https://www.dandwiki.com/w/api.php?action=feedcontributions&user=Hatman&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T14:22:19ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Talk:Geodes_(3.5e_Race)&diff=358867Talk:Geodes (3.5e Race)2009-05-12T18:16:09Z<p>Hatman: </p>
<hr />
<div>== Experiments in Non-Humanoid Forms ==<br />
<br />
The purpose of creating this race was to see if a balanced and fun to play race could be created that was in no way humanoid in form, and also to make an elemental race, since the wiki is lacking in elemental races. So, of course there were some snags, trying to figure ways around simple things like not having arms and legs. Most of the racial abilities were borrowed from various SRD sources and modified to fit the context (gargoyles, minotaurs, earth elementals, and undead come to mind as sources). Anyways, the balance is a bit sketchy at the moment, as the race is still yet incomplete. However, any feedback I get on this would be awesome. The race has yet to be "oh look, I excel at this role for characters or classes" to make it playable. --[[User:Ganteka|Ganteka]] 00:28, 10 May 2009 (MDT)<br />
<br />
== Question ==<br />
<br />
I know nothing of elementals, do they need to breathe? --[[User:Hatman|Hatman]] 12:16, 12 May 2009 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Tortons_(3.5e_Race)&diff=358862Tortons (3.5e Race)2009-05-12T17:30:01Z<p>Hatman: </p>
<hr />
<div>{{author<br />
|author_name=Hatman<br />
|date_created=02/08/08<br />
|status=Finished<br />
}}<br />
{{x0<br />
|la= +0<br />
|ecl= 1<br />
|type= [[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]]) <br />
|ability_adjust= &minus;2 [[SRD:Dexterity|Dex]], +2 [[SRD:Constitution|Con]], &minus;2 [[SRD:Intelligence|Int]], +2 [[SRD:Wisdom|Wis]]<br />
|size= [[Medium]]<br />
|favored_class= [[Druid]]<br />
|desc= A turtle-like people.<br />
}}<br />
<br />
= Tortons =<br />
<br />
==Personality==<br />
<br />
Tortons are pretty much calm and kind and willing to help someone in need.<br />
<br />
==Physical Description==<br />
<br />
Tortons are about 4 feet tall about 200 lbs. They look like turtles. A torton has no hair. A torton's skin color can vary from grayish browns to light greens, and even different shades of black with unique markings on all the colors of skin. Their eyes are usually brown or green. Tortons have turtle shells that are different depending on what family the torton is from.<br />
<br />
==Relations==<br />
<br />
Tortons can get along well with all races as long as they don't hurt their friends, family, or are a perversion of nature (like undead or aberrations).<br />
<br />
==Alignment==<br />
<br />
Tortons are usually good and don't seem to prefer taking a side on the law and chaos axis.<br />
<br />
==Lands==<br />
<br />
They are usually found near large bodies of water like lakes, rivers, seas, etc. there are tortons that live in the most dry and hot places of the world though.<br />
==Religion==<br />
<br />
Most tortons don't usually worship a deity, they chose to revere nature. The tortons that choose to pick a deity usually pick a nature deity like Ehlonna or Obad-Hai.<br />
<br />
==Language==<br />
<br />
Tortons speak Draconic and Common. The ones who learn other languages can learn Aquan, Giant, Goblin, and Terran.<br />
<br />
==Names==<br />
<br />
A torton's parents pick a name for their child. The names of tortons vary as much as a human names do.<br />
<br />
==Racial Traits==<br />
<br />
* &minus;2 [[SRD:Dexterity|Dexterity]], +2 [[SRD:Constitution|Constitution]], &minus;2 [[SRD:Intelligence|Intelligence]], +2 [[SRD:Wisdom|Wisdom]]: Tortons are sturdy and serene but are a little slow and tend to be simple creatures.<br />
* [[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]]) <br />
* [[Medium]]: As [[SRD:Medium|Medium]] creatures, tortons have no special bonuses or penalties due to their size.<br />
* Torton [[base land speed]] is 20 feet. However, tortons can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).<br />
* Tortons have a swim speed of 30 feet. Tortons can move through water without making [[SRD:Swim Skill|Swim]] checks. It has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. A torton can always can choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. A torton can use the [[SRD:Full-Round Actions#Run|run]] action while swimming, provided it swims in a straight line.<br />
* Tortons natural armor increases by +1 at 5HD and by another 1 every 5 after to a maximum of +4. So a torton of 20th level would have a natural armor bonus of +4, 15th levle would have +3, 10th +2, and 5th +1.<br />
* Tortons gain [[SRD:Endurance|Endurance]] as a bonus feat.<br />
* +2 on [[SRD:Concentration Skill|Concentration]] and [[SRD:Survival|Survival]] skill checks.<br />
* Hold Breath ([[SRD:Ex|Ex]]): A torton can hold its breath for a number of rounds equal to 4 x its [[SRD:Constitution|Constitution]] score before it risks drowning. <br />
* [[Automatic Languages]]: Common and Draconic and a simple language (Turtlespeak) that enables them to communicate on a very basic level with turtles. [[Bonus Languages]]: Aquan, Giant, Goblin, and Terran.<br />
* [[Favored Class]]: Druid.<br />
* [[Level Adjustment]]: +0<br />
<br />
===Variant Racial Traits===<br />
<br />
''A torton variant uses the following racial ability score adjustments.''<br />
<br />
* &minus;2 [[SRD:Dexterity|Dexterity]], +2 [[SRD:Constitution|Constitution]]: Tortons are sturdy but a little slow.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Torton Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 80 years || +4d6 || +6d6 || +10d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Torton Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 175 years || 300 years || 450 years || +4d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Torton Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 3' 6" || +1d6 || 180 lb. || &times; (2d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 3' 4" || +1d6 || 150 lb. || &times; (2d6) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Reptilian Subtype]]<br />
[[Category:Medium Size]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Tortons_(3.5e_Race)&diff=358697Tortons (3.5e Race)2009-05-12T03:14:48Z<p>Hatman: </p>
<hr />
<div>{{author<br />
|author_name=Hatman<br />
|date_created=02/08/08<br />
|status=Finished<br />
}}<br />
{{x0<br />
|la= +0<br />
|ecl= 1<br />
|type= [[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]]) <br />
|ability_adjust= &minus;2 [[SRD:Dexterity|Dex]], +2 [[SRD:Constitution|Con]], &minus;2 [[SRD:Intelligence|Int]], +2 [[SRD:Wisdom|Wis]]<br />
|size= [[Medium]]<br />
|favored_class= [[Druid]]<br />
|desc= A turtle-like people.<br />
}}<br />
<br />
= Tortons =<br />
<br />
==Personality==<br />
<br />
Tortons are pretty much calm and kind and willing to help someone in need.<br />
<br />
==Physical Description==<br />
<br />
Tortons are about 4 feet tall about 200 lbs. They look like turtles. A torton has no hair. A torton's skin color can vary from grayish browns to light greens, and even different shades of black with unique markings on all the colors of skin. Their eyes are usually brown or green. Tortons have turtle shells that are different depending on what family the torton is from.<br />
<br />
==Relations==<br />
<br />
Tortons can get along well with all races as long as they don't hurt their friends, family, or are a perversion of nature (like undead or aberrations).<br />
<br />
==Alignment==<br />
<br />
Tortons are usually good and don't seem to prefer taking a side on the law and chaos axis.<br />
<br />
==Lands==<br />
<br />
They are usually found near large bodies of water like lakes, rivers, seas, etc. there are tortons that live in the most dry and hot places of the world though.<br />
==Religion==<br />
<br />
Most tortons don't usually worship a deity, they chose to revere nature. The tortons that choose to pick a deity usually pick a nature deity like Ehlonna or Obad-Hai.<br />
<br />
==Language==<br />
<br />
Tortons speak Draconic and Common. The ones who learn other languages can learn Aquan, Giant, Goblin, and Terran.<br />
<br />
==Names==<br />
<br />
A torton's parents pick a name for their child. The names of tortons vary as much as a human names do.<br />
<br />
==Racial Traits==<br />
<br />
* &minus;2 [[SRD:Dexterity|Dexterity]], +2 [[SRD:Constitution|Constitution]], &minus;2 [[SRD:Intelligence|Intelligence]], +2 [[SRD:Wisdom|Wisdom]]: Tortons are sturdy and serene but are a little slow and tend to be simple creatures.<br />
* [[SRD:Humanoid Type|Humanoid]] ([[SRD:Reptilian Subtype|Reptilian]]) <br />
* [[Medium]]: As [[SRD:Medium|Medium]] creatures, tortons have no special bonuses or penalties due to their size.<br />
* Torton [[base land speed]] is 20 feet. However, tortons can move at this speed even when wearing [[SRD:Armor|medium or heavy armor]] or when carrying a [[SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).<br />
* Tortons have a swim speed of 30 feet. Tortons can move through water without making [[SRD:Swim Skill|Swim]] checks. It has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. A torton can always can choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. A torton can use the [[SRD:Full-Round Actions#Run|run]] action while swimming, provided it swims in a straight line.<br />
* Tortons natural armor +2 due to their hard shells and thick skin.<br />
* Tortons gain [[SRD:Endurance|Endurance]] as a bonus feat.<br />
* +2 on [[SRD:Concentration Skill|Concentration]] and [[SRD:Survival|Survival]] skill checks.<br />
* Hold Breath ([[SRD:Ex|Ex]]): A torton can hold its breath for a number of rounds equal to 4 x its [[SRD:Constitution|Constitution]] score before it risks drowning. <br />
* [[Automatic Languages]]: Common and Draconic and a simple language (Turtlespeak) that enables them to communicate on a very basic level with turtles. [[Bonus Languages]]: Aquan, Giant, Goblin, and Terran.<br />
* [[Favored Class]]: Druid.<br />
* [[Level Adjustment]]: +0<br />
<br />
===Variant Racial Traits===<br />
<br />
''A torton variant uses the following racial ability score adjustments.''<br />
<br />
* &minus;2 [[SRD:Dexterity|Dexterity]], +2 [[SRD:Constitution|Constitution]]: Tortons are sturdy but a little slow.<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Torton Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 80 years || +4d6 || +6d6 || +10d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Torton Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 175 years || 300 years || 450 years || +4d% years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Torton Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 3' 6" || +1d6 || 180 lb. || &times; (2d6) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 3' 4" || +1d6 || 150 lb. || &times; (2d6) lb.<br />
|}<br />
<br />
<br />
----<br />
{{3.5e Races Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Reptilian Subtype]]<br />
[[Category:Medium Size]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Tortons_(3.5e_Race)&diff=358696Talk:Tortons (3.5e Race)2009-05-12T03:13:02Z<p>Hatman: </p>
<hr />
<div>==Natural Armor==<br />
<br />
In my mind, a race with a turtle shell should have some natural armor to represent this and it fits in LA+1, how much should this race have? [[User:GaaaaaH|GaaaaaH]] 05:31, 8 October 2008 (MDT)<br />
<br />
:Perhaps you could just take away the level adjustment, it looks decently balanced as is. --[[User:Leviathan|Leviathan]] 00:20, 8 May 2009 (MDT)<br />
<br />
::Thanks to everyone who edited this. It looks a bit better now.--[[User:Hatman|Hatman]] 00:39, 8 May 2009 (MDT)<br />
<br />
:::We had a nice discussion over it in the [[Special:TheTavern|Tavern]]. I made some updates and adjustments. For starters, I took out the LA1, trimmed out the Intelligence and Wisdom adjustments to make the race more accessible, boosted the Swim bonus to +8 (as is standard for races with swim speeds) and then finished it off with a round of formatting. Looks nice now and hopefully should attract some players. --[[User:Ganteka|Ganteka]] 00:43, 8 May 2009 (MDT)<br />
<br />
::::I thought +2 Con/Wis, -2 Dex/Int was a relatively unique modifier combo with a decent spread of viable/good class options. My only issue with the race (besides the punitive LA +1 before the edit) is the lame 1/day speak with turtles ability (which seems even worse than the [[SRD:Gnomes%2C_Rock_%28Race%29|rock gnome]]'s equivalent). Again, I'd prefer to go the [[forest gnome]] route and just give them "turtlespeak" as a free language. [[User:Finfreeze|Finfreeze]] 01:43, 8 May 2009 (MDT)<br />
<br />
:::::Yeah, I like the full stat adjustments, so I reinstated the "classic" version and put the "new" version as a variant. As for the "Turtlespeak", I just forgot to mention that during the conversation, but added that one in too. While likely not to be all that useful, the turtlespeak is fine flavor for the race. --[[User:Ganteka|Ganteka]] 02:05, 8 May 2009 (MDT)<br />
<br />
::::::I dont really remember all the ideas I had in the beginning for them. My notes arent exactly in front of me. I feel like there was a reason I didnt add an natural armor thing, but I cant be sure. I know for a fact that I need to do more of the flavor stuff. I made this race during a class last year during school... so many ideas forgotten.--[[User:Hatman|Hatman]] 02:13, 8 May 2009 (MDT)<br />
<br />
:::::::I bet if you sat down for a half hour and did some research on turtles, that you would come up with some good stuff for descriptive flavor text. Stop by the [[Special:TheTavern|Tavern]] again, I'd be glad to help out with coming up with ideas (and I'm sure a few other folks would help as well). --[[User:Ganteka|Ganteka]] 10:33, 8 May 2009 (MDT)<br />
::::::::I looked at my notes this morning and the lack of natural armor was an oversight. My notes say they have +2 natural armor, would this make the +1 level adjustment justified?--[[User:Hatman|Hatman]] 21:13, 11 May 2009 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Tortons_(3.5e_Race)&diff=357371Talk:Tortons (3.5e Race)2009-05-08T08:13:42Z<p>Hatman: </p>
<hr />
<div>==Natural Armor==<br />
<br />
In my mind, a race with a turtle shell should have some natural armor to represent this and it fits in LA+1, how much should this race have? [[User:GaaaaaH|GaaaaaH]] 05:31, 8 October 2008 (MDT)<br />
<br />
:Perhaps you could just take away the level adjustment, it looks decently balanced as is. --[[User:Leviathan|Leviathan]] 00:20, 8 May 2009 (MDT)<br />
<br />
::Thanks to everyone who edited this. It looks a bit better now.--[[User:Hatman|Hatman]] 00:39, 8 May 2009 (MDT)<br />
<br />
:::We had a nice discussion over it in the [[Special:TheTavern|Tavern]]. I made some updates and adjustments. For starters, I took out the LA1, trimmed out the Intelligence and Wisdom adjustments to make the race more accessible, boosted the Swim bonus to +8 (as is standard for races with swim speeds) and then finished it off with a round of formatting. Looks nice now and hopefully should attract some players. --[[User:Ganteka|Ganteka]] 00:43, 8 May 2009 (MDT)<br />
<br />
::::I thought +2 Con/Wis, -2 Dex/Int was a relatively unique modifier combo with a decent spread of viable/good class options. My only issue with the race (besides the punitive LA +1 before the edit) is the lame 1/day speak with turtles ability (which seems even worse than the [[SRD:Gnomes%2C_Rock_%28Race%29|rock gnome]]'s equivalent). Again, I'd prefer to go the [[forest gnome]] route and just give them "turtlespeak" as a free language. [[User:Finfreeze|Finfreeze]] 01:43, 8 May 2009 (MDT)<br />
<br />
:::::Yeah, I like the full stat adjustments, so I reinstated the "classic" version and put the "new" version as a variant. As for the "Turtlespeak", I just forgot to mention that during the conversation, but added that one in too. While likely not to be all that useful, the turtlespeak is fine flavor for the race. --[[User:Ganteka|Ganteka]] 02:05, 8 May 2009 (MDT)<br />
::::::I dont really remember all the ideas I had in the beginning for them. My notes arent exactly in front of me. I feel like there was a reason I didnt add an natural armor thing, but I cant be sure. I know for a fact that I need to do more of the flavor stuff. I made this race during a class last year during school... so many ideas forgotten.--[[User:Hatman|Hatman]] 02:13, 8 May 2009 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:What%27s_your_favorite_base_class%3F&diff=357362Discussion:What's your favorite base class?2009-05-08T07:09:48Z<p>Hatman: </p>
<hr />
<div>== <!-- What's your favorite base class people? --> == <br />
<br />
So let's hear it fellas. Personally I love the scout class. Great features and not one empty level. Mmmm.<br /><br />
--[[User:Leviathan|Leviathan]] 01:05, 8 May 2009 (MDT)<br />
:Well my three favorites are... 3. the cleric because they have so much potential for diversity and they heal 2. the druid simply because we all secretly wish we could shoot lightning and transform into a bear and finally 1. the monk because I myself have been a fan of old martial arts movies since I was little and being a black belt myself greatly enjoy a warrior like class with some stealthy stuff that needs no weapon.--[[User:Hatman|Hatman]] 01:09, 8 May 2009 (MDT)<br />
<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
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=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=357360User:Hatman2009-05-08T06:47:58Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the Brenthar's Hammer quest playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest started. [[User:Aarnott|Aarnott]] did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them. I am going to start another project soon, so I cant work on the other quest. I have an idea for a creature. I want to make the Mothman soon, so tell me what you think when I put it on. I just made a new NPC, [[Kevin the Redundant Werewolf (DnD NPC)|Kevin the Redundant Werewolf]]! Good news, it seems the quest stub I was working on about a year ago has been deleted!!! Now there are just some odd NPCs out there left over from the quest. That would be Mir-azong and [[Jolner, the Tainted (DnD NPC)|Jolner]] for anyone who cares.--[[User:Hatman|Hatman]] 00:47, 8 May 2009 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Tortons_(3.5e_Race)&diff=357358Talk:Tortons (3.5e Race)2009-05-08T06:39:14Z<p>Hatman: </p>
<hr />
<div>==Natural Armor==<br />
In my mind, a race with a turtle shell should have some natural armor to represent this and it fits in LA+1, how much should this race have? [[User:GaaaaaH|GaaaaaH]] 05:31, 8 October 2008 (MDT)<br />
<br />
<br />
:Perhaps you could just take away the level adjustment, it looks decently balanced as is.<br />
--[[User:Leviathan|Leviathan]] 00:20, 8 May 2009 (MDT)<br />
::Thanks to everyone who edited this. It looks a bit better now.--[[User:Hatman|Hatman]] 00:39, 8 May 2009 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=357352User:Hatman2009-05-08T06:28:00Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest started. [[User:Aarnott|Aarnott]] did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them. I am going to start another project soon, so I cant work on the other quest. I have an idea for a creature. I want to make the Mothman soon, so tell me what you think when I put it on. I just made a new NPC, [[Kevin the Redundant Werewolf (DnD NPC)|Kevin the Redundant Werewolf]]! Good news, it seems the quest stub I was working on about a year ago has been deleted!!! Now there are just some odd NPCs out there left over from the quest. That would be Mir-azong and [[Jolner, the Tainted (DnD NPC)|Jolner]] for anyone who cares.</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=276558Discussion:How does one kill a diety?2008-08-20T19:25:14Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
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Self-explanatory. How do you go about killing a diety?<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
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Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
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=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
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Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
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Or, you don't without being a diety yourself.<br />
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=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
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Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
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Oh, and these edit conflicts are getting really anoying...<br />
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=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
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I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
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=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
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I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
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I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:37, 7 May 2008 (MDT)</small></small> ===<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
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=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
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Dieties don't ''actually'' require worshippers. They just like 'em.<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:43, 7 May 2008 (MDT)</small></small> ===<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 7 16:27 (MDT)</span></span><br />
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Only if you're playing in a world that requires deities to have followers, like Forgotten Realms. Otherwise there's no worshiper/follower requirement for any deity of any rank.<br />
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Also, deities can have other minions such as epic-level angels, devils, demons, clergy members, and if there powerful enough other less-powerful deities. And that's just the minions. You might have to deal with a deity's allies or superiors. You might have to get through all of them to get to the target deity.<br />
<br />
Then there's making sure they don't come back, which is a whole other issue.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:23, 8 May 2008 (MDT)</small></small> ===<br />
This is why you dont do this until you are epic level yourself. Clerics are way easier to kill than outsider minions. I even think there is a poison in one of the books that retards the spells of divine casters. The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are. I have never tried this, but it cant be too hard. I like the Forgoten Realms, it is a world where anyone can rise to greatness. The time of troubles was way cool, I mean nobodies like Cyric became greater deities over night.<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 8 15:21 (MDT)</span></span><br />
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{{quote|This is why you dont do this until you are epic level yourself.|orig=[[User:Hatman|Hatman]]}}<br />
That goes without saying. The question is how epic do you have to be in relation to your target deity? If you're talking 21st level epic, you'll probably get creamed by any deity except possibly hero deities. If you're talking 70th level epic, taking on even a greater deity should be a stroll in the park.<br />
{{quote|Clerics are way easier to kill than outsider minions.|orig=[[User:Hatman|Hatman]]}}<br />
That's a completely subjective statement. Whether or not it's true depends on many factors, most importantly the level of the cleric in the relation to the outsider minions, and how optimized they are.<br />
{{quote|I even think there is a poison in one of the books that retards the spells of divine casters.|orig=[[User:Hatman|Hatman]]}}<br />
There's no reason to believe that a similar poison couldn't exist to effect the PCs.<br />
{{quote|The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are.|orig=[[User:Hatman|Hatman]]}}<br />
It's not '''just''' how prepared you are, it's also how powerful the minions are. And there's no reason to believe you'll be going up against only the standard package minions. There can be more powerful versions of them, either through advanced HD, through added class levels, both advanced HD and class levels, or by being deities themselves.<br />
{{quote|I have never tried this, but it cant be too hard.|orig=[[User:Hatman|Hatman]]}}<br />
<code>difficulty = f(PC level, PC optimization, PC prep, deity level, deity rank)</code><br />
<br />
Anyway, the real question is "what level should you be to consider taking on a god of X rank?"<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
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=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>16:20, 8 May 2008 (MDT)</small></small> ===<br />
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You're practically screwed if the diety has Alter Reality anyway.<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>16:36, 8 May 2008 (MDT)</small></small> ===<br />
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You are completely screwed if they have the ''Divine Splendor'' power (kill every mortals with no saving throws in a area of minimum 160 feet!)<br />
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=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:28, 9 May 2008 (MDT)</small></small> ===<br />
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Just mortals? In my CS, elves are immortal...<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 9 09:35 (MDT)</span></span><br />
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A reason to play an [[SRD:Elans (Race)|elan]].<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:25, 9 May 2008</small></small> ===<br />
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I made a mistake, the outsider minions can only be killed on their own plane. I dont mean just defeated killed, I mean killed killed, as in dead not sent back to it's home plane. You are right about the poison thing. I wonder what a super imp would be like. I want to see super imp! But seriously, I am thinking that an adventure like this would be cool. What I like about D&D is that nothing is imposable, dificult, yes. Imposable, no. You guys are makeing this sound way too hard. So hard that no one should even make an atempt at doing such an adventure. I think that going to kill Vecna would be awesome! LETS GO KILL VECNA!!!<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>22:14, 17 May 2008 (MDT)</small></small> ===<br />
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By mortal I mean, that is no deity. So basically they can kill a lvl 500 instantly no saves, it not a death effect so no immunity bother. In theory they could be able to kill the deity if they do not get in the range of the aura... the range is determined by divine ranks so... a deity with 20 divine rank would have a divine splendor of 200 feet. I doubt even your uber elfking would be able to defeat a deity with such a ridiculous power...<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>08:16, 20 May 2008</small></small> ===<br />
That is why I said get rid of the folowers and the divine rank goes away and the aura isnt a problem.--[[User:Hatman|Hatman]] 08:16, 20 May 2008 (MDT)<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 20 09:26 (MDT)</span></span><br />
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Once again, a deity's power being tied to the number of its worshippers is specific to Forgotten Realms, and Forgotten Realms only. To the best of my knowledge, no other world (Greyhawk, Dragonlance, Eberron, Planescape, Kingdoms of Kalamar, etc...), has this variant rule. So killing worshippers isn't going to do anything to the deity except attract its attention.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>18:28, 20 May 2008 (MDT)</small></small> ===<br />
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Greater deities have millions of worshippers! Even with a elven lifespan your aren't going to kill them all. Killing millions of people won't make you much friends....<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>15:49, 3 June 2008</small></small> ===<br />
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This is ture. The one of the bigest holes in the plan, you need friends to back you up. If you find a way around that, let me know.<br />
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<br />
One of two things: The deity power to follower solution is irrelevant because; their is no rule (in Greyhawk or Deities & Demigods) saying explicitly that divine rank is at all related to worshiper number.<br />
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Second, a deity has a tremendous arsenal of instant death-dealing abilities, here's a few<br />
<br />
Thrown (in which case the range can be miles/divine rank) or melee Vorpal weapon + divine rank >16 = decapitation<br />
The already mentioned Divine Splendor<br />
Annihilating Strike: Instant death, a very high Fortitude save negates<br />
Life and Death: Instant death, no saving throw, range within one mile per divine rank<br />
<br />
That's not to mention the fact that they have any spell at will, can go first in combat regardless of their initiative roll, and can reform within a few days regardless of the way they were dispatched.<br />
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The only way I can imagine deity slaying to be possible is if your DM creates artifacts that remove all or most of the aforementioned qualities that any moderately powered deity has.<br />
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===[[User:Hatman|Hatman]]===<br />
You know, all of this makes me want to play in a game where deities dont realy do much exept for grant divine spells to clerics and stuff. This has gotten way to complicated. This sounded like fun to begin with but not anymore. Too much work with not enough reward.--[[User:Hatman|Hatman]] 21:19, 14 June 2008 (MDT)<br />
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=== [[User:Hijax|Hijax]]&nbsp;<small><small>02:41, 6 August 2008 (MDT)</small></small> ===<br />
WHAT?!? not enough reward? any DM with a little ciculation on the top floor would give players TONS of reward killing a deity. first think about the gods minions. theyre going have VAST amounts of items, gold, and so forth, if you total them.<br />
and the deity will at the very least have a all-powerful artifact, related to the deities powers. possibly a whole set of battle gear, if its a war deity, or a set of spell thigys if its a more mystical one. only problem is, that the deitys physical for is going to be bigger than colossal. but a repeating of reduce object can fix that.<br />
i can surely see a scenario, in which you have to assist a god in killing another god. that would be cool.<br />
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== [[User:Yamamoto_Kesuke| Yamamoto Kesuke]] ==<br />
<br />
One assumption would be that you need to be a deity in the first place.<br />
<br />
Another would be that you need a superbeast artifact to own them right in the face. But that only banishes them for a thousand years until they return to drown the world in darkness once more (followup campaign hook, anybody?).<br />
<br />
A third would be that only losers kill gods personally. Number one, then all the other gods are angry at you and you die. Number two, you can't win. Period. Ergo, the correct answer is to contact a god amenable to your goals (or more than one) and have them do the deed. Less viscerally satisfying, less problematic, much more plausible.<br />
<br />
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===[[User:Hatman|Hatman]]===<br />
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I think this task would be so much easier if every campaign had a Time of Troubles. --[[User:Hatman|Hatman]] 13:25, 20 August 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=261652Discussion:How does one kill a diety?2008-06-15T03:19:22Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
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=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
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Self-explanatory. How do you go about killing a diety?<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
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=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:37, 7 May 2008 (MDT)</small></small> ===<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
<br />
Dieties don't ''actually'' require worshippers. They just like 'em.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:43, 7 May 2008 (MDT)</small></small> ===<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 7 16:27 (MDT)</span></span><br />
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Only if you're playing in a world that requires deities to have followers, like Forgotten Realms. Otherwise there's no worshiper/follower requirement for any deity of any rank.<br />
<br />
Also, deities can have other minions such as epic-level angels, devils, demons, clergy members, and if there powerful enough other less-powerful deities. And that's just the minions. You might have to deal with a deity's allies or superiors. You might have to get through all of them to get to the target deity.<br />
<br />
Then there's making sure they don't come back, which is a whole other issue.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
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=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:23, 8 May 2008 (MDT)</small></small> ===<br />
This is why you dont do this until you are epic level yourself. Clerics are way easier to kill than outsider minions. I even think there is a poison in one of the books that retards the spells of divine casters. The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are. I have never tried this, but it cant be too hard. I like the Forgoten Realms, it is a world where anyone can rise to greatness. The time of troubles was way cool, I mean nobodies like Cyric became greater deities over night.<br />
<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 8 15:21 (MDT)</span></span><br />
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{{quote|This is why you dont do this until you are epic level yourself.|orig=[[User:Hatman|Hatman]]}}<br />
That goes without saying. The question is how epic do you have to be in relation to your target deity? If you're talking 21st level epic, you'll probably get creamed by any deity except possibly hero deities. If you're talking 70th level epic, taking on even a greater deity should be a stroll in the park.<br />
{{quote|Clerics are way easier to kill than outsider minions.|orig=[[User:Hatman|Hatman]]}}<br />
That's a completely subjective statement. Whether or not it's true depends on many factors, most importantly the level of the cleric in the relation to the outsider minions, and how optimized they are.<br />
{{quote|I even think there is a poison in one of the books that retards the spells of divine casters.|orig=[[User:Hatman|Hatman]]}}<br />
There's no reason to believe that a similar poison couldn't exist to effect the PCs.<br />
{{quote|The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are.|orig=[[User:Hatman|Hatman]]}}<br />
It's not '''just''' how prepared you are, it's also how powerful the minions are. And there's no reason to believe you'll be going up against only the standard package minions. There can be more powerful versions of them, either through advanced HD, through added class levels, both advanced HD and class levels, or by being deities themselves.<br />
{{quote|I have never tried this, but it cant be too hard.|orig=[[User:Hatman|Hatman]]}}<br />
<code>difficulty = f(PC level, PC optimization, PC prep, deity level, deity rank)</code><br />
<br />
Anyway, the real question is "what level should you be to consider taking on a god of X rank?"<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>16:20, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You're practically screwed if the diety has Alter Reality anyway.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>16:36, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You are completely screwed if they have the ''Divine Splendor'' power (kill every mortals with no saving throws in a area of minimum 160 feet!)<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:28, 9 May 2008 (MDT)</small></small> ===<br />
<br />
Just mortals? In my CS, elves are immortal...<br />
<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 9 09:35 (MDT)</span></span><br />
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A reason to play an [[SRD:Elans (Race)|elan]].<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:25, 9 May 2008</small></small> ===<br />
<br />
I made a mistake, the outsider minions can only be killed on their own plane. I dont mean just defeated killed, I mean killed killed, as in dead not sent back to it's home plane. You are right about the poison thing. I wonder what a super imp would be like. I want to see super imp! But seriously, I am thinking that an adventure like this would be cool. What I like about D&D is that nothing is imposable, dificult, yes. Imposable, no. You guys are makeing this sound way too hard. So hard that no one should even make an atempt at doing such an adventure. I think that going to kill Vecna would be awesome! LETS GO KILL VECNA!!!<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>22:14, 17 May 2008 (MDT)</small></small> ===<br />
