https://www.dandwiki.com/w/api.php?action=feedcontributions&user=DemonSlayer&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T07:35:24ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=UA_talk:Recharge_Magic&diff=600151UA talk:Recharge Magic2012-12-11T11:13:51Z<p>DemonSlayer: </p>
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<div>=Knowledge Lore=<br />
Exactly what is Knowledge Lore? I tried linking to it, but I can't find a page on it. [[User:DemonSlayer|DemonSlayer]] 08:48, 24 February 2012 (MST)<br />
<br />
::Shouldn't that be Legend Lore? [[User:DemonSlayer|DemonSlayer]] ([[User talk:DemonSlayer|talk]]) 04:13, 11 December 2012 (MST)</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=600150UA:Recharge Magic2012-12-11T11:10:34Z<p>DemonSlayer: /* Countering and Dispelling */ Linked spells L-P, second colum done</p>
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<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! [[SRD:Level (Spell Descriptor)|Spell Level]] !! [[SRD:Bard|Bard]], [[SRD:Sorcerer|Sorcerer]] !! [[SRD:Cleric|Cleric]], [[SRD:Druid|Druid]], [[SRD:Paladin|Paladin]], [[SRD:Ranger|Ranger]], [[SRD:Wizard|Wizard]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level [[SRD:Wizard|wizard]]. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level [[SRD:Sorcerer|sorcerer]] casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Baleful Polymorph|Baleful polymorph]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bane|Bane]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Banishment|Banishment]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Barkskin|Barkskin]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bear's Endurance|Bear's endurance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bear's Endurance|Bear's endurance, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bestow Curse|Bestow curse]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Binding|Binding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Black Tentacles|Black tentacles]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blade Barrier|Blade barrier]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blasphemy|Blasphemy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless|Bless]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Water|Bless water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Weapon|Bless weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blight|Blight]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blindness/Deafness|Blindness/deafness]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blink|Blink]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blur|Blur]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Break Enchantment|Break enchantment]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bull's Strength|Bull's strength]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bull's Strength|Bull's strength, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Burning Hands|Burning hands]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning|Call lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning Storm|Call lightning storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Animals|Calm animals]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Emotions|Calm emotions]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cat's Grace|Cat's grace]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cat's Grace|Cat's grace, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cause Fear|Cause fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chain Lightning|Chain lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Changestaff|Changestaff]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chaos Hammer|Chaos hammer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Animal|Charm animal]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Monster|Charm monster]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Charm Monster|Charm monster, mass]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Person|Charm person]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Metal|Chill metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Touch|Chill touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Circle of Death|Circle of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clenched Fist|Clenched fist]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clairaudience/Clairvoyance|Clairaudience/clairvoyance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloak of Chaos|Cloak of chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clone|Clone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloudkill|Cloudkill]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Color Spray|Color spray]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command|Command]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Command|Command, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Plants|Command plants]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Undead|Command undead]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune|Commune]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune with Nature|Commune with nature]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Comprehend Languages|Comprehend languages]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cone of Cold|Cone of cold]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Confusion|Confusion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Confusion|Confusion, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Consecrate|Consecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contact Other Plane|Contact other plane]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contagion|Contagion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contingency|Contingency]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Continual Flame|Continual flame]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Plants|Control plants]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Undead|Control undead]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Water|Control water]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Weather|Control weather]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Winds|Control winds]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Food and Water|Create food and water]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Greater Undead|Create greater undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Undead|Create undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Water|Create water]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Despair|Crushing despair]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Hand|Crushing hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Critical Wounds|Cure critical wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Critical Wounds|Cure critical wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Light Wounds|Cure light wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Light Wounds|Cure light wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Minor Wounds|Cure minor wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Moderate Wounds|Cure moderate wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Moderate Wounds|Cure moderate wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Serious Wounds|Cure serious wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Serious Wounds|Cure serious wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Curse Water|Curse water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dancing Lights|Dancing lights]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Darkness|Darkness]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Darkvision|Darkvision]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daylight|Daylight]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daze|Daze]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daze Monster|Daze monster]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Death Knell|Death knell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Death Ward|Death ward]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deathwatch|Deathwatch]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deep Slumber|Deep slumber]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deeper Darkness|Deeper darkness]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Delay Poison|Delay poison]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Delayed Blast Fireball|Delayed blast fireball]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Demand|Demand]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Desecrate|Desecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Destruction|Destruction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Animals or Plants|Detect animals or plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Chaos|Detect chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Evil|Detect evil]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Good|Detect good]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Law|Detect law]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Magic|Detect magic]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Poison|Detect poison]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Scrying|Detect scrying]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Secret Doors|Detect secret doors]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Snares and Pits|Detect snares and pits]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Undead|Detect undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dictum|Dictum]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimension Door|Dimension door]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimensional Anchor|Dimensional anchor]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimensional Lock|Dimensional lock]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Diminish Plants|Diminish plants]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Discern Lies|Discern lies]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Discern Location|Discern location]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disguise Self|Disguise self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disintegrate|Disintegrate]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Disjunction|Disjunction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dismissal|Dismissal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Chaos|Dispel chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Evil|Dispel evil]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Good|Dispel good]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Law|Dispel law]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Magic|Dispel magic]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Dispel Magic|Dispel magic, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Displacement|Displacement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disrupt Undead|Disrupt undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disrupting Weapon|Disrupting weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divination|Divination]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divine Favor|Divine favor]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divine Power|Divine power]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Animal|Dominate animal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Monster|Dominate monster]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Person|Dominate person]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Doom|Doom]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dream|Dream]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Eagle's Splendor|Eagle's splendor]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Eagle's Splendor|Eagle's splendor, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Earthquake|Earthquake]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Elemental Swarm|Elemental swarm]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Endure Elements|Endure elements]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Energy Drain|Energy drain]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enervation|Enervation]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enlarge Person|Enlarge person]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Enlarge Person|Enlarge person, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Entangle|Entangle]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enthrall|Enthrall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Entropic Shield|Entropic shield]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Erase|Erase]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ethereal Jaunt|Ethereal jaunt]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Etherealness|Etherealness]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Expeditious Retreat|Expeditious retreat]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Explosive Runes|Explosive runes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Eyebite|Eyebite]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fabricate|Fabricate]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Faerie Fire|Faerie fire]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Faithful Hound|Faithful hound]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:False Life|False life]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:False Vision|False vision]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fear|Fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Feather Fall|Feather fall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Feeblemind|Feeblemind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Find the Path|Find the path]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Find Traps|Find traps]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Finger of Death|Finger of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Seeds|Fire seeds]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Shield|Fire shield]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Storm|Fire storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Trap|Fire trap]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fireball|Fireball]] || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Arrow|Flame arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Blade|Flame blade]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Strike|Flame strike]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flaming Sphere|Flaming sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flare|Flare]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flesh to Stone|Flesh to stone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Floating Disk|Floating disk]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fly|Fly]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fog Cloud|Fog cloud]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forbiddance|Forbiddance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forcecage|Forcecage]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forceful Hand|Forceful hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Foresight|Foresight]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fox's Cunning|Fox's cunning]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Fox's Cunning|Fox's cunning, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freedom|Freedom]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freedom of Movement|Freedom of movement]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freezing Sphere|Freezing sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gaseous Form|Gaseous form]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gate|Gate]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Geas/Quest|Geas/quest]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Geas|Geas, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gentle Repose|Gentle repose]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ghost Sound|Ghost sound]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ghoul Touch|Ghoul touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Giant Vermin|Giant vermin]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glibness|Glibness]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glitterdust|Glitterdust]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Globe of Invulnerability|Globe of invulnerability]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Globe of Invulnerability|Globe of invulnerability, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glyph of Warding|Glyph of warding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Glyph of Warding|Glyph of warding, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Goodberry|Goodberry]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Good Hope|Good hope]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Grasping Hand|Grasping hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Grease|Grease]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Guards and Wards|Guards and wards]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Guidance|Guidance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gust of Wind|Gust of wind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hallow|Hallow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hallucinatory Terrain|Hallucinatory terrain]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Halt Undead|Halt undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Harm|Harm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Haste|Haste]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heal|Heal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Heal|Heal, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heal Mount|Heal mount]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heat Metal|Heat metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Helping Hand|Helping hand]] || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heroes' Feast|Heroes' feast]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heroism|Heroism]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Heroism|Heroism, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hide from Animals|Hide from animals]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hide from Undead|Hide from undead]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hideous Laughter|Hideous laughter]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Animal|Hold animal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Monster|Hold monster]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Hold Monster|Hold monster, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Person|Hold person]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Hold Person|Hold person, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Portal|Hold portal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Aura|Holy aura]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Smite|Holy smite]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Sword|Holy sword]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Word|Holy word]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Horrid Wilting|Horrid wilting]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hypnotic Pattern|Hypnotic pattern]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hypnotism|Hypnotism]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ice Storm|Ice storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Identify|Identify]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Illusory Script|Illusory script]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Illusory Wall|Illusory wall]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Imbue with Spell Ability|Imbue with spell ability]]<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Implosion|Implosion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Imprisonment|Imprisonment]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Incendiary Cloud|Incendiary cloud]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Critical Wounds|Inflict critical wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Critical Wounds|Inflict critical wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Light Wounds|Inflict light wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Light Wounds|Inflict light wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Minor Wounds|Inflict minor wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Moderate Wounds|Inflict moderate wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Moderate Wounds|Inflict moderate wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Serious Wounds|Inflict serious wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Serious Wounds|Inflict serious wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Insanity|Insanity]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Insect Plague|Insect plague]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Instant Summons|Instant summons]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Interposing Hand|Interposing hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Invisibility|Invisibility]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Invisibility|Invisibility, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Invisibility|Invisibility, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Invisibility Purge|Invisibility purge]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Irresistible Dance|Irresistible dance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Iron Body|Iron body]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ironwood|Ironwood]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Jump|Jump]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Keen Edge|Keen edge]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Knock|Knock]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Know Direction|Know direction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Levitate|Levitate]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Light|Light]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lightning Bolt|Lightning bolt]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Limited Wish|Limited wish]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Liveoak|Liveoak]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Locate Creature|Locate creature]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Locate Object|Locate object]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Longstrider|Longstrider]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Lucubration|Lucubration]] || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lullaby|Lullaby]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage Armor|Mage armor]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage Hand|Mage hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Circle against Chaos|Magic circle against chaos]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Circle against Evil|Magic circle against evil]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Circle against Good|Magic circle against good]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Circle against Law|Magic circle against law]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Fang|Magic fang]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Magic Fang|Magic fang, greater]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Jar|Magic jar]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Missile|Magic missile]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Mouth|Magic mouth]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Stone|Magic stone]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Vestment|Magic vestment]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Weapon|Magic weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Magic Weapon|Magic weapon, greater]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Magnificent Mansion|Magnificent mansion]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Major Creation|Major creation]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Major Image|Major image]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Make Whole|Make whole]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mark of Justice|Mark of justice]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Maze|Maze]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Meld into Stone|Meld into stone]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mending|Mending]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Message|Message]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Meteor Swarm|Meteor swarm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mind Blank|Mind blank]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mind Fog|Mind fog]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Minor Creation|Minor creation]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Minor Image|Minor image]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Miracle|Miracle]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mirage Arcana|Mirage arcana]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mirror Image|Mirror image]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Misdirection|Misdirection]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mislead|Mislead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mnemonic Enhancer|Mnemonic enhancer]] || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Modify Memory|Modify memory]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Moment of Prescience|Moment of prescience]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mount|Mount]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Move Earth|Move earth]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Neutralize Poison|Neutralize poison]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Nightmare|Nightmare]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Nondetection|Nondetection]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Magic Aura|Magic aura]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Obscure Object|Obscure object]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Obscuring Mist|Obscuring mist]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Order's Wrath|Order's wrath]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Overland Flight|Overland flight]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Owl's Wisdom|Owl's wisdom]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Owl's Wisdom|Owl's wisdom, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Passwall|Passwall]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Pass without Trace|Pass without trace]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Permanency|Permanency]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Permanent Image|Permanent image]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Persistent Image|Persistent image]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Phantasmal Killer|Phantasmal killer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Phantom Steed|Phantom steed]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Phantom Trap|Phantom trap]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Phase Door|Phase door]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Planar Ally|Planar ally]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Planar Ally|Planar ally, greater]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Planar Ally|Planar ally, lesser]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Planar Binding|Planar binding]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Planar Binding|Planar binding, greater]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Planar Binding|Planar binding, lesser]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Plane Shift|Plane shift]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Plant Growth|Plant growth]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Poison|Poison]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Polar Ray|Polar ray]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Polymorph|Polymorph]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Polymorph Any Object|Polymorph any object]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Power Word Blind|Power word blind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Power Word Kill|Power word kill]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Power Word Stun|Power word stun]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Prayer|Prayer]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Prestidigitation|Prestidigitation]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Prismatic Sphere|Prismatic sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Prismatic Spray|Prismatic spray]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Prismatic Wall|Prismatic wall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Private Sanctum|Private sanctum]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Produce Flame|Produce flame]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Programmed Image|Programmed image]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Project Image|Project image]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Arrows|Protection from arrows]] || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Chaos|Protection from chaos]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Energy|Protection from energy]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Evil|Protection from evil]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Good|Protection from good]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Law|Protection from law]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Protection from Spells|Protection from spells]] || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Prying Eyes|Prying eyes]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Prying Eyes|Prying eyes, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Purify Food and Drink|Purify food and drink]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Pyrotechnics|Pyrotechnics]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA_talk:Recharge_Magic&diff=551774UA talk:Recharge Magic2012-02-24T15:48:49Z<p>DemonSlayer: Created page with "=Knowledge Lore= Exactly what is Knowledge Lore? I tried linking to it, but I can't find a page on it. ~~~~"</p>
<hr />
<div>=Knowledge Lore=<br />
