https://www.dandwiki.com/w/api.php?action=feedcontributions&user=97.89.156.203&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T14:00:24ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=590463Feral Ghoul (Fallout Supplement)2012-09-26T19:53:17Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Feral Ghoul<br />
|#ofEntries=1<br />
|size=Medium |type=Humanoid(Human)<br />
|hd=1d8+4 |hp=12<br />
|mas=19<br />
|init=+2<br />
|speed=30 ft<br />
|def=10(+2 Dex, -2 Rage) |touch=10 |flat=8<br />
|bab=+0 |grapple=+4<br />
|at=+4 Melee (1d4+6, slam)<br />
|full_at=+4 Melee (1d4+6, slam), +4 Melee (1d6+4, HtH strike)<br />
|space=5 ft by 5 ft |reach=5 ft<br />
|sq=Festering Sores, Constant Rage, Radiation Resistance, Possessions(1d2 misc items, 1d2-1 medicines)<br />
|fort=+6 |ref=+2 |will=+4<br />
|str=18 |dex=15 |con=19 |int=3 |wis=3 |cha=1<br />
|skills=[[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats=[[MSRD:Feats#Alertness|Alertness]]<br />
|cr=1<br />
|al=None<br />
|adv=None<br />
|la=None<br />
}}<br />
http://fandomania.com/wp-content/uploads/1970/01/01/Feral_ghoul-171x400.png<br />
<br />
''Feral Ghouls are mindless, zombie like mutants who attack any non-ghoul!''<br />
<br />
Feral ghouls (also known as mindless ghouls or ghoul crazies) are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent weapon or a solid hit from a decent melee or unarmed weapon. Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Some feral ghouls come in different colors as well as different types. The colors are different depending on how the human looked before turning into a feral ghoul. Feral ghouls often cluster together in dark, cool environments, like sub-basement-levels or underground areas, only occasionally leaving their normal hunting grounds for time in the open air. However, the myth that ferals fear light is false. Occasionally, the player may encounter one or two ferals out in the open. Isabella Proud's research seems to confirm that feral ghouls do not fear or avoid light. One prime example is Warrington Trainyard. Another good example is the Mojave Wasteland, where almost all feral ghouls can be found outdoors during the day. Frequently, ferals of all types will wander from place to place, stopping at fallen prey to feed, but will immediately attack any and all non-ghoul creatures they come across. They will often sniff, screech, or lash out at other ferals. Feral ghouls are not very smart but the fact that they seem to move in packs and stay near irradiated areas shows that they have some form of intelligence. However, this may simply be a form of survival instinct.<br />
<br />
=== Combat ===<br />
<br />
Upon detecting a non-ghoul, most ferals will make a high-pitched gurgle or screech, and set out to search the area. Upon sighting prey, they will often scream once more, alerting any nearby ghouls, and attack. There is no rank or pecking order to these attacks; all attack at the same time in a rampant onslaught. Because of this, in enclosed areas like Vaults, it is very easy to get overwhelmed. Feral ghouls mainly attack with their hands, slashing and smashing in an insane fury. Some feral ghouls can be seen to use weapons, such as the trooper ghouls in Camp Searchlight, likely indicating that they have only gone feral recently.<br />
<br />
'''Festering Sores(Ex):''' Max Dex bonus for armor is -2, and armor penalty is +4.<br />
<br />
'''Constant Rage(Ex):''' +4 Str, +4 Con, -2 Def, +2 Will (already factored into stats), but can still use all skills abilities.<br />
<br />
'''Radiation Resistance(Ex):''' Radiation is treated as two degrees weaker.<br />
<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 1 or less Creatures|CR 1]]<br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=590462Feral Ghoul (Fallout Supplement)2012-09-26T19:52:43Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Feral Ghoul<br />
|#ofEntries=1<br />
|size=Medium |type=Humanoid(Human)<br />
|hd=1d8+4 |hp=12<br />
|mas=19<br />
|init=+2<br />
|speed=30 ft<br />
|def=10(+2 Dex, -2 Rage) |touch=10 |flat=8<br />
|bab=+0 |grapple=+4<br />
|at=+4 Melee (1d4+6, slam)<br />
|full_at=+4 Melee (1d4+6, slam), +4 Melee (1d6+4, HtH strike)<br />
|space=5 ft by 5 ft |reach=5 ft<br />
|sq=Festering Sores, Constant Rage, Radiation Resistance, Possessions(1d2 misc items, 1d2-1 medicines)<br />
|fort=+6 |ref=+2 |will=+4<br />
|str=18 |dex=15 |con=19 |int=3 |wis=3 |cha=1<br />
|skills=[[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats=[[MSRD:Feats#Alertness|Alertness]]<br />
|cr=1<br />
|al=None<br />
|adv=None<br />
|la=None<br />
}}<br />
http://fandomania.com/wp-content/uploads/1970/01/01/Feral_ghoul-171x400.png<br />
<br />
''Feral Ghouls are mindless, zombie like mutants who attack any non-ghoul!''<br />
<br />
Feral ghouls (also known as mindless ghouls or ghoul crazies) are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent weapon or a solid hit from a decent melee or unarmed weapon. Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Some feral ghouls come in different colors as well as different types. The colors are different depending on how the human looked before turning into a feral ghoul. Feral ghouls often cluster together in dark, cool environments, like sub-basement-levels or underground areas, only occasionally leaving their normal hunting grounds for time in the open air. However, the myth that ferals fear light is false. Occasionally, the player may encounter one or two ferals out in the open. Isabella Proud's research seems to confirm that feral ghouls do not fear or avoid light. One prime example is Warrington Trainyard. Another good example is the Mojave Wasteland, where almost all feral ghouls can be found outdoors during the day. Frequently, ferals of all types will wander from place to place, stopping at fallen prey to feed, but will immediately attack any and all non-ghoul creatures they come across. They will often sniff, screech, or lash out at other ferals. Feral ghouls are not very smart but the fact that they seem to move in packs and stay near irradiated areas shows that they have some form of intelligence. However, this may simply be a form of survival instinct.<br />
<br />
=== Combat ===<br />
<br />
Upon detecting a non-ghoul, most ferals will make a high-pitched gurgle or screech, and set out to search the area. Upon sighting prey, they will often scream once more, alerting any nearby ghouls, and attack. There is no rank or pecking order to these attacks; all attack at the same time in a rampant onslaught. Because of this, in enclosed areas like Vaults, it is very easy to get overwhelmed. Feral ghouls mainly attack with their hands, slashing and smashing in an insane fury. Some feral ghouls can be seen to use weapons, such as the trooper ghouls in Camp Searchlight, likely indicating that they have only gone feral recently.<br />
<br />
'''Festering Sores(Ex):''' Max Dex bonus for armor is -2, and armor penalty is +4.<br />
<br />
'''Constant Rage(Ex):''' +4 Str, +4 Con, -2 Def, +2 Will (already factored into stats), but can still use all skills abilities.<br />
<br />
'''Radiation Resistance(Ex):''' Radiation is treated as two degrees weaker.<br />
<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 1 or less Creatures|CR 1]]<br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR 1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaw_(Fallout_Supplement)&diff=590461Deathclaw (Fallout Supplement)2012-09-26T19:49:55Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Deathclaw<br />
|#ofEntries=1<br />
|size=Large |type=Monstrous Humanoid<br />
|hd=10d10+30 |hp=80<br />
|mas=18<br />
|init=+8<br />
|speed=40 ft<br />
|def=21(+4 Dex, -1 Size, +8 Natural) |touch=13 |flat=17<br />
|bab=+10 |grapple=+20<br />
|at=+16(1d10+6, 19-20/x3, 2 claws)<br />
|full_at=+16(1d10+6, 19-20/x3, 2 claws) and +16(1d10+3, bite)<br />
|space=10 ft by 10 ft |reach=10 ft<br />
|sq=Rend, Aumented Critical(claw), Darkvision 120 ft, Damage Resistance 5, Improved Critical(claw)<br />
|fort=+7 |ref=+11 |will=+9<br />
|str=22 |dex=18 |con=18 |int=4 |wis=15 |cha=2<br />
|skills=[[MSRD:Jump (Skill)|Jump]] +6, [[MSRD:Listen (Skill)|Listen]] +10, [[MSRD:Spot (Skill)|Spot]] +1<br />
|feats=[[MSRD:Feats#Alertness|Alertness]], [[MSRD:Feats#Endurance|Endurance]], [[MSRD:Feats#Improved Initiative|Improved Initiative]], [[MSRD:Feats#Power Attack|Power Attack]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=12<br />
|al=Deathclaw Pack<br />
|adv=None<br />
|la=None<br />
}}<br />
http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-ImageFileViewer/CommunityServer-Components-UserFiles-00-00-71-12-32-Attached+Files/4276.Deathclaw.png_2D00_610x0.png<br />
<br />
''Deathclaws are some of the most frightening creatures ever encountered by settlers in the wasteland. Their speed and ferocity are matched only by the size of their claws!''<br />
<br />
The Deathclaws were originally created before the Great War by the government to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation. The resulting creature is almost unbelievably fast and powerful. Around 2161, Deathclaws were still mysterious and legendary creatures to many inhabitants of southern California. They could only be found in the Boneyard at the Warehouse, with a mother living here, one in a former Deathclaw's nest and around the Hub, some times attacking caravans or travelers. Later, as the Deathclaw population grew and really spread across the continent, the Deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature. Deathclaws have a hunchbacked, humanoid build and stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles, and twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name. They have an excellent sense of smell and hearing, though their eyesight is poor. Their build gives them incredible speed, resilience and strength in close combat, making them an extreme threat at all times. Though they were originally mutated chameleons, they have lost the ability to camouflage themselves. Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young Deathclaws reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves.<br />
<br />
Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.<br />
<br />
=== Combat ===<br />
<br />
Deathclaws are very aggressive and territorial, and usually hunt in packs of two to eight. Upon locating a target, they will charge to their target(s) and rend them with their claws, of which they will continue to slash with their sharp claws and bite with their powerful teeth.<br />
<br />
'''Rend(Ex):''' A Deathclaw can end a Charge with a Rend, doing 2d10+14 damage.<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 12 Creatures|CR 12]]<br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR12]]<br />
[[Category:Monstrous Humanoid Type]]<br />
[[Category:Reptilian Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Weapons_(Fallout_Supplement)&diff=589910Weapons (Fallout Supplement)2012-09-21T19:46:12Z<p>97.89.156.203: </p>
<hr />
<div>[[Ammo (Fallout Supplement)|Ammo]]<Br><br />
[[Big Guns (Fallout Supplement)|Big Guns]]<Br><br />
[[Energy Weapons (Fallout Supplement)|Energy Weapons]]<br />
[[Melee (Fallout Supplement)|Melee]]<Br><br />