<br />
By mortal I mean, that is no deity. So basically they can kill a lvl 500 instantly no saves, it not a death effect so no immunity bother. In theory they could be able to kill the deity if they do not get in the range of the aura... the range is determined by divine ranks so... a deity with 20 divine rank would have a divine splendor of 200 feet. I doubt even your uber elfking would be able to defeat a deity with such a ridiculous power...<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>08:16, 20 May 2008</small></small> ===<br />
That is why I said get rid of the folowers and the divine rank goes away and the aura isnt a problem.--[[User:Hatman|Hatman]] 08:16, 20 May 2008 (MDT)<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 20 09:26 (MDT)</span></span><br />
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Once again, a deity's power being tied to the number of its worshippers is specific to Forgotten Realms, and Forgotten Realms only. To the best of my knowledge, no other world (Greyhawk, Dragonlance, Eberron, Planescape, Kingdoms of Kalamar, etc...), has this variant rule. So killing worshippers isn't going to do anything to the deity except attract its attention.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>18:28, 20 May 2008 (MDT)</small></small> ===<br />
<br />
Greater deities have millions of worshippers! Even with a elven lifespan your aren't going to kill them all. Killing millions of people won't make you much friends....<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>15:49, 3 June 2008</small></small> ===<br />
<br />
This is ture. The one of the bigest holes in the plan, you need friends to back you up. If you find a way around that, let me know.<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__<br />
<br />
One of two things: The deity power to follower solution is irrelevant because; their is no rule (in Greyhawk or Deities & Demigods) saying explicitly that divine rank is at all related to worshiper number.<br />
<br />
Second, a deity has a tremendous arsenal of instant death-dealing abilities, here's a few<br />
<br />
Thrown (in which case the range can be miles/divine rank) or melee Vorpal weapon + divine rank >16 = decapitation<br />
The already mentioned Divine Splendor<br />
Annihilating Strike: Instant death, a very high Fortitude save negates<br />
Life and Death: Instant death, no saving throw, range within one mile per divine rank<br />
<br />
That's not to mention the fact that they have any spell at will, can go first in combat regardless of their initiative roll, and can reform within a few days regardless of the way they were dispatched.<br />
<br />
The only way I can imagine deity slaying to be possible is if your DM creates artifacts that remove all or most of the aforementioned qualities that any moderately powered deity has.<br />
<br />
===[[User:Hatman|Hatman]]===<br />
You know, all of this makes me want to play in a game where deities dont realy do much exept for grant divine spells to clerics and stuff. This has gotten way to complicated. This sounded like fun to begin with but not anymore. Too much work with not enough reward.--[[User:Hatman|Hatman]] 21:19, 14 June 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Displacer_Steak_(3.5e_Equipment)&diff=258997Talk:Displacer Steak (3.5e Equipment)2008-06-03T21:53:20Z<p>Hatman: </p>
<hr />
<div>==Good Idea!==<br />
I had a half orc that took lots of ranks in the cook proffesion and he would always eat things like that. I can imagine Ed eating a displacer right now.--[[User:Hatman|Hatman]] 09:37, 13 May 2008 (MDT)<br />
<br />
:Ah ha ha ha. It first popped up as a partial joke in a campaign... due to some freaky wild magic some dinner plates with everyone's favorite foods appeared (including a bowl of steamed brains for the party's disguised illithid, much to his chagrin). The party swordsage apparently went hunting for displacer beasts in the past, so she got Displacer Steak. Even rolled the miss chance to eat. It was great. -- [[User:Eiji|Eiji]] 16:35, 14 May 2008 (MDT)<br />
<br />
::I have always wanted to fight a mind flayer but we never are underground.--[[User:Hatman|Hatman]] 15:53, 3 June 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=258996Discussion:How does one kill a diety?2008-06-03T21:49:59Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Self-explanatory. How do you go about killing a diety?<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:37, 7 May 2008 (MDT)</small></small> ===<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
<br />
Dieties don't ''actually'' require worshippers. They just like 'em.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:43, 7 May 2008 (MDT)</small></small> ===<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 7 16:27 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
Only if you're playing in a world that requires deities to have followers, like Forgotten Realms. Otherwise there's no worshiper/follower requirement for any deity of any rank.<br />
<br />
Also, deities can have other minions such as epic-level angels, devils, demons, clergy members, and if there powerful enough other less-powerful deities. And that's just the minions. You might have to deal with a deity's allies or superiors. You might have to get through all of them to get to the target deity.<br />
<br />
Then there's making sure they don't come back, which is a whole other issue.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:23, 8 May 2008 (MDT)</small></small> ===<br />
This is why you dont do this until you are epic level yourself. Clerics are way easier to kill than outsider minions. I even think there is a poison in one of the books that retards the spells of divine casters. The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are. I have never tried this, but it cant be too hard. I like the Forgoten Realms, it is a world where anyone can rise to greatness. The time of troubles was way cool, I mean nobodies like Cyric became greater deities over night.<br />
<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 8 15:21 (MDT)</span></span><br />
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{{quote|This is why you dont do this until you are epic level yourself.|orig=[[User:Hatman|Hatman]]}}<br />
That goes without saying. The question is how epic do you have to be in relation to your target deity? If you're talking 21st level epic, you'll probably get creamed by any deity except possibly hero deities. If you're talking 70th level epic, taking on even a greater deity should be a stroll in the park.<br />
{{quote|Clerics are way easier to kill than outsider minions.|orig=[[User:Hatman|Hatman]]}}<br />
That's a completely subjective statement. Whether or not it's true depends on many factors, most importantly the level of the cleric in the relation to the outsider minions, and how optimized they are.<br />
{{quote|I even think there is a poison in one of the books that retards the spells of divine casters.|orig=[[User:Hatman|Hatman]]}}<br />
There's no reason to believe that a similar poison couldn't exist to effect the PCs.<br />
{{quote|The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are.|orig=[[User:Hatman|Hatman]]}}<br />
It's not '''just''' how prepared you are, it's also how powerful the minions are. And there's no reason to believe you'll be going up against only the standard package minions. There can be more powerful versions of them, either through advanced HD, through added class levels, both advanced HD and class levels, or by being deities themselves.<br />
{{quote|I have never tried this, but it cant be too hard.|orig=[[User:Hatman|Hatman]]}}<br />
<code>difficulty = f(PC level, PC optimization, PC prep, deity level, deity rank)</code><br />
<br />
Anyway, the real question is "what level should you be to consider taking on a god of X rank?"<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>16:20, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You're practically screwed if the diety has Alter Reality anyway.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>16:36, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You are completely screwed if they have the ''Divine Splendor'' power (kill every mortals with no saving throws in a area of minimum 160 feet!)<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:28, 9 May 2008 (MDT)</small></small> ===<br />
<br />
Just mortals? In my CS, elves are immortal...<br />
<br />
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|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 9 09:35 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
A reason to play an [[SRD:Elans (Race)|elan]].<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
==[[User:Hatman|Hatman]]==<br />
I made a mistake, the outsider minions can only be killed on their own plane. I dont mean just defeated killed, I mean killed killed, as in dead not sent back to it's home plane. You are right about the poison thing. I wonder what a super imp would be like. I want to see super imp! But seriously, I am thinking that an adventure like this would be cool. What I like about D&D is that nothing is imposable, dificult, yes. Imposable, no. You guys are makeing this sound way too hard. So hard that no one should even make an atempt at doing such an adventure. I think that going to kill Vecna would be awesome! LETS GO KILL VECNA!!!<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>22:14, 17 May 2008 (MDT)</small></small> ===<br />
<br />
By mortal I mean, that is no deity. So basically they can kill a lvl 500 instantly no saves, it not a death effect so no immunity bother. In theory they could be able to kill the deity if they do not get in the range of the aura... the range is determined by divine ranks so... a deity with 20 divine rank would have a divine splendor of 200 feet. I doubt even your uber elfking would be able to defeat a deity with such a ridiculous power...<br />
<br />
==[[User:Hatman|Hatman]]==<br />
That is why I said get rid of the folowers and the divine rank goes away and the aura isnt a problem.--[[User:Hatman|Hatman]] 08:16, 20 May 2008 (MDT)<br />
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| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 20 09:26 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
Once again, a deity's power being tied to the number of its worshippers is specific to Forgotten Realms, and Forgotten Realms only. To the best of my knowledge, no other world (Greyhawk, Dragonlance, Eberron, Planescape, Kingdoms of Kalamar, etc...), has this variant rule. So killing worshippers isn't going to do anything to the deity except attract its attention.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>18:28, 20 May 2008 (MDT)</small></small> ===<br />
<br />
Greater deities have millions of worshippers! Even with a elven lifespan your aren't going to kill them all. Killing millions of people won't make you much friends....<br />
<br />
==[[User:Hatman|Hatman]]==<br />
This is ture. The one of the bigest holes in the plan, you need friends to back you up. If you find a way around that, let me know.--[[User:Hatman|Hatman]] 15:49, 3 June 2008 (MDT)<br />
<br />
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__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=256206Discussion:How does one kill a diety?2008-05-20T14:16:33Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Self-explanatory. How do you go about killing a diety?<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:37, 7 May 2008 (MDT)</small></small> ===<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
<br />
Dieties don't ''actually'' require worshippers. They just like 'em.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:43, 7 May 2008 (MDT)</small></small> ===<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080507162729</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 7 16:27 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
Only if you're playing in a world that requires deities to have followers, like Forgotten Realms. Otherwise there's no worshiper/follower requirement for any deity of any rank.<br />
<br />
Also, deities can have other minions such as epic-level angels, devils, demons, clergy members, and if there powerful enough other less-powerful deities. And that's just the minions. You might have to deal with a deity's allies or superiors. You might have to get through all of them to get to the target deity.<br />
<br />
Then there's making sure they don't come back, which is a whole other issue.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:23, 8 May 2008 (MDT)</small></small> ===<br />
This is why you dont do this until you are epic level yourself. Clerics are way easier to kill than outsider minions. I even think there is a poison in one of the books that retards the spells of divine casters. The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are. I have never tried this, but it cant be too hard. I like the Forgoten Realms, it is a world where anyone can rise to greatness. The time of troubles was way cool, I mean nobodies like Cyric became greater deities over night.<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080508152152</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 8 15:21 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
{{quote|This is why you dont do this until you are epic level yourself.|orig=[[User:Hatman|Hatman]]}}<br />
That goes without saying. The question is how epic do you have to be in relation to your target deity? If you're talking 21st level epic, you'll probably get creamed by any deity except possibly hero deities. If you're talking 70th level epic, taking on even a greater deity should be a stroll in the park.<br />
{{quote|Clerics are way easier to kill than outsider minions.|orig=[[User:Hatman|Hatman]]}}<br />
That's a completely subjective statement. Whether or not it's true depends on many factors, most importantly the level of the cleric in the relation to the outsider minions, and how optimized they are.<br />
{{quote|I even think there is a poison in one of the books that retards the spells of divine casters.|orig=[[User:Hatman|Hatman]]}}<br />
There's no reason to believe that a similar poison couldn't exist to effect the PCs.<br />
{{quote|The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are.|orig=[[User:Hatman|Hatman]]}}<br />
It's not '''just''' how prepared you are, it's also how powerful the minions are. And there's no reason to believe you'll be going up against only the standard package minions. There can be more powerful versions of them, either through advanced HD, through added class levels, both advanced HD and class levels, or by being deities themselves.<br />
{{quote|I have never tried this, but it cant be too hard.|orig=[[User:Hatman|Hatman]]}}<br />
<code>difficulty = f(PC level, PC optimization, PC prep, deity level, deity rank)</code><br />
<br />
Anyway, the real question is "what level should you be to consider taking on a god of X rank?"<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>16:20, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You're practically screwed if the diety has Alter Reality anyway.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>16:36, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You are completely screwed if they have the ''Divine Splendor'' power (kill every mortals with no saving throws in a area of minimum 160 feet!)<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:28, 9 May 2008 (MDT)</small></small> ===<br />
<br />
Just mortals? In my CS, elves are immortal...<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080509093526</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 9 09:35 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
A reason to play an [[SRD:Elans (Race)|elan]].<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
==[[User:Hatman|Hatman]]==<br />
I made a mistake, the outsider minions can only be killed on their own plane. I dont mean just defeated killed, I mean killed killed, as in dead not sent back to it's home plane. You are right about the poison thing. I wonder what a super imp would be like. I want to see super imp! But seriously, I am thinking that an adventure like this would be cool. What I like about D&D is that nothing is imposable, dificult, yes. Imposable, no. You guys are makeing this sound way too hard. So hard that no one should even make an atempt at doing such an adventure. I think that going to kill Vecna would be awesome! LETS GO KILL VECNA!!!<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>22:14, 17 May 2008 (MDT)</small></small> ===<br />
<br />
By mortal I mean, that is no deity. So basically they can kill a lvl 500 instantly no saves, it not a death effect so no immunity bother. In theory they could be able to kill the deity if they do not get in the range of the aura... the range is determined by divine ranks so... a deity with 20 divine rank would have a divine splendor of 200 feet. I doubt even your uber elfking would be able to defeat a deity with such a ridiculous power...<br />
<br />
==[[User:Hatman|Hatman]]==<br />
That is why I said get rid of the folowers and the divine rank goes away and the aura isnt a problem.--[[User:Hatman|Hatman]] 08:16, 20 May 2008 (MDT)<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Displacer_Steak_(3.5e_Equipment)&diff=254514Talk:Displacer Steak (3.5e Equipment)2008-05-13T15:37:34Z<p>Hatman: New page: ==Good Idea!== I had a half orc that took lots of ranks in the cook proffesion and he would always eat things like that. I can imagine Ed eating a displacer right now.--~~~~</p>
<hr />
<div>==Good Idea!==<br />
I had a half orc that took lots of ranks in the cook proffesion and he would always eat things like that. I can imagine Ed eating a displacer right now.--[[User:Hatman|Hatman]] 09:37, 13 May 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=253757User:Hatman2008-05-09T20:39:56Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest started. [[User:Aarnott|Aarnott]] did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them. I am going to start another project soon, so I cant work on the other quest. I have an idea for a creature. I want to make the Mothman soon, so tell me what you think when I put it on. I just made a new NPC, [[Kevin the Redundant Werewolf (DnD NPC)|Kevin the Redundant Werewolf]]!</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Sledged&diff=253754User talk:Sledged2008-05-09T20:30:43Z<p>Hatman: </p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Form:DnD_Trait<br />
|section=Anyway to make it so if special has nothing in it auto-deletes it on the final product?<br />
|notifier=Green Dragon<br />
|date_time=13:04, 5 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Improved_Whirlwind_Attack<br />
|section=Problem<br />
|notifier=Green Dragon<br />
|date_time=13:57, 4 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sledged<br />
|section=Barnstars<br />
|notifier=OptimizationFanatic<br />
|date_time=19:36, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:51, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=This link to ENWorlds thing os outdated.<br />
|notifier=Green Dragon<br />
|date_time=23:59, 30 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Sorcerer/Wizard_Spells<br />
|section=Formatting<br />
|notifier=Green Dragon<br />
|date_time=11:55, 13 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Elfking_A&euml;l&aacute;s_(DnD_NPC)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:33, 6 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Charter_Spell<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:49, 3 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form:DnD_Trait<br />
|section=What do you think?<br />
|notifier=Green Dragon<br />
|date_time=15:00, 29 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Flaws<br />
|section=Thoughts on indentations?<br />
|notifier=Green Dragon<br />
|date_time=00:21, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Test_Main<br />
|section=Hawk&#39;s Proposal for main page change<br />
|notifier=Hawk<br />
|date_time=07:05, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:Rating<br />
|section=Help please<br />
|notifier=Hawk<br />
|date_time=22:04, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Common.css<br />
|section=Can you edit the SMW css to make it look D&amp;D-ish and good?<br />
|notifier=Green Dragon<br />
|date_time=14:58, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeons_and_Dragons<br />
|section=Namespace?<br />
|notifier=Green Dragon<br />
|date_time=14:29, 28 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:OGL_Bottom<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=00:59, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=UA_talk:Fighter_Variant:_Thug<br />
|section=UA Material<br />
|notifier=Green Dragon<br />
|date_time=15:50, 18 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Sir Milo Teabag<br />
|date_time=17:10, 16 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Steve_McHatin_(DnD_NPC)<br />
|section=Doesn't this look fun?<br />
|notifier=Green Dragon<br />
|date_time=23:37, 24 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Witchkiller_(DnD_Prestige_Class)<br />
|section=OGL?<br />
|notifier=Green Dragon<br />
|date_time=22:17, 19 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Crepitus_Crutch_(DnD_Equipment)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:40, 10 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Discussion:What_is_the_perfect_Psion_build?<br />
|section=Will someone help me build the perfect Psion?<br />
|notifier=Green Dragon<br />
|date_time=20:20, 9 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Charity_(DnD_NPC)<br />
|section=Getting Closer<br />
|notifier=Mander<br />
|date_time=11:16, 8 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Advanced_Prestige_Classes_(DnD_Other)<br />
|section=Identifier<br />
|notifier=Green Dragon<br />
|date_time=19:08, 5 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Abhorsen_(DnD_Class)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=10:17, 3 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Onmyoji_Spells<br />
|section=Homebrew?<br />
|notifier=Green Dragon<br />
|date_time=01:21, 23 November 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Environments_Preload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=13:01, 13 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Anakim_(DnD_Creature)<br />
|section=Split<br />
|notifier=Green Dragon<br />
|date_time=23:18, 3 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User:The_Innkeeper<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=13:32, 8 September 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:13, 11 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Berserker (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Soldier (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
}}<br />
<br />
{{Archives<br />
|label1=June 2006 &ndash; October 2006<br />
|label2=November 2006 &ndash; February 2007<br />
}}<br />
<br />
== DLPC ==<br />
<br />
What did you find out in your DPLC tests, Sledged? I am rather curious... --[[User:Green Dragon|Green Dragon]] 23:13, 11 February 2007 (MST)<br />
<br />
:Just what we already know. The source code for it will have to be tweeked a bit. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:49, 12 February 2007 (MST)<br />
<br />
::You did get the link to it, right? --[[User:Green Dragon|Green Dragon]] 10:25, 12 February 2007 (MST)<br />
<br />
:::Yup, I looked at it a bit over the weekend. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:34, 12 February 2007 (MST)<br />
<br />
::::What do you think about it (limitations/weaknesses/strengths)? --[[User:Green Dragon|Green Dragon]] 10:47, 12 February 2007 (MST)<br />
<br />
:::::Limitations:<br />
:::::* Wiki-code inside the tags go into the DB unparsed, the description template doesn't get converted into a wiki-table row. They only get parsed after it's pulled out of the DB. (Blue Dragon already stated this as an explanation of why putting the tags inside a template didn't work.)<br />
:::::* If it were made so that the content was parsed before going into the DB, then wiki-code intended to be used in the context of the list page wouldn't work.<br />
:::::* the 'class="even"' bit doesn't work even though it looks like it should.<br />
<br />
:::::The standard DPL tag grabs all the pages the fit the criteria and displays them nice and neatly. Blue Dragon's custom extension uses two separate tags: &lt;dplc> and &lt;DPL2CU>. This first tag takes its contents an throws them in a table, the second tag (DPL2CU) goes through a process similar to the standard DPL, but instead of displaying the pages as links, it uses the page name to grab the stored information from the DPLC tag.<br />
<br />
:::::I'm thinking instead of having the DPL2CU tag grab the info from the table, to snag it directly from the page instead. It would grab the page, parse it, then look for the an exposed dplc tag (by "exposed" I mean a dplc tag that wasn't parsed out due to IF statements, comment tags, or other means), and display its contents where the standard DPL tag would just display the page name as a link.<br />
<br />
:::::One limitation of this approach is that there's a bit of overhead involved. Where Blue Dragon's implementation was efficient in retrieving and parsing only the tagged info, this implementation would be grabbing the whole page and parsing everything in it (<nowiki>{{#if}}</nowiki> and other similar blocks, templates, custom tags, etc...). This would make the page display slower, but I don't know how much slower. It's possible that Blue Dragon already tried this approach and found it too impractical. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:28, 12 February 2007 (MST)<br />
<br />
::::::He did not try it. However, how much slower do you think it would go? Also, thanks for the above explanation - it has helped me figue this out more. --[[User:Green Dragon|Green Dragon]] 00:06, 13 February 2007 (MST)<br />
<br />
:::::::I honestly wouldn't be able to how much. It could be so minor that no one would notice, or it could be so great that it would take over a minute to display. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:34, 13 February 2007 (MST)<br />
<br />
::::::::I MoI'ed Blue Dragon; we will see what he has to say. --[[User:Green Dragon|Green Dragon]] 22:37, 13 February 2007 (MST)<br />
<br />
:::::::::Contrary to what Green Dragon said, I have already tried this (it was my first idea). It does not very well at all, because through MW it would be set up as a hook which would parse every page. There are several other methods that I could try. The one which I am using is just a quick and dirty way of doing it. You may give it a shot yourself, or wait until I have time to work on it some more. --[[User:Blue Dragon|Blue Dragon]] 20:16, 15 February 2007 (MST)<br />
<br />
::::::::::Okay, I've been giving this a little more thought. One thing that's been bothering me is that the page name has to be specified in the &lt;dplc&gt; tag. I kept thinking that there has to be some mechanic that allows the extension to retrieve the name of the page being parsed without the user specifying it. I looked on Wikimedia's meta site and found this [http://meta.wikimedia.org/wiki/Extending_wiki_markup#Creating_an_XML-style_extension article], which says the <code>$parser</code> parameter has the member <code>mTitle</code> which, as the name suggests, contains the title of the page being parsed.<br />
<br />
::::::::::Also, I see why the 'class="even"' doesn't work. The extension is manually replacing the wiki code with HTML code. I'm looking to see if it'll work to have the parser object do that job instead. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 22 February 2007 (MST)<br />
<br />
:::::::::::Ok, since I don't have a test environment, this is all from theory, so wherever I say "will," what I really mean is "to the best of my knowledge should." The following is a diff of what should be changed:<br />
<br />
&#32;#$wgHooks['ParserBeforeTidy'][] = 'renderDPLC';<br />
&#32;}<br />
&#32;<br />
&#32;<br />
-''function renderDPLC($input)''<br />
+'''function renderDPLC($input, $argv, &$parser)'''<br />
&#32;{<br />
&#32; // Split the input<br />
&#32; list ($title, $data) = explode('|',$input,2);<br />
&#32; $data = addslashes($data);<br />
- ''$title = addslashes($title);''<br />
+ '''$title = addslashes($parser->mTitle->getPrefixedText());'''<br />
&#32; // Load the database connection<br />
&#32; $dbr =& wfGetDB( DB_SLAVE );<br />
&#32; // See whether an entry already exists<br />
&#32; $sql = "SELECT id,data FROM wdd_dpl2custom WHERE title LIKE '$title'";<br />
&#32; $res = $dbr->query($sql);<br />
&#32; $numRows = $dbr->numRows( $res );<br />
&#32; if ($numRows != "")<br />
&#32; {<br />
<br />
:::::::::::This will eliminate the need to specify the page name. However, for backwards compatibility, the first pipe after no-longer-needed page name must still be present, but the text before the pipe may be anything or nothing. Example, any of the following will work the same:<br />
<br />
:::::::::::*<nowiki><dplc></nowiki>'''Animal Leader (DnD Class)|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''PLASMA!!!|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
<br />
:::::::::::The next is a bit more difficult to determine, but from what I can tell, <s>removing the following lines</s> making the following changes should allow the parser object to create the table from the wiki markup <s>core php code of the wiki to parse the wiki-code</s>:<br />
<br />
&#32;// ###### PROCESS SQL QUERY ######<br />
&#32; //DEBUG: output SQL query <br />
&#32; $output .= $logger->msg(DPL2_QUERY, $sSqlSelectFrom . $sSqlWhere);<br />
&#32; // echo 'QUERY: [' . $sSqlSelectFrom . $sSqlWhere . "]&lt;br /&gt;";<br />
&#32;<br />
&#32; $res = $dbr->query($sSqlSelectFrom . $sSqlWhere);<br />
&minus; ''$allTitles = "";''<br />
+ '''$allTitles = "{|\n";'''<br />
&#32; $localparser = new Parser();<br />
&minus; ''$i = 0; ''<br />
&#32; while ( $row = $dbr->fetchObject( $res ) )<br />
&#32; {<br />
&#32; $title = Title::makeTitle($row->page_namespace, $row->page_title);<br />
&#32; $sTitleText = $title->getText();<br />
&#32; $sTitleText = addslashes($sTitleText);<br />
&#32; // Look up the data for this return<br />
&#32; $sql = "SELECT data FROM wdd_dpl2custom WHERE title LIKE '$sTitleText'";<br />
&#32; $res2 = $dbr->query($sql);<br />
&#32; // See whether the result exists<br />
&#32; $numRows = $dbr->numRows( $res2 );<br />
&minus; ''$data = "";''<br />
&#32; if ($numRows != "") {<br />
&#32; $row2 = $dbr->fetchObject( $res2 );<br />
&minus; ''$data = $row2->data;''<br />
+ '''$allTitles .= $row2->data . "\n";'''<br />
&#32; }<br />
&minus; ''// Parse the data''<br />
&minus; ''$output = $parser->parse( $data, $parser->mTitle, $parser->mOptions, false, false );''<br />
&minus; ''$output = $output->getText();''<br />
&minus; ''// Replace || with </td><td> and |- with </tr><tr>''<br />
&minus; ''if ($i == 0)''<br />
&minus; ''{''<br />
&minus; ''$output = str_replace('|-',"<tr><td>",$output);''<br />
&minus; ''$i++;''<br />
&minus; ''}''<br />
&minus; ''$output = str_replace('|-',"</tr><tr><td>",$output);''<br />
&minus; ''$output = str_replace('||',"</td><td>",$output);''<br />
&minus; ''$output = str_replace('|',"",$output);''<br />
&minus; ''$allTitles .= $output;''<br />
&#32; $dbr->freeResult( $res2 );<br />
&#32; }<br />
&minus; ''return $allTitles;''<br />
&#32; $dbr->freeResult( $res );<br />
+ '''$allTitles .= "|}";'''<br />
+ '''$allTitles = $parser->parse( $allTitles, $parser->mTitle, $parser->mOptions, false, false )->getText();'''<br />
+ '''$allTitles = str_replace('&lt;table>',"",$allTitles);'''<br />
+ '''$allTitles = str_replace('&lt;/table>',"",$allTitles);'''<br />
+ '''return $allTitles;'''<br />
<br />
:::::::::::<s>The deleted code should be replaced with:</s><br />
<br />
:::::::::::As before, there's a chance that these approaches have already been tried. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:56, 27 February 2007 (MST)<br />
<br />
::::::::::::Hello Sledged, Looking through your code (I have not implemented it) I see one problem with the titles of the pages issue. $parser->mTitle will give you the title of the current page where the dplc list is on. Is this what you want? --[[User:Blue Dragon|Blue Dragon]] 21:52, 27 February 2007 (MST)<br />
<br />
:::::::::::::Not sure I follow. When you say "the current page where the dplc list is on" are you talking about the pages with the &lt;DPL2CU&gt; tags? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:04, 28 February 2007 (MST)<br />
<br />
::::::::::::::No, he is talking about pages like [[DnD Prestige Classes]] (I think). --[[User:Green Dragon|Green Dragon]] 10:16, 28 February 2007 (MST)<br />
<br />
:::::::::::::::That page is one of pages with &lt;DPL2CU&gt; tags, along with its counterparts for [[DnD Base Classes|base]], [[DnD Racial Paragon Classes|racial paragon]], and [[User NPC Classes with Descriptions|NPC]] classes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:24, 28 February 2007 (MST)<br />
<br />
::::::::::::::::Wow, sorry. I read your post wrong (I thought you said dplc). I need to read things more carefully, sorry. --[[User:Green Dragon|Green Dragon]] 10:29, 28 February 2007 (MST)<br />
<br />
:::::::::::::::::Blue, if you are referring to the &lt;DPL2CU&gt; pages, I don't see any reason why they'd trigger the the <code>renderDPLC</code> function. As best as I can tell, only the &lt;dplc&gt; tag tiggers that function, and none of the list pages have that tag. Nor does the function triggered by the &lt;DPL2CU&gt; tag call <code>renderDPLC</code>.<br />
<br />
:::::::::::::::::You got a test environment in which you could try it out? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:05, 1 March 2007 (MST)<br />
<br />
::::::::::::::::::Hello Sledged. I implemented the code changes for renderDPLC, which make a lot of sense -- I became confused about which block of code that was, seeing that I had not seen the code for awhile. I am sorry for the confusion. The second changes of code make sense as well, and have been implemented. I am sorry for the confusion, but I was finally able to put some time into looking them over. There are a few changes that I made to your changes, which can be viewed at the same file that you used to view the original code. Thanks for the patches! --[[User:Blue Dragon|Blue Dragon]] 14:47, 4 March 2007 (MST)<br />
<br />
:::::::::::::::::::Ok, the code didn't work on the first go. mTitle can not be converted directly to a string. The pages with the dplc tags are giving errors as a result. So there's an additional change above. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:24, 4 March 2007 (MST)<br />
<br />
::::::::::::::::::::Fixed. --[[User:Blue Dragon|Blue Dragon]] 15:49, 4 March 2007 (MST)<br />
<br />
::::::::::::Reanalysis of the changes to <code>DynamicPageList2CU</code> (see above). &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 2 March 2007 (MST)<br />
<br />
==Thanks==<br />
<br />
Thanks a ton. I'm still not used to this yet. sorry. [[User:Nighteye|Nighteye]] 13:51, 4 March 2007 (MST)<br />
<br />
: No problem. Let us know if you need any other help. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:53, 4 March 2007 (MST)<br />
<br />
== Skinhead ==<br />
<br />
Sledged, since you did such a good job coming up with a skin for D&D Wiki, would you consider doing the same for [http://wikirps.dandwiki.com/ WikiRPS]? I'd actually be happy with the exact same one. --[[User:Cuthalion|Cúthalion]] 19:11, 4 March 2007 (MST)<br />
<br />
: Here you go: [[User:Sledged/sledged.css|Sledged.css]] and [[MediaWiki:Common.css|Common.css]]. Sledged.css references a few images for backgrounds and such, so don't forget those. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:49, 4 March 2007 (MST)<br />
<br />
:: Okay, thanks. I'll install those as soon as Blue Dragon sets me up. --[[User:Cuthalion|Cúthalion]] 20:55, 4 March 2007 (MST)<br />
<br />
== HTML-to-Wiki request ==<br />
<br />
Hi I'm a wiki noob so I don't even know if this is the right place to ask but, Green Dragon referred me to you for help with converting HTML from a spreadsheet to wiki format for a table. Is this even possible? The page is [[D20 twilight (DnD & D20M Variant Rule)#PHB Feat list]] --[[User:Sigendymion|Sig]] 00:42, 17 March 2007 (MDT)<br />
<br />
:Looks like it'll be able to convert. Might take a while, though. I've been less active on the wiki the past few days. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:40, 17 March 2007 (MDT)<br />
<br />
::Great, and thanks! Take your time, it's not too important.--[[User:Sigendymion|Sig]] 19:58, 20 March 2007 (MDT)<br />
<br />
:::Shite, Sledged! Thanks, very nice. Hope you didn't do that the hard way, but if it was some technique could you possibly share how you did that?--[[User:Sigendymion|Sig]] 21:43, 11 April 2007 (MDT)<br />
<br />
::::I just did it by hand. It wasn't difficult, just a little tedious. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 12 April 2007 (MDT)<br />
<br />
== (talk) ==<br />
<br />
So, when you sign a post, it includes a (talk) option. How do you do that? --[[User:Cuthalion|Cúthalion]] 21:15, 21 April 2007 (MDT)<br />
<br />
: Go to [[Special:Preferences|my preferences]] and copy and paste the following (or any variation thereof) into the "Nickname" text field:<br />
<br />
:: ''<nowiki>&mdash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]])</nowiki>''<br />
<br />
: Be sure to check the "Raw Signatures" check box. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:09, 21 April 2007 (MDT)<br />