Exactly what is Knowledge Lore? I tried linking to it, but I can't find a page on it. [[User:DemonSlayer|DemonSlayer]] 08:48, 24 February 2012 (MST)</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=551773UA:Recharge Magic2012-02-24T15:47:15Z<p>DemonSlayer: Linked spells I-K</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! [[SRD:Level (Spell Descriptor)|Spell Level]] !! [[SRD:Bard|Bard]], [[SRD:Sorcerer|Sorcerer]] !! [[SRD:Cleric|Cleric]], [[SRD:Druid|Druid]], [[SRD:Paladin|Paladin]], [[SRD:Ranger|Ranger]], [[SRD:Wizard|Wizard]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level [[SRD:Wizard|wizard]]. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level [[SRD:Sorcerer|sorcerer]] casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Baleful Polymorph|Baleful polymorph]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bane|Bane]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Banishment|Banishment]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Barkskin|Barkskin]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bear's Endurance|Bear's endurance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bear's Endurance|Bear's endurance, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bestow Curse|Bestow curse]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Binding|Binding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Black Tentacles|Black tentacles]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blade Barrier|Blade barrier]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blasphemy|Blasphemy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless|Bless]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Water|Bless water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Weapon|Bless weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blight|Blight]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blindness/Deafness|Blindness/deafness]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blink|Blink]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blur|Blur]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Break Enchantment|Break enchantment]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bull's Strength|Bull's strength]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bull's Strength|Bull's strength, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Burning Hands|Burning hands]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning|Call lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning Storm|Call lightning storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Animals|Calm animals]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Emotions|Calm emotions]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cat's Grace|Cat's grace]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cat's Grace|Cat's grace, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cause Fear|Cause fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chain Lightning|Chain lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Changestaff|Changestaff]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chaos Hammer|Chaos hammer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Animal|Charm animal]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Monster|Charm monster]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Charm Monster|Charm monster, mass]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Person|Charm person]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Metal|Chill metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Touch|Chill touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Circle of Death|Circle of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clenched Fist|Clenched fist]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clairaudience/Clairvoyance|Clairaudience/clairvoyance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloak of Chaos|Cloak of chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clone|Clone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloudkill|Cloudkill]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Color Spray|Color spray]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command|Command]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Command|Command, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Plants|Command plants]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Undead|Command undead]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune|Commune]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune with Nature|Commune with nature]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Comprehend Languages|Comprehend languages]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cone of Cold|Cone of cold]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Confusion|Confusion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Confusion|Confusion, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Consecrate|Consecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contact Other Plane|Contact other plane]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contagion|Contagion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contingency|Contingency]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Continual Flame|Continual flame]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Plants|Control plants]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Undead|Control undead]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Water|Control water]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Weather|Control weather]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Winds|Control winds]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Food and Water|Create food and water]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Greater Undead|Create greater undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Undead|Create undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Water|Create water]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Despair|Crushing despair]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Hand|Crushing hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Critical Wounds|Cure critical wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Critical Wounds|Cure critical wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Light Wounds|Cure light wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Light Wounds|Cure light wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Minor Wounds|Cure minor wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Moderate Wounds|Cure moderate wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Moderate Wounds|Cure moderate wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Serious Wounds|Cure serious wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Serious Wounds|Cure serious wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Curse Water|Curse water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dancing Lights|Dancing lights]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Darkness|Darkness]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Darkvision|Darkvision]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daylight|Daylight]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daze|Daze]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daze Monster|Daze monster]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Death Knell|Death knell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Death Ward|Death ward]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deathwatch|Deathwatch]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deep Slumber|Deep slumber]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deeper Darkness|Deeper darkness]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Delay Poison|Delay poison]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Delayed Blast Fireball|Delayed blast fireball]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Demand|Demand]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Desecrate|Desecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Destruction|Destruction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Animals or Plants|Detect animals or plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Chaos|Detect chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Evil|Detect evil]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Good|Detect good]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Law|Detect law]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Magic|Detect magic]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Poison|Detect poison]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Scrying|Detect scrying]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Secret Doors|Detect secret doors]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Snares and Pits|Detect snares and pits]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Undead|Detect undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dictum|Dictum]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimension Door|Dimension door]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimensional Anchor|Dimensional anchor]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimensional Lock|Dimensional lock]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Diminish Plants|Diminish plants]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Discern Lies|Discern lies]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Discern Location|Discern location]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disguise Self|Disguise self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disintegrate|Disintegrate]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Disjunction|Disjunction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dismissal|Dismissal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Chaos|Dispel chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Evil|Dispel evil]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Good|Dispel good]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Law|Dispel law]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Magic|Dispel magic]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Dispel Magic|Dispel magic, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Displacement|Displacement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disrupt Undead|Disrupt undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disrupting Weapon|Disrupting weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divination|Divination]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divine Favor|Divine favor]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divine Power|Divine power]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Animal|Dominate animal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Monster|Dominate monster]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Person|Dominate person]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Doom|Doom]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dream|Dream]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Eagle's Splendor|Eagle's splendor]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Eagle's Splendor|Eagle's splendor, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Earthquake|Earthquake]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Elemental Swarm|Elemental swarm]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Endure Elements|Endure elements]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Energy Drain|Energy drain]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enervation|Enervation]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enlarge Person|Enlarge person]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Enlarge Person|Enlarge person, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Entangle|Entangle]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enthrall|Enthrall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Entropic Shield|Entropic shield]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Erase|Erase]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ethereal Jaunt|Ethereal jaunt]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Etherealness|Etherealness]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Expeditious Retreat|Expeditious retreat]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Explosive Runes|Explosive runes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Eyebite|Eyebite]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fabricate|Fabricate]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Faerie Fire|Faerie fire]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Faithful Hound|Faithful hound]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:False Life|False life]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:False Vision|False vision]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fear|Fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Feather Fall|Feather fall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Feeblemind|Feeblemind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Find the Path|Find the path]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Find Traps|Find traps]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Finger of Death|Finger of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Seeds|Fire seeds]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Shield|Fire shield]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Storm|Fire storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Trap|Fire trap]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fireball|Fireball]] || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Arrow|Flame arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Blade|Flame blade]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Strike|Flame strike]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flaming Sphere|Flaming sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flare|Flare]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flesh to Stone|Flesh to stone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Floating Disk|Floating disk]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fly|Fly]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fog Cloud|Fog cloud]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forbiddance|Forbiddance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forcecage|Forcecage]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forceful Hand|Forceful hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Foresight|Foresight]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fox's Cunning|Fox's cunning]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Fox's Cunning|Fox's cunning, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freedom|Freedom]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freedom of Movement|Freedom of movement]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freezing Sphere|Freezing sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gaseous Form|Gaseous form]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gate|Gate]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Geas/Quest|Geas/quest]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Geas|Geas, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gentle Repose|Gentle repose]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ghost Sound|Ghost sound]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ghoul Touch|Ghoul touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Giant Vermin|Giant vermin]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glibness|Glibness]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glitterdust|Glitterdust]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Globe of Invulnerability|Globe of invulnerability]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Globe of Invulnerability|Globe of invulnerability, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glyph of Warding|Glyph of warding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Glyph of Warding|Glyph of warding, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Goodberry|Goodberry]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Good Hope|Good hope]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Grasping Hand|Grasping hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Grease|Grease]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Guards and Wards|Guards and wards]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Guidance|Guidance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gust of Wind|Gust of wind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hallow|Hallow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hallucinatory Terrain|Hallucinatory terrain]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Halt Undead|Halt undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Harm|Harm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Haste|Haste]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heal|Heal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Heal|Heal, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heal Mount|Heal mount]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heat Metal|Heat metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Helping Hand|Helping hand]] || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heroes' Feast|Heroes' feast]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heroism|Heroism]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Heroism|Heroism, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hide from Animals|Hide from animals]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hide from Undead|Hide from undead]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hideous Laughter|Hideous laughter]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Animal|Hold animal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Monster|Hold monster]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Hold Monster|Hold monster, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Person|Hold person]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Hold Person|Hold person, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Portal|Hold portal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Aura|Holy aura]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Smite|Holy smite]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Sword|Holy sword]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Word|Holy word]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Horrid Wilting|Horrid wilting]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hypnotic Pattern|Hypnotic pattern]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hypnotism|Hypnotism]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ice Storm|Ice storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Identify|Identify]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Illusory Script|Illusory script]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Illusory Wall|Illusory wall]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Imbue with Spell Ability|Imbue with spell ability]]<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Implosion|Implosion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Imprisonment|Imprisonment]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Incendiary Cloud|Incendiary cloud]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Critical Wounds|Inflict critical wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Critical Wounds|Inflict critical wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Light Wounds|Inflict light wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Light Wounds|Inflict light wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Minor Wounds|Inflict minor wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Moderate Wounds|Inflict moderate wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Moderate Wounds|Inflict moderate wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Inflict Serious Wounds|Inflict serious wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Inflict Serious Wounds|Inflict serious wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Insanity|Insanity]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Insect Plague|Insect plague]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Instant Summons|Instant summons]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Interposing Hand|Interposing hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Invisibility|Invisibility]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Invisibility|Invisibility, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Invisibility|Invisibility, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Invisibility Purge|Invisibility purge]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Irresistible Dance|Irresistible dance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Iron Body|Iron body]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ironwood|Ironwood]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Jump|Jump]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Keen Edge|Keen edge]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Knock|Knock]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Know Direction|Know direction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Levitate|Levitate]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=551503UA:Recharge Magic2012-02-22T13:30:19Z<p>DemonSlayer: /* Countering and Dispelling */ Linking for spells E-H</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! [[SRD:Level (Spell Descriptor)|Spell Level]] !! [[SRD:Bard|Bard]], [[SRD:Sorcerer|Sorcerer]] !! [[SRD:Cleric|Cleric]], [[SRD:Druid|Druid]], [[SRD:Paladin|Paladin]], [[SRD:Ranger|Ranger]], [[SRD:Wizard|Wizard]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level [[SRD:Wizard|wizard]]. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level [[SRD:Sorcerer|sorcerer]] casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Baleful Polymorph|Baleful polymorph]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bane|Bane]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Banishment|Banishment]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Barkskin|Barkskin]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bear's Endurance|Bear's endurance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bear's Endurance|Bear's endurance, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bestow Curse|Bestow curse]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Binding|Binding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Black Tentacles|Black tentacles]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blade Barrier|Blade barrier]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blasphemy|Blasphemy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless|Bless]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Water|Bless water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Weapon|Bless weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blight|Blight]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blindness/Deafness|Blindness/deafness]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blink|Blink]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blur|Blur]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Break Enchantment|Break enchantment]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bull's Strength|Bull's strength]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bull's Strength|Bull's strength, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Burning Hands|Burning hands]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning|Call lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning Storm|Call lightning storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Animals|Calm animals]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Emotions|Calm emotions]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cat's Grace|Cat's grace]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cat's Grace|Cat's grace, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cause Fear|Cause fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chain Lightning|Chain lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Changestaff|Changestaff]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chaos Hammer|Chaos hammer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Animal|Charm animal]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Monster|Charm monster]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Charm Monster|Charm monster, mass]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Person|Charm person]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Metal|Chill metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Touch|Chill touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Circle of Death|Circle of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clenched Fist|Clenched fist]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clairaudience/Clairvoyance|Clairaudience/clairvoyance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloak of Chaos|Cloak of chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clone|Clone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloudkill|Cloudkill]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Color Spray|Color spray]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command|Command]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Command|Command, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Plants|Command plants]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Undead|Command undead]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune|Commune]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune with Nature|Commune with nature]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Comprehend Languages|Comprehend languages]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cone of Cold|Cone of cold]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Confusion|Confusion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Confusion|Confusion, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Consecrate|Consecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contact Other Plane|Contact other plane]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contagion|Contagion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contingency|Contingency]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Continual Flame|Continual flame]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Plants|Control plants]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Undead|Control undead]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Water|Control water]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Weather|Control weather]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Winds|Control winds]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Food and Water|Create food and water]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Greater Undead|Create greater undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Undead|Create undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Water|Create water]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Despair|Crushing despair]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Hand|Crushing hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Critical Wounds|Cure critical wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Critical Wounds|Cure critical wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Light Wounds|Cure light wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Light Wounds|Cure light wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Minor Wounds|Cure minor wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Moderate Wounds|Cure moderate wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Moderate Wounds|Cure moderate wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Serious Wounds|Cure serious wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Serious Wounds|Cure serious wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Curse Water|Curse water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dancing Lights|Dancing lights]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Darkness|Darkness]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Darkvision|Darkvision]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daylight|Daylight]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daze|Daze]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Daze Monster|Daze monster]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Death Knell|Death knell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Death Ward|Death ward]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deathwatch|Deathwatch]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deep Slumber|Deep slumber]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Deeper Darkness|Deeper darkness]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Delay Poison|Delay poison]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Delayed Blast Fireball|Delayed blast fireball]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Demand|Demand]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Desecrate|Desecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Destruction|Destruction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Animals or Plants|Detect animals or plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Chaos|Detect chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Evil|Detect evil]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Good|Detect good]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Law|Detect law]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Magic|Detect magic]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Poison|Detect poison]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Scrying|Detect scrying]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Secret Doors|Detect secret doors]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Snares and Pits|Detect snares and pits]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Detect Undead|Detect undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dictum|Dictum]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimension Door|Dimension door]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimensional Anchor|Dimensional anchor]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dimensional Lock|Dimensional lock]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Diminish Plants|Diminish plants]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Discern Lies|Discern lies]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Discern Location|Discern location]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disguise Self|Disguise