[[Small Guns (Fallout Supplement)|Small Guns]]<Br><br />
[[Unarmed (Fallout Supplement)|Unarmed]]<Br><br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Equipment_(Fallout_Supplement)&diff=589909Equipment (Fallout Supplement)2012-09-21T19:43:47Z<p>97.89.156.203: </p>
<hr />
<div>[[Armor (Fallout Supplement)|Armor]]<Br><br />
[[General Equipment (Fallout Supplement)|General Equipment]]<br><br />
[[Items (Fallout Supplement)|Items]]<Br><br />
[[Weapons (Fallout Supplement)|Weapons]]<Br><br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Equipment_(Fallout_Supplement)&diff=589908Equipment (Fallout Supplement)2012-09-21T19:43:18Z<p>97.89.156.203: </p>
<hr />
<div>[[General Equipment (Fallout Supplement)|General Equipment]]<br><br />
[[Armor (Fallout Supplement)|Armor]]<Br><br />
[[Items (Fallout Supplement)|Items]]<Br><br />
[[Weapons (Fallout Supplement)|Weapons]]<Br><br />
<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Vertibird_(Fallout_Supplement)&diff=589907Vertibird (Fallout Supplement)2012-09-21T19:42:02Z<p>97.89.156.203: </p>
<hr />
<div>'''Vertibird'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 2<br />
|- class="even"<br />
| '''Pass''' || 6<br />
|-<br />
| '''Cargo''' || 4,500 lbs<br />
|- class="even"<br />
| '''Init.''' || +0<br />
|- <br />
| '''Maneuver''' || +2<br />
|- class="even"<br />
| '''Top Speed''' || Fly 300 ft (30)<br />
|- <br />
| '''Defense''' || 6<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 50<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Price''' || 1,500 TU/15,000 Caps<br />
|- class="even"<br />
| '''Armament''' || Gatling Gun (Damage: 4d12, Crit: 20/x2, Type: Ballistic, Range: 150, RoF: A, Mag: 500 Internal, Ammo: .50 Caliber)<br />
|- <br />
| '''Fuel Cap''' || 340<br />
|- class="even"<br />
| '''Gas Mileage''' || 5<br />
|- <br />
|}<br />
<br />
===Vertibird===<br />
<br />
The VB-02 Vertical Take Off and Landing (VTOL) craft, codenamed Vertibird, is an Enclave multipurpose tiltwing aircraft primarily used by the Enclave in post-war America.<br />
<br />
UPGRADES: <br />
* Improve hardness by 10 for 100 TU/1,000 caps.<br />
* Can be upgraded to a Gatling Laser (Damage: 5d12, Type: Energy, Ammo: Medium Energy Cell) for 50 TU/500 caps.<br />
* Can add a Missile Launcher (Damage: 10d10, Crit: 20/x2, Type: Explosive, Range: 300, RoF: Single, Mag: 10 Internal, Ammo: Missile) for 100 TU/1,000 Caps.<br />
* Can add a Mini Nuke Launcher(Damage: 1d100+100, Crit: 19-20/x2, Type: Explosive, Range: 50, RoF: Single, Mag: 3 Internal, Ammo: Mini Nuke) for 500 TU/5,000 Caps<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]<br />
{{Fallout Supplement Footer|&rarr; [[Vehicles (Fallout Supplement)|Vehicles]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Vertibird_(Fallout_Supplement)&diff=589906Vertibird (Fallout Supplement)2012-09-21T19:41:14Z<p>97.89.156.203: </p>
<hr />
<div>=Vertibird=<br />
<br />
'''Vertibird'''<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
!<br />
!Vehicle<br />
|-<br />
| '''Crew''' || 2<br />
|- class="even"<br />
| '''Pass''' || 6<br />
|-<br />
| '''Cargo''' || 4,500 lbs<br />
|- class="even"<br />
| '''Init.''' || +0<br />
|- <br />
| '''Maneuver''' || +2<br />
|- class="even"<br />
| '''Top Speed''' || Fly 300 ft (30)<br />
|- <br />
| '''Defense''' || 6<br />
|- class="even"<br />
| '''Hardness''' || 10<br />
|- <br />
| '''Hit Points''' || 50<br />
|- class="even"<br />
| '''Size''' || G<br />
|- <br />
| '''Price''' || 1,500 TU/15,000 Caps<br />
|- class="even"<br />
| '''Armament''' || Gatling Gun (Damage: 4d12, Crit: 20/x2, Type: Ballistic, Range: 150, RoF: A, Mag: 500 Internal, Ammo: .50 Caliber)<br />
|- <br />
| '''Fuel Cap''' || 340<br />
|- class="even"<br />
| '''Gas Mileage''' || 5<br />
|- <br />
|}<br />
<br />
===Vertibird===<br />
<br />
The VB-02 Vertical Take Off and Landing (VTOL) craft, codenamed Vertibird, is an Enclave multipurpose tiltwing aircraft primarily used by the Enclave in post-war America.<br />
<br />
UPGRADES: <br />
* Improve hardness by 10 for 100 TU/1,000 caps.<br />
* Can be upgraded to a Gatling Laser (Damage: 5d12, Type: Energy, Ammo: Medium Energy Cell) for 50 TU/500 caps.<br />
* Can add a Missile Launcher (Damage: 10d10, Crit: 20/x2, Type: Explosive, Range: 300, RoF: Single, Mag: 10 Internal, Ammo: Missile) for 100 TU/1,000 Caps.<br />
* Can add a Mini Nuke Launcher(Damage: 1d100+100, Crit: 19-20/x2, Type: Explosive, Range: 50, RoF: Single, Mag: 3 Internal, Ammo: Mini Nuke) for 500 TU/5,000 Caps<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Vehicles|Vehicles]].<Br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Vehicle]]<br />
[[Category:D20 Flyers]]<br />
[[Category:Mundane]]<br />
{{Fallout Supplement Footer|&rarr; [[Vehicle (Fallout Supplement)|Vehicle]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=589905Feral Ghoul (Fallout Supplement)2012-09-21T18:04:34Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Feral Ghoul<br />
|#ofEntries=1<br />
|size=Medium |type=Humanoid(Human)<br />
|hd=1d8+4 |hp=12<br />
|mas=19<br />
|init=+2<br />
|speed=30 ft<br />
|def=10(+2 Dex, -2 Rage) |touch=10 |flat=8<br />
|bab=+0 |grapple=+4<br />
|at=+4 Melee (1d4+6, slam)<br />
|full_at=+4 Melee (1d4+6, slam), +4 Melee (1d6+4, HtH strike)<br />
|space=5 ft by 5 ft |reach=5 ft<br />
|sq=Festering Sores, Constant Rage, Radiation Resistance, Possessions(1d2 misc items, 1d2-1 medicines)<br />
|fort=+6 |ref=+2 |will=+4<br />
|str=18 |dex=15 |con=19 |int=3 |wis=3 |cha=1<br />
|skills=[[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats=[[MSRD:Feats#Alertness|Alertness]]<br />
|cr=1<br />
|al=None<br />
|adv=None<br />
|la=None<br />
}}<br />
http://images3.wikia.nocookie.net/__cb20110426193945/fallout/images/0/01/Feral_ghoul.png<br />
<br />
''Feral Ghouls are mindless, zombie like mutants who attack any non-ghoul!''<br />
<br />
Feral ghouls (also known as mindless ghouls or ghoul crazies) are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent weapon or a solid hit from a decent melee or unarmed weapon. Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Some feral ghouls come in different colors as well as different types. The colors are different depending on how the human looked before turning into a feral ghoul. Feral ghouls often cluster together in dark, cool environments, like sub-basement-levels or underground areas, only occasionally leaving their normal hunting grounds for time in the open air. However, the myth that ferals fear light is false. Occasionally, the player may encounter one or two ferals out in the open. Isabella Proud's research seems to confirm that feral ghouls do not fear or avoid light. One prime example is Warrington Trainyard. Another good example is the Mojave Wasteland, where almost all feral ghouls can be found outdoors during the day. Frequently, ferals of all types will wander from place to place, stopping at fallen prey to feed, but will immediately attack any and all non-ghoul creatures they come across. They will often sniff, screech, or lash out at other ferals. Feral ghouls are not very smart but the fact that they seem to move in packs and stay near irradiated areas shows that they have some form of intelligence. However, this may simply be a form of survival instinct.<br />
<br />
=== Combat ===<br />
<br />
Upon detecting a non-ghoul, most ferals will make a high-pitched gurgle or screech, and set out to search the area. Upon sighting prey, they will often scream once more, alerting any nearby ghouls, and attack. There is no rank or pecking order to these attacks; all attack at the same time in a rampant onslaught. Because of this, in enclosed areas like Vaults, it is very easy to get overwhelmed. Feral ghouls mainly attack with their hands, slashing and smashing in an insane fury. Some feral ghouls can be seen to use weapons, such as the trooper ghouls in Camp Searchlight, likely indicating that they have only gone feral recently.<br />
<br />
'''Festering Sores(Ex):''' Max Dex bonus for armor is -2, and armor penalty is +4.<br />
<br />
'''Constant Rage(Ex):''' +4 Str, +4 Con, -2 Def, +2 Will (already factored into stats), but can still use all skills abilities.<br />
<br />
'''Radiation Resistance(Ex):''' Radiation is treated as two degrees weaker.<br />
<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 1 or less Creatures|CR 1]]<br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR 1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=589904Feral Ghoul (Fallout Supplement)2012-09-21T18:01:16Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Feral Ghoul<br />
|#ofEntries=1<br />
|size=Medium |type=Humanoid(Human)<br />
|hd=1d8+4 |hp=12<br />
|mas=19<br />
|init=+2<br />
|speed=30 ft<br />
|def=10(+2 Dex, -2 Rage) |touch=10 |flat=8<br />
|bab=+0 |grapple=+4<br />
|at=+4 Melee (1d4+6, slam)<br />
|full_at=+4 Melee (1d4+6, slam), +4 Melee (1d6+4, HtH strike)<br />
|space=5 ft by 5 ft |reach=5 ft<br />
|sq=Festering Sores, Constant Rage, Radiation Resistance, Possessions(1d2 misc items, 1d2-1 medicines)<br />
|fort=+6 |ref=+2 |will=+4<br />
|str=18 |dex=15 |con=19 |int=3 |wis=3 |cha=1<br />
|skills=[[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats=[[MSRD:Feats#Alertness|Alertness]]<br />
|cr=1<br />
|al=None<br />
|adv=None<br />
|la=None<br />
}}<br />
http://images3.wikia.nocookie.net/__cb20110426193945/fallout/images/0/01/Feral_ghoul.png<br />
<br />
''Feral Ghouls are mindless, zombie like mutants who attack any non-ghoul!''<br />
<br />
Feral ghouls (also known as mindless ghouls or ghoul crazies) are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent weapon or a solid hit from a decent melee or unarmed weapon. Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Some feral ghouls come in different colors as well as different types. The colors are different depending on how the human looked before turning into a feral ghoul. Feral ghouls often cluster together in dark, cool environments, like sub-basement-levels or underground areas, only occasionally leaving their normal hunting grounds for time in the open air. However, the myth that ferals fear light is false. Occasionally, the player may encounter one or two ferals out in the open. Isabella Proud's research seems to confirm that feral ghouls do not fear or avoid light. One prime example is Warrington Trainyard. Another good example is the Mojave Wasteland, where almost all feral ghouls can be found outdoors during the day. Frequently, ferals of all types will wander from place to place, stopping at fallen prey to feed, but will immediately attack any and all non-ghoul creatures they come across. They will often sniff, screech, or lash out at other ferals. Feral ghouls are not very smart but the fact that they seem to move in packs and stay near irradiated areas shows that they have some form of intelligence. However, this may simply be a form of survival instinct.<br />
<br />
=== Combat ===<br />
<br />