<br />
:: That's just too cool. Thanks. &ndash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]]) 08:26, 22 April 2007 (MDT)<br />
<br />
:::Alternatively, you can make a page such as [[User:Armond/Signature]] and put in that field <nowiki>{{subst:User:Armond/Signature}}</nowiki>. Be sure to subst it - otherwise, it can become an inclusion on a lot of pages, and changing signature page will cause all the other pages to have to change. When the server's trying to change a thousand pages at once, things get laggy. [[User:Armond|Armond]] 12:01, 3 May 2007 (MDT)<br />
<br />
== Thanks. ==<br />
<br />
Thanks mucho for restoring that page. -[[User:Othtim|Othtim]] 11:13, 3 May 2007 (MDT)<br />
<br />
:You're welcome. Just let us know if you need any more help. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:53, 3 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for improving on the original [[Template:Stat Block|Stat Block]] and creating [[Template:Stat Block 2|Stat Block v2]]. Stat Block v2 is a large improvement, loading times are decreased and finally spots for most everything one could include in an NPC are present. Overall, I give you this Barnstar for making a fast Stat Block which is all inclusive for the NPCs, thanks. --[[User:Green Dragon|Green Dragon]] 23:46, 16 May 2007 (MDT)}}<br />
<br />
== Magic Items 2 ==<br />
<br />
In my opinion, the primary magic item template should be named <nowiki>{{</nowiki>Magic Item<nowiki>}}</nowiki> -- on the theory that the most favored template should be the most obvious. I'd like to see the MIC standard be the default. Perhaps we should rename <nowiki>{{Magic Item}}</nowiki> to <nowiki>{{Magic Item Block}}</nowiki>, then move your template into <nowiki>{{Magic Item}}</nowiki>? {{Unsigned|2007-05-28 04:39:11|Dmilewski}}<br />
<br />
:That works for me. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:31, 28 May 2007 (MDT)<br />
<br />
::I moved the Magic Item Block over to its new location. I moved Magic Item 2 to Magic Item. --[[User:Dmilewski|Dmilewski]] 19:15, 28 May 2007 (MDT)<br />
<br />
== how? ==<br />
<br />
i am not sure about the rules for improving\creating articals.i would also like to help in some way<br />
<br />
== Thanks ==<br />
<br />
Thanks for welcoming new users. For helping, here is a barnstar ''':)'''. {{Barnstar|I give this Barnstar to Sledged for helping out during my absence in many ways. Sledged has been welcoming new users, and helping them in the process, during my absence. Thanks for helping so much. --[[User:Green Dragon|Green Dragon]] 19:36, 24 June 2007 (MDT)}}<br />
<br />
== Totally Re:ing Helping DanD Wiki ==<br />
<br />
Actually, I've found that I quite enjoy reviewing the homebrew classes that appear on the wiki, and am wondering whether there is a formalized group that accomplishes this. Wading through all of the classes on the wiki not knowing whether they've been reviewed or not seems painful.<br />
<br />
[[User:Ortin|Ortin]] 22:00, 28 June 2007 (MDT)<br />
<br />
: Thanks for rating them. There isn't a formalized group for rating the classes (yet). Anyone can give a rating to any user-supplied class. The best way to see what classes have already been rated is to follow the "... with Description" links from the [[DnD Classes]] page. The second columns in the tables gives the rating for each class. An entry with "NR" (or something else other than a numerical value) hasn't been rated yet. Thanks again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:08, 29 June 2007 (MDT)<br />
<br />
== yo! ==<br />
<br />
hey, this is Carey Ruff, and i really love dnd wiki! (so does my friend, but hes shy.)<br />
anyhoo, the one thing i don't like is the npc generator thingumy. {{unsigned|Carey Ruff|2007-07-19 17:32:26}}<br />
<br />
:Aside from it's complexity, what specifically do you not like about it? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:22, 26 July 2007 (MDT)<br />
<br />
== Barnstar: Template Fu ==<br />
<br />
It's time for another barnstar! {{Barnstar|I give this barnstar to Sledge for his Wiki-Fu Grandmastery in implementing templates.--[[User:Dmilewski|Dmilewski]] 17:58, 16 August 2007 (MDT)}}<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[DnD Other]] about 13 minutes after the spammer, IP [[Special:Contributions/62.215.3.45|62.215.3.45]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 11:53, 3 September 2007 (MDT)}}<br />
<br />
<br />
== Interesting Monster...==<br />
<br />
Dear sir, <br />
<br />
I am trying to add to your Jabberwock creature (it's fun to see something from good literature). I hope you don't mind the changes I made. <br />
I'm trying to make a tie-in with the Wiki in general by making it an extraplanar creature from the [[Land of Nonsense]].<br />
Since you brought the Jabberwock on the Wiki, do you object to this in any way? I do not wish to screw up your Jabberwock (or Lewis Carrol, for that matter) {{Unsigned|Sir Milo Teabag|21:22, 12 October 2007 (MDT)}}<br />
<br />
: I don't mind the additions. The more details, the better. Besides, if I didn't want anyone modifying it, I wouldn't have put it on a wiki. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 17 October 2007 (MDT)<br />
<br />
== Thanks for the DLP Updates ==<br />
<br />
Thanks for the big slew of DPL updates. LOOKING GOOD! --[[User:Dmilewski|Dmilewski]] 19:00, 28 November 2007 (MST)<br />
<br />
:My pleasure. I've been itching to do something about all the "S" headers for the SRD lists. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:39, 29 November 2007 (MST)<br />
<br />
== Your Block ==<br />
<br />
Wow, sorry about blocking you, and I would like to apologize and explain myself. As I was looking at RC (with "Hide Patrolled" selected where blocks, user creations, etc do not show) I came across the edits today where you were reverting some spam. And, as normal, I clicked "Block", once I was on the page where you reverted the edits to make sure you had blocked the IP after it had made it's attack. Unfortunately I must have clicked the "Block" above your username rather than the IP address's... So, I blocked you instead... I am very sorry, and I hope it was not too much of an inconvenience. --[[User:Green Dragon|Green Dragon]] 20:55, 5 December 2007 (MST)<br />
<br />
:Thanks for the explanation. I was just afraid I had inadvertently done something reproachable. Glad to know all is well. At first, I was worried that I had blocked myself instead of the intended IP address. (I can see myself doing that.) —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:40, 6 December 2007 (MST)<br />
<br />
::Luckily, no, you did not do anything bad ''':)'''. Also, sorry again. --[[User:Green Dragon|Green Dragon]] 19:40, 6 December 2007 (MST)<br />
<br />
== A question too specified for the Discussion...==<br />
<br />
What the heck is a schema? The only description I've heard of it is that it's some sort of reuseable scroll. Is this definition accurate? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:47, 28 December 2007 (MST)<br />
<br />
:Nothing comes to mind, but "schema" is a broad term. I'd have to see the context in which it's used to figure out what it means. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:43, 28 December 2007 (MST)<br />
<br />
::There's a feat in some Eberron book called "Craft Minor Schema". Although I don't have the book, I have heard of the feat. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 08:34, 4 January 2008 (MST)<br />
<br />
:::"Etch Schema" in ''[[Magic of Eberron]]''. I'll look it up when I get a chance. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 4 January 2008 (MST)<br />
<br />
::::"Re-usable scroll" is fairly accurate. It's untyped magic (neither arcane nor divine) that can be used by anyone with the spell in question on their spell list. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:41, 6 January 2008 (MST)<br />
<br />
== Namespace for Publications ==<br />
<br />
You seem to remember where some of the more obscure discussions have taken place (for example the discussions about D&D Wiki in Wikiworld) so I have a question. Do you remember where the discussion is about publications and how we want to treat them? It talked about namespaces of publications and some other things... Thanks for your time. --[[User:Green Dragon|Green Dragon]] 14:11, 18 January 2008 (MST)<br />
<br />
:I believe [[Talk:Dungeons and Dragons#Open Game License Content?|this]] is the discussion for which you're looking. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:26, 18 January 2008 (MST)<br />
<br />
::No... I don't think so... I don't think I worded the question that well above, so hopefully this will help. The discussion dealt with publications and how we were going to treat them on D&D Wiki. Having a list of all publications and linking them from the [[Main Page]] was mentioned, I believe. Also the namespace of publications was discussed. WotC, Publication, and more namespaces were discussed until I think one was vaguely decided on, which was thought up by you, if I remember correctly. --[[User:Green Dragon|Green Dragon]] 15:16, 18 January 2008 (MST)<br />
<br />
::: Then perhaps it was [[Talk:Elven High Mage (PI Prestige Class)|this discussion]]? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:18, 18 January 2008 (MST)<br />
<br />
::::Exactly! Thank you so much!! --[[User:Green Dragon|Green Dragon]] 15:27, 18 January 2008 (MST)<br />
<br />
== Headers ==<br />
<br />
All the L3 headers are no longer bold; they just have a line under them... --[[User:Green Dragon|Green Dragon]] 14:36, 30 January 2008 (MST)<br />
<br />
:I changed the L3s and L4s so that they can be distinguished from each other at a casual glance. At the L3's new size, the bold text was a bit too much. I figured this is probably why the mediawiki developers never made the L1s and L2s bold, so I put a border under it. Unfortunately, if the border goes all the way across the page, it makes it difficult to distinguish from the L2s. I had meant to do this change back in November, but it wasn't until I tried to demo the [[Template:DnD Base Class Infobox|DnD Base Class Infobox]] that I realized the change didn't take. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:45, 30 January 2008 (MST)<br />
<br />
::It's growing on me ''':)'''. --[[User:Green Dragon|Green Dragon]] 09:17, 4 February 2008 (MST)<br />
<br />
== Barnstars ==<br />
<br />
{{Barnstar|I give you this Barnstar for designing and helping to implement the current [[Rating System]]. Thanks. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br /><br />
{{Barnstar|I give you this Barnstar for making all the classes on D&D Wiki use the new dpl2. Thanks for your help. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br /><br />
{{Barnstar|I give you this Barnstar for your work transcribing the [[UA:Races|Unearthed Arcana Races]] section! -- [[User:OptimizationFanatic|OptimizationFanatic]] 19:36, 2 May 2008 (MDT)}}<br />
<br />
== Grammar Changes ==<br />
<br />
You may be interested to read some comments I made on the [[Talk:Spider Rider (DnD Prestige Class)|Spider Rider PrC talk page]]. They are related to your "Standards and Formatting guide, you may wish to include similar suggestions in the guide. Thanks for your time.--[[User:Othtim|Othtim]] 18:23, 9 March 2008 (MDT)<br />
<br />
: Good deal. I'll add them. If there's anything else you feel should be include, feel free to add them to the page. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:34, 9 March 2008 (MDT)<br />
<br />
== The Archon ==<br />
Thanks for editing.--[[User:Hatman|Hatman]] 09:35, 20 March 2008 (MDT)<br />
<br />
==I like lots of your ideas==<br />
Especialy the monkey and the admin NPC's.--[[User:Hatman|Hatman]] 14:37, 8 May 2008 (MDT)<br />
<br />
: Thanks. If I could only get around to fleshing them out. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:23, 8 May 2008 (MDT)<br />
<br />
::Maybe you should ask them what kind of characters they like to play. That would be a good place to start, maybe. I tried this with my friends before, but I couldnt go through with it because they were telling me about all kinds of races, classes, variant rules, and weird items. It got so complicated I just had to end it with mine, that I later got rid of. Sledged, you have inspiered me to try again. The monkey should be easy though.--[[User:Hatman|Hatman]] 14:30, 9 May 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Sledged&diff=253753User talk:Sledged2008-05-09T20:30:08Z<p>Hatman: </p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Form:DnD_Trait<br />
|section=Anyway to make it so if special has nothing in it auto-deletes it on the final product?<br />
|notifier=Green Dragon<br />
|date_time=13:04, 5 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Improved_Whirlwind_Attack<br />
|section=Problem<br />
|notifier=Green Dragon<br />
|date_time=13:57, 4 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sledged<br />
|section=Barnstars<br />
|notifier=OptimizationFanatic<br />
|date_time=19:36, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:51, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=This link to ENWorlds thing os outdated.<br />
|notifier=Green Dragon<br />
|date_time=23:59, 30 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Sorcerer/Wizard_Spells<br />
|section=Formatting<br />
|notifier=Green Dragon<br />
|date_time=11:55, 13 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Elfking_A&euml;l&aacute;s_(DnD_NPC)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:33, 6 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Charter_Spell<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:49, 3 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form:DnD_Trait<br />
|section=What do you think?<br />
|notifier=Green Dragon<br />
|date_time=15:00, 29 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Flaws<br />
|section=Thoughts on indentations?<br />
|notifier=Green Dragon<br />
|date_time=00:21, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Test_Main<br />
|section=Hawk&#39;s Proposal for main page change<br />
|notifier=Hawk<br />
|date_time=07:05, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:Rating<br />
|section=Help please<br />
|notifier=Hawk<br />
|date_time=22:04, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Common.css<br />
|section=Can you edit the SMW css to make it look D&amp;D-ish and good?<br />
|notifier=Green Dragon<br />
|date_time=14:58, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeons_and_Dragons<br />
|section=Namespace?<br />
|notifier=Green Dragon<br />
|date_time=14:29, 28 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:OGL_Bottom<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=00:59, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=UA_talk:Fighter_Variant:_Thug<br />
|section=UA Material<br />
|notifier=Green Dragon<br />
|date_time=15:50, 18 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Sir Milo Teabag<br />
|date_time=17:10, 16 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Steve_McHatin_(DnD_NPC)<br />
|section=Doesn't this look fun?<br />
|notifier=Green Dragon<br />
|date_time=23:37, 24 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Witchkiller_(DnD_Prestige_Class)<br />
|section=OGL?<br />
|notifier=Green Dragon<br />
|date_time=22:17, 19 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Crepitus_Crutch_(DnD_Equipment)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:40, 10 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Discussion:What_is_the_perfect_Psion_build?<br />
|section=Will someone help me build the perfect Psion?<br />
|notifier=Green Dragon<br />
|date_time=20:20, 9 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Charity_(DnD_NPC)<br />
|section=Getting Closer<br />
|notifier=Mander<br />
|date_time=11:16, 8 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Advanced_Prestige_Classes_(DnD_Other)<br />
|section=Identifier<br />
|notifier=Green Dragon<br />
|date_time=19:08, 5 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Abhorsen_(DnD_Class)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=10:17, 3 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Onmyoji_Spells<br />
|section=Homebrew?<br />
|notifier=Green Dragon<br />
|date_time=01:21, 23 November 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Environments_Preload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=13:01, 13 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Anakim_(DnD_Creature)<br />
|section=Split<br />
|notifier=Green Dragon<br />
|date_time=23:18, 3 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User:The_Innkeeper<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=13:32, 8 September 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:13, 11 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Berserker (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Soldier (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
}}<br />
<br />
{{Archives<br />
|label1=June 2006 &ndash; October 2006<br />
|label2=November 2006 &ndash; February 2007<br />
}}<br />
<br />
== DLPC ==<br />
<br />
What did you find out in your DPLC tests, Sledged? I am rather curious... --[[User:Green Dragon|Green Dragon]] 23:13, 11 February 2007 (MST)<br />
<br />
:Just what we already know. The source code for it will have to be tweeked a bit. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:49, 12 February 2007 (MST)<br />
<br />
::You did get the link to it, right? --[[User:Green Dragon|Green Dragon]] 10:25, 12 February 2007 (MST)<br />
<br />
:::Yup, I looked at it a bit over the weekend. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:34, 12 February 2007 (MST)<br />
<br />
::::What do you think about it (limitations/weaknesses/strengths)? --[[User:Green Dragon|Green Dragon]] 10:47, 12 February 2007 (MST)<br />
<br />
:::::Limitations:<br />
:::::* Wiki-code inside the tags go into the DB unparsed, the description template doesn't get converted into a wiki-table row. They only get parsed after it's pulled out of the DB. (Blue Dragon already stated this as an explanation of why putting the tags inside a template didn't work.)<br />
:::::* If it were made so that the content was parsed before going into the DB, then wiki-code intended to be used in the context of the list page wouldn't work.<br />
:::::* the 'class="even"' bit doesn't work even though it looks like it should.<br />
<br />
:::::The standard DPL tag grabs all the pages the fit the criteria and displays them nice and neatly. Blue Dragon's custom extension uses two separate tags: &lt;dplc> and &lt;DPL2CU>. This first tag takes its contents an throws them in a table, the second tag (DPL2CU) goes through a process similar to the standard DPL, but instead of displaying the pages as links, it uses the page name to grab the stored information from the DPLC tag.<br />
<br />
:::::I'm thinking instead of having the DPL2CU tag grab the info from the table, to snag it directly from the page instead. It would grab the page, parse it, then look for the an exposed dplc tag (by "exposed" I mean a dplc tag that wasn't parsed out due to IF statements, comment tags, or other means), and display its contents where the standard DPL tag would just display the page name as a link.<br />
<br />
:::::One limitation of this approach is that there's a bit of overhead involved. Where Blue Dragon's implementation was efficient in retrieving and parsing only the tagged info, this implementation would be grabbing the whole page and parsing everything in it (<nowiki>{{#if}}</nowiki> and other similar blocks, templates, custom tags, etc...). This would make the page display slower, but I don't know how much slower. It's possible that Blue Dragon already tried this approach and found it too impractical. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:28, 12 February 2007 (MST)<br />
<br />
::::::He did not try it. However, how much slower do you think it would go? Also, thanks for the above explanation - it has helped me figue this out more. --[[User:Green Dragon|Green Dragon]] 00:06, 13 February 2007 (MST)<br />
<br />
:::::::I honestly wouldn't be able to how much. It could be so minor that no one would notice, or it could be so great that it would take over a minute to display. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:34, 13 February 2007 (MST)<br />
<br />
::::::::I MoI'ed Blue Dragon; we will see what he has to say. --[[User:Green Dragon|Green Dragon]] 22:37, 13 February 2007 (MST)<br />
<br />
:::::::::Contrary to what Green Dragon said, I have already tried this (it was my first idea). It does not very well at all, because through MW it would be set up as a hook which would parse every page. There are several other methods that I could try. The one which I am using is just a quick and dirty way of doing it. You may give it a shot yourself, or wait until I have time to work on it some more. --[[User:Blue Dragon|Blue Dragon]] 20:16, 15 February 2007 (MST)<br />
<br />
::::::::::Okay, I've been giving this a little more thought. One thing that's been bothering me is that the page name has to be specified in the &lt;dplc&gt; tag. I kept thinking that there has to be some mechanic that allows the extension to retrieve the name of the page being parsed without the user specifying it. I looked on Wikimedia's meta site and found this [http://meta.wikimedia.org/wiki/Extending_wiki_markup#Creating_an_XML-style_extension article], which says the <code>$parser</code> parameter has the member <code>mTitle</code> which, as the name suggests, contains the title of the page being parsed.<br />
<br />
::::::::::Also, I see why the 'class="even"' doesn't work. The extension is manually replacing the wiki code with HTML code. I'm looking to see if it'll work to have the parser object do that job instead. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 22 February 2007 (MST)<br />
<br />
:::::::::::Ok, since I don't have a test environment, this is all from theory, so wherever I say "will," what I really mean is "to the best of my knowledge should." The following is a diff of what should be changed:<br />
<br />
&#32;#$wgHooks['ParserBeforeTidy'][] = 'renderDPLC';<br />
&#32;}<br />
&#32;<br />
&#32;<br />
-''function renderDPLC($input)''<br />
+'''function renderDPLC($input, $argv, &$parser)'''<br />
&#32;{<br />
&#32; // Split the input<br />
&#32; list ($title, $data) = explode('|',$input,2);<br />
&#32; $data = addslashes($data);<br />
- ''$title = addslashes($title);''<br />
+ '''$title = addslashes($parser->mTitle->getPrefixedText());'''<br />
&#32; // Load the database connection<br />
&#32; $dbr =& wfGetDB( DB_SLAVE );<br />
&#32; // See whether an entry already exists<br />
&#32; $sql = "SELECT id,data FROM wdd_dpl2custom WHERE title LIKE '$title'";<br />
&#32; $res = $dbr->query($sql);<br />
&#32; $numRows = $dbr->numRows( $res );<br />
&#32; if ($numRows != "")<br />
&#32; {<br />
<br />
:::::::::::This will eliminate the need to specify the page name. However, for backwards compatibility, the first pipe after no-longer-needed page name must still be present, but the text before the pipe may be anything or nothing. Example, any of the following will work the same:<br />
<br />
:::::::::::*<nowiki><dplc></nowiki>'''Animal Leader (DnD Class)|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''PLASMA!!!|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
<br />
:::::::::::The next is a bit more difficult to determine, but from what I can tell, <s>removing the following lines</s> making the following changes should allow the parser object to create the table from the wiki markup <s>core php code of the wiki to parse the wiki-code</s>:<br />
<br />
&#32;// ###### PROCESS SQL QUERY ######<br />
&#32; //DEBUG: output SQL query <br />
&#32; $output .= $logger->msg(DPL2_QUERY, $sSqlSelectFrom . $sSqlWhere);<br />
&#32; // echo 'QUERY: [' . $sSqlSelectFrom . $sSqlWhere . "]&lt;br /&gt;";<br />
&#32;<br />
&#32; $res = $dbr->query($sSqlSelectFrom . $sSqlWhere);<br />
&minus; ''$allTitles = "";''<br />
+ '''$allTitles = "{|\n";'''<br />
&#32; $localparser = new Parser();<br />
&minus; ''$i = 0; ''<br />
&#32; while ( $row = $dbr->fetchObject( $res ) )<br />
&#32; {<br />
&#32; $title = Title::makeTitle($row->page_namespace, $row->page_title);<br />
&#32; $sTitleText = $title->getText();<br />
&#32; $sTitleText = addslashes($sTitleText);<br />
&#32; // Look up the data for this return<br />
&#32; $sql = "SELECT data FROM wdd_dpl2custom WHERE title LIKE '$sTitleText'";<br />
&#32; $res2 = $dbr->query($sql);<br />
&#32; // See whether the result exists<br />
&#32; $numRows = $dbr->numRows( $res2 );<br />
&minus; ''$data = "";''<br />
&#32; if ($numRows != "") {<br />
&#32; $row2 = $dbr->fetchObject( $res2 );<br />
&minus; ''$data = $row2->data;''<br />
+ '''$allTitles .= $row2->data . "\n";'''<br />
&#32; }<br />
&minus; ''// Parse the data''<br />
&minus; ''$output = $parser->parse( $data, $parser->mTitle, $parser->mOptions, false, false );''<br />
&minus; ''$output = $output->getText();''<br />
&minus; ''// Replace || with </td><td> and |- with </tr><tr>''<br />
&minus; ''if ($i == 0)''<br />
&minus; ''{''<br />
&minus; ''$output = str_replace('|-',"<tr><td>",$output);''<br />
&minus; ''$i++;''<br />
&minus; ''}''<br />
&minus; ''$output = str_replace('|-',"</tr><tr><td>",$output);''<br />
&minus; ''$output = str_replace('||',"</td><td>",$output);''<br />
&minus; ''$output = str_replace('|',"",$output);''<br />
&minus; ''$allTitles .= $output;''<br />
&#32; $dbr->freeResult( $res2 );<br />
&#32; }<br />
&minus; ''return $allTitles;''<br />
&#32; $dbr->freeResult( $res );<br />
+ '''$allTitles .= "|}";'''<br />
+ '''$allTitles = $parser->parse( $allTitles, $parser->mTitle, $parser->mOptions, false, false )->getText();'''<br />
+ '''$allTitles = str_replace('&lt;table>',"",$allTitles);'''<br />
+ '''$allTitles = str_replace('&lt;/table>',"",$allTitles);'''<br />
+ '''return $allTitles;'''<br />
<br />
:::::::::::<s>The deleted code should be replaced with:</s><br />
<br />
:::::::::::As before, there's a chance that these approaches have already been tried. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:56, 27 February 2007 (MST)<br />
<br />
::::::::::::Hello Sledged, Looking through your code (I have not implemented it) I see one problem with the titles of the pages issue. $parser->mTitle will give you the title of the current page where the dplc list is on. Is this what you want? --[[User:Blue Dragon|Blue Dragon]] 21:52, 27 February 2007 (MST)<br />
<br />
:::::::::::::Not sure I follow. When you say "the current page where the dplc list is on" are you talking about the pages with the &lt;DPL2CU&gt; tags? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:04, 28 February 2007 (MST)<br />
<br />
::::::::::::::No, he is talking about pages like [[DnD Prestige Classes]] (I think). --[[User:Green Dragon|Green Dragon]] 10:16, 28 February 2007 (MST)<br />
<br />
:::::::::::::::That page is one of pages with &lt;DPL2CU&gt; tags, along with its counterparts for [[DnD Base Classes|base]], [[DnD Racial Paragon Classes|racial paragon]], and [[User NPC Classes with Descriptions|NPC]] classes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:24, 28 February 2007 (MST)<br />
<br />
::::::::::::::::Wow, sorry. I read your post wrong (I thought you said dplc). I need to read things more carefully, sorry. --[[User:Green Dragon|Green Dragon]] 10:29, 28 February 2007 (MST)<br />
<br />
:::::::::::::::::Blue, if you are referring to the &lt;DPL2CU&gt; pages, I don't see any reason why they'd trigger the the <code>renderDPLC</code> function. As best as I can tell, only the &lt;dplc&gt; tag tiggers that function, and none of the list pages have that tag. Nor does the function triggered by the &lt;DPL2CU&gt; tag call <code>renderDPLC</code>.<br />
<br />
:::::::::::::::::You got a test environment in which you could try it out? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:05, 1 March 2007 (MST)<br />
<br />
::::::::::::::::::Hello Sledged. I implemented the code changes for renderDPLC, which make a lot of sense -- I became confused about which block of code that was, seeing that I had not seen the code for awhile. I am sorry for the confusion. The second changes of code make sense as well, and have been implemented. I am sorry for the confusion, but I was finally able to put some time into looking them over. There are a few changes that I made to your changes, which can be viewed at the same file that you used to view the original code. Thanks for the patches! --[[User:Blue Dragon|Blue Dragon]] 14:47, 4 March 2007 (MST)<br />
<br />
:::::::::::::::::::Ok, the code didn't work on the first go. mTitle can not be converted directly to a string. The pages with the dplc tags are giving errors as a result. So there's an additional change above. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:24, 4 March 2007 (MST)<br />
<br />
::::::::::::::::::::Fixed. --[[User:Blue Dragon|Blue Dragon]] 15:49, 4 March 2007 (MST)<br />
<br />
::::::::::::Reanalysis of the changes to <code>DynamicPageList2CU</code> (see above). &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 2 March 2007 (MST)<br />
<br />
==Thanks==<br />
<br />
Thanks a ton. I'm still not used to this yet. sorry. [[User:Nighteye|Nighteye]] 13:51, 4 March 2007 (MST)<br />
<br />
: No problem. Let us know if you need any other help. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:53, 4 March 2007 (MST)<br />
<br />
== Skinhead ==<br />
<br />
Sledged, since you did such a good job coming up with a skin for D&D Wiki, would you consider doing the same for [http://wikirps.dandwiki.com/ WikiRPS]? I'd actually be happy with the exact same one. --[[User:Cuthalion|Cúthalion]] 19:11, 4 March 2007 (MST)<br />
<br />
: Here you go: [[User:Sledged/sledged.css|Sledged.css]] and [[MediaWiki:Common.css|Common.css]]. Sledged.css references a few images for backgrounds and such, so don't forget those. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:49, 4 March 2007 (MST)<br />
<br />
:: Okay, thanks. I'll install those as soon as Blue Dragon sets me up. --[[User:Cuthalion|Cúthalion]] 20:55, 4 March 2007 (MST)<br />
<br />
== HTML-to-Wiki request ==<br />
<br />
Hi I'm a wiki noob so I don't even know if this is the right place to ask but, Green Dragon referred me to you for help with converting HTML from a spreadsheet to wiki format for a table. Is this even possible? The page is [[D20 twilight (DnD & D20M Variant Rule)#PHB Feat list]] --[[User:Sigendymion|Sig]] 00:42, 17 March 2007 (MDT)<br />
<br />
:Looks like it'll be able to convert. Might take a while, though. I've been less active on the wiki the past few days. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:40, 17 March 2007 (MDT)<br />
<br />
::Great, and thanks! Take your time, it's not too important.--[[User:Sigendymion|Sig]] 19:58, 20 March 2007 (MDT)<br />
<br />
:::Shite, Sledged! Thanks, very nice. Hope you didn't do that the hard way, but if it was some technique could you possibly share how you did that?--[[User:Sigendymion|Sig]] 21:43, 11 April 2007 (MDT)<br />
<br />
::::I just did it by hand. It wasn't difficult, just a little tedious. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 12 April 2007 (MDT)<br />
<br />
== (talk) ==<br />
<br />
So, when you sign a post, it includes a (talk) option. How do you do that? --[[User:Cuthalion|Cúthalion]] 21:15, 21 April 2007 (MDT)<br />
<br />
: Go to [[Special:Preferences|my preferences]] and copy and paste the following (or any variation thereof) into the "Nickname" text field:<br />
<br />
:: ''<nowiki>&mdash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]])</nowiki>''<br />
<br />
: Be sure to check the "Raw Signatures" check box. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:09, 21 April 2007 (MDT)<br />
<br />
:: That's just too cool. Thanks. &ndash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]]) 08:26, 22 April 2007 (MDT)<br />
<br />
:::Alternatively, you can make a page such as [[User:Armond/Signature]] and put in that field <nowiki>{{subst:User:Armond/Signature}}</nowiki>. Be sure to subst it - otherwise, it can become an inclusion on a lot of pages, and changing signature page will cause all the other pages to have to change. When the server's trying to change a thousand pages at once, things get laggy. [[User:Armond|Armond]] 12:01, 3 May 2007 (MDT)<br />
<br />
== Thanks. ==<br />
<br />
Thanks mucho for restoring that page. -[[User:Othtim|Othtim]] 11:13, 3 May 2007 (MDT)<br />
<br />
:You're welcome. Just let us know if you need any more help. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:53, 3 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for improving on the original [[Template:Stat Block|Stat Block]] and creating [[Template:Stat Block 2|Stat Block v2]]. Stat Block v2 is a large improvement, loading times are decreased and finally spots for most everything one could include in an NPC are present. Overall, I give you this Barnstar for making a fast Stat Block which is all inclusive for the NPCs, thanks. --[[User:Green Dragon|Green Dragon]] 23:46, 16 May 2007 (MDT)}}<br />
<br />
== Magic Items 2 ==<br />
<br />
In my opinion, the primary magic item template should be named <nowiki>{{</nowiki>Magic Item<nowiki>}}</nowiki> -- on the theory that the most favored template should be the most obvious. I'd like to see the MIC standard be the default. Perhaps we should rename <nowiki>{{Magic Item}}</nowiki> to <nowiki>{{Magic Item Block}}</nowiki>, then move your template into <nowiki>{{Magic Item}}</nowiki>? {{Unsigned|2007-05-28 04:39:11|Dmilewski}}<br />
<br />
:That works for me. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:31, 28 May 2007 (MDT)<br />
<br />
::I moved the Magic Item Block over to its new location. I moved Magic Item 2 to Magic Item. --[[User:Dmilewski|Dmilewski]] 19:15, 28 May 2007 (MDT)<br />
<br />
== how? ==<br />
<br />
i am not sure about the rules for improving\creating articals.i would also like to help in some way<br />
<br />
== Thanks ==<br />
<br />
Thanks for welcoming new users. For helping, here is a barnstar ''':)'''. {{Barnstar|I give this Barnstar to Sledged for helping out during my absence in many ways. Sledged has been welcoming new users, and helping them in the process, during my absence. Thanks for helping so much. --[[User:Green Dragon|Green Dragon]] 19:36, 24 June 2007 (MDT)}}<br />
<br />
== Totally Re:ing Helping DanD Wiki ==<br />
<br />
Actually, I've found that I quite enjoy reviewing the homebrew classes that appear on the wiki, and am wondering whether there is a formalized group that accomplishes this. Wading through all of the classes on the wiki not knowing whether they've been reviewed or not seems painful.<br />
<br />
[[User:Ortin|Ortin]] 22:00, 28 June 2007 (MDT)<br />
<br />
: Thanks for rating them. There isn't a formalized group for rating the classes (yet). Anyone can give a rating to any user-supplied class. The best way to see what classes have already been rated is to follow the "... with Description" links from the [[DnD Classes]] page. The second columns in the tables gives the rating for each class. An entry with "NR" (or something else other than a numerical value) hasn't been rated yet. Thanks again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:08, 29 June 2007 (MDT)<br />
<br />
== yo! ==<br />
<br />
hey, this is Carey Ruff, and i really love dnd wiki! (so does my friend, but hes shy.)<br />
anyhoo, the one thing i don't like is the npc generator thingumy. {{unsigned|Carey Ruff|2007-07-19 17:32:26}}<br />
<br />
:Aside from it's complexity, what specifically do you not like about it? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:22, 26 July 2007 (MDT)<br />
<br />
== Barnstar: Template Fu ==<br />
<br />
It's time for another barnstar! {{Barnstar|I give this barnstar to Sledge for his Wiki-Fu Grandmastery in implementing templates.--[[User:Dmilewski|Dmilewski]] 17:58, 16 August 2007 (MDT)}}<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[DnD Other]] about 13 minutes after the spammer, IP [[Special:Contributions/62.215.3.45|62.215.3.45]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 11:53, 3 September 2007 (MDT)}}<br />
<br />
<br />
== Interesting Monster...==<br />
<br />
Dear sir, <br />
<br />
I am trying to add to your Jabberwock creature (it's fun to see something from good literature). I hope you don't mind the changes I made. <br />
I'm trying to make a tie-in with the Wiki in general by making it an extraplanar creature from the [[Land of Nonsense]].<br />
Since you brought the Jabberwock on the Wiki, do you object to this in any way? I do not wish to screw up your Jabberwock (or Lewis Carrol, for that matter) {{Unsigned|Sir Milo Teabag|21:22, 12 October 2007 (MDT)}}<br />
<br />
: I don't mind the additions. The more details, the better. Besides, if I didn't want anyone modifying it, I wouldn't have put it on a wiki. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 17 October 2007 (MDT)<br />
<br />
== Thanks for the DLP Updates ==<br />
<br />
Thanks for the big slew of DPL updates. LOOKING GOOD! --[[User:Dmilewski|Dmilewski]] 19:00, 28 November 2007 (MST)<br />
<br />
:My pleasure. I've been itching to do something about all the "S" headers for the SRD lists. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:39, 29 November 2007 (MST)<br />
<br />
== Your Block ==<br />
<br />
Wow, sorry about blocking you, and I would like to apologize and explain myself. As I was looking at RC (with "Hide Patrolled" selected where blocks, user creations, etc do not show) I came across the edits today where you were reverting some spam. And, as normal, I clicked "Block", once I was on the page where you reverted the edits to make sure you had blocked the IP after it had made it's attack. Unfortunately I must have clicked the "Block" above your username rather than the IP address's... So, I blocked you instead... I am very sorry, and I hope it was not too much of an inconvenience. --[[User:Green Dragon|Green Dragon]] 20:55, 5 December 2007 (MST)<br />
