https://www.dandwiki.com/w/api.php?action=feedcontributions&user=MorkaisChosen&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T05:27:39ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=257066Cyst Disciple (3.5e Prestige Class)2008-05-24T17:27:25Z<p>MorkaisChosen: /* Becoming a Cyst Disciple */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +1 || +1 || +3<br />
| class="left" | Necrotic Vitality +1<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +1 || +1 || +4<br />
| class="left" | Cyst Empowerment<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +1 || +1 || +4<br />
| class="left" | <br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +2 || +2 || +5<br />
| class="left" | Necrotic Vitality +2<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +2 || +2 || +5<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +2 || +2 || +6<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +3 || +3 || +6<br />
| class="left" | Necrotic Vitality +3<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +3 || +3 || +7<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
<br />
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Knowledge]] (arcana) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (history) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]])..<br />
|}<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | Necrotic Vitality +4<br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | Necrotic Vitality +5<br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | Necrotic Vitality +6<br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions; if not given any orders, they will act as they please, but will try to stay within 120ft of you. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
This ability continues to advance at Epic levels.<br />
<br />
'''{{#anc:Necrotic Vitality}} ([[Su]]):''' At 3rd level, you are energised by the necrotic power of the Cyst sleeping within your body. You gain a +1 on Fortitude saves against disease, poison and death effects, and on Concentration checks. This bonus increases to +2 at 6th level and +3 at 9th level. This ability continues to increase at Epic levels, becoming a +4 bonus at level 12 and increasing by one every three levels thereafter.<br />
<br />
'''{{#anc:Cyst Empowerment}} ([[Su]]):''' a 4th-level Cyst Disciple gains the ability to expend one use of Rebuke Undead or Rebuke Cyst to create a burst of energy as a standard action that energises all nearby Cysts. Characters with the Mother Cyst feat and Skulking Cysts within 30ft (including the Cyst Disciple themself) gain a +1 Profane bonus on saves and temporary HP equal to Charisma bonus+class level for a number of rounds equal to the Cyst Disciple's Charisma modifier (min 1), while characters with a Necrotic Cyst must pass a Fortitude save (DC10+ class level+ Cyst Disciple's Cha modifier) or be Sickened for the same length of time.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-Cyst Disciples====<br />
<br />
If you lose your Mother Cyst for any reason, you may no longer use any class features of the Cyst Disciple class.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256891Cyst Disciple (3.5e Prestige Class)2008-05-23T16:21:36Z<p>MorkaisChosen: /* Becoming a Cyst Disciple */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +1 || +1 || +3<br />
| class="left" | Necrotic Vitality +1<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +1 || +1 || +4<br />
| class="left" | Cyst Empowerment<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +1 || +1 || +4<br />
| class="left" | <br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +2 || +2 || +5<br />
| class="left" | Necrotic Vitality +2<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +2 || +2 || +5<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +2 || +2 || +6<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +3 || +3 || +6<br />
| class="left" | Necrotic Vitality +3<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +3 || +3 || +7<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (2 + [[Int]] modifier per level)'''<br/><br />
<br />
[[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Knowledge]] (arcana) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (history) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (the planes) ([[SRD:Intelligence|Int]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Spellcraft Skill|Spellcraft]] ([[SRD:Intelligence|Int]])..<br />
|}<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | Necrotic Vitality +4<br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | Necrotic Vitality +5<br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | Necrotic Vitality +6<br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
'''{{#anc:Necrotic Vitality}} ([[Su]]):''' At 3rd level, you are energised by the necrotic power of the Cyst sleeping within your body. You gain a +1 on Fortitude saves against disease, poison and death effects, and on Concentration checks. This bonus increases to +2 at 6th level and +3 at 9th level. This ability continues to increase at Epic levels, becoming a +4 bonus at level 12 and increasing by one every three levels thereafter.<br />
<br />
'''{{#anc:Cyst Empowerment}} ([[Su]]):''' a 4th-level Cyst Disciple gains the ability to expend one use of Rebuke Undead or Rebuke Cyst to create a burst of energy as a standard action that energises all nearby Cysts. Characters with the Mother Cyst feat and Skulking Cysts within 30ft (including the Cyst Disciple themself) gain a +1 Profane bonus on saves and temporary HP equal to Charisma bonus+class level for a number of rounds equal to the Cyst Disciple's Charisma modifier (min 1), while characters with a Necrotic Cyst must pass a Fortitude save (DC10+ class level+ Cyst Disciple's Cha modifier) or be Sickened for the same length of time.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-Cyst Disciples====<br />
<br />
If you lose your Mother Cyst for any reason, you may no longer use any class features of the Cyst Disciple class.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Two-Weapon_Crit_Specialist_(3.5e_Optimized_Character_Build)&diff=256890Talk:Two-Weapon Crit Specialist (3.5e Optimized Character Build)2008-05-23T16:16:03Z<p>MorkaisChosen: New section: Tempest</p>
<hr />
<div>== Problems ==<br />
<br />
* This build requires magic item assistance to qualify for [[SRD:Improved Two-Weapon Fighting|Improved]] and [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]]. With a starting Dexterity of 15, the build will not meet the prerequisites at the levels those feats are assigned.<br />
* The progression lists fighter levels 1, 2, 3, 5, and 6. Where did 4 go?<br />
* Barbarians get greater rage at 11th level, not 10th.<br />
* What is the preferred weapon(s) for Improved Critical, Weapon Focus, and Weapon Specialization?<br />
—[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 01:38, 22 March 2008 (MDT)<br />
<br />
: I expect he's going to be used Kukris as it was mentioned in the Munchkin-Size me, however I hope that it uses RAPIERS instead because of the additional damage. The build has a 16-20/x2 threat chance, so adding Power Critical or Martial Stance(Blood in the Water) will enhance the ability, instead of Diehard. Power Critical gives you +4 to confirm a threat and Blood in the Water stance from Tome of Blood gives you +1 attack and damage for every critical hit you get. --[[User:TK-Squared|TK-Squared]] 13:47, 22 March 2008 (MDT)<br />
<br />
::I used two kukris and blood in the water on [[Daring Outlaw (DnD Optimized Character Build)|one of my optimizations]]. Two rapiers will impose another &minus;2 to attack. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:53, 22 March 2008 (MDT)<br />
<br />
::: Touché. I somehow messed up my idea behind rapiers. Kukris, go! --[[User:TK-Squared|TK-Squared]] 14:14, 22 March 2008 (MDT)<br />
<br />
:::: Well, if he goes with 2 kukris, that makes Power Attack (more) useless, as you can't power attack with light weapons. Erm, I see that he's using it to qualify for Cleave, but... --[[User:Finfreeze|Finfreeze]] 23:56, 22 March 2008 (MDT)<br />
<br />
:I would drop some feat and take weapon finesse. Then put all increases into dexterity. This allows you to take those other feats, and use dexterity to increase both chance to hit and AC.--[[User:Ghostie1337|Ghostie1337]] 09:44, 5 April 2008 (MDT)<br />
<br />
Why don't you make it an Orc instead of Half-Orc so you get even more Str bonus and you could use an Orc Double Axe which counts as a light off-hand weapon for penalties, but not for the primary hand so you can still use Power Attack with it.<br />
<br />
== Tempest ==<br />
<br />
This build would benefit from some Tempest- particularly useful is the ability that lets you use feats that apply to one weapon on both (so you could go rapier/kukri, take Imp Crit: Rapier and have it apply to the offhand kukri as well). [[User:MorkaisChosen|MorkaisChosen]] 10:16, 23 May 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256888Cyst Disciple (3.5e Prestige Class)2008-05-23T16:09:15Z<p>MorkaisChosen: /* Becoming a Cyst Disciple */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +1 || +1 || +3<br />
| class="left" | Necrotic Vitality +1<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +1 || +1 || +4<br />
| class="left" | Cyst Empowerment<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +1 || +1 || +4<br />
| class="left" | <br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +2 || +2 || +5<br />
| class="left" | Necrotic Vitality +2<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +2 || +2 || +5<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +2 || +2 || +6<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +3 || +3 || +6<br />
| class="left" | Necrotic Vitality +3<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +3 || +3 || +7<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
'''{{#anc:Necrotic Vitality}} ([[Su]]):''' At 3rd level, you are energised by the necrotic power of the Cyst sleeping within your body. You gain a +1 on Fortitude saves against disease, poison and death effects, and on Concentration checks. This bonus increases to +2 at 6th level and +3 at 9th level.<br />
<br />
'''{{#anc:Cyst Empowerment}} ([[Su]]):''' a 4th-level Cyst Disciple gains the ability to expend one use of Rebuke Undead or Rebuke Cyst to create a burst of energy as a standard action that energises all nearby Cysts. Characters with the Mother Cyst feat and Skulking Cysts within 30ft (including the Cyst Disciple themself) gain a +1 Profane bonus on saves and temporary HP equal to Charisma bonus+class level for a number of rounds equal to the Cyst Disciple's Charisma modifier (min 1), while characters with a Necrotic Cyst must pass a Fortitude save (DC10+ class level+ Cyst Disciple's Cha modifier) or be Sickened for the same length of time.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-Cyst Disciples====<br />
<br />
If you lose your Mother Cyst for any reason, you may no longer use any class features of the Cyst Disciple class.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256884Cyst Disciple (3.5e Prestige Class)2008-05-23T15:56:44Z<p>MorkaisChosen: /* Becoming a Cyst Disciple */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +1 || +1 || +3<br />
| class="left" | Necrotic Vitality +1<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +1 || +1 || +4<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +1 || +1 || +4<br />
| class="left" | <br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +2 || +2 || +5<br />
| class="left" | Necrotic Vitality +2<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +2 || +2 || +5<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +2 || +2 || +6<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +3 || +3 || +6<br />
| class="left" | Necrotic Vitality +3<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +3 || +3 || +7<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
'''{{#anc:Necrotic Vitality}} ([[Su]]):''' At 3rd level, you are energised by the necrotic power of the Cyst sleeping within your body. You gain a +1 on Fortitude saves against disease, poison and death effects, and on Concentration checks. This bonus increases to +2 at 6th level and +3 at 9th level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-Cyst Disciples====<br />
<br />
If you lose your Mother Cyst for any reason, you may no longer use any class features of the Cyst Disciple class.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256882Cyst Disciple (3.5e Prestige Class)2008-05-23T15:51:57Z<p>MorkaisChosen: /* Becoming a Cyst Disciple */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d6</p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +1 || +0 || +3<br />
| class="left" | Necrotic Vitality +1<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +1 || +1 || +4<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +1 || +1 || +4<br />
| class="left" | <br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +2 || +2 || +5<br />
| class="left" | Necrotic Vitality +2<br />
| class="left" | +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +2 || +2 || +5<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +2 || +2 || +6<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +3 || +3 || +6<br />
| class="left" | Necrotic Vitality +3<br />
| class="left" | +1 level of existing divine spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +3 || +3 || +7<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | +1 level of existing divine spellcasting class <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
'''{{#anc:Necrotic Vitality}} ([[Su]]):''' At 3rd level, you are energised by the necrotic power of the Cyst sleeping within your body. You gain a +1 on Fortitude saves against disease, poison and death effects, and on Concentration checks. This bonus increases to +2 at 6th level and +3 at 9th level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-Cyst Disciples====<br />
<br />
If you lose your Mother Cyst for any reason, you may no longer use any class features of the Cyst Disciple class.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256881Cyst Disciple (3.5e Prestige Class)2008-05-23T15:41:17Z<p>MorkaisChosen: /* Ex-<-pluralized class name-> */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d<-die size-></p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || + || + || + || +<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 4th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 5th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 6th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 7th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 8th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 9th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 10th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-Cyst Disciples====<br />
<br />
If you lose your Mother Cyst for any reason, you may no longer use any class features of the Cyst Disciple class.<br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256880Cyst Disciple (3.5e Prestige Class)2008-05-23T15:40:23Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d<-die size-></p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || + || + || + || +<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 4th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 5th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 6th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 7th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 8th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 9th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 10th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