self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disintegrate|Disintegrate]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Disjunction|Disjunction]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dismissal|Dismissal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Chaos|Dispel chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Evil|Dispel evil]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Good|Dispel good]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Law|Dispel law]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dispel Magic|Dispel magic]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Dispel Magic|Dispel magic, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Displacement|Displacement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disrupt Undead|Disrupt undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Disrupting Weapon|Disrupting weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divination|Divination]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divine Favor|Divine favor]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Divine Power|Divine power]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Animal|Dominate animal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Monster|Dominate monster]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dominate Person|Dominate person]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Doom|Doom]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Dream|Dream]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Eagle's Splendor|Eagle's splendor]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Eagle's Splendor|Eagle's splendor, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Earthquake|Earthquake]] || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Elemental Swarm|Elemental swarm]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Endure Elements|Endure elements]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Energy Drain|Energy drain]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enervation|Enervation]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enlarge Person|Enlarge person]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Enlarge Person|Enlarge person, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Entangle|Entangle]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Enthrall|Enthrall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Entropic Shield|Entropic shield]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Erase|Erase]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ethereal Jaunt|Ethereal jaunt]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Etherealness|Etherealness]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Expeditious Retreat|Expeditious retreat]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Explosive Runes|Explosive runes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Eyebite|Eyebite]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fabricate|Fabricate]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Faerie Fire|Faerie fire]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mage's Faithful Hound|Faithful hound]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:False Life|False life]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:False Vision|False vision]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fear|Fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Feather Fall|Feather fall]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Feeblemind|Feeblemind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Find the Path|Find the path]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Find Traps|Find traps]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Finger of Death|Finger of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Seeds|Fire seeds]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Shield|Fire shield]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Storm|Fire storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fire Trap|Fire trap]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fireball|Fireball]] || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Arrow|Flame arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Blade|Flame blade]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flame Strike|Flame strike]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flaming Sphere|Flaming sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flare|Flare]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Flesh to Stone|Flesh to stone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Floating Disk|Floating disk]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fly|Fly]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fog Cloud|Fog cloud]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forbiddance|Forbiddance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forcecage|Forcecage]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Forceful Hand|Forceful hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Foresight|Foresight]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Fox's Cunning|Fox's cunning]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Fox's Cunning|Fox's cunning, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freedom|Freedom]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freedom of Movement|Freedom of movement]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Freezing Sphere|Freezing sphere]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gaseous Form|Gaseous form]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gate|Gate]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Geas/Quest|Geas/quest]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Geas|Geas, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gentle Repose|Gentle repose]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ghost Sound|Ghost sound]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Ghoul Touch|Ghoul touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Giant Vermin|Giant vermin]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glibness|Glibness]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glitterdust|Glitterdust]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Globe of Invulnerability|Globe of invulnerability]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Globe of Invulnerability|Globe of invulnerability, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Glyph of Warding|Glyph of warding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Glyph of Warding|Glyph of warding, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Goodberry|Goodberry]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Good Hope|Good hope]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Grasping Hand|Grasping hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Grease|Grease]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Guards and Wards|Guards and wards]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Guidance|Guidance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Gust of Wind|Gust of wind]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hallow|Hallow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hallucinatory Terrain|Hallucinatory terrain]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Halt Undead|Halt undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Harm|Harm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Haste|Haste]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heal|Heal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Heal|Heal, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heal Mount|Heal mount]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heat Metal|Heat metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Helping Hand|Helping hand]] || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heroes' Feast|Heroes' feast]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Heroism|Heroism]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Heroism|Heroism, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hide from Animals|Hide from animals]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hide from Undead|Hide from undead]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hideous Laughter|Hideous laughter]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Animal|Hold animal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Monster|Hold monster]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Hold Monster|Hold monster, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Person|Hold person]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Hold Person|Hold person, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hold Portal|Hold portal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Aura|Holy aura]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Smite|Holy smite]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Sword|Holy sword]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Holy Word|Holy word]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Horrid Wilting|Horrid wilting]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hypnotic Pattern|Hypnotic pattern]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Hypnotism|Hypnotism]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=551482UA:Recharge Magic2012-02-22T08:40:23Z<p>DemonSlayer: /* Countering and Dispelling */ Linking for spells B-C</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! [[SRD:Level (Spell Descriptor)|Spell Level]] !! [[SRD:Bard|Bard]], [[SRD:Sorcerer|Sorcerer]] !! [[SRD:Cleric|Cleric]], [[SRD:Druid|Druid]], [[SRD:Paladin|Paladin]], [[SRD:Ranger|Ranger]], [[SRD:Wizard|Wizard]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level [[SRD:Wizard|wizard]]. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level [[SRD:Sorcerer|sorcerer]] casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Baleful Polymorph|Baleful polymorph]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bane|Bane]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Banishment|Banishment]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Barkskin|Barkskin]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bear's Endurance|Bear's endurance]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bear's Endurance|Bear's endurance, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bestow Curse|Bestow curse]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Binding|Binding]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Black Tentacles|Black tentacles]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blade Barrier|Blade barrier]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blasphemy|Blasphemy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless|Bless]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Water|Bless water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bless Weapon|Bless weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blight|Blight]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blindness/Deafness|Blindness/deafness]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blink|Blink]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Blur|Blur]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Break Enchantment|Break enchantment]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Bull's Strength|Bull's strength]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Bull's Strength|Bull's strength, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Burning Hands|Burning hands]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning|Call lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Call Lightning Storm|Call lightning storm]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Animals|Calm animals]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Calm Emotions|Calm emotions]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cat's Grace|Cat's grace]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cat's Grace|Cat's grace, mass]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cause Fear|Cause fear]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chain Lightning|Chain lightning]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Changestaff|Changestaff]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chaos Hammer|Chaos hammer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Animal|Charm animal]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Monster|Charm monster]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Charm Monster|Charm monster, mass]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Charm Person|Charm person]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Metal|Chill metal]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Chill Touch|Chill touch]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Circle of Death|Circle of death]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clenched Fist|Clenched fist]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clairaudience/Clairvoyance|Clairaudience/clairvoyance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloak of Chaos|Cloak of chaos]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Clone|Clone]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cloudkill|Cloudkill]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Color Spray|Color spray]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command|Command]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Command|Command, greater]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Plants|Command plants]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Command Undead|Command undead]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune|Commune]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Commune with Nature|Commune with nature]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Comprehend Languages|Comprehend languages]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cone of Cold|Cone of cold]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Confusion|Confusion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Lesser Confusion|Confusion, lesser]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Consecrate|Consecrate]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contact Other Plane|Contact other plane]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contagion|Contagion]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Contingency|Contingency]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Continual Flame|Continual flame]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Plants|Control plants]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Undead|Control undead]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Water|Control water]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Weather|Control weather]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Control Winds|Control winds]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Food and Water|Create food and water]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Greater Undead|Create greater undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Undead|Create undead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Create Water|Create water]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Despair|Crushing despair]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Crushing Hand|Crushing hand]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Critical Wounds|Cure critical wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Critical Wounds|Cure critical wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Light Wounds|Cure light wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Light Wounds|Cure light wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Minor Wounds|Cure minor wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Moderate Wounds|Cure moderate wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Moderate Wounds|Cure moderate wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Cure Serious Wounds|Cure serious wounds]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Mass Cure Serious Wounds|Cure serious wounds, mass]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Curse Water|Curse water]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=551480UA:Recharge Magic2012-02-22T08:22:59Z<p>DemonSlayer: /* General Recharge Spells */ - Removed red link</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! [[SRD:Level (Spell Descriptor)|Spell Level]] !! [[SRD:Bard|Bard]], [[SRD:Sorcerer|Sorcerer]] !! [[SRD:Cleric|Cleric]], [[SRD:Druid|Druid]], [[SRD:Paladin|Paladin]], [[SRD:Ranger|Ranger]], [[SRD:Wizard|Wizard]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level [[SRD:Wizard|wizard]]. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level [[SRD:Sorcerer|sorcerer]] casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=551479UA:Recharge Magic2012-02-22T08:22:03Z<p>DemonSlayer: /* General Recharge Spells */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! [[SRD:Level (Spell Descriptor)|Spell Level]] !! [[SRD:Bard|Bard]], [[SRD:Sorcerer|Sorcerer]] !! [[SRD:Cleric|Cleric]], [[SRD:Druid|Druid]], [[SRD:Paladin|Paladin]], [[SRD:Ranger|Ranger]], [[SRD:Wizard|Wizard]]<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level [[SRD:Wizard|wizard]]. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level [[SRD:Sorcerer|sorcerer]] casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the [[SRD:Metamagic Feat|metamagic]] versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=458617UA:Recharge Magic2010-02-26T22:20:31Z<p>DemonSlayer: /* Countering and Dispelling */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! Spell Level !! Bard, Sorcerer !! Cleric, Druid, Paladin, Ranger, Wizard<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level wizard. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level sorcerer casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Field|Antimagic field]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=458616UA:Recharge Magic2010-02-26T22:19:16Z<p>DemonSlayer: fixed some linking errors</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! Spell Level !! Bard, Sorcerer !! Cleric, Druid, Paladin, Ranger, Wizard<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level wizard. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level sorcerer casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Shield|Antimagic shield]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antiplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=458615UA:Recharge Magic2010-02-26T22:17:53Z<p>DemonSlayer: did some linking</p>
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<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! Spell Level !! Bard, Sorcerer !! Cleric, Druid, Paladin, Ranger, Wizard<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level wizard. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level sorcerer casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow|Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Messenger|Animal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Shield|Antimagic shield]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Anitplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=458613UA:Recharge Magic2010-02-26T22:16:52Z<p>DemonSlayer: /* Countering and Dispelling */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! Spell Level !! Bard, Sorcerer !! Cleric, Druid, Paladin, Ranger, Wizard<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level wizard. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level sorcerer casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow}Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal MessengerAnimal messenger]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Shapes|Animal shapes]] || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Trance|Animal trance]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Dead|Animate dead]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Objects|Animate objects]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Plants|Animate plants]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animate Rope|Animate rope]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antilife Shell|Antilife shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antimagic Shield|Antimagic shield]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Antipathy|Antipathy]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Anitplant Shell|Antiplant shell]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Eye|Arcane eye]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Lock|Arcane lock]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Mark|Arcane mark]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Arcane Sight|Arcane sight]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Greater Arcane Sight|Arcane sight, greater]] || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Astral Projection|Astral projection]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Atonement|Atonement]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Augury|Augury]] || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Awaken|Awaken]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Recharge_Magic&diff=458612UA:Recharge Magic2010-02-26T22:06:57Z<p>DemonSlayer: /* Countering and Dispelling */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Recharge Magic =<br />
<br />
In this variant, spellcasters don't have a hard limit on spells per day. Instead, it takes time to gather the magical energies required to cast a spell of a particular level, so character must wait a number of rounds, minutes, or hours before casting such a spell again. Spells with instantaneous duration or a duration measured in rounds can be cast dozens of times per day. Longer-duration spells cast outside of combat have recharge times measured in minutes or hours.<br />
<br />
At its heart, the recharge magic variant is simple: A well-rested spellcaster can cast any spell he knows or has prepared, but then either rolls a die to find out how many rounds must pass before spells of that level become available again (if it's a general recharge spell) or loses access to that spell for a specified time (if it's a specific recharge spell). Spell slots are never expended; they just become temporarily unavailable.<br />
<br />
Recharging doesn't require any actions and doesn't provoke attacks of opportunity. As long as a spellcaster is alive, he naturally recharges his energy.<br />
<br />
With this variant, all spellcasters effectively become spontaneous casters like sorcerers, choosing a spell each round from a list. For sorcerers and bards, the list is fixed (just as it is for sorcerers and bards who aren't using the variant), but other spellcasters set their available menu of spells when they prepare spells for the day. With the recharge variant, there's no reason to prepare the same spell in more than one slot. Because sorcerers and bards don't have the flexibility of choosing a new menu of spells each day, their general recharge times are shorter.<br />
<br />
Some classes, such as the cleric and the druid, have limited spontaneous spellcasting ability. Such a character can convert any spell on his daily list into the approrpiate spell (such as either cure wounds or inflict wounds for a cleric, or summon nature's ally for a druid), but doing so replaces the converted spell on the cleric's daily list with the spell in its place. This happens only once per spell level, because after that point the relevant cure or inflict spell appears on the spell list as if it had been prepared.<br />
<br />
This variant distinguished two kinds of spells: spells with general recharge time (usually no more than a few rounds) and spells with specific recharge times (which range from minutes to hours).<br />
<br />
==== Recharge Times for Other Spells ====<br />
<br />
Table 5-7: Spell Recharge Times includes all spells described in the Player's Handbook. Each one is indicated as having either a general recharge time, a specific recharge time measured in minutes or hours, or a notation that the spell is prohibited to casters when this variant is used. For spells from other sources that are not mentioned here, use those on the table as a guide, keeping the following in mind.<br />
<br />
Combat-oriented and short-duration spells (those lasting up to 1 round per level) typically have a general recharge time. Conversely, spells with longer durations have specific recharge times (the longer the duration, the longer the recharge time).<br />
<br />
Any spell with an expensive material component or an XP component has a general recharge time.<br />
<br />
Enchantments usually have a specific recharge time ranging from 30 minutes to 12 hours. This limitation prevents characters from simply charming everyone in the tavern in the space of a few minutes.<br />
<br />
Spells that build things have a specific recharge time measured in hours.<br />
<br />
Divinations typically have a specific recharge time, often in the neighborhood of 6 hours, to prevent their abuse in the hands of curious characters.<br />
<br />
Powerful illusions and permanent "trap"-type spells have specific recharge times of 12 hours to 1 day, unless they're expensive to cast.<br />
<br />
== General Recharge Spells ==<br />
<br />
Spells that have general recharge times are those cast in combat, those with longer casting times, and those with an experience point or expensive material component. Once a character has cast a general recharge spell, he can't cast another spell of that level until a number of rounds have passed.<br />
<br />
Table 5-6: General Recharge Times tell how many rounds must pass after the casting of a general recharge spell before another spell of that level becomes available.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-6: General Recharge Times}}<br />
! Spell Level !! Bard, Sorcerer !! Cleric, Druid, Paladin, Ranger, Wizard<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Second highest possible || 1d4+1 rounds || 1d6+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Third highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fourth highest possible || 1d4 rounds || 1d4+1 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fifth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sixth highest possible || 1d3 rounds || 1d4 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seventh highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eighth highest possible || 1 round || 1d3 rounds<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ninth highest possible || 0 || 1 round<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tenth highest possible || 0 || 1 round<br />
|}<br />
<br />
For example, take a 4th-level wizard. Her 2nd-level spells (the highest possible level she can cast) and 1st-level spells (the second highest possible level she can cast) take 1d6+1 rounds to recharge, and her 0-level spells (the third highest possible level she can cast) take 1d4+1 rounds to recharge. When she attains 5th level, her 3rd-level and 2nd-level spells take 1d6+1 rounds to recharge and her 1st- and 0-level spells take 1d4+1 rounds to recharge. (Specific recharge spells have their own recharge times that don't match these values).<br />
<br />
Another example: A 10th-level sorcerer casts [[SRD:Fireball|fireball]] in the first round of a fight. Once he casts the spell, he rolls 1d4 to determine his recharge time. He rolls a 2, so he must wait 2 rounds before he regains access to 3rd-level spells. In the following round, he casts [[SRD:Teleport|teleport]], one of his highest-level spells. Rolling a 4 on 1d4, he is dismayed to learned he must wait 5 (1d4+1) rounds before he can [[SRD:Teleport|teleport]] again. In the next round, he casts [[SRD:Magic Missile|magic missile]], rolling 1d3 afterward and getting a result of 1 for a 1-round recharge time. In the following round, he regains access to his 3rd-level spells, so he can cast another [[SRD:Fireball|fireball]] if he likes, or he can cast [[SRD:Magic Missile|magic missile]] again (because the 1-round recharge time for his 1st-level spells has elapsed).<br />
<br />
==== Metamagic and General Recharge Spells ====<br />
<br />
Spellcasters who prepare spells simply put the metamagic versions of the spells they want in the appropriate spell slots, and they're cast at their effective level. For example, casting a quickened [[SRD:Magic Missile|magic missile]] forces a spellcaster to recharge her 5th-level spells, not her 1st-level spells. Sorcerers and bards take a full-round action to add metamagic to any spell they know, and casting that spell forces a recharge of the effective level of the metamagic spell. For example, an extended [[SRD:Haste|haste]] spell cast by a sorcerer would require a recharge roll for a 4th-level spell.<br />
<br />
== Specific Recharge Spells ==<br />
<br />
Most long-duration utility spells have specific recharge times so spellcasters can't just cast them on everyone they meet. These might rande from a mere 5 minutes (for [[SRD:Bull's Strength|bull's strength]]) to 4 hours (for [[SRD:Teleport|teleport]]) to a full day, or 24 hours (for [[SRD:Wind Walk|wind walk]]). A specific recharge time is the time that must elapse before a character can cast that particular spell again; he can cast another spell of the same level in the following round if he likes.<br />
<br />
==== Metamagic and Specific Recharge Spells ====<br />
<br />
Not only do specific recharge spells user higher slots if metamagic feats have been applied to them, but each +1 to the effective level of the spell doubles the recharge time. For example, a silent [[SRD:Charm Person|charm person]] spell takes up a 2nd-level spell slot and has a specific recharge time of 2 hours.<br />
<br />
==== Countering and Dispelling ====<br />
<br />
If a spell with a specific recharge time is used to counter or dispel another spell, the specific recharge time does not apply. Instead, treat the spell as a general recharge spell of that level.<br />
<br />
For example, if a 5th-level cleric casts [[SRD:Deeper Darkness|deeper darkness]] to dispel a [[SRD:Daylight|daylight]] spell, he can cast another 3rd-level spell (including deeper darkness) 1d6+1 rounds later. If he instead casts [[SRD:Deeper Darkness|deeper darkness]] to darken a passageway, he can't use [[SRD:Deeper Darkness|deeper darkness]] again for 24 hours, but hit other 3rd-level spells are available to cast.<br />
<br />
<br />
{| class="column" style="width: 100%;" cellspacing="0" cellpadding="0"<br />