<br />
:Thanks for the explanation. I was just afraid I had inadvertently done something reproachable. Glad to know all is well. At first, I was worried that I had blocked myself instead of the intended IP address. (I can see myself doing that.) —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:40, 6 December 2007 (MST)<br />
<br />
::Luckily, no, you did not do anything bad ''':)'''. Also, sorry again. --[[User:Green Dragon|Green Dragon]] 19:40, 6 December 2007 (MST)<br />
<br />
== A question too specified for the Discussion...==<br />
<br />
What the heck is a schema? The only description I've heard of it is that it's some sort of reuseable scroll. Is this definition accurate? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:47, 28 December 2007 (MST)<br />
<br />
:Nothing comes to mind, but "schema" is a broad term. I'd have to see the context in which it's used to figure out what it means. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:43, 28 December 2007 (MST)<br />
<br />
::There's a feat in some Eberron book called "Craft Minor Schema". Although I don't have the book, I have heard of the feat. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 08:34, 4 January 2008 (MST)<br />
<br />
:::"Etch Schema" in ''[[Magic of Eberron]]''. I'll look it up when I get a chance. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 4 January 2008 (MST)<br />
<br />
::::"Re-usable scroll" is fairly accurate. It's untyped magic (neither arcane nor divine) that can be used by anyone with the spell in question on their spell list. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:41, 6 January 2008 (MST)<br />
<br />
== Namespace for Publications ==<br />
<br />
You seem to remember where some of the more obscure discussions have taken place (for example the discussions about D&D Wiki in Wikiworld) so I have a question. Do you remember where the discussion is about publications and how we want to treat them? It talked about namespaces of publications and some other things... Thanks for your time. --[[User:Green Dragon|Green Dragon]] 14:11, 18 January 2008 (MST)<br />
<br />
:I believe [[Talk:Dungeons and Dragons#Open Game License Content?|this]] is the discussion for which you're looking. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:26, 18 January 2008 (MST)<br />
<br />
::No... I don't think so... I don't think I worded the question that well above, so hopefully this will help. The discussion dealt with publications and how we were going to treat them on D&D Wiki. Having a list of all publications and linking them from the [[Main Page]] was mentioned, I believe. Also the namespace of publications was discussed. WotC, Publication, and more namespaces were discussed until I think one was vaguely decided on, which was thought up by you, if I remember correctly. --[[User:Green Dragon|Green Dragon]] 15:16, 18 January 2008 (MST)<br />
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::: Then perhaps it was [[Talk:Elven High Mage (PI Prestige Class)|this discussion]]? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:18, 18 January 2008 (MST)<br />
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::::Exactly! Thank you so much!! --[[User:Green Dragon|Green Dragon]] 15:27, 18 January 2008 (MST)<br />
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== Headers ==<br />
<br />
All the L3 headers are no longer bold; they just have a line under them... --[[User:Green Dragon|Green Dragon]] 14:36, 30 January 2008 (MST)<br />
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:I changed the L3s and L4s so that they can be distinguished from each other at a casual glance. At the L3's new size, the bold text was a bit too much. I figured this is probably why the mediawiki developers never made the L1s and L2s bold, so I put a border under it. Unfortunately, if the border goes all the way across the page, it makes it difficult to distinguish from the L2s. I had meant to do this change back in November, but it wasn't until I tried to demo the [[Template:DnD Base Class Infobox|DnD Base Class Infobox]] that I realized the change didn't take. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:45, 30 January 2008 (MST)<br />
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::It's growing on me ''':)'''. --[[User:Green Dragon|Green Dragon]] 09:17, 4 February 2008 (MST)<br />
<br />
== Barnstars ==<br />
<br />
{{Barnstar|I give you this Barnstar for designing and helping to implement the current [[Rating System]]. Thanks. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br /><br />
{{Barnstar|I give you this Barnstar for making all the classes on D&D Wiki use the new dpl2. Thanks for your help. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br /><br />
{{Barnstar|I give you this Barnstar for your work transcribing the [[UA:Races|Unearthed Arcana Races]] section! -- [[User:OptimizationFanatic|OptimizationFanatic]] 19:36, 2 May 2008 (MDT)}}<br />
<br />
== Grammar Changes ==<br />
<br />
You may be interested to read some comments I made on the [[Talk:Spider Rider (DnD Prestige Class)|Spider Rider PrC talk page]]. They are related to your "Standards and Formatting guide, you may wish to include similar suggestions in the guide. Thanks for your time.--[[User:Othtim|Othtim]] 18:23, 9 March 2008 (MDT)<br />
<br />
: Good deal. I'll add them. If there's anything else you feel should be include, feel free to add them to the page. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:34, 9 March 2008 (MDT)<br />
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== The Archon ==<br />
Thanks for editing.--[[User:Hatman|Hatman]] 09:35, 20 March 2008 (MDT)<br />
<br />
==I like lots of your ideas==<br />
Especialy the monkey and the admin NPC's.--[[User:Hatman|Hatman]] 14:37, 8 May 2008 (MDT)<br />
<br />
: Thanks. If I could only get around to fleshing them out. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:23, 8 May 2008 (MDT)<br />
::Maybe you should ask them what kind of characters they like to play. That would be a good place to start, maybe. I tried this with my friends before, but I couldnt go through with it because they were telling me about all kinds of races, classes, variant rules, and weird items. It got so complicated I just had to end it with mine, that I later got rid of. Sledged, you have inspiered me to try again. The monkey should be easy though.--[[User:Hatman|Hatman]] 14:30, 9 May 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=253752Discussion:How does one kill a diety?2008-05-09T20:25:02Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Self-explanatory. How do you go about killing a diety?<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
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=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
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=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:37, 7 May 2008 (MDT)</small></small> ===<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
<br />
Dieties don't ''actually'' require worshippers. They just like 'em.<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:43, 7 May 2008 (MDT)</small></small> ===<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080507162729</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 7 16:27 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
Only if you're playing in a world that requires deities to have followers, like Forgotten Realms. Otherwise there's no worshiper/follower requirement for any deity of any rank.<br />
<br />
Also, deities can have other minions such as epic-level angels, devils, demons, clergy members, and if there powerful enough other less-powerful deities. And that's just the minions. You might have to deal with a deity's allies or superiors. You might have to get through all of them to get to the target deity.<br />
<br />
Then there's making sure they don't come back, which is a whole other issue.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:Hatman|Hatman]]&nbsp;<small><small>14:23, 8 May 2008 (MDT)</small></small> ===<br />
This is why you dont do this until you are epic level yourself. Clerics are way easier to kill than outsider minions. I even think there is a poison in one of the books that retards the spells of divine casters. The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are. I have never tried this, but it cant be too hard. I like the Forgoten Realms, it is a world where anyone can rise to greatness. The time of troubles was way cool, I mean nobodies like Cyric became greater deities over night.<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080508152152</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 8 15:21 (MDT)</span></span><br />
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| style="border: none;" |<br />
{{quote|This is why you dont do this until you are epic level yourself.|orig=[[User:Hatman|Hatman]]}}<br />
That goes without saying. The question is how epic do you have to be in relation to your target deity? If you're talking 21st level epic, you'll probably get creamed by any deity except possibly hero deities. If you're talking 70th level epic, taking on even a greater deity should be a stroll in the park.<br />
{{quote|Clerics are way easier to kill than outsider minions.|orig=[[User:Hatman|Hatman]]}}<br />
That's a completely subjective statement. Whether or not it's true depends on many factors, most importantly the level of the cleric in the relation to the outsider minions, and how optimized they are.<br />
{{quote|I even think there is a poison in one of the books that retards the spells of divine casters.|orig=[[User:Hatman|Hatman]]}}<br />
There's no reason to believe that a similar poison couldn't exist to effect the PCs.<br />
{{quote|The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are.|orig=[[User:Hatman|Hatman]]}}<br />
It's not '''just''' how prepared you are, it's also how powerful the minions are. And there's no reason to believe you'll be going up against only the standard package minions. There can be more powerful versions of them, either through advanced HD, through added class levels, both advanced HD and class levels, or by being deities themselves.<br />
{{quote|I have never tried this, but it cant be too hard.|orig=[[User:Hatman|Hatman]]}}<br />
<code>difficulty = f(PC level, PC optimization, PC prep, deity level, deity rank)</code><br />
<br />
Anyway, the real question is "what level should you be to consider taking on a god of X rank?"<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>16:20, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You're practically screwed if the diety has Alter Reality anyway.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>16:36, 8 May 2008 (MDT)</small></small> ===<br />
<br />
You are completely screwed if they have the ''Divine Splendor'' power (kill every mortals with no saving throws in a area of minimum 160 feet!)<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:28, 9 May 2008 (MDT)</small></small> ===<br />
<br />
Just mortals? In my CS, elves are immortal...<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080509093526</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 9 09:35 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
A reason to play an [[SRD:Elans (Race)|elan]].<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
==[[User:Hatman|Hatman]]==<br />
I made a mistake, the outsider minions can only be killed on their own plane. I dont mean just defeated killed, I mean killed killed, as in dead not sent back to it's home plane. You are right about the poison thing. I wonder what a super imp would be like. I want to see super imp! But seriously, I am thinking that an adventure like this would be cool. What I like about D&D is that nothing is imposable, dificult, yes. Imposable, no. You guys are makeing this sound way too hard. So hard that no one should even make an atempt at doing such an adventure. I think that going to kill Vecna would be awesome! LETS GO KILL VECNA!!!<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Jolner,_the_Tainted_(3.5e_NPC)&diff=253635Jolner, the Tainted (3.5e NPC)2008-05-08T20:38:52Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Jolner, the Tainted|[[SRD:Human|Human]]<br />
|[[SRD:Cleric|Cleric]] 13<br />
|Needs a description}}</dplc><br />
<br />
{{Stat Block 2<br />
|name=Jolner, the Tainted<br />
|cr=13<br />
|sex=Male |race=[[SRD:Human|Human]] |clvl=[[SRD:Cleric|Cleric]] 13<br />
|al=[[CE]] |size=[[Medium]] |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|human]])<br />
|init=-1 |sens= |listen=+1 |spot=+1<br />
|aura=[[SRD:Cleric#Aura|Evil]] (13th level), [[SRD:Cleric#Aura|Chaos]] (13th level), [[SRD:Undetectable Alignment|Undetectable Alignment]]<br />
|lang=Common<br />
|ac=29 |touch=9 |flat=29 |acmods=-1 dex, +12 armor, +8 shield<br />
|hp=75 |hd=13 |othhp=<br />
|fort=+9 |ref=+3 |will=+9<br />
|spd=30ft. (6 squares)<br />
|melee1=Masterwork battleaxe +11/+6 (1d8+2/19-20 x3)<br />
|melee2=Masterwork battleaxe +18/+13/+8 (1d8+5/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' cast<br />
|melee3=Masterwork battleaxe +19/+14/+9 (2d6+7/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' and ''[[SRD:Righteous Might|Righteous Might]]'' cast<br />
|melee4=[[Brenthar's Hammer (DnD Equipment)|Brenthar's Hammer]] +13/+8 (1d10+5 and annother +2d6 on good and 2d6 on lawful characters/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|bab=+9 |grp=+11<br />
|prgrsns={{<br />
Stat Block 2/Spells Prepared<br />
|pd=CL 13th, base Wisdom is treated as 24<br />
|sp7=''Maximized [[SRD:Poison (Spell)|Poison]]'', ''[[SRD:Destruction|Destruction]]'' + ''[[SRD:Insanity|Insanity]]''<sup>D</sup><br />
|sp6=''[[SRD:Greater Dispel Magic|Greater Dispel Magic]]'', ''[[SRD:Harm|Harm]]'', ''[[SRD:Heal|Heal]]'' + ''[[SRD:Blade Barrier|Blade Barrier]]''<sup>D</sup><br />
|sp5=''[[SRD:Righteous Might|Righteous Might]]'', ''[[SRD:Flame Strike|Flame Strike]]'', ''[[SRD:Dispel Good|Dispel Good]]'', ''[[SRD:Insect Plague|Insect Plague]]'' + ''[[SRD:Bolts of Bedevilment|Bolts of Bedevilment]]''<sup>D</sup><br />
|sp4=''[[SRD:Freedom of Movement|Freedom of Movement]]'', ''Extended [[SRD:Magic Vestment|Magic Vestment]]'' x2<sup>C</sup>, ''[[SRD:Death Ward|Death Ward]]'', ''[[SRD:Neutralize Poison|Neutralize Poison]]'' + ''[[SRD:Divine Power|Divine Power]]''<sup>D</sup><br />
|sp3=''[[SRD:Deeper Darkness|Deeper Darkness]]'', ''[[SRD:Dispel Magic|Dispel Magic]]'' x2, ''[[SRD:Bestow Curse|Bestow Curse]]'' x2, ''[[SRD:Blindness/Deafness|Blindness/Deafness]]'', ''[[SRD:Protection from Energy|Protection from Energy]]'' + ''[[SRD:Rage|Rage]]''<sup>D</sup><br />
|sp2=''[[SRD:Undetectable Alignment|Undetectable Alignment]]''<sup>C</sup>, ''[[SRD:Silence|Silence]]'', ''[[SRD:Darkness|Darkness]]'', ''[[SRD:Lesser Restoration|Lesser Restoration]]'', ''[[SRD:Spiritual Weapon|Spiritual Weapon]]'', ''[[SRD:Death Knell|Death Knell]]'', ''[[SRD:Resist Energy|Resist Energy]]'', + ''[[SRD:Touch of Madness|Touch of Madness]]''<sup>D</sup><br />
|sp1=''[[SRD:Divine Favor|Divine Favor]]'', ''[[SRD:Deathwatch|Deathwatch]]'', ''[[SRD:Detect Good|Detect Good]]'', ''[[SRD:Obscuring Mist|Obscuring Mist]]'', ''[[SRD:Magic Weapon|Magic Weapon]]'', ''[[SRD:Entropic Shield|Entropic Shield]]'', ''[[SRD:Sanctuary|Sanctuary]]'' + ''[[SRD:Lesser Confusion|Lesser Confusion]]''<sup>D</sup><br />
|dom=[[SRD:Madness Domain|Madness Domain]] and [[SRD:War Domain|War Domain]]<br />
|cast=true<br />
}}<br />
|str=14 |dex=8 |con=12 |int=10 |wis=18 |cha=13<br />
|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Cleave|Cleave]], [[SRD:Tower Shield Proficiency|Tower Shield Proficiency]], [[SRD:Weapon Proficiency|Battleaxe Proficiency]], [[SRD:Weapon Focus|Weapon Focus (battleaxe)]], [[SRD:Extend Spell|Extend Spell]], [[SRD:Maximize Spell|Maximize Spell]], [[SRD:Improved Critical|Improved Critical (battleaxe)]]<br />
|skills=[[SRD:Concentration Skill|Concentration]] +16, [[SRD:Spellcraft Skill|Spellcraft]] +15, [[SRD:Knowledge Skill|Knowledge (religion)]] +5, [[SRD:Knowledge Skill|Knowledge (the planes)]] +5, [[SRD:Knowledge Skill|Knowledge (arcana)]] +5<br />
|poss=Masterwork [[SRD:Full Plate Armor|Full Plate Armor]], Masterwork [[SRD:Tower Shield|Tower Shield]], Masterwork [[SRD:Battleaxe|Battleaxe]], [[Brenthar's Hammer (DnD Equipment)|Brenthar's Hammer]](he doesnt use it)<br />
|deity= Any Chaotic Evil deity with the [[SRD:Madness Domain|Madness Domain]].<br />
|san1=[[SRD:Madness Domain|Madness Domain]] |sad1=Jolner has an Insanity score of 6. For spellcasting (determining bonus spells and DCs), Jolner uses his [[Wisdom]] score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom.<br/>Once per day, Jolner can use his Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom.<br />
|san2=[[SRD:Turn or Rebuke Undead|Rebuke Undead]] ([[Su]]) |sad2=Jolner may rebuke undead 4 times per day.<br />
}}<br />
<br />
{{Author<br />
|author_name=Aarnott<br />
|date_created=04/09/08<br />
|status=Thanks for doing this one for me, Aarnott!--[[User:Hatman|Hatman]] 14:28, 9 April 2008 (MDT)<br />
}}<br />
<br />
<br />
Other NPC Information<br />
<br />
Jolner is an evil cleric who found the demonic hammer that Brenthar made. Jolner seeks to destroy all things, especialy the king (or his decendants) who locked the hammer away. Jolner rarely uses the hammer because he is paranoid about harm comeing to it.<br />
<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 13 NPCs|CR 13]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 13 NPCs|ECL 13]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Quests]] &rarr; [[Brenthar's Hammer (DnD Quest)|Brenthar's Hammer Quest]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR13]]<br />
[[Category:ECL13]]<br />
[[Category:Humanoid Type]]<br />
<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Sledged&diff=253634User talk:Sledged2008-05-08T20:37:05Z<p>Hatman: </p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Form:DnD_Trait<br />
|section=Anyway to make it so if special has nothing in it auto-deletes it on the final product?<br />
|notifier=Green Dragon<br />
|date_time=13:04, 5 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Improved_Whirlwind_Attack<br />
|section=Problem<br />
|notifier=Green Dragon<br />
|date_time=13:57, 4 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Sledged<br />
|section=Barnstars<br />
|notifier=OptimizationFanatic<br />
|date_time=19:36, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:51, 2 May 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=This link to ENWorlds thing os outdated.<br />
|notifier=Green Dragon<br />
|date_time=23:59, 30 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Sorcerer/Wizard_Spells<br />
|section=Formatting<br />
|notifier=Green Dragon<br />
|date_time=11:55, 13 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Elfking_A&euml;l&aacute;s_(DnD_NPC)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:33, 6 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:Charter_Spell<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:49, 3 April 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form:DnD_Trait<br />
|section=What do you think?<br />
|notifier=Green Dragon<br />
|date_time=15:00, 29 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Flaws<br />
|section=Thoughts on indentations?<br />
|notifier=Green Dragon<br />
|date_time=00:21, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Test_Main<br />
|section=Hawk&#39;s Proposal for main page change<br />
|notifier=Hawk<br />
|date_time=07:05, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:Rating<br />
|section=Help please<br />
|notifier=Hawk<br />
|date_time=22:04, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Common.css<br />
|section=Can you edit the SMW css to make it look D&amp;D-ish and good?<br />
|notifier=Green Dragon<br />
|date_time=14:58, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeons_and_Dragons<br />
|section=Namespace?<br />
|notifier=Green Dragon<br />
|date_time=14:29, 28 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:OGL_Bottom<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=00:59, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=UA_talk:Fighter_Variant:_Thug<br />
|section=UA Material<br />
|notifier=Green Dragon<br />
|date_time=15:50, 18 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Sir Milo Teabag<br />
|date_time=17:10, 16 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Steve_McHatin_(DnD_NPC)<br />
|section=Doesn't this look fun?<br />
|notifier=Green Dragon<br />
|date_time=23:37, 24 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Witchkiller_(DnD_Prestige_Class)<br />
|section=OGL?<br />
|notifier=Green Dragon<br />
|date_time=22:17, 19 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Crepitus_Crutch_(DnD_Equipment)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:40, 10 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Discussion:What_is_the_perfect_Psion_build?<br />
|section=Will someone help me build the perfect Psion?<br />
|notifier=Green Dragon<br />
|date_time=20:20, 9 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Charity_(DnD_NPC)<br />
|section=Getting Closer<br />
|notifier=Mander<br />
|date_time=11:16, 8 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Advanced_Prestige_Classes_(DnD_Other)<br />
|section=Identifier<br />
|notifier=Green Dragon<br />
|date_time=19:08, 5 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Abhorsen_(DnD_Class)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=10:17, 3 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Onmyoji_Spells<br />
|section=Homebrew?<br />
|notifier=Green Dragon<br />
|date_time=01:21, 23 November 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Environments_Preload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=13:01, 13 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Anakim_(DnD_Creature)<br />
|section=Split<br />
|notifier=Green Dragon<br />
|date_time=23:18, 3 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User:The_Innkeeper<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=13:32, 8 September 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:13, 11 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Berserker (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Soldier (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
}}<br />
<br />
{{Archives<br />
|label1=June 2006 &ndash; October 2006<br />
|label2=November 2006 &ndash; February 2007<br />
}}<br />
<br />
== DLPC ==<br />
<br />
What did you find out in your DPLC tests, Sledged? I am rather curious... --[[User:Green Dragon|Green Dragon]] 23:13, 11 February 2007 (MST)<br />
<br />
:Just what we already know. The source code for it will have to be tweeked a bit. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:49, 12 February 2007 (MST)<br />
<br />
::You did get the link to it, right? --[[User:Green Dragon|Green Dragon]] 10:25, 12 February 2007 (MST)<br />
<br />
:::Yup, I looked at it a bit over the weekend. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:34, 12 February 2007 (MST)<br />
<br />
::::What do you think about it (limitations/weaknesses/strengths)? --[[User:Green Dragon|Green Dragon]] 10:47, 12 February 2007 (MST)<br />
<br />
:::::Limitations:<br />
:::::* Wiki-code inside the tags go into the DB unparsed, the description template doesn't get converted into a wiki-table row. They only get parsed after it's pulled out of the DB. (Blue Dragon already stated this as an explanation of why putting the tags inside a template didn't work.)<br />
:::::* If it were made so that the content was parsed before going into the DB, then wiki-code intended to be used in the context of the list page wouldn't work.<br />
:::::* the 'class="even"' bit doesn't work even though it looks like it should.<br />
<br />
:::::The standard DPL tag grabs all the pages the fit the criteria and displays them nice and neatly. Blue Dragon's custom extension uses two separate tags: &lt;dplc> and &lt;DPL2CU>. This first tag takes its contents an throws them in a table, the second tag (DPL2CU) goes through a process similar to the standard DPL, but instead of displaying the pages as links, it uses the page name to grab the stored information from the DPLC tag.<br />
<br />
:::::I'm thinking instead of having the DPL2CU tag grab the info from the table, to snag it directly from the page instead. It would grab the page, parse it, then look for the an exposed dplc tag (by "exposed" I mean a dplc tag that wasn't parsed out due to IF statements, comment tags, or other means), and display its contents where the standard DPL tag would just display the page name as a link.<br />
<br />
:::::One limitation of this approach is that there's a bit of overhead involved. Where Blue Dragon's implementation was efficient in retrieving and parsing only the tagged info, this implementation would be grabbing the whole page and parsing everything in it (<nowiki>{{#if}}</nowiki> and other similar blocks, templates, custom tags, etc...). This would make the page display slower, but I don't know how much slower. It's possible that Blue Dragon already tried this approach and found it too impractical. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:28, 12 February 2007 (MST)<br />
<br />
::::::He did not try it. However, how much slower do you think it would go? Also, thanks for the above explanation - it has helped me figue this out more. --[[User:Green Dragon|Green Dragon]] 00:06, 13 February 2007 (MST)<br />
<br />
:::::::I honestly wouldn't be able to how much. It could be so minor that no one would notice, or it could be so great that it would take over a minute to display. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:34, 13 February 2007 (MST)<br />
<br />
::::::::I MoI'ed Blue Dragon; we will see what he has to say. --[[User:Green Dragon|Green Dragon]] 22:37, 13 February 2007 (MST)<br />
<br />
:::::::::Contrary to what Green Dragon said, I have already tried this (it was my first idea). It does not very well at all, because through MW it would be set up as a hook which would parse every page. There are several other methods that I could try. The one which I am using is just a quick and dirty way of doing it. You may give it a shot yourself, or wait until I have time to work on it some more. --[[User:Blue Dragon|Blue Dragon]] 20:16, 15 February 2007 (MST)<br />
<br />
::::::::::Okay, I've been giving this a little more thought. One thing that's been bothering me is that the page name has to be specified in the &lt;dplc&gt; tag. I kept thinking that there has to be some mechanic that allows the extension to retrieve the name of the page being parsed without the user specifying it. I looked on Wikimedia's meta site and found this [http://meta.wikimedia.org/wiki/Extending_wiki_markup#Creating_an_XML-style_extension article], which says the <code>$parser</code> parameter has the member <code>mTitle</code> which, as the name suggests, contains the title of the page being parsed.<br />
<br />
::::::::::Also, I see why the 'class="even"' doesn't work. The extension is manually replacing the wiki code with HTML code. I'm looking to see if it'll work to have the parser object do that job instead. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 22 February 2007 (MST)<br />
<br />
:::::::::::Ok, since I don't have a test environment, this is all from theory, so wherever I say "will," what I really mean is "to the best of my knowledge should." The following is a diff of what should be changed:<br />
<br />
&#32;#$wgHooks['ParserBeforeTidy'][] = 'renderDPLC';<br />
&#32;}<br />
&#32;<br />
&#32;<br />
-''function renderDPLC($input)''<br />
+'''function renderDPLC($input, $argv, &$parser)'''<br />
&#32;{<br />
&#32; // Split the input<br />
&#32; list ($title, $data) = explode('|',$input,2);<br />
&#32; $data = addslashes($data);<br />
- ''$title = addslashes($title);''<br />
+ '''$title = addslashes($parser->mTitle->getPrefixedText());'''<br />
&#32; // Load the database connection<br />
&#32; $dbr =& wfGetDB( DB_SLAVE );<br />
&#32; // See whether an entry already exists<br />
&#32; $sql = "SELECT id,data FROM wdd_dpl2custom WHERE title LIKE '$title'";<br />
&#32; $res = $dbr->query($sql);<br />
&#32; $numRows = $dbr->numRows( $res );<br />
&#32; if ($numRows != "")<br />
&#32; {<br />
<br />
:::::::::::This will eliminate the need to specify the page name. However, for backwards compatibility, the first pipe after no-longer-needed page name must still be present, but the text before the pipe may be anything or nothing. Example, any of the following will work the same:<br />
<br />
:::::::::::*<nowiki><dplc></nowiki>'''Animal Leader (DnD Class)|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''PLASMA!!!|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
<br />
:::::::::::The next is a bit more difficult to determine, but from what I can tell, <s>removing the following lines</s> making the following changes should allow the parser object to create the table from the wiki markup <s>core php code of the wiki to parse the wiki-code</s>:<br />
<br />
&#32;// ###### PROCESS SQL QUERY ######<br />
&#32; //DEBUG: output SQL query <br />
&#32; $output .= $logger->msg(DPL2_QUERY, $sSqlSelectFrom . $sSqlWhere);<br />
&#32; // echo 'QUERY: [' . $sSqlSelectFrom . $sSqlWhere . "]&lt;br /&gt;";<br />
&#32;<br />
&#32; $res = $dbr->query($sSqlSelectFrom . $sSqlWhere);<br />
&minus; ''$allTitles = "";''<br />
+ '''$allTitles = "{|\n";'''<br />
&#32; $localparser = new Parser();<br />
&minus; ''$i = 0; ''<br />
&#32; while ( $row = $dbr->fetchObject( $res ) )<br />
&#32; {<br />
&#32; $title = Title::makeTitle($row->page_namespace, $row->page_title);<br />
&#32; $sTitleText = $title->getText();<br />
&#32; $sTitleText = addslashes($sTitleText);<br />
&#32; // Look up the data for this return<br />
&#32; $sql = "SELECT data FROM wdd_dpl2custom WHERE title LIKE '$sTitleText'";<br />
&#32; $res2 = $dbr->query($sql);<br />
&#32; // See whether the result exists<br />
&#32; $numRows = $dbr->numRows( $res2 );<br />
&minus; ''$data = "";''<br />
&#32; if ($numRows != "") {<br />
&#32; $row2 = $dbr->fetchObject( $res2 );<br />
&minus; ''$data = $row2->data;''<br />
+ '''$allTitles .= $row2->data . "\n";'''<br />
&#32; }<br />
&minus; ''// Parse the data''<br />
&minus; ''$output = $parser->parse( $data, $parser->mTitle, $parser->mOptions, false, false );''<br />
&minus; ''$output = $output->getText();''<br />
&minus; ''// Replace || with </td><td> and |- with </tr><tr>''<br />
&minus; ''if ($i == 0)''<br />
&minus; ''{''<br />
&minus; ''$output = str_replace('|-',"<tr><td>",$output);''<br />
&minus; ''$i++;''<br />
&minus; ''}''<br />
&minus; ''$output = str_replace('|-',"</tr><tr><td>",$output);''<br />
&minus; ''$output = str_replace('||',"</td><td>",$output);''<br />
&minus; ''$output = str_replace('|',"",$output);''<br />
&minus; ''$allTitles .= $output;''<br />
&#32; $dbr->freeResult( $res2 );<br />
&#32; }<br />
&minus; ''return $allTitles;''<br />
&#32; $dbr->freeResult( $res );<br />
+ '''$allTitles .= "|}";'''<br />
+ '''$allTitles = $parser->parse( $allTitles, $parser->mTitle, $parser->mOptions, false, false )->getText();'''<br />
+ '''$allTitles = str_replace('&lt;table>',"",$allTitles);'''<br />
+ '''$allTitles = str_replace('&lt;/table>',"",$allTitles);'''<br />
+ '''return $allTitles;'''<br />
<br />
:::::::::::<s>The deleted code should be replaced with:</s><br />
<br />
:::::::::::As before, there's a chance that these approaches have already been tried. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:56, 27 February 2007 (MST)<br />
<br />
::::::::::::Hello Sledged, Looking through your code (I have not implemented it) I see one problem with the titles of the pages issue. $parser->mTitle will give you the title of the current page where the dplc list is on. Is this what you want? --[[User:Blue Dragon|Blue Dragon]] 21:52, 27 February 2007 (MST)<br />
<br />
:::::::::::::Not sure I follow. When you say "the current page where the dplc list is on" are you talking about the pages with the &lt;DPL2CU&gt; tags? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:04, 28 February 2007 (MST)<br />
<br />
::::::::::::::No, he is talking about pages like [[DnD Prestige Classes]] (I think). --[[User:Green Dragon|Green Dragon]] 10:16, 28 February 2007 (MST)<br />
<br />
:::::::::::::::That page is one of pages with &lt;DPL2CU&gt; tags, along with its counterparts for [[DnD Base Classes|base]], [[DnD Racial Paragon Classes|racial paragon]], and [[User NPC Classes with Descriptions|NPC]] classes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:24, 28 February 2007 (MST)<br />
<br />
::::::::::::::::Wow, sorry. I read your post wrong (I thought you said dplc). I need to read things more carefully, sorry. --[[User:Green Dragon|Green Dragon]] 10:29, 28 February 2007 (MST)<br />
<br />
:::::::::::::::::Blue, if you are referring to the &lt;DPL2CU&gt; pages, I don't see any reason why they'd trigger the the <code>renderDPLC</code> function. As best as I can tell, only the &lt;dplc&gt; tag tiggers that function, and none of the list pages have that tag. Nor does the function triggered by the &lt;DPL2CU&gt; tag call <code>renderDPLC</code>.<br />
<br />
:::::::::::::::::You got a test environment in which you could try it out? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:05, 1 March 2007 (MST)<br />
<br />
::::::::::::::::::Hello Sledged. I implemented the code changes for renderDPLC, which make a lot of sense -- I became confused about which block of code that was, seeing that I had not seen the code for awhile. I am sorry for the confusion. The second changes of code make sense as well, and have been implemented. I am sorry for the confusion, but I was finally able to put some time into looking them over. There are a few changes that I made to your changes, which can be viewed at the same file that you used to view the original code. Thanks for the patches! --[[User:Blue Dragon|Blue Dragon]] 14:47, 4 March 2007 (MST)<br />
<br />
:::::::::::::::::::Ok, the code didn't work on the first go. mTitle can not be converted directly to a string. The pages with the dplc tags are giving errors as a result. So there's an additional change above. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:24, 4 March 2007 (MST)<br />
<br />
::::::::::::::::::::Fixed. --[[User:Blue Dragon|Blue Dragon]] 15:49, 4 March 2007 (MST)<br />
<br />
::::::::::::Reanalysis of the changes to <code>DynamicPageList2CU</code> (see above). &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 2 March 2007 (MST)<br />
<br />
==Thanks==<br />
<br />
Thanks a ton. I'm still not used to this yet. sorry. [[User:Nighteye|Nighteye]] 13:51, 4 March 2007 (MST)<br />
<br />
: No problem. Let us know if you need any other help. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:53, 4 March 2007 (MST)<br />
<br />
== Skinhead ==<br />
<br />
Sledged, since you did such a good job coming up with a skin for D&D Wiki, would you consider doing the same for [http://wikirps.dandwiki.com/ WikiRPS]? I'd actually be happy with the exact same one. --[[User:Cuthalion|Cúthalion]] 19:11, 4 March 2007 (MST)<br />
<br />
: Here you go: [[User:Sledged/sledged.css|Sledged.css]] and [[MediaWiki:Common.css|Common.css]]. Sledged.css references a few images for backgrounds and such, so don't forget those. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:49, 4 March 2007 (MST)<br />
<br />
:: Okay, thanks. I'll install those as soon as Blue Dragon sets me up. --[[User:Cuthalion|Cúthalion]] 20:55, 4 March 2007 (MST)<br />
<br />
== HTML-to-Wiki request ==<br />
<br />
Hi I'm a wiki noob so I don't even know if this is the right place to ask but, Green Dragon referred me to you for help with converting HTML from a spreadsheet to wiki format for a table. Is this even possible? The page is [[D20 twilight (DnD & D20M Variant Rule)#PHB Feat list]] --[[User:Sigendymion|Sig]] 00:42, 17 March 2007 (MDT)<br />
<br />
:Looks like it'll be able to convert. Might take a while, though. I've been less active on the wiki the past few days. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:40, 17 March 2007 (MDT)<br />
<br />
::Great, and thanks! Take your time, it's not too important.--[[User:Sigendymion|Sig]] 19:58, 20 March 2007 (MDT)<br />
<br />
:::Shite, Sledged! Thanks, very nice. Hope you didn't do that the hard way, but if it was some technique could you possibly share how you did that?--[[User:Sigendymion|Sig]] 21:43, 11 April 2007 (MDT)<br />
<br />
::::I just did it by hand. It wasn't difficult, just a little tedious. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 12 April 2007 (MDT)<br />
<br />
== (talk) ==<br />
<br />
So, when you sign a post, it includes a (talk) option. How do you do that? --[[User:Cuthalion|Cúthalion]] 21:15, 21 April 2007 (MDT)<br />
<br />
: Go to [[Special:Preferences|my preferences]] and copy and paste the following (or any variation thereof) into the "Nickname" text field:<br />
<br />
:: ''<nowiki>&mdash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]])</nowiki>''<br />
<br />
: Be sure to check the "Raw Signatures" check box. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:09, 21 April 2007 (MDT)<br />
<br />
:: That's just too cool. Thanks. &ndash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]]) 08:26, 22 April 2007 (MDT)<br />
<br />
:::Alternatively, you can make a page such as [[User:Armond/Signature]] and put in that field <nowiki>{{subst:User:Armond/Signature}}</nowiki>. Be sure to subst it - otherwise, it can become an inclusion on a lot of pages, and changing signature page will cause all the other pages to have to change. When the server's trying to change a thousand pages at once, things get laggy. [[User:Armond|Armond]] 12:01, 3 May 2007 (MDT)<br />