'''{{#anc:Rebuke Cyst}} ([[Su]]):''' This ability functions exactly like the Rebuke Undead ability, but it only affects Skulking Cysts and creatures with a Necrotic Cyst.<br />
<br />
'''{{#anc:Children of the Cyst}} ([[Su]]):''' The Mother Cyst's name is not only referring to its part in creating more Cysts. As your understanding of its ways develops, you begin to feel a parental pride towards the Skulking Cysts you create; they, in turn, follow you and do your will, pleased to do the wishes of their parent.<br />
<br />
Children of the Cyst allows you to control a number of Skulking Cysts equal to your Cyst Disciple level. When you gain a level, you do not immediately get a new Skulking Cyst follower- you must create one with Necrotic Burst, Necrotic Eruption, or Necrotic Termination. A cyst under your control will follow your orders, although they will not undertake obviously suicidal actions. If you create more cysts than you can control, they will not act under your control, but will not attack you.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-><br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256878Cyst Disciple (3.5e Prestige Class)2008-05-23T15:26:08Z<p>MorkaisChosen: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d<-die size-></p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2<br />
| class="left" | Cyst Sense, Rebuke Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 2nd || + || + || + || +<br />
| class="left" | Children of the Cyst<br />
| class="left" | +1 level of existing spellcasting class <br />
|- class="{{Odd-Even}}"<br />
| 3rd || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 4th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 5th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 6th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 7th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 8th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 9th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|- class="{{Odd-Even}}"<br />
| 10th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> <br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
All of the following are class features of the Cyst Disciple.<br />
<br />
'''{{#anc:Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Cyst Disciple, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Cyst Sense}} ([[Su]]):''' As your Cyst develops, it becomes sensitive to others nearby of its kind. You automatically detect the presence (although not the number or location) of any Necrotic Cysts, Skulking Cysts and Mother Cysts within 60 feet, and are aware of the types present. For example, if Kallen the Mad was within 30 feet of a Wizard with the Mother Cyst feat, two Fighters the Wizard had implanted with Necrotic Cysts, he would know that there This ability is always active.<br />
<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-><br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Cyst_Disciple_(3.5e_Prestige_Class)&diff=256877Cyst Disciple (3.5e Prestige Class)2008-05-23T15:10:25Z<p>MorkaisChosen: Beginnings of a new PrC for crazy priests of Undead cysts.</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=23/5/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing=<br />
|type=Bad Guy, Full Spellcasting<br />
|desc=A divine spellcaster who worships the undead cyst that has taken root in their living flesh.<br />
|len=10<br />
|minlvl=<!-- Minimum number of levels a character has to have in order to meet the entry requirements --><br />
}}<br />
<br />
==Cyst Disciple==<br />
<br />
{{quote|"See my children at prayer. How devout they are, my little ones..."|src=Kallen the Mad, Human Cyst Disciple}}<br />
<br />
{{Section Description Needed}}<br />
<br />
Still to come<br />
<br />
===Becoming a Cyst Disciple===<br />
<br />
Cyst Disciples are mostly not entirely in control of their faculties. They either worship the undead cyst within their flesh or see it as a gift from their god, and try to spread the "faith" to all they meet. Most Cyst Disciples are Clerics of death-gods, such as Nerull, but a few are Druids, seeing the Cyst as a manifestation of Nature's dark side- these Cyst Disciples are often also Blighters. There are also Favoured Soul Cyst Disciples and a few more martial Blackguard Disciples, as well as the twisted students of dark magic- Archivist Disciples. Arcane casters who specialise in Necrotic Cyst magic become Cyst Adepts instead.<br />
<br />
Wisdom is the most important statistic for most Cyst Disciples, since it governs their spellcasting, followed by Charisma for their Turning abilities. Strength is useful for the touch attacks required to implant a cyst within another character.<br />
<br />
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"<br />
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements<br />
|-<br />
! Alignment:<br />
| Any evil.<br />
|-<br />
! Feats:<br />
| Mother Cyst, Spell Focus: Necromancy.<br />
|-<br />
! Spellcasting:<br />
| Able to cast 3rd-level or higher Divine spells.<br />
|-<br />
! Domains:<br />
| Must be able to cast at least one spell of 3rd level or higher from Death, Undeath or Pestilence domains. For the purposes of casters without domains, they must know the spell or have it on their spell list for characters who do not learn spells separately.<br />
|-<br />
! Special:<br />
| Must have implanted a Necrotic Cyst in an enemy and either left them alive or created a Skulking Cyst from them.<br />
|} <br />
<br />
{| class="{{d20}}"<br />
|+ <div>{{#anc:Table: The <-class name->}}</div><br />
<p>Hit Die: d<-die size-></p><br />
|-<br />
! rowspan="2" | Level<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Special<br />
! rowspan="2" | [[#Spellcasting|Spellcasting]] or [[#Manifesting|Manifesting]]<!-- for classes that build on pre-existing spellcasting/manifesting ability--><br />
! colspan="10" | [[#Spells|Spells per Day]]<!-- for classes that have their own spellcasting progression--><br />
! rowspan="2" | [[#Power Points/Day|Power<br/>Points/Day]]<br />
! rowspan="2" | [[#Powers Known|Powers<br/>Known]]<br />
! rowspan="2" | [[#Maximum Power Level Known|Maximum Power<br/>Level Known]]<br />
|-<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || + || + || + || +<br />
| class="left" | [[#Bonus Feats|Bonus Feat]]<br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || + || + || + || +<br />
| class="left" | <-class features gained at this level-><br />
| class="left" | <-effects of existing spellcasting at this level-> || — || — || — || — || — || — || — || — || — || —<br />
| — || — || —<br />
|-<br />
| colspan="42" class="skill" |<br />
'''Class Skills (<-skill points-> + [[Int]] modifier per level)'''<br/><br />
<-list of class skills->.<br />
|}<br />
<br />
<!-- delete this table if the class has less than 10 pre-epic levels --><br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The [[SRD:Epic Level Basics|Epic]] <-class name->}}<br />
|-<br />
! Level || Special<br />
|- class="{{Odd-Even}}"<br />
| 11th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 12th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 13th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 14th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 15th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 16th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 17th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 18th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 19th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|- class="{{Odd-Even}}"<br />
| 20th|| class="left" | <-any improvements to class features gained at this level, including any bonus feats-><br />
|}<br />
<br />
====Class Features====<br />
<br />
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.<br />
<br />
'''{{#anc:Spellcasting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.<br />
<br />
'''{{#anc:Manifesting}}:''' At <-each level? each level after first? Xth and Yth levels?->, you gain power points per day, an increase in manifester level, and new powers as if you had also gained a level in a manifesting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one manifesting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining powers, manifester level, and powers known.<br />
<br />
'''{{#anc:Spells}}:''' To cast a particular spell, you must have an <-relevant ability-> score of at least 10 + the spell's level. Your bonus spells are based on your <- ability ->. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your <-abbreviated ability-> bonus (if any).<br />
<br />
You cast spells as a <-similar spellcasting class-> does. [[#Table: <-class name-> Spells Known|Table: <-class name-> Spells Known]], below, details how many spells you can learn at each level. An epic <-class name->’s number of [[SRD:Spells|spells]] per day does not increase after 10th level. Choose your spells from the following list:<br />
<br />
0&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
1st&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
2nd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
3rd&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
4th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
5th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
6th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
7th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
8th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
9th&mdash;''<-this spell->'', ''<-that spell->'', ''<-and the other spell->''<!-- repeat as necessary -->.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: <-class name-> Spells Known}}<br />
|-<br />
! rowspan="2" | Level !! colspan="10" | Spells Known<br />
|-<br />
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup><br />
|- class="{{Odd-Even}}"<br />
| 1st || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 2nd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 3rd || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 4th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 5th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 6th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 7th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 8th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 9th || — || — || — || — || — || — || — || — || — || —<br />
|- class="{{Odd-Even}}"<br />
| 10th || — || — || — || — || — || — || — || — || — || —<br />
<!-- repeat as necessary --><br />
|}<br />
<br />
'''{{#anc:Power Points/Day}}:''' Your ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] you have available. Your base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: The <-class name->|Table: The <-class name->]]. In addition, you receive bonus [[SRD:Power Points|power points]] per day if you have a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). Your race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. Your power points and bonus power points at each level do not increase automatically after 10th level.<br />
<br />
'''{{#anc:Powers Known}}:''' You begin play knowing X <-class name-> powers of your choice. Each time you achieve a new level, you unlock the power of a new power. You can manifest any power that has a power point cost equal to or lower than your manifester level.<br />
<br />
The total number of powers you can manifest in a day is limited only by your daily power points.<br />
<br />
You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points.<br />
<br />
The Difficulty Class for saving thows against <-class name-> powers is 10 + the power's level + your <-abreviated relevant ability-> modifier.<br />
<br />
Your powers known at each level do not increase automatically after 10th level.<br />
<br />
You choose your powers from the following list (Exception: The [[SRD:Expanded Knowledge|Expanded Knowledge]] and [[SRD:Epic Expanded Knowledge|Epic Expanded Knowledge]] feats allow you to learn powers from the lists of other classes.):<br />
<br />
1st&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
2nd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
3rd&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
4th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
5th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
6th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
7th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
8th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
9th&mdash;''<-this power->'', ''<-that power->'', ''<-and the other power->''<!-- repeat as necessary -->.<br />
<br />
'''{{#anc:Maximum Power Level Known}}:''' This column determines the highest level power you can learn at this level.<br />
<br />
To learn or manifest a power, you must have an <-relevant ability-> score of at least 10 + the power’s level.<br />
<br />
'''{{#anc:<-extraordinary class feature->}} ([[Ex]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-psi-like class feature->}}'' ([[Ps]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''''{{#anc:<-spell-like class feature->}}'' ([[Sp]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-supernatural class feature->}} ([[Su]]):''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
'''{{#anc:<-class feature->}}:''' <-class feature game rule information, including any differences in the class feature at epic levels-><br />
<br />
''{{#anc:<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.<br />
<br />
<-Lather, rinse...-><br />
<br />
<-... repeat as necessary.-><br />
<br />
'''{{#anc:Bonus Feats}}:''' <- any bonus feats gained in pre-epic levels->.<br />
<br />
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. <br />
<br />
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats-><br />
<br />
====Ex-<-pluralized class name->====<br />
<br />
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class-><br />
<br />
===Campaign Information===<br />
<br />
====Playing a <-class name->====<br />
<br />
{{Section Description Needed}}<br />
<br />
'''Combat:''' <-Typical role in combat-><br />
<br />
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options-><br />
<br />
'''Resources:''' <-What kind of assistance members of this class can expect from each other including possible organizations-><br />
<br />
====<-pluralized class name-> in the World====<br />
<br />
{{Section Description Needed}}<br />
<br />
{{quote|<-Some quote from a character of this class->|4=<-NPC name->, <-race-> <-class->}}<br />
<br />
<-Where characters of this class fit in a d20 world-><br />
<br />
'''NPC Reactions:''' <-How NPCs react to characters of this class-><br />
<br />
====<-class name-> Lore====<br />
<br />
{{Section Description Needed}}<br />
<br />
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.<br />
<br />
{| class="d20" {{#vardefine: odd | 0}}<br />
|+ <-the appropriate skills-><br />
! DC || class="left" | Result<br />
|- class="{{Odd-Even}}"<br />
| 11 || class="left" | <-not so common knowledge->.<br />
|- class="{{Odd-Even}}"<br />
| 16 || class="left" | <-rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 21 || class="left" | <-very rare information->.<br />
|- class="{{Odd-Even}}"<br />