|-<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Arrow}Acid arrow]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Fog|Acid fog]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Acid Splash|Acid splash]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Aid|Aid]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Air Walk|Air walk]] || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alarm|Alarm]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Align Weapon|Align weapon]] || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Alter Self|Alter self]] || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Analyze Dweomer|Analyze dweomer]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal Growth|Animal growth]] || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| [[SRD:Animal MessengerAnimal messenger || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Animal shapes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Animal trance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Animate dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Animate objects || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Animate plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Animate rope || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antilife shell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antimagic shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antipathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Antiplant shell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Arcane eye || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Arcane lock || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Arcane mark || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Arcane sight || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Arcane sight, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Astral projection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Atonement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Augury || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Awaken || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Baleful polymorph || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bane || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Banishment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Barkskin || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bear's endurance, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bestow curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Binding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Black tentacles || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blade barrier || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blasphemy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bless weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blink || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Blur || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Break enchantment || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Bull's strength, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Burning hands || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Call lightning storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm animals || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Calm emotions || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cat's grace, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cause fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chain lightning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Changestaff || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chaos hammer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm animal || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm monster, mass || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Charm person || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Chill touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Circle of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clenched fist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clairaudience/clairvoyance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloak of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Clone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cloudkill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Color spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command plants || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Command undead || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Commune with nature || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Comprehend languages || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cone of cold || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Confusion, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Consecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contact other plane || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contagion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Contingency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Continual flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control undead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control water || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control weather || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Control winds || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create food and water || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create greater undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Create water || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing despair || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Crushing hand|| General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Cure serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Curse water || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dancing lights || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Darkvision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daylight || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Daze monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death knell || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Death ward || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deathwatch || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deep slumber || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Deeper darkness || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delay poison || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Delayed blast fireball || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Demand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Desecrate || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Destruction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect animals or plants || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect poison || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect secret doors || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect snares and pits || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Detect undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dictum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimension door || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional anchor || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dimensional lock || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Diminish plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern lies || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Discern location || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disguise self || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disintegrate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disjunction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dismissal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel evil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel good || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dispel magic, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Displacement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Disrupting weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divination || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine favor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Divine power || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate monster || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dominate person || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Doom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Dream || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eagle's splendor, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Earthquake || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Elemental swarm || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Endure elements || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Energy drain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enervation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enlarge person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entangle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Enthrall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Entropic shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Erase || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ethereal jaunt || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Etherealness || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Expeditious retreat || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Explosive runes || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Eyebite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fabricate || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faerie fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Faithful hound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False life || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| False vision || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feather fall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Feeblemind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find the path || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Find traps || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Finger of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire seeds || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire shield || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fire trap || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fireball || General<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.1)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame arrow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame blade || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flame strike || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flaming sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Flesh to stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Floating disk || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fly || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fog cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forbiddance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forcecage || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Forceful hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Foresight || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Fox's cunning, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freedom of movement || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Freezing sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gaseous form || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas/quest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Geas, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gentle repose || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghost sound || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ghoul touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Giant vermin || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glibness || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glitterdust || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Globe of invulnerability, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Glyph of warding, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Goodberry || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Good hope || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grasping hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Grease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guards and wards || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Guidance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Gust of wind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hallucinatory terrain || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Halt undead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Harm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Haste || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heal mount || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heat metal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Helping hands || 6 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroes' feast || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Heroism, greater || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from animals || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hide from undead || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hideous laughter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold animal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold monster, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold person, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hold portal || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy smite || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy sword || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Holy word || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Horrid wilting || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotic pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Hypnotism || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ice storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Identify || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory script || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Illusory wall || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imbue with spell ability<sup>1</sup> || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Implosion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Imprisonment || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Incendiary cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict critical wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict light wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict minor wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict moderate wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Inflict serious wounds, mass || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Insect plague || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Instant summons || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Interposing hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Invisibility purge || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Irresistible dance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Iron body || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ironwood || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Jump || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Keen edge || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knock || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Know direction || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Knowledge lore || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Levitate || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Light || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lightning bolt || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Limited wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Liveoak || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate creature || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Locate ojbect || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Longstrider || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lucubration || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Lullaby || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage armor || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mage hand || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against chaos || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against evil || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against good || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic circle against law || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic fang, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic jar || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic missile || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic mouth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic stone || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic vestment || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic weapon, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magnificent mansion || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major creation || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Major image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Make whole || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mark of justice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Maze || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meld into stone || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mending || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Message || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Meteor swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind blank || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mind fog || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor creation || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Minor image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Miracle || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirage arcana || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mirror image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Misdirection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mislead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mnemonic enhancer || Spell is prohibited<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Modify memory || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Moment of prescience || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Mount || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Move earth || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Neutralize poison || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nightmare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Nondetection || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Magic aura || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscure object || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Obscuring mist || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Order's wrath || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Overland flight || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Owl's wisdom, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Passwall || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pass without trace || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanency || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Permanent image || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Persistent image || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantasmal killer || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom steed || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phantom trap || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Phase door || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar ally, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, greater || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Planar binding, lesser || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plane shift || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Plant growth || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Poison || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polar ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Polymorph any object || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word blind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word kill || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Power word stun || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prayer || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prestidigitation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic spray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prismatic wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Private sanctum || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Produce flame || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Programmed image || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Project image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from arrows || 6 hours<br />
<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from chaos || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from evil || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from good || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from law || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Protection from spells || 4 hours<br />
|}<br />
| style="width: 33%;" |<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table 5-7: Spell Recharge Times (cont.2)}}<br />
! Spell Name !! Recharge Time<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Prying eyes, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Purify food and drink || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Pyrotechnics || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Quench || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rage || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rainbow pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Raise dead || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of enfeeblement || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ray of frost || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Read magic || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce animal || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reduce person, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Refuge || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Regenerate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reincarnate || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove blindness/deafness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove curse || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove disease || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Remove paralysis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel metal or stone || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel vermin || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repel wood || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Repulsion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resilient sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resistance || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resist energy || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Restoration, lesser || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Reverse gravity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Righteous might || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rope trick || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Rusting grasp || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sanctuary || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scare || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scintillating pattern || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scorching ray || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Screen || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Scrying, greater || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sculpt sound || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Searing light || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret chest || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secret page || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Secure shelter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| See invisibility || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Seeming || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sending || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sepia snake sigil || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sequester || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shades || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow conjuration, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow evocation, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shadow walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shambler || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shapechange || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shatter || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of faith || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield of law || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shield other || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shillelagh || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shocking grasp || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shout, greater || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Shrink item || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silence || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Silent image || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Simulacrum || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slay living || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sleet storm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Slow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Snare || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soften earth and stone || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Solid fog || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Song of discord || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Soul bind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sound burst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with animals || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with dead || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Speak with plants || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spectral hand || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell immunity, greater || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell resistance || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spellstaff || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spell turning || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spider climb || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike growth || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spike stones || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Spiritual weapon || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Statue || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Status || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stinking cloud || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stoneskin || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone tell || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Stone to flesh || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Storm of vengeance || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Suggestion, mass || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon instrument || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster v || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon monster IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally I || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally II || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally III || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IV || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally V || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VI || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally VIII || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon nature's ally IX || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Summon swarm || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunbeam || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sunburst || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of fear || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of insanity || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of pain || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of persuasion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of sleep || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of stunning || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Symbol of weakness || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathetic vibration || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Sympathy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinesis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telekinetic sphere || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Telepathic bond || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport object || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleport, greater || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Teleportation circle || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Temporal stasis || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Time stop || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tiny hut || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tongues || 1 hour<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Touch of idiocy || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transformation || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute metal to wood || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute mud to rock || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transmute rock to mud || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Transport via plants || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Trap the soul || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree shape || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Tree stride || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True resurrection || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True seeing || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| True strike || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undeath to death || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Undetectable alignment || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unhallow || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy aura || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unholy blight || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Unseen servant || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vampiric touch || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Veil || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Ventriloquism || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Virtue || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Vision || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wail of the banshee || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of fire || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of force || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of ice || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of iron || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of stone || 12 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wall of thorns || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Warp wood || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water breathing || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Water walk || 4 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of exhaustion || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Waves of fatigue || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Web || 5 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Weird || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whirlwind || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Whispering wind || 30 minutes<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind walk || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wind wall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wish || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Wood shape || 6 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of chaos || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Word of recall || General<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of silence || 24 hours<br />