Upon detecting a non-ghoul, most ferals will make a high-pitched gurgle or screech, and set out to search the area. Upon sighting prey, they will often scream once more, alerting any nearby ghouls, and attack. There is no rank or pecking order to these attacks; all attack at the same time in a rampant onslaught. Because of this, in enclosed areas like Vaults, it is very easy to get overwhelmed. Feral ghouls mainly attack with their hands, slashing and smashing in an insane fury. Some feral ghouls can be seen to use weapons, such as the trooper ghouls in Camp Searchlight, likely indicating that they have only gone feral recently.<br />
<br />
'''Festering Sores(Ex):''' Max Dex bonus for armor is -2, and armor penalty is +4.<br />
<br />
'''Constant Rage(Ex):''' +4 Str, +4 Con, -2 Def, +2 Will (already factored into stats), but can still use all skills abilities.<br />
<br />
'''Radiation Resistance(Ex):''' Radiation is treated as two degrees weaker.<br />
<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 1 Creatures|CR 1]]<br><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR 1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=589903Feral Ghoul (Fallout Supplement)2012-09-21T17:37:10Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature= Feral Ghoul<br />
|#ofEntries=<br />
|size= Medium |type= Humanoid(Human)<br />
|hd= 1d8+4 |hp= 12<br />
|mas= 19<br />
|init= +2<br />
|speed= 30 ft<br />
|def= 10(+2 Dex, -2 Rage) |touch= 10 |flat =8<br />
|bab= +0 |grapple= +4<br />
|at= +4 Melee (1d4+6, slam)<br />
|full_at= +4 Melee (1d4+6, slam), +4 Melee (1d6+4, HtH strike)<br />
|space= 5 ft by 5 ft |reach= 5 ft<br />
|sq= Festering Sores, Constant Rage, Radiation Resistance<br />
|fort= +6 |ref= +2 |will= +4<br />
|str= 18 |dex= 15 |con= 19 |int= 3 |wis= 3 |cha= 1<br />
|skills= [[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats= [[MSRD:Feats#Alertness|Alertness]]<br />
|cr= 1<br />
|al= None<br />
|adv= None<br />
|la= None<br />
}}<br />
http://images3.wikia.nocookie.net/__cb20110426193945/fallout/images/0/01/Feral_ghoul.png<br />
<br />
''Feral Ghouls are mindless, zombie like mutants who attack any non-ghoul''<br />
<br />
Feral ghouls (also known as mindless ghouls or ghoul crazies) are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent weapon or a solid hit from a decent melee or unarmed weapon. Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Some feral ghouls come in different colors as well as different types. The colors are different depending on how the human looked before turning into a feral ghoul. Feral ghouls often cluster together in dark, cool environments, like sub-basement-levels or underground areas, only occasionally leaving their normal hunting grounds for time in the open air. However, the myth that ferals fear light is false. Occasionally, the player may encounter one or two ferals out in the open. Isabella Proud's research seems to confirm that feral ghouls do not fear or avoid light. One prime example is Warrington Trainyard. Another good example is the Mojave Wasteland, where almost all feral ghouls can be found outdoors during the day. Frequently, ferals of all types will wander from place to place, stopping at fallen prey to feed, but will immediately attack any and all non-ghoul creatures they come across. They will often sniff, screech, or lash out at other ferals. Feral ghouls are not very smart but the fact that they seem to move in packs and stay near irradiated areas shows that they have some form of intelligence. However, this may simply be a form of survival instinct.<br />
<br />
=== Combat ===<br />
<br />
Upon detecting a non-ghoul, most ferals will make a high-pitched gurgle or screech, and set out to search the area. Upon sighting prey, they will often scream once more, alerting any nearby ghouls, and attack. There is no rank or pecking order to these attacks; all attack at the same time in a rampant onslaught. Because of this, in enclosed areas like Vaults, it is very easy to get overwhelmed. Feral ghouls mainly attack with their hands, slashing and smashing in an insane fury. Some feral ghouls can be seen to use weapons, such as the trooper ghouls in Camp Searchlight, likely indicating that they have only gone feral recently.<br />
<br />
'''Festering Sores(Ex):''' Max Dex bonus for armor is -2, and armor penalty is +4.<br />
<br />
'''Constant Rage(Ex):''' +4 Str, +4 Con, -2 Def, +2 Will (already factored into stats), but can still use all skills abilities.<br />
<br />
'''Radiation Resistance(Ex):''' Radiation is treated as two degrees weaker.<br />
<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 1 Creatures|CR 1]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR 1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=589902Feral Ghoul (Fallout Supplement)2012-09-21T17:35:37Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Feral Ghoul<br />
|#ofEntries=<br />
|size=Medium |type=Humanoid(Human)<br />
|hd=1d8+4 |hp=12<br />
|mas=19<br />
|init=+2<br />
|speed=30 ft<br />
|def=10(+2 Dex, -2 Rage) |touch=10 |flat=8<br />
|bab=+0 |grapple=+4<br />
|at=+4 Melee (1d4+6, slam)<br />
|full_at=+4 Melee (1d4+6, slam), +4 Melee (1d6+4, HtH strike)<br />
|space=5 ft by 5 ft |reach=5 ft<br />
|sq=Festering Sores, Constant Rage, Radiation Resistance<br />
|fort=+6 |ref=+2 |will=+4<br />
|str=18 |dex=15 |con=19 |int=3 |wis=3 |cha=1<br />
|skills=[[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats=[[MSRD:Feats#Alertness|Alertness]]<br />
|cr=1<br />
|al=None<br />
|adv=None<br />
|la=None<br />
}}<br />
http://images3.wikia.nocookie.net/__cb20110426193945/fallout/images/0/01/Feral_ghoul.png<br />
<br />
''Feral Ghouls are mindless, zombie like mutants who attack any non-ghoul''<br />
<br />
Feral ghouls (also known as mindless ghouls or ghoul crazies) are the basic feral ghoul variant, wearing only a pair of tattered shorts and noticeably weaker than standard human opponents, they are easily dispatched with one or two headshots from any decent weapon or a solid hit from a decent melee or unarmed weapon. Despite their shrill noise and remarkable speed, they are only truly a threat when they have the advantage of numbers, or when the player character is at a low level. Some feral ghouls come in different colors as well as different types. The colors are different depending on how the human looked before turning into a feral ghoul. Feral ghouls often cluster together in dark, cool environments, like sub-basement-levels or underground areas, only occasionally leaving their normal hunting grounds for time in the open air. However, the myth that ferals fear light is false. Occasionally, the player may encounter one or two ferals out in the open. Isabella Proud's research seems to confirm that feral ghouls do not fear or avoid light. One prime example is Warrington Trainyard. Another good example is the Mojave Wasteland, where almost all feral ghouls can be found outdoors during the day. Frequently, ferals of all types will wander from place to place, stopping at fallen prey to feed, but will immediately attack any and all non-ghoul creatures they come across. They will often sniff, screech, or lash out at other ferals. Feral ghouls are not very smart but the fact that they seem to move in packs and stay near irradiated areas shows that they have some form of intelligence. However, this may simply be a form of survival instinct.<br />
<br />
=== Combat ===<br />
<br />
Upon detecting a non-ghoul, most ferals will make a high-pitched gurgle or screech, and set out to search the area. Upon sighting prey, they will often scream once more, alerting any nearby ghouls, and attack. There is no rank or pecking order to these attacks; all attack at the same time in a rampant onslaught. Because of this, in enclosed areas like Vaults, it is very easy to get overwhelmed. Feral ghouls mainly attack with their hands, slashing and smashing in an insane fury. Some feral ghouls can be seen to use weapons, such as the trooper ghouls in Camp Searchlight, likely indicating that they have only gone feral recently.<br />
<br />
'''Festering Sores(Ex):''' Max Dex bonus for armor is -2, and armor penalty is +4.<br />
<br />
'''Constant Rage(Ex):''' +4 Str, +4 Con, -2 Def, +2 Will (already factored into stats), but can still use all skills abilities.<br />
<br />
'''Radiation Resistance(Ex):''' Radiation is treated as two degrees weaker.<br />
<br />
<br />
<br />
----<br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[d20M CR 1 Creatures|CR 1]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Creature]]<br />
[[Category:CR1]]<br />
[[Category:Humanoid Type]]<br />
[[Category:Human Subtype]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Feral_Ghoul_(Fallout_Supplement)&diff=589895Feral Ghoul (Fallout Supplement)2012-09-21T16:42:29Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Feral Ghoul<br />
|size=Medium<br />
|type=Humanoid(Human)<br />
|hd=1d8+4 |hp=12<br />
|mas=19<br />
|init=+2<br />
|speed=30 ft.<br />
|def=10 (+2 Dex, -2 Rage)|touch=10 |flat=8<br />
|bab=+0 |grapple=+4<br />
|at=+4 melee (1d4+6, slam)<br />
|full_at=+4 melee (1d4+6, slam)<br />
|space= 5 ft by 5 ft |reach=5 ft<br />
|sq=Festering Sores(max Dex bonus for armor is -2 and armor penalties is +4), Constant Rage(+4 Str, +4 Con, -2 Def, +2 Will [already factored into stats], but can still use all skills abilities), Radiation Resistance(two degrees weaker)<br />
|fort=+6 |ref=+2 |will=+4<br />
|str=18 |dex=15 |con=19 |int=3 |wis=3 |cha=1<br />
|skills=[[MSRD:Hide (Skill)|Hide]] +4, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Move Silently (Skill)|Move Silently]] +4, [[MSRD:Spot (Skill)|Spot]] +4<br />
|feats=[[MSRD:Feats#Alertness|Alertness]]<br />
|poss=1d2 misc items<br />
|cr=1<br />
|adv=--<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 1 Creatures|CR 1]]<br><br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Humanoid Type]] <br />
[[Category:CR1]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Creatures_(Fallout_Supplement)&diff=589828Creatures (Fallout Supplement)2012-09-20T20:51:18Z<p>97.89.156.203: /* NPCs and "Boss" Characters */</p>
<hr />
<div>[[Alien (Fallout Supplement)|Alien]]<Br><br />
[[Ant, Giant (Fallout Supplement)|Ant, Giant]]<Br><br />
[[Albino Radscorpion (Fallout Supplement)|Albino Radscoprion]]<Br><br />
[[Bear, two-headed (Fallout Supplement)|Bear, two-headed]]<Br><br />
[[Bloatfly (Fallout Supplement)|Bloatfly]]<Br><br />
[[Boom Bug (Fallout Supplement)|Boom Bug]]<Br><br />
[[Brahmin (Fallout Supplement)|Brahmin]]<Br><br />
[[Cannibal, mutant (Fallout Supplement)|Cannibal, mutant]]<Br><br />
[[Catfish, Giant (Fallout Supplement)|Catfish, Giant]]<Br><br />
[[Centaur (Fallout Supplement)|Centaur]]<Br><br />
[[Cyberdog (Fallout Supplement)|Cyberdog]]<Br><br />
[[Deathclaw (Fallout Supplement)|Deathclaw]]<Br><br />
[[Dog (Fallout Supplement)|Dog]]<Br><br />
[[Feral Ghoul (Fallout Supplement)|Feral Ghoul]]<Br><br />
[[Feral Ghoul Reaver (Fallout Supplement)|Feral Ghoul Reaver]]<Br><br />
[[Feral Ghoul Roamer (Fallout Supplement)|Feral Ghoul Roamer]]<Br><br />
[[Gecko (Fallout Supplement)|Gecko]]<Br><br />
[[Gecko, Fire (Fallout Supplement)|Gecko, Fire]]<Br><br />
[[Gecko, Golden (Fallout Supplement)|Gecko, Golden]]<Br><br />
[[Gehenna (Fallout Supplement)|Gehenna]]<Br><br />
[[Glowing One (Fallout Supplement)|Glowing One]]<Br><br />
[[Horned Kangaroo (Fallout Supplement)|Horned Kangaroo]]<Br><br />