| 26 || class="left" | <-information so obscure that members of this class might not even know it->.<br />
|}<br />
<br />
====<-pluralized class name-> in the Game====<br />
<br />
{{Section Description Needed}}<br />
<br />
<-How characters of this class fit in the game (PC and NPC) and what roles they play-><br />
<br />
'''Adaptation:''' <-Fitting this class in your campaign-><br />
<br />
'''Sample Encounter:''' <-DM placement for NPC of this class-><br />
<br />
''EL whatever:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter-><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
{{Prestige Class Wikify|May 2008}}<br />
{{Prestige Class Description Needed|May 2008}}<br />
{{Prestige Class Stub|May 2008}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- additional categories. Possible categories include:<br />
[[Category:Good Guy]]<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Skilled]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Arcane Spellcasting]]<br />
[[Category:Divine Spellcasting]]<br />
[[Category:Prepared Spellcasting]]<br />
[[Category:Spontaneous Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Discussion:Good_thing_to_control%3F&diff=256048Discussion:Good thing to control?2008-05-19T19:26:43Z<p>MorkaisChosen: </p>
<hr />
<div>== Good thing to control? ==<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>22:29, 17 May 2008 (MDT)</small></small> ===<br />
<br />
Okay, I need something one my NPC will have complete control over. For my warlock variant, one of my PC decided to use sand as the basic of his invocations (replacing eldrith blast by sand spear). I want to make more of these variants, but im in desperate search for ideas. I need some suggestion on the force he will control (the NPC). However i have some criteria:<br />
<br />
* Please no raw element like fire, wind, earth or water but variant like sand for earth, ashes for fire are fine.<br />
* Be original.<br />
* Must be very focused and no too abstract (like demonic energy)<br />
<br />
<s>'''Shadow:'''</s> Was made hundred of times before.<br />
<br />
'''Ashes:''' Much like sand but with a few differences, first ash is less movable than sand so ash spear is out of question. Maybe a little control over fire thought ashes. I need idea for the main invocation of this one.<br />
<br />
<s>'''Leaves:'''</s> A desperate idea, leaves are hardly dangerous in any way i can find (except suffocation).<br />
<br />
'''Blood:''' Original, wasn't much done before but limited, how im I supposed to destroy construct or undead with this ? The powers can be very bloody however. <br />
<br />
I know im not very precise but if any one got an idea, even a bad one please post it. I have plenty of time the next game is the next week end, during my birthday so...<br />
<br />
EDIT: Oh! and another requirements, but this one is a bit hardy: the NPC must never have seen his own blood...<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>00:17, 18 May 2008 (MDT)</small></small> ===<br />
<br />
What odd requirements. Hopefully I am to understand you're looking for interesting flavored themes for warlock's energy blasts then, right?<br />
<br />
'''Light:''' This one is kind of close to the normal blasts but specifically it has all of the properties of light rather than mysterious colored energy.<br />
<br />
'''Organics:''' Do an Akira, shoot tendrils of fleshy arm bits from your hand suddenly, form a glaive from crafted meat, and so forth.<br />
<br />
'''Metal:''' I could see liquid metal...<br />
<br />
'''Animals:''' No serious, say he has a patron spiritual animal, or he has the soul of a dragon, or whatever. And all his attacks come off looking like ghostly beast heads they snap out and bite the enemy.<br />
<br />
Trouble is, not too many things in the world have the highly mailable properties needed. Am I close to the mark?<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:22, 18 May 2008 (MDT)</small></small> ===<br />
<br />
That some good ideas! Oh! and for the ''He must never have seen hid own blood'', it is because I opened my mouth too wide when I introduced a NPC i did not yet create.<br />
<br />
Also I have:<br />
<br />
'''Evil Spirits:''' Hundred of evil ghost surround him, he may a aura of walling souls and other goodies.<br />
<br />
'''Lightning:''' not a base elements but a bit unoriginal, still fearsome however.<br />
<br />
He have the soul of a powerful evil being, trapped in little human body so the power must have some evilness. Or he can be cursed, I did not yet decided. I really want make this NPC unique and troubling...<br />
<br />
In my campaign all warlocks are different:<br />
<br />
There is the '''Born Warlock''': Those that have a ancestor warlock or some extraordinary being in their family tree.<br />
<br />
There is the '''Pact Warlock''': Those that make pact with outsiders or feys.<br />
<br />
And finally there is the '''Cursed Warlock''': They are able to draw power from a curse they bear, the curse are alway powerful and irremovable (not even by wish!). This include having a fiend souls.<br />
<br />
===[[User:Summerscythe|Summerscythe]]===<br />
<br />
I hope these are considered original:<br />
<br />
'''Ice''': He shoots an icicle out of his hand.<br />
<br />
'''Steam''': He shoots a line of superheated steam that can melt flesh.<br />
<br />
'''Ectoplasm''': He shhots the energy of the spirits out through his blast.<br />
<br />
'''Mud''': He shoots a heavy ball of mud.<br />
<br />
'''Shrapnel''': from his arm, thousands of little razor sharp pieces of metal erupt and explode forward, lacerating and slashing all those in his path.<br />
<br />
I hope that helps.<br />
<br />
=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>13:26, 19 May 2008 (MDT)</small></small> ===<br />
I like blood- alternative being Bone (Boneshards for Eldritch Blast, for example). You could also do it with a more nature-themed variant and use Sap.<br />
<br />
<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
<br />
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=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
<br />
--><br />
<br />
{{Forumfooter|Discussion}}<br />
__NOTOC__</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Sublime_Ninja_(3.5e_Class)&diff=255688Talk:Sublime Ninja (3.5e Class)2008-05-18T14:44:08Z<p>MorkaisChosen: New section: Schools</p>
<hr />
<div>==Rating==<br />
I was wondering if anyone could rate this class for me. I do admit that it gets quite a lot of features relative to the other martial adepts on top of full sudden strike progression, but let's face it, SS is nothing compared to sneak attack, and no one has ever said the class was overpowered or broken, but then again, I'm still uncertain.<br />
<br />
To be frank, I'd like the ratings so I can make the changes necessary for the possibility of being considered a featured article. As it is, it's not ready, but I'd like this class to be a featured article some day down the road.<br />
<br />
Nonethless, I could really use the feedback. It would be beneficial. Thanks.<br />
<br />
Hanzo187<br />
<br />
: I would suggest adding more link to SRD and other abilities on the page (sudden strike etc,).--[[User:Lord Dhazriel|Lord Dhazriel]] 22:30, 6 April 2008 (MDT)<br />
<br />
<br />
:: I can't find where it says how the Sublime Ninja refreshes its manuevers in combat. --[[User:TK-Squared|TK-Squared]] 08:40, 7 April 2008 (MDT)<br />
<br />
<br />
::: Thanks for the help so far. I linked the rest of the abilities, such as sudden strike and evasion. Also, TK-Squared, the ''ki'' charge is what you're looking for. I added a (Refreshing Maneuvers) bit just for clarity. Once again, thanks for the help.<br />
<br />
:::Hanzo187<br />
<br />
::::mid base attack, fine, sudden strike, ok, pushing the limit, monk ac, really, really close, and maneuvers. So what this looks like is the ninja class with Ki striped out, and replaced with maneuvers, it is quite powerful, but i don't think it crosses the line to over powered, but there may be some potential for abuse. If someone asked to play this in my game, i would very carefully go over, then probably allow it. I hope that helps (rating 8/10[I like it, and it's balanced, but it's not original enough for a 10])<br />
<br />
== Chaotic Evil ==<br />
<br />
I don't think Chaotic Evil necessarily means lack of self-control. Sure, the stereotype is "Rargh! Me smash!", but that's not the only way to do it- just as "I'm better than all of you so you should all do what I say" isn't the only way to play a Paladin.<br />
<br />
For example, consider the following- a killer who enjoys luring random people into dark alleys and stabbing them in the back, and gets a rush from murdering someone for no reason. They hone their skills, train, and perhaps only indulge themselves when it's safe- but the core of their personality is CE (killing people for no reason= Evil, doing it randomly when the mood takes them is Chaotic). CE is often played badly, but I don't think the class should penalise the people who can do it well. [[User:MorkaisChosen|MorkaisChosen]] 10:04, 16 May 2008 (MDT)<br />
<br />
== Schools ==<br />
<br />
Another suggestion... The idea of alignment-restricted schools is good, but why Desert Wind for lawful Ninja? Tiger Claw for Chaotic makes perfect sense, but I think Diamond Mind would make a better Lawful-only school (it requires focus and concentration, which are fairly Lawful traits- look at Monks!). The other advantage of doing that is that both schools have some strikes that make the opponent flat-footed against that attack- very good choices for the Sublime Ninja! [[User:MorkaisChosen|MorkaisChosen]] 08:44, 18 May 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Sublime_Ninja_(3.5e_Class)&diff=254881Talk:Sublime Ninja (3.5e Class)2008-05-16T16:04:05Z<p>MorkaisChosen: New section: Chaotic Evil</p>
<hr />
<div>==Rating==<br />
I was wondering if anyone could rate this class for me. I do admit that it gets quite a lot of features relative to the other martial adepts on top of full sudden strike progression, but let's face it, SS is nothing compared to sneak attack, and no one has ever said the class was overpowered or broken, but then again, I'm still uncertain.<br />
<br />
To be frank, I'd like the ratings so I can make the changes necessary for the possibility of being considered a featured article. As it is, it's not ready, but I'd like this class to be a featured article some day down the road.<br />
<br />
Nonethless, I could really use the feedback. It would be beneficial. Thanks.<br />
<br />
Hanzo187<br />
<br />
: I would suggest adding more link to SRD and other abilities on the page (sudden strike etc,).--[[User:Lord Dhazriel|Lord Dhazriel]] 22:30, 6 April 2008 (MDT)<br />
<br />
<br />
:: I can't find where it says how the Sublime Ninja refreshes its manuevers in combat. --[[User:TK-Squared|TK-Squared]] 08:40, 7 April 2008 (MDT)<br />
<br />
<br />
::: Thanks for the help so far. I linked the rest of the abilities, such as sudden strike and evasion. Also, TK-Squared, the ''ki'' charge is what you're looking for. I added a (Refreshing Maneuvers) bit just for clarity. Once again, thanks for the help.<br />
<br />
:::Hanzo187<br />
<br />
::::mid base attack, fine, sudden strike, ok, pushing the limit, monk ac, really, really close, and maneuvers. So what this looks like is the ninja class with Ki striped out, and replaced with maneuvers, it is quite powerful, but i don't think it crosses the line to over powered, but there may be some potential for abuse. If someone asked to play this in my game, i would very carefully go over, then probably allow it. I hope that helps (rating 8/10[I like it, and it's balanced, but it's not original enough for a 10])<br />
<br />
== Chaotic Evil ==<br />
<br />
I don't think Chaotic Evil necessarily means lack of self-control. Sure, the stereotype is "Rargh! Me smash!", but that's not the only way to do it- just as "I'm better than all of you so you should all do what I say" isn't the only way to play a Paladin.<br />
<br />
For example, consider the following- a killer who enjoys luring random people into dark alleys and stabbing them in the back, and gets a rush from murdering someone for no reason. They hone their skills, train, and perhaps only indulge themselves when it's safe- but the core of their personality is CE (killing people for no reason= Evil, doing it randomly when the mood takes them is Chaotic). CE is often played badly, but I don't think the class should penalise the people who can do it well. [[User:MorkaisChosen|MorkaisChosen]] 10:04, 16 May 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Discussion:Can_a_half-giant_wield_two_bastard_swords%3F&diff=254086Discussion:Can a half-giant wield two bastard swords?2008-05-11T13:50:14Z<p>MorkaisChosen: </p>
<hr />
<div>== Can a half-giant wield two bastard swords? ==<br />
<br />
===[[User:Summerscythe|Summerscythe]]===<br />
My friend and I are both DMs, we switch campaigns every so often, and now it's my turn. He created a half-giant fighter who weilds two bastard swords. Now the powerful build ability says a half-giant can wield a weapon one size larger without penalty I think. But, does that effect his ability with medium weapons? Could a half-giant weilds two bastard swords? The powerful build ability gets a tad confusing.<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080430135309</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 April 30 13:53 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
I'm guessing you mean two Medium bastard swords.<br />
<br />
Yes, he can, but probably not the way he thinks he can. Powerful build has no effect on weapons made for the creature's size. It only effects weapons made for creatures one size larger, and that's it. A half-giant wields Medium bastard swords the same way any other Medium creature wields Medium bastard swords; he can wield it as a two-handed martial weapon. If he has the feat Exotic Weapon Proficiency (bastard sword), he can wield it as a one-handed weapon without penalty. Note that it can't be wielded one-handed at all without Exotic Weapon Proficiency (bastard sword), not even with a &minus;4 penalty. The benefit of powerful build is that he can wield Large bastard swords the exact same way he can wield Medium bastard swords.<br />
<br />
Variant rule: If you use the weapon equivalence variant rule in the DMG (I forget what page; check the index), he can wield them as two one-handed weapons. Optionally, if he has EWP (bs), he can wield them as two light weapons.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>07:50, 11 May 2008 (MDT)</small></small> ===<br />
Mechanically for a Half-Giant, it'd be exactly the same to use Large Longswords- the only difference being that they're Martial, not Exotic.<br />
<br />
Add Oversized TWF and you're away!<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Loremaster&diff=249938SRD Talk:Loremaster2008-04-21T19:56:32Z<p>MorkaisChosen: Greater Lore</p>
<hr />
<div>== Greater Lore ==<br />
<br />
How often can Greater Lore be used per day? [[User:MorkaisChosen|MorkaisChosen]] 13:56, 21 April 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Knight_of_Cydonia_(3.5e_Class)&diff=244059Talk:Knight of Cydonia (3.5e Class)2008-04-01T09:37:49Z<p>MorkaisChosen: /* Author's Note */</p>
<hr />
<div>== Author's Note ==<br />
<br />