<br />
== Thanks. ==<br />
<br />
Thanks mucho for restoring that page. -[[User:Othtim|Othtim]] 11:13, 3 May 2007 (MDT)<br />
<br />
:You're welcome. Just let us know if you need any more help. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:53, 3 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for improving on the original [[Template:Stat Block|Stat Block]] and creating [[Template:Stat Block 2|Stat Block v2]]. Stat Block v2 is a large improvement, loading times are decreased and finally spots for most everything one could include in an NPC are present. Overall, I give you this Barnstar for making a fast Stat Block which is all inclusive for the NPCs, thanks. --[[User:Green Dragon|Green Dragon]] 23:46, 16 May 2007 (MDT)}}<br />
<br />
== Magic Items 2 ==<br />
<br />
In my opinion, the primary magic item template should be named <nowiki>{{</nowiki>Magic Item<nowiki>}}</nowiki> -- on the theory that the most favored template should be the most obvious. I'd like to see the MIC standard be the default. Perhaps we should rename <nowiki>{{Magic Item}}</nowiki> to <nowiki>{{Magic Item Block}}</nowiki>, then move your template into <nowiki>{{Magic Item}}</nowiki>? {{Unsigned|2007-05-28 04:39:11|Dmilewski}}<br />
<br />
:That works for me. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:31, 28 May 2007 (MDT)<br />
<br />
::I moved the Magic Item Block over to its new location. I moved Magic Item 2 to Magic Item. --[[User:Dmilewski|Dmilewski]] 19:15, 28 May 2007 (MDT)<br />
<br />
== how? ==<br />
<br />
i am not sure about the rules for improving\creating articals.i would also like to help in some way<br />
<br />
== Thanks ==<br />
<br />
Thanks for welcoming new users. For helping, here is a barnstar ''':)'''. {{Barnstar|I give this Barnstar to Sledged for helping out during my absence in many ways. Sledged has been welcoming new users, and helping them in the process, during my absence. Thanks for helping so much. --[[User:Green Dragon|Green Dragon]] 19:36, 24 June 2007 (MDT)}}<br />
<br />
== Totally Re:ing Helping DanD Wiki ==<br />
<br />
Actually, I've found that I quite enjoy reviewing the homebrew classes that appear on the wiki, and am wondering whether there is a formalized group that accomplishes this. Wading through all of the classes on the wiki not knowing whether they've been reviewed or not seems painful.<br />
<br />
[[User:Ortin|Ortin]] 22:00, 28 June 2007 (MDT)<br />
<br />
: Thanks for rating them. There isn't a formalized group for rating the classes (yet). Anyone can give a rating to any user-supplied class. The best way to see what classes have already been rated is to follow the "... with Description" links from the [[DnD Classes]] page. The second columns in the tables gives the rating for each class. An entry with "NR" (or something else other than a numerical value) hasn't been rated yet. Thanks again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:08, 29 June 2007 (MDT)<br />
<br />
== yo! ==<br />
<br />
hey, this is Carey Ruff, and i really love dnd wiki! (so does my friend, but hes shy.)<br />
anyhoo, the one thing i don't like is the npc generator thingumy. {{unsigned|Carey Ruff|2007-07-19 17:32:26}}<br />
<br />
:Aside from it's complexity, what specifically do you not like about it? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:22, 26 July 2007 (MDT)<br />
<br />
== Barnstar: Template Fu ==<br />
<br />
It's time for another barnstar! {{Barnstar|I give this barnstar to Sledge for his Wiki-Fu Grandmastery in implementing templates.--[[User:Dmilewski|Dmilewski]] 17:58, 16 August 2007 (MDT)}}<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[DnD Other]] about 13 minutes after the spammer, IP [[Special:Contributions/62.215.3.45|62.215.3.45]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 11:53, 3 September 2007 (MDT)}}<br />
<br />
<br />
== Interesting Monster...==<br />
<br />
Dear sir, <br />
<br />
I am trying to add to your Jabberwock creature (it's fun to see something from good literature). I hope you don't mind the changes I made. <br />
I'm trying to make a tie-in with the Wiki in general by making it an extraplanar creature from the [[Land of Nonsense]].<br />
Since you brought the Jabberwock on the Wiki, do you object to this in any way? I do not wish to screw up your Jabberwock (or Lewis Carrol, for that matter) {{Unsigned|Sir Milo Teabag|21:22, 12 October 2007 (MDT)}}<br />
<br />
: I don't mind the additions. The more details, the better. Besides, if I didn't want anyone modifying it, I wouldn't have put it on a wiki. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 17 October 2007 (MDT)<br />
<br />
== Thanks for the DLP Updates ==<br />
<br />
Thanks for the big slew of DPL updates. LOOKING GOOD! --[[User:Dmilewski|Dmilewski]] 19:00, 28 November 2007 (MST)<br />
<br />
:My pleasure. I've been itching to do something about all the "S" headers for the SRD lists. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:39, 29 November 2007 (MST)<br />
<br />
== Your Block ==<br />
<br />
Wow, sorry about blocking you, and I would like to apologize and explain myself. As I was looking at RC (with "Hide Patrolled" selected where blocks, user creations, etc do not show) I came across the edits today where you were reverting some spam. And, as normal, I clicked "Block", once I was on the page where you reverted the edits to make sure you had blocked the IP after it had made it's attack. Unfortunately I must have clicked the "Block" above your username rather than the IP address's... So, I blocked you instead... I am very sorry, and I hope it was not too much of an inconvenience. --[[User:Green Dragon|Green Dragon]] 20:55, 5 December 2007 (MST)<br />
<br />
:Thanks for the explanation. I was just afraid I had inadvertently done something reproachable. Glad to know all is well. At first, I was worried that I had blocked myself instead of the intended IP address. (I can see myself doing that.) —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:40, 6 December 2007 (MST)<br />
<br />
::Luckily, no, you did not do anything bad ''':)'''. Also, sorry again. --[[User:Green Dragon|Green Dragon]] 19:40, 6 December 2007 (MST)<br />
<br />
== A question too specified for the Discussion...==<br />
<br />
What the heck is a schema? The only description I've heard of it is that it's some sort of reuseable scroll. Is this definition accurate? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:47, 28 December 2007 (MST)<br />
<br />
:Nothing comes to mind, but "schema" is a broad term. I'd have to see the context in which it's used to figure out what it means. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:43, 28 December 2007 (MST)<br />
<br />
::There's a feat in some Eberron book called "Craft Minor Schema". Although I don't have the book, I have heard of the feat. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 08:34, 4 January 2008 (MST)<br />
<br />
:::"Etch Schema" in ''[[Magic of Eberron]]''. I'll look it up when I get a chance. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 4 January 2008 (MST)<br />
<br />
::::"Re-usable scroll" is fairly accurate. It's untyped magic (neither arcane nor divine) that can be used by anyone with the spell in question on their spell list. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:41, 6 January 2008 (MST)<br />
<br />
== Namespace for Publications ==<br />
<br />
You seem to remember where some of the more obscure discussions have taken place (for example the discussions about D&D Wiki in Wikiworld) so I have a question. Do you remember where the discussion is about publications and how we want to treat them? It talked about namespaces of publications and some other things... Thanks for your time. --[[User:Green Dragon|Green Dragon]] 14:11, 18 January 2008 (MST)<br />
<br />
:I believe [[Talk:Dungeons and Dragons#Open Game License Content?|this]] is the discussion for which you're looking. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:26, 18 January 2008 (MST)<br />
<br />
::No... I don't think so... I don't think I worded the question that well above, so hopefully this will help. The discussion dealt with publications and how we were going to treat them on D&D Wiki. Having a list of all publications and linking them from the [[Main Page]] was mentioned, I believe. Also the namespace of publications was discussed. WotC, Publication, and more namespaces were discussed until I think one was vaguely decided on, which was thought up by you, if I remember correctly. --[[User:Green Dragon|Green Dragon]] 15:16, 18 January 2008 (MST)<br />
<br />
::: Then perhaps it was [[Talk:Elven High Mage (PI Prestige Class)|this discussion]]? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:18, 18 January 2008 (MST)<br />
<br />
::::Exactly! Thank you so much!! --[[User:Green Dragon|Green Dragon]] 15:27, 18 January 2008 (MST)<br />
<br />
== Headers ==<br />
<br />
All the L3 headers are no longer bold; they just have a line under them... --[[User:Green Dragon|Green Dragon]] 14:36, 30 January 2008 (MST)<br />
<br />
:I changed the L3s and L4s so that they can be distinguished from each other at a casual glance. At the L3's new size, the bold text was a bit too much. I figured this is probably why the mediawiki developers never made the L1s and L2s bold, so I put a border under it. Unfortunately, if the border goes all the way across the page, it makes it difficult to distinguish from the L2s. I had meant to do this change back in November, but it wasn't until I tried to demo the [[Template:DnD Base Class Infobox|DnD Base Class Infobox]] that I realized the change didn't take. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:45, 30 January 2008 (MST)<br />
<br />
::It's growing on me ''':)'''. --[[User:Green Dragon|Green Dragon]] 09:17, 4 February 2008 (MST)<br />
<br />
== Barnstars ==<br />
<br />
{{Barnstar|I give you this Barnstar for designing and helping to implement the current [[Rating System]]. Thanks. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br /><br />
{{Barnstar|I give you this Barnstar for making all the classes on D&D Wiki use the new dpl2. Thanks for your help. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br /><br />
{{Barnstar|I give you this Barnstar for your work transcribing the [[UA:Races|Unearthed Arcana Races]] section! -- [[User:OptimizationFanatic|OptimizationFanatic]] 19:36, 2 May 2008 (MDT)}}<br />
<br />
== Grammar Changes ==<br />
<br />
You may be interested to read some comments I made on the [[Talk:Spider Rider (DnD Prestige Class)|Spider Rider PrC talk page]]. They are related to your "Standards and Formatting guide, you may wish to include similar suggestions in the guide. Thanks for your time.--[[User:Othtim|Othtim]] 18:23, 9 March 2008 (MDT)<br />
<br />
: Good deal. I'll add them. If there's anything else you feel should be include, feel free to add them to the page. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:34, 9 March 2008 (MDT)<br />
<br />
== The Archon ==<br />
Thanks for editing.--[[User:Hatman|Hatman]] 09:35, 20 March 2008 (MDT)<br />
<br />
==I like lots of your ideas==<br />
Especialy the monkey and the admin NPC's.--[[User:Hatman|Hatman]] 14:37, 8 May 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=253629Discussion:How does one kill a diety?2008-05-08T20:23:16Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Self-explanatory. How do you go about killing a diety?<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
==[[User:Hatman|Hatman]]==<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
<br />
Dieties don't ''actually'' require worshippers. They just like 'em.<br />
<br />
==[[User:Hatman|Hatman]]==<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080507162729</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 May 7 16:27 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
Only if you're playing in a world that requires deities to have followers, like Forgotten Realms. Otherwise there's no worshiper/follower requirement for any deity of any rank.<br />
<br />
Also, deities can have other minions such as epic-level angels, devils, demons, clergy members, and if there powerful enough other less-powerful deities. And that's just the minions. You might have to deal with a deity's allies or superiors. You might have to get through all of them to get to the target deity.<br />
<br />
Then there's making sure they don't come back, which is a whole other issue.<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
==[[User:Hatman|Hatman]]==<br />
This is why you dont do this until you are epic level yourself. Clerics are way easier to kill than outsider minions. I even think there is a poison in one of the books that retards the spells of divine casters. The outsider minions can be taken care of fairly easily too, it is just a matter of how prepared you are. I have never tried this, but it cant be too hard. I like the Forgoten Realms, it is a world where anyone can rise to greatness. The time of troubles was way cool, I mean nobodies like Cyric became greater deities over night.<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=253450Discussion:How does one kill a diety?2008-05-07T20:43:02Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Self-explanatory. How do you go about killing a diety?<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
==[[User:Hatman|Hatman]]==<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>14:38, 7 May 2008 (MDT)</small></small> ===<br />
<br />
Dieties don't ''actually'' require worshippers. They just like 'em.<br />
<br />
==[[User:Hatman|Hatman]]==<br />
But you need worshipers to get divine rank, right? If you dont have divine rank, you are not a diety, right?<br />
<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:How_does_one_kill_a_diety%3F&diff=253448Discussion:How does one kill a diety?2008-05-07T20:37:09Z<p>Hatman: </p>
<hr />
<div>== How do you go about killing a diety? == <br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>09:29, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Self-explanatory. How do you go about killing a diety?<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>09:52, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Depend on the campaign you are in. In mine deities are unkillable only banishable. Some deity may be banished forever to an extraplanar prison called oblivion ,but first we must know how to do it. They are no static rule in D&D about deities' death.<br />
<br />
=== [[User:TK-Squared|TK-Squared]]&nbsp;<small><small>09:53, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Hitting them REALLY HARD? Generally, if you want to kill a diety, you should go flat out with the God Killing Artifact, then run away, summon Tereberous and bind him to Orcus and let the GREAT POWERFUL BEING kill them.<br />
<br />
Or, you don't without being a diety yourself.<br />
<br />
=== [[User:Sam Kay|Sam Kay]]&nbsp;<small><small>09:55, 18 April 2008 (MDT)</small></small> ===<br />
<br />
Ah, well, you get really powerful, march onto the deities home plane and start a fight with the deity and see how far you get.<br />
<br />
Oh, and these edit conflicts are getting really anoying...<br />
<br />
=== [[User:Leviathan|Leviathan]]&nbsp;<small><small>11:26, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I think something along the lines of a campaign were the goal is to kill a diety, but first one must gain divine rank and travel to the diety's plane sounds awesome. That combined with the idea Sam Kay threw out there on my discussion about a mature campaign, about an evil cult taking over and one must travel to the abyss and find help from a being presiding there. A killer storyline is being brainstormed here. Thanks for the help everyone.<br />
<br />
Oh, and I'm not all that familiar with this editing websites to discuss forum-like, so if I'm going about something all wrong you can tell me. I have no idea what you mean by editing conflicts.<br />
<br />
=== [[User:Eiji|Eiji]]&nbsp;<small><small>13:22, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I addressed this as a contingency in my plot recently since it's possible.<br />
<br />
God's stats are absurdly up there. The hard way is to level up to a crazy amount and fight them as normal, with low chance of success and a high chance they'll respawn. It's very difficult to keep them down.<br />
<br />
There IS an item called Pandora's Box in my campaign which helps strip off several of the god's divine goodies and makes them more like a high level character. In such a state, it's simply a really really tough boss.<br />
<br />
Of course once you start killing gods, expect all the rest of the goods, good and evil, to be on your case. They probably don't like the status quo being disrupted by mortals.<br />
<br />
=== [[User:Lord Dhazriel|Lord Dhazriel]]&nbsp;<small><small>13:32, 18 April 2008 (MDT)</small></small> ===<br />
<br />
I also made a powerful artifact who have the ability to kill gods, very hard to obtain as hard to use. Think well before killing a god, they are the highest more powerful being in existence. Once you bring down a god no more challenge really await you...which is sad. From what i read in deity & demigod, good luck.<br />
<br />
==[[User:Hatman|Hatman]]==<br />
You guys honestly dont know how hard you are makeing this sound. Killing a god is easy. Just take away thier folowers and you take care of the bigest problem. With no worshipers, a god is no different from any other high to epic level enemy. Getting rid of the clergy is a problem all by itself, but doing this makes them so much weaker.<br />
<br />
<!-- DO NOT REMOVE OR EDIT THIS LINE NOR ANYTHING BELOW IT<br />
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=== ~~~&nbsp;<small><small>~~~~~</small></small> ===<br />
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{{Forumfooter|Discussion}}<br />
__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Discussion:Best_Animal_Companion_for_Druid&diff=253446Discussion:Best Animal Companion for Druid2008-05-07T20:27:51Z<p>Hatman: </p>
<hr />
<div>==Best Animal Companion for a Druid==<br />
<br />
=== [[User:Kisame93|Ryan B.]]&nbsp;<small><small>17:23, 3 April 2008 (MDT)</small></small> ===<br />
<br />
What do you guys think the best animal companion(im tired of using that word already...lol) for a lvl 20 druid about to hit 21???<br />
<br />
<h3 style="height: 0px; border-bottom: 1px solid; overflow: hidden; padding-left: 0; padding-bottom: 0; padding-right: 0; margin: 0;">Sledged-20080403182000</h3><br />
{| class="d20" style="padding: 0; margin: 0; text-align: left; width: 100%; border: none;" cellspacing="0"<br />
|- class="even"<br />
| style="font-size: larger; border: none; font-weight: bold;" | [[User:Sledged|Sledged]] <span style="font-weight: normal; font-size: smaller">([[User talk:Sledged|talk]])<br/><span style="font-size: smaller;">2008 April 3 18:20 (MDT)</span></span><br />
|-<br />
| style="border: none;" |<br />
I kind of like the 4-HD dire badger (not the standard 3-HD version).<br />
<br />
However, if you go outside the druid. A paladin 6/beastmaster 1/halfling outrider 10/wild planes outrider 3 strongheart halfling's wyrmling gold dragon makes the best animal companion '''and''' paladin's mount. [http://forums.gleemax.com/showthread.php?t=382372 Supermount!].<br />
|- class="even"<br />
| style="border-left: none; border-right: none; border-top: none; font-size: smaller; line-height: 1.5em;" | ''There's no better laugh than the one that you're ashamed to share with your mother.''<div class="right">—Stephen Notley, creator of ''[http://www.angryflower.com/ Bob the Angry Flower]''</div><br />
''A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools.''<div class="right">—Ford Prefect in "Mostly Harmless" by Douglas Adams</div><br />
|}<br />
<br />
==[[User:Hatman|Hatman]]==<br />
I think the standard ones you can have a first level are the best, you get the full advantage of your level when you get the standard companion.<br />
<br />
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__NOTOC__</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=253443Talk:Kevin the Redundant Werewolf (3.5e NPC)2008-05-07T20:11:06Z<p>Hatman: </p>
<hr />
<div>== Redundant ==<br />
<br />
Why redundant? --[[User:Othtim|Othtim]] 15:53, 5 May 2008 (MDT)<br />
<br />
:I'd say because he's a Gnoll and the hybrid form looks similar to his normal form. Of course by that logic, the same would be true for a human were-primate. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:06, 5 May 2008 (MDT)<br />
::Yes, that is pretty much why. And a human were-primate would only look the same if it were a hairy human.--[[User:Hatman|Hatman]] 14:11, 7 May 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=253196User:Hatman2008-05-06T20:51:42Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest almost finished, I just need a good story for him. Aarnott did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them. I am going to start another project soon, so I cant work on the other quest. I have an idea for a creature. I want to make the Mothman soon, so tell me what you think when I put it on. I just made a new NPC, [[Kevin the Redundant Werewolf (DnD NPC)|Kevin the Redundant Werewolf]]!</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=253193Kevin the Redundant Werewolf (3.5e NPC)2008-05-06T20:50:18Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Kevin the Redundant Werewolf|[[SRD:Gnoll|Gnoll]]<br />
|[[SRD:Barbarian|Barbarian]] 1<br />
|"Ummm, did he change yet?"}}</dplc><br />
{{Stat Block 2<br />
|name=Kevin |clvl=Barbarian 1<br />
|al=CE |size=Medium |sex=male |race=Gnoll |type=Humanoid (Gnoll)<br />
|init= |listen= +11|spot= +10 |sens= 60ft darkvision and lowlight vision<br />
|ac=15 (17 in wolf and hybrid form) |acmod=+3 natural +2 dex (+4 in wolf and hybrid form) |touch=12 (14 in wolf and hybrid form) |flat=13 |resist= DR 10/silver (wolf and hybrid form only)<br />
|hp=57 |hd=4d8+1d12+20<br />
|fort=+6 (+8 in wolf and hybrid forms) |ref=+2 (+4 in wolf and hybrid forms) |will=+6<br />
|spd=40ft (60ft in wolf form)<br />
|bab=+1 |grp=+6 (+7 in hybrid and wolf form)<br />
|melee1=Greataxe +7 [(1d12+9/X3) useable only in humanoid form]<br />
|melee2=Bite +7 [(1d6+6/X2) useable only in wolf form]<br />
|melee3=Claws +7 [(1d4+6/X2, 30ft range) useable only in hybrid form]<br />
|ranged1=Javelins +3 [(1d6+6/X2) useable only in humanoid form]<br />
|sa=rage 1/day, curse of lycanthropy (wolf and hybrid forms only) |sq=illiterate, fast movement, alternate form, scent, wolf empathy, favored class: ranger<br />
|feats=Iron Will, Power attack, Cleave |skills=handle animal +0, intimidate +0, survival +5, listen +11, spot +10<br />
|str=22 (24 in wolf and hybrid) |dex=15 (19 in wolf and hybrid) |con=18 (22 in wolf and hybrid) |int=10 |wis=18 |cha=8<br />
|poss=greataxe, 10 javelins, backpack, 1 day of rations, waterskin, flint and steel<br />
|deity=any chaotic evil, preferably one of slaughter or evil lycanthropes<br />
|cr=5<br />
<br />
}}<br />
<!--<br />
spent 7 skill points in listen, 6 in spot, 1 in survival, 1 in intimidate and handle animal<br />
--><br />
{{Author<br />
|author_name=Hatman<br />
|date_created=04/30/08<br />
|status=Finished, please ask before editing.<br />
}}<br />
<br />
Other NPC Information<br />
<br />
I made Kevin because I thought it would be cool if some PC's were fighting a lycanthrope that you couldnt tell was one, makeing it that much more of a suprise when they contract the disease. The only physical change you will see is when he goes down on all fours. Kevin is more of a wolf looking gnoll than hyena looking one, but this should be because the gnolls in the area look more like wolves or some other reason the DM comes up with, not because of his disease.<br />
<br />
<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=253191Kevin the Redundant Werewolf (3.5e NPC)2008-05-06T20:39:28Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Kevin the Redundant Werewolf|[[SRD:Gnoll|Gnoll]]<br />
|[[SRD:Barbarian|Barbarian]] 1<br />
|"Ummm, did he change yet?"}}</dplc><br />
{{Stat Block 2<br />
|name=Kevin |clvl=Barbarian 1<br />
|al=CE |size=Medium |sex=male |race=Gnoll |type=Humanoid (Gnoll)<br />
|init= |listen= +11|spot= +10 |sens= 60ft darkvision and lowlight vision<br />
|ac=15 (17 in wolf and hybrid form) |acmod=+3 natural +2 dex (+4 in wolf and hybrid form) |touch=12 (14 in wolf and hybrid form) |flat=13 |resist= DR 10/silver (wolf and hybrid form only)<br />
|hp=57 |hd=4d8+1d12+20<br />
|fort=+6 (+8 in wolf and hybrid forms) |ref=+2 (+4 in wolf and hybrid forms) |will=+6<br />
|spd=40ft (60ft in wolf form)<br />
|bab=+1 |grp=+6 (+7 in hybrid and wolf form)<br />
|melee1=Greataxe +7 [(1d12+9/X3) useable only in humanoid form]<br />
|melee2=Bite +7 [(1d6+6/X2) useable only in wolf form]<br />
|melee3=Claws +7 [(1d4+6/X2, 30ft range) useable only in hybrid form]<br />
|ranged1=Javelins +3 [(1d6+6/X2) useable only in humanoid form]<br />
|sa=rage 1/day, curse of lycanthropy (wolf and hybrid forms only) |sq=illiterate, fast movement, alternate form, scent, wolf empathy, favored class: ranger<br />
|feats=Iron Will, Power attack, Cleave |skills=handle animal +0, intimidate +0, survival +5, listen +11, spot +10<br />
|str=22 (24 in wolf and hybrid) |dex=15 (19 in wolf and hybrid) |con=18 (22 in wolf and hybrid) |int=10 |wis=18 |cha=8<br />
|poss=greataxe, 10 javelins, backpack, 1 day of rations, waterskin, flint and steel<br />
|deity=any chaotic evil, preferably one of slaughter or evil lycanthropes<br />
|cr=5<br />
<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=Hatman<br />
|date_created=04/30/08<br />
|status=Still working on it.<br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
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[[Category:Gnoll Subtype]]<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=252632Kevin the Redundant Werewolf (3.5e NPC)2008-05-05T20:54:35Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Kevin|Gnoll<br />
|Barbarian 1<br />
|"Ummm, did he change yet?"}}</dplc><br />
{{Stat Block 2<br />
|name=Kevin |clvl=Barbarian 1<br />
|al=CE |size=Medium |sex=male |race=Gnoll |type=Humanoid (Gnoll)<br />
|init= |listen= +11|spot= +10 |sens= 60ft darkvision and lowlight vision<br />
|ac= |acmod= |touch= |flat= |resist= DR 10/silver (wolf and hybrid form only)<br />
|hp= |hd=<br />
|fort=+6 (+8 in wolf and hybrid forms) |ref=+2 (+4 in wolf and hybrid forms) |will=+6<br />
|spd=40ft (60ft in wolf form)<br />
|bab=+1 |grp=+6 (+7 in hybrid and wolf form)<br />
|melee1= Greataxe +7 [(1d12+9/X3) useable only in humanoid form]<br />
|melee2= Bite +7 [(1d6+6/X2) useable only in wolf form]<br />
|melee3= Claws +7 [(1d4+6/X2) useable only in hybrid form]<br />
|ranged1= Javelins +3 [(1d6+6/X2) useable only in humanoid form]<br />
|sa=rage 1/day, curse of lycanthropy (wolf and hybrid forms only) |sq=illiterate, fast movement, alternate form, scent, wolf empathy, favored class: ranger<br />
|feats=Iron Will, Power attack, Cleave |skills=handle animal +0, intimidate +0, survival +5, listen +11, spot +10<br />
|str=22 (24 in wolf and hybrid) |dex=15 (19 in wolf and hybrid) |con=18 (22 in wolf and hybrid) |int=10 |wis=18 |cha=8<br />
<br />
|poss=<br />
|deity=<br />
|cr=<br />
<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=Hatman<br />
|date_created=04/30/08<br />
|status=Still working on it.<br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL <!--insert ECL here.--> NPCs|ECL <!--insert ECL here.-->]]<br />
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[[Category:DnD]]<br />
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[[Category:Humanoid Type]]<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=252631Kevin the Redundant Werewolf (3.5e NPC)2008-05-05T20:41:59Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Kevin|Gnoll<br />
|Barbarian 1<br />
|"Ummm, did he change yet?"}}</dplc><br />
{{Stat Block 2<br />
|name=Kevin |clvl=Barbarian 1<br />
|al=CE |size=Medium |sex=male |race=Gnoll |type=Humanoid (Gnoll)<br />
|init= |listen= |spot= |sens= 60ft darkvision and lowlight vision<br />
|ac= |acmod= |touch= |flat= |resist=<br />
|hp= |hd=<br />
|fort=+6 (+8 in wolf and hybrid forms) |ref=+2 (+4 in wolf and hybrid forms) |will=+6<br />
|spd=40ft (60ft in wolf form)<br />
|bab=+1 |grp=+6 (+7 in hybrid and wolf form)<br />
|melee1= Greataxe +7 [(1d12+9/X3) useable only in humanoid form]<br />
|melee2= Bite +7 [(1d6+6/X2) useable only in wolf form]<br />
|melee3= Claws +7 [(1d4+6/X2) useable only in hybrid form]<br />
|ranged1= Javelins +3 [(1d6+6/X2) useable only in humanoid form]<br />
|sa= |sq=<br />
|feats= |skills=<br />
|str=22 (24 in wolf and hybrid) |dex=15 (19 in wolf and hybrid) |con=18 (22 in wolf and hybrid) |int=10 |wis=18 |cha=8<br />
|poss=<br />
|deity=<br />
|cr=<br />
<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=Hatman<br />
|date_created=04/30/08<br />
|status=Still working on it.<br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL <!--insert ECL here.--> NPCs|ECL <!--insert ECL here.-->]]<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
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[[Category:Humanoid Type]]<br />
[[Category:Gnoll Subtype]]<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=251698Kevin the Redundant Werewolf (3.5e NPC)2008-05-01T20:54:28Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Kevin|Gnoll<br />
|Barbarian 1<br />
|Ummm, did he change yet?"}}</dplc><br />
{{Stat Block 2<br />
|name=Kevin |clvl=Barbarian 1<br />
|al=CE |size=Medium |type=Humanoid (Gnoll)<br />
|init= |listen= |spot= |sens= 60ft darkvision and lowlight vision<br />
|ac= |touch= |flat=<br />
|hp= |hd=<br />
|fort= |ref= |will=<br />
|spd=40ft (60ft in animal form)<br />
|bab=+1 |grp=<br />
|str=22 (24 in animal and hybrid) |dex=15 (19 in animal and hybrid) |con=18 (22 in animal and hybrid) |int=10 |wis=18 |cha=8<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=Hatman<br />
|date_created=04/30/08<br />
|status=Still working on it.<br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL <!--insert ECL here.--> NPCs|ECL <!--insert ECL here.-->]]<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:Humanoid Type]]<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Kevin_the_Redundant_Werewolf_(3.5e_NPC)&diff=251528Kevin the Redundant Werewolf (3.5e NPC)2008-04-30T20:54:44Z<p>Hatman: New page: <dplc> |{{NPC Description |Kevin|Gnoll |Barbarian 1 |Ummm, did he change yet?"}}</dplc> {{Stat Block 2 |name=Kevin |al=CE |size=Medium |type=Humanoid (Gnoll) |init= |listen= |spot= |ac= |t...</p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Kevin|Gnoll<br />
|Barbarian 1<br />
|Ummm, did he change yet?"}}</dplc><br />
{{Stat Block 2<br />
|name=Kevin<br />
|al=CE |size=Medium |type=Humanoid (Gnoll)<br />
|init= |listen= |spot=<br />
|ac= |touch= |flat=<br />
|hp= |hd=<br />
|fort= |ref= |will=<br />
|spd=40ft (60ft in animal form)<br />
|bab=+1 |grp=<br />
|str=22 (24 in animal and hybrid) |dex=15 (19 in animal and hybrid) |con=18 (22 in animal and hybrid) |int=10 |wis=18 |cha=8<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=Hatman<br />
|date_created=04/30/08<br />
|status=Still working on it.<br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL <!--insert ECL here.--> NPCs|ECL <!--insert ECL here.-->]]<br />
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[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=251216User:Hatman2008-04-28T20:40:01Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest almost finished, I just need a good story for him. Aarnott did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them. I am going to start another project soon, so I cant work on the other quest. I have an idea for a creature. I want to make the Mothman soon, so tell me what you think when I put it on.</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=250179User:Hatman2008-04-22T20:05:48Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest almost finished, I just need a good story for him. Aarnott did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them. I am going to start another project soon, so I cant work on the other quest. Good luck.</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Jolner,_the_Tainted_(3.5e_NPC)&diff=247231Jolner, the Tainted (3.5e NPC)2008-04-11T20:37:56Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Jolner, the Tainted|[[SRD:Human|Human]]<br />
|[[SRD:Cleric|]] 13<br />
|Needs a description}}</dplc><br />
<br />
{{Stat Block 2<br />
|name=Jolner, the Tainted<br />
|cr=13<br />
|sex=Male |race=[[SRD:Human|Human]] |clvl=[[SRD:Cleric|Cleric]] 13<br />
|al=[[CE]] |size=[[Medium]] |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|human]])<br />
|init=-1 |sens= |listen=+1 |spot=+1<br />
|aura=[[SRD:Cleric#Aura|Evil]] (13th level), [[SRD:Cleric#Aura|Chaos]] (13th level), [[SRD:Undetectable Alignment|Undetectable Alignment]]<br />
|lang=Common<br />
|ac=29 |touch=9 |flat=29 |acmods=-1 dex, +12 armor, +8 shield<br />
|hp=75 |hd=13 |othhp=<br />
|fort=+9 |ref=+3 |will=+9<br />
|spd=30ft. (6 squares)<br />
|melee1=Masterwork battleaxe +11/+6 (1d8+2/19-20 x3)<br />
|melee2=Masterwork battleaxe +18/+13/+8 (1d8+5/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' cast<br />
|melee3=Masterwork battleaxe +19/+14/+9 (2d6+7/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' and ''[[SRD:Righteous Might|Righteous Might]]'' cast<br />
|melee4=[[Brenthar's Hammer (DnD Equipment)|Brenthar's Hammer]] +13/+8 (1d10+5 and annother +2d6 on good and 2d6 on lawful characters/x3)<br />
|space=5 ft. |reach=5 ft.<br />
|bab=+9 |grp=+11<br />
|prgrsns={{<br />
Stat Block 2/Spells Prepared<br />
|pd=CL 13th, base Wisdom is treated as 24<br />
|sp7=''Maximized [[SRD:Poison (Spell)|Poison]]'', ''[[SRD:Destruction|Destruction]]'' + ''[[SRD:Insanity|Insanity]]''<sup>D</sup><br />
|sp6=''[[SRD:Greater Dispel Magic|Greater Dispel Magic]]'', ''[[SRD:Harm|Harm]]'', ''[[SRD:Heal|Heal]]'' + ''[[SRD:Blade Barrier|Blade Barrier]]''<sup>D</sup><br />
|sp5=''[[SRD:Righteous Might|Righteous Might]]'', ''[[SRD:Flame Strike|Flame Strike]]'', ''[[SRD:Dispel Good|Dispel Good]]'', ''[[SRD:Insect Plague|Insect Plague]]'' + ''[[SRD:Bolts of Bedevilment|Bolts of Bedevilment]]''<sup>D</sup><br />
|sp4=''[[SRD:Freedom of Movement|Freedom of Movement]]'', ''Extended [[SRD:Magic Vestment|Magic Vestment]]'' x2<sup>C</sup>, ''[[SRD:Death Ward|Death Ward]]'', ''[[SRD:Neutralize Poison|Neutralize Poison]]'' + ''[[SRD:Divine Power|Divine Power]]''<sup>D</sup><br />
|sp3=''[[SRD:Deeper Darkness|Deeper Darkness]]'', ''[[SRD:Dispel Magic|Dispel Magic]]'' x2, ''[[SRD:Bestow Curse|Bestow Curse]]'' x2, ''[[SRD:Blindness/Deafness|Blindness/Deafness]]'', ''[[SRD:Protection from Energy|Protection from Energy]]'' + ''[[SRD:Rage|Rage]]''<sup>D</sup><br />
|sp2=''[[SRD:Undetectable Alignment|Undetectable Alignment]]''<sup>C</sup>, ''[[SRD:Silence|Silence]]'', ''[[SRD:Darkness|Darkness]]'', ''[[SRD:Lesser Restoration|Lesser Restoration]]'', ''[[SRD:Spiritual Weapon|Spiritual Weapon]]'', ''[[SRD:Death Knell|Death Knell]]'', ''[[SRD:Resist Energy|Resist Energy]]'', + ''[[SRD:Touch of Madness|Touch of Madness]]''<sup>D</sup><br />
|sp1=''[[SRD:Divine Favor|Divine Favor]]'', ''[[SRD:Deathwatch|Deathwatch]]'', ''[[SRD:Detect Good|Detect Good]]'', ''[[SRD:Obscuring Mist|Obscuring Mist]]'', ''[[SRD:Magic Weapon|Magic Weapon]]'', ''[[SRD:Entropic Shield|Entropic Shield]]'', ''[[SRD:Sanctuary|Sanctuary]]'' + ''[[SRD:Lesser Confusion|Lesser Confusion]]''<sup>D</sup><br />
|dom=[[SRD:Madness Domain|Madness Domain]] and [[SRD:War Domain|War Domain]]<br />
|cast=true<br />
}}<br />
|str=14 |dex=8 |con=12 |int=10 |wis=18 |cha=13<br />
|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Cleave|Cleave]], [[SRD:Tower Shield Proficiency|Tower Shield Proficiency]], [[SRD:Weapon Proficiency|Battleaxe Proficiency]], [[SRD:Weapon Focus|Weapon Focus (battleaxe)]], [[SRD:Extend Spell|Extend Spell]], [[SRD:Maximize Spell|Maximize Spell]], [[SRD:Improved Critical|Improved Critical (battleaxe)]]<br />
|skills=[[SRD:Concentration Skill|Concentration]] +16, [[SRD:Spellcraft Skill|Spellcraft]] +15, [[SRD:Knowledge Skill|Knowledge (religion)]] +5, [[SRD:Knowledge Skill|Knowledge (the planes)]] +5, [[SRD:Knowledge Skill|Knowledge (arcana)]] +5<br />
|poss=Masterwork [[SRD:Full Plate Armor|Full Plate Armor]], Masterwork [[SRD:Tower Shield|Tower Shield]], Masterwork [[SRD:Battleaxe|Battleaxe]], [[Brenthar's Hammer (DnD Equipment)|Brenthar's Hammer]](he doesnt use it)<br />
|deity= Any Chaotic Evil deity with the [[SRD:Madness Domain|Madness Domain]].<br />
|san1=[[SRD:Madness Domain|Madness Domain]] |sad1=Jolner has an Insanity score of 6. For spellcasting (determining bonus spells and DCs), Jolner uses his [[Wisdom]] score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom.<br/>Once per day, Jolner can use his Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom.<br />
|san2=[[SRD:Turn or Rebuke Undead|Rebuke Undead]] ([[Su]]) |sad2=Jolner may rebuke undead 4 times per day.<br />
}}<br />
<br />
{{Author<br />
|author_name=<!-- wiki login name -->Aarnott<br />
|date_created=<!-- self-explanatory -->04/09/08<br />
|status=<!-- what's left to be done? -->Thanks for doing this one for me, Aarnott!--[[User:Hatman|Hatman]] 14:28, 9 April 2008 (MDT)<br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
<br />
Other NPC Information<br />
<br />
Jolner is an evil cleric who found the demonic hammer that Brenthar made. Jolner seeks to destroy all things, especialy the king (or his decendants) who locked the hammer away. Jolner rarely uses the hammer because he is paranoid about harm comeing to it.<br />
<br />
<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Quests]] &rarr; [[Brenthar's Hammer (DnD Quest)|Brenthar's Hammer Quest]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR13]]<br />