[[Iguana (Fallout Supplement)|Iguana]]<Br><br />
[[Komodo Dragon (Fallout Supplement)|Komodo Dragon]]<Br><br />
[[Mantis (Fallout Supplement)|Mantis]]<Br><br />
[[Mirelurk (Fallout Supplement)|Mirelurk]]<Br><br />
[[Molech (Fallout Supplement)|Molech]]<Br><br />
[[Mole Rat (Fallout Supplement)|Mole Rat]]<Br><br />
[[Nukalurk (Fallout Supplement)|Nukalurk]]<Br><br />
[[Pig Rat (Fallout Supplement)|Pig Rat]]<Br><br />
[[Pit Viper (Fallout Supplement)|Pit Viper]]<Br><br />
[[Radroach (Fallout Supplement)|Radroach]]<Br><br />
[[Radroach, Large (Fallout Supplement)|Radroach, Large]]<Br><br />
[[Radscorpion (Fallout Supplement)|Radscorpion]]<Br><br />
[[Raider (Fallout Supplement)|Raider]]<Br><br />
[[Rat, Giant (Fallout Supplement)|Rat, Giant]]<Br><br />
[[Rattle Snake (Fallout Supplement)|Rattle Snake]]<Br><br />
[[Spore Plant (Fallout Supplement)|Spore Plant]]<Br><br />
[[Super Mutant (Fallout Supplement)|Super Mutant]]<Br><br />
[[Super Mutant Behemoth (Fallout Supplement)|Super Mutant Behemoth]]<Br><br />
[[Super Mutant Brute (Fallout Supplement)|Super Mutant Brute]]<Br><br />
[[Super Mutant Master (Fallout Supplement)|Super Mutant Master]]<Br><br />
[[Super Mutant Overlord (Fallout Supplement)|Super Mutant Overlord]]<Br><br />
[[Toad, Giant (Fallout Supplement)|Toad, Giant]]<Br><br />
[[Viper, Giant (Fallout Supplement)|Viper, Giant]]<Br><br />
[[Wanamingo (Fallout Supplement)|Wanamingo]]<Br><br />
[[Wasp, Giant (Fallout Supplement)|Wasp, Giant]]<Br><br />
[[Wolf (Fallout Supplement)|Wolf]]<Br><br />
[[Yao Guai (Fallout Supplement)|Yao Guai]]<br />
<br />
<br />
== NPCs and "Boss" Characters ==<br />
*[[Colonel Augustus Autumn (Fallout Supplement);Colonel Augustus Autumn|Colonel Augustus Autumn]]<br />
*[[Enclave Soldier (Fallout Supplement); Enclave Soldier|Enclave Soldier]]<br />
*[[Frank Horrigan (Fallout Supplement);Frank Horrigan|Frank Horrigan]]<br />
*[[Legate Lanius (Fallout Supplement);Legate Lanius|Legate Lanius]]<br />
*[[Master (Fallout Supplement);Master|Master]]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaw_(Fallout_Supplement)&diff=589827Deathclaw (Fallout Supplement)2012-09-20T20:47:57Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Deathclaw<br />
|size=Large<br />
|type=Monstrous Humanoid<br />
|hd=10d10+30 |hp=80<br />
|mas=18<br />
|init=+8<br />
|speed=40 ft.<br />
|def=21 (+4 Dex, -1 Size, +8 Natural)|touch=13 |flat=17<br />
|bab=+10 |grapple=+20<br />
|at=+16 (1d10+6, 19-20/x3, 2 claws)<br />
|full_at=Full Atk +16 (1d10+6, 19-20/x3, 2 claws) and +10 (1d12+4, bite)<br />
|space= 10 ft by 10 ft |reach=10 ft<br />
|sq=Pounce, Rend(2d10+12), Aumented Critical(claw), Darkvision 120 ft, Damage Resistance 2, Improved Critical(claw)<br />
|fort=+7 |ref=+11 |will=+9<br />
|str=22 |dex=18 |con=18 |int=4 |wis=15 |cha=2<br />
|skills=[[MSRD:Jump (Skill)|Jump]] +6, [[MSRD:Listen (Skill)|Listen]] +4, [[MSRD:Spot (Skill)|Spot]] +7<br />
|feats=[[MSRD:Feats#Alertness|Alertness]], [[MSRD:Feats#Endurance|Endurance]], [[MSRD:Feats#Improved Initiative|Improved Initiative]], [[MSRD:Feats#Power Attack|Power Attack]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=12<br />
|adv=--<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 12 Creatures|CR 12]]<br><br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Animal Type]] <br />
[[Category:CR12]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Brahmin_(Fallout_Supplement)&diff=589826Brahmin (Fallout Supplement)2012-09-20T20:47:49Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Brahmin<br />
|size=Large<br />
|type=Animal<br />
|hd=5d8+8 |hp=28<br />
|mas=18<br />
|init=+0<br />
|speed=30 ft.<br />
|def=14 (-1 size, +5 Natural)|touch=9 |flat=14<br />
|bab=+2 |grapple=+8<br />
|at=+9 melee (1d8+6, gore)<br />
|full_at=+9/+9 melee (1d8+8, gore)<br />
|space= 10 ft by 10 ft |reach=5ft<br />
|sq=Stampede (1d12 per 5 Brahmin in the herd, Ref DC 18 half), Low-Light Vision, Scent<br />
|fort=+9 |ref=+5 |will=+2<br />
|str=22 |dex=10 |con=18 |int=2 |wis=11 |cha=4<br />
|skills=[[MSRD:Listen (Skill)|Listen]] +9, [[MSRD:Search (Skill)|Search]] +4, [[MSRD:Spot (Skill)|Spot]] +7<br />
|feats=[[MSRD:Feats#Alertness|Alertness]], [[MSRD:Feats#Combat Reflexes|Combat Reflexes]], [[MSRD:Feats#Endurance|Endurance]], [[MSRD:Feats#Weapon Focus|Weapon Focus (gore)]]<br />
|cr=3<br />
|adv=8-9(Large)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 3 Creatures|CR 3]]<br><br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Animal Type]] <br />
[[Category:CR3]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Brahmin_(Fallout_Supplement)&diff=589822Brahmin (Fallout Supplement)2012-09-20T20:04:43Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Brahmin<br />
|size=Large<br />
|type=Animal<br />
|hd=5d8+8 |hp=28<br />
|mas=18<br />
|init=+0<br />
|speed=30 ft.<br />
|def=14 (-1 size, +5 Natural)|touch=9 |flat=14<br />
|bab=+2 |grapple=+8<br />
|at=+9 melee (1d8+6, gore)<br />
|full_at=+9/+9 melee (1d8+8, gore)<br />
|space= 10 ft by 10 ft |reach=5ft<br />
|sq=Stampede (1d12 per 5 Brahmin in the herd, Ref DC 18 half), Low-Light Vision, Scent<br />
|fort=+9 |ref=+5 |will=+2<br />
|str=22 |dex=10 |con=18 |int=2 |wis=11 |cha=4<br />
|skills=[[MSRD:Listen (Skill)|Listen]] +9, [[MSRD:Search (Skill)|Search]] +4, [[MSRD:Spot (Skill)|Spot]] +7<br />
|feats=[[MSRD:Feats#Alertness|Alertness]], [[MSRD:Feats#Combat Reflexes|Combat Reflexes]], [[MSRD:Feats#Endurance|Endurance]], [[MSRD:Feats#Weapon Focus|Weapon Focus (gore)]]<br />
|cr=3<br />
|adv=8-9(Large)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 3]]<br><br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Animal Type]] <br />
[[Category:CR3]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Brahmin_(Fallout_Supplement)&diff=589815Brahmin (Fallout Supplement)2012-09-20T19:27:16Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Brahmin<br />
|size=Large<br />
|type=Animal(Mutated)<br />
|hd=7d8+28 |hp=60<br />
|mas=18<br />
|init=+4<br />
|speed=40 ft.<br />
|def=14 (-1 size, +5 Natural)|touch=9 |flat=14<br />
|bab=+5 |grapple=+15<br />
|at=+12 melee (1d8+9, gore)<br />
|full_at=+12/+12 melee (1d8+9, gore)<br />
|space= 10 ft by 10 ft |reach=5ft<br />
|sq=Stampede (1d12 per 5 Brahmin in the heard, Ref DC 18 half), Darkvision 90 ft., Low-Light Vision, Scent<br />
|fort=+9 |ref=+5 |will=+2<br />
|str=22 |dex=10 |con=18 |int=2 |wis=11 |cha=4<br />
|skills=[[MSRD:Listen (Skill)|Listen]] +9, [[MSRD:Search (Skill)|Search]] +4, [[MSRD:Spot (Skill)|Spot]] +7<br />
|feats=[[MSRD:Feats#Alertness|Alertness]], [[MSRD:Feats#Combat Reflex|Combat Reflex]], [[MSRD:Feats#Endurance|Endurance]], [[MSRD:Feats#Improved Initiative|Improved Initiative]], [[MSRD:Feats#Weapon Focus|Weapon Focus (gore)]]<br />
|cr=4<br />
|adv=8-9(Large)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 4]]<br><br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Animal Type]] <br />
[[Category:CR4]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Creatures_(Fallout_Supplement)&diff=589808Creatures (Fallout Supplement)2012-09-20T18:18:21Z<p>97.89.156.203: /* NPCs and "Boss" Characters */</p>
<hr />
<div>[[Alien (Fallout Supplement)|Alien]]<Br><br />
[[Ant, Giant (Fallout Supplement)|Ant, Giant]]<Br><br />
[[Albino Radscorpion (Fallout Supplement)|Albino Radscoprion]]<Br><br />
[[Bear, two-headed (Fallout Supplement)|Bear, two-headed]]<Br><br />
[[Bloatfly (Fallout Supplement)|Bloatfly]]<Br><br />
[[Boom Bug (Fallout Supplement)|Boom Bug]]<Br><br />
[[Brahmin (Fallout Supplement)|Brahmin]]<Br><br />
[[Cannibal, mutant (Fallout Supplement)|Cannibal, mutant]]<Br><br />
[[Catfish, Giant (Fallout Supplement)|Catfish, Giant]]<Br><br />
[[Centaur (Fallout Supplement)|Centaur]]<Br><br />
[[Cyberdog (Fallout Supplement)|Cyberdog]]<Br><br />
[[Deathclaw (Fallout Supplement)|Deathclaw]]<Br><br />
[[Dog (Fallout Supplement)|Dog]]<Br><br />
[[Feral Ghoul (Fallout Supplement)|Feral Ghoul]]<Br><br />
[[Feral Ghoul Reaver (Fallout Supplement)|Feral Ghoul Reaver]]<Br><br />
[[Feral Ghoul Roamer (Fallout Supplement)|Feral Ghoul Roamer]]<Br><br />
[[Gecko (Fallout Supplement)|Gecko]]<Br><br />
[[Gecko, Fire (Fallout Supplement)|Gecko, Fire]]<Br><br />
[[Gecko, Golden (Fallout Supplement)|Gecko, Golden]]<Br><br />
[[Gehenna (Fallout Supplement)|Gehenna]]<Br><br />
[[Glowing One (Fallout Supplement)|Glowing One]]<Br><br />
[[Horned Kangaroo (Fallout Supplement)|Horned Kangaroo]]<Br><br />
[[Iguana (Fallout Supplement)|Iguana]]<Br><br />
[[Komodo Dragon (Fallout Supplement)|Komodo Dragon]]<Br><br />
[[Mantis (Fallout Supplement)|Mantis]]<Br><br />
[[Mirelurk (Fallout Supplement)|Mirelurk]]<Br><br />
[[Molech (Fallout Supplement)|Molech]]<Br><br />
[[Mole Rat (Fallout Supplement)|Mole Rat]]<Br><br />
[[Nukalurk (Fallout Supplement)|Nukalurk]]<Br><br />
[[Pig Rat (Fallout Supplement)|Pig Rat]]<Br><br />
[[Pit Viper (Fallout Supplement)|Pit Viper]]<Br><br />
[[Radroach (Fallout Supplement)|Radroach]]<Br><br />
[[Radroach, Large (Fallout Supplement)|Radroach, Large]]<Br><br />
[[Radscorpion (Fallout Supplement)|Radscorpion]]<Br><br />
[[Raider (Fallout Supplement)|Raider]]<Br><br />
[[Rat, Giant (Fallout Supplement)|Rat, Giant]]<Br><br />
[[Rattle Snake (Fallout Supplement)|Rattle Snake]]<Br><br />
[[Spore Plant (Fallout Supplement)|Spore Plant]]<Br><br />
[[Super Mutant (Fallout Supplement)|Super Mutant]]<Br><br />
[[Super Mutant Behemoth (Fallout Supplement)|Super Mutant Behemoth]]<Br><br />
[[Super Mutant Brute (Fallout Supplement)|Super Mutant Brute]]<Br><br />
[[Super Mutant Master (Fallout Supplement)|Super Mutant Master]]<Br><br />
[[Super Mutant Overlord (Fallout Supplement)|Super Mutant Overlord]]<Br><br />
[[Toad, Giant (Fallout Supplement)|Toad, Giant]]<Br><br />
[[Viper, Giant (Fallout Supplement)|Viper, Giant]]<Br><br />
[[Wanamingo (Fallout Supplement)|Wanamingo]]<Br><br />
[[Wasp, Giant (Fallout Supplement)|Wasp, Giant]]<Br><br />
[[Wolf (Fallout Supplement)|Wolf]]<Br><br />
[[Yao Guai (Fallout Supplement)|Yao Guai]]<br />
<br />
<br />
== NPCs and "Boss" Characters ==<br />
* [[Master (Fallout Supplement);Master|Master]]<br />
*[[Frank Horrigan (Fallout Supplement);Frank Horrigan|Frank Horrigan]]<br />
*[[Colonel Augustus Autumn (Fallout Supplement);Colonel Augustus Autumn|Colonel Augustus Autumn]]<br />
*[[Legate Lanius (Fallout Supplement);Legate Lanius|Legate Lanius]]<br />
<br />
<br />
----<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Albino_Radscorpion_(Fallout_Supplement)&diff=589806Albino Radscorpion (Fallout Supplement)2012-09-20T18:07:18Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Albino Radscorpion<br />
|size=Huge<br />
|type=Vermin(Mutated)<br />
|hd=10d8+43 |hp=87<br />
|mas=16<br />
|init=+0<br />
|speed=50 ft.<br />
|def=20 (-2 size, +12 Natural)|touch=8 |flat=20<br />
|bab=+8 |grapple=+21<br />
|at=+12 melee (1d8+6, claw)<br />
|full_at=+12 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting)<br />
|space= 15 ft by 15 ft |reach=10ft<br />
|sq=Constrict(1d8+6 each round of successful grapple), Improved Grab, Poison(injury, DC 18, initial 1d6 Con, secindary 1d6 Con), Darkvision 60 ft, Immune to Mind-Influencing Attacks, Radiation Resistance(four degrees weaker), Resistance to Massive Damage +5, Tremorsense 60 ft, Armor Plates(DR 4/-), Light Sensitivity, Photosynthetic(no need for food if sunshine is available)<br />