This class is largely based around the music video to the song "Knights of Cydonia" by Muse. I had to change a couple names every here and there, but it largely stays true to the character portrayed in the video. --[[User:Barnacle Ed|Barnacle Ed]] 16:21, 30 March 2008 (MDT)<br />
<br />
:Haven't seen the video, but AWESOME. [[User:MorkaisChosen|MorkaisChosen]] 03:37, 1 April 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Discussion:What_are_some_good_mounts_for_an_Illithid_Paladin%3F&diff=243792Discussion:What are some good mounts for an Illithid Paladin?2008-03-31T16:35:43Z<p>MorkaisChosen: </p>
<hr />
<div>== Mounts for an Illithid Paladin == <br />
<br />
=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small> 12:31, 23 February 2008 (MST)</small></small> ===<br />
<br />
I'm considering a Mind Flayer Paladin of Freedom (actually, the idea was a Gestalt PoF // Duelist, which is how it can get the mount at less than ECL20) and I'm not sure what would be a thematically appropriate Special Mount. Any ideas?<br />
<br />
=== [[User:Daniel Draco|Daniel Draco]]&nbsp;<small><small>16:23, 23 February 2008 (MST)</small></small> ===<br />
<br />
I'd go with something that lives underground. The core underground creature that seems to be of the most appropriate strength (though still a little stronger than a typical paladin's mount) is the [[SRD:Otyugh|otyugh]].<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>16:40, 23 February 2008 (MST)</small></small> ===<br />
<br />
This thread is just asking for it...<br><br />
[[Image:1195612405442.jpg]]<br />
<br />
=== [[User:Kelly|Kelly]]&nbsp;<small><small>00:03, 24 February 2008 (MST)</small></small> ===<br />
<br />
Eiji, WHERE did you find that...?<br />
<br />
=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>06:55, 24 February 2008 (MST)</small></small> ===<br />
Hell yeah. Sized-up Intellect Devourer would work, too...<br />
<br />
=== [[User:TK-Squared|TK-Squared]] 07:49, 25 February 2008 (MST) ===<br />
<br />
Pretty sure I remember Illithids ride in the mouths of Purple Worms.<br />
<br />
Found it in Arms and Equipment Guide. Illithids ride around in the mouth of Purple Worms and mentally control it.<br />
<br />
=== [[User:Daniel Draco|Daniel Draco]]&nbsp;<small><small>09:49, 25 February 2008 (MST)</small></small> ===<br />
<br />
While that might be the case, the typical paladin's mount is much, '''''much''''' weaker than a purple worm. The strongest standard paladin mounts are the warhorse and large shark, both at CR 2 before adding mount abilities. The purple worm is CR 12 before adding mount abilities.<br />
<br />
=== [[User:DeadChainer|Chainer]]&nbsp;<small><small>11:28, 26 February 2008 (MST)</small></small> ===<br />
<br />
Since its a paladin of freedom, it is not of the norm. Its mount can be any creature and make sense. But who wants their PC to be "normal"? I'd say since mind flayer society enslave the minds of such a variety of dumb creatures, mounting the shoulders of a uncommonly large evil goblinoid or large giant whose brain has been turned to mush by so much mind control would be a fun spin on pally mounts. You'd have a servant with the IQ of an animal. <br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>18:21, 26 February 2008 (MST)</small></small> ===<br />
<br />
Actually a mindslaved mount, as awesome as it is, seems to counter the idea of a paladin of ''freedom'', I'd almost give that sort of domination to your LG illithid paladins.<br />
<br />
But great ideas. And I shall have my players encounter the illithid blackguard on a beholder. ''':D'''<br />
<br />
=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>10:35, 31 March 2008 (MDT)</small></small> ===<br />
<br />
Anyone know which nbook Intellect Devourers are in?<br />
<br />
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=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Clericzilla_(3.5e_Optimized_Character_Build)&diff=243790Talk:Clericzilla (3.5e Optimized Character Build)2008-03-31T16:16:15Z<p>MorkaisChosen: New page: ==Counters== The other counter would be to have Sun domain but not Pelor, and say you couldn't have Radiant Servant without it. Alternatively, ban DMM:Persist. ~~~~</p>
<hr />
<div>==Counters==<br />
The other counter would be to have Sun domain but not Pelor, and say you couldn't have Radiant Servant without it. Alternatively, ban DMM:Persist. [[User:MorkaisChosen|MorkaisChosen]] 10:16, 31 March 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Mork_(3.5e_Deity)&diff=243038Talk:Mork (3.5e Deity)2008-03-29T14:52:44Z<p>MorkaisChosen: /* Please Don't */</p>
<hr />
<div>== Please Don't ==<br />
<br />
Please tell me there's not going to be a deity named "Mindy." —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:35, 28 March 2008 (MDT)<br />
<br />
:Why would there be? The orc gods are Gork and Mork, not Mork and Mindy. --[[User:Sam Kay|Sam Kay]] 06:08, 29 March 2008 (MDT)<br />
<br />
:: Don't bring your 1978 sci-fi sitcoms here! --[[User:TK-Squared|TK-Squared]] 06:44, 29 March 2008 (MDT)<br />
<br />
:::Blame GW, not me. (Oh, sorry- thought this was the one I put up, but that was Gork. Zog.) [[User:MorkaisChosen|MorkaisChosen]] 08:51, 29 March 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Mork_(3.5e_Deity)&diff=243037Talk:Mork (3.5e Deity)2008-03-29T14:51:01Z<p>MorkaisChosen: /* Please Don't */</p>
<hr />
<div>== Please Don't ==<br />
<br />
Please tell me there's not going to be a deity named "Mindy." —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:35, 28 March 2008 (MDT)<br />
<br />
:Why would there be? The orc gods are Gork and Mork, not Mork and Mindy. --[[User:Sam Kay|Sam Kay]] 06:08, 29 March 2008 (MDT)<br />
<br />
:: Don't bring your 1978 sci-fi sitcoms here! --[[User:TK-Squared|TK-Squared]] 06:44, 29 March 2008 (MDT)<br />
<br />
:::Blame GW, not me. [[User:MorkaisChosen|MorkaisChosen]] 08:51, 29 March 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=242061Weeping Knight (3.5e Prestige Class)2008-03-25T11:48:22Z<p>MorkaisChosen: /* Weeping Knight */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
A Weeping Knight in battle will be a strange sight. Tears streaming down their face, they swing mighty blows at their foes, yet every blow is carefully placed to do no permanent damage. Even when enraged, this control does not slip, and even then the Weeping Knight is disgusted by the suffering he and others must cause. They accept that not all share their code, and that casualties are inevitable in most conflicts, but no Weeping Knight will tolerate harm to prisoners. Their are two ways they can deal with their prisoners- either themselves, extracting an oath of repentance and possibly laying the Mark of Justice on them, or by taking them to the nearest settlement to face the law.<br />
<br />
Most Weeping Knights are Paladins or Fighter/Clerics, who benefit from the divine casting abilities and the advancement of many class features. There are occasional Druid Weeping Knights, although they are not common; they tend to believe in the balance of Nature and the right of all to life. Rogues rarely become Weeping Knights, but those who do are usually a different style of vigilante, hunting down criminals and delivering them, unconcious but unharmed to the poilce. Barbarians rarely become Weeping Knights, lacking the self-control the class requires.<br />
<br />
Weeping Knights can be encountered alone in the wilderness, protecting travellers or tracking a sinner to deliver them to justice. Their are also formal orders of Weeping Knights, often found in cities as a supplement to the state guards- they are often instrumental in quelling riots by peaceful means. Weeping Knights will rarely work with others apart from members of their Orders, since few people will share the ethical code they bear. When in a group, it is often with others sworn to nonviolence- indeed, they can play an important role for these, defending them in hand-to-hand combat.<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, Lay on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Rage of the Heavens, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (DM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the character that caused the Anger, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Rage of the Heavens (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of them. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken. (Note that the +4 DC bonus for Vow of Nonviolence will count against humanoid and monstrous humanoid creatures).<br />
<br />
Whether a creature fails or succeeds on its save against your Rage of the Heavenss, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class, Bonus feat<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
'''Epic Weeping Knight bonus feat list:''' [[SRD:Armor Skin|Armor Skin]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Holy Strike|Holy Strike]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spontaneous Spell|Spontaneous Spell]]. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=242059Weeping Knight (3.5e Prestige Class)2008-03-25T11:37:42Z<p>MorkaisChosen: /* Prerequisites */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, Lay on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Rage of the Heavens, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (DM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the character that caused the Anger, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Rage of the Heavens (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of them. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken. (Note that the +4 DC bonus for Vow of Nonviolence will count against humanoid and monstrous humanoid creatures).<br />
<br />
Whether a creature fails or succeeds on its save against your Rage of the Heavenss, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class, Bonus feat<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
'''Epic Weeping Knight bonus feat list:''' [[SRD:Armor Skin|Armor Skin]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Holy Strike|Holy Strike]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spontaneous Spell|Spontaneous Spell]]. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=242058Weeping Knight (3.5e Prestige Class)2008-03-25T11:36:58Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (DM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the character that caused the Anger, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Rage of the Heavens (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of them. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken. (Note that the +4 DC bonus for Vow of Nonviolence will count against humanoid and monstrous humanoid creatures).<br />
<br />
Whether a creature fails or succeeds on its save against your Rage of the Heavenss, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class, Bonus feat<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
'''Epic Weeping Knight bonus feat list:''' [[SRD:Armor Skin|Armor Skin]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Holy Strike|Holy Strike]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spontaneous Spell|Spontaneous Spell]]. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=242057Weeping Knight (3.5e Prestige Class)2008-03-25T11:24:09Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (DM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the character that caused the Anger, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Rage of the Heavens (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of them. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken. (Note that the +4 DC bonus for Vow of Nonviolence will count against humanoid and monstrous humanoid creatures).<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class, Bonus feat<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
'''Epic Weeping Knight bonus feat list:''' [[SRD:Armor Skin|Armor Skin]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Holy Strike|Holy Strike]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spontaneous Spell|Spontaneous Spell]]. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=242056Weeping Knight (3.5e Prestige Class)2008-03-25T11:16:46Z<p>MorkaisChosen: /* The Epic Weeping Knight */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (DM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Rage of the Heavens (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of them. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken. (Note that the +4 DC bonus for Vow of Nonviolence will count against humanoid and monstrous humanoid creatures).<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class, Bonus feat<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | Bonus feat<br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
'''Epic Weeping Knight bonus feat list:''' [[SRD:Armor Skin|Armor Skin]], [[SRD:Devastating Critical|Devastating Critical]], [[SRD:Epic Leadership|Epic Leadership]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Great Smiting|Great Smiting]], [[SRD:Holy Strike|Holy Strike]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Commander|Legendary Commander]], [[SRD:Overwhelming Critical|Overwhelming Critical]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Planar Turning|Planar Turning]], [[SRD:Positive Energy Aura|Positive Energy Aura]], [[SRD:Spectral Strike|Spectral Strike]], [[SRD:Spontaneous Spell|Spontaneous Spell]]. <br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=242053Weeping Knight (3.5e Prestige Class)2008-03-25T10:59:59Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (DM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Rage of the Heavens (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of them. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken. (Note that the +4 DC bonus for Vow of Nonviolence will count against humanoid and monstrous humanoid creatures).<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241844Weeping Knight (3.5e Prestige Class)2008-03-24T16:11:38Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight or immediately upon witnessing an act of extreme evil (GM's discretion, for example the murder of innocents or the summoning of a powerful fiend). When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241515Weeping Knight (3.5e Prestige Class)2008-03-22T16:59:24Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Lay on Hands (Su):''' Beginning at 2nd level, a Weeping Knight with a Charisma score of 12 or higher can heal wounds (his own or those of others) by touch. Each day he can heal a total number of hit points of damage equal to his Weeping Knight level × his Charisma bonus. A Weeping Knight may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.<br />
<br />
Alternatively, a Weeping Knight can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. The Weeping Knight decides how many of her daily allotment of points to use as damage after successfully touching an undead creature. <br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[[SRD:Rage| Rage]]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes [[fatigued]].<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although ''[[SRD: Mind Blank| mind blank]]'' will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
===Ex-Weeping Knights===<br />