|- class="{{Odd-Even|{{#var:odd}}}}"<br />
| Zone of truth || 30 minutes<br />
|}<br />
|}<br />
<sup>1</sup>You can't recast this spell or prepare another spell in that slot until the subject uses the imbued spell.<br />
<br />
== Behind the Curtain: Recharge Magic ==<br />
<br />
This is a high-powered variant, because spellcasters can cast their staple combat and healing spells all day long. This means that the PCs face almost every encounter fully healed, and rarely do spellcasters have their spell lists significantly depleted. Spellcasters may have some specific-recharge utility and protective spells that they won’t be able to cast before every fight, but they always have access to their highest-level combat and healing spells. And it’s those spells that largely comprise a spellcaster’s contribution toward overcoming a given encounter.<br />
<br />
As with most high-powered variants, recharge magic works only if every spellcaster in the campaign is using it, including powerful NPC spellcasters. A recharge-variant lich, for example, is a terror for high-level PCs to behold.<br />
<br />
As the DM, you have to plan for a party of PCs that can adventure all day long, beginning every fight in a more or less fully rested state. This prospect can be thrilling for players, who no longer have to face the disappointment of a retreat to town just when they’re on the cusp of the adventure’s climax. But when PCs don’t need to retreat to heal and prepare new spells, the DM ends up running more encounters per game session, which means a measure of extra preparation.<br />
<br />
As a rule of thumb, a group of four PCs that includes two recharge variant spellcasters can handle encounters of an Encounter Level equal to the characters’ average level +2. The fights will be exciting ones; every room in the dungeon becomes as perilous as a typical adventure’s climax. But the PCs face each one with full resources, so the denizens of the dungeon can’t defeat them through depletion and attrition. If your group likes knock-down, drag-out, set-piece battles, the recharge magic variant lets you fight more of them.<br />
<br />
Characters attain new levels faster in terms of both player time at the gaming table and character time in the game world. You can regard this as an additional benefit, or you can reduce experience point awards across the board to compensate.<br />
<br />
The recharge magic variant makes spellcasters stronger overall, and it makes nonspellcasters stronger if you assume they’re getting fully healed after every encounter. But in some respects it makes them weaker as well. Even the most powerful wizard can’t cast two fireball spells in consecutive rounds with this variant. The teleport spell has a specific recharge time of 4 hours, so a character can’t teleport someplace, cast a spell, then teleport away again (unless he uses word of recall or greater teleport for one of the legs of the journey). Strategies that rely on repeated use of the same spell aren’t viable if the spell in question has a specific recharge time. Depending on the strategy, its chance of success might improve or worsen if a character is relying on a general recharge spell. In short, the recharge variant gives casters a lot more power in exchange for slightly less flexibility with regard to general recharge spells and significantly less flexibility with regard to specific recharge spells.<br />
<br />
There’s an obvious way for characters to compensate for the diminished flexibility: scrolls. In general, scrolls become more useful in the recharge variant game world, so they may be more prevalent. Conversely, wands are somewhat less useful, because every spellcaster can crank out his staple spells dozens of times. When a character can cast lightning bolt fifty times in the space of an hour, that fully charged wand of lightning bolt is much less impressive. If you use the recharge magic variant, consider reducing the percentages of minor and medium wands on Table 7–1 in the Dungeon Master’s Guide by 5% and increasing the percentages of minor and medium scrolls by the same amount.<br />
<br />
One less obvious change posed by this variant is that lower-level spells retain more importance for high-level spellcasters. With the general recharge rules, even the most potent spellcaster can’t use her best spells more than two or three times in a major fight. Spells two, three, or four levels below the maximum get cast while the spellcaster waits for the heavy artillery to get reloaded.<br />
<br />
As the DM, you have to contend with other subtle changes wrought by this variant. Monsters with spell-like abilities usable at will are diminished somewhat, because true spellcasters can cast spells so frequently. Monsters with spell-like abilities aren’t actually weaker — and their Challenge Ratings needn’t go down as a result — but they feel less special and more like spellcasters with a static spell list.<br />
<br />
{{UA Magic Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=366589Ending (3.5e Epic Spell)2009-06-07T13:43:04Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 10<br />
|comp= V, S, XP<br />
|casttime= 1 minute<br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three animated adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), animate (DC 25), fortify (DC 17). '''Factors:''' Three additional cubes (+6 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+79 DC), add 5ft. to range (ad hoc +2 DC). ''Mitigating factors:'' Burn 14.800 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, animated cubes, each 1 cubic ft. in size. The cubes have 5 hit points each, but have additional hit points for being [[SRD:Adamantine|adamantine]]. They have one HD each.<br />
Cubes have no senses, and therefore always count as flanked. They are [[SRD:Construct Type|constructs]] and have construct traits. <br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a spell-like ability rather than the actual spell, using the spell-like ability burns no XP and requires no casting roll. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes. The cube's spellcasting can be dispelled, but other attacks will not stop the cube from casting. Since they are mindless, their [[SRD:Concentration Skill|concentration]] cannot be broken.<br />
Cubes exist for only 24 hours, but that is more than enough to cause their terrible effects. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes would be spawned than old cubes would vanish. Eventually this spell could extinguish all life on a single plane. <br />
<br />
''XP Cost:'' 14,800<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Talk:3.5e_Epic_Spells,_Seeds,_and_Powers&diff=365705Talk:3.5e Epic Spells, Seeds, and Powers2009-06-04T17:46:38Z<p>DemonSlayer: New section: Flavor text</p>
<hr />
<div>== Question ==<br />
<br />
Does anyone else think these should be seperated out into (DnD Epic Spell), and (DnD Epic Spell Seed) categories? Since it looks rather confusing, jumbled up together as it is now. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 17:34, 14 January 2009 (MST)<br />
<br />
:I agree, it's kind of a mess. The preload currently has all the epic spell seads and epic spells just use the (DnD Spell) identifier. I think that we could either keep them the same, so they just use one identifier; either (3.5e Spell) or (3.5e Epic Spell). Or I guess we could break the page up into either (3.5e Spell)/(3.5e Spell Seed) or (3.5e Epic Spell)/(3.5e Epic Spell Seed), but in any case arrange the page by category. I, personally, am a fan of changing the identifiers to the (3.5e Epic Spell)/(3.5e Epic Spell Seed) option, then double checking the categories on all the spells, and then making the environment of this page use SMW properties so it turns out something like [[DnD Sorcerer/Wizard Spells]]. --[[User:Green Dragon|Green Dragon]] 02:49, 23 December 2008 (MST)<br />
<br />
::That was actually what I had in mind, only having it look more like [[DnD Rules]], except with 3 colums, 1 for Epic Spell Seeds, 1 for Epic Spells, and 1 for Epic Powers, what do you think about that idea? Is it doable? &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 17:34, 14 January 2009 (MST)<br />
<br />
:::If we reorganize this page it should make it a lot more usable. Personally I am a fan of using SMW instead of just dpl (then each epic spell, seed, and power can have a description as well as a link). If we use SMW we cannot really have columns though (the page would get to cluttered on small moniters, I would imagine). If we do use SMW we would have to either put an epic seed, spell, or power above the other ones, and that is why you mentioned that columns would be your preferance, right? Although I think that really does not matter, and having descriptions on this page present should over-ride that problem.<br />
:::I would say the categories on all the epic spells/seeds/powers need to be checked and standardized first, then this page can be split into three areas, each one using a dpl. Next all the identifiers could be standardized, then finially we would be able to change the page into something along the lines of [[DnD Sorcerer/Wizard Spells]]. Next a SMW description could be added to each epic seed/spell/power. Also, if we want to make this page perfect, ideally we would change the preload into a form and go from their.<br />
:::If we do all that then this section would be perfect, but even if we go just as far as changing the page into three seperate areas organized in columns (like you mentioned), then it would be a lot more helpful in any case. --[[User:Green Dragon|Green Dragon]] 05:38, 4 January 2009 (MST)<br />
<br />
::::Well, when I first was thinking about this change, I was thinking rather simply and trying to keep the page plain looking (that and I didn't really understand SMW format or how to work it), but now that I've taken a look at the source page of [[DnD Sorcerer/Wizard Spells]], and worked out a good bit of the language, I'm actually favoring SMW format and splitting the page into three myself, and I also agree that the catergories need to be double-checked, and a common identifier needs to be established (like (3.5e Epic Spell Seed) or (3.5e Epic Power) for a couple of examples), and I'm willing to do these things myself, as you said, rearranging the categories first, then changing the identifier, but before I start, should I add category:3.5e too? &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 17:34, 14 January 2009 (MST)<br />
<br />
:::::Please. Ultimatly I imagine that all 3.5e pages will have [[:Category:3.5e]] present, and then all 4e pages would also have [[:Category:DnD]] present (because they are also relating to D&D). Anyway, thoughts on using using (3.5e Epic Spell), (3.5e Epic Spell Seed), (3.5e Epic Power) as the standard identifiers? Also, if you would not mind, all the breadcrumbs need to be changed to use a template (something like [[Template:3.5e Epic Spells, Seeds, and Powers Breadcrumb]] - that is if this page does not get split up). Also, one should not forget to modernize the preload too (or in the best case scenario make it into a form), because if that does not happen all the new epic spells, seeds, and powers will follow the old format and this page will get very messy and nasty. --[[User:Green Dragon|Green Dragon]] 02:37, 5 January 2009 (MST)<br />
<br />
::::::Well I'll go ahead and go through and check up the categories in that case, and I think that 3.5e Epic Spell), (3.5e Epic Spell Seed), and (3.5e Epic Power) are perfect for the standard identifiers of these, and I personally think that the page should deffinently be split into thirds, I mean, I don't really see a reason to lump powers and spells together [like wizards of the coast so foolishly did] or spell seeds and spells for that matter, and as for the working on the preloads, an admin is going to have to do that, seeing as they are locked from editting. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 17:34, 14 January 2009 (MST)<br />
<br />
:::::::I renamed the page and split it into thirds. When everything on this page changes to use SMW the page will, of course, need to be re-done again. This is just temporary to remove the identifiers. If someone wants to make all the Epic Spells, Seeds, and Powers use a templated breadcrumb that would be awesome. Also, if you want to work on a form or on modernizing the current preload I would be more then happy to unlock it for you (the only reason they are locked is so when a user is submitting content and they forget to change the name they cannot edit that page). --[[User:Green Dragon|Green Dragon]] 03:15, 8 January 2009 (MST)<br />
<br />
::::::::kk, thanks, I'm trying to figure out what the problem is with the SMW format currently though (as a side note, the error message that pops up has changed, it now reads: ''URL could not be retrieved''), and I'll go ahead and make the breadcrumbs since they do need to be made, and as for the preloads, I'd be happy to work on modernizing them, but just one question ahead of time, would you rather just leave them unprotected until I finish up with them, or have a set period of time that they will be unlocked so that I may edit them? Well, I'm off to make a breadcrumb and update a list of pages '''':)'''. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 17:34, 14 January 2009 (MST)<br />
<br />
:::::::::I changed the page a bit (added quotations around the styles). Also - I, personally, think just making the preload into a form would be a better option. However, if you would rather just modernize the preload, let me know and I will unlock it until you are done. Also, as a side note, the breadcrumbs do not need "Template:" in front of the inclusion. --[[User:Green Dragon|Green Dragon]] 06:03, 14 January 2009 (MST)<br />
<br />
::::::::::[http://www.dandwiki.com/w/index.php?title=Deflect_Arrows_%283.5e_Epic_Spell%29&diff=314078&oldid=312596 For example]. Also, I removed the div class because I am more of a fan of just using bold and italic's (in my opinion no one is going to want to just link to the material component or something like that - so it is fairly pointless). Also, just so you know, I moved the ranged attack link to later in the article so it does not confuse people when they are reading this page. Thoughts on formatting the epic spells like that? Anything you see which could be improved? --[[User:Green Dragon|Green Dragon]] 09:54, 14 January 2009 (MST)<br />
<br />
:::::::::::kk, I'll remember that you don't need to type up the word "Template" when adding one, and thank you btw, I personally was having difficulty getting the page to format properly. But yes, I think that removing the div class would be fine (though, I am still getting used to wikitext and am not sure entirely what div class does, so I may not be the best judge). Also, on the note of the preload, I'd probably go through, change the categories, get rid of the div class if you think it isn't needed, add the 3e summary box, and generally make it look prettier in general, if those changes are acceptable then I'll usually be on every day, and I ought to see to them once you give me go ahead. On improvements, nothing comes immediately to mind, though I think it would be wise to create a seperate preload for seeds, instead of grouping epic spells and epic spell seeds together as they are now. Well, I'll go through and add 3e summary to the spells as they are now. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 17:34, 14 January 2009 (MST)<br />
<br />
::::::::::::As a note: If you remove the div class you need to change the things like "Material Components" and "Focus" to not use headers. The div classes just make it so headers of a defined depth do not create a page break. For example [http://www.dandwiki.com/w/index.php?title=Apotheosis_Chrysalis_%283.5e_Epic_Spell%29&oldid=312818 Apotheosis Chrysalis with div class] and [http://www.dandwiki.com/w/index.php?title=Apotheosis_Chrysalis_%283.5e_Epic_Spell%29&oldid=314189 Apotheosis Chrysalis without div class]. Notice the change on the "Material Components", "Focus", etc. The current revision (without them being headers) [http://www.dandwiki.com/w/index.php?title=Apotheosis_Chrysalis_%283.5e_Epic_Spell%29&oldid=314345]. I will unlock the preload some other time (I booked a flight to Cyprus in a few hours, and I do not want to miss it because I am editing D&D Wiki ''';)'''). Also, let me know if you are instead interesting in making the preload into a form. --[[User:Green Dragon|Green Dragon]] 01:16, 15 January 2009 (MST)<br />
<br />
:::::::::::::kk, we'll, I've just finished going through and getting everything formatted properly (I hope), and, in response to your question about making the preload into a form, remember, I'm still relativly new to wikitext, in order to tell you if I'm interested in something, I must first know what it is, and I'm not entirely sure what you mean by "turn the preload into a form". (I apoligize for my lack of knowledge). Also, on a side note, I hope you have fun in Cyprus, I've always wanted to go to the Mediterranean Sea area myself personally, what are you planning on going to see there? &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 12:21, 15 January 2009 (MST)<br />
<br />
{{Discussion Indentation Revert}}<br />
<br />
:Some good form examples are: [[Form:4e Ritual]], [[Form:DnD Flaw]], [[Form:DnD Trait]], and of course [[Form:DnD Spell]] (which has drop down menus, selectable options, but it changes the entire spell format - so it has yet to be implemented).<br />
:I'm planning on doing a few hikes in the mountains while in Cyprus, going to the Turkish side, going to the beach, seeing all the major towns, and a few other things will pop up which seem interesting, I am sure. To say the least, it is nice and warm here right now (I was just in Prague, so it is a large difference). --[[User:Green Dragon|Green Dragon]] 02:36, 17 January 2009 (MST)<br />
<br />
::Well, just from glancing over the form layout, I think I could make a form for Epic Spells, Seeds, and Powers. I would personally prefer keeping it as a preload, though mainly just for personal preferences (and the wish to not bite off more than I can chew right now). Making the preload into a form would discourage people from adding multiple schools to the spell. It might also restrict other parts of the article that a preload wouldn't; for example, someone may not be able to make an Epic Spell that temporarily adds the [[SRD:Paragon Creature (Epic Template)|paragon template]] to a creature and also include a seperate section about how the spell affects creatures who already have the [[SRD:Paragon Creature (Epic Template)|paragon template]], without the knowledge of how headers work first. <br />
::Geez, Prague at this time of year must be freezing, I'd be glad to get somewhere warm myself, out where I am it snowed last night (which it hardly ever does out here), also, thank you for the barnstar, I almost felt like I didn't really derserve one since it was taking me so long, and sorry for taking so long to reply to this, I'm currently going to college full time and am finding that my free time is being restricted more and more. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 21:00, 18 January 2009 (MST)<br />
<br />
:::Alright, I unlocked [[DnD Epic Spell Preload]] and [[DnD Epic Power Preload]]. And I am not totally sure what I think about using a form for complex special ability components, just because there are so many things which may not be able to fit into such a rigid way of adding them. So I agree with you.<br />
:::Also, I think you deserved the Barnstar. You changed this page from looking like [http://www.dandwiki.com/w/index.php?title=3.5e_Epic_Spells%2C_Seeds%2C_and_Powers&oldid=229856] to [http://www.dandwiki.com/w/index.php?title=3.5e_Epic_Spells%2C_Seeds%2C_and_Powers&oldid=316074]. That's kinda large. Oh, and let me know when you are done fixing the preloads please. --[[User:Green Dragon|Green Dragon]] 05:25, 28 January 2009 (MST)<br />
<br />
::::Okay, I've gone through and modernized them, also, in case you hadn't noticed, I also made a new page: [[DnD Epic Spell Seed Preload]], so that the new namespaces wouldn't get overcombersome, also, I rearranged [[Add New DnD Spell or Power]] so that people could make a seed if they wanted to. If I've left any loose strings sticking out anywhere, please let me know, and I'll go through and tie them down.<br />
::::Well, thank you again for the barnstar, it does feel kinda nice to recieve one. &rarr; [[User:Rithaniel|<span style=color:Gray; -moz-border-radius-topleft:25px; -moz-border-radius-bottomleft:20px">Rith</span>]]<small> ([[User talk:Rithaniel|''<span style=color:black; -moz-border-radius-bottomleft:20px; -moz-border-radius-topleft:20px">talk</span>'']])</small> 10:52, 28 January 2009 (MST)<br />
<br />
:::::And thank you very much once again for helping. If I notice any loose ends I will fix them as I see them, although I doubt it.. --[[User:Green Dragon|Green Dragon]] 13:16, 28 May 2009 (MDT)<br />
<br />
== Flavor text ==<br />
<br />
Hey everyone, I just added the [[Ending|Ending]] spell, I just wondering how I can display the spell description text on this page as well. [[User:DemonSlayer|DemonSlayer]] 11:46, 4 June 2009 (MDT)</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=365704User:DemonSlayer2009-06-04T17:43:47Z<p>DemonSlayer: /* Homebrewed creations */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== Homebrewed creations ===<br />
<br />
*[[Ending|Ending]], an epic spell.<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*81 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
**[[UA:Swift Scion|Swift Scion]]<br />
***[[UA:Dreamstriker|Dreamstriker]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=365703User:DemonSlayer2009-06-04T17:43:04Z<p>DemonSlayer: </p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== Homebrewed creations ===<br />
<br />
*[[SRD:Ending|Ending]], an epic spell.<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*81 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
**[[UA:Swift Scion|Swift Scion]]<br />
***[[UA:Dreamstriker|Dreamstriker]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365702Ending (3.5e Epic Spell)2009-06-04T17:40:56Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17), fortify (DC 17) Factors: Three additional cubes (+6 DC), +14 Will save (+28 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+99 DC) Mitigating factors: Burn 20.000 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability#Spell-like|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability#Spell-like|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365701Ending (3.5e Epic Spell)2009-06-04T17:40:25Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|desc= This spell creates living cubes of adamantine, which can then create more cubes.<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17), fortify (DC 17) Factors: Three additional cubes (+6 DC), +14 Will save (+28 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+99 DC) Mitigating factors: Burn 20.000 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability#Spell-like|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability#Spell-like|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365700Ending (3.5e Epic Spell)2009-06-04T17:38:41Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17), fortify (DC 17) Factors: Three additional cubes (+6 DC), +14 Will save (+28 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+99 DC) Mitigating factors: Burn 20.000 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability#Spell-like|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability#Spell-like|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:Conjuration School]]<br />
[[Category:Creation Subschool]]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Talk:Ending_(3.5e_Epic_Spell)&diff=365699Talk:Ending (3.5e Epic Spell)2009-06-04T17:36:49Z<p>DemonSlayer: New page: * Ok, if anyone could fix the red links, I'd be grateful. ~~~~</p>
<hr />
<div>* Ok, if anyone could fix the red links, I'd be grateful. [[User:DemonSlayer|DemonSlayer]] 11:36, 4 June 2009 (MDT)</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365697Ending (3.5e Epic Spell)2009-06-04T17:35:56Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17), fortify (DC 17) Factors: Three additional cubes (+6 DC), +14 Will save (+28 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+99 DC) Mitigating factors: Burn 20.000 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability#Spell-like|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability#Spell-like|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:<!-- spell school --> School]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:<!-- spell sub-school --> Subschool]]<br />
[[Category:<!-- descriptor --> Effect]] --></div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365696Ending (3.5e Epic Spell)2009-06-04T17:35:02Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17), fortify (DC 17) Factors: Three additional cubes (+6 DC), +14 Will save (+28 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+99 DC) Mitigating factors: Burn 20.000 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:<!-- spell school --> School]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:<!-- spell sub-school --> Subschool]]<br />
[[Category:<!-- descriptor --> Effect]] --></div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365695Ending (3.5e Epic Spell)2009-06-04T17:34:39Z<p>DemonSlayer: </p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= 432.000 gp; 9 days; 17280 XP. <br />
Seeds: conjure (DC 21), life (DC 27), fortify (DC 17), fortify (DC 17)<br />
Factors: Three additional cubes (+6 DC), +14 Will save (+28 DC), grant 1 HD (+8 DC), grant spell like ability (ending) (+99 DC)<br />
Mitigating factors: Burn 20.000 XP<br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:<!-- spell school --> School]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:<!-- spell sub-school --> Subschool]]<br />
[[Category:<!-- descriptor --> Effect]] --></div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=Ending_(3.5e_Epic_Spell)&diff=365694Ending (3.5e Epic Spell)2009-06-04T17:33:30Z<p>DemonSlayer: New page: {{author |author_name= DemonSlayer |date_created= 4-6-09 |status= Finished, but I'd appreciate discussion }} {{Epic Spell |name= Ending |school= [[SRD:Conjuration ...</p>
<hr />
<div>{{author<br />
|author_name= [[User:DemonSlayer|DemonSlayer]]<br />
|date_created= 4-6-09 <br />
|status= Finished, but I'd appreciate discussion <br />
}}<br />
<br />
{{Epic Spell<br />
|name= Ending<br />
|school= [[SRD:Conjuration School|Conjuration]] (Creation)<br />
|sdc= 48<br />
|comp= V, S, XP, DF<br />
|casttime= <!-- casting time --><br />
|range= 0 ft.<br />
|dur= 24 hours<br />
|e= Three living adamantine cubes, capable of self-reproduction<br />
|save= None<br />
|sr= No<br />
|todev= <!-- gp cost, XP cost, seeds and factors used to develop this spell. This is ignored if this is a seed (as specified by the "seed" parameter above. --><br />
}}<br />
<br />
This spell starts out completely harmless, creating three adamantine, living cubes. Each cube has 3d6 [[SRD:Intelligence|Intelligence]], [[SRD:Wisdom|Wisdom]] and [[SRD:Charisma|Charisma]], and a racial +14 bonus to Will saves. For each cube you need to make a will save (DC 11), otherwise that cube will not come to life.<br />
Each cube has a spell-like ability which duplicates the effect of the Ending spell, but since it is a [[SRD:Spell-like ability|spell-like ability]] rather than the actual spell, using the [[SRD:Spell-like ability|spell-like ability]] burns no XP and requires no casting roll. Cubes still need to make a Will save (DC 11) for each cube they create. The spell-like ability is usable once per day, and the cube will use the ability as soon as it is created, creating three more cubes.<br />
Cubes exist for only 24 hours, but that is more than enough to do their terrible world. In 24 hours, this spell will have easily covered the entire atmosphere of a planet in self-reproducing adamantine cubes. This would extinguish all life on a planet. Even then, per round more new cubes will be spawned than old cubes will vanish. Eventually this spell could extinguish all life in the universe.<br />