|fort=+12 |ref=+3 |will=+3<br />
|str=23 |dex=10 |con=18 |int=2 |wis=10 |cha=2<br />
|skills=[[MSRD:Climb (Skill)|Climb]] +12, [[MSRD:Hide (Skill)|Hide]] +0, [[MSRD:Spot (Skill)|Spot]] +8<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=9<br />
|adv=11-19(Huge)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 9]]<br><br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Vermin Type]] <br />
[[Category:CR9]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Albino_Radscorpion_(Fallout_Supplement)&diff=589805Albino Radscorpion (Fallout Supplement)2012-09-20T18:06:36Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Albino Radscorpion<br />
|size=Huge<br />
|type=Vermin(Mutated)<br />
|hd=10d8+43 |hp=87<br />
|mas=16<br />
|init=+0<br />
|speed=50 ft.<br />
|def=20 (-2 size, +12 Natural)|touch=8 |flat=20<br />
|bab=+8 |grapple=+21<br />
|at=+12 melee (1d8+6, claw)<br />
|full_at=+12 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting)<br />
|space= 15 ft by 15 ft |reach=10ft<br />
|sq=Constrict(1d8+6 each round of successful grapple), Improved Grab, Poison(injury, DC 18, initial 1d6 Con, secindary 1d6 Con), Darkvision 60 ft, Immune to Mind-Influencing Attacks, Radiation Resistance(four degrees weaker), Resistance to Massive Damage +5, Tremorsense 60 ft, Armor Plates(DR 4/-), Light Sensitivity, Photosynthetic(no need for food if sunshine is available)<br />
|fort=+12 |ref=+3 |will=+3<br />
|str=23 |dex=10 |con=18 |int=2 |wis=10 |cha=2<br />
|skills=[[MSRD:Climb (Skill)|Climb]] +12, [[MSRD:Hide (Skill)|Hide]] +0, [[MSRD:Spot (Skill)|Spot]] +8<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=9<br />
|adv=11-19(Huge)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 9]]}}<br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Vermin Type]] <br />
[[Category:CR9]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Albino_Radscorpion_(Fallout_Supplement)&diff=589804Albino Radscorpion (Fallout Supplement)2012-09-20T18:05:10Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Albino Radscorpion<br />
|size=Huge<br />
|type=Vermin(Mutated)<br />
|hd=10d8+43 |hp=87<br />
|mas=16<br />
|init=+0<br />
|speed=50 ft.<br />
|def=20 (-2 size, +12 Natural)|touch=8 |flat=20<br />
|bab=+8 |grapple=+21<br />
|at=+12 melee (1d8+6, claw)<br />
|full_at=+12 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting)<br />
|space= 15 ft by 15 ft |reach=10ft<br />
|sq=Constrict(1d8+6 each round of successful grapple), Improved Grab, Poison(injury, DC 18, initial 1d6 Con, secindary 1d6 Con), Darkvision 60 ft, Immune to Mind-Influencing Attacks, Radiation Resistance(four degrees weaker), Resistance to Massive Damage +5, Tremorsense 60 ft, Armor Plates(DR 4/-), Light Sensitivity, Photosynthetic(no need for food if sunshine is available)<br />
|fort=+12 |ref=+3 |will=+3<br />
|str=23 |dex=10 |con=18 |int=2 |wis=10 |cha=2<br />
|skills=[[MSRD:Climb (Skill)|Climb]] +12, [[MSRD:Hide (Skill)|Hide]] +0, [[MSRD:Spot (Skill)|Spot]] +8<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=9<br />
|adv=11-19(Huge)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 9]] <br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Vermin Type]] <br />
[[Category:CR9]]<br />
Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Albino_Radscorpion_(Fallout_Supplement)&diff=589803Albino Radscorpion (Fallout Supplement)2012-09-20T18:03:12Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Albino Radscorpion<br />
|size=Huge<br />
|type=Vermin(Mutated)<br />
|hd=10d8+43 |hp=87<br />
|mas=16<br />
|init=+0<br />
|speed=50 ft.<br />
|def=20 (-2 size, +12 Natural)|touch=8 |flat=20<br />
|bab=+8 |grapple=+21<br />
|at=+12 melee (1d8+6, claw)<br />
|full_at=+12 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting)<br />
|space= 15 ft by 15 ft |reach=10ft<br />
|sq=Constrict(1d8+6 each round of successful grapple), Improved Grab, Poison(injury, DC 18, initial 1d6 Con, secindary 1d6 Con), Darkvision 60 ft, Immune to Mind-Influencing Attacks, Radiation Resistance(four degrees weaker), Resistance to Massive Damage +5, Tremorsense 60 ft, Armor Plates(DR 4/-), Light Sensitivity, Photosynthetic(no need for food if sunshine is available)<br />
|fort=+12 |ref=+3 |will=+3<br />
|str=23 |dex=10 |con=18 |int=2 |wis=10 |cha=2<br />
|skills=[[MSRD:Climb (Skill)|Climb]] +12, [[MSRD:Hide (Skill)|Hide]] +0, [[MSRD:Spot (Skill)|Spot]] +8<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=9<br />
|adv=11-19(Huge)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 9]] <br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Vermin Type]] <br />
[[Category:CR9]]<br />
{{Fallout Supplement Footer|&rarr; [[Creatures (Fallout Supplement)|Creatures]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Albino_Radscorpion_(Fallout_Supplement)&diff=589802Albino Radscorpion (Fallout Supplement)2012-09-20T17:56:43Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Albino Radscorpion<br />
|size=Huge<br />
|type=Vermin(Mutated)<br />
|hd=10d8+43 |hp=87<br />
|mas=16<br />
|init=+0<br />
|speed=50 ft.<br />
|def=20 (-2 size, +12 Natural)|touch=8 |flat=20<br />
|bab=+8 |grapple=+21<br />
|at=+12 melee (1d8+6, claw)<br />
|full_at=+12 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting)<br />
|space= 15 ft by 15 ft |reach=10ft<br />
|sq=Constrict(1d8+6 each round of successful grapple), Improved Grab, Poison(injury, DC 18, initial 1d6 Con, secindary 1d6 Con), Darkvision 60 ft, Immune to Mind-Influencing Attacks, Radiation Resistance(four degrees weaker), Resistance to Massive Damage +5, Tremorsense 60 ft, Armor Plates(DR 4/-), Light Sensitivity, Photosynthetic(no need for food if sunshine is available)<br />
|fort=+12 |ref=+3 |will=+3<br />
|str=23 |dex=10 |con=18 |int=2 |wis=10 |cha=2<br />
|skills=[[MSRD:Climb (Skill)|Climb]] +12, [[MSRD:Hide (Skill)|Hide]] +0, [[MSRD:Spot (Skill)|Spot]] +8<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=9<br />
|adv=11-19(Huge)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 9]] <br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Vermin Type]] <br />
[[Category:CR9]]<br />
[[Category:Fallout Setting]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Albino_Radscorpion_(Fallout_Supplement)&diff=589801Albino Radscorpion (Fallout Supplement)2012-09-20T17:55:13Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Creature<br />
|creature=Albino Radscorpion<br />
|size=Huge<br />
|type=Vermin(Mutated)<br />
|hd={{10}}d8+43 |hp=87<br />
|mas=16<br />
|init=+0<br />
|speed=50 ft.<br />
|def=20 (-2 size, +12 Natural)|touch=8 |flat=20<br />
|bab=+8 |grapple=+21<br />
|at=+12 melee (1d8+6, claw)<br />
|full_at=+12 melee (1d8+6, 2 claws) and +6 melee (2d4+3 plus poison, sting)<br />
|space= 15 ft by 15 ft |reach=10ft<br />
|sq=Constrict(1d8+6 each round of successful grapple), Improved Grab, Poison(injury, DC 18, initial 1d6 Con, secindary 1d6 Con), Darkvision 60 ft, Immune to Mind-Influencing Attacks, Radiation Resistance(four degrees weaker), Resistance to Massive Damage +5, Tremorsense 60 ft, Armor Plates(DR 4/-), Light Sensitivity, Photosynthetic(no need for food if sunshine is available)<br />
|fort=+12 |ref=+3 |will=+3<br />
|str=23 |dex=10 |con=18 |int=2 |wis=10 |cha=2<br />
|skills=[[MSRD:Climb (Skill)|Climb]] +12, [[MSRD:Hide (Skill)|Hide]] +0, [[MSRD:Spot (Skill)|Spot]] +8<br />
|feats=[[MSRD:Feats#Toughness|Toughness]], [[MSRD:Feats#Weapon Focus|Weapon Focus (claw)]]<br />
|cr=9<br />
|adv=11-19(Huge)<br />
}}<br />
<br />
---- <br />
{{d20 Modern Creatures Breadcrumb}} &rarr; [[D20M CR 9 Creatures|CR 9]] <br />
[[Category:D20M]] <br />
[[Category:User]] <br />
[[Category:Creature]] <br />
[[Category:Vermin Type]] <br />
[[Category:CR9]]<br />
[[Category:Fallout Setting]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Traits_(Fallout_Supplement)&diff=589774Traits (Fallout Supplement)2012-09-20T12:06:36Z<p>97.89.156.203: </p>
<hr />
<div>== Traits ==<br />
<br />
Traits, like the Feats, have a positive effect but also have a negative one to balance it, characters can have up to two traits or none.<br />
<br />
'''Bruiser''' ''The bigger they are, the slow they fall'': +2 Melee Damage, +2 (non-lethal) unarmed damage, -4 Initiative.(Ghouls can't take this trait)<br />
<br />
'''Built to Destroy''' ''The flamer that burns twice as bright burns half as long'': Critical Hit chance is increased by 1(20 becomes 19-20, 19-20 becomes 18-20, and so on), but the chance of a weapon breaking also increases by 1(1-2 instead of 1).<br />
<br />
'''Chem Reliant''' ''Junkie say what?'': The DC to resist addiction is increased by 5, but the satisfaction period is doubled.(Robots can't take this trait)<br />
<br />
'''Chem Resistant''' ''Say nope to dope'': The DC to resist addiction is decreased by 5, but the satisfaction period is halved.(Robots can't take this trait)<br />
<br />
'''Claustrophobia''' ''The walls are closing on me!'': You gain +1 to all abilities while outdoors, but -1 to all abilities while indoors.<br />
<br />
'''Fast Metabolism''' ''Rads aren't radical'': Your healing hate increases by 1, but Fort saves against poison and radiation receive a -2.(Ghouls and Robots can't take this trait)<br />
<br />
'''Fast Shot''' ''Aim isn't in my vocabulary'': -2 to attacks with guns, but your rate of fire is increased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)(Deathclaws can't take this trait)<br />
<br />
'''Feral Kid''' ''You grew up in the heart of the savage wasteland'': Your range with thrown weapons(such as knives, grenades, ect.) is increased by x2 and your speed by 10 feet, but you can't hire any NPCs.<br />
<br />
'''Finesse''' ''Your attacks show a lot of finesse'': -2 to damage to all attacks, +2 to attack rolls for purposes of determining critical hit results.(Super Mutants can't take this trait)<br />
<br />
'''Four Eyes''' ''Like a spiduuur'': -2 to the Spot and Search skills when attempting to qualify for feats, but waring glasses(pre-war artifacts rarely found cheap/intact) gives you a +2 bonus to Spot and Search checks(therefore countering the effects of the -2 along with giving a normal bonus when not choosing feats).<br />
<br />
'''Gifted''' ''Yeah, you're gifted alright'': You gain a + 1 bonus to all ability scores, but you gain 1/2 the amount of skill points you are supposed to gain when you level up.(Robots can't take this trait)<br />
<br />
'''Good Natured''' ''Now sir, what is a gun?'': Trade the Simple Weapons Feat for any non-combat feat(GM description).(Deathclaws and Robots can't take this trait)<br />
<br />
'''Heavy Handed''' ''You swing harder, not better'': +2 to damage to all attacks, -2 to attack rolls for purposes of determining critical hit results.(Ghouls can't take this trait)<br />
<br />
'''Hoarder''' ''I don't have a problem, I don't!'': Your carrying weight is increased by 25 pounds, but suffer a -1 to all abilities when carrying less than 160 pounds.<br />
<br />
'''Hot Blooded''' ''When the blood get pumping....'': When your health drops below 50% you do +2 more damage, but you also suffer -1 to your Dexterity and Wisdom abilities.<br />