A Weeping Knight who ceases to be Good-aligned or loses the Vow of Nonviolence feat loses all class features (including spellcasting, but not base attack and save bonuses). He may not progress any further in the Weeping Knight class. He regains his advancement potential and class features if he atones (see the atonement spell description), as appropriate.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241514Weeping Knight (3.5e Prestige Class)2008-03-22T16:52:54Z<p>MorkaisChosen: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished, I think...<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241513Weeping Knight (3.5e Prestige Class)2008-03-22T16:52:38Z<p>MorkaisChosen: /* Prerequisites */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week, LAy on Hands || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241512Weeping Knight (3.5e Prestige Class)2008-03-22T16:52:06Z<p>MorkaisChosen: /* Prerequisites */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241511Weeping Knight (3.5e Prestige Class)2008-03-22T16:44:24Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
'''Skills:''' Heal 4 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[[detect good]]'' spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use ''[[SRD:Discern Location| discern location]]'' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241510Weeping Knight (3.5e Prestige Class)2008-03-22T16:42:20Z<p>MorkaisChosen: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen| MorkaisChosen]]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
'''Skills:''' Heal 4 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[detect good]] spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use '''[[SRD:Discern Location| discern location]]''' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241509Weeping Knight (3.5e Prestige Class)2008-03-22T16:41:50Z<p>MorkaisChosen: /* Prerequisites */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[User:MorkaisChosen| MorkaisChosen]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
'''Skills:''' Heal 4 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><br />
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[detect good]] spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use '''[[SRD:Discern Location| discern location]]''' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241508Weeping Knight (3.5e Prestige Class)2008-03-22T16:40:59Z<p>MorkaisChosen: /* The Epic Weeping Knight */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[User:MorkaisChosen| MorkaisChosen]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
'''Skills:''' Heal 4 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><!-- Insert your PrC's skills and the relevant key ability here --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[detect good]] spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use '''[[SRD:Discern Location| discern location]]''' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 11th || style="text-align: left;" | Turn Undead, Smite<br />
|- class="even"<br />
| 12th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 13th || style="text-align: left;" | <br />
|- class="even"<br />
| 14th || style="text-align: left;" | Mark of Justice 4/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 15th || style="text-align: left;" | <br />
|- class="even"<br />
| 16th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 17th || style="text-align: left;" | <br />
|- class="even"<br />
| 18th || style="text-align: left;" | Mark of Justice 5/week, +1 level of existing divine spellcasting class<br />
|-<br />
| 19th || style="text-align: left;" | <br />
|- class="even"<br />
| 20th || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/>2 + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic Weeping Knight''<br />
<br />
'''Turn Undead and Smite:''' The Weeping Knight's levels continue to increase his Turn Undead and Smite abilities.<br />
<br />
'''Mark of Justice:''' Every 4 levels after 10th, the Epic Weeping Knight gains an additional weekly use of Mark of Justice<br />
<br />
'''Spellcasting:''' Epic Weeping Knight levels continue to improve existing divine spellcasting as normal.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241507Weeping Knight (3.5e Prestige Class)2008-03-22T16:34:25Z<p>MorkaisChosen: /* Class Features */</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[User:MorkaisChosen| MorkaisChosen]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
'''Skills:''' Heal 4 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><!-- Insert your PrC's skills and the relevant key ability here --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[detect good]] spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use '''[[SRD:Discern Location| discern location]]''' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
'''Spellcasting:''' At every even numbered level, the Weepinng Knight gains new spells per day and spells known as if he had just gained a level in a divine spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds half the level of Weeping Knight to the level of whatever other spellcasting class the character has, then determines spells per day and caster level accordingly.<br />
<br />
If a character had more than one divine spellcasting class before he became a Weeping Knight, he must decide to which class he adds each level of Weeping Knight for the purpose of determining spells per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Weeping_Knight_(3.5e_Prestige_Class)&diff=241506Weeping Knight (3.5e Prestige Class)2008-03-22T16:30:52Z<p>MorkaisChosen: New page: {{DnD Prestige Class Infobox |img= |imgloc= |imgsize= |imgcaption= |rating_power= |raters_power= |rating_wording= |raters_wording= |rating_formatting= |raters_formatting= |rating_flavor= ...</p>
<hr />
<div><br />
{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[User:MorkaisChosen| MorkaisChosen]<br />
|datecreated=22/3/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Unfinished<br />
|editing= Feel free, but mention it on the Talk page<br />
|type=Good Guy, Combat Focused, Moderate Spellcasting<br />
|desc=Weeping Knights are holy warriors who disavow killing.<br />
|len=10<br />
|minlvl=5<br />
}}<br />
<br />
= Weeping Knight =<br />
<br />
''"We fight so that others do not." - Erion of the Hammer, Weeping Knight''<br />
<br />
The Weeping Knight is a warrior, the defender of the weak and helpless. Vowing to absain from violence, they use their skills to guard others and to subdue enemies. A Weeping Knight is loath to cause suffering, but they use their martial skills to avoid greater suffering. They embody the great dichotomy of Goodness- to fight against can be to cause suffering. It is this that gives the Weeping Knights their name- they are racked by guilt when they fight, but this guilt can fuel a holy fury within them. Woe betide the foe that rejects a Weeping Knight's offer of grace...<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any good<br />
<br />
'''Base Attack Bonus:''' +5<br />
<br />
'''Feats:''' Vow of Nonviolence, Subduing Strike<br />
<br />
'''Skills:''' Heal 4 ranks<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Spells per Day/Spells Known<br />
|-<br />
| 1st || +1 || +0 || +0 || +2 || style="text-align: left;" | Aura of Good, Turn Undead, Merciful Strike, Smite || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +2 || +0 || +0 || +3 || style="text-align: left;" | Mark of Justice 1/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 3rd || +3 || +1 || +1 || +3 || style="text-align: left;" | Holy Subdual, Shield Ally || style="text-align: left;" | -<br />
|- class="even"<br />
| 4th || +4 || +1 || +1 || +4 || style="text-align: left;" | Mark of Repentance || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 5th || +5 || +1 || +1 || +4 || style="text-align: left;" | Peaceful Mind || style="text-align: left;" | -<br />
|- class="even"<br />
| 6th || +6 || +2 || +2 || +5 || style="text-align: left;" | Mark of Justice 2/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 7th || +7 || +2 || +2 || +5 || style="text-align: left;" | Righteous Anger || style="text-align: left;" | -<br />
|- class="even"<br />
| 8th || +8 || +2 || +2 || +6 || style="text-align: left;" | Improved Shield Ally || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| 9th || +9 || +3 || +3 || +6 || style="text-align: left;" | Repentant Bond || style="text-align: left;" | -<br />
|- class="even"<br />
| 10th || +10 || +3 || +3 || +7 || style="text-align: left;" | Veil of Tears, Mark of Justice 3/week || style="text-align: left;" | +1 level of existing divine spellcasting class<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/><!-- Insert your PrC's skills and the relevant key ability here --><br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the Weeping Knight:''<br />
<br />
'''Aura of Good (Ex):''' The power of a Weeping Knight's aura of good is equal to her class level (see the ''[detect good]] spell).<br />
<br />
'''Turn Undead (Su):''' A Weeping Knight gains the Turn Undead ability, exactly as a Cleric of his class level. This ability stacks with Turn Undead granted from other sources.<br />
<br />
'''Merciful Strike (Su):''' All unarmed, natural and manufactured weapon attacks made by a Weeping Knight count as having the Merciful property as long as the Weeping Knight is dealing non-lethal damage, and therefore deal an extra D6 damage.<br />
<br />
'''Smite:''' Levels of Weeping Knight stack with Paladin and Cleric levels to determine the damage of Smite attacks (but not the number available per day).<br />
<br />
'''Mark of Justice (Sp):''' At second level, the Weeping Knight gains the ability to use Mark of Justice (as the spell) once per week as a spell-like ability (caster level equals class level). This ability can be used one more time per week every four levels after second (2/week at 6th and 3/week at 10th).<br />
<br />
'''Holy Subdual:''' At 3rd level, the Weeping Knight gains Holy Subdual as a bonus feat.<br />
<br />
'''Shield Ally (Ex):''' as an immediate action you can opt to absorb part of the damage dealt to an adjacent ally. Each time this ally takes damage from a physical attack before your next turn, you can take half this damage on yourself. The target takes the other half as normal. You can only absorb damage from physical melee attacks and ranged attacks, such as an incoming arrow or a blow from a sword, not from spells and other effects.<br />
<br />
'''Mark of Repentance (Su):''' A character who willingly receives a Mark of Justice from the Weeping Knight instead gains a Mark of Repentance. This gives them a +2 Sacred bonus to Will saves to resist compulsion effects. However, the penalty for breaking the Mark of Justice becomes that of two Bestow Curse effects, and the Weeping Knight is immediately notified if they are on the same plane (if they are not, they will be notified as soon as both characters are on the same plane).<br />
<br />
'''Peaceful Mind (Su):''' At 5th level, the Weeping Knight becomes immune to the effects of ''[SRD:Rage| Rage]'' and may take an extra Will save (DC as the original casting of the spell or effect) whenever compelled to attack another creature. If they pass this save, they will still attack but will deal only non-lethal damage.<br />
<br />
'''Righteous Anger (Su):''' At 7th level, the Weeping Knight gains the ability to enter a state of Righteous Anger whenever confronted by a creature that has broken a Mark of Repentance laid on them by the Weeping Knight. When in a state of Righteous Anger, the Weeping Knight gains a +2 Morale bonus to hit the Mark-breaker, a +2 morale bonus on damage, and does not lose the benefits of Vow of Nonviolence for dealing damage to the character that broke the Mark. Righteous Anger lasts for one round per class level, and when it ends, the Weeping Knight becomes ''[[fatigued]]''.<br />
<br />
'''Improved Shield Ally (Ex):''' At 8th level, your ability to absorb damage increases. Once per round you can absorb all the damage from a single attack directed against an adjacent ally. In addition, you continue to absorb half the damage from other physical attacks on an adjacent ally, if you so choose. You must decide whether to use this ability after the attacker determines that an attack has succeeded but before he rolls damage.<br />
<br />
'''Repentant Bond (Sp):''' Once per day, you may use '''[[SRD:Discern Location| discern location]]''' (as the spell) on one character who has received a Mark of Repentance from you (even if they have broken the Mark or had it removed). This bond cannot be broken by anything short of a carefully-worded Wish spell, although [[SRD: Mind Blank| mind blank]] will block the Divination effect as normal.<br />
<br />
'''Veil of Tears (Ex):''' At 10th level, the Weeping Knight's Righteous Anger becomes a terrible sight. Whenever the Weeping Knight enters a state of Righteous Anger, this ability affects all creatures within 100 feet of you that have a CR less than your character level minus 2. Targets must be able to hear you and have an Intelligence score of 5 or more. All targets who meet these conditions must make Will saves (DC 10 + your class level + your Cha modifier) or become shaken.<br />
<br />
Whether a creature fails or succeeds on its save against your Veil of Tears, it can only be targeted by this effect once per day.<br />
<br />
==The Epic Weeping Knight==<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Epic Weeping Knight</div> Hit Die: d10<br />
|-<br />
! Level || style="text-align: left;" | Special<br />
|-<br />
| 21st || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 22nd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 23rd || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 24th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 25th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 26th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 27th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 28th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| 29th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|- class="even"<br />
| 30th || style="text-align: left;" | <!-- insert this level's class features here --><br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |<br />
'''Skill Points Per Level'''<br/><!-- insert this class's skill points per level here --> + Int modifier per level).<br />
|}<br />
<br />
===Class Features===<br />
<br />
''All the following are class features of the Epic <!-- Insert your class's name here. -->''<br />
<br />
'''<!-- Insert name of your class's class feature here. Copy this line before editing to create an entry for each individual feature your class has. -->:''' <!-- Insert your class's class feature's description here. --><br />
<br />
'''<!-- Lather, rinse... -->:''' <!-- ... repeat. --><br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
<!-- insert additional categories that apply to your class here. Possible categories include:<br />
[[Category:Bad Guy]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Good Guy]]<br />
[[Category:Moderate Spellcasting]]<br />
[[Category:Strong Spellcasting]]<br />
[[Category:Separate Spellcasting]]<br />
--></div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Orc_Smash!_(3.5e_Optimized_Character_Build)&diff=240878Talk:Orc Smash! (3.5e Optimized Character Build)2008-03-19T16:16:09Z<p>MorkaisChosen: /* Issue(s) */</p>
<hr />
<div>== Comment ==<br />
<br />
Eijigog like writing style, very good. You speak good orc, so Eijigog have laugh. Oh ho ho ho. -- [[User:Eiji|Eiji]] 21:41, 17 March 2008 (MDT)<br />
<br />