<br />
''Focus:'' A small adamantine cube.<br />
<br />
''XP Cost:'' 20,000<br />
<br />
<br />
----<br />
{{3.5e Epic Spells, Seeds, and Powers Breadcrumb}}<br />
[[Category:DnD]]<br />
[[Category:3.5e]]<br />
[[Category:User]]<br />
[[Category:Spell]]<br />
[[Category:Epic]]<br />
[[Category:Epic Spell]]<br />
[[Category:<!-- spell school --> School]]<br />
<!-- other categories may include (but no limited to):<br />
[[Category:<!-- spell sub-school --> Subschool]]<br />
[[Category:<!-- descriptor --> Effect]] --></div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Magic&diff=337562UA:Magic2009-03-20T20:45:57Z<p>DemonSlayer: /* Magic */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
= Magic =<br />
<br />
This section presents variants that affect the way magic works in the campaign, from alternative spellcasting systems to metamagic components to new rules for magic items. Some of these variants, such as the magic rating rules, affect almost all characters throughout their careers. Others, such as the item familiar rules, only affect characters who pursue specific paths.<br />
<br />
Several of the options presented here give you tools with which you can personalize and customize your campaign world. For instance, the variant summoning lists enable you to give flavor and personality to a spell, showcasing differences between casters and making each one feel unique.<br />
<br />
The variants in this section are organized in ascending order of their likely impact on a campaign. The earlier variants, such as magic rating or metamagic components, aren't likely to change the overall game nearly as much as the later variants. Of course, this is hardly a scientific measurement, since every campaign is different, but it gives the DM a general idea of the significance of each variant.<br />
<br />
Not all of these variants are compatible. In general, each variant tweaks a specific area of the core rules regarding how magic works, but relies on the rest of the rules remaining as written. If you use multiple variants in the same campaign, take care to evaluate how these variants interact with one another.<br />
<br />
*[[UA:Magic Rating|Magic Rating]]<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Spontaneous Metamagic|Spontaneous Metamagic]]<br />
*[[UA:Spell Points|Spell Points]]<br />
*[[UA:Recharge Magic|Recharge Magic]]<small> (<span style="color: red;">coming soon</span>)</small><br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
*[[UA:Item Familiars|Item Familiars]]<br />
*[[UA:Incantations|Incantations]]<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Variant_Rules&diff=337561UA:Variant Rules2009-03-20T20:45:06Z<p>DemonSlayer: </p>
<hr />
<div>{{OGL Top}}<br />
<br />
<br />
{| class="column" cellspacing="0"<br />
|<br />
:[[UA:Races|Races]]<br />
:*[[UA:Environmental Racial Variants|Environmental Racial Variants]]<br />
:*[[UA:Elemental Racial Variants|Elemental Racial Variants]]<br />
:*[[UA:Reducing Level Adjustments|Reducing Level Adjustments]]<br />
:*[[UA:Bloodlines|Bloodlines]]<br />
:*[[UA:Racial Paragon Classes|Racial Paragon Classes]]<br />
:[[UA:Classes|Classes]]<br />
:*[[UA:Variant Character Classes|Variant Character Classes]]<br />
:*[[UA:Specialist Wizard Variants|Specialist Wizard Variants]]<br />
:*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
:*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Gestalt Characters|Gestalt Characters]]<br />
:*[[UA:Generic Classes|Generic Classes]]<br />
:[[UA:Building Characters|Building Characters]]<br />
:*[[UA:Alternative Skill Systems|Alternative Skill Systems]] <br />
:*[[UA:Complex Skill Checks|Complex Skill Checks]]<br />
:*[[UA:Character Traits|Character Traits]]<br />
:*[[UA:Character Flaws|Character Flaws]]<br />
:*[[UA:Spelltouched Feats|Spelltouched Feats]]<br />
:*[[UA:Weapon Group Feats|Weapon Group Feats]]<br />
:*[[UA:Craft Points|Craft Points]]<br />
:*[[UA:Character Background|Character Background]]<br />
|<br />
:[[UA:Adventuring|Adventuring]]<br />
:*[[UA:Defense Bonus|Defense Bonus]]<br />
:*[[UA:Armor as Damage Reduction|Armor as Damage Reduction]]<br />
:*[[UA:Damage Conversion|Damage Conversion]]<br />
:*[[UA:Injury|Injury]]<br />
:*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
:*[[UA:Reserve Points|Reserve Points]]<br />
:*[[UA:Massive Damage Thresholds and Results|Massive Damage Thresholds and Results]]<br />
:*[[UA:Death and Dying|Death and Dying]]<br />
:*[[UA:Action Points|Action Points]]<br />
:*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Hex Grid|Hex Grid]]<br />
:*[[UA:Variable Modifiers|Variable Modifiers]]<br />
:*[[UA:Bell Curve Rolls|Bell Curve Rolls]] <br />
:*[[UA:Players Roll All the Dice|Players Roll All the Dice]]<br />
|<br />
:[[UA:Magic|Magic]]<br />
:*[[UA:Magic Rating|Magic Rating]]<br />
:*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
:*[[UA:Metamagic Components|Metamagic Components]]<br />
:*[[UA:Spontaneous Metamagic|Spontaneous Metamagic]]<br />
:*[[UA:Spell Points|Spell Points]]<br />
:*[[UA:Recharge Magic|Recharge Magic]]<small> (<span style="color: red;">coming soon</span>)</small><br />
:*[[UA:Legendary Weapons|Legendary Weapons]]<br />
:*[[UA:Item Familiars|Item Familiars]]<br />
:*[[UA:Incantations|Incantations]]<br />
:[[UA:Campaigns|Campaigns]]<br />
:*[[UA:Contacts|Contacts]]<br />
:*[[UA:Reputation|Reputation]]<br />
:*[[UA:Honor|Honor]]<br />
:*[[UA:Taint|Taint]]<br />
:*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Sanity|Sanity]]<br />
:*[[UA:Test-Based Prerequisites|Test-Based Prerequisites]]<br />
:*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
:[[UA:When Worlds Collide|When Worlds Collide]]<br />
|}<br />
<br />
=== Introduction ===<br />
<br />
'''Warning:''' Get Ready to drink from the fire hose.<br />
<br />
''Unearthed Arcana'' exposes you to more variant rules and alternative methods of gaming than anyone can hope to use in a single campaign. On top of those, a bunch of House Rule sidebars written by various members of the Wizards of the Coast R&D department describe personal variants they’ve used in their home campaigns. In fact, there’s probably more in here than you could reasonably use in a dozen campaigns, and some of it you probably won’t ever get around to actually introducing to your game.<br />
<br />
Take a deep breath&mdash;it’s okay.<br />
<br />
Just as no player actually casts all the new spells in the latest rulebook, and no DM actually uses all the new creatures in the latest manual of monstrosities, you shouldn’t feel any compulsion to use all these variants, even in a lifetime of gaming.<br />
<br />
Instead, pick and choose the ones that feel right for your style of gaming, your players, and your campaign. Some groups may latch on to a specific variant&mdash;whether the taint rules, Sanity checks, spell points, or legendary weapons&mdash;in a heartbeat, making it a central feature of their game world. Others find a few smaller changes to incorporate, such as a variant class or class feature, reputation checks, or alternative massive damage thresholds. Use the checklist at the back of the book to track what you’re using, and what changes you make to the variants you use.<br />
<br />
The “trick” behind getting your money’s worth from this book is an attitude of curiosity and experimentation. Some groups may have a conservative outlook: “We like the way our game works and don’t want to wreck it.” It’s okay to think that way&mdash;but nothing in this book can wreck your game unless you let it. If you try out a variant and it doesn’t work for you after a session or three, go back to the way you were playing, or just start over from where you were before you tried out the new rules. No harm, no foul.<br />
<br />
The adventurous groups, though&mdash;the ones willing to learn new ways to play their familiar game&mdash;stand to reap the biggest rewards from ''Unearthed Arcana''. In a way, this book perfectly represents the game itself: Adventurous characters get rewarded, though it takes work to reap those rewards.<br />
<br />
When you turn to the next page, the inundation begins. Just remember to take small sips at first&mdash;try out a small number of variants for starters, gradually increasing the level of change until you reach your comfort level. Don’t worry that you’re not using all the new stuff at once. After all, there’s always another campaign waiting to be born, and maybe in that one you finally try out the new metamagic components, or the spelltouched feats, or . . .<div class="right">&mdash;''Andy Collins''</div><br />
<br />
== What’s Inside? ==<br />
<br />
It’s usually true that you don’t need to read a D&D rulebook from front to back to get the most out of it&mdash;and that’s never been more true than in the case of ''Unearthed Arcana''. Using the table of contents as a guide, you can simply flip to a part of the book that looks interesting and start reading. That said, here’s a summary of what each chapter contains.<br />
<br />
'''[[UA:Races|Races]]''' introduces the concept of racial variants, keyed either to a particular environment or a certain elemental type. It offers a way to reduce a character’s level adjustment, which can pay off in more rapid advancement at higher levels. Much of the chapter is devoted to bloodlines&mdash;a way to make characters distinctive by giving them a hint of monstrous ancestry. Finally, it presents paragon classes that enable characters to develop into quintessential examples of their race.<br />
<br />
'''[[UA:Classes|Classes]]''' is full of ways to tailor the standard d20 System character classes. It provides a system allowing divine spellcasters to cast their spells spontaneously, as well as some variant class features. You can replace the standard bard, paladin, and ranger classes with prestige versions of those classes, or you can create gestalt characters who gain levels in two classes at the same time. For a simpler approach to class selection, try out the generic classes at the end of this chapter.<br />
<br />
'''[[UA:Building Characters|Building Characters]]''' offers options for detailing a character&mdash;a new way of determining which skills a character knows, a system for complex skill checks, and selections of traits and flaws that make characters more distinctive. Spelltouched feats and weapon group feats add even more variety to what characters can do. Instead of using the standard rules for the Craft skill, you can give characters craft points that they spend to create alchemical substances and magic items. The largest section of this chapter deals with character background, a way to create a character of higher than 1st level who has a unique personal history.<br />
<br />
'''[[UA:Adventuring|Adventuring]]''' is a treasure trove of ideas for changing basic aspects of the way the game works. If you want to try out a new system for how [[SRD:Armor Class|Armor Class]] is determined, or the benefit that armor provides, or how characters are affected by damage, you’ll find options here. you can give characters action points, which they se to improve their chances of succeeding at a task. You can change the way combat works by keeping track of a creature’s facing, or by using a hexagonal grid rather than a square grid. You can even modify the most fundamental concept in the d20 System rules by getting rid of the d20 altogether!<br />
<br />
'''[[UA:Magic|Magic]]''' is in many ways a counterpart to [[UA:Adventuring|Adventuring]], except that the variants here are all related to the effects of magic on the game. You can give each character and creature a magic rating, which determines its caster level. You can generate individualized lists of ''summon'' spells related to each caster’s world view or goals. Metamagic components allow spellcasters to use spells with the effect of a metamagic feat already built in. The spontaneous metamagic variant gives casters the opportunity to assign metamagic effects to a spell just as it is cast. The spell point system gives casters more flexibility in their daily spell choices. Rather than limiting casters to a certain number of spells per day, you can use the recharge magic system to determine how often a character can cast a particular spell or a spell of a certain level. You can change the role of magic in the game without altering any other rules by using the material on legendary weapons, item familiars, and incantations.<br />
<br />
'''[[UA:Campaigns|Campaigns]]''' takes a look at concepts that can flesh out characters and affect (for good or ill) the way they interact with their world. Contacts are NPCs who can provide various forms of aid to player characters. Reputation and honor help to determine how the other residents of the campaign world perceive the PCs. For a darker and grittier campaign world, one in which characters are up against perils they can’t control, you can incorporate the rules for taint or insanity (or both). Finally, for a different way of determining how characters fulfill the requirements for feats and prestige classes, check out the variant test-based prerequisites.<br />
<br />
'''[[UA:When Worlds Collide|When Worlds Collide]]''' offers some brief advice for DMs on how to use a wide variety of variant rules during play without necessarily creating different campaign worlds for different combinations of variants.<br />
<br />
<br />
----<br />
{{Main Page Breadcrumb}}<br />
{{UA Footer Templates}}<br />
[[Category:Unearthed Arcana]]<br />
[[Category:Transcript]]<br />
[[Category:Variant Rule]]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337559User:DemonSlayer2009-03-20T20:44:35Z<p>DemonSlayer: /* UA Variant rules */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*81 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
**[[UA:Swift Scion|Swift Scion]]<br />
***[[UA:Dreamstriker|Dreamstriker]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337558User:DemonSlayer2009-03-20T20:44:20Z<p>DemonSlayer: /* Magic */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*80 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
**[[UA:Swift Scion|Swift Scion]]<br />
***[[UA:Dreamstriker|Dreamstriker]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Dreamstriker&diff=337557UA:Dreamstriker2009-03-20T20:43:24Z<p>DemonSlayer: /* Dreamstriker */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Dreamstriker ==<br />
<br />
A cabal of [[SRD:Halfling|halfling]] [[SRD:Cleric|clerics]] created the bow called ''Dreamstriker'' long ago. Since then, it has been passed down along a line of elite [[SRD:Ranger|rangers]] and [[SRD:Rogue|rogues]], but was recently lost when its wielder was slain while away from her village.<br />
<br />
'''Requirements:''' Any character can wield ''Dreamstriker'' as a +2 ''[[SRD:Composite Shortbow|composite shortbow]]'' (+2 Str bonus) and also gain the benefit of the stealth special ability described below. A swift scion who wields ''Dreamstriker'' gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Base Attack Bonus:'' +6.<br />
<br />
''Skills:'' [[SRD:Hide Skill|Hide]] 10 ranks, [[SRD:Move Silently Skill|Move Silently]] 10 ranks.<br />
<br />
''Feats:'' [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Far Shot|Far Shot]], [[SRD:Stealthy|Stealthy]].<br />
<br />
''Special:'' The wielder must be of Small size.<br />
<br />
''Restrictions:'' ''Dreamstriker'' does not grant its stealth ability to a wielder who is not of Small size, though its enhancement bonus is still effective.<br />
<br />
'''Attributes:''' ''Dreamstriker'' has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 15/55.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a swift scion who meets the above requirements, ''Dreamstriker'' appears to be worth as much as a Small +2 ''[[SRD:Composite Shortbow|composite shortbow]] (+2 Str bonus) that grants the stealth ability (market price 10,525 gp).<br />
<br />
'''Special Abilities:''' ''Dreamstriker'' provides a number of special abilities to its wielder, depending on the character’s class level in the swift scion prestige class (see the table below).<br />
<br />
''Initial Abilities:'' When it is first acquired, ''Dreamstriker'' functions as a +2 ''[[SRD:Composite Shortbow|composite shortbow]] (+2 Str bonus). Any Small character who wields it, whether a swift scion or not, also benefits from the stealth ability (see below).<br />
<br />
''Stealth (Su):'' The wielder of ''Dreamstriker'' may use her Wisdom bonus (if any) as a bonus on her [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Abilities Granted by Dreamstriker}}<br />
! Spell Scion Level !! Ability Gained <br />
|- class="{{Odd-Even}}"<br />
| - || Stealth<br />
|- class="{{Odd-Even}}"<br />
| 1st || Invisibilty<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Ghost Touch<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Ephemeral presence (trackless)<br />
|- class="{{Odd-Even}}"<br />
| 4th || Enhancement bonus +3<br />
|- class="{{Odd-Even}}"<br />
| 5th || Dreamstrike arrows<br />
|- class="{{Odd-Even}}"<br />
| 6th || Greater invisibility<br />
|- class="{{Odd-Even}}"<br />
| 7th || Enhancement bonus +4<br />
|- class="{{Odd-Even}}"<br />
| 8th || Ephemeral presence (scentless)<br />
|- class="{{Odd-Even}}"<br />
| 9th || Etherealness<br />
|- class="{{Odd-Even}}"<br />
| 10th || Enhancement bonus +5<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
<br />
''Invisibility (Sp):'' A swift scion wielding ''Dreamstriker'' can become [[SRD:Invisible|invisible]] once per day as a free action. The effect lasts for 1 round per class level.<br />
<br />
For a swift scion of 6th level or higher, the invisibility granted by this power is the equivalent of [[SRD:Greater Invisibility||greater invisibility]]. The duration remains 1 round per class level.<br />
<br />
''Ghost Touch (Su)'' When ''Dreamstriker'' is wielded by a swift scion of 2nd level or higher, any arrow fired from the bow can damage incorporeal creatures as if it had the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] special ability.<br />
<br />
''Ephemeral Presence (Su):'' A swift scion of 3rd level or higher bearing ''Dreamstriker'' leaves no trail and cannot be tracked.<br />
<br />
At 8th level, a swift scion bearing the weapon no longer gives off a scent. Creatures with the [[SRD:Scent|scent]] ability cannot detect her presence by means of that ability, nor can she be tracked by scent.<br />
<br />
''Enhancement Bonus (Ex):'' When ''Dreamstriker'' is wielded by a swift scion of 4th level or higher, the bow’s enhancement bonus improves from +2 to +3. The bonus increases to +4 at 7th level and +5 at 10th level.<br />
<br />
''Dreamstrike Arrows (Su):'' Three times per day (but no more than once per round), a swift scion of 5th level or higher can fire a special arrow from ''Dreamstriker''. The arrow strikes as a [[SRD:Touch Attack|touch attack]] (ignoring armor, shield, and natural armor bonuses to AC). The arrow deals only half the normal damage, but the damage dealt is Wisdom damage, not hit point damage. Bonus damage dice, if any, do not apply to the damage dealt by a dreamstrike arrow.<br />
<br />
''Etherealness (Su):'' At 9th level or higher, a swift scion bearing ''Dreamstriker'' can become [[SRD:Ethereal|ethereal]] for up to 10 rounds per day (which need not be spent all at one time) Activating this power, or deactivating it to become material, is a standard action.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Dreamstriker&diff=337556UA:Dreamstriker2009-03-20T20:42:29Z<p>DemonSlayer: /* Dreamstriker */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Dreamstriker ==<br />
<br />
A cabal of [[SRD:Halfling|halfling]] [[SRD:Cleric|clerics]] created the bow called ''Dreamstriker'' long ago. Since then, it has been passed down along a line of elite [[SRD:Ranger|rangers]] and [[SRD:Rogue|rogues]], but was recently lost when its wielder was slain while away from her village.<br />
<br />
'''Requirements:''' Any character can wield ''Dreamstriker'' as a +2 ''[[SRD:Composite Shortbow|composite shortbow]]'' (+2 Str bonus) and also gain the benefit of the stealth special ability described below. A swift scion who wields ''Dreamstriker'' gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Base Attack Bonus:'' +6.<br />
<br />
''Skills:'' [[SRD:Hide Skill|Hide]] 10 ranks, [[SRD:Move Silently Skill|Move Silently]] 10 ranks.<br />
<br />
''Feats:'' [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Far Shot|Far Shot]], [[SRD:Stealthy|Stealthy]].<br />
<br />
''Special:'' The wielder must be of Small size.<br />
<br />
''Restrictions:'' ''Dreamstriker'' does not grant its stealth ability to a wielder who is not of Small size, though its enhancement bonus is still effective.<br />
<br />
'''Attributes:''' ''Dreamstriker'' has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 15/55.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a swift scion who meets the above requirements, ''Dreamstriker'' appears to be worth as much as a Small +2 ''[[SRD:Composite ShortBow|composite shortbow]] (+2 Str bonus) that grants the stealth ability (market price 10,525 gp).<br />
<br />
'''Special Abilities:''' ''Dreamstriker'' provides a number of special abilities to its wielder, depending on the character’s class level in the swift scion prestige class (see the table below).<br />
<br />
''Initial Abilities:'' When it is first acquired, ''Dreamstriker'' functions as a +2 ''[[SRD:Composite Shortbow|composite shortbow]] (+2 Str bonus). Any Small character who wields it, whether a swift scion or not, also benefits from the stealth ability (see below).<br />
<br />
''Stealth (Su):'' The wielder of ''Dreamstriker'' may use her Wisdom bonus (if any) as a bonus on her [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Abilities Granted by Dreamstriker}}<br />
! Spell Scion Level !! Ability Gained <br />
|- class="{{Odd-Even}}"<br />
| - || Stealth<br />
|- class="{{Odd-Even}}"<br />
| 1st || Invisibilty<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Ghost Touch<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Ephemeral presence (trackless)<br />
|- class="{{Odd-Even}}"<br />
| 4th || Enhancement bonus +3<br />
|- class="{{Odd-Even}}"<br />
| 5th || Dreamstrike arrows<br />
|- class="{{Odd-Even}}"<br />
| 6th || Greater invisibility<br />
|- class="{{Odd-Even}}"<br />
| 7th || Enhancement bonus +4<br />
|- class="{{Odd-Even}}"<br />
| 8th || Ephemeral presence (scentless)<br />
|- class="{{Odd-Even}}"<br />
| 9th || Etherealness<br />
|- class="{{Odd-Even}}"<br />
| 10th || Enhancement bonus +5<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
<br />
''Invisibility (Sp):'' A swift scion wielding ''Dreamstriker'' can become [[SRD:Invisible|invisible]] once per day as a free action. The effect lasts for 1 round per class level.<br />
<br />
For a swift scion of 6th level or higher, the invisibility granted by this power is the equivalent of [[SRD:Greater Invisibility||greater invisibility]]. The duration remains 1 round per class level.<br />
<br />
''Ghost Touch (Su)'' When ''Dreamstriker'' is wielded by a swift scion of 2nd level or higher, any arrow fired from the bow can damage incorporeal creatures as if it had the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] special ability.<br />
<br />
''Ephemeral Presence (Su):'' A swift scion of 3rd level or higher bearing ''Dreamstriker'' leaves no trail and cannot be tracked.<br />
<br />
At 8th level, a swift scion bearing the weapon no longer gives off a scent. Creatures with the [[SRD:Scent|scent]] ability cannot detect her presence by means of that ability, nor can she be tracked by scent.<br />
<br />
''Enhancement Bonus (Ex):'' When ''Dreamstriker'' is wielded by a swift scion of 4th level or higher, the bow’s enhancement bonus improves from +2 to +3. The bonus increases to +4 at 7th level and +5 at 10th level.<br />
<br />
''Dreamstrike Arrows (Su):'' Three times per day (but no more than once per round), a swift scion of 5th level or higher can fire a special arrow from ''Dreamstriker''. The arrow strikes as a [[SRD:Touch Attack|touch attack]] (ignoring armor, shield, and natural armor bonuses to AC). The arrow deals only half the normal damage, but the damage dealt is Wisdom damage, not hit point damage. Bonus damage dice, if any, do not apply to the damage dealt by a dreamstrike arrow.<br />
<br />
''Etherealness (Su):'' At 9th level or higher, a swift scion bearing ''Dreamstriker'' can become [[SRD:Ethereal|ethereal]] for up to 10 rounds per day (which need not be spent all at one time) Activating this power, or deactivating it to become material, is a standard action.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Dreamstriker&diff=337555UA:Dreamstriker2009-03-20T20:41:56Z<p>DemonSlayer: New page: {{OGL Top}} == Dreamstriker == A cabal of halfling clerics created the bow called ''Dreamstriker'' long ago. Since then, it has been passed down along a l...</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Dreamstriker ==<br />
<br />
A cabal of [[SRD:Halfling|halfling]] [[SRD:Cleric|clerics]] created the bow called ''Dreamstriker'' long ago. Since then, it has been passed down along a line of elite [[SRD:Ranger|rangers]] and [[SRD:Rogue|rogues]], but was recently lost when its wielder was slain while away from her village.<br />
<br />
'''Requirements:''' Any character can wield ''Dreamstriker'' as a +2 ''[[SRD:Composite Shortbow|composite shortbow]]'' (+2 Str bonus) and also gain the benefit of the stealth special ability described below. A swift scion who wields ''Dreamstriker'' gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Base Attack Bonus:'' +6.<br />
<br />
''Skills:'' [[SRD:Hide Skill|Hide]] 10 ranks, [[SRD:Move Silently Skill|Move Silently]] 10 ranks.<br />
<br />
''Feats:'' [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Far Shot|Far Shot]], [[SRD:Stealthy|Stealthy]].<br />
<br />
''Special:'' The wielder must be of Small size.<br />
<br />
''Restrictions:'' ''Dreamstriker'' does not grant its stealth ability to a wielder who is not of Small size, though its [[theBasics#ws_enhancementBonus|enhancement bonus]] is still effective.<br />
<br />
'''Attributes:''' ''Dreamstriker'' has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 15/55.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a swift scion who meets the above requirements, ''Dreamstriker'' appears to be worth as much as a Small +2 ''[[SRD:Composite ShortBow|composite shortbow]] (+2 Str bonus) that grants the stealth ability (market price 10,525 gp).<br />
<br />
'''Special Abilities:''' ''Dreamstriker'' provides a number of special abilities to its wielder, depending on the character’s class level in the swift scion prestige class (see the table below).<br />
<br />
''Initial Abilities:'' When it is first acquired, ''Dreamstriker'' functions as a +2 ''[[SRD:Composite Shortbow|composite shortbow]] (+2 Str bonus). Any Small character who wields it, whether a swift scion or not, also benefits from the stealth ability (see below).<br />
<br />
''Stealth (Su):'' The wielder of ''Dreamstriker'' may use her Wisdom bonus (if any) as a bonus on her [[SRD:Hide Skill|Hide]] and [[SRD:Move Silently Skill|Move Silently]] checks.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Abilities Granted by Dreamstriker}}<br />
! Spell Scion Level !! Ability Gained <br />
|- class="{{Odd-Even}}"<br />
| - || Stealth<br />
|- class="{{Odd-Even}}"<br />
| 1st || Invisibilty<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Ghost Touch<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Ephemeral presence (trackless)<br />
|- class="{{Odd-Even}}"<br />
| 4th || Enhancement bonus +3<br />
|- class="{{Odd-Even}}"<br />
| 5th || Dreamstrike arrows<br />
|- class="{{Odd-Even}}"<br />
| 6th || Greater invisibility<br />
|- class="{{Odd-Even}}"<br />
| 7th || Enhancement bonus +4<br />
|- class="{{Odd-Even}}"<br />
| 8th || Ephemeral presence (scentless)<br />
|- class="{{Odd-Even}}"<br />
| 9th || Etherealness<br />
|- class="{{Odd-Even}}"<br />
| 10th || Enhancement bonus +5<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
<br />
''Invisibility (Sp):'' A swift scion wielding ''Dreamstriker'' can become [[SRD:Invisible|invisible]] once per day as a free action. The effect lasts for 1 round per class level.<br />
<br />
For a swift scion of 6th level or higher, the invisibility granted by this power is the equivalent of [[SRD:Greater Invisibility||greater invisibility]]. The duration remains 1 round per class level.<br />
<br />
''Ghost Touch (Su)'' When ''Dreamstriker'' is wielded by a swift scion of 2nd level or higher, any arrow fired from the bow can damage incorporeal creatures as if it had the [[SRD:Ghost Touch (Weapon Enhancement)|ghost touch]] special ability.<br />
<br />
''Ephemeral Presence (Su):'' A swift scion of 3rd level or higher bearing ''Dreamstriker'' leaves no trail and cannot be tracked.<br />
<br />
At 8th level, a swift scion bearing the weapon no longer gives off a scent. Creatures with the [[SRD:Scent|scent]] ability cannot detect her presence by means of that ability, nor can she be tracked by scent.<br />
<br />
''Enhancement Bonus (Ex):'' When ''Dreamstriker'' is wielded by a swift scion of 4th level or higher, the bow’s enhancement bonus improves from +2 to +3. The bonus increases to +4 at 7th level and +5 at 10th level.<br />
<br />
''Dreamstrike Arrows (Su):'' Three times per day (but no more than once per round), a swift scion of 5th level or higher can fire a special arrow from ''Dreamstriker''. The arrow strikes as a [[SRD:Touch Attack|touch attack]] (ignoring armor, shield, and natural armor bonuses to AC). The arrow deals only half the normal damage, but the damage dealt is Wisdom damage, not hit point damage. Bonus damage dice, if any, do not apply to the damage dealt by a dreamstrike arrow.<br />
<br />
''Etherealness (Su):'' At 9th level or higher, a swift scion bearing ''Dreamstriker'' can become [[SRD:Ethereal|ethereal]] for up to 10 rounds per day (which need not be spent all at one time) Activating this power, or deactivating it to become material, is a standard action.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337546User:DemonSlayer2009-03-20T20:25:52Z<p>DemonSlayer: /* UA Variant rules */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*80 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