<br />
'''Jinxed''' ''JINX!'': The chance for you, your party, and anyone you else in combat with or against you to roll a critical miss is increased by 1(1-2 instead of 1).<br />
<br />
'''Kamikaze''' ''Attack car-full-ee?'': +2 to Initiative rolls but your Reflex saves have a permanent -2.<br />
<br />
'''Logan's Loophole''' ''You're going to stay young forever'': Chems last twice as long and you can never become addicted to them, but you can't level up past level 5.<br />
<br />
'''Loose Cannon''' ''You attack faster, not farther'': +2 to Initiative, but your range for thrown weapons(knives, grenades, ect.) is halved.<br />
<br />
'''Night Person''' ''Yeah, I'm not a morning person'': +2 to all skills when the sun goes down(6:01 PM-6:00 AM), -2 to all skills when the sun is up(6:01 AM-6:00 PM).(Robots can't take this trait)<br />
<br />
'''One-Hander''' ''So I'm not ambidextrous?'': +2 to attacks with 1-handed weapons, -2 to attacks with 2-handed weapons.<br />
<br />
'''One In a Million''' ''When lightning strikes, it strikes hard!'': +2 to attacks to confirm critical hits, +1 on the critical miss table.<br />
<br />
'''Red Scare''' ''Spaz....with eyesight!'': +1 to the Spot, Search, and Sense Motive skills, but a -2 to attacks.<br />
<br />
'''Sex Appeal''' ''You've got the "right" stuff'': +2 to all Charisma based skills when talking to members of the opposite sex, -2 to all Character based skills when talking to members of the same sex.<br />
<br />
'''Skilled''' ''Skill monkeys are cool'': You gain double the amount of skill points whenever you level up, but you gain a feat at one level higher than you usually do.(Robots can't take this trait)<br />
<br />
'''Small Frame''' ''What's up short stuff?'': +2 Dexterity but you are considered size lower for carry weight.(Super Mutants can't take this trait)<br />
<br />
'''Trigger Discipline''' ''Aiming is cooler'': +2 to attacks with guns, but your rate of fire is decreased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Wild Wasteland''' ''Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America'': Adds additional "wacky" stuff and may modify existing stuff and random encounters, Game becomes significantly less serious.(NOTE: Can '''''ONLY''''' be taken if the GM allows)<br />
<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Traits_(Fallout_Supplement)&diff=589773Traits (Fallout Supplement)2012-09-20T11:58:07Z<p>97.89.156.203: </p>
<hr />
<div>== Traits ==<br />
<br />
Traits, like the Feats, have a positive effect but also have a negative one to balance it, characters can have up to two traits or none.<br />
<br />
'''Bruiser''' ''The bigger they are, the slow they fall'': +2 Melee Damage, +2 (non-lethal) unarmed damage, -4 Initiative.<br />
<br />
'''Built to Destroy''' ''The flamer that burns twice as bright burns half as long'': Critical Hit chance is increased by 1(20 becomes 19-20, 19-20 becomes 18-20, and so on), but the chance of a weapon breaking also increases by 1(1-2 instead of 1).<br />
<br />
'''Chem Reliant''' ''Junkie say what?'': The DC to resist addiction is increased by 5, but the satisfaction period is doubled.<br />
<br />
'''Chem Resistant''' ''Say nope to dope'': The DC to resist addiction is decreased by 5, but the satisfaction period is halved.<br />
<br />
'''Claustrophobia''' ''The walls are closing on me!'': You gain +1 to all abilities while outdoors, but -1 to all abilities while indoors.<br />
<br />
'''Fast Metabolism''' ''Rads aren't radical'': Your healing hate increases by 1, but Fort saves against poison and radiation receive a -2.(Ghouls and Robots can't take this trait)<br />
<br />
'''Fast Shot''' ''Aim isn't in my vocabulary'': -2 to attacks with guns, but your rate of fire is increased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Feral Kid''' ''You grew up in the heart of the savage wasteland'': Your range with thrown weapons(such as knives, grenades, ect.) is increased by x2 and your speed by 10 feet, but you can't hire any NPCs.<br />
<br />
'''Finesse''' ''Your attacks show a lot of finesse'': -2 to damage to all attacks, +2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Four Eyes''' ''Like a spiduuur'': -2 to the Spot and Search skills when attempting to qualify for feats, but waring glasses(pre-war artifacts rarely found cheap/intact) gives you a +2 bonus to Spot and Search checks(therefore countering the effects of the -2 along with giving a normal bonus when not choosing feats).<br />
<br />
'''Gifted''' ''Yeah, you're gifted alright'': You gain a + 1 bonus to all ability scores, but you gain 1/2 the amount of skill points you are supposed to gain when you level up.<br />
<br />
'''Good Natured''' ''Now sir, what is a gun?'': Trade the Simple Weapons Feat for any non-combat feat(GM description).<br />
<br />
'''Heavy Handed''' ''You swing harder, not better'': +2 to damage to all attacks, -2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Hoarder''' ''I don't have a problem, I don't!'': Your carrying weight is increased by 25 pounds, but suffer a -1 to all abilities when carrying less than 160 pounds.<br />
<br />
'''Hot Blooded''' ''When the blood get pumping....'': When your health drops below 50% you do +2 more damage, but you also suffer -1 to your Dexterity and Wisdom abilities.<br />
<br />
'''Jinxed''' ''JINX!'': The chance for you, your party, and anyone you else in combat with or against you to roll a critical miss is increased by 1(1-2 instead of 1).<br />
<br />
'''Kamikaze''' ''Attack car-full-ee?'': +2 to Initiative rolls but your Reflex saves have a permanent -2.<br />
<br />
'''Logan's Loophole''' ''You're going to stay young forever'': Chems last twice as long and you can never become addicted to them, but you can't level up past level 5.<br />
<br />
'''Loose Cannon''' ''You attack faster, not farther'': +2 to Initiative, but your range for thrown weapons(knives, grenades, ect.) is halved.<br />
<br />
'''Night Person''' ''Yeah, I'm not a morning person'': +2 to all skills when the sun goes down(6:01 PM-6:00 AM), -2 to all skills when the sun is up(6:01 AM-6:00 PM).<br />
<br />
'''One-Hander''' ''So I'm not ambidextrous?'': +2 to attacks with 1-handed weapons, -2 to attacks with 2-handed weapons.<br />
<br />
'''One In a Million''' ''When lightning strikes, it strikes hard!'': +2 to attacks to confirm critical hits, +1 on the critical miss table.<br />
<br />
'''Red Scare''' ''Spaz....with eyesight!'': +1 to the Spot, Search, and Sense Motive skills, but a -2 to attacks.<br />
<br />
'''Sex Appeal''' ''You've got the "right" stuff'': +2 to all Charisma based skills when talking to members of the opposite sex, -2 to all Character based skills when talking to members of the same sex.<br />
<br />
'''Skilled''' ''Skill monkeys are cool'': You gain double the amount of skill points whenever you level up, but you gain a feat at one level higher than you usually do.<br />
<br />
'''Small Frame''' ''What's up short stuff?'': +2 Dexterity but you are considered size lower for carry weight.<br />
<br />
'''Trigger Discipline''' ''Aiming is cooler'': +2 to attacks with guns, but your rate of fire is decreased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Wild Wasteland''' ''Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America'': Adds additional "wacky" stuff and may modify existing stuff and random encounters, Game becomes significantly less serious.(NOTE: Can '''''ONLY''''' be taken if the GM allows)<br />
<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=MSRD_Talk:Modern_System_Reference_Document&diff=589771MSRD Talk:Modern System Reference Document2012-09-20T11:24:03Z<p>97.89.156.203: /* D20 Apocalypse */</p>
<hr />
<div><font color="grey"><br />
==MSRD To Do List==<br />
<br />
* Add Wikipedia references for real equipment.<br />
* Add cross reference links to every page.<br />
* Add anchors or L5's to text.<br />
* Identify OGL content that can be transcribed onto the wiki.<br />
</font color><br />
* Split up [[MSRD:Magic]] and create individual entries for all spells in the MSRD. --[[User:Mkill|Mkill]] 17:19, 5 August 2007 (MDT)<br />
* Change all links to "MSRD:PAGE NAME" instead of "PAGE NAME (MSRD)" --[[User:Sabre070|Sabre070]] 03:59, 11 November 2008 (MST)<br />
<br />
==Ported==<br />
<br />
The primary port of D20 Modern is now done. I converted the RTF to HTML using OpenOffice. I used JEdit to do all the processing from HTML to MediaWiki. (Some files were too big for my script, exceeding the 32mb heap size. I had to split those files.) Tables should meet our current standards, all being class=d20. I improved format retention in the tables, keeping far more of their original text-alignments. I merged some material together, particularly classes, feats, spells, powers, and skills. <br />
<br />
All in all, the port took five part-time days. There is far less material here than for the SRD. <br />
<br />
There's still lots to be done. More articles needs to be merged, especially equipment. Some articles can be split. Hierarchies in the articles need to be checked as they did not port correctly. All cross-referencing needs to happen.--[[User:Dmilewski|Dmilewski]] 12:38, 2 January 2007 (MST)<br />
<br />
:It looks good, and I hope you got it all done in the planned time frame, which was before your wife got back ''':)'''. Thanks for doing this again, it will help D&D Wiki quite a lot. For a first pass it looks very good. --[[User:Green Dragon|Green Dragon]] 16:31, 2 January 2007 (MST)<br />
<br />
::I'm glad we finally got this off the ground. I didn't have the programming experience to do it; in any case, major kudos to Dmilewski. I'll be gone a lot the next week, but after that I'll be glad to help where I can. --[[User:EldritchNumen|EldritchNumen]] 14:31, 3 January 2007 (MST)<br />
<br />
==Handoff==<br />
<br />
I am handing off adminship of this section to [[User:EldritchNumen|EldritchNumen]]. If you have questions or issues with the MSRD, please converse with him. Thanks. --[[User:Dmilewski|Dmilewski]] 06:22, 5 March 2007 (MST)<br />
<br />
== Tasks ==<br />
<br />
*<s>Organize the classes and get them into sensible categories; break down the classes page into Base Classes, Advanced Classes, and Prestige Classes</s>.<br />
*Break down long pages into separate entries: Combat, Creatures, <strike>Skills</strike>, Feats, <s>Occupations</s>, Weapons, FX Abilities (each spell, power, incantation needs its own page...), Environment and Hazards, Organizations, Science?, Space, Time, and Dimension Travel, <s>Cybernetics</s>, etc. We'll start with those, more when those all finally get done (could be a while). I'll prioritize by what will get used the most (e.g. feats, skills, weapons).<br />
*Once the broad pages (skills, feats, etc.) are broken down, break down those pages into even smaller (individualized) pages (one per weapon, feat, skill, etc.). Feats, <s>Skills</s>, Cybernetics, Weapons...<br />
&mdash;[[User:EldritchNumen|EldritchNumen]] 15:36, 6 March 2007 (MST)<br />
<br />
:First up for break down: <b>General Rules:</b> Combat, Vehicle Combat, Starship Combat. <br />
:Then, <b>For Players:</b> Feats, ... &ndash;[[User:EldritchNumen|EldritchNumen]] 12:09, 31 October 2007 (MDT)<br />