:Agreed. -- [[User:OptimizationFanatic|OptimizationFanatic]] 18:28, 18 March 2008 (MDT)<br />
<br />
::Word-making good, Dan like also too. Is like smashy-orc wrote page about self. Dan like smashy-orc, he smash good. --[[User:Daniel Draco|Daniel Draco]] 18:54, 18 March 2008 (MDT)<br />
<br />
== Issue(s) ==<br />
<br />
Frenzied Berserker requires Destructive Rage and Intimidating Rage to access. Uh oh! Try taking two levels in Fighter at 5th and 6th -- [[User:TK-Squared|TK-Squared]] 21:57, 17 March 2008 (MDT)<br />
<br />
:Indeed. -- [[User:OptimizationFanatic|OptimizationFanatic]] 18:21, 18 March 2008 (MDT)<br />
<br />
::I'd also replace one more level of barb with berserk (''[[Deities and Demigods]]''; +6 battle fury +4 rage +10 frenzy = +20) and ditch Dodge, Mobility, and Spring Attack and instead take Combat Brute (''[[Complete Warrior]]''), Leap Attack (''[[Complete Adventurer]]''), and Righteous Wrath (''[[Book of Exalted Deeds]]''; or Extra Rage [battle fury] if non-good). Take a look at how those feats interact with supreme power attack [[Talk:Sunder Anything (DnD Optimized Character Build)|here]].<br />
<br />
::Since we're replacing barb levels, let's ditch the last four and take three levels of half-orc paragon and one level of exotic weapon master (''[[Complete Warrior]]'') for the flurry of strikes class feature.<br />
<br />
:: On an unrelated note about the Munchkin-Size Me section, enchanting both ends of a double weapon with the ''[[SRD:Speed|speed]]'' special ability is a waste of a +3 enhancement since you're only going to get one extra attack. Actually, it's a somewhat of a waste of two +3 enhancements:<br />
::{{quote|if she makes a full attack action, gains a single extra attack each round at her highest bonus. (<u>This latter effect is not cumulative with ''haste'' or other effects that grant additional attacks.</u>)|orig=Frenzied Berserker's Frenzy class feature |src=''[[Complete Warrior]]'', page 34}}<br />
:: However, the speed enhancement will stack with flurry of strikes. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:04, 19 March 2008 (MDT)<br />
<br />
:::They count as seperate weapons, though, so you get one extra attack with each end, don't you? [[User:MorkaisChosen|MorkaisChosen]] 10:16, 19 March 2008 (MDT)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Orc_Smash!_(3.5e_Optimized_Character_Build)&diff=240877Talk:Orc Smash! (3.5e Optimized Character Build)2008-03-19T16:15:55Z<p>MorkaisChosen: /* Issue(s) */</p>
<hr />
<div>== Comment ==<br />
<br />
Eijigog like writing style, very good. You speak good orc, so Eijigog have laugh. Oh ho ho ho. -- [[User:Eiji|Eiji]] 21:41, 17 March 2008 (MDT)<br />
<br />
:Agreed. -- [[User:OptimizationFanatic|OptimizationFanatic]] 18:28, 18 March 2008 (MDT)<br />
<br />
::Word-making good, Dan like also too. Is like smashy-orc wrote page about self. Dan like smashy-orc, he smash good. --[[User:Daniel Draco|Daniel Draco]] 18:54, 18 March 2008 (MDT)<br />
<br />
== Issue(s) ==<br />
<br />
Frenzied Berserker requires Destructive Rage and Intimidating Rage to access. Uh oh! Try taking two levels in Fighter at 5th and 6th -- [[User:TK-Squared|TK-Squared]] 21:57, 17 March 2008 (MDT)<br />
<br />
:Indeed. -- [[User:OptimizationFanatic|OptimizationFanatic]] 18:21, 18 March 2008 (MDT)<br />
<br />
::I'd also replace one more level of barb with berserk (''[[Deities and Demigods]]''; +6 battle fury +4 rage +10 frenzy = +20) and ditch Dodge, Mobility, and Spring Attack and instead take Combat Brute (''[[Complete Warrior]]''), Leap Attack (''[[Complete Adventurer]]''), and Righteous Wrath (''[[Book of Exalted Deeds]]''; or Extra Rage [battle fury] if non-good). Take a look at how those feats interact with supreme power attack [[Talk:Sunder Anything (DnD Optimized Character Build)|here]].<br />
<br />
::Since we're replacing barb levels, let's ditch the last four and take three levels of half-orc paragon and one level of exotic weapon master (''[[Complete Warrior]]'') for the flurry of strikes class feature.<br />
<br />
:: On an unrelated note about the Munchkin-Size Me section, enchanting both ends of a double weapon with the ''[[SRD:Speed|speed]]'' special ability is a waste of a +3 enhancement since you're only going to get one extra attack. Actually, it's a somewhat of a waste of two +3 enhancements:<br />
::{{quote|if she makes a full attack action, gains a single extra attack each round at her highest bonus. (<u>This latter effect is not cumulative with ''haste'' or other effects that grant additional attacks.</u>)|orig=Frenzied Berserker's Frenzy class feature |src=''[[Complete Warrior]]'', page 34}}<br />
:: However, the speed enhancement will stack with flurry of strikes. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:04, 19 March 2008 (MDT)<br />
<br />
:::They count as seperate weapons, though, so you get one extra attack with each end, don't you?</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Beastmind_Warrior_(3.5e_Prestige_Class)&diff=238672Beastmind Warrior (3.5e Prestige Class)2008-03-13T16:07:17Z<p>MorkaisChosen: </p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen]]<br />
|datecreated=10/03/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished<br />
|editing=Feel free to be constructive!<br />
|type=Moderate Spellcasting<br />
|desc=Warriors who use psionic abilities to become like beasts.<br />
|len=5<br />
|minlvl=6<br />
}}<br />
<br />
= Beastmind Warrior =<br />
<br />
''A Beastmind Warrior is a psychic, but they rarely think of themselves as such. They tap into their inner bestiality, able to become as a raging bear or a swooping eagle through the power of their minds alone. Using the might of their inner beast, the Beastmind Warrior must strike a balance between control and raw power- they can access the most powerful abilities only at the expense of others, as they unleash the beast within.''<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any non-lawful<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Special:''' Power point reserve<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Beastmind Warrior</div> Hit Die: d8<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Power Points per Day/Powers Known<br />
|-<br />
| 1st || +0 || +2 || +0 || +0 || style="text-align: left;" | Wild Empathy. Beastmind Trait || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +1 || +3 || +0 || +0 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| 3rd || +2 || +3 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|- class="even"<br />
| 4th || +3 || +4 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| 5th || +3 || +4 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/>Autohypnosis, Concentration, Craft (all skills, taken individually), Handle Animal, Heal, Knowledge (Nature), Knowledge (Psionics), Listen, Profession, Spot, Survival<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- PrC name -->:''<br />
<br />
'''Proficiencies:''' the Beastmind Warrior gains no extra weapon or armour proficiencies.<br />
<br />
'''Wild Empathy ([[Ex]]):''' Beastmind Warriors gain Wild Empathy as the Druid ability, with an effective Druid level of twice their Beastmind Warrior level. This stacks with Wild Empathy from other classes (effective Druid level cannot exceed the character's Hit Dice).<br />
<br />
'''Beastmind Traits ([[Su]]:''' <br />
Bull's Hide: When psionically focused, the Beastmind Warrior gains his Wisdom modifier as an enhancement bonus to his Natural Armour, with a maximum bonus equal to his class level.<br />
n Wolf's Bite: While psionically focused, the Beastmind Warrior gains the Trip ability, identical to a Wolf.<br />
n Bear's Anger: To use this ability, the Beastmind Warrior must expend his psionic focus. The Beastmind Warrior enters a Rage. In a rage, a character temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the Beastmind Warrior’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Beastmind cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to class level + the character’s (newly improved) Constitution modifier. A Beastmind Warrior may prematurely end his rage. At the end of the rage, the character loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. Note that this ability will not improve with Barbarian levels.<br />
<br />
n Imbue Claw: Any touch-range psionic power with a manifesting time of a Standard Action or faster may be channelled through a natural weapon attack- make an attack roll as normal (NOT a touch attack) and, if it hits, apply the damage of the attack and the effects of the spell. This may be used as part of an Attack or Full Attack action, with the manifesting time of the power included in the action. EDIT: This ability can only be used with hostile powers, and requires the character to expend his psionic focus. Note that this does not allow the character to channel a spell, only psionic powers.<br />
<br />
n Woodland Stride: While psionically focused, the Beastmind Warrior may use the Trackless Step ability, identical to the Druid class feature.<br />
<br />
n Bat's Sight: While psionically focused, the Beastmind Warrior has Blindsense in a 10ft radius.<br />
<br />
n Climber: While psionically focused, the Beastmind Warrior has a climb speed of 10 feet/round. By expending his focus, he may increase this to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
<br />
n Burrower: By expending his focus, the Beastmind Warrior may gain a Burrow speed equal to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
<br />
n Amphibian:By expending his focus, the Beastmind Warrior may gain the Aquatic trait and a swim speed equal to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
<br />
n Avian: By expending his psionic focus, the Beastmind Warrior may may gain a Fly speed equal to his base land speed (Average manoeuvrability) for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
<br />
'''Manifesting''' A Beastmind Warrior gains manifesting as a Psychic Warrior after 1st level. This stacks with existing levels of psychic warrior for powers known, power points per day, manifester level and level-dependent effects, but not other class features. A character with no existing manifesting will still gain this benefit.<br />
<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Beastmind_Warrior_(3.5e_Prestige_Class)&diff=237830Beastmind Warrior (3.5e Prestige Class)2008-03-10T18:47:52Z<p>MorkaisChosen: Argh, formatting died.</p>
<hr />
<div>{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen]]<br />
|datecreated=10/03/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished<br />
|editing=Feel free to be constructive!<br />
|type=Combat Focused, Moderate Spellcasting<br />
|desc=Warriors who use psionic abilities to become like beasts.<br />
|len=5<br />
|minlvl=6<br />
}}<br />
<br />
= Beastmind Warrior =<br />
<br />
''A Beastmind Warrior is a psychic, but they rarely think of themselves as such. They tap into their inner bestiality, able to become as a raging bear or a swooping eagle through the power of their minds alone. Using the might of their inner beast, the Beastmind Warrior must strike a balance between control and raw power- they can access the most powerful abilities only at the expense of others, as they unleash the beast within.''<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any non-lawful<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Special:''' Power point reserve<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Beastmind Warrior</div> Hit Die: d8<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Power Points per Day/Powers Known<br />
|-<br />
| 1st || +0 || +2 || +0 || +0 || style="text-align: left;" | Wild Empathy. Beastmind Trait || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +1 || +3 || +0 || +0 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| 3rd || +2 || +3 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|- class="even"<br />
| 4th || +3 || +4 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| 5th || +3 || +4 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/>Autohypnosis, Concentration, Craft (all skills, taken individually), Handle Animal, Heal, Knowledge (Nature), Knowledge (Psionics), Listen, Profession, Spot, Survival<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- PrC name -->:''<br />
<br />
'''Proficiencies:''' the Beastmind Warrior gains no extra weapon or armour proficiencies.<br />
<br />
'''Wild Empathy ([[Ex]]):''' Beastmind Warriors gain Wild Empathy as the Druid ability, with an effective Druid level of twice their Beastmind Warrior level. This stacks with Wild Empathy from other classes (effective Druid level cannot exceed the character's Hit Dice).<br />
<br />
'''Beastmind Traits ([[Su]]:''' n Bull's Hide: When psionically focused, the Beastmind Warrior gains his Wisdom modifier as an enhancement bonus to his Natural Armour, with a maximum bonus equal to his class level.<br />
n Wolf's Bite: While psionically focused, the Beastmind Warrior gains the Trip ability, identical to a Wolf.<br />
n Bear's Anger: To use this ability, the Beastmind Warrior must expend his psionic focus. The Beastmind Warrior enters a Rage. In a rage, a character temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the Beastmind Warrior’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Beastmind cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to class level + the character’s (newly improved) Constitution modifier. A Beastmind Warrior may prematurely end his rage. At the end of the rage, the character loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. Note that this ability will not improve with Barbarian levels.<br />
<br />
n Imbue Claw: Any touch-range psionic power with a manifesting time of a Standard Action or faster may be channelled through a natural weapon attack- make an attack roll as normal (NOT a touch attack) and, if it hits, apply the damage of the attack and the effects of the spell. This may be used as part of an Attack or Full Attack action, with the manifesting time of the power included in the action. EDIT: This ability can only be used with hostile powers, and requires the character to expend his psionic focus. Note that this does not allow the character to channel a spell, only psionic powers.<br />
n Woodland Stride: While psionically focused, the Beastmind Warrior may use the Trackless Step ability, identical to the Druid class feature.<br />
n Bat's Sight: While psionically focused, the Beastmind Warrior has Blindsense in a 10ft radius.<br />
n Climber: While psionically focused, the Beastmind Warrior has a climb speed of 10 feet/round. By expending his focus, he may increase this to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
n Burrower: By expending his focus, the Beastmind Warrior may gain a Burrow speed equal to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
n Amphibian:By expending his focus, the Beastmind Warrior may gain the Aquatic trait and a swim speed equal to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
n Avian: By expending his psionic focus, the Beastmind Warrior may may gain a Fly speed equal to his base land speed (Average manoeuvrability) for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
<br />