[[Category:ECL13]]<br />
[[Category:Humanoid Type]]<br />
<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Jolner,_the_Tainted_(3.5e_NPC)&diff=247229Talk:Jolner, the Tainted (3.5e NPC)2008-04-11T20:14:28Z<p>Hatman: </p>
<hr />
<div>== Stats Breakdown ==<br />
<br />
I decided to take up creating the NPC for you ''':)'''. Before I actually create an NPC listing for Jolner, I want to have his stats hammered down. --[[User:Aarnott|Aarnott]] 10:55, 9 April 2008 (MDT)<br />
<br />
Jolner's starting stats: Str 14 Dex 8 Con 12 Int 10 Wis 15 Cha 13<br />
Jolner's final stats: Str 14 Dex 8 Con 12 Int 10 Wis 18 Cha 13<br />
<br />
{| class="{{d20}}" style="text-align: left;"<br />
|+ Jolner's Level-by-Level Advancement<br />
|- style="text-align: center;"<br />
! rowspan="2" | ECL<br />
! rowspan="2" | Class/HD/LA<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Feats<br />
! colspan="2" | Skills<br />
! rowspan="2" | Class Features /<br/>Special<br />
! colspan="8" | Spells per day<br />
! rowspan="2" | Insanity<br/>Score<br />
|- style="text-align: center;"<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! Points<br />
! Allocation (Total Ranks)<br />
! 0<sup>th</sup> <br />
! 1<sup>st</sup> <br />
! 2<sup>nd</sup><br />
! 3<sup>rd</sup> <br />
! 4<sup>th</sup><br />
! 5<sup>th</sup><br />
! 6<sup>th</sup><br />
! 7<sup>th</sup><br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || [[SRD:Cleric|Cleric]] 1 || +0<br />
| style="text-align: center;" | +2 || style="text-align: center;" | +0 || style="text-align: center;" | +2<br />
||<!-- FEATS --><br />
[[SRD:Power Attack|Power Attack]]<br />
[[SRD:Tower Shield Proficiency|Tower Shield Proficiency]]<sup>b</sup><br />
[[SRD:Weapon Proficiency|Battleaxe proficiency]]<sup>b</sup><br />
[[SRD:Weapon Focus|Weapon Focus (Battleaxe)]]<sup>b</sup><br />
| style="text-align: center;" | 12<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +4 (4)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +4 (4)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] +4 (4)<br />
| [[SRD:Cleric#Turn_or_Rebuke_Undead|Rebuke Undead]], [[SRD:Madness Domain|Madness Domain]], [[SRD:War Domain|War Domain]]<br />
|| 3 || 1+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 0<br />
<br />
|- class="{{Odd-Even}}"<br />
| 2nd || [[SRD:Cleric|Cleric]] 2 || +1<br />
| style="text-align: center;" | +3 || style="text-align: center;" | +0 || style="text-align: center;" | +3<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (5)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (5)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] +1 (5)<br />
| +2 turn checks against undead<br />
|| 4 || 2+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 1<br />
<br />
|- class="{{Odd-Even}}"<br />
| 3rd || [[SRD:Cleric|Cleric]] 3 || +2<br />
| style="text-align: center;" | +3 || style="text-align: center;" | +1 || style="text-align: center;" | +3<br />
||<!-- FEATS --><br />
[[SRD:Cleave|Cleave]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (6)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (6)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (1)<br />
| <br />
|| 4 || 2+1 || 1+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 1<br />
<br />
|- class="{{Odd-Even}}"<br />
| 4th || [[SRD:Cleric|Cleric]] 4 || +3<br />
| style="text-align: center;" | +4 || style="text-align: center;" | +1 || style="text-align: center;" | +4<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (7)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (7)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (2)<br />
| +1 Wisdom <br />
|| 5 || 3+1 || 2+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 2<br />
<br />
|- class="{{Odd-Even}}"<br />
| 5th || [[SRD:Cleric|Cleric]] 5 || +3<br />
| style="text-align: center;" | +4 || style="text-align: center;" | +1 || style="text-align: center;" | +4<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (8)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (8)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (3)<br />
|<br />
|| 5 || 3+1 || 2+1 || 1+1 || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 2<br />
<br />
|- class="{{Odd-Even}}"<br />
| 6th || [[SRD:Cleric|Cleric]] 6 || +4<br />
| style="text-align: center;" | +5 || style="text-align: center;" | +2 || style="text-align: center;" | +5<br />
||<!-- FEATS --><br />
[[SRD:Extend Spell|Extend Spell]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (9)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (9)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (4)<br />
|<br />
|| 5 || 3+1 || 3+1 || 2+1 || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 3<br />
<br />
|- class="{{Odd-Even}}"<br />
| 7th || [[SRD:Cleric|Cleric]] 7 || +5<br />
| style="text-align: center;" | +5 || style="text-align: center;" | +2 || style="text-align: center;" | +5<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (10)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (10)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (5)<br />
| +2 survival on other planes<br />
|| 6 || 4+1 || 3+1 || 2+1 || 1+1 || &mdash; || &mdash; || &mdash;<br />
|| 3<br />
<br />
|- class="{{Odd-Even}}"<br />
| 8th || [[SRD:Cleric|Cleric]] 8 || +6<br />
| style="text-align: center;" | +6 || style="text-align: center;" | +2 || style="text-align: center;" | +6<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (11)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (11)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (1)<br />
| +1 Wisdom<br />
|| 6 || 4+1 || 3+1 || 3+1 || 2+1 || &mdash; || &mdash; || &mdash;<br />
|| 4<br />
<br />
|- class="{{Odd-Even}}"<br />
| 9th || [[SRD:Cleric|Cleric]] 9 || +6<br />
| style="text-align: center;" | +6 || style="text-align: center;" | +3 || style="text-align: center;" | +6<br />
||<!-- FEATS --><br />
[[SRD:Maximize Spell|Maximize Spell]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (12)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (12)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (2)<br />
|<br />
|| 6 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1 || &mdash; || &mdash;<br />
|| 4<br />
<br />
|- class="{{Odd-Even}}"<br />
| 10th || [[SRD:Cleric|Cleric]] 10 || +7<br />
| style="text-align: center;" | +7 || style="text-align: center;" | +3 || style="text-align: center;" | +7<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (13)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (13)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (3)<br />
|<br />
|| 6 || 4+1 || 4+1 || 3+1 || 3+1 || 2+1 || &mdash; || &mdash;<br />
|| 5<br />
<br />
|- class="{{Odd-Even}}"<br />
| 11th || [[SRD:Cleric|Cleric]] 11 || +8<br />
| style="text-align: center;" | +7 || style="text-align: center;" | +3 || style="text-align: center;" | +7<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (14)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (14)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (4)<br />
|<br />
|| 6 || 5+1 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1 || &mdash;<br />
|| 5<br />
<br />
|- class="{{Odd-Even}}"<br />
| 12th || [[SRD:Cleric|Cleric]] 12 || +9<br />
| style="text-align: center;" | +8 || style="text-align: center;" | +4 || style="text-align: center;" | +8<br />
||<!-- FEATS --><br />
[[SRD:Improved Critical|Improved Critical (Battleaxe)]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (15)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (15)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (5)<br />
| +1 Wisdom, +2 spellcraft checks<br />
|| 6 || 5+1 || 4+1 || 4+1 || 3+1 || 3+1 || 2+1 || &mdash;<br />
|| 6<br />
<br />
|- class="{{Odd-Even}}"<br />
| 13th || [[SRD:Cleric|Cleric]] 13 || +9<br />
| style="text-align: center;" | +8 || style="text-align: center;" | +4 || style="text-align: center;" | +8<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (16)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (16)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (history)]] +1 (1)<br />
|<br />
|| 6 || 5+1 || 5+1 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1<br />
|| 6<br />
<br />
|}<br />
<br />
<br />
==Thanks for doing this for me!==<br />
You just saved me alot of time and trouble! You can even put your name on it! --[[User:Hatman|Hatman]] 14:26, 9 April 2008 (MDT)<br />
<br />
:Glad you like it. You can always modify him to actually use Brenthar's Hammer as his weapon. --[[User:Aarnott|Aarnott]] 20:38, 9 April 2008 (MDT)<br />
::No, I dont want to accidentaly undo all that sutff. I dont realy have a story for him yet and the weapon is seriously too strong for a character of his level to have, so I have an idea that he only uses it in extreme situations because he is paranoid about breaking it. I think that equalizes things alittle.--[[User:Hatman|Hatman]] 14:14, 11 April 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Jolner,_the_Tainted_(3.5e_NPC)&diff=246739Jolner, the Tainted (3.5e NPC)2008-04-09T20:44:31Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Jolner, the Tainted|[[SRD:Human|Human]]<br />
|[[SRD:Cleric|]] 13<br />
|Needs a description}}</dplc><br />
<br />
{{Stat Block 2<br />
|name=Jolner, the Tainted<br />
|cr=13<br />
|sex=Male |race=[[SRD:Human|Human]] |clvl=[[SRD:Cleric|Cleric]] 13<br />
|al=[[CE]] |size=[[Medium]] |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|human]])<br />
|init=-1 |sens= |listen=+1 |spot=+1<br />
|aura=[[SRD:Cleric#Aura|Evil]] (13th level), [[SRD:Cleric#Aura|Chaos]] (13th level), [[SRD:Undetectable Alignment|Undetectable Alignment]]<br />
|lang=Common<br />
|ac=29 |touch=9 |flat=29 |acmods=-1 dex, +12 armor, +8 shield<br />
|hp=75 |hd=13 |othhp=<br />
|fort=+9 |ref=+3 |will=+9<br />
|spd=30ft. (6 squares)<br />
|melee1=Masterwork battleaxe +11/+6 (1d8+2/19-20 x3)<br />
|melee2=Masterwork battleaxe +18/+13/+8 (1d8+5/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' cast<br />
|melee3=Masterwork battleaxe +19/+14/+9 (2d6+7/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' and ''[[SRD:Righteous Might|Righteous Might]]'' cast<br />
|space=5 ft. |reach=5 ft.<br />
|bab=+9 |grp=+11<br />
|prgrsns={{<br />
Stat Block 2/Spells Prepared<br />
|pd=CL 13th, base Wisdom is treated as 24<br />
|sp7=''Maximized [[SRD:Poison (Spell)|Poison]]'', ''[[SRD:Destruction|Destruction]]'' + ''[[SRD:Insanity|Insanity]]''<sup>D</sup><br />
|sp6=''[[SRD:Greater Dispel Magic|Greater Dispel Magic]]'', ''[[SRD:Harm|Harm]]'', ''[[SRD:Heal|Heal]]'' + ''[[SRD:Blade Barrier|Blade Barrier]]''<sup>D</sup><br />
|sp5=''[[SRD:Righteous Might|Righteous Might]]'', ''[[SRD:Flame Strike|Flame Strike]]'', ''[[SRD:Dispel Good|Dispel Good]]'', ''[[SRD:Insect Plague|Insect Plague]]'' + ''[[SRD:Bolts of Bedevilment|Bolts of Bedevilment]]''<sup>D</sup><br />
|sp4=''[[SRD:Freedom of Movement|Freedom of Movement]]'', ''Extended [[SRD:Magic Vestment|Magic Vestment]]'' x2<sup>C</sup>, ''[[SRD:Death Ward|Death Ward]]'', ''[[SRD:Neutralize Poison|Neutralize Poison]]'' + ''[[SRD:Divine Power|Divine Power]]''<sup>D</sup><br />
|sp3=''[[SRD:Deeper Darkness|Deeper Darkness]]'', ''[[SRD:Dispel Magic|Dispel Magic]]'' x2, ''[[SRD:Bestow Curse|Bestow Curse]]'' x2, ''[[SRD:Blindness/Deafness|Blindness/Deafness]]'', ''[[SRD:Protection from Energy|Protection from Energy]]'' + ''[[SRD:Rage|Rage]]''<sup>D</sup><br />
|sp2=''[[SRD:Undetectable Alignment|Undetectable Alignment]]''<sup>C</sup>, ''[[SRD:Silence|Silence]]'', ''[[SRD:Darkness|Darkness]]'', ''[[SRD:Lesser Restoration|Lesser Restoration]]'', ''[[SRD:Spiritual Weapon|Spiritual Weapon]]'', ''[[SRD:Death Knell|Death Knell]]'', ''[[SRD:Resist Energy|Resist Energy]]'', + ''[[SRD:Touch of Madness|Touch of Madness]]''<sup>D</sup><br />
|sp1=''[[SRD:Divine Favor|Divine Favor]]'', ''[[SRD:Deathwatch|Deathwatch]]'', ''[[SRD:Detect Good|Detect Good]]'', ''[[SRD:Obscuring Mist|Obscuring Mist]]'', ''[[SRD:Magic Weapon|Magic Weapon]]'', ''[[SRD:Entropic Shield|Entropic Shield]]'', ''[[SRD:Sanctuary|Sanctuary]]'' + ''[[SRD:Lesser Confusion|Lesser Confusion]]''<sup>D</sup><br />
|dom=[[SRD:Madness Domain|Madness Domain]] and [[SRD:War Domain|War Domain]]<br />
|cast=true<br />
}}<br />
|str=14 |dex=8 |con=12 |int=10 |wis=18 |cha=13<br />
|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Cleave|Cleave]], [[SRD:Tower Shield Proficiency|Tower Shield Proficiency]], [[SRD:Weapon Proficiency|Battleaxe Proficiency]], [[SRD:Weapon Focus|Weapon Focus (battleaxe)]], [[SRD:Extend Spell|Extend Spell]], [[SRD:Maximize Spell|Maximize Spell]], [[SRD:Improved Critical|Improved Critical (battleaxe)]]<br />
|skills=[[SRD:Concentration Skill|Concentration]] +16, [[SRD:Spellcraft Skill|Spellcraft]] +15, [[SRD:Knowledge Skill|Knowledge (religion)]] +5, [[SRD:Knowledge Skill|Knowledge (the planes)]] +5, [[SRD:Knowledge Skill|Knowledge (arcana)]] +5<br />
|poss=Masterwork [[SRD:Full Plate Armor|Full Plate Armor]], Masterwork [[SRD:Tower Shield|Tower Shield]], Masterwork [[SRD:Battleaxe|Battleaxe]], [[Brenthar's Hammer (DnD Equipment)|Brenthar's Hammer]](he doesnt use it)<br />
|deity= Any Chaotic Evil deity with the [[SRD:Madness Domain|Madness Domain]].<br />
|san1=[[SRD:Madness Domain|Madness Domain]] |sad1=Jolner has an Insanity score of 6. For spellcasting (determining bonus spells and DCs), Jolner uses his [[Wisdom]] score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom.<br/>Once per day, Jolner can use his Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom.<br />
|san2=[[SRD:Turn or Rebuke Undead|Rebuke Undead]] ([[Su]]) |sad2=Jolner may rebuke undead 4 times per day.<br />
}}<br />
<br />
{{Author<br />
|author_name=<!-- wiki login name -->Aarnott<br />
|date_created=<!-- self-explanatory -->04/09/08<br />
|status=<!-- what's left to be done? -->Thanks for doing this one for me, Aarnott!--[[User:Hatman|Hatman]] 14:28, 9 April 2008 (MDT)<br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR 13 NPCs|CR 13]]<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Quests]] &rarr; [[Brenthar's Hammer (DnD Quest)|Brenthar's Hammer Quest]]<br />
<br />
[[Category:DnD]]<br />
[[Category:User]]<br />
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[[Category:CR13]]<br />
[[Category:ECL13]]<br />
[[Category:Humanoid Type]]<br />
<br />
[[Category:Chaotic Alignment]]<br />
[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=246697User:Hatman2008-04-09T20:31:47Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest almost finished, I just need a good story for him. Aarnott did the cleric bad guy for this one, so thanks Aarnott, I am so glad you did that one for me. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them.</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Jolner,_the_Tainted_(3.5e_NPC)&diff=246694Jolner, the Tainted (3.5e NPC)2008-04-09T20:28:56Z<p>Hatman: </p>
<hr />
<div><dplc><br />
|{{NPC Description<br />
|Jolner, the Tainted|[[SRD:Human|Human]]<br />
|[[SRD:Cleric|]] 13<br />
|Needs a description}}</dplc><br />
<br />
{{Stat Block 2<br />
|name=Jolner, the Tainted<br />
|cr=13<br />
|sex=Male |race=[[SRD:Human|Human]] |clvl=[[SRD:Cleric|Cleric]] 13<br />
|al=[[CE]] |size=[[Medium]] |type=[[SRD:Humanoid Type|Humanoid]] ([[SRD:Human Subtype|human]])<br />
|init=-1 |sens= |listen=+1 |spot=+1<br />
|aura=[[SRD:Cleric#Aura|Evil]] (13th level), [[SRD:Cleric#Aura|Chaos]] (13th level), [[SRD:Undetectable Alignment|Undetectable Alignment]]<br />
|lang=Common<br />
|ac=29 |touch=9 |flat=29 |acmods=-1 dex, +12 armor, +8 shield<br />
|hp=75 |hd=13 |othhp=<br />
|fort=+9 |ref=+3 |will=+9<br />
|spd=30ft. (6 squares)<br />
|melee1=Masterwork battleaxe +11/+6 (1d8+2/19-20 x3)<br />
|melee2=Masterwork battleaxe +18/+13/+8 (1d8+5/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' cast<br />
|melee3=Masterwork battleaxe +19/+14/+9 (2d6+7/19-20 x3) *''[[SRD:Divine Power|Divine Power]]'' and ''[[SRD:Righteous Might|Righteous Might]]'' cast<br />
|space=5 ft. |reach=5 ft.<br />
|bab=+9 |grp=+11<br />
|prgrsns={{<br />
Stat Block 2/Spells Prepared<br />
|pd=CL 13th, base Wisdom is treated as 24<br />
|sp7=''Maximized [[SRD:Poison (Spell)|Poison]]'', ''[[SRD:Destruction|Destruction]]'' + ''[[SRD:Insanity|Insanity]]''<sup>D</sup><br />
|sp6=''[[SRD:Greater Dispel Magic|Greater Dispel Magic]]'', ''[[SRD:Harm|Harm]]'', ''[[SRD:Heal|Heal]]'' + ''[[SRD:Blade Barrier|Blade Barrier]]''<sup>D</sup><br />
|sp5=''[[SRD:Righteous Might|Righteous Might]]'', ''[[SRD:Flame Strike|Flame Strike]]'', ''[[SRD:Dispel Good|Dispel Good]]'', ''[[SRD:Insect Plague|Insect Plague]]'' + ''[[SRD:Bolts of Bedevilment|Bolts of Bedevilment]]''<sup>D</sup><br />
|sp4=''[[SRD:Freedom of Movement|Freedom of Movement]]'', ''Extended [[SRD:Magic Vestment|Magic Vestment]]'' x2<sup>C</sup>, ''[[SRD:Death Ward|Death Ward]]'', ''[[SRD:Neutralize Poison|Neutralize Poison]]'' + ''[[SRD:Divine Power|Divine Power]]''<sup>D</sup><br />
|sp3=''[[SRD:Deeper Darkness|Deeper Darkness]]'', ''[[SRD:Dispel Magic|Dispel Magic]]'' x2, ''[[SRD:Bestow Curse|Bestow Curse]]'' x2, ''[[SRD:Blindness/Deafness|Blindness/Deafness]]'', ''[[SRD:Protection from Energy|Protection from Energy]]'' + ''[[SRD:Rage|Rage]]''<sup>D</sup><br />
|sp2=''[[SRD:Undetectable Alignment|Undetectable Alignment]]''<sup>C</sup>, ''[[SRD:Silence|Silence]]'', ''[[SRD:Darkness|Darkness]]'', ''[[SRD:Lesser Restoration|Lesser Restoration]]'', ''[[SRD:Spiritual Weapon|Spiritual Weapon]]'', ''[[SRD:Death Knell|Death Knell]]'', ''[[SRD:Resist Energy|Resist Energy]]'', + ''[[SRD:Touch of Madness|Touch of Madness]]''<sup>D</sup><br />
|sp1=''[[SRD:Divine Favor|Divine Favor]]'', ''[[SRD:Deathwatch|Deathwatch]]'', ''[[SRD:Detect Good|Detect Good]]'', ''[[SRD:Obscuring Mist|Obscuring Mist]]'', ''[[SRD:Magic Weapon|Magic Weapon]]'', ''[[SRD:Entropic Shield|Entropic Shield]]'', ''[[SRD:Sanctuary|Sanctuary]]'' + ''[[SRD:Lesser Confusion|Lesser Confusion]]''<sup>D</sup><br />
|dom=[[SRD:Madness Domain|Madness Domain]] and [[SRD:War Domain|War Domain]]<br />
|cast=true<br />
}}<br />
|str=14 |dex=8 |con=12 |int=10 |wis=18 |cha=13<br />
|feats=[[SRD:Power Attack|Power Attack]], [[SRD:Cleave|Cleave]], [[SRD:Tower Shield Proficiency|Tower Shield Proficiency]], [[SRD:Weapon Proficiency|Battleaxe Proficiency]], [[SRD:Weapon Focus|Weapon Focus (battleaxe)]], [[SRD:Extend Spell|Extend Spell]], [[SRD:Maximize Spell|Maximize Spell]], [[SRD:Improved Critical|Improved Critical (battleaxe)]]<br />
|skills=[[SRD:Concentration Skill|Concentration]] +16, [[SRD:Spellcraft Skill|Spellcraft]] +15, [[SRD:Knowledge Skill|Knowledge (religion)]] +5, [[SRD:Knowledge Skill|Knowledge (the planes)]] +5, [[SRD:Knowledge Skill|Knowledge (arcana)]] +5<br />
|poss=Masterwork [[SRD:Full Plate Armor|Full Plate Armor]], Masterwork [[SRD:Tower Shield|Tower Shield]], Masterwork [[SRD:Battleaxe|Battleaxe]]<br />
|deity=<br />
|san1=[[SRD:Madness Domain|Madness Domain]] |sad1=Jolner has an Insanity score of 6. For spellcasting (determining bonus spells and DCs), Jolner uses his [[Wisdom]] score plus his Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, he uses Wisdom minus Insanity in place of Wisdom.<br/>Once per day, Jolner can use his Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom.<br />
|san2=[[SRD:Turn or Rebuke Undead|Rebuke Undead]] ([[Su]]) |sad2=Jolner may rebuke undead 4 times per day.<br />
}}<br />
<br />
{{Author<br />
|author_name=<!-- wiki login name -->Aarnott<br />
|date_created=<!-- self-explanatory -->04/09/08<br />
|status=<!-- what's left to be done? -->Thanks for doing this one for me, Aarnott!--[[User:Hatman|Hatman]] 14:28, 9 April 2008 (MDT)<br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL 13 NPCs|ECL 13]]<br />
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Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD Quests]] &rarr; [[Brenthar's Hammer (DnD Quest)|Brenthar's Hammer Quest]]<br />
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[[Category:Evil Alignment]]</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Jolner,_the_Tainted_(3.5e_NPC)&diff=246692Talk:Jolner, the Tainted (3.5e NPC)2008-04-09T20:26:10Z<p>Hatman: </p>
<hr />
<div>== Stats Breakdown ==<br />
<br />
I decided to take up creating the NPC for you ''':)'''. Before I actually create an NPC listing for Jolner, I want to have his stats hammered down. --[[User:Aarnott|Aarnott]] 10:55, 9 April 2008 (MDT)<br />
<br />
Jolner's starting stats: Str 14 Dex 8 Con 12 Int 10 Wis 15 Cha 13<br />
Jolner's final stats: Str 14 Dex 8 Con 12 Int 10 Wis 18 Cha 13<br />
<br />
{| class="{{d20}}" style="text-align: left;"<br />
|+ Jolner's Level-by-Level Advancement<br />
|- style="text-align: center;"<br />
! rowspan="2" | ECL<br />
! rowspan="2" | Class/HD/LA<br />
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]<br />
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s<br />
! rowspan="2" | Feats<br />
! colspan="2" | Skills<br />
! rowspan="2" | Class Features /<br/>Special<br />
! colspan="8" | Spells per day<br />
! rowspan="2" | Insanity<br/>Score<br />
|- style="text-align: center;"<br />
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]<br />
! Points<br />
! Allocation (Total Ranks)<br />
! 0<sup>th</sup> <br />
! 1<sup>st</sup> <br />
! 2<sup>nd</sup><br />
! 3<sup>rd</sup> <br />
! 4<sup>th</sup><br />
! 5<sup>th</sup><br />
! 6<sup>th</sup><br />
! 7<sup>th</sup><br />
<br />
|- class="{{Odd-Even}}"<br />
| 1st || [[SRD:Cleric|Cleric]] 1 || +0<br />
| style="text-align: center;" | +2 || style="text-align: center;" | +0 || style="text-align: center;" | +2<br />
||<!-- FEATS --><br />
[[SRD:Power Attack|Power Attack]]<br />
[[SRD:Tower Shield Proficiency|Tower Shield Proficiency]]<sup>b</sup><br />
[[SRD:Weapon Proficiency|Battleaxe proficiency]]<sup>b</sup><br />
[[SRD:Weapon Focus|Weapon Focus (Battleaxe)]]<sup>b</sup><br />
| style="text-align: center;" | 12<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +4 (4)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +4 (4)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] +4 (4)<br />
| [[SRD:Cleric#Turn_or_Rebuke_Undead|Rebuke Undead]], [[SRD:Madness Domain|Madness Domain]], [[SRD:War Domain|War Domain]]<br />
|| 3 || 1+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 0<br />
<br />
|- class="{{Odd-Even}}"<br />
| 2nd || [[SRD:Cleric|Cleric]] 2 || +1<br />
| style="text-align: center;" | +3 || style="text-align: center;" | +0 || style="text-align: center;" | +3<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (5)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (5)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] +1 (5)<br />
| +2 turn checks against undead<br />
|| 4 || 2+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 1<br />
<br />
|- class="{{Odd-Even}}"<br />
| 3rd || [[SRD:Cleric|Cleric]] 3 || +2<br />
| style="text-align: center;" | +3 || style="text-align: center;" | +1 || style="text-align: center;" | +3<br />
||<!-- FEATS --><br />
[[SRD:Cleave|Cleave]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (6)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (6)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (1)<br />
| <br />
|| 4 || 2+1 || 1+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 1<br />
<br />
|- class="{{Odd-Even}}"<br />
| 4th || [[SRD:Cleric|Cleric]] 4 || +3<br />
| style="text-align: center;" | +4 || style="text-align: center;" | +1 || style="text-align: center;" | +4<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (7)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (7)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (2)<br />
| +1 Wisdom <br />
|| 5 || 3+1 || 2+1 || &mdash; || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 2<br />
<br />
|- class="{{Odd-Even}}"<br />
| 5th || [[SRD:Cleric|Cleric]] 5 || +3<br />
| style="text-align: center;" | +4 || style="text-align: center;" | +1 || style="text-align: center;" | +4<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (8)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (8)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (3)<br />
|<br />
|| 5 || 3+1 || 2+1 || 1+1 || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 2<br />
<br />
|- class="{{Odd-Even}}"<br />
| 6th || [[SRD:Cleric|Cleric]] 6 || +4<br />
| style="text-align: center;" | +5 || style="text-align: center;" | +2 || style="text-align: center;" | +5<br />
||<!-- FEATS --><br />
[[SRD:Extend Spell|Extend Spell]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (9)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (9)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (4)<br />
|<br />
|| 5 || 3+1 || 3+1 || 2+1 || &mdash; || &mdash; || &mdash; || &mdash;<br />
|| 3<br />
<br />
|- class="{{Odd-Even}}"<br />
| 7th || [[SRD:Cleric|Cleric]] 7 || +5<br />
| style="text-align: center;" | +5 || style="text-align: center;" | +2 || style="text-align: center;" | +5<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (10)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (10)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] +1 (5)<br />
| +2 survival on other planes<br />
|| 6 || 4+1 || 3+1 || 2+1 || 1+1 || &mdash; || &mdash; || &mdash;<br />
|| 3<br />
<br />
|- class="{{Odd-Even}}"<br />
| 8th || [[SRD:Cleric|Cleric]] 8 || +6<br />
| style="text-align: center;" | +6 || style="text-align: center;" | +2 || style="text-align: center;" | +6<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (11)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (11)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (1)<br />
| +1 Wisdom<br />
|| 6 || 4+1 || 3+1 || 3+1 || 2+1 || &mdash; || &mdash; || &mdash;<br />
|| 4<br />
<br />
|- class="{{Odd-Even}}"<br />
| 9th || [[SRD:Cleric|Cleric]] 9 || +6<br />
| style="text-align: center;" | +6 || style="text-align: center;" | +3 || style="text-align: center;" | +6<br />
||<!-- FEATS --><br />
[[SRD:Maximize Spell|Maximize Spell]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (12)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (12)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (2)<br />
|<br />
|| 6 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1 || &mdash; || &mdash;<br />
|| 4<br />
<br />
|- class="{{Odd-Even}}"<br />
| 10th || [[SRD:Cleric|Cleric]] 10 || +7<br />
| style="text-align: center;" | +7 || style="text-align: center;" | +3 || style="text-align: center;" | +7<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (13)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (13)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (3)<br />
|<br />
|| 6 || 4+1 || 4+1 || 3+1 || 3+1 || 2+1 || &mdash; || &mdash;<br />
|| 5<br />
<br />
|- class="{{Odd-Even}}"<br />
| 11th || [[SRD:Cleric|Cleric]] 11 || +8<br />
| style="text-align: center;" | +7 || style="text-align: center;" | +3 || style="text-align: center;" | +7<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (14)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (14)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (4)<br />
|<br />
|| 6 || 5+1 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1 || &mdash;<br />
|| 5<br />
<br />
|- class="{{Odd-Even}}"<br />
| 12th || [[SRD:Cleric|Cleric]] 12 || +9<br />
| style="text-align: center;" | +8 || style="text-align: center;" | +4 || style="text-align: center;" | +8<br />
||<!-- FEATS --><br />
[[SRD:Improved Critical|Improved Critical (Battleaxe)]]<br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (15)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (15)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] +1 (5)<br />
| +1 Wisdom, +2 spellcraft checks<br />
|| 6 || 5+1 || 4+1 || 4+1 || 3+1 || 3+1 || 2+1 || &mdash;<br />
|| 6<br />
<br />
|- class="{{Odd-Even}}"<br />
| 13th || [[SRD:Cleric|Cleric]] 13 || +9<br />
| style="text-align: center;" | +8 || style="text-align: center;" | +4 || style="text-align: center;" | +8<br />
||<!-- FEATS --><br />
| style="text-align: center;" | 3<br />
||<!-- SKILLS --><br />
*[[SRD:Concentration Skill|Concentration]] +1 (16)<br />
*[[SRD:Spellcraft Skill|Spellcraft]] +1 (16)<br />
*[[SRD:Knowledge Skill|Knowledge (religion)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (the planes)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (arcana)]] (5)<br />
*[[SRD:Knowledge Skill|Knowledge (history)]] +1 (1)<br />
|<br />
|| 6 || 5+1 || 5+1 || 4+1 || 4+1 || 3+1 || 2+1 || 1+1<br />
|| 6<br />
<br />
|}<br />
<br />
<br />
==Thanks for doing this for me!==<br />
You just saved me alot of time and trouble! You can even put your name on it! --[[User:Hatman|Hatman]] 14:26, 9 April 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=246131User:Hatman2008-04-09T15:12:53Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. I got [[Mir-a-zong (DnD NPC)|Mir-a-zong]] for the quest almost finished, I just need a good story for him.If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them.</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Jolner,_the_Tainted_(3.5e_NPC)&diff=245978Jolner, the Tainted (3.5e NPC)2008-04-08T20:50:43Z<p>Hatman: </p>
<hr />
<div>'''I would like help makeing this guy. You can put your name on him too if you helped. He is a 13lv. human cleric of any chaotic evil diety. The story is on the Brenthar's hammer quest thingy. I am trying to finish makeing this quest.'''<br />
<br />
<br />
<br />
<!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
<dplc><br />
|{{NPC Description<br />
|<!-- NPC name -->|<!-- NPC's race --><br />
|<!-- class levels --><br />
|<!-- Short description of NPC -->}}</dplc><br />
</nowiki><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><br />
{{Stat Block 2<br />
|name=<br />
|al= |size= |type=<br />
|init= |listen= |spot=<br />
|ac= |touch= |flat=<br />
|hp= |hd=<br />
|fort= |ref= |will=<br />
|spd=<br />
|bab= |grp=<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=<!-- wiki login name -->Hatman<br />
|date_created=<!-- self-explanatory --><br />
|status=<!-- what's left to be done? --><br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR <!--insert CR here. If it's 1 or less, put "1 or less"--> NPCs|CR <!--insert CR here. If it's 1 or less, put "1 or less"-->]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL <!--insert ECL here.--> NPCs|ECL <!--insert ECL here.-->]]<br />
<!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR<!-- insert CR here -->]]<br />
[[Category:ECL<!-- insert ECL here if it can be calculated. Otherwise delete. -->]]<br />
[[Category:<!-- Type --> Type]]<br />
[[Category:<!-- Subtype --> Subtype]]<br />
<br />
<!-- pick a law-chaos axis alignment (delete the other two) --><br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral (Law-Chaos) Alignment]]<br />
[[Category:Chaotic Alignment]]<br />
<br />
<!-- pick a good-evil axis alignment (delete the other two) --><br />
[[Category:Good Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
[[Category:Evil Alignment]]<br />
--><br />
</nowiki><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --></div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Jolner,_the_Tainted_(3.5e_NPC)&diff=245977Jolner, the Tainted (3.5e NPC)2008-04-08T20:49:30Z<p>Hatman: New page: '''I would like help makeing this guy. He is a 13lv. human cleric of any chaotic evil diety.''' <!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki> <dplc> |...</p>
<hr />
<div>'''I would like help makeing this guy. He is a 13lv. human cleric of any chaotic evil diety.'''<br />
<br />
<br />
<br />
<!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
<dplc><br />
|{{NPC Description<br />
|<!-- NPC name -->|<!-- NPC's race --><br />
|<!-- class levels --><br />
|<!-- Short description of NPC -->}}</dplc><br />
</nowiki><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><br />
{{Stat Block 2<br />
|name=<br />
|al= |size= |type=<br />
|init= |listen= |spot=<br />
|ac= |touch= |flat=<br />
|hp= |hd=<br />
|fort= |ref= |will=<br />
|spd=<br />
|bab= |grp=<br />
}}<br />
<!--<br />
Personally, with this space, I like to keep the comment tags in place (despite what the instructions say) and use it to do a level-by-level breakout of skill points, skill ranks, and net skill modifiers. With the comment tags in place it'll stay hidden unless you go back to the "edit" view.<br />
--><br />
{{Author<br />
|author_name=<!-- wiki login name -->Hatman<br />
|date_created=<!-- self-explanatory --><br />
|status=<!-- what's left to be done? --><br />
|isnotuser=I'm not a user<!-- if you have a username for this wiki delete this parameter--><br />
}}<br />
<br />
<!--<br />
Other NPC Information<br />
<br />
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.<br />
--><br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD CR <!--insert CR here. If it's 1 or less, put "1 or less"--> NPCs|CR <!--insert CR here. If it's 1 or less, put "1 or less"-->]]<br />
<br />
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[DnD NPCs|NPCs]] &rarr; [[DnD ECL <!--insert ECL here.--> NPCs|ECL <!--insert ECL here.-->]]<br />
<!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --><nowiki><br />
[[Category:DnD]]<br />
[[Category:User]]<br />
[[Category:NPC]]<br />
[[Category:CR<!-- insert CR here -->]]<br />
[[Category:ECL<!-- insert ECL here if it can be calculated. Otherwise delete. -->]]<br />
[[Category:<!-- Type --> Type]]<br />
[[Category:<!-- Subtype --> Subtype]]<br />
<br />
<!-- pick a law-chaos axis alignment (delete the other two) --><br />
[[Category:Lawful Alignment]]<br />
[[Category:Neutral (Law-Chaos) Alignment]]<br />
[[Category:Chaotic Alignment]]<br />
<br />
<!-- pick a good-evil axis alignment (delete the other two) --><br />
[[Category:Good Alignment]]<br />
[[Category:Neutral (Good-Evil) Alignment]]<br />
[[Category:Evil Alignment]]<br />
--><br />
</nowiki><!-- REMOVE THIS ENTIRE LINE (and only this line) BEFORE YOU SAVE!!! --></div>Hatmanhttps://www.dandwiki.com/w/index.php?title=Talk:Spider_Rider_(3.5e_Prestige_Class)&diff=244413Talk:Spider Rider (3.5e Prestige Class)2008-04-02T20:19:58Z<p>Hatman: </p>
<hr />
<div>{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 9)<br />
}}<br />
<br />
== Rating ==<br />
<br />
'''Formatting - 5/5:''' I give this a 5 out of 5 on formatting because this is formatted completely correctly, as per the evaluational base class layout and the preload. Good work! --[[User:Green Dragon|Green Dragon]] 22:25, 8 March 2008 (MST)<br />
<br />
== Grammar Changes ==<br />
<br />
I made some grammar changes. For future reference, sourcebooks tend to use the following sentence structure for describing spell-like abilities:<br />
''At 7th level the spider rider can use [[Summon Spider V (DnD Spell)|''summon spider V'']] as a [[SRD:Special Abilities Overview#Spell-Like|spell-like ability]] once per<!--"Once per day" is preferred to "once a day"--> day (with a caster level equal to the character's spider rider class level).''<br />
<br />
This was the original version:<br />
''Once a day at 7th level the spider rider can use [[Summon Spider V (DnD Spell)|''summon spider V'']] as a [[SRD:Special Abilities Overview#Spell-Like|spell-like ability]] (the caster level is equal to the character's spider rider level).''<br />
<br />
So you can see that "'''At Xth level''' the such-and-such can use such-and-such as a spell-like ability '''X times per day'''." And "once per day" is preferred to "once a day". Also, for positive bonuses, "gains" is preferred to "gets". So "gains a +2 inherent bonus" is preferred to "gets a +2 inherent bonus". Just some comments. --[[User:Othtim|Othtim]] 18:20, 9 March 2008 (MDT)<br />
<br />
: In the later books (specifically, I looked in ''[[Tome of Battle]]'' and ''[[Complete Mage]]''), they're stopped referring to the class and use "you."<br />
:: "At 2nd level, '''you''' can use ''inflict jock itch'' as a spell-like ability three times per day."<br />
: —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:53, 9 March 2008 (MDT)<br />
<br />
::By technical writing standards, "you" is usually preferred. I did not actually notice that, but it will help as I add more content. I use 2nd person imperative ("you") at work, so I'm used to it! --[[User:Aarnott|Aarnott]] 22:26, 9 March 2008 (MDT)<br />
<br />
:::So is "you" officially preferred now? I'm down for whatever but a standard would be nice so that someone doesn't have to go around changing the grammar on all the articles from now on. --[[User:Othtim|Othtim]] 23:47, 9 March 2008 (MDT)<br />
<br />
== Rating ==<br />
<br />
'''Formatting - 5/5:''' This class is well formated looks good and is ready to be sent off to a publisher. ''':)''' --[[User:Hawk|Hawk]] 21:32, 10 March 2008 (MDT)<br />
<br />
'''Flavor - 5/5:''' This prestige class has truck loads of flavor, is unique and adds not one but two deities... wait a second that's not two new deities thats one and Lolth in disguise ''':)''' --[[User:Hawk|Hawk]] 21:28, 10 March 2008 (MDT)<br />
<br />
'''Power - 5/5:''' This prestige class appears to be well made and balanced, better than many PrCs i've come across in the WOTC books. --[[User:Hawk|Hawk]] 21:28, 10 March 2008 (MDT)<br />
<br />
'''Wording - 5/5:''' Great job. Now that a few things have been fixed this class is well worded... however this rating is not ''':)'''. --[[User:Hawk|Hawk]] 21:28, 10 March 2008 (MDT)<br />
<br />
:Just a question; what WOTC PrCs is this better balanced than? I am interested to know... --[[User:Sam Kay|Sam Kay]] 10:50, 12 March 2008 (MDT)<br />
<br />
::Anything to do with psionics is broken classes or prestige classes for a start, I'd say it is on par with the shadowdancer. --[[User:Hawk|Hawk]] 20:24, 12 March 2008 (MDT)<br />
<br />
== Alignment ==<br />
<br />
Is the mount's alignment still neutral? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:21, 11 March 2008 (MDT)<br />
<br />
:No. The spider is an aspect of the rider's own mind and is thus the same alignment as the character. --[[User:Sam Kay|Sam Kay]] 13:30, 11 March 2008 (MDT)<br />
<br />
== Shrink ==<br />
<br />
Does ''shrink'' affect the spiders ability scores? Does it work like a stackable ''[[SRD:Reduce Person|reduce person]]''? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:29, 11 March 2008 (MDT)<br />