<br />
== Enlarging Weapons and Combined Purchase DC ==<br />
<br />
Sorry if here this isn't the right place, but i need help in these 2 topics:<br />
<br />
* I don't find anything (except Micro/Smaller Gadget) about changing the size of weapons. Damage changes as in "Normal" DND? Only Meele Weapons change as "Normal" and Ranged change another way? What is the Purchase DC Modifier? (Creating a Colossal Robbie on PL 7, Biomorph b/c i don't need it to be intelligent, just strong) and want to find what weapons i should use on it, i know i will use Meele Weapons for the huge Strength bonus (as hitting someone with a Colossal Stun Baton, that deals 6d6 Base Damage if i use DND Rules (1d2>1d3>1d4>1d6>1d8>2d6/1d10>3d6/8>4d6/8>6d6/8>8d6/8) with a +18 Str Bonus (Colossal Biomorph) (+34/29 Attack as +24 BAB, -8 Size and +18 Str.) inflicts 36 Average Damage, and Fort. DC 46 is Almost Impossible to archive so opp would always be stunned and get killed without able of doing anything), but i also want Ranged Weapons.) can i use the Mecha List for Ranged Weapons? There a Purchase DC Adjustment for using on Robots? Any other Difference? <br />
<br />
* How you calculate Combined Purchase DCs? how i can get the base DC of a Spaceship (for giving it a another engine and other Base-DC dependencies)?<br />
<br />
Please Help, [[User:Arielby|Arielby]] 09:09, 7 February 2008 (MST)<br />
<br />
:The short answer is: suck it up and make it up.<br />
<br />
:The long answer is that you want to model the economy. How is this done?<br />
<br />
:For damage, I would use the D&D system. This is simpler. The trick here is that this should also increase the purchase DC. In d20 Modern, you are paying for performance. There's no "trick" to getting better stuff at an earlier level. You pay for the level of performance that you get. So the goal here is to determine the appropriate DC modifier for any item, and what that gets you. I don't know the answer to that question. The best that you can do is to look at existing items and adjust appropriately. <br />
<br />
:As for your starship, that is a plot device. I suggest giving upgrade options by level. The players can choose which upgrades that they want. --[[User:Dmilewski|Dmilewski]] 06:58, 8 February 2008 (MST)<br />
<br />
== PL-8 at Space Gunnery ==<br />
I did see some problems with the PL8 Starship Weapons:<br />
<br> * All weapons, bar the Maser Cannons (Light, Heavy and Auto), the EMP Cannon, the Mine, the<br />
<br> Missiles and Sliver Gun (to some extent, as he the first S/A weapon) is a downgraded<br />
<br> version of its PL7 Counterpart, as i did say in [[MSRD Talk:Starship]] about the Zero<br />
<br> Bore, that way the other weapons are (it is the same at PL8 other weapons at [[Future <br />
<br> Equipment]] bar the Grenades, the Beam Sword and the "Nonlethal" Cryonic Rifle are), and i<br />
<br> don't think them should be. <br />
<br><br />
<br> * The Automaser looks like a badder Colossal "Autoed" Light Maser (PDC from 40 to 43 (or zero if you can make the repair check) is usually better then changing Licensed to Restricted License),and for a PDC higher by 7 (4 if you can make the repair check) you can increase RU by 4sq. and damage by 4d8.<br />
<br><br />
<br> * The EMP Cannon looks broken. Well, PDC 41 and prevents opponent from moving/firing next turn (except if the effect only works when he deals damage, but that don't prevent Firelinks), so Ace Gunner+Firelink+Imp. Targeting (+5 Attack if main, +0 if secondary) does alot of trouble as only fighters have Defense bigger then 15, and 2 Firelinked EMPs with 2 Ace Gunners (Main+sec) have 37% of hitting a fighter, 68.5% of hitting Colossal with an Ace Pilot so everything else (bar Ace-Piloted Mechas with 25+ Defense with Bastion Shield and Mark V Deflection) is a piece of cake - 87.5% of hitting Destroyers, Frigates, Battleships, Fleet Carriers, Battlecruisers, Dreadnoughts and Star Carriers (Expert/Colossal) and 94.75% of hitting everything else (Trained/Colossal).<br />
<br><br />
<br> * The Missiles seem to have a problem: Both have the same Purchase DC and the Stronger one can <br> be placed on anything, plus i don't think the Starload Missile "''The starload warhead is <br> essentially an improved version of the PL 7 mass reaction missile''" should be a cheaper<br />
<br> version of the Mass Reaction Missile that can be used by non-Colossal Craft and the Nova<br />
<br> Burst "''The nova burst warhead generates an incredible gravitational force that compresses normal matter into an incredibly dense mass, which then explodes in a colossal detonation''" missile to be a downgraded (cheaper by 1 but this don't matter to anyone) version of the Plasma Missile.<br />
<br><br />
<br><br />
<br><br />
<br> Plus, i say the PL9 Null Mine is weaker and more costly version of the PL8 Zero-Point Mine, has <br> he deals 5d% (275) less damage, and even at PL9, as i think, no type of material with hardness<br />
<br> 275 has been invented, and Nature didn't create anything with THAT amount of hardness (IIRC)<br />
<br><br />
<br><br />
<br> Sometimes, the text appears in an orange box, how to deal with this? <nowiki> does, but also </nowiki><br />
<br> prevents me from using &lt;br&gt; tags (he don't accept enter for an odd reason)<br />
<br />
== Cleanup ==<br />
<br />
:''Discussion moved from [[User talk:Green Dragon/Archive 18#MSRD Cleanup]].'' <small>--[[User:Green Dragon|Green Dragon]] 13:58, 1 January 2011 (MST)</small><br />
<br />
Hey. I think [[user:EldritchNumen|EldritchNumen]] is the "official" go-to guy for the MSRD, but I think he's (semi)retired, so here I am. I use the MSRD all the time, and think it could benefit from some changes, namely wikilinks to other MSRD articles, especially the skills and feats. I wouldn't mind working on this project, but obviously all of the pages are locked. Where do you think I should go to start/discuss this project? --[[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 19:24, 3 January 2010 (UTC)<br />
<br />
:Is there anyone left who's in control of the d20 Modern side of things anymore? I posted [http://www.dandwiki.com/w/index.php?title=MSRD_Talk:Treat_Injury_%28Skill%29&oldid=455659 this] almost a week ago, but I don't think anyone noticed. There are some things that need cleaned up, and I would love to help out but 95% of it is locked. I see no reason why we shouldn't be able to turn [http://www.dandwiki.com/w/index.php?title=User:Jazzman831/workspace&oldid=451096 this] into [http://www.dandwiki.com/w/index.php?title=User:Jazzman831/workspace&oldid=451102 this]. Or at a minimum, clear out all the typos. If there's anything I can do to help, or if there's someone else I should talk to, let me know. --[[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 20:54, 12 February 2010 (UTC)<br />
<br />
::Well that would need to be discussed before changing with someone who knows D20 Modern better. Or if you would not mind explaining it a bit more (since both the links you supplied are from a subpage of your username - or do you mean just adding links to the article?). Do you see what I mean?<br />
::And, if you want to go through and add a few things throughout the MSRD and clean things up I would be more then willing to give you temporary admin rights for you to work a bit on that. Let me know please. --[[User:Green Dragon|Green Dragon]] 06:29, 14 February 2010 (UTC)<br />
<br />
:::First of all, thanks for fixing those other links.<br />
:::Second, sorry about the confusion. I'm not trying to change wording or anything, just clean up some typos and make the pages more navigable. That page in my subspace is just a random page from the MSRD that I copy/pasted there to give you an example of what I want to do. If you look at the [http://www.dandwiki.com/w/index.php?title=User%3AJazzman831%2Fworkspace&diff=451102&oldid=451096 diffs], you can see that the only thing I did was add wikilinks. (I had to do it in my userspace because I couldn't actually edit the article in question). As it is now, none of the pages have interwiki links, so if you are reading, for example, a class description and it references a feat, you have to go back up to the main MSRD page then navigate to the feat page then find your feat. I would just like to make the feat a link so all you'd have to do is just click it.<br />
:::If you're comfortable giving me temporary admin rights then I'm more than willing to help out. It might take a while, though, since there are a lot of pages! --[[User:Jazzman831|Jazz]][[User talk:Jazzman831|Man]] 13:48, 17 February 2010 (UTC)<br />
<br />
::::See also [[Requests for Adminship/Jazzman831]]. --[[User:Green Dragon|Green Dragon]] 13:53, 1 January 2011 (MST)<br />
<br />
== D20 Apocalypse ==<br />
<br />
When are you adding content from D20 Apocalypse?<br />
:I think WotC might prefer it if you purchased the book. [[Special:Contributions/82.46.12.113|82.46.12.113]] 00:36, 20 September 2012 (MDT)<br />
::I do have it already, but it would be handy to have while, idk, on the internet. And if it's about it not being OGL stuff, I don't think D20 Future was OGL MSRD or whatever.</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Ghouls_(Fallout_Supplement)&diff=589582Ghouls (Fallout Supplement)2012-09-18T18:53:33Z<p>97.89.156.203: </p>
<hr />
<div>=Ghoul=<br />
Ghouls or necrotic post-humans are decrepit, rotting, zombie-like mutants. They are victims of heavy radiation poisoning which results in their skin decaying and, paradoxically, greatly extends their individual lifetime.<br />
==Personality==<br />
<br />
Non-Feral Ghouls tend to act much like normal Humans, though a bit more pessimistic and angry due to their condition.<br />
<br />
==Physical Description==<br />
<br />
In physical appearance, a ghoul's flesh is constantly rotting off, appearing very raw and discolored from necrosis. Lips and eyelids are sometimes absent, and noses are in almost every case completely rotted off. Feral ghouls are typically heavily emaciated and hunched over (possibly due to malnutrition and lack of sunlight), while non-ferals typically have a heavier, more human-like build and posture. Another major difference between ferals and non-ferals is dress: while non-ferals dress like normal humans, feral ghouls wear little clothing other than tattered pants or sections of old armor, having lost the mental capacity to mend or replace their clothes long ago.<br />
<br />
==Relations==<br />
<br />
Most Ghouls see Humans as arrogant bigots who they like to call 'Smoothskins'. While Humans commonly see Ghouls as brain eating 'Zombies'. Ghouls see Feral Ghouls as their 'brothers' and the Ferals share that view too, as evidenced by them not attacking Ghouls.<br />
<br />
==Lands==<br />
<br />
Ghouls can be found anywhere, from living as merchants in a town, to coexisting in Human/Ghoul towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Ghouls worship the same things that Humans do.<br />
<br />
==Language==<br />
<br />
Ghouls speak English.<br />
<br />
==Names==<br />
<br />
Ghouls use the same names as Humans.<br />
<br />
==Racial Traits==<br />
<br />