'''Manifesting''' A Beastmind Warrior gains manifesting as a Psychic Warrior after 1st level. This stacks with existing levels of psychic warrior for powers known, power points per day, manifester level and level-dependent effects, but not other class features. A character with no existing manifesting will still gain this benefit.<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Beastmind_Warrior_(3.5e_Prestige_Class)&diff=237828Beastmind Warrior (3.5e Prestige Class)2008-03-10T18:46:49Z<p>MorkaisChosen: New PrC</p>
<hr />
<div><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
{{DnD Prestige Class Infobox<br />
|img=<br />
|imgloc=<br />
|imgsize=<br />
|imgcaption=<br />
|rating_power=<br />
|raters_power=<br />
|rating_wording=<br />
|raters_wording=<br />
|rating_formatting=<br />
|raters_formatting=<br />
|rating_flavor=<br />
|raters_flavor=<br />
|authors=[[User:MorkaisChosen]]<br />
|datecreated=10/03/08<br />
|adopters=<br />
|dateadopted=<br />
|status=Finished<br />
|editing=Feel free to be constructive!<br />
|type=Combat Focused, Moderate Spellcasting<br />
|desc=Warriors who use psionic abilities to become like beasts.<br />
|len=5<br />
|minlvl=6<br />
}}<br />
<br />
= Beastmind Warrior =<br />
<br />
''A Beastmind Warrior is a psychic, but they rarely think of themselves as such. They tap into their inner bestiality, able to become as a raging bear or a swooping eagle through the power of their minds alone. Using the might of their inner beast, the Beastmind Warrior must strike a balance between control and raw power- they can access the most powerful abilities only at the expense of others, as they unleash the beast within.''<br />
<br />
==Prerequisites==<br />
<br />
'''Alignment:''' Any non-lawful<br />
<br />
'''Base Attack Bonus:''' +6<br />
<br />
'''Special:''' Power point reserve<br />
<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|+ style="text-align: right;" | <div style="float: left;">Table: The Beastmind Warrior</div> Hit Die: d8<br />
|-<br />
! Level<br />
! [[Base Attack Bonus (terminology)|Base<br/>Attack Bonus]]<br />
! [[Saving Throw (SRD Rules)|Fort<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Ref<br/>Save]]<br />
! [[Saving Throw (SRD Rules)|Will<br/>Save]]<br />
! style="text-align: left;" | Special<br />
! style="text-align: left;" | Power Points per Day/Powers Known<br />
|-<br />
| 1st || +0 || +2 || +0 || +0 || style="text-align: left;" | Wild Empathy. Beastmind Trait || style="text-align: left;" | -<br />
|- class="even"<br />
| 2nd || +1 || +3 || +0 || +0 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| 3rd || +2 || +3 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|- class="even"<br />
| 4th || +3 || +4 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| 5th || +3 || +4 || +1 || +1 || style="text-align: left;" | Beastmind Trait || style="text-align: left;" | +1 level of Psychic Warrior<br />
|-<br />
| colspan="7" style="text-align: left; border: none;" |'''Class Skills (2 + Int modifier per level)'''<br/>Autohypnosis, Concentration, Craft (all skills, taken individually), Handle Animal, Heal, Knowledge (Nature), Knowledge (Psionics), Listen, Profession, Spot, Survival<br />
|}<br />
<br />
==Class Features==<br />
<br />
''All the following are class features of the <!-- PrC name -->:''<br />
<br />
'''Proficiencies:''' the Beastmind Warrior gains no extra weapon or armour proficiencies.<br />
<br />
'''Wild Empathy ([[Ex]]):''' Beastmind Warriors gain Wild Empathy as the Druid ability, with an effective Druid level of twice their Beastmind Warrior level. This stacks with Wild Empathy from other classes (effective Druid level cannot exceed the character's Hit Dice).<br />
<br />
'''Beastmind Traits ([[Su]]:''' n Bull's Hide: When psionically focused, the Beastmind Warrior gains his Wisdom modifier as an enhancement bonus to his Natural Armour, with a maximum bonus equal to his class level.<br />
n Wolf's Bite: While psionically focused, the Beastmind Warrior gains the Trip ability, identical to a Wolf.<br />
n Bear's Anger: To use this ability, the Beastmind Warrior must expend his psionic focus. The Beastmind Warrior enters a Rage. In a rage, a character temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the Beastmind Warrior’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a Beastmind cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to class level + the character’s (newly improved) Constitution modifier. A Beastmind Warrior may prematurely end his rage. At the end of the rage, the character loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. Note that this ability will not improve with Barbarian levels.<br />
<br />
n Imbue Claw: Any touch-range psionic power with a manifesting time of a Standard Action or faster may be channelled through a natural weapon attack- make an attack roll as normal (NOT a touch attack) and, if it hits, apply the damage of the attack and the effects of the spell. This may be used as part of an Attack or Full Attack action, with the manifesting time of the power included in the action. EDIT: This ability can only be used with hostile powers, and requires the character to expend his psionic focus. Note that this does not allow the character to channel a spell, only psionic powers.<br />
n Woodland Stride: While psionically focused, the Beastmind Warrior may use the Trackless Step ability, identical to the Druid class feature.<br />
n Bat's Sight: While psionically focused, the Beastmind Warrior has Blindsense in a 10ft radius.<br />
n Climber: While psionically focused, the Beastmind Warrior has a climb speed of 10 feet/round. By expending his focus, he may increase this to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
n Burrower: By expending his focus, the Beastmind Warrior may gain a Burrow speed equal to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
n Amphibian:By expending his focus, the Beastmind Warrior may gain the Aquatic trait and a swim speed equal to his base land speed for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
n Avian: By expending his psionic focus, the Beastmind Warrior may may gain a Fly speed equal to his base land speed (Average manoeuvrability) for a number of rounds equal to his Beastmind Warrior level plus his Wisdom modifier.<br />
<br />
'''Manifesting''' A Beastmind Warrior gains manifesting as a Psychic Warrior after 1st level. This stacks with existing levels of psychic warrior for powers known, power points per day, manifester level and level-dependent effects, but not other class features. A character with no existing manifesting will still gain this benefit.<br />
<br />
----<br />
{{DnD Prestige Classes Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Class]]<br />
[[Category:Prestige Class]]<br />
[[Category:Combat-Focused]]<br />
[[Category:Moderate Spellcasting]]</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Talk:Beast_Costume_(3.5e_Equipment)&diff=234672Talk:Beast Costume (3.5e Equipment)2008-03-01T18:54:22Z<p>MorkaisChosen: </p>
<hr />
<div>==Bunny==<br />
So even if you wear a fuzzy bunny costume, you still get a +5 on itimadate --[[User:Xdeletedx|Xdeletedx]] 11:33, 1 March 2008 (MST)<br />
:Yes, if you can find a CR6 fuzzy bunny. Also, the idea would lend itself more to Huge Gribbly Claw-Bunny of Death costumes. [[User:MorkaisChosen|MorkaisChosen]] 11:54, 1 March 2008 (MST)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Discussion:What_are_some_good_mounts_for_an_Illithid_Paladin%3F&diff=232093Discussion:What are some good mounts for an Illithid Paladin?2008-02-24T13:55:32Z<p>MorkaisChosen: </p>
<hr />
<div>== Mounts for an Illithid Paladin == <br />
I'm considering a Mind Flayer Paladin of Freedom (actually, the idea was a Gestalt PoF // Duelist, which is how it can get the mount at less than ECL20) and I'm not sure what would be a thematically appropriate Special Mount. Any ideas? [[User:MorkaisChosen|MorkaisChosen]] 12:31, 23 February 2008 (MST)<br />
<br />
=== [[User:Daniel Draco|Daniel Draco]]&nbsp;<small><small>16:23, 23 February 2008 (MST)</small></small> ===<br />
<br />
I'd go with something that lives underground. The core underground creature that seems to be of the most appropriate strength (though still a little stronger than a typical paladin's mount) is the [[SRD:Otyugh|otyugh]].<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>16:40, 23 February 2008 (MST)</small></small> ===<br />
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This thread is just asking for it...<br><br />
[[Image:1195612405442.jpg]]<br />
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=== [[User:Kelly|Kelly]]&nbsp;<small><small>00:03, 24 February 2008 (MST)</small></small> ===<br />
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Eiji, WHERE did you find that...?<br />
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=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>06:55, 24 February 2008 (MST)</small></small> ===<br />
Hell yeah. Sized-up Intellect Devourer would work, too...<br />
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__NOTOC__</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Discussion:What_are_some_good_mounts_for_an_Illithid_Paladin%3F&diff=231970Discussion:What are some good mounts for an Illithid Paladin?2008-02-23T19:31:08Z<p>MorkaisChosen: New page: == Mounts for an Illithid Paladin == I'm considering a Mind Flayer Paladin of Freedom (actually, the idea was a Gestalt PoF // Duelist, which is how it can get the mount at less than ECL2...</p>
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<div>== Mounts for an Illithid Paladin == <br />
I'm considering a Mind Flayer Paladin of Freedom (actually, the idea was a Gestalt PoF // Duelist, which is how it can get the mount at less than ECL20) and I'm not sure what would be a thematically appropriate Special Mount. Any ideas? [[User:MorkaisChosen|MorkaisChosen]] 12:31, 23 February 2008 (MST)<br />
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__NOTOC__</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Bite_of_the_Wolf&diff=231355SRD Talk:Bite of the Wolf2008-02-22T16:30:17Z<p>MorkaisChosen: New page: ==Extra damage== Is the extra damage for the Psychic Warrior levels modified for size? Would a Level 5 Large-sized Psychic Warrior deal 2d6+1d8 or 4d6 damage with this power? ~~~~</p>
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<div>==Extra damage==<br />
Is the extra damage for the Psychic Warrior levels modified for size? Would a Level 5 Large-sized Psychic Warrior deal 2d6+1d8 or 4d6 damage with this power? [[User:MorkaisChosen|MorkaisChosen]] 09:30, 22 February 2008 (MST)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Bag_of_Tricks&diff=227985SRD Talk:Bag of Tricks2008-02-18T22:17:41Z<p>MorkaisChosen: /* Action type */ Signature</p>
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<div>==Action type==<br />
What type of action does it take to use a Bag of Tricks? [[User:MorkaisChosen|MorkaisChosen]] 15:17, 18 February 2008 (MST)</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=SRD_Talk:Bag_of_Tricks&diff=227981SRD Talk:Bag of Tricks2008-02-18T22:17:27Z<p>MorkaisChosen: New page: ==Action type== What type of action does it take to use a Bag of Tricks?</p>
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<div>==Action type==<br />
What type of action does it take to use a Bag of Tricks?</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Discussion:Is_the_fighter_underpowered%3F&diff=225291Discussion:Is the fighter underpowered?2008-02-14T11:23:35Z<p>MorkaisChosen: </p>
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<div>__NOTOC__<br />
== Is the Fighter Underpowered? ==<br />
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=== [[User:Blue Dragon|Blue Dragon]]&nbsp;<small><small>23:02, 29 April 2007 (MDT)</small></small> ===<br />
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Hello everyone. I have been wondering whether or not the fighter is underpowered in comparison to other typical base classes.<br />
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=== [[User:Cuthalion|Cúthalion]]&nbsp;<small><small>08:03, 30 April 2007 (MDT)</small></small> ===<br />
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I believe the fighter is underpowered. I made a similar observation at one point, although I can't find that conversation now. When I made up a [[:Image:Class Comparison.ods|class comparison spreadsheet]] (before someone told me about [http://www.community3e.com/dn/class/3.5ClassConstruction.zip CCS]), the fighter came off looking by far the worst, even lower than the bard (although, empirically, I think I'd put the bard lower). I proposed bumping the fighter's HD to d12 and giving them a good reflex save. The higher HP, in particular, makes sense along conceptual grounds.<br />
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=== [[User:Dmilewski|Dmilewski]]&nbsp;<small><small>08:07, 30 April 2007 (MDT)</small></small> ===<br />
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There's been terribly long discussions about this on the WotC board. Many fighter builds were shown that can kill Balors in one round. "Power" is a distraction to the class's issues. <br />
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A few facts:<br />
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* Spellcasters are much stronger than non-spellcasters, especially at the higher levels. The Druid and the Cleric are especially used for their incredibly high raw-power. <br />
* Fighters shares a number of issues with non-spellcasters vis-a-vis casters.<br />
* The optimizers have found large numbers of combos for spellcasters, and this information is easy to find. This raises the general power of casters as most melee does not have the same overly-effective combos. (There are combos, just not as many.)<br />
* Most spellcasters can recover from poor spell selection within a day or completely redesign their powers in a day.<br />
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This means that we can not effectively compare non-spellcasters to spellcasters. That difference huge structural issue in the game.<br />
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Is fighter the weakest of the melee classes? If you play the game as the design recommends, fighters do fine. If you look at the equipment recommendations form the Magic Item Compendium, you find a power curve considerably different than the one often talked about on the boards. Players often prefer "power" level games, which spellcasters can adapt to, but melee (being far more regulated) can not adapt to.<br />
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I've seen only one good assessment of this situation. The game design principal is that a base class should be reasonably optimized for its job out of the box. The fighter starts non-optimized and requires considerable knowledge of the game to correctly make choices. That makes the fighter a poorly designed class. THAT is the fighter issue. <br />
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Power-wise, I am convinced that the class is fine. A sharp operator can pimp out a killer fighter at high levels. The real issues with the class is that the class is very unforgiving if you make the wrong choice; the class is overly dependent on equipment; and other classes only need short chains to get the feats that they need to work, so the need for feats drops off rapidly by levels 9-12.<br />
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That's a rough summary of what I see as legitimate issues with both the game and the fighter. This all traces back to a 4 encounters/day design, and the boosting of the cleric to cover healing. The most effective way to solve this is to completely redesign the game into an encounter-centric design. That takes us into 4E territory.<br />