**[[UA:Swift Scion|Swift Scion]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337545User:DemonSlayer2009-03-20T20:25:34Z<p>DemonSlayer: /* Magic */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*79 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
**[[UA:Swift Scion|Swift Scion]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Swift_Scion&diff=337543UA:Swift Scion2009-03-20T20:24:34Z<p>DemonSlayer: New page: {{OGL Top}} == The Swift Scion == Some legendary weapons are meant for the hands of the quick and the silent. A swift scion might inherit her weapon or acquire it “by accident,” but ...</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== The Swift Scion ==<br />
<br />
Some legendary weapons are meant for the hands of the quick and the silent. A swift scion might inherit her weapon or acquire it “by accident,” but the weapon is no less part of her destiny than is the legendary weapon of any other scion. Characters of any class can become swift scions, but [[SRD:Rogue|rogues]], [[SRD:Bard|bards]], [[SRD:Ranger|rangers]], and [[SRD:Monk|monks]] benefit most from the special abilities of the legendary weapons associated with this class.<br />
<br />
Swift scions wield their weapons for a wide variety of purposes. A [[SRD:Rogue|rogue]] may use it to supplement her income, while a [[SRD:Monk|monk]] might merely seek to master its use. A [[SRD:Bard|bard]] could draw upon the power of her weapon’s rich history to enhance her music, while a [[SRD:Ranger|ranger]] might use it as part of the hunt. Of all legendary weapons, the ones associated with the swift scion class are the most focused in their application. Each tends to favor [[SRD:Rogue|rogues]], [[SRD:Monk|monks]], [[SRD:Ranger|rangers]], or [[SRD:Bard|bards]] specifically, rather than a broad range of classes as the other legendary weapons do.<br />
<br />
'''Hit Die:''' d6.<br />
<br />
=== Requirements ===<br />
<br />
To qualify to become a swift scion, a character must fulfill the criteria given in her particular weapon’s entry. (For an example, see ''[[UA:Dreamstriker|Dreamstriker]]'')<br />
<br />
=== Class Skills ===<br />
<br />
The swift scion’s class skills (and the key ability for each skill) are [[SRD:Balance Skill|Balance]] (Dex), [[SRD:Bluff Skill|Bluff]] (Cha), [[SRD:Climb Skill|Climb]] (Str), [[SRD:Craft Skill|Craft]] (Int), [[SRD:Diplomacy Skill|Diplomacy]] (Cha), [[SRD:Escape Artist Skill|Escape Artist]] (Dex), [[SRD:Hide Skill|Hide]] (Dex), [[SRD:Jump Skill|Jump]] (Str), [[SRD:Listen Skill|Listen]] (Wis), [[SRD:Move Silently Skill|Move Silently]] (Dex), [[SRD:Perform Skill|Perform]] (Cha), [[SRD:Profession Skill|Profession]] (Wis), [[SRD:Search Skill|Search]] (Int), [[SRD:Sense Motive Skill|Sense Motive]] (Wis), [[SRD:Spot Skill|Spot]] (Wis), [[SRD:Swim Skill|Swim]] (Str), [[SRD:Tumble Skill|Tumble]] (Dex), and [[SRD:Use Rope Skill|Use Rope]] (Dex).<br />
<br />
'''Skill Points at Each Level:''' 6 + Int modifier.<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The Spell Scion}}<br />
!Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Spells per Day/Spells Known<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +2 || +0 || Bonus class skill<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +1 || +3 || +0 || Bonus special ability<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +1 || +3 || +1 || -<br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +1 || +4 || +1 || -<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +1 || +4 || +1 || Bonus class skill<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +2 || +5 || +2 || Bonus special ability<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +2 || +5 || +2 || -<br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +2 || +6 || +2 || -<br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +3 || +6 || +3 || -<br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +3 || +7 || +3 || Bonus special ability<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
=== Class Features ===<br />
<br />
The following are class features of the swift scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see ''[[UA:Dreamstriker|Dreamstriker]]''). These abilities accrue in addition to those already noted on Table: The Swift Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Swift Scion are retained even if the weapon is lost.<br />
<br />
'''Bonus Class Skill:''' At 1st level, 5th level, and 9th level, a swift scion may choose an additional class skill from the following list: [[SRD:Appraise Skill|Appraise]] (Int), [[SRD:Concentration Skill|Concentration]] (Con), [[SRD:Decipher Script Skill|Decipher Script]] (Int), [[SRD:Disable Device Skill|Disable Device]] (Dex), [[SRD:Disguise Skill|Disguise]] (Cha), [[SRD:Gather Information Skill|Gather Information]] (Cha), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) (Int), [[SRD:Sleight of Hand Skill|Sleight of Hand]] (Dex), [[SRD:Speak Language Skill|Speak Language]] (Int), [[SRD:Spellcraft Skill|Spellcraft]] (Int), [[SRD:Survival Skill|Survival]] (Wis), and [[SRD:Use Magic Device Skill|Use Magic Device]] (Cha). Once designated, that skill is considered a class skill for the swift scion prestige class.<br />
<br />
'''Bonus Special Ability:''' At 2nd level, 6th level, and 10th level, a swift scion may choose an additional special ability from the following list. She may select the same ability more than once if desired, and the effects stack where appropriate.<br />
<br />
''Arcane Spells per Day/Spells Known:'' A swift scion may gain a number of new spells per day and spells known (if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained ([[SRD:Metamagic Feats|metamagic]] or [[SRD:Item Creation Feats|item creation]] feats, and so on). If the character had more than one spellcasting class before becoming a swift scion, the player must decide to which class to add each swift scion level for the purpose of determining spells per day and spells known.<br />
<br />
''Bardic Music:'' A swift scion may choose to gain an extra two daily uses of the [[SRD:Bard#Bardic Music|bardic music]] ability, provided that she already has the ability. She doesn’t gain any new bardic music abilities, nor do her existing bardic music abilities improve in effectiveness.<br />
<br />
''Fast Movement (Ex):'' If a swift scion has an enhancement bonus to her speed from a class feature, she may choose to increase this enhancement bonus by 10 feet. This enhancement bonus follows the same rules as her existing enhancement bonus to speed (for instance, a [[SRD:Monk|monk]] who selects this feature only benefits from the enhancement bonus when wearing no armor).<br />
<br />
''Improved Bardic Knowledge:'' A swift scion can choose to gain a +4 bonus on [[SRD:Bard#Bardic Knowledge|bardic knowledge]] checks. (If the character doesn’t have the bardic knowledge class feature, this benefit has no effect.)<br />
<br />
''Improved Evasion (Ex):'' A swift scion may choose to gain the [[SRD:Rogue#Improved Evasion|improved evasion]] ability, provided that she already has the [[SRD:Evasion|evasion]] ability.<br />
<br />
''Improved Favored Enemy:'' If a swift scion has at least one [[SRD:Ranger#Favored Enemy|favored enemy]], the bonus gained on damage rolls and certain skill checks against any one favored enemy improves by +2. The character doesn’t gain any additional favored enemies by selecting this ability.<br />
<br />
''Improved Unarmed Damage:'' If a swift scion has the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike feat]], she may choose to increase the damage dealt by her unarmed strikes. Treat this as if the character’s [[SRD:Monk|monk]] level had increased by four. For instance, a 6th-level [[SRD:Monk|monk]]/2nd-level swift scion who selects this ability would increase her unarmed strike damage from 1d8 to 1d10. (If the character has no monk levels, she gains unarmed damage as a 4th-level monk.)<br />
<br />
''Improved Uncanny Dodge (Ex):'' If a swift scion has the [[SRD:Rogue#Uncanny Dodge|uncanny dodge]] class feature, she may select improved uncanny dodge. Her swift scion levels stack with her levels in other classes that grant [[SRD:Rogue#Uncanny Dodge|uncanny dodge]] to determine the minimum [[SRD:Rogue|rogue]] level required to [[SRD:Flanking|flank]] the character.<br />
<br />
''Sneak Attack:'' If a swift scion has the [[SRD:Rogue#Sneak Attack|sneak attack]] ability, she may choose to increase the extra damage it deals by 2d6 points.<br />
<br />
''Swift Tracker (Ex):'' If a swift scion has the [[SRD:Track|Track]] feat, she may select this special ability. A swift scion with this ability can move at her normal speed while following tracks without taking the normal -5 penalty. She takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.<br />
<br />
''Trap Sense:'' If a swift scion has the [[SRD:Rogue#Trap Sense|trap sense]] ability, she can take this special ability to increase her bonus on [[SRD:Reflex Save|Reflex saves]] and to AC against [[SRD:Traps|traps]] by 1.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337137User:DemonSlayer2009-03-19T20:35:13Z<p>DemonSlayer: /* UA Variant rules */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*79 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337136User:DemonSlayer2009-03-19T20:34:55Z<p>DemonSlayer: /* Magic */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*78 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
***[[UA:Ionon|Ionon]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Ionon&diff=337134UA:Ionon2009-03-19T20:34:11Z<p>DemonSlayer: New page: {{OGL Top}} == Ionon, the Blazing Staff == Created by a wizard from pure elemental fire, ''Ionon'' is a conduit between the wielder and the Elemental Plane of Fire. The staff is made of ...</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Ionon, the Blazing Staff ==<br />
<br />
Created by a wizard from pure elemental fire, ''Ionon'' is a conduit between the wielder and the Elemental Plane of Fire. The staff is made of polished obsidian and is wreathed at all times in wispy blue-white flame. This flame deals no damage to the wielder.<br />
<br />
'''Requirements:'' Any character can wield ''Ionon'' as a +1 [[SRD:Flaming|flaming]]/ +1 [[SRD:Flaming|flaming]] [[SRD:Quarterstaff|quarterstaff]] and also gain the benefit of the resistance to fire special ability described below. A spell scion who wields ''Ionon'' gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Alignment:'' Any nonlawful.<br />
<br />
''Skills:'' [[SRD:Knowledge Skill|Knowledge (arcana)]] 5 ranks, [[SRD:Knowledge Skill|Knowledge]] (the planes) 5 ranks, [[SRD:Spellcraft Skill|Spellcraft]] 10 ranks.<br />
<br />
''Feats:'' [[SRD:Empower Spell|Empower Spell]].<br />
<br />
''Spells:'' Ability to cast 4th-level arcane spells, including at least three spells with the fire descriptor.<br />
<br />
''Special:'' Must have been reduced to -1 or less hit points on at least one occasion from a hit that dealt fire damage.<br />
<br />
'''Restrictions:''' If ''Ionon'' is grasped by a creature with vulnerability to cold, the weapon’s flame goes out temporarily. This renders all the staff’s special abilities (except for its enhancement bonus) inactive. The creature grasping the staff takes 1 point of fire damage in every round when the weapon remains grasped.<br />
<br />
'''Maintenance:''' ''Ionon'' must be kept in a warm environment to remain at full power. If the staff spends at least 1 hour in an area where the temperature is below 50°F, its flame goes out temporarily. This renders all the staff’s special abilities (except for its enhancement bonus) inactive. This loss of special abilities can be postponed by dealing at least 5 points of fire damage to ''Ionon'' every hour. (Damage dealt to the staff “counts” for this purpose even if the staff actually takes no damage, such as because of its hardness.)<br />
<br />
'''Attributes:''' ''Ionon'' has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 14/45.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a spell scion who meets the above requirements, ''Ionon'' appears to be worth as much as a Medium +1 [[SRD:Flaming|flaming]]/+1 [[SRD:Flaming|flaming]] quarterstaff that grants the resistance to fire ability (market price 24,600 gp).<br />
<br />
'''Special Abilities:''' ''Ionon'' provides the following special abilities to its wielder, depending on the character’s class level in the spell scion prestige class (see the table below).<br />
<br />
''Initial Abilities:'' When first acquired, ''Ionon'' functions as a +1 [[SRD:Flaming|flaming]]/ +1 [[SRD:Flaming|flaming]] [[SRD:Quarterstaff|quarterstaff]]. Anyone who wields it, whether a spell scion or not, also benefits from the resistance to fire ability (see below).<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Abilities Granted by Ionon}}<br />
! Spell Scion Level !! Ability Gained <br />
|- class="{{Odd-Even}}"<br />
| - || Resistance to fire 5<br />
|- class="{{Odd-Even}}"<br />
| 1st || Resistance to fire 10, empowered spells<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Recall spell 1/day<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Fire shield<br />
|- class="{{Odd-Even}}"<br />
| 4th || Resistance to fire 20<br />
|- class="{{Odd-Even}}"<br />
| 5th || Enhancement bonus +2/+2, recall spell 2/day<br />
|- class="{{Odd-Even}}"<br />
| 6th || Plane Shift<br />
|- class="{{Odd-Even}}"<br />
| 7th || Resistance to fire 30<br />
|- class="{{Odd-Even}}"<br />
| 8th || Recall spell 3/day<br />
|- class="{{Odd-Even}}"<br />
| 9th || Enhancement bonus +3/+3<br />
|- class="{{Odd-Even}}"<br />
| 10th || Immunity to fire<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
''Resistance to Fire (Ex):'' The wielder of the staff gains resistance to fire 5, even if she has no levels in the spell scion class.<br />
<br />
A spell scion who wields the staff gains resistance to fire 10. At 4th level, the resistance improves to 20, and at 7th level to 30. This resistance does not stack with any other resistance to fire the wielder may have.<br />
<br />
''Empowered Spells (Su):'' Three times per day, a spell scion wielding ''Ionon'' can empower (as the [[SRD:Empower Spell|Empower Spell]] feat) any arcane spell she casts that has the fire descriptor. She may apply this effect to any spell whose level is equal to or less than her spell scion level, and may even apply it to spell-like abilities cast by the staff itself. Activating this power is a free action and has no effect on the spell’s level or its casting time.<br />
<br />
''Recall Spell (Su):'' As a free action, a spell scion of 2nd level or higher can recall any arcane spell she has just cast, as long as that spell has the fire descriptor, up to a maximum spell level equal to her spell scion level. She either restores that spell to her list of prepared spells (if she prepares spells) or regains that spell slot (if she does not prepare spells). She may only recall a spell cast in the same round that she uses this ability.<br />
<br />
This ability can be used once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.<br />
<br />
''Fire Shield (Sp):'' Once per day, when wielded by a spell scion of 3rd level or higher, ''Ionon'' can wreathe the wielder in a warm ''[[SRD:Fire Shield|fire shield]] of blue flames.<br />
<br />
''Enhancement Bonus (Ex):'' When ''Ionon'' is wielded by a spell scion of 5th level or higher, the staff’s enhancement bonus improves from +1/+1 to +2/+2. The bonus increases to +3/+3 when the wielder attains 9th level as a spell scion.<br />
<br />
''Plane Shift (Sp):'' Once per day, 'Ionon'' can transport a spell scion of 6th level or higher to the Elemental Plane of Fire, just as if it had cast ''[[SRD:Plane Shift|plane shift]]. Additional willing characters can accompany the scion, as described in the [[SRD:Plane Shift|plane shift]] spell. The effect is more accurate than normal for [[SRD:Plane Shift|plane shift]], delivering the scion 5 to 500 yards (not miles) from her intended destination. The spell scion must have her own method of return, since ''Ionon'' provides no return trip.<br />
<br />
''Immunity to Fire (Ex):'' At 10th level, a spell scion wielding ''Ionon'' gains immunity to fire.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337102User:DemonSlayer2009-03-19T19:24:33Z<p>DemonSlayer: /* UA Variant rules */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*78 articles and subarticles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=337101User:DemonSlayer2009-03-19T19:24:16Z<p>DemonSlayer: /* Magic */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*77 articles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
**[[UA:Spell Scion|Spell Scion]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Spell_Scion&diff=337100UA:Spell Scion2009-03-19T19:23:27Z<p>DemonSlayer: /* Class Features */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== The Spell Scion ==<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The Spell Scion}}<br />
!Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Spells per Day/Spells Known<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +1 || +1 || +1 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 4th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 8th || +4 || +2 || +2 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 9th || +4 || +3 || +3 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 10th || +5 || +3 || +3 || +7 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
Sometimes a magic weapon is not so much a weapon as a magic device in the shape of a weapon. The spell scion is the ideal wielder for a legendary weapon of this sort. Spellblades and similar items are weapons of significant arcane power, and their wielders often have great magical destinies. Such a character might wield a [[SRD:Fey Type|fey]] sword, or a [[SRD:Demon|demon]] blade, or a magic staff that is actually an important symbol of his or her arcane order.<br />
<br />
Wielding an arcane legendary weapon is a great responsibility because the weapon contains so much magical power. Arcane spellcasters who recognize a particular weapon usually afford the wielder more respect—or perhaps fear—than they might another of their ilk who was not so equipped.<br />
<br />
'''Hit Die:''' d6.<br />
<br />
=== Requirements ===<br />
<br />
To qualify to become a spell scion, a character must fulfill the criteria given in her particular weapon’s entry. (For an example, see ''[[UA:Ionon|Ionon]]'').<br />
<br />
=== Class Skills ===<br />
<br />
The spell scion’s class skills (and the key ability for each skill) are [[SRD:Concentration Skill|Concentration]] (Con), [[SRD:Craft Skill|Craft]] (Int), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) (Int), [[SRD:Profession Skill|Profession]] (Wis), and [[SRD:Spellcraft Skill|Spellcraft]] (Int).<br />
<br />
'''Skill Points at Each Level:''' 2 + Int modifier.<br />
<br />
=== Class Features ===<br />
<br />
The following are class features of the spell scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see ''[[UA:Ionon|Ionon]]''). These abilities accrue in addition to those already noted on Table: The Spell Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Spell Scion are retained even if the weapon is lost.<br />
<br />
'''Spells per Day/Spells Known:''' At each spell scion level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained ([[SRD:Metamagic Feats|metamagic]] or [[SRD:Item Creation Feats|item creation]] feats, and so on). If the character had more than one spellcasting class before becoming a spell scion, the player must decide to which class to add each spell scion level for the purpose of determining spells per day and spells known.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Spell_Scion&diff=337099UA:Spell Scion2009-03-19T19:23:13Z<p>DemonSlayer: /* Class Features */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== The Spell Scion ==<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The Spell Scion}}<br />
!Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Spells per Day/Spells Known<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +1 || +1 || +1 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 4th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 8th || +4 || +2 || +2 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 9th || +4 || +3 || +3 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 10th || +5 || +3 || +3 || +7 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
Sometimes a magic weapon is not so much a weapon as a magic device in the shape of a weapon. The spell scion is the ideal wielder for a legendary weapon of this sort. Spellblades and similar items are weapons of significant arcane power, and their wielders often have great magical destinies. Such a character might wield a [[SRD:Fey Type|fey]] sword, or a [[SRD:Demon|demon]] blade, or a magic staff that is actually an important symbol of his or her arcane order.<br />
<br />
Wielding an arcane legendary weapon is a great responsibility because the weapon contains so much magical power. Arcane spellcasters who recognize a particular weapon usually afford the wielder more respect—or perhaps fear—than they might another of their ilk who was not so equipped.<br />
<br />
'''Hit Die:''' d6.<br />
<br />
=== Requirements ===<br />
<br />
To qualify to become a spell scion, a character must fulfill the criteria given in her particular weapon’s entry. (For an example, see ''[[UA:Ionon|Ionon]]'').<br />
<br />
=== Class Skills ===<br />
<br />
The spell scion’s class skills (and the key ability for each skill) are [[SRD:Concentration Skill|Concentration]] (Con), [[SRD:Craft Skill|Craft]] (Int), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) (Int), [[SRD:Profession Skill|Profession]] (Wis), and [[SRD:Spellcraft Skill|Spellcraft]] (Int).<br />
<br />
'''Skill Points at Each Level:''' 2 + Int modifier.<br />
<br />
=== Class Features ===<br />
<br />
The following are class features of the spell scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see ''[[UA:Ionon|Ionon]]''). These abilities accrue in addition to those already noted on Table: The Spell Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Spell Scion are retained even if the weapon is lost.<br />
<br />
'''Spells per Day/Spells Known:''' At each spell scion level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained ([[SRD:Metamagic Feats|metamagic]] or [[SRD:Item Creation Feat|item creation]] feats, and so on). If the character had more than one spellcasting class before becoming a spell scion, the player must decide to which class to add each spell scion level for the purpose of determining spells per day and spells known.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Spell_Scion&diff=337098UA:Spell Scion2009-03-19T19:22:44Z<p>DemonSlayer: /* The Spell Scion */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== The Spell Scion ==<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The Spell Scion}}<br />
!Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Spells per Day/Spells Known<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +1 || +1 || +1 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 4th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 8th || +4 || +2 || +2 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 9th || +4 || +3 || +3 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 10th || +5 || +3 || +3 || +7 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
Sometimes a magic weapon is not so much a weapon as a magic device in the shape of a weapon. The spell scion is the ideal wielder for a legendary weapon of this sort. Spellblades and similar items are weapons of significant arcane power, and their wielders often have great magical destinies. Such a character might wield a [[SRD:Fey Type|fey]] sword, or a [[SRD:Demon|demon]] blade, or a magic staff that is actually an important symbol of his or her arcane order.<br />
<br />
Wielding an arcane legendary weapon is a great responsibility because the weapon contains so much magical power. Arcane spellcasters who recognize a particular weapon usually afford the wielder more respect—or perhaps fear—than they might another of their ilk who was not so equipped.<br />
<br />
'''Hit Die:''' d6.<br />
<br />
=== Requirements ===<br />
<br />
To qualify to become a spell scion, a character must fulfill the criteria given in her particular weapon’s entry. (For an example, see ''[[UA:Ionon|Ionon]]'').<br />
<br />
=== Class Skills ===<br />
<br />
The spell scion’s class skills (and the key ability for each skill) are [[SRD:Concentration Skill|Concentration]] (Con), [[SRD:Craft Skill|Craft]] (Int), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) (Int), [[SRD:Profession Skill|Profession]] (Wis), and [[SRD:Spellcraft Skill|Spellcraft]] (Int).<br />
<br />
'''Skill Points at Each Level:''' 2 + Int modifier.<br />
<br />
=== Class Features ===<br />
<br />
The following are class features of the spell scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see ''[[UA:Ionon|Ionon]]). These abilities accrue in addition to those already noted on Table: The Spell Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Spell Scion are retained even if the weapon is lost.<br />
<br />
'''Spells per Day/Spells Known:''' At each spell scion level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained ([[SRD:Metamagic Feats|metamagic]] or [[SRD:Item Creation Feat|item creation]] feats, and so on). If the character had more than one spellcasting class before becoming a spell scion, the player must decide to which class to add each spell scion level for the purpose of determining spells per day and spells known.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Spell_Scion&diff=337097UA:Spell Scion2009-03-19T19:22:09Z<p>DemonSlayer: New page: {{OGL Top}} == The Spell Scion == {| class="{{d20}}" |+ {{#anc:Table: The Spell Scion}} !Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Spells per Day/Spells...</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== The Spell Scion ==<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The Spell Scion}}<br />
!Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Spells per Day/Spells Known<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +0 || +0 || +2 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +0 || +0 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +1 || +1 || +1 || +3 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 4th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +2 || +1 || +1 || +4 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +3 || +2 || +2 || +5 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 8th || +4 || +2 || +2 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 9th || +4 || +3 || +3 || +6 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 10th || +5 || +3 || +3 || +7 || +1 level of existing arcane spellcasting class<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
Sometimes a magic weapon is not so much a weapon as a magic device in the shape of a weapon. The spell scion is the ideal wielder for a legendary weapon of this sort. Spellblades and similar items are weapons of significant arcane power, and their wielders often have great magical destinies. Such a character might wield a [[SRD:Fey Type|fey]] sword, or a [[SRD:Demon|demon]] blade, or a magic staff that is actually an important symbol of his or her arcane order.<br />
<br />
Wielding an arcane legendary weapon is a great responsibility because the weapon contains so much magical power. Arcane spellcasters who recognize a particular weapon usually afford the wielder more respect—or perhaps fear—than they might another of their ilk who was not so equipped.<br />
<br />
''Hit Die:'' d6.<br />
<br />
=== Requirements ===<br />
<br />
To qualify to become a spell scion, a character must fulfill the criteria given in her particular weapon’s entry. (For an example, see ''[[UA:Ionon|Ionon]]'').<br />
<br />
=== Class Skills ===<br />
<br />
The spell scion’s class skills (and the key ability for each skill) are [[SRD:Concentration Skill|Concentration]] (Con), [[SRD:Craft Skill|Craft]] (Int), [[SRD:Knowledge Skill|Knowledge]] (all skills, taken individually) (Int), [[SRD:Profession Skill|Profession]] (Wis), and [[SRD:Spellcraft Skill|Spellcraft]] (Int).<br />
<br />
'''Skill Points at Each Level:''' 2 + Int modifier.<br />
<br />
=== Class Features ===<br />
<br />
The following are class features of the spell scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see ''[[UA:Ionon|Ionon]]). These abilities accrue in addition to those already noted on Table: The Spell Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Spell Scion are retained even if the weapon is lost.<br />
<br />
'''Spells per Day/Spells Known:''' At each spell scion level, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained ([[SRD:Metamagic Feats|metamagic]] or [[SRD:Item Creation Feat|item creation]] feats, and so on). If the character had more than one spellcasting class before becoming a spell scion, the player must decide to which class to add each spell scion level for the purpose of determining spells per day and spells known.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=336568User:DemonSlayer2009-03-17T20:33:22Z<p>DemonSlayer: /* UA Variant rules */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*77 articles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=User:DemonSlayer&diff=336567User:DemonSlayer2009-03-17T20:33:08Z<p>DemonSlayer: /* Magic */</p>
<hr />
<div>== Introduction ==<br />
<br />
Hey everybody! <br />
<br />
Well, I've been reading from this site for quite a while now, so I figured I might as well join and perhpas even contribute something useful while I'm at it. I'm planning on adding some stuff to the UA section of this wiki, though unfortunately, homework and my job keep me busy. But I do most of my work behind the computer anyway, so I might just spend a little break time adding stuff to the site.<br />
<br />
<br />
== Background ==<br />
<br />
I started playing in the summer of 2005- not a very long time, I admit. Since then I've been gaming with a group of friends, about once every two weeks (again, homework and my job kept me busy). Unfortunately things turned sour between me and the rest of them, so I haven't been playing for about a year and a half now. <br />
<br />
Of course, that didn't stop me from researching D&D material, writing campaign settings, thinking up new characters/ items/ classes/ spells and creating some variant rules, just for the odd chance that I ever find a new gaming group. I might put some of my creations up on this site eventually.<br />
<br />
I've played in two one-year campaigns, a few one-or-two session campaigns and DMed two campaign, both for about two months.<br />
<br />
== Who am I? ==<br />
<br />
Well, my real name is Nico, I come from the Netherlands and I study Software Engineering. I am 24 years old. My hobbies include gaming (both RPG and computer), playing keyboard, drawing, painting, warhammer fantasy and going out. Unfortunately, yet again, homework and my job keep me busy.<br />
