic potion shop, ideally returning the stolen goods to him before they're used to earn some gold and favor in his shop in the future. Strangely enough, much of the inventory taken when the bandits robbed the store was his medical supplies, including healing potions and similar wares.<br />
<br />
}}<br />
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{{5e Creatures Breadcrumb}}[[Category:User]][[Category:DnD]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Nyan_Kajan_(5e_Creature)&diff=1440344Talk:Nyan Kajan (5e Creature)2021-02-18T17:01:54Z<p>Supersmily5: Supersmily5 moved page Talk:Nyan Kajan (5e Creature) to Talk:Nyan Kajan (Early) (5e Creature): Fixing formatting, I'll be splitting the statblocks into two separate pages and linking them in the descriptions.</p>
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<div>#REDIRECT [[Talk:Nyan Kajan (Early) (5e Creature)]]</div>Supersmily5https://www.dandwiki.com/w/index.php?title=Talk:Nyan_Kajan_(Early)_(5e_Creature)&diff=1440343Talk:Nyan Kajan (Early) (5e Creature)2021-02-18T17:01:54Z<p>Supersmily5: Supersmily5 moved page Talk:Nyan Kajan (5e Creature) to Talk:Nyan Kajan (Early) (5e Creature): Fixing formatting, I'll be splitting the statblocks into two separate pages and linking them in the descriptions.</p>
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<div>== Version 2 ==<br />
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I ended up never grabbing Prismatic Wall. Turns out the spell isn't as useful as you might think when you examine it closely. It's a worse Wall of Force, as a 9th-level spell. I grabbed Shapechange instead. --[[User:Supersmily5|Supersmily5]] ([[User talk:Supersmily5|talk]]) 20:06, 21 June 2020 (MDT)</div>Supersmily5