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=== [[User:Blue Dragon|Blue Dragon]]&nbsp;<small><small>16:05, 30 April 2007 (MDT)</small></small> ===<br />
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Thanks for the replies! I guess that I am not going to play a fighter anytime soon.<br />
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I also modified some of the formatting, let me know what looks good for Discussions, or go ahead and modify it.<br />
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=== [[User:Pwsnafu|Pwsnafu]]&nbsp;<small><small>22:21, 30 April 2007 (MDT)</small></small> ===<br />
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The problem I have when people ask "Is X weaker than Y?" is that it suggests "power" is some ultimate measure of performance for a class, especially at high levels. Classes do not exist in a vacuum, they exist in relation to a party. I don't like discussing char. op. because few people would use them in the game (who plays Pun-Pun?). If your talking about ''potential power'' of a class then fine, but hypotheticals and contrafactuals have next no meaning in a real game if the GM just throws 100 black dragons at you in response to your super-combo. <br />
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Anyway, for most players of fighters, it's about qualifying for prestigue classes by getting feats, thus level 20 fighters are next to non-existant in RL.<br />
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=== [[Special:Contributions/75.153.172.237|75.153.172.237]]&nbsp;<small><small>16:07, 1 May 2007 (MDT)</small></small> ===<br />
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I don't think the fighter is underpowered. I agree with what Pwsnafu said - it's all about qualifying for prestige classes. <br />
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=== [[User:Hooper|Hooper]]&nbsp;<small><small>17:07, 2 May 2007 (MDT)</small></small> ===<br />
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My main character in a current game is a fighter, and I couldn't disagree more. Although I don't think that power is a big deal. But, well, let me put it this way. I'm a 10th level fighter and I took down an 16th level paladin NPC. Just saying. Spellcasters get one shot at me, if I get to them first, they're screwed.<br />
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=== [[User:Aarnott|Aarnott]]&nbsp;<small><small>06:06, 4 May 2007 (MDT)</small></small> ===<br />
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As Dmilewski said, it is basically about knowing feat choices if you are trying to compare raw power. Fighters are criticized for having "dead levels". Basically, levels where you don't get much than a few skill points, +1 BAB, and some save increases. That is a pretty boring thing to play especially. It sucks when you level up and find "now I can survive 9 more damage and have a +1 to hit".<br />
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You can however, get a lot of versatility with the bonus feats. You can build better archers, grapplers, tacklers, trippers, disarmers, sunderers, etc. than any other class. That counts for something.<br />
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More often than not though, fighters are used to qualify for a good PrC. Does this make them inherently bad themselves? I don't think so. I just think they are inherently bland not bad. That goes back to the dead levels (as well as no special thing to them besides a bucket o feats).<br />
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=== [[User:Skwyd|Skwyd]]&nbsp;<small><small>16:20, 4 May 2007 (MDT)</small></small> ===<br />
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I agree that the fighter class, as written is a pretty bland class. I don't know anyone who has played a pure-class fighter beyond about 7th or 8th level. I have seen players go pure-class rogue, paladin, wizard, and monk all the way through 13th (of course, that's when most of the campaigns end). I think that it is a matter of "flavour" and not power.<br />
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The fighter class gives you tons of options and no real direction. You can be a brute-strength-high-AC-tank fighter, you can be a highly-agile-nible-dodging-multi-attacking fighter, or you can be any of a million other options. And once you include all (or even just some) of the supplimental books for their feat selections, the options become almost endless. It is up to the player to come up with an interesting concept and then make it happen.<br />
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With other classes, you have variations, but most of them have a clear general direction due to their class abilities.<br />
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So, in terms of min-max-munchkin-power-curve-optimization, the fighter is just fine and, if done right, can stand toe to toe with most other characters. In terms of cool-conceptual-role-playing-story-based-fun, the fighter probably isn't the best choice.<br />
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But then, that's my 3.5 cents.<br />
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=== [[Special:Contributions/84.65.210.126|84.65.210.126]]&nbsp;<small><small>02:55, 30 May 2007 (MDT)</small></small> ===<br />
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Compare a fighter to a warblade. The fighter is very much the weaker of the two. To rectify this, I sugest a keen longsword or greatsword (any weapon with crit 19-20) and the improved critical feat. This makes the fighter crit 13-20. This may help the fighter to become stronger when paired with power attack and great cleave!<br />
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=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>08:49, 30 May 2007 (MDT)</small></small> ===<br />
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Only thing being that Keen doesn't stack with Improved Critical- but if it did work, do it with a rapier...<br />
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=== [[Special:Contributions/71.146.160.50|71.146.160.50]]&nbsp;<small><small>05:12, 22 June 2007 (MDT)</small></small> ===<br />
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He is not so much underpowered, as set up to be a generalist in a specialist world. I mean, really, how many people ''want'' to take the time to learn how to use all those weapons only to end up specializing in 1. if that were the case i'd specialize in 1 from the beginning and pick up others as i deem them necessary. This also has the side-effect of making Sunder as an attack option more devastating.<br />
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=== [[Special:Contributions/150.101.226.26|150.101.226.26]]&nbsp;<small><small>22:17, 9 September 2007 </small></small> ===<br />
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i dont think the fighter is underpowered. sure if you fail to use his feat selections effectively youll make him pathetically weak but thats the same with the other classes if the fighters feat selections are used effectively thenthey can be as deadly as special abilities.<br />
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=== [[User:Tokara2132|Tokara2132]]&nbsp;<small><small>01:17, 11 September 2007</small></small> ===<br />
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Well, I have much experience playing fighters (my first ever D&D character was a fighter) and while it is a bit "bland" compared with the "fight unarmed and naked" monk, but the strength and power of the fighter comes not from a blandness of rules but the ability of the role player. The fact that the fighter can become just about any kind of fighter make it very versatile, and with a little imagination a fighter can easily be as complex and unique character. One need only look towards Rich Burlews brilliant Order of the Stick to illustrate that point. So it takes a little longer to Min/Max a fighter, big deal. I find it rather annoying that people try to Min/Max a game that requires a great amount of fore thought and planning. That is what Video Games are for. Sure, I enjoy myself a little Min/Maxing, but not when I can create a truly classic character, myself, even if it is just in my mind.<br />
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=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>10:03, 15 September 2007 (MDT)</small></small> ===<br />
I think that blandness is the problem. It's not just more work to min/max a fighter; it's also more difficult to create a strong character without the central hook and inspiration given by a class. The other classes still need work doing, but they have the root and trunk of the character, so to speak, and just need the branches and leaves of background and personality; a fighter is only the root, without the pre-made "trunk" given by a class- Wizards are scholarly, good-aligned barbarians are noble but uncivilised, Clerics are devoted, Druids are half-wild, but a fighter is just that- someone who fights. Every other class does that, but they have a bit more on top.<br />
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It can be fun to mess around with the stereotypes, of course, but again, the fighter loses out because it doesn't really ''have'' a stereotype.<br />
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=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>13:33, 15 September 2007 (MDT)</small></small> ===<br />
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You are right, though if you have in mind the "standard" fighter from fantasy movies (LotR, Troy, etc.) it can be quite cool. People say "a fighter with well chosen feats..." but it is really easy to muck it all up, just to choose things like cleave, that look cool, but become useless at higher levels. One thing I dont get is that a monk has better saves AND more special stuff than a fighter: you may get more choice with a fighter, but you loose out when it comes to actual gameplay. I've always prefered the fighter to the monk (It is just more cool. Fighting unarmed to "master yourself", meanwhile blathering on about Ki or Chi or whatever it is called this week is not just uncool, but seriously uncool). They just got lazy with the fighter. But it does seem that they are redoing it (see WotC page, though those that have seen the thing on the fighter may agree with me that we probably wont describe our fighters as "he's a sword and broad, man"). What I want is someone like Achilles, not the current fighter.<br />
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=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>09:13, 17 September 2007 (MDT)</small></small> ===<br />
I like what they appear to be doing, too- rather than Generic Hitty Guy, the fighter is turning into a Weaponmaster- someone whose life revolves around weapons training. As far as I know, you'll have the choice of versatility (a talent or two with most weapons) or concentration, mastering their favoured weapon beyond all else.<br />
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Fighter/Cleric multi-classing could get interesting if there's a bit of Favoured Weapon stuff for Clerics...<br />
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===[[User:Verictord1768|Verictord1768]]&nbsp;<small><small>02:32, 12 February 2008 (MST)</small></small> ===<br />
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I honestly prefer playing a fighter in campaigns, of course I do play them a little off-beat of the run into melee range and hack away endlessly... I prefer to play them as a ranged class, taking feats from PHB, PHB2, Complete Warrior, and Complete Adventurer. At one point with feats alone my character maximum range for an arrow was effectively over a mile, while you can't see anything that far (unless there is no obscuring view of some sort, but even then their tiny)it seemed a little overpowered to our group. All combat feats are considered fighter feats, so you can get point blank shot and all the other goodies that make range combat ungodly overpowered. So essentially a fighter is limited to his feats and how well you can utilize them.<br />
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[[User:Kelly|Kelly]]&nbsp;<small><small>02:11, 14 February 2008 (MST)</small></small> ===<br />
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You know, I don't understand why anyone would think fighters are underpowered. They will pretty much wipe the floor with any other character of equivalent level in straight up combat, and have got the hit points to survive a hell of a lot of magic thrown at them. And in terms of playing an adventure, spellcasters have to constantly ration their spells, never sure if they might need them more later, while a fighter can just keep doing the thing they do best, encounter after encounter. <br />
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=== [[User:MorkaisChosen|MorkaisChosen]]&nbsp;<small><small>04:23, 14 February 2008 (MST)</small></small> ===<br />
But casters can often just rest to get their spells back (depending on the DM), and fighters fall flat if they get hit with a Save-or-Die (or worse, Dominate...).<br />
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{{Forumfooter|Discussion}}</div>MorkaisChosenhttps://www.dandwiki.com/w/index.php?title=Gork_(3.5e_Deity)&diff=225289Gork (3.5e Deity)2008-02-14T11:21:47Z<p>MorkaisChosen: </p>
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<div>{{author<br />
|author_name=MorkaisChosen<br />
|date_created=14/2/08<br />
|status=Sort of finished, but feel free to edit it if you can improve it!<br />
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}}<br />
<br />
=Gork=<br />
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{{Deity<br />
|hdligo=g<br />
|sym=Angry Orkoid face<br />
|plane=The Great Green<br />
|align=CE<br />
|port=Brutality and fighting<br />
|calign=CN or CE<br />
|dom=War, Chaos, Evil, Strength<br />
|favweap=Greataxe<br />
}}<br />
{{ImageNeeded}}<br />
<br />
Gork is one of the two major Orcish gods. He differs from his brother Mork in that he is strong but kunnin', as opposed to Mork, who is kunnin' but strong. Gork is an immensely powerful god, due to the raw power of the Orcish soul- if attacked by another deity, he simply grins, showing his huge, yellowish fangs, and hits them in the head. Very hard.<br />
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===Dogma===<br />
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Gork encourages fighting, and little else. His followers are expected to fight whatever they can find- and if there's nothing else available, each other.<br />
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===Clergy and Temples===<br />
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Gork's clergy are as unsubtle as the God himself. They tend to be extensively scarred from years of fighting, and wield large, unwieldy weapons capable of splitting a human in half with a single blow.<br />
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Gork and Mork are trademarks of Games Workshop PLC, used without permission.<br />
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