<br />
:Yes. --[[User:Sam Kay|Sam Kay]] 13:30, 11 March 2008 (MDT)<br />
<br />
::Added it in. --[[User:Green Dragon|Green Dragon]] 17:59, 11 March 2008 (MDT)<br />
<br />
== Rating == <br />
<br />
<s>'''Power - 2/5'''</s> I give this class a 2 out of 5 because I feel that the class has a lack of useful abilities pertaining to actual spider riding and that its spell-like abilities are wimpy.<br />
<br />
Spider Mount: The mount suffers from being extremely fragile relative to the rider for much of the progression. Assuming you take the class as soon as possible, the mount is 3-5 hd behind the rider until level four. When you're at those lower levels and don't have nearly enough money to suitably equip both rider and mount, every hit die counts. And once you complete the class, the spider continues to lag behind in hit dice until epic levels, where it at finally stabilizes at about 6-7 hit dice behind the rider. Finally, the spider doesn't gain abilities that say "this is a spider". It's more of a slightly-different version of the paladin's mount, which mostly gains abilities of the "PLEASE DON'T KILL ME" nature. Spiders have venom, webs, and the ability to judge where prey is located on these webs, so it'd be great if it could get some class abilities that emphasize this.<br />
<br />
On Spider Riding: With the recent change to Spider Jump, I feel that this area has been improved quite a bit. However, the other benefits don't really help out. While Perfect Rider is marginally useful with the proper items to crank up your Mounted Combat feat to decent levels, Skill Focus (Ride) is arguably better since it provides a better bonus until 12th level and can be gotten much earlier, (potentially) helps you qualify for PrCs, and doesn't use up a class level. Master Rider is OK, and Spider Knight is good. It's just that those are the only abilities that help you do your schtick better in the entire class. Most of the "power" this class has is in the form of the lance and spirited charge, which any character can do (although admittedly the SR does it a little better since the rider can pretty much always charge thanks to Spider Jump). Finally, you can't actually do any spider riding until at least second or third level, depending on your size. I suppose this is unavoidable considering the nature of the class.<br />
<br />
Next, the spell-like abilities. Other than web; they're woefully underpowered. Now that the PrC prerequisites have been increased, the spell-likes are even further behind compared to an average wizard or cleric than they were before. Consider ''summon spider VI''. The earliest the spider rider gets this is at level 15. A wizard can learn this at ''11th level''. But they generally don't, since summon monster/spider is a weak line of spells. This is because it takes 1 round to summon anything and the creatures summoned are behind in terms of CR (and continue to slip as spell levels increase). The spider rider wants to charge and full attack stuff, but the summons run counter to this. And unlike the Spider Rider, spellcasters get to use these spells more than once per day. Frankly, they're only good for trap fodder, except I think that would make your goddess angry with you. And finally, a fifth level spell is not a good capstone ability. It's worse than Perfect Self, and that basically makes you ineligible for Enlarge Person and gives you practically useless damage reduction.<br />
<br />
Because it doesn't fit anywhere else, turn/rebuke is mostly useless except as fuel for divine metacheese. Compare the hit dice of a gargantuan monstrous spider to an average spider rider of the same CR's rebuking ability. At best, he'll only be able to rebuke a 12 HD creature (class level + 4). Gargantuan monstrous spiders have 16 hit dice. And that's if rebuke is based on character level and not spider rider class level.<br />
<br />
My recommendations are as follows. First, increase the number of hit dice the mount gets. I suggest 18 hit dice at 10th level as a conservative start. Second, give the mount actual flavorful abilities concerning spiders. An improved venom ability, stronger webs, and a wider-reaching tremorsense will go a long way at making the spider more than just a reflavored Special Mount. Let the rider extract and use poison from her mount, and give her poison use so she doesn't utterly fail at doing so. I suggest adding in maybe a 3/4 spellcasting progression so that casters don't feel completely dumb for taking levels in this class. It would definitely give the Share Spells ability a boost, that's for sure. Either upgrade the summons to level 7, 8, and 9 versions and do something about spider calling; make them swift abilities that gain more uses as you level up or something of that nature; give the spiders a bonus in stats when near a spider rider; or dump them entirely. And at the very least let the spider mount share planar web.<br />
<br />
I suppose that making the mount better will help make the riding better. I'd like to see the bonuses from Perfect Rider and Spider Knight spread out a little more and for Perfect Rider to provide higher bonuses, say +6 by spider rider 10. And how about adding a clause stating that if you have both Mounted Archery and Master Rider, the penalties from making ranged attacks when mounted on a monstrous spider are removed entirely? --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)<br />
<br />
:I strongly disagree. Having played two spider riders (one at epic), I have to say that I was no weaker than anyone else. The spider thing is not an issue either, because at that level, you can easily afford barding, which stops it being too frail, and even if it dies, you can get it back again. Neither is the summoning a major problem; as a spell like ability it is a standard action (it's in the spell like abilities rules), and it is not designed as a major ability, so it's not like you are depending on it. The rebuke ability is mostly for flavour. Seriously, this class is not underpowered, otherwise [[User:Sledged|Sledged]] wouldn't have said that the prerequisites need increasing. --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)<br />
<br />
::Class-granted underlings should '''never''' match the PC in power at higher levels. The PC is the star of the show, not the side-kick. Remember that the spider mount is essentially a class feature. As far as class-granted underlings go, the spider mount is superior to [[SRD:Familiars|familiars]], [[SRD:Paladin's Mount|paladin mounts]], and [[SRD:Blackguard's Fiendish Servant|fiendish servants]]. Only [[SRD:Druid's Animal Companion|animal companions]] compare to it, and once you hit epic level, it outstrips even them. It's also worth noting, that thanks to the spider mount's ''shrink'' ability, it has the benefit of going with the PC in places where other Large underlings can't. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 12:40, 17 March 2008 (MDT)<br />
<br />
:::Have enough of these issues been addressed for this rating to be changed and/or nullified? --[[User:Green Dragon|Green Dragon]] 23:27, 23 March 2008 (MDT)<br />
<br />
'''Wording - 5/5''' I give this class a 5 out of 5 because it seems to have gotten all the major issues out of the way. But is rebuke spiderkind based on spider rider class level or character level? Oh yeah, and the ex-spider rider section seems to be written with the assumption that Lolth is the only spider deity. --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)<br />
<br />
<s>'''[[Help:Standards and Formatting (DnD Guideline)|Formatting]] - 4/5'''</s> I give this class a 4 out of 5 because it's formatted pretty much the way things should be formatted, and most of my biggest gripes have been fixed. One problem I can see is that the monstrous spider's bonus feats link goes to the ''rider's bonus feat list''. I would also like it if the monstrous spider's hd-based feats and BAB progression were explicitly listed for easy reference and so you don't confuse them with the bonus hd of animal companions and the like. Nothing really major. --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)<br />
<br />
:The link is sorted. As for the BAB and feats, it is not standard to place the BAB (neither is it hard to work out, as a magical beast it's BAB=HD) or HD based feats in the table and the feats aren't fixed like bonus feats are, so you don't need a list saying "these are the feats you can have". --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)<br />
<br />
<s>'''Flavor - 4/5'''</s> I give this class a 4 out of 5 because while it covers all the bases in terms of class descriptions, sample NPCs, lore, and the like, the actual spider mount is just a glorified paladin mount. Also Aranae as written is pretty lame and kinda feels there mostly to fit in the neutral spider rider role (as opposed to letting spider riders be one step away from their deity). She's mentioned like all of once on the actual page, even in situations where each goddess is individually named. It really doesn't help make her feel tacked on. --[[User:Finfreeze|Finfreeze]] 15:54, 16 March 2008 (MDT)<br />
<br />
:I disagree about the mount thing too. There is a definatly distinctive character to the mount, something that a mere paladin mount cannot hope to match flavour-wise. Plus, aranae is basically lolth, using a guise to trick some "weakling neutrals" into doing her bidding. It's right in the aranae page. What more do you need than that? --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)<br />
<br />
::I agree with findail that aranae feels needlessly tacked on. having her in the article doesn't do anything for it. --[[User:Othtim|Othtim]] 11:25, 18 March 2008<br />
<br />
::: All it is, is that it tell the reader what deities are available for the spider rider. What is wrong with that. And the mount has more flavor the a paladins. I know I have DMed a game with this class in play.[[User:ShadowyFigure|ShadowyFigure]] 04:28, 30 March 2008 (MDT)<br />
<br />
== D&D Podcast ==<br />
<br />
The D&D [http://wizards.com/default.asp?x=dnd/4pod/20080314e21 podcast] mentions this class in a question about 4th edition woo. --[[User:Hawk|Hawk]] 00:09, 17 March 2008 (MDT)<br />
<br />
:And who, do you think, asked the relevent question? --[[User:Sam Kay|Sam Kay]] 11:56, 17 March 2008 (MDT)<br />
<br />
::Well Samuel I don't know at a guess I'd have to say maybe.... was it you ''':P'''. They get a lot of wuestions and they wouldnt answer them all so I still think it's cool ''':P'''. --[[User:Hawk|Hawk]] 20:55, 17 March 2008 (MDT)<br />
<br />
==Great Job==<br />
I think this is awesome. Excelent job.--[[User:Hatman|Hatman]] 14:19, 2 April 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User:Hatman&diff=243780User:Hatman2008-03-31T14:56:09Z<p>Hatman: </p>
<hr />
<div>Hi, I am Hatman and I am currently testing all of my projects at home and with my friends before I show them to all of you. I have one completed, [[Tortons (DnD Race)]]. More recently I have done some very very minor work on making the [[Brenthar's Hammer (DnD Quest)]] playable by making the [[Brenthar's Hammer (DnD Equipment)|hammer]]. If someone could help me edit the quest, you could take the credit if you wanted. Thanks for putting up with me, everyone. And even more thank you to the people fixing my stuff and pointing my mistakes out to me so I can fix them.</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Sledged&diff=241190User talk:Sledged2008-03-20T15:35:05Z<p>Hatman: </p>
<hr />
<div>{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Hashshashin_(DnD_Class)<br />
|section=Hashshashin<br />
|notifier=ShadowyFigure<br />
|date_time=11:09, 19 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Regiment_(DnD_Template)<br />
|section=Call out for help!<br />
|notifier=Aarnott<br />
|date_time=16:56, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Flaws<br />
|section=Thoughts on indentations?<br />
|notifier=Green Dragon<br />
|date_time=00:21, 17 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Lama&euml;&rsquo;an_(DnD_NPC)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:04, 15 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Rider_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=13:32, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Test_Main<br />
|section=Hawk&#39;s Proposal for main page change<br />
|notifier=Hawk<br />
|date_time=07:05, 11 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Rider_(DnD_Prestige_Class)<br />
|section=Grammar Changes<br />
|notifier=Othtim<br />
|date_time=18:21, 9 March 2008 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Spider_Rider_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=08:22, 8 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:Rating<br />
|section=Help please<br />
|notifier=Hawk<br />
|date_time=22:04, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Common.css<br />
|section=Can you edit the SMW css to make it look D&amp;D-ish and good?<br />
|notifier=Green Dragon<br />
|date_time=14:58, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dungeons_and_Dragons<br />
|section=Namespace?<br />
|notifier=Green Dragon<br />
|date_time=14:29, 28 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Template_talk:OGL_Bottom<br />
|section=Size<br />
|notifier=Green Dragon<br />
|date_time=00:59, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=SRD_Talk:Psion_Discipline_Powers<br />
|section=Levitate, Psionic<br />
|notifier=Green Dragon<br />
|date_time=13:41, 7 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=UA_talk:Fighter_Variant:_Thug<br />
|section=UA Material<br />
|notifier=Green Dragon<br />
|date_time=15:50, 18 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Dashing_Swordsman_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Sir Milo Teabag<br />
|date_time=17:10, 16 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Steve_McHatin_(DnD_NPC)<br />
|section=Doesn't this look fun?<br />
|notifier=Green Dragon<br />
|date_time=23:37, 24 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Witchkiller_(DnD_Prestige_Class)<br />
|section=OGL?<br />
|notifier=Green Dragon<br />
|date_time=22:17, 19 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Crepitus_Crutch_(DnD_Equipment)<br />
|section=<br />
|notifier=Calidore Chase<br />
|date_time=09:40, 10 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Discussion:What_is_the_perfect_Psion_build?<br />
|section=Will someone help me build the perfect Psion?<br />
|notifier=Green Dragon<br />
|date_time=20:20, 9 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Charity_(DnD_NPC)<br />
|section=Getting Closer<br />
|notifier=Mander<br />
|date_time=11:16, 8 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Advanced_Prestige_Classes_(DnD_Other)<br />
|section=Identifier<br />
|notifier=Green Dragon<br />
|date_time=19:08, 5 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Abhorsen_(DnD_Class)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=10:17, 3 December 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Onmyoji_Spells<br />
|section=Homebrew?<br />
|notifier=Green Dragon<br />
|date_time=01:21, 23 November 2007 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=DnD_Environments_Preload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=13:01, 13 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Anakim_(DnD_Creature)<br />
|section=Split<br />
|notifier=Green Dragon<br />
|date_time=23:18, 3 October 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=User:The_Innkeeper<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=13:32, 8 September 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:13, 11 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Berserker (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Bokiin Soldier (DnD Creature)<br />
|section=Correct?<br />
|notifier=Green Dragon<br />
|date_time=13:25, 5 April 2007 (MDT)<br />
}}<br />
}}<br />
<br />
{{Archives<br />
|label1=June 2006 &ndash; October 2006<br />
|label2=November 2006 &ndash; February 2007<br />
}}<br />
<br />
== DLPC ==<br />
<br />
What did you find out in your DPLC tests, Sledged? I am rather curious... --[[User:Green Dragon|Green Dragon]] 23:13, 11 February 2007 (MST)<br />
<br />
:Just what we already know. The source code for it will have to be tweeked a bit. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 09:49, 12 February 2007 (MST)<br />
<br />
::You did get the link to it, right? --[[User:Green Dragon|Green Dragon]] 10:25, 12 February 2007 (MST)<br />
<br />
:::Yup, I looked at it a bit over the weekend. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:34, 12 February 2007 (MST)<br />
<br />
::::What do you think about it (limitations/weaknesses/strengths)? --[[User:Green Dragon|Green Dragon]] 10:47, 12 February 2007 (MST)<br />
<br />
:::::Limitations:<br />
:::::* Wiki-code inside the tags go into the DB unparsed, the description template doesn't get converted into a wiki-table row. They only get parsed after it's pulled out of the DB. (Blue Dragon already stated this as an explanation of why putting the tags inside a template didn't work.)<br />
:::::* If it were made so that the content was parsed before going into the DB, then wiki-code intended to be used in the context of the list page wouldn't work.<br />
:::::* the 'class="even"' bit doesn't work even though it looks like it should.<br />
<br />
:::::The standard DPL tag grabs all the pages the fit the criteria and displays them nice and neatly. Blue Dragon's custom extension uses two separate tags: &lt;dplc> and &lt;DPL2CU>. This first tag takes its contents an throws them in a table, the second tag (DPL2CU) goes through a process similar to the standard DPL, but instead of displaying the pages as links, it uses the page name to grab the stored information from the DPLC tag.<br />
<br />
:::::I'm thinking instead of having the DPL2CU tag grab the info from the table, to snag it directly from the page instead. It would grab the page, parse it, then look for the an exposed dplc tag (by "exposed" I mean a dplc tag that wasn't parsed out due to IF statements, comment tags, or other means), and display its contents where the standard DPL tag would just display the page name as a link.<br />
<br />
:::::One limitation of this approach is that there's a bit of overhead involved. Where Blue Dragon's implementation was efficient in retrieving and parsing only the tagged info, this implementation would be grabbing the whole page and parsing everything in it (<nowiki>{{#if}}</nowiki> and other similar blocks, templates, custom tags, etc...). This would make the page display slower, but I don't know how much slower. It's possible that Blue Dragon already tried this approach and found it too impractical. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:28, 12 February 2007 (MST)<br />
<br />
::::::He did not try it. However, how much slower do you think it would go? Also, thanks for the above explanation - it has helped me figue this out more. --[[User:Green Dragon|Green Dragon]] 00:06, 13 February 2007 (MST)<br />
<br />
:::::::I honestly wouldn't be able to how much. It could be so minor that no one would notice, or it could be so great that it would take over a minute to display. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:34, 13 February 2007 (MST)<br />
<br />
::::::::I MoI'ed Blue Dragon; we will see what he has to say. --[[User:Green Dragon|Green Dragon]] 22:37, 13 February 2007 (MST)<br />
<br />
:::::::::Contrary to what Green Dragon said, I have already tried this (it was my first idea). It does not very well at all, because through MW it would be set up as a hook which would parse every page. There are several other methods that I could try. The one which I am using is just a quick and dirty way of doing it. You may give it a shot yourself, or wait until I have time to work on it some more. --[[User:Blue Dragon|Blue Dragon]] 20:16, 15 February 2007 (MST)<br />
<br />
::::::::::Okay, I've been giving this a little more thought. One thing that's been bothering me is that the page name has to be specified in the &lt;dplc&gt; tag. I kept thinking that there has to be some mechanic that allows the extension to retrieve the name of the page being parsed without the user specifying it. I looked on Wikimedia's meta site and found this [http://meta.wikimedia.org/wiki/Extending_wiki_markup#Creating_an_XML-style_extension article], which says the <code>$parser</code> parameter has the member <code>mTitle</code> which, as the name suggests, contains the title of the page being parsed.<br />
<br />
::::::::::Also, I see why the 'class="even"' doesn't work. The extension is manually replacing the wiki code with HTML code. I'm looking to see if it'll work to have the parser object do that job instead. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:03, 22 February 2007 (MST)<br />
<br />
:::::::::::Ok, since I don't have a test environment, this is all from theory, so wherever I say "will," what I really mean is "to the best of my knowledge should." The following is a diff of what should be changed:<br />
<br />
&#32;#$wgHooks['ParserBeforeTidy'][] = 'renderDPLC';<br />
&#32;}<br />
&#32;<br />
&#32;<br />
-''function renderDPLC($input)''<br />
+'''function renderDPLC($input, $argv, &$parser)'''<br />
&#32;{<br />
&#32; // Split the input<br />
&#32; list ($title, $data) = explode('|',$input,2);<br />
&#32; $data = addslashes($data);<br />
- ''$title = addslashes($title);''<br />
+ '''$title = addslashes($parser->mTitle->getPrefixedText());'''<br />
&#32; // Load the database connection<br />
&#32; $dbr =& wfGetDB( DB_SLAVE );<br />
&#32; // See whether an entry already exists<br />
&#32; $sql = "SELECT id,data FROM wdd_dpl2custom WHERE title LIKE '$title'";<br />
&#32; $res = $dbr->query($sql);<br />
&#32; $numRows = $dbr->numRows( $res );<br />
&#32; if ($numRows != "")<br />
&#32; {<br />
<br />
:::::::::::This will eliminate the need to specify the page name. However, for backwards compatibility, the first pipe after no-longer-needed page name must still be present, but the text before the pipe may be anything or nothing. Example, any of the following will work the same:<br />
<br />
:::::::::::*<nowiki><dplc></nowiki>'''Animal Leader (DnD Class)|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''PLASMA!!!|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
:::::::::::*<nowiki><dplc></nowiki>'''|'''<nowiki>{{Base Class Description|Animal Leader|NR|Moderate Spellcasting, Divine Spellcasting|Animal Leaders find a natural affinity with animals, adventuring with them. Where a fighter uses a sword, or a wizard uses spells, an Animal Leader uses numbers.}}</dplc></nowiki><br />
<br />
:::::::::::The next is a bit more difficult to determine, but from what I can tell, <s>removing the following lines</s> making the following changes should allow the parser object to create the table from the wiki markup <s>core php code of the wiki to parse the wiki-code</s>:<br />
<br />
&#32;// ###### PROCESS SQL QUERY ######<br />
&#32; //DEBUG: output SQL query <br />
&#32; $output .= $logger->msg(DPL2_QUERY, $sSqlSelectFrom . $sSqlWhere);<br />
&#32; // echo 'QUERY: [' . $sSqlSelectFrom . $sSqlWhere . "]&lt;br /&gt;";<br />
&#32;<br />
&#32; $res = $dbr->query($sSqlSelectFrom . $sSqlWhere);<br />
&minus; ''$allTitles = "";''<br />
+ '''$allTitles = "{|\n";'''<br />
&#32; $localparser = new Parser();<br />
&minus; ''$i = 0; ''<br />
&#32; while ( $row = $dbr->fetchObject( $res ) )<br />
&#32; {<br />
&#32; $title = Title::makeTitle($row->page_namespace, $row->page_title);<br />
&#32; $sTitleText = $title->getText();<br />
&#32; $sTitleText = addslashes($sTitleText);<br />
&#32; // Look up the data for this return<br />
&#32; $sql = "SELECT data FROM wdd_dpl2custom WHERE title LIKE '$sTitleText'";<br />
&#32; $res2 = $dbr->query($sql);<br />
&#32; // See whether the result exists<br />
&#32; $numRows = $dbr->numRows( $res2 );<br />
&minus; ''$data = "";''<br />
&#32; if ($numRows != "") {<br />
&#32; $row2 = $dbr->fetchObject( $res2 );<br />
&minus; ''$data = $row2->data;''<br />
+ '''$allTitles .= $row2->data . "\n";'''<br />
&#32; }<br />
&minus; ''// Parse the data''<br />
&minus; ''$output = $parser->parse( $data, $parser->mTitle, $parser->mOptions, false, false );''<br />
&minus; ''$output = $output->getText();''<br />
&minus; ''// Replace || with </td><td> and |- with </tr><tr>''<br />
&minus; ''if ($i == 0)''<br />
&minus; ''{''<br />
&minus; ''$output = str_replace('|-',"<tr><td>",$output);''<br />
&minus; ''$i++;''<br />
&minus; ''}''<br />
&minus; ''$output = str_replace('|-',"</tr><tr><td>",$output);''<br />
&minus; ''$output = str_replace('||',"</td><td>",$output);''<br />
&minus; ''$output = str_replace('|',"",$output);''<br />
&minus; ''$allTitles .= $output;''<br />
&#32; $dbr->freeResult( $res2 );<br />
&#32; }<br />
&minus; ''return $allTitles;''<br />
&#32; $dbr->freeResult( $res );<br />
+ '''$allTitles .= "|}";'''<br />
+ '''$allTitles = $parser->parse( $allTitles, $parser->mTitle, $parser->mOptions, false, false )->getText();'''<br />
+ '''$allTitles = str_replace('&lt;table>',"",$allTitles);'''<br />
+ '''$allTitles = str_replace('&lt;/table>',"",$allTitles);'''<br />
+ '''return $allTitles;'''<br />
<br />
:::::::::::<s>The deleted code should be replaced with:</s><br />
<br />
:::::::::::As before, there's a chance that these approaches have already been tried. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:56, 27 February 2007 (MST)<br />
<br />
::::::::::::Hello Sledged, Looking through your code (I have not implemented it) I see one problem with the titles of the pages issue. $parser->mTitle will give you the title of the current page where the dplc list is on. Is this what you want? --[[User:Blue Dragon|Blue Dragon]] 21:52, 27 February 2007 (MST)<br />
<br />
:::::::::::::Not sure I follow. When you say "the current page where the dplc list is on" are you talking about the pages with the &lt;DPL2CU&gt; tags? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:04, 28 February 2007 (MST)<br />
<br />
::::::::::::::No, he is talking about pages like [[DnD Prestige Classes]] (I think). --[[User:Green Dragon|Green Dragon]] 10:16, 28 February 2007 (MST)<br />
<br />
:::::::::::::::That page is one of pages with &lt;DPL2CU&gt; tags, along with its counterparts for [[DnD Base Classes|base]], [[DnD Racial Paragon Classes|racial paragon]], and [[User NPC Classes with Descriptions|NPC]] classes. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:24, 28 February 2007 (MST)<br />
<br />
::::::::::::::::Wow, sorry. I read your post wrong (I thought you said dplc). I need to read things more carefully, sorry. --[[User:Green Dragon|Green Dragon]] 10:29, 28 February 2007 (MST)<br />
<br />
:::::::::::::::::Blue, if you are referring to the &lt;DPL2CU&gt; pages, I don't see any reason why they'd trigger the the <code>renderDPLC</code> function. As best as I can tell, only the &lt;dplc&gt; tag tiggers that function, and none of the list pages have that tag. Nor does the function triggered by the &lt;DPL2CU&gt; tag call <code>renderDPLC</code>.<br />
<br />
:::::::::::::::::You got a test environment in which you could try it out? &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 19:05, 1 March 2007 (MST)<br />
<br />
::::::::::::::::::Hello Sledged. I implemented the code changes for renderDPLC, which make a lot of sense -- I became confused about which block of code that was, seeing that I had not seen the code for awhile. I am sorry for the confusion. The second changes of code make sense as well, and have been implemented. I am sorry for the confusion, but I was finally able to put some time into looking them over. There are a few changes that I made to your changes, which can be viewed at the same file that you used to view the original code. Thanks for the patches! --[[User:Blue Dragon|Blue Dragon]] 14:47, 4 March 2007 (MST)<br />
<br />
:::::::::::::::::::Ok, the code didn't work on the first go. mTitle can not be converted directly to a string. The pages with the dplc tags are giving errors as a result. So there's an additional change above. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:24, 4 March 2007 (MST)<br />
<br />
::::::::::::::::::::Fixed. --[[User:Blue Dragon|Blue Dragon]] 15:49, 4 March 2007 (MST)<br />
<br />
::::::::::::Reanalysis of the changes to <code>DynamicPageList2CU</code> (see above). &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 2 March 2007 (MST)<br />
<br />
==Thanks==<br />
<br />
Thanks a ton. I'm still not used to this yet. sorry. [[User:Nighteye|Nighteye]] 13:51, 4 March 2007 (MST)<br />
<br />
: No problem. Let us know if you need any other help. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:53, 4 March 2007 (MST)<br />
<br />
== Skinhead ==<br />
<br />
Sledged, since you did such a good job coming up with a skin for D&D Wiki, would you consider doing the same for [http://wikirps.dandwiki.com/ WikiRPS]? I'd actually be happy with the exact same one. --[[User:Cuthalion|Cúthalion]] 19:11, 4 March 2007 (MST)<br />
<br />
: Here you go: [[User:Sledged/sledged.css|Sledged.css]] and [[MediaWiki:Common.css|Common.css]]. Sledged.css references a few images for backgrounds and such, so don't forget those. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:49, 4 March 2007 (MST)<br />
<br />
:: Okay, thanks. I'll install those as soon as Blue Dragon sets me up. --[[User:Cuthalion|Cúthalion]] 20:55, 4 March 2007 (MST)<br />
<br />
== HTML-to-Wiki request ==<br />
<br />
Hi I'm a wiki noob so I don't even know if this is the right place to ask but, Green Dragon referred me to you for help with converting HTML from a spreadsheet to wiki format for a table. Is this even possible? The page is [[D20 twilight (DnD & D20M Variant Rule)#PHB Feat list]] --[[User:Sigendymion|Sig]] 00:42, 17 March 2007 (MDT)<br />
<br />
:Looks like it'll be able to convert. Might take a while, though. I've been less active on the wiki the past few days. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:40, 17 March 2007 (MDT)<br />
<br />
::Great, and thanks! Take your time, it's not too important.--[[User:Sigendymion|Sig]] 19:58, 20 March 2007 (MDT)<br />
<br />
:::Shite, Sledged! Thanks, very nice. Hope you didn't do that the hard way, but if it was some technique could you possibly share how you did that?--[[User:Sigendymion|Sig]] 21:43, 11 April 2007 (MDT)<br />
<br />
::::I just did it by hand. It wasn't difficult, just a little tedious. &mdash;[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:17, 12 April 2007 (MDT)<br />
<br />
== (talk) ==<br />
<br />
So, when you sign a post, it includes a (talk) option. How do you do that? --[[User:Cuthalion|Cúthalion]] 21:15, 21 April 2007 (MDT)<br />
<br />
: Go to [[Special:Preferences|my preferences]] and copy and paste the following (or any variation thereof) into the "Nickname" text field:<br />
<br />
:: ''<nowiki>&mdash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]])</nowiki>''<br />
<br />
: Be sure to check the "Raw Signatures" check box. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:09, 21 April 2007 (MDT)<br />
<br />
:: That's just too cool. Thanks. &ndash;[[User:Cuthalion|Cúthalion]] ([[User talk:Cuthalion|talk]]) 08:26, 22 April 2007 (MDT)<br />
<br />
:::Alternatively, you can make a page such as [[User:Armond/Signature]] and put in that field <nowiki>{{subst:User:Armond/Signature}}</nowiki>. Be sure to subst it - otherwise, it can become an inclusion on a lot of pages, and changing signature page will cause all the other pages to have to change. When the server's trying to change a thousand pages at once, things get laggy. [[User:Armond|Armond]] 12:01, 3 May 2007 (MDT)<br />
<br />
== Thanks. ==<br />
<br />
Thanks mucho for restoring that page. -[[User:Othtim|Othtim]] 11:13, 3 May 2007 (MDT)<br />
<br />
:You're welcome. Just let us know if you need any more help. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:53, 3 May 2007 (MDT)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for improving on the original [[Template:Stat Block|Stat Block]] and creating [[Template:Stat Block 2|Stat Block v2]]. Stat Block v2 is a large improvement, loading times are decreased and finally spots for most everything one could include in an NPC are present. Overall, I give you this Barnstar for making a fast Stat Block which is all inclusive for the NPCs, thanks. --[[User:Green Dragon|Green Dragon]] 23:46, 16 May 2007 (MDT)}}<br />
<br />
== Magic Items 2 ==<br />
<br />
In my opinion, the primary magic item template should be named <nowiki>{{</nowiki>Magic Item<nowiki>}}</nowiki> -- on the theory that the most favored template should be the most obvious. I'd like to see the MIC standard be the default. Perhaps we should rename <nowiki>{{Magic Item}}</nowiki> to <nowiki>{{Magic Item Block}}</nowiki>, then move your template into <nowiki>{{Magic Item}}</nowiki>? {{Unsigned|2007-05-28 04:39:11|Dmilewski}}<br />
<br />
:That works for me. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 08:31, 28 May 2007 (MDT)<br />
<br />
::I moved the Magic Item Block over to its new location. I moved Magic Item 2 to Magic Item. --[[User:Dmilewski|Dmilewski]] 19:15, 28 May 2007 (MDT)<br />
<br />
== how? ==<br />
<br />
i am not sure about the rules for improving\creating articals.i would also like to help in some way<br />
<br />
== Thanks ==<br />
<br />
Thanks for welcoming new users. For helping, here is a barnstar ''':)'''. {{Barnstar|I give this Barnstar to Sledged for helping out during my absence in many ways. Sledged has been welcoming new users, and helping them in the process, during my absence. Thanks for helping so much. --[[User:Green Dragon|Green Dragon]] 19:36, 24 June 2007 (MDT)}}<br />
<br />
== Totally Re:ing Helping DanD Wiki ==<br />
<br />
Actually, I've found that I quite enjoy reviewing the homebrew classes that appear on the wiki, and am wondering whether there is a formalized group that accomplishes this. Wading through all of the classes on the wiki not knowing whether they've been reviewed or not seems painful.<br />
<br />
[[User:Ortin|Ortin]] 22:00, 28 June 2007 (MDT)<br />
<br />
: Thanks for rating them. There isn't a formalized group for rating the classes (yet). Anyone can give a rating to any user-supplied class. The best way to see what classes have already been rated is to follow the "... with Description" links from the [[DnD Classes]] page. The second columns in the tables gives the rating for each class. An entry with "NR" (or something else other than a numerical value) hasn't been rated yet. Thanks again. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:08, 29 June 2007 (MDT)<br />
<br />
== yo! ==<br />
<br />
hey, this is Carey Ruff, and i really love dnd wiki! (so does my friend, but hes shy.)<br />
anyhoo, the one thing i don't like is the npc generator thingumy. {{unsigned|Carey Ruff|2007-07-19 17:32:26}}<br />
<br />
:Aside from it's complexity, what specifically do you not like about it? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:22, 26 July 2007 (MDT)<br />
<br />
== Barnstar: Template Fu ==<br />
<br />
It's time for another barnstar! {{Barnstar|I give this barnstar to Sledge for his Wiki-Fu Grandmastery in implementing templates.--[[User:Dmilewski|Dmilewski]] 17:58, 16 August 2007 (MDT)}}<br />
<br />
== Anti-Vandal Barnstar ==<br />
<br />
{{Anti-Vandal Barnstar|I give you this Anti-Vandal Barnstar for reverting spam edits on [[DnD Other]] about 13 minutes after the spammer, IP [[Special:Contributions/62.215.3.45|62.215.3.45]] attacked. Thanks for the good and fast response. --[[User:Green Dragon|Green Dragon]] 11:53, 3 September 2007 (MDT)}}<br />
<br />
<br />
== Interesting Monster...==<br />
<br />
Dear sir, <br />
<br />
I am trying to add to your Jabberwock creature (it's fun to see something from good literature). I hope you don't mind the changes I made. <br />
I'm trying to make a tie-in with the Wiki in general by making it an extraplanar creature from the [[Land of Nonsense]].<br />
Since you brought the Jabberwock on the Wiki, do you object to this in any way? I do not wish to screw up your Jabberwock (or Lewis Carrol, for that matter) {{Unsigned|Sir Milo Teabag|21:22, 12 October 2007 (MDT)}}<br />
<br />
: I don't mind the additions. The more details, the better. Besides, if I didn't want anyone modifying it, I wouldn't have put it on a wiki. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 16:54, 17 October 2007 (MDT)<br />
<br />
== Thanks for the DLP Updates ==<br />
<br />
Thanks for the big slew of DPL updates. LOOKING GOOD! --[[User:Dmilewski|Dmilewski]] 19:00, 28 November 2007 (MST)<br />
<br />
:My pleasure. I've been itching to do something about all the "S" headers for the SRD lists. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 11:39, 29 November 2007 (MST)<br />
<br />
== Your Block ==<br />
<br />
Wow, sorry about blocking you, and I would like to apologize and explain myself. As I was looking at RC (with "Hide Patrolled" selected where blocks, user creations, etc do not show) I came across the edits today where you were reverting some spam. And, as normal, I clicked "Block", once I was on the page where you reverted the edits to make sure you had blocked the IP after it had made it's attack. Unfortunately I must have clicked the "Block" above your username rather than the IP address's... So, I blocked you instead... I am very sorry, and I hope it was not too much of an inconvenience. --[[User:Green Dragon|Green Dragon]] 20:55, 5 December 2007 (MST)<br />
<br />
:Thanks for the explanation. I was just afraid I had inadvertently done something reproachable. Glad to know all is well. At first, I was worried that I had blocked myself instead of the intended IP address. (I can see myself doing that.) —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 10:40, 6 December 2007 (MST)<br />