* -2 Strength, -2 Dexterity,, +2 Constitution, +2 Intelligence, +2 Wisdom, Charisma: Ghouls are slow, weak, and not well liked, but wiser, smarter, and healthier.<br />
* Humanoid(Human): Ghouls are mutated Humans.<br />
* Medium.<br />
* Ghoul [[base land speed]] is 30 ft.<br />
* Human Adaptability(Ex): +4 Skill points at 1st level, +1 Skill point every level after.<br />
* Ghoul Perception(Ex): +1 Spot, Listen, Search skill checks.<br />
* Better Body(Ex): Radiation Resistance(by 1 level), +2 Fortitude.<br />
* Corpse Like(Ex): -2 on all Charisma-based checks(except Intimidate), Immune to all effects of Jet.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]:<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Ghoul Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 18 years || +1d6 || +1d8 || +1d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Ghoul Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 225 years || 275 years || 300 years || +1d100 years*<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, -1 to Str, Dex, Con, and Size; &minus;1 to Int, Wis, and Cha.<br />
# At old age, -2 to Str, Dex, Con, and Size; &minus;2 to Int, Wis, and Cha.<br />
# At venerable age, -3 to Str, Dex, Con, and Size; &minus;3 to Int, Wis, and Cha.<br />
# * The Ghoul does not die, but becomes a Feral Ghoul<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Ghoul Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d10 || 125 lb. || &times; (1d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d10 || 80 lb. || &times; (1d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Super_Mutants_(Fallout_Supplement)&diff=589581Super Mutants (Fallout Supplement)2012-09-18T18:51:31Z<p>97.89.156.203: </p>
<hr />
<div>=Super Mutants=<br />
Super Mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV).<br />
==Personality==<br />
<br />
While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures.<br />
<br />
==Physical Description==<br />
<br />
Average Super Mutants stand about 10' 4" tall (although they typically stand with hunched backs that reduce them to about 7' 8") and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green in case of Mariposa mutants and yellow with tints of red and green in the case of Vault 87 ones, although some mutants with other skin colors also exist. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the human norm. While the super mutants originating from Mariposa are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts. In contrast, East Coast super mutants lose all visible sexual characteristics.<br />
<br />
==Relations==<br />
<br />
The Super Mutants relations with the other 'races' diverge greatly (In special with humans).<br />
<br />
'''Ghouls''': Most Super Mutants view Ghouls as the closest thing to themselves other than other Super Mutants, and therefore tend to accept them into their societies much more often than humans. However, some will share the human view of Ghouls as just useless zombies.<br />
<br />
'''Humans''': Super Mutants originally held hatred for humans inspired by their master, and thought them to be weak. However, once the Vault Dweller defeated their master, many began to see that humans too can be strong. Super Mutants hold a diverse view of humans, some harbor hatred at the defeat of their master, while others work together with humans, viewing them as near equals. Others still hold a much more aloof position, preferring to stay away, or holding no real opinion on the "race".<br />
<br />
==Lands==<br />
<br />
Super Mutants can be found anywhere, from living as hermits in the wastes, to coexisting in Human/Super Mutant towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Mariposa Super Mutants tend to worship The Master......even after his death.<br />
<br />
==Language==<br />
<br />
Super Mutants can speak in a series of grunts, or a language such as English.<br />
<br />
==Names==<br />
<br />
Super Mutants usually keep their pre-transformation name.<br />
<br />
==Racial Traits==<br />
<br />
* +4 Strength, -2 Dexterity, +2 Constitution, -4 Charisma: Super Mutants are tough but slow, and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid(Human): Super Mutants are mutated Humans.<br />
* Medium.<br />
* Super Mutant [[base land speed]] is 30 ft.<br />
* Mutant Skin(Ex): +2 Natural Defense, +2 HP at level 1, radiation is treated as 1 degree weaker.<br />
* Mutant Vision(Ex): Low-light vision 60 ft.<br />
* Monstrous Body(Ex): All armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 21 years || +1d8 || +1d10 || +1d12<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 100 years || 150 years || +1d100÷2 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Str, Dex, Con, and Size; &minus;1 to Int, Wis, and Cha.<br />
# At old age, +2 to Str, Dex, Con, and Size; &minus;2 to Int, Wis, and Cha.<br />
# At venerable age, +3 to Str, Dex, Con, and Size; &minus;3 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Super Mutant Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 9' 4" || +1d4 || 400 lb. || &times; (1d3) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 8' 4" || +1d4 || 350 lb. || &times; (1d3) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaws_(Fallout_Supplement)&diff=589580Deathclaws (Fallout Supplement)2012-09-18T18:49:29Z<p>97.89.156.203: /* Racial Traits */</p>
<hr />
<div>=Deathclaws=<br />
Deathclaws are a large, agile and strong species of mutant Jackson's Chameleon created through genetic engineering, with the addition of DNA of various other species. However, due to mutation, they have lost their color-changing ability.<br />
<br />
==Personality==<br />
<br />
Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females.<br />
<br />
==Physical Description==<br />
<br />
Deathclaws have a hunchbacked, humanoid build, stand nine to ten feet tall in adulthood, and have a thick, resilient, and muscular hide ranging from brownish-green to light yellow. Their heads are abnormally large and have horns growing out of them. Their most noticeable feature, though, are twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name.<br />
<br />
==Relations==<br />
<br />
Deathclaws are some of the most hated, feared, and misunderstood creatures in the wastes – when walking among humans, an appropriate disguise, such as a loose-fitting robe with a cowl to cover the head, is an absolute necessity. Most people will simply attack a Deathclaw on sight, or attempt to run away as fast as possible.<br />
<br />
==Lands==<br />
<br />
Deathclaws can be found roaming the wastes and in tribes, but also live in ruins and caverns.<br />
<br />
==Religion==<br />
<br />
Intelligent Deathclaws can worship anything/anyone they wish.<br />
<br />
==Language==<br />
<br />
Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal Deathclaws aren't intelligent enough to be capable of real speech.<br />
<br />
==Names==<br />
<br />
Deathclaws rarely have names. Example names are: Gruther, Kerith, Goris, Xarn.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -4 Charisma: Deathclaws are tough and agile, but have smaller brains and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid (Reptilian): Deathclaws are a race of reptilian humanoids.<br />
* Large.<br />
* Deathclaw [[base land speed]] is 40 ft.<br />
* Thick Hide(Ex): +2 Natural Defense, DR 2/Physical(non energy) Damage, +2 HP at level.<br />
* Predator Vision(Ex): Darkvision 120 ft, +2 racial bonus to Spot and Listen checks.<br />
* Death Claws(Ex): Type: Slashing, Damage: 1d8 each, Critical: 19-20/x3.<br />
* Monstrous Body(Ex): All weapons and armor must be custom made and cost 100% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: None. Deathclaws with a high Intelligence can learn a language. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 4<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 4 years || +1d2 || +1d4 || +1d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 8 years || 11 years || 13 years || 15 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Deathclaw Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 8' 0" || +1d2 || 300 lb. || &times; (1d2) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 7' 6" || +1d2 || 250 lb. || &times; (1d2) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA4]]<br />
[[Category:ECL4]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Super_Mutants_(Fallout_Supplement)&diff=589579Super Mutants (Fallout Supplement)2012-09-18T18:47:20Z<p>97.89.156.203: </p>
<hr />
<div>=Super Mutants=<br />
Super Mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV).<br />
==Personality==<br />
<br />
While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures.<br />
<br />
==Physical Description==<br />
<br />
Average Super Mutants stand about 10' 4" tall (although they typically stand with hunched backs that reduce them to about 7' 8") and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green in case of Mariposa mutants and yellow with tints of red and green in the case of Vault 87 ones, although some mutants with other skin colors also exist. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the human norm. While the super mutants originating from Mariposa are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts. In contrast, East Coast super mutants lose all visible sexual characteristics.<br />
<br />
==Relations==<br />
<br />
The Super Mutants relations with the other 'races' diverge greatly (In special with humans).<br />
<br />
'''Ghouls''': Most Super Mutants view Ghouls as the closest thing to themselves other than other Super Mutants, and therefore tend to accept them into their societies much more often than humans. However, some will share the human view of Ghouls as just useless zombies.<br />
<br />
'''Humans''': Super Mutants originally held hatred for humans inspired by their master, and thought them to be weak. However, once the Vault Dweller defeated their master, many began to see that humans too can be strong. Super Mutants hold a diverse view of humans, some harbor hatred at the defeat of their master, while others work together with humans, viewing them as near equals. Others still hold a much more aloof position, preferring to stay away, or holding no real opinion on the "race".<br />
<br />
==Lands==<br />
<br />
Super Mutants can be found anywhere, from living as hermits in the wastes, to coexisting in Human/Super Mutant towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Mariposa Super Mutants tend to worship The Master......even after his death.<br />
<br />
==Language==<br />
<br />
Super Mutants can speak in a series of grunts, or a language such as English.<br />
<br />
==Names==<br />
<br />
Super Mutants usually keep their pre-transformation name.<br />
<br />
==Racial Traits==<br />
<br />
* +4 Strength, -2 Dexterity, +2 Constitution, -4 Charisma: Super Mutants are tough but slow, and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid: Super Mutants are mutated Humans.<br />
* Medium.<br />
* Super Mutant [[base land speed]] is 30 ft.<br />
* Mutant Skin(Ex): +2 Natural Defense, +2 HP at level 1, radiation is treated as 1 degree weaker.<br />
* Mutant Vision(Ex): Low-light vision 60 ft.<br />
* Monstrous