<br />
== Contributions so far ==<br />
<br />
=== UA Variant rules ===<br />
*1st edit made! Added [[UA:Bell Curve Rolls|Bell Curve Rolls]].<br />
*100th edit made! Added a talk page for [[UA:Hex Grid|Hex Grid]].<br />
*250th edit made! Edited the table in [[UA:Character Background: Maritime Background|Maritime Background]].<br />
<br />
<br />
*50th article added! Added [[UA:Alternative Skill Systems|Alternative Skill Systems]].<br />
*75th article added! Added [[UA:Dragonblade|Dragonblade]].<br />
<br />
<br />
*76 articles from UA transcribed.<br />
<br />
==== Classes ====<br />
<br />
*[[UA:Ranger Variant: Planar Ranger|Ranger Variant: Planar Ranger]]<br />
*[[UA:Conjurer Variants|Conjurer Variants]]<br />
*[[UA:Diviner Variants|Diviner Variants]]<br />
*[[UA:Enchanter Variants|Enchanter Variants]]<br />
*[[UA:Evoker Variants|Evoker Variants]]<br />
*[[UA:Illusionist Variants|Illusionist Variants]]<br />
*[[UA:Necromancer Variants|Necromancer Variants]]<br />
*[[UA:Transmuter Variants|Transmuter Variants]]<br />
*[[UA:Ape Totem Class Features|Ape Totem Class Features]]<br />
*[[UA:Bear Totem Class Features|Bear Totem Class Features]]<br />
*[[UA:Boar Totem Class Features|Boar Totem Class Features]]<br />
*[[UA:Dragon Totem Class Features|Dragon Totem Class Features]]<br />
*[[UA:Eagle Totem Class Features|Eagle Totem Class Features]]<br />
*[[UA:Horse Totem Class Features|Horse Totem Class Features]]<br />
*[[UA:Jaguar Totem Class Features|Jaguar Totem Class Features]]<br />
*[[UA:Lion Totem Class Features|Lion Totem Class Features]]<br />
*[[UA:Serpent Totem Class Features|Serpent Totem Class Features]]<br />
*[[UA:Wolf Totem Class Features|Wolf Totem Class Features]]<br />
*[[UA:Rogue Variant: Wilderness Rogue|Rogue Variant: Wilderness Rogue]]<br />
*[[UA:Ranger Variant: Urban Ranger|Ranger Variant: Urban Ranger]]<br />
*[[UA:Wizard Variant: Domain Wizard|Wizard Variant: Domain Wizard]]<br />
:*[[UA:Abjuration Domain|Abjuration Domain]]<br />
:*[[UA:Antimagic Domain|Antimagic Domain]]<br />
:*[[UA:Battle Domain|Battle Domain]]<br />
:*[[UA:Cold Domain|Cold Domain]]<br />
:*[[UA:Conjuration Domain|Conjuration Domain]]<br />
:*[[UA:Divination Domain|Divination Domain]]<br />
:*[[UA:Enchantment Domain|Enchantment Domain]]<br />
:*[[UA:Evocation Domain|Evocation Domain]]<br />
:*[[UA:Fire Domain|Fire Domain]]<br />
:*[[UA:Illusion Domain|Illusion Domain]]<br />
:*[[UA:Necromancy Domain|Necromancy Domain]]<br />
:*[[UA:Storm Domain|Storm Domain]]<br />
:*[[UA:Transmutation Domain|Transmutation Domain]]<br />
*[[UA:Spontaneous Divine Casters|Spontaneous Divine Casters]]<br />
*[[UA:Class Feature Variants|Class Feature Variants]]<br />
:*[[UA:Favored Enemy Variant: Favored Enviroment|Favored enemy variant: favored enviroment]]<br />
:*[[UA:Turning Undead Variant: Level Check|Turning undead variant: level check]]<br />
:*[[UA:Turning Undead Variant: Planar Turning|Turning Undead Variant: Planar Turning]]<br />
:*[[UA:Wild Shape Variant: Aspect of Nature|Wild Shape Variant: Aspect Of Nature]]<br />
*[[UA:Prestigious Character Classes|Prestigious Character Classes]]<br />
:*[[UA:Prestige Bard|Prestige Bard]]<br />
:*[[UA:Prestige Paladin|Prestige Paladin]]<br />
:*[[UA:Prestige Ranger|Prestige Ranger]]<br />
<br />
==== Building Characters ====<br />
<br />
*[[UA:Alternative Skill Systems|Alternative Skill Systems]]<br />
*[[UA:Craft Points|Craft Points]]<br />
*[[UA:Character Background|Character Background]] (In part)<br />
:*[[UA:Character Background: Academic Background|Academic Background]]<br />
:*[[UA:Character Background: Aristocratic Background|Aristocratic Background]]<br />
:*[[UA:Character Background: Cross-Cultural Background|Cross-Cultural Background]]<br />
:*[[UA:Character Background: Government Background|Government Background]]<br />
:*[[UA:Character Background: Maritime Background|Maritime Background]]<br />
:*[[UA:Character Background: Mercantile Background|Mercantile Background]]<br />
:*[[UA:Character Background: Military Background|Military Background]]<br />
;*[[UA:Character Background: Underworld Background|Underworld Background]]<br />
:*[[UA:Character Background: Wilderness Background|Wilderness Background]]<br />
<br />
<br />
==== Adventuring ====<br />
<br />
*[[UA:Vitality and Wound Points|Vitality and Wound Points]]<br />
*[[UA:Combat Facing|Combat Facing]]<br />
:*[[UA:Combat Awareness|Combat Awareness]]<br />
*[[UA:Hex Grid|Hex Grid]]<br />
*[[UA:Bell Curve Rolls|Bell Curve Rolls]]<br />
<br />
==== Magic ====<br />
<br />
*[[UA:Summon Monster Variants|''Summon Monster'' Variants]]<br />
*[[UA:Metamagic Components|Metamagic Components]]<br />
*[[UA:Legendary Weapons|Legendary Weapons]]<br />
**[[UA:Battle Scion|Battle Scion]]<br />
***[[UA:Dragonblade|Dragonblade]]<br />
**[[UA:Faith Scion|Faith Scion]]<br />
***[[UA:Hammer of All Souls|Hammer of All Souls]]<br />
*[[UA:Incantations|Incantations]]<br />
**[[UA:Fires of Dis (Incantation)|Fires of Dis]]<br />
**[[UA:Call Forth the Dweller (Incantation)|Call Forth the Dweller]]<br />
**[[UA:Hrothgar's Journey (Incantation)|Hrothgar's Journey]]<br />
<br />
==== Campaigns ====<br />
<br />
*[[UA:Taint|Taint]]<br />
*[[UA:Tainted Prestige Classes|Tainted Prestige Classes]]<br />
:*[[UA:Tainted Sorcerer|Tainted Sorcerer]]<br />
:*[[UA:Tainted Warrior|Tainted Warrior]]<br />
*[[UA:Level-Independent XP Awards|Level-Independent XP Awards]]<br />
<br />
==== Afterword ====<br />
<br />
*[[UA:When Worlds Collide|When Worlds Collide]]<br />
<br />
== My site ==<br />
<br />
Mind you, this is work in progress.<br />
<br />
[http://www.trueds.nl/RPG/home.html www.trueds.nl/RPG/home.html]</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Hammer_of_All_Souls&diff=336566UA:Hammer of All Souls2009-03-17T20:32:02Z<p>DemonSlayer: /* Hammer of All Souls */</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Hammer of All Souls ==<br />
<br />
The ''Hammer of All Souls'' is said to have been crafted by Moradin Dwarffather himself in the image of his own weapon, ''Soulhammer''. It symbolizes the glory of the [[SRD:Dwarf|dwarven]] race.<br />
<br />
'''Requirements:''' Any character can wield the ''Hammer of All Souls'' as a +2 [[SRD:Adamantine|adamantine]] [[SRD:Warhammer|warhammer]] and also gain the benefit of the [[SRD:Craft Skill|Craft]] bonus and lore of souls special ability described below. A faith scion who wields the ''Hammer of All Souls'' gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Race:'' Dwarf.<br />
<br />
''[[SRD:Alignment|Alignment]]:'' Lawful good.<br />
<br />
''Base Attack Bonus:'' +7.<br />
<br />
''Skills:'' [[SRD:Craft Skill|Craft (armorsmithing)]] or [[SRD:Craft Skill|Craft (weaponsmithing)]] 10 ranks.<br />
<br />
''Feats:'' [[SRD:Armor Proficiency (Heavy)|Armor Proficiency (heavy)]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus (warhammer)]].<br />
<br />
''Spells:'' Ability to cast [[SRD:Protection from Evil|protection from evil]] as a divine spell.<br />
<br />
'''Restrictions:''' Should the wielder of the ''Hammer of All Souls'' become an [[SRD:Alignment|alignment]] other than lawful good, or attack a lawful good, lawful neutral, or neutral good-aligned [[SRD:Dwarf|dwarf]], he loses all special abilities granted by the faith scion prestige class. To regain these abilities, the scion must receive an [[SRD:Atonement|atonement]] spell from a[[SRD:Dwarf|dwarf]] [[SRD:Cleric|cleric]].<br />
<br />
'''Maintenance:''' A wielder of the ''Hammer of All Souls'' must strike the hammer against an anvil at least once every seven days. Failure to perform this task reduces the hammer’s enhancement bonus by 1. Multiple failures are not cumulative (that is, if the hammer goes two weeks without striking an anvil, the reduction does not increase to 2).<br />
<br />
'''Attributes: ''' The ''Hammer of All Souls'' has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 30/76.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a faith scion who meets the above requirements, the ''Hammer of All Souls'' appears to be worth as much as a Medium +2 [[SRD:Adamantine|adamantine]] [[SRD:Warhammer|warhammer]] that grants the [[SRD:Craft Skill|Craft]] bonus and lore of all souls special ability (market price 21,812 gp).<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Abilities Granted by the Hammer of All Souls}}<br />
! Faith Scion Level !! Ability Gained <br />
|- class="{{Odd-Even}}"<br />
| - || [[SRD:Craft Skill|Craft]] bonus<br />
|- class="{{Odd-Even}}"<br />
| - || Lore of souls<br />
|- class="{{Odd-Even}}"<br />
| 1st || Smite evil 1/day<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Fortitude of souls +2<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Throw and return<br />
|- class="{{Odd-Even}}"<br />
| 4th || Enhancement bonus +3<br />
|- class="{{Odd-Even}}"<br />
| 5th || Smite evil 2/day<br />
|- class="{{Odd-Even}}"<br />
| 6th || Fortitude of souls +4<br />
|- class="{{Odd-Even}}"<br />
| 7th || Enhancement bonus +4<br />
|- class="{{Odd-Even}}"<br />
| 8th || Fortitude of souls +6<br />
|- class="{{Odd-Even}}"<br />
| 9th || Smite evil 3/day<br />
|- class="{{Odd-Even}}"<br />
| 10th || Enhancement bonus +5<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
'''Special Abilities:''' The ''Hammer of All Souls'' provides a number of special abilities to its wielder, depending on the character’s class level in the faith scion prestige class (see the table below).<br />
<br />
''Initial Abilities:'' When first acquired, the ''Hammer of All Souls'' functions as a +2 [[SRD:Adamantine|adamantine]] [[SRD:Warhammer|warhammer]]. Anyone who wields it, whether a faith scion or not, also benefits from the [[SRD:Craft Skill|Craft]] bonus and lore of souls ability (see below).<br />
<br />
''Craft Bonus (Ex):'' The owner of the ''Hammer of All Souls'' gains a +5 insight bonus on all [[SRD:Craft Skill|Craft]] checks related to stone or metal.<br />
<br />
This bonus increases by an additional +1 for every faith scion class level gained, including 1st level.<br />
<br />
''Lore of Souls (Su):'' <br />
<br />
Three times per day, the owner of the ''Hammer of All Souls'' can use a full-round action to consult the knowledge of his dwarven ancestors. This gives the character a bonus on any one [[SRD:Knowledge Skill|Knowledge]] check (made as part of the action) equal to his faith scion level (if any) + his Wisdom bonus (if any). (At the GM’s discretion, if the [[SRD:Knowledge Skill|Knowledge]] check is directly related to [[SRD:Dwarf|dwarvenkind]], the bonus granted by the character’s faith scion level is doubled.) The check is treated as a trained skill check, even if the character has no ranks in that [[SRD:Knowledge Skill|Knowledge]] skill.<br />
<br />
''Smite Evil (Su):'' Once per day, a faith scion wielding the ''Hammer of All Souls'' may smite evil with an attack. The attack may be a melee attack or a ranged attack, but must be delivered by the ''Hammer of All Souls''. The wielder adds 4 to his attack roll and deals 2 extra points of damage per faith scion level. If the wielder accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.<br />
<br />
A wielder may use this ability twice per day at 5th level and three times per day at 9th level.<br />
<br />
''Fortitude of Souls (Su):'' A faith scion of 2nd level or higher wielding the ''Hammer of All Souls'' derives endurance from the support of his ancestors, gaining a +2 enhancement bonus to Constitution. At 6th level, the bonus increases to +4, and at 8th level to +6.<br />
<br />
''Throw and Return (Su):'' Three times per day, a faith scion of 3rd level or higher wielding the ''Hammer of All Souls'' can treat the weapon as a [[SRD:Throwing|throwing]] [[SRD:Returning|returning]] weapon. Activating this ability is a free action, and it lasts for 1 round.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Hammer_of_All_Souls&diff=336565UA:Hammer of All Souls2009-03-17T20:31:37Z<p>DemonSlayer: New page: {{OGL Top}} == Hammer of All Souls == The ''Hammer of All Souls'' is said to have been crafted by Moradin Dwarffather himself in the image of his own weapon, ''Soulhammer''. It symbolize...</p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Hammer of All Souls ==<br />
<br />
The ''Hammer of All Souls'' is said to have been crafted by Moradin Dwarffather himself in the image of his own weapon, ''Soulhammer''. It symbolizes the glory of the [[SRD:Dwarf|dwarven]] race.<br />
<br />
'''Requirements:''' Any character can wield the ''Hammer of All Souls'' as a +2 [[SRD:Adamantine|adamantine]] [[SRD:Warhammer|warhammer]] and also gain the benefit of the [[SRD:Craft Skill|Craft]] bonus and lore of souls special ability described below. A faith scion who wields the ''Hammer of All Souls'' gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Race:'' Dwarf.<br />
<br />
''[[SRD:Alignment|Alignment]]:'' Lawful good.<br />
<br />
''Base Attack Bonus:'' +7.<br />
<br />
''Skills:'' [[SRD:Craft Skill|Craft (armorsmithing)]] or [[SRD:Craft Skill|Craft (weaponsmithing)]] 10 ranks.<br />
<br />
''Feats:'' [[SRD:Armor Proficiency (Heavy)|Armor Proficiency (heavy)]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus (warhammer)]].<br />
<br />
''Spells:'' Ability to cast [[SRD:Protection from Evil|protection from evil]] as a divine spell.<br />
<br />
'''Restrictions:''' Should the wielder of the ''Hammer of All Souls'' become an [[SRD:Alignment|alignment]] other than lawful good, or attack a lawful good, lawful neutral, or neutral good-aligned [[SRD:Dwarf|dwarf]], he loses all special abilities granted by the faith scion prestige class. To regain these abilities, the scion must receive an [[SRD:Atonement|atonement]] spell from a[[SRD:Dwarf|dwarf]] [[SRD:Cleric|cleric]].<br />
<br />
'''Maintenance:''' A wielder of the ''Hammer of All Souls'' must strike the hammer against an anvil at least once every seven days. Failure to perform this task reduces the hammer’s enhancement bonus by 1. Multiple failures are not cumulative (that is, if the hammer goes two weeks without striking an anvil, the reduction does not increase to 2).<br />
<br />
'''Attributes: ''' The ''Hammer of All Souls'' has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 30/76.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a faith scion who meets the above requirements, the ''Hammer of All Souls'' appears to be worth as much as a Medium +2 [[SRD:Adamantine|adamantine]] [[SRD:Warhammer|warhammer]] that grants the [[SRD:Craft Skill|Craft]] bonus and lore of all souls special ability (market price 21,812 gp).<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Abilities Granted by the Hammer of All Souls}}<br />
! Faith Scion Level !! Ability Gained <br />
|- class="{{Odd-Even}}"<br />
| - || [[SRD:Craft Skill|Craft]] bonus<br />
|- class="{{Odd-Even}}"<br />
| - || Lore of souls<br />
|- class="{{Odd-Even}}"<br />
| 1st || Smite evil 1/day<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Fortitude of souls +2<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Throw and return<br />
|- class="{{Odd-Even}}"<br />
| 4th || Enhancement bonus +3<br />
|- class="{{Odd-Even}}"<br />
| 5th || Smite evil 2/day<br />
|- class="{{Odd-Even}}"<br />
| 6th || Fortitude of souls +4<br />
|- class="{{Odd-Even}}"<br />
| 7th || Enhancement bonus +4<br />
|- class="{{Odd-Even}}"<br />
| 8th || Fortitude of souls +6<br />
|- class="{{Odd-Even}}"<br />
| 9th || Smite evil 3/day<br />
|- class="{{Odd-Even}}"<br />
| 10th || Enhancement bonus +5<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
'''Special Abilities:''' The ''Hammer of All Souls'' provides a number of special abilities to its wielder, depending on the character’s class level in the faith scion prestige class (see the table below).<br />
<br />
''Initial Abilities:'' When first acquired, the ''Hammer of All Souls'' functions as a +2 [[SRD:Adamantine|adamantine]] [[SRD:Warhammer|warhammer]]. Anyone who wields it, whether a faith scion or not, also benefits from the [[SRD:Craft|Craft]] bonus and lore of souls ability (see below).<br />
<br />
''Craft Bonus (Ex):'' The owner of the ''Hammer of All Souls'' gains a +5 insight bonus on all [[SRD:Craft Skill|Craft]] checks related to stone or metal.<br />
<br />
This bonus increases by an additional +1 for every faith scion class level gained, including 1st level.<br />
<br />
''Lore of Souls (Su):'' <br />
<br />
Three times per day, the owner of the ''Hammer of All Souls'' can use a full-round action to consult the knowledge of his dwarven ancestors. This gives the character a bonus on any one [[SRD:Knowledge Skill|Knowledge]] check (made as part of the action) equal to his faith scion level (if any) + his Wisdom bonus (if any). (At the GM’s discretion, if the [[SRD:Knowledge Skill|Knowledge]] check is directly related to [[SRD:Dwarf|dwarvenkind]], the bonus granted by the character’s faith scion level is doubled.) The check is treated as a trained skill check, even if the character has no ranks in that [[SRD:Knowledge Skill|Knowledge]] skill.<br />
<br />
''Smite Evil (Su):'' Once per day, a faith scion wielding the ''Hammer of All Souls'' may smite evil with an attack. The attack may be a melee attack or a ranged attack, but must be delivered by the ''Hammer of All Souls''. The wielder adds 4 to his attack roll and deals 2 extra points of damage per faith scion level. If the wielder accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.<br />
<br />
A wielder may use this ability twice per day at 5th level and three times per day at 9th level.<br />
<br />
''Fortitude of Souls (Su):'' A faith scion of 2nd level or higher wielding the ''Hammer of All Souls'' derives endurance from the support of his ancestors, gaining a +2 enhancement bonus to Constitution. At 6th level, the bonus increases to +4, and at 8th level to +6.<br />
<br />
''Throw and Return (Su):'' Three times per day, a faith scion of 3rd level or higher wielding the ''Hammer of All Souls'' can treat the weapon as a [[SRD:Throwing|throwing]] [[SRD:Returning|returning]] weapon. Activating this ability is a free action, and it lasts for 1 round.<br />
<br />
{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Dragonblade&diff=336539UA:Dragonblade2009-03-17T20:11:40Z<p>DemonSlayer: </p>
<hr />
<div>{{OGL Top}}<br />
<br />
== Dragonblade ==<br />
<br />
Reputedly carved from the fang of a great wyrm red dragon, the [[SRD:Bastard Sword|bastard sword]] known as ''Dragonblade'' has served many masters over the centuries, from bloodthirsty warlords to treasure-seeking adventurers. It is a legendary weapon that provides many benefits to its wielder, but most of the benefits apply only if the wielder has levels in the battle scion prestige class.<br />
<br />
'''Requirements:''' Any character can wield ''Dragonblade'' as a +2 [[SRD:Bastard Sword|bastard sword]] and also gain the benefit of the bravery special ability described below. A battle scion who wields Dragonblade gains additional special abilities if the character fulfills the following criteria.<br />
<br />
''Base Attack Bonus:'' +9.<br />
<br />
''Skills:'' [[SRD:Knowledge Skill|Knowledge (arcana)]] 6 ranks.<br />
<br />
''Feats:'' [[SRD:Improved Critical|Improved Critical (bastard sword)]], [[SRD:Iron Will|Iron Will]].<br />
<br />
'''Attributes:''' Dragonblade has the following attributes.<br />
<br />
''Hardness/Hit Points:'' 20/55.<br />
<br />
''Caster Level:'' 15th.<br />
<br />
''Value:'' To any character other than a battle scion who meets the above requirements, ''Dragonblade'' appears to be worth as much as a Medium +2 [[SRD:Bastard Sword|bastard sword]] that grants the bravery special ability (market price 14,335 gp).<br />
<br />
'''Special Abilities:''' ''Dragonblade'' provides a number of special abilities to its wielder, depending on the character’s class level in the battle scion prestige class (see the table below).<br />
<br />
''Initial Abilities''<br />
<br />
When first acquired, ''Dragonblade'' functions as a +2 [[SRD:Bastard Sword|bastard sword]]. Anyone who wields it, whether a battle scion or not, also benefits from the bravery ability (see below).<br />
<br />
<br />
{| class="{{d20}}"<br />
|+ {{#anc:Table: The Battle Scion}}<br />
! Battle Scion Level !! Ability Gained<br />
|- class="{{Odd-Even}}"<br />
| - || Bravery<br />
|- class="{{Odd-Even}}"<br />
| 1st || [[SRD:Bane Weapon Enhancement|Bane]] (dragons)<br />
|- class="{{Odd-Even}}"<br />
| 2nd || Resistance to energy 10<br />
|- class="{{Odd-Even}}"<br />
| 3rd || Enhancement bonus +3 (+5 against [[SRD:Dragon|dragons]])<br />
|- class="{{Odd-Even}}"<br />
| 4th || Intimidating presence<br />
|- class="{{Odd-Even}}"<br />
| 5th || Resistance to energy 20<br />
|- class="{{Odd-Even}}"<br />
| 6th || Enhancement bonus +4 (+6 against [[SRD:Dragon|dragons]])<br />
|- class="{{Odd-Even}}"<br />
| 7th || Dodge bonus<br />
|- class="{{Odd-Even}}"<br />
| 8th || Resistance to energy 30<br />
|- class="{{Odd-Even}}"<br />
| 9th || Frightful presence<br />
|- class="{{Odd-Even}}"<br />
| 10th || Enhancement bonus +5 (+7 against [[SRD:Dragon|dragons]])<br />
|- class="{{Odd-Even}}"<br />
|}<br />
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''Bravery (Ex):'' The wielder of''Dragonblade'' has immunity to a dragon’s frightful presence ability. All allies within 30 feet of the wielder gain a +4 morale bonus on saves against the frightful presence of dragons.<br />
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''Bane (Dragons) (Su):'' When wielded by a battle scion, //Drakeblade// gains the bane (dragons) special ability. Its enhancement is treated as 2 points higher when attacking a dragon, and it deals an extra 2d6 points of damage on a successful strike against a dragon.<br />
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''Resistance to Energy (Su):'' Once per day, when a battle scion of 2nd level or higher wielding ''Dragonblade'' is dealt at least 1 point of damage from any type of energy (acid, cold, electricity, fire, or sonic), the scion gains resistance 10 to that form of energy for 1 hour thereafter (including against the damage that activated the ability). For example, if the scion were engulfed in a [[SRD:Fireball|fireball]], the resistance would immediately take effect, reducing the damage taken by the [[SRD:Fireball|fireball]] (and any other source of fire damage for the next hour) by 10 points.<br />
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Once the energy type is determined, it cannot be changed for the current use of the ability. If two or more types of energy strike the scion simultaneously, he may select the energy type against which his resistance protects.<br />
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When a battle scion attains 5th level, the resistance granted by this ability increases to 20 points. At 8th level, it increases to 30 points.<br />
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''Intimidating Presence (Ex):'' A battle scion of 4th level or higher wielding ''Dragonblade'' may add his class level as a bonus on [[SRD:Intimidate Skill|Intimidate]] checks made against dragons (or one-half his class level as a bonus on Intimidate checks made against nondragons).<br />
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''Dodge Bonus (Ex):'' At 7th level and higher, a battle scion wielding ''Dragonblade'' gains a +2 |dodge bonus to Armor Class against creatures at least two size categories larger than himself.<br />
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''Frightful Presence (Ex):'' A battle scion of 9th level or higher wielding ''Dragonblade'' can unsettle foes with his mere presence. This ability takes effect automatically whenever the scion attacks or charges. Creatures within a radius of 60 feet are subject to the effect if they have fewer Hit Dice than the scion’s character level.<br />
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A potentially affected creature that succeeds on a [[SRD:Will Save|will save]] (DC 10 + class level + scion’s Cha modifier) remains immune to that scion’s frightful presence for one day. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Even dragons can be affected by the scion’s frightful presence.<br />
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{{UA Footer}}</div>DemonSlayerhttps://www.dandwiki.com/w/index.php?title=UA:Faith_Scion&diff=336235UA:Faith Scion2009-03-16T19:44:39Z<p>DemonSlayer: /* Class Skills */</p>
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<br />
== The Faith Scion ==<br />
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{| class="{{d20}}"<br />
|+ {{#anc:Table: The Battle Scion}}<br />
!Level !! Base Attack Bonus !! Fortitude Save !! Reflex Save !! Will Save !! Special<br />
|- class="{{Odd-Even}}"<br />
| 1st || +0 || +2 || +0 || +0 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 2nd || +1 || +3 || +0 || +0 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 3rd || +2 || +3 || +1 || +1 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 4th || +3 || +4 || +1 || +1 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 5th || +3 || +4 || +1 || +1 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 6th || +4 || +5 || +2 || +2 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 7th || +5 || +5 || +2 || +2 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 8th || +6 || +6 || +2 || +2 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 9th || +6 || +6 || +3 || +3 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
| 10th || +7 || +7 || +3 || +3 || +1 level of existing divine spellcasting class<br />
|- class="{{Odd-Even}}"<br />
|}<br />
<br />
A faith scion wields his legendary blade in the name of his deity—or, in the case of a [[SRD:Druid|druid]], in the service of nature. A legendary weapon usually comes into the hands of a faith scion either as a gift from his religious order or as a blessing from his deity. Because of the divine nature of these weapons, [[SRD:Cleric|clerics]], [[SRD:Druid|druids]] and [[SRD:Paladin|paladins]] are ideally suited for this prestige class, though other classes can also qualify.<br />
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A divinely influenced legendary weapon should be rare and unique. Certainly no deity would create multiple copies of one weapon as a matter of course, and few religious orders can afford to do so. Thus, each weapon should grant different abilities, except in special cases. For example, duplicate weapons might be created especially to combat the enemies of a church, or perhaps to destroy (or create) undead. A divine legendary sword of an order devoted to healing might even be less a weapon than an instrument for easing the suffering of others.<br />
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A faith scion usually has high status within his religious order. His possession of a legendary weapon implies that he has the favor of his deity, or that he is more in tune with nature than others of his order, in the case of a [[SRD:Druid|druid]]. Depending on the [[SRD:Alignment|alignment]] of his deity, though, his ownership of the weapon could be construed as an invitation to try to take it from him.<br />
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'''Hit Die:''' d8.<br />
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=== Requirements ===<br />
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To qualify to become a faith scion, a character must fulfill the criteria given in his particular weapon’s entry. (For an example, see ''[[UA:Hammer of All Souls|Hammer of All Souls]]'')<br />
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=== Class Skills ===<br />
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The faith scion’s class skills (and the key ability for each skill) are [[SRD:Concentration|Concentration]] (Con), [[SRD:Craft Skill|Craft]] (Int), [[SRD:Diplomacy|Diplomacy]] (Cha), [[SRD:Heal|Heal]] (Wis), [[SRD:Knowledge Skill|Knowledge (arcana)]] (Int), [[SRD:Knowledge Skill| Knowledge (nature)]] (Int), [[SRD:Knowledge Skill|Knowledge (religion)]] (Int), [[SRD:Profession Skill|Profession]] (Wis), [[SRD:Ride Skill|Ride]] (Dex), [[SRD:Spellcraft Skill|Spellcraft]] (Int), and [[SRD:Survival Skill|Survival]] (Wis).<br />
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'''Domains and Class Skills:''' A [[SRD:Cleric|cleric]] who gains additional class skills from his domain can treat those skills as class skills for the faith scion class. See [[SRD:Cleric|Deity, Domains, and Domain Spells]] for more information.<br />
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'''Skill Points at Each Level:''' 2 + Int modifier.<br />
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=== Class Features ===<br />
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The following are class features of the faith scion prestige class. A legendary weapon associated with the class provides a unique set of additional special abilities, which are detailed in the weapon’s description. (For an example, see the ''[[UA:Hammer of All Souls|Hammer of All Souls]]'') These abilities accrue in addition to those already noted on Table: The Faith Scion. However, because those abilities are functions of the weapon rather than the wielder, they are lost if the legendary weapon that granted them is lost. The features mentioned on Table: The Faith Scion are retained even if the weapon is lost.<br />
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'''Spells per Day/Spells Known:''' At each faith scion level, a character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class to which he belonged before adding the prestige class level. If the character had more than one spellcasting class before becoming a faith scion, the player must decide to which class to add each faith scion level for the purpose of determining spells per day and spells known.<br />
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'''Special Abilities:''' Faith scion levels stack with other class levels for determining the effectiveness of the following abilities: [[SRD:Druid's Animal Companion|animal companions]], [[SRD:Paladin#Lay on Hands|lay on hands]], [[SRD:Paladin|Special Mount|special mount]], [[SRD:Turn or Rebuke Undead|turn or rebuke undead]], [[SRD:Druid#Wild Shape|wild shape]] (including additional daily uses or increased range of sizes or creature types), and [[SRD:Druid#Wild Empathy|wild empathy]]. For instance, a 5th-level [[SRD:Druid|druid]]/6th-level faith scion could assume wild shape four times per day (including Tiny creatures), and would add 11 (plus Cha modifier) to his [[SRD:Druid#Wild Empathy|wild empathy]] checks. His animal companion would be treated as that of an 11th-level druid.<br />
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