<br />
::Luckily, no, you did not do anything bad ''':)'''. Also, sorry again. --[[User:Green Dragon|Green Dragon]] 19:40, 6 December 2007 (MST)<br />
<br />
== A question too specified for the Discussion...==<br />
<br />
What the heck is a schema? The only description I've heard of it is that it's some sort of reuseable scroll. Is this definition accurate? --[[User:Sir Milo Teabag|Sir Milo Teabag]] 15:47, 28 December 2007 (MST)<br />
<br />
:Nothing comes to mind, but "schema" is a broad term. I'd have to see the context in which it's used to figure out what it means. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 22:43, 28 December 2007 (MST)<br />
<br />
::There's a feat in some Eberron book called "Craft Minor Schema". Although I don't have the book, I have heard of the feat. --[[User:Sir Milo Teabag|Sir Milo Teabag]] 08:34, 4 January 2008 (MST)<br />
<br />
:::"Etch Schema" in ''[[Magic of Eberron]]''. I'll look it up when I get a chance. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:11, 4 January 2008 (MST)<br />
<br />
::::"Re-usable scroll" is fairly accurate. It's untyped magic (neither arcane nor divine) that can be used by anyone with the spell in question on their spell list. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:41, 6 January 2008 (MST)<br />
<br />
== Namespace for Publications ==<br />
<br />
You seem to remember where some of the more obscure discussions have taken place (for example the discussions about D&D Wiki in Wikiworld) so I have a question. Do you remember where the discussion is about publications and how we want to treat them? It talked about namespaces of publications and some other things... Thanks for your time. --[[User:Green Dragon|Green Dragon]] 14:11, 18 January 2008 (MST)<br />
<br />
:I believe [[Talk:Dungeons and Dragons#Open Game License Content?|this]] is the discussion for which you're looking. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:26, 18 January 2008 (MST)<br />
<br />
::No... I don't think so... I don't think I worded the question that well above, so hopefully this will help. The discussion dealt with publications and how we were going to treat them on D&D Wiki. Having a list of all publications and linking them from the [[Main Page]] was mentioned, I believe. Also the namespace of publications was discussed. WotC, Publication, and more namespaces were discussed until I think one was vaguely decided on, which was thought up by you, if I remember correctly. --[[User:Green Dragon|Green Dragon]] 15:16, 18 January 2008 (MST)<br />
<br />
::: Then perhaps it was [[Talk:Elven High Mage (PI Prestige Class)|this discussion]]? —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 15:18, 18 January 2008 (MST)<br />
<br />
::::Exactly! Thank you so much!! --[[User:Green Dragon|Green Dragon]] 15:27, 18 January 2008 (MST)<br />
<br />
== Headers ==<br />
<br />
All the L3 headers are no longer bold; they just have a line under them... --[[User:Green Dragon|Green Dragon]] 14:36, 30 January 2008 (MST)<br />
<br />
:I changed the L3s and L4s so that they can be distinguished from each other at a casual glance. At the L3's new size, the bold text was a bit too much. I figured this is probably why the mediawiki developers never made the L1s and L2s bold, so I put a border under it. Unfortunately, if the border goes all the way across the page, it makes it difficult to distinguish from the L2s. I had meant to do this change back in November, but it wasn't until I tried to demo the [[Template:DnD Base Class Infobox|DnD Base Class Infobox]] that I realized the change didn't take. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 14:45, 30 January 2008 (MST)<br />
<br />
::It's growing on me ''':)'''. --[[User:Green Dragon|Green Dragon]] 09:17, 4 February 2008 (MST)<br />
<br />
== Barnstar ==<br />
<br />
{{Barnstar|I give you this Barnstar for designing and helping to implement the current [[Rating System]]. Thanks. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br />
{{Barnstar|I give you this Barnstar for making all the classes on D&D Wiki use the new dpl2. Thanks for your help. --[[User:Green Dragon|Green Dragon]] 23:36, 27 February 2008 (MST)}}<br />
<br />
== Grammar Changes ==<br />
<br />
You may be interested to read some comments I made on the [[Talk:Spider Rider (DnD Prestige Class)|Spider Rider PrC talk page]]. They are related to your "Standards and Formatting guide, you may wish to include similar suggestions in the guide. Thanks for your time.--[[User:Othtim|Othtim]] 18:23, 9 March 2008 (MDT)<br />
<br />
: Good deal. I'll add them. If there's anything else you feel should be include, feel free to add them to the page. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 20:34, 9 March 2008 (MDT)<br />
<br />
== The Archon ==<br />
Thanks for editing.--[[User:Hatman|Hatman]] 09:35, 20 March 2008 (MDT)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=236248User talk:Green Dragon2008-03-05T16:03:28Z<p>Hatman: </p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Jakelobs_Nerco_(DnD_Spell)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=23:24, 4 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Featured_Articles<br />
|section=Criteria Suggestion<br />
|notifier=Hawk<br />
|date_time=19:49, 4 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=23:22, 2 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:LA_8_Races<br />
|section=Semantic Search<br />
|notifier=Aarnott<br />
|date_time=08:40, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=05:18, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
|section=Problems<br />
|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
|date_time=20:06, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=Lorechaser<br />
|notifier=Othtim<br />
|date_time=17:32, 28 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section= Semantic MediaWiki<br />
|notifier=Hawk<br />
|date_time=23:45, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=Semantic MediaWiki<br />
|notifier=Aarnott<br />
|date_time=11:31, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Book_of_Skill_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:39, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=The 4e Movement<br />
|notifier=Sam Kay<br />
|date_time=06:58, 3 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
}}<br />
<br />
== Spells to look at ==<br />
<br />
* [[Kaioken (DnD Spell)]]<br />
* [[Ki Barrage (DnD Spell)]]<br />
* [[Alchemical Domain (DnD Cleric Domain)]]<br />
* [[Ki Ball (DnD Spell)]]<br />
* [[Spirit Bomb (DnD Spell)]]<br />
* [[Epic Fireball (DnD Epic Spell)]]<br />
* [[Kamehameha Wave (DnD Spell)]]<br />
* [[Envy Domain (DnD Cleric Domain)]]<br />
* [[Summon Hecatoncheires (DnD Epic Spell)]]<br />
* [[Special Beam Cannon (DnD Spell)]]<br />
* [[Avatar (DnD Spell)]]<br />
* [[Complete Restoration (DnD Spell)]]<br />
* [[Spectrum (DnD Cleric Domain)]]<br />
* [[Culture Control (DnD Epic Spell)]]<br />
* [[Alternative Spider Domain (DnD Cleric Domain)]]<br />
* [[Ki Bullet (DnD Spell)]]<br />
* [[Word (DnD Cleric Domain)]]<br />
* [[Kamehameha Wave, Greater (DnD Spell)]]<br />
* [[Ki Barrage, Lesser (DnD Spell)]]<br />
* [[Kamehameha Wave, Lesser (DnD Spell)]]<br />
<br />
== Copyright Issues and Legal Hoopla ==<br />
<br />
Hi,<br />
<br />
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?<br />
<br />
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words "Skaven" or "Plague Monk" throughout the class page and he does not solely rely upon disease, unlike in Warhammer.<br />
<br />
The other example is a blatant conversion of the "Pyro" from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.<br />
<br />
What do you suggest? --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)<br />
<br />
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)<br />
<br />
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)<br />
<br />
:::Sounds good. --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)<br />
<br />
== Should there be ==<br />
<br />
An Elder Evil section for homebrew and SRD? *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche. Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section. --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)<br />
<br />
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them. --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)<br />
<br />
::Any creature with stats go in either the creature section or the NPC section (maybe both). We can create a subsection for unique creatures. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)<br />
<br />
:::Just as [[User:Sledged|Sledged]] said ''';)'''. --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
== D&D Wiki's Birthday ==<br />
<br />
Me and D&D Wiki Share the same Birthday LOL {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}<br />
<br />
:Nice! That's already two people with the same birthday, it must be a popular one ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)<br />
<br />
== Modification ==<br />
<br />
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).<br />
<br />
With all respect [[User:Lord Dhazriel|Lord Dhazriel]]. 09:42, 25 February 2008<br />
<br />
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed. If you want the pages locked, please post a list of which pages you would like locked. And please sign all your posts like by adding <nowiki>--~~~~</nowiki> to the end of your post. Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)<br />
<br />
::You really have three choices here. One is to "watch" the page in question (edit the page, check "Watch this page" (right below the edit summary), and then press "Save page"). Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits. Let me know what you decide to do. --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)<br />
<br />
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)<br />
<br />
::::Watching your page will allow you to go to your "watchlist" (at the top right) and see if any changes have been made. The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it. Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways. Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it. --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)<br />
<br />
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)<br />
<br />
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)<br />
<br />
:::::::An IP lock or a full lock? --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)<br />
<br />
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)<br />
<br />
:::::::::I am sorry, I do not understand what you are saying... Would you prefer an IP lock on your CS? --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)<br />
<br />
==The WotC forums==<br />
<br />
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.<br />
<br />
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(<br />
<br />
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)<br />
<br />
:Hm... If you are looking for a task I would recommend adding information about every 3rd party published item to D&D Wiki via the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)<br />
<br />
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)<br />
<br />
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]]. I am sure he will be more than happy to help. --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)<br />
<br />
== Animal Leader ==<br />
<br />
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&nbsp;<small>As it pertained just to that class --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)</small>''<br />
<br />
== Dogs ==<br />
<br />
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}<br />
<br />
:I don't really understand what you are asking. Would you mind elaborating more? --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)<br />
<br />
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and deciede to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)<br />
<br />
:::Hm... I would actually recommend separate pages for each variant to the main race. Just like them together. --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)<br />
<br />
== Lorechaser ==<br />
<br />
I hope the recent score reduction you made in the "formatting" section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)<br />
<br />
:Not at all. It was just because I have gotten more accustomed to rating classes. It was just that I looked over the class again and I thought "this class really is not a 4..." What really brought it down to a three were things I had overlooked the first time, such as the headers. It was not your edits at all, it was me mis-rating it the first time. --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)<br />
<br />
== About the Brenthar's Hammer quest. ==<br />
<br />
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)<br />
<br />
:Yup, please feel free to help it out. --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)<br />
<br />
::Thanks.--[[User:Hatman|Hatman]] 09:03, 5 March 2008 (MST)<br />
<br />
== Campaign and Homebrew ==<br />
<br />
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=236247User talk:Green Dragon2008-03-05T16:03:13Z<p>Hatman: </p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Talk:Jakelobs_Nerco_(DnD_Spell)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=23:24, 4 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Featured_Articles<br />
|section=Criteria Suggestion<br />
|notifier=Hawk<br />
|date_time=19:49, 4 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=23:22, 2 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:LA_8_Races<br />
|section=Semantic Search<br />
|notifier=Aarnott<br />
|date_time=08:40, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=05:18, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment/Preload<br />
|section=Problems<br />
|notifier=Hawk<br />
|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
|section=Cost and Weight<br />
|notifier=Hawk<br />
|date_time=20:06, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=Lorechaser<br />
|notifier=Othtim<br />
|date_time=17:32, 28 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section= Semantic MediaWiki<br />
|notifier=Hawk<br />
|date_time=23:45, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
|section=<br />
|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=Semantic MediaWiki<br />
|notifier=Aarnott<br />
|date_time=11:31, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Book_of_Skill_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:39, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=The 4e Movement<br />
|notifier=Sam Kay<br />
|date_time=06:58, 3 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
}}<br />
<br />
== Spells to look at ==<br />
<br />
* [[Kaioken (DnD Spell)]]<br />
* [[Ki Barrage (DnD Spell)]]<br />
* [[Alchemical Domain (DnD Cleric Domain)]]<br />
* [[Ki Ball (DnD Spell)]]<br />
* [[Spirit Bomb (DnD Spell)]]<br />
* [[Epic Fireball (DnD Epic Spell)]]<br />
* [[Kamehameha Wave (DnD Spell)]]<br />
* [[Envy Domain (DnD Cleric Domain)]]<br />
* [[Summon Hecatoncheires (DnD Epic Spell)]]<br />
* [[Special Beam Cannon (DnD Spell)]]<br />
* [[Avatar (DnD Spell)]]<br />
* [[Complete Restoration (DnD Spell)]]<br />
* [[Spectrum (DnD Cleric Domain)]]<br />
* [[Culture Control (DnD Epic Spell)]]<br />
* [[Alternative Spider Domain (DnD Cleric Domain)]]<br />
* [[Ki Bullet (DnD Spell)]]<br />
* [[Word (DnD Cleric Domain)]]<br />
* [[Kamehameha Wave, Greater (DnD Spell)]]<br />
* [[Ki Barrage, Lesser (DnD Spell)]]<br />
* [[Kamehameha Wave, Lesser (DnD Spell)]]<br />
<br />
== Copyright Issues and Legal Hoopla ==<br />
<br />
Hi,<br />
<br />
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?<br />
<br />
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words "Skaven" or "Plague Monk" throughout the class page and he does not solely rely upon disease, unlike in Warhammer.<br />
<br />
The other example is a blatant conversion of the "Pyro" from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.<br />
<br />
What do you suggest? --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)<br />
<br />
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)<br />
<br />
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)<br />
<br />
:::Sounds good. --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)<br />
<br />
== Should there be ==<br />
<br />
An Elder Evil section for homebrew and SRD? *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche. Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section. --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)<br />
<br />
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them. --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)<br />
<br />
::Any creature with stats go in either the creature section or the NPC section (maybe both). We can create a subsection for unique creatures. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)<br />
<br />
:::Just as [[User:Sledged|Sledged]] said ''';)'''. --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
== D&D Wiki's Birthday ==<br />
<br />
Me and D&D Wiki Share the same Birthday LOL {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}<br />
<br />
:Nice! That's already two people with the same birthday, it must be a popular one ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)<br />
<br />
== Modification ==<br />
<br />
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).<br />
<br />
With all respect [[User:Lord Dhazriel|Lord Dhazriel]]. 09:42, 25 February 2008<br />
<br />
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed. If you want the pages locked, please post a list of which pages you would like locked. And please sign all your posts like by adding <nowiki>--~~~~</nowiki> to the end of your post. Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)<br />
<br />
::You really have three choices here. One is to "watch" the page in question (edit the page, check "Watch this page" (right below the edit summary), and then press "Save page"). Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits. Let me know what you decide to do. --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)<br />
<br />
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)<br />
<br />
::::Watching your page will allow you to go to your "watchlist" (at the top right) and see if any changes have been made. The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it. Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways. Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it. --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)<br />
<br />
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)<br />
<br />
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)<br />
<br />
:::::::An IP lock or a full lock? --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)<br />
<br />
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)<br />
<br />
:::::::::I am sorry, I do not understand what you are saying... Would you prefer an IP lock on your CS? --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
:::::::::: Yes an IP lock on my campaign setting, sorry english is not my native language so i may do some mistake.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:43, 4 March 2008 (MST)<br />
<br />
==The WotC forums==<br />
<br />
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.<br />
<br />
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(<br />
<br />
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)<br />
<br />
:Hm... If you are looking for a task I would recommend adding information about every 3rd party published item to D&D Wiki via the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)<br />
<br />
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)<br />
<br />
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]]. I am sure he will be more than happy to help. --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)<br />
<br />
== Animal Leader ==<br />
<br />
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&nbsp;<small>As it pertained just to that class --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)</small>''<br />
<br />
== Dogs ==<br />
<br />
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}<br />
<br />
:I don't really understand what you are asking. Would you mind elaborating more? --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)<br />
<br />
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and deciede to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)<br />
<br />
:::Hm... I would actually recommend separate pages for each variant to the main race. Just like them together. --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)<br />
<br />
== Lorechaser ==<br />
<br />
I hope the recent score reduction you made in the "formatting" section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)<br />
<br />
:Not at all. It was just because I have gotten more accustomed to rating classes. It was just that I looked over the class again and I thought "this class really is not a 4..." What really brought it down to a three were things I had overlooked the first time, such as the headers. It was not your edits at all, it was me mis-rating it the first time. --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)<br />
<br />
== About the Brenthar's Hammer quest. ==<br />
<br />
Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)<br />
<br />
:Yup, please feel free to help it out. --[[User:Green Dragon|Green Dragon]] 13:44, 4 March 2008 (MST)<br />
<br />
::Thanks.<br />
<br />
== Campaign and Homebrew ==<br />
<br />
I have a problem, normally my campaign items should bear the (Ascyria Supplement) but the homebrew section must bear the (DnD) right. I want to place my campaing item in the homebrew section too but when i feel out of the way when the (Ascyria Supplement) appear. I tried to do redirection page but it never appeared and i think i cause a bit of mess (renaming one of my item three times). The big problem is some of my item (human, elves etc.) may bear the same name as other articles i tought putting Elves, Ascyria (Dnd Race) to show the difference will it be a good idea. I must excuse for the mess i have done and unfortunately the mess that will come if i do an error. If im wrong somewhere in the line correct me please.--[[User:Lord Dhazriel|Lord Dhazriel]] 20:40, 4 March 2008 (MST)</div>Hatmanhttps://www.dandwiki.com/w/index.php?title=User_talk:Green_Dragon&diff=235945User talk:Green Dragon2008-03-04T20:40:10Z<p>Hatman: New section: About the Brenthar's Hammer quest.</p>
<hr />
<div>{{:User:Green Dragon/Top Template}}<br />
<br />
{{Messages of Interest|messages=<br />
{{MoI-Row<br />
|page=Form_talk:DnD_Equipment<br />
|section=Date<br />
|notifier=Hawk<br />
|date_time=23:22, 2 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:LA_8_Races<br />
|section=Semantic Search<br />
|notifier=Aarnott<br />
|date_time=08:40, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:4e_Complex_Special_Ability_Components<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=05:18, 1 March 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
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|date_time=22:03, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Equipment<br />
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}}<br />
{{MoI-Row<br />
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|notifier=Hawk<br />
|date_time=19:42, 29 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=Lorechaser<br />
|notifier=Othtim<br />
|date_time=17:32, 28 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section= Semantic MediaWiki<br />
|notifier=Hawk<br />
|date_time=23:45, 26 February 2008 (MST)<br />
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{{MoI-Row<br />
|page=Talk:Catgirl/Nekomusume/Nekomimi_(DnD_Race)<br />
|section=Dogs<br />
|notifier=Xdeletedx<br />
|date_time=16:28, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Brawling_(DnD_Variant_Rule)<br />
|section=Sooo tired...<br />
|notifier=Eiji<br />
|date_time=00:04, 26 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Marksman_(DnD_Class)<br />
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|notifier=Eiji<br />
|date_time=13:11, 24 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
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|notifier=Aarnott<br />
|date_time=11:31, 22 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:User_Base_Classes<br />
|section=<br />
|notifier=Sledged<br />
|date_time=14:27, 19 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Vest_of_the_Bold_(DnD_Equipment)<br />
|section=<br />
|notifier=Cronocke<br />
|date_time=05:17, 18 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Pedistal_of_Truth_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:40, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Book_of_Skill_(DnD_Equipment)<br />
|section=Format Format<br />
|notifier=Green Dragon<br />
|date_time=09:39, 16 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Performer_(DnD_Prestige_Class)<br />
|section=<br />
|notifier=Cerin616<br />
|date_time=18:22, 11 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=07:20, 5 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Paladin_Mount_from_first_level_(DnD_Variant_Rule)<br />
|section=<br />
|notifier=Sam Kay<br />
|date_time=09:35, 4 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Main_Page<br />
|section=The 4e Movement<br />
|notifier=Sam Kay<br />
|date_time=06:58, 3 February 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Myrmidon_(DnD_Class)<br />
|section=all of it<br />
|notifier=Tetsurga<br />
|date_time=17:54, 31 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Main_Page<br />
|section=<br />
|notifier=Blue Dragon<br />
|date_time=12:39, 30 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=User_talk:Green_Dragon<br />
|section=4E Stuff<br />
|notifier=Green Dragon<br />
|date_time=11:26, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Wereflame_(DnD_Spell)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=01:42, 23 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:DnD_Maps<br />
|section=Maybe this should be in environments after all?<br />
|notifier=EldritchNumen<br />
|date_time=12:32, 3 January 2008 (MST)<br />
}}<br />
{{MoI-Row<br />
|page=Talk:Chromatic_Dwarf_(DnD_Creature)<br />
|section=Race<br />
|notifier=Green Dragon<br />
|date_time=23:45, 1 June 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=Combat_School_(DnD_Variant_Rules)<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:57, 21 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=MediaWiki:Sharedupload<br />
|section=<br />
|notifier=Green Dragon<br />
|date_time=23:01, 14 May 2007 (MDT)<br />
}}<br />
{{MoI-Row<br />
|page=dndmedia:D&D_Wiki_Media_talk:Copyrights<br />
|section=Image documentation<br />
|notifier=Cuthalion<br />
|date_time=14:11, 11 May 2007 (MDT)<br />
}}<br />
}}<br />
<br />
<br />
{{Archives<br />
|label1= Archive 1 (Discussions 1 &ndash; 30)<br />
|label2= Archive 2 (Discussions 31 &ndash; 60)<br />
|label3= Archive 3 (Discussions 61 &ndash; 90)<br />
|label4= Archive 4 (Discussions 91 &ndash; 120)<br />
|label5= Archive 5 (Discussions 121 &ndash; 150)<br />
|label6= Archive 6 (Discussions 151 &ndash; 180)<br />
|label7= Archive 7 (Discussions 181 &ndash; 210)<br />
|label8= Archive 8 (Discussions 211 &ndash; 240)<br />
|label9= Archive 9 (Discussions 241 &ndash; 270)<br />
}}<br />
<br />
== Spells to look at ==<br />
<br />
* [[Kaioken (DnD Spell)]]<br />
* [[Ki Barrage (DnD Spell)]]<br />
* [[Alchemical Domain (DnD Cleric Domain)]]<br />
* [[Ki Ball (DnD Spell)]]<br />
* [[Spirit Bomb (DnD Spell)]]<br />
* [[Epic Fireball (DnD Epic Spell)]]<br />
* [[Kamehameha Wave (DnD Spell)]]<br />
* [[Envy Domain (DnD Cleric Domain)]]<br />
* [[Summon Hecatoncheires (DnD Epic Spell)]]<br />
* [[Special Beam Cannon (DnD Spell)]]<br />
* [[Avatar (DnD Spell)]]<br />
* [[Complete Restoration (DnD Spell)]]<br />
* [[Spectrum (DnD Cleric Domain)]]<br />
* [[Culture Control (DnD Epic Spell)]]<br />
* [[Alternative Spider Domain (DnD Cleric Domain)]]<br />
* [[Ki Bullet (DnD Spell)]]<br />
* [[Word (DnD Cleric Domain)]]<br />
* [[Kamehameha Wave, Greater (DnD Spell)]]<br />
* [[Ki Barrage, Lesser (DnD Spell)]]<br />
* [[Kamehameha Wave, Lesser (DnD Spell)]]<br />
<br />
== Copyright Issues and Legal Hoopla ==<br />
<br />
Hi,<br />
<br />
Just a quick question as far as making classes, monsters, etc. acquired from a premade source go. Exactly how far is considered plagarism and a legal issue?<br />
<br />
Let's take 2 examples. One class I'm working on (will stick it up here after I get some peer feedback from my group)is inspired by a classic Warhammer plague monk. However, I never use the words "Skaven" or "Plague Monk" throughout the class page and he does not solely rely upon disease, unlike in Warhammer.<br />
<br />
The other example is a blatant conversion of the "Pyro" from Team Fortress 2 into a DnD class. This is the one I'm more concerned about.<br />
<br />
What do you suggest? --[[User:Barnacle Ed|Barnacle Ed]] 12:20, 16 February 2008 (MST)<br />
<br />
:Add [[Template:Copyright Disclaimer]] to the bottom and it should be okay. Hope this helps. --[[User:Green Dragon|Green Dragon]] 11:27, 17 February 2008 (MST)<br />
<br />
::Thanks. I'll stick that on the final draft of the Pyro once I finish it --[[User:Barnacle Ed|Barnacle Ed]] 16:50, 17 February 2008 (MST)<br />
<br />
:::Sounds good. --[[User:Green Dragon|Green Dragon]] 12:06, 18 February 2008 (MST)<br />
<br />
== Should there be ==<br />
<br />
An Elder Evil section for homebrew and SRD? *By elder evil I mean like the ones introduced in the new elder evil book* Because they don't fit in either the monster nor the deity niche. Considering their uniqueness such as their own qualities and their sign, as well as their aspects, they seem different enough for their own section. --[[User:Shockwave91012|Shockwave91012]] 11:08, 18 February 2008 (MST)<br />
<br />
:I would start by adding them to [[DnD Other|Other]] and as we get more and more submission we can make a separate section for them. --[[User:Green Dragon|Green Dragon]] 12:05, 18 February 2008 (MST)<br />
<br />
::Any creature with stats go in either the creature section or the NPC section (maybe both). We can create a subsection for unique creatures. —[[User:Sledged|Sledged]] ([[User talk:Sledged|talk]]) 13:06, 19 February 2008 (MST)<br />
<br />
:::Just as [[User:Sledged|Sledged]] said ''';)'''. --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
== D&D Wiki's Birthday ==<br />
<br />
Me and D&D Wiki Share the same Birthday LOL {{Unsigned|Ktonos|04:39, 23 February 2008 (MST)}}<br />
<br />
:Nice! That's already two people with the same birthday, it must be a popular one ''':P'''. --[[User:Green Dragon|Green Dragon]] 11:13, 23 February 2008 (MST)<br />
<br />
== Modification ==<br />
<br />
Is there a way, to protect my page for edition on it material (not that i don't understand the meaning of a wiki but you understand that i put a lot of effort in those pages), or at least being warned when someone edit one of my page. If someone have a good idea i am likely to agreed for the change but i would like if by example someone change the statistic of my elves for the base elves. I hope you understand my point (my player will refer at the wiki).<br />
<br />
With all respect [[User:Lord Dhazriel|Lord Dhazriel]]. 09:42, 25 February 2008<br />
<br />
:Yes, we can lock your page so that no one but sys admins can edit it, you can also 'watch' your page and when you go to your watchlist it will tell you when the page has been changed. If you want the pages locked, please post a list of which pages you would like locked. And please sign all your posts like by adding <nowiki>--~~~~</nowiki> to the end of your post. Thank you --[[User:Calidore Chase|Calidore Chase]] 11:19, 25 February 2008 (MST)<br />
<br />
::You really have three choices here. One is to "watch" the page in question (edit the page, check "Watch this page" (right below the edit summary), and then press "Save page"). Another option is to lock the page from all edits save sysop edits, and the last choice is to lock the page from all IP edits. Let me know what you decide to do. --[[User:Green Dragon|Green Dragon]] 11:24, 25 February 2008 (MST)<br />
<br />
:::hmmmm....what would be the benefices of each of those --[[User:Lord Dhazriel|Mister DM]] 19:23, 29 February 2008 (MST)<br />
<br />
::::Watching your page will allow you to go to your "watchlist" (at the top right) and see if any changes have been made. The advantage to that is if any users want to correct spelling or grammar on you page (which I often do when I see it), they can just do it. Blocking it from IPs can prevent vandalism, but users here revert any vandalism that happens anyways. Locking it in general can be a pain because you will have to ask for it to be unlocked to edit it, but nobody else will make any changes to it. --[[User:Aarnott|Aarnott]] 20:27, 29 February 2008 (MST)<br />
<br />
:::::I must admit me that i do a lot of spelling error... Put it on my watchlist seem to be the best solution but follow a whole campaign will be hard, locking it from ip seem like a good idea because i update my stock every ten seconds....User won't destroy my page anyway. I must reflect on this.--[[User:Lord Dhazriel|Mister DM]] 23:20, 29 February 2008 (MST)<br />
<br />
:::::: Okay i want to lock them from, my player are mischievous and would be happy to spoil my work or to change some of my rule for the benefit of their characters.--[[User:Lord Dhazriel|Mister DM]] 12:10, 1 March 2008 (MST)<br />
<br />
:::::::An IP lock or a full lock? --[[User:Green Dragon|Green Dragon]] 12:12, 1 March 2008 (MST)<br />
<br />
::::::::When i talk about spelling error, an IP lock, i don't believe i did't wrote the most important, ironic no.--[[User:Lord Dhazriel|Lord Dhazriel]] 14:52, 1 March 2008 (MST)<br />
<br />
:::::::::I am sorry, I do not understand what you are saying... Would you prefer an IP lock on your CS? --[[User:Green Dragon|Green Dragon]] 00:09, 4 March 2008 (MST)<br />
<br />
==The WotC forums==<br />
<br />
Well I waited this long hoping maybe they just didn't get to my message yet... And it seems... I HAVE BEEN IGNORED. So I am guessing that means no. And sorry i haven't been on in quite the while, school is hell right now. Football is sucking up most of my time. And i just built my new computer. GO PROCESSING POWER.<br />
<br />
Anyway, it sucks that we can't save the compendium... Now i need to find something else to work on =(<br />
<br />
(it would be nice if you gave me something specific...) also i have a ton of stuff from AD&D both the original and the 2nd edition. Things like advanced wizard info, advanced paladin, psionics... Fiend folio... If there is anything out of AD&D you need I can let you know if i have it.--[[User:Cerin616|Cerin616, Drew]] 16:51, 25 February 2008 (MST)<br />
<br />
:Hm... If you are looking for a task I would recommend adding information about every 3rd party published item to D&D Wiki via the [[Publication List]]. --[[User:Green Dragon|Green Dragon]] 22:32, 25 February 2008 (MST)<br />
<br />
::Nice! I have a ton of onld DnD books, and about a billion editions of dragon magazine somewhere. What exactly needs doing in the Dragon Magazine section. I have all the old ones. 2 big stacks.almost 100 mags. I also have polyhedron, another periodical. A bunch of them.--[[User:Cerin616|Cerin616, Drew]] 17:16, 26 February 2008 (MST)<br />
<br />
:::To get a more detailed synopsis of what needs to be done just ask [[User:Dmilewski|Dmilewski]]. I am sure he will be more than happy to help. --[[User:Green Dragon|Green Dragon]] 22:51, 26 February 2008 (MST)<br />
<br />
== Animal Leader ==<br />
<br />
:''Discussion moved to [[Talk:Animal Leader (DnD Class)#Commentary]]&nbsp;<small>As it pertained just to that class --[[User:Green Dragon|Green Dragon]] 00:07, 4 March 2008 (MST)</small>''<br />
<br />
== Dogs ==<br />
<br />
When i was thinking of the dog race i was developing, and i was wondering if i can make one race page and have multiple races on it {{Unsigned|Xdeletedx|16:53, 27 February 2008 (MST)}}<br />
<br />
:I don't really understand what you are asking. Would you mind elaborating more? --[[User:Green Dragon|Green Dragon]] 00:22, 28 February 2008 (MST)<br />
<br />
::You make one race and put that on one page, then you make variants for that race but you thought of a lot of them and deciede to put them all on the one race page. --[[User:Xdeletedx|Xdeletedx]] 02:32, 28 February 2008 (MST)<br />
<br />
:::Hm... I would actually recommend separate pages for each variant to the main race. Just like them together. --[[User:Green Dragon|Green Dragon]] 00:02, 4 March 2008 (MST)<br />
<br />
== Lorechaser ==<br />
<br />
I hope the recent score reduction you made in the "formatting" section in the [[Lorechaser (DnD Class)|Lorechaser]] class wasn't because of my edits...was it? ''':S''' --[[User:Othtim|Othtim]] 17:33, 28 February 2008 (MST)<br />
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:Not at all. It was just because I have gotten more accustomed to rating classes. It was just that I looked over the class again and I thought "this class really is not a 4..." What really brought it down to a three were things I had overlooked the first time, such as the headers. It was not your edits at all, it was me mis-rating it the first time. --[[User:Green Dragon|Green Dragon]] 21:54, 28 February 2008 (MST)<br />
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== About the Brenthar's Hammer quest. ==<br />
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Is it ok if I just start adding stuff to that and fixing things? I have some ideas right now.--[[User:Hatman|Hatman]] 13:40, 4 March 2008 (MST)</div>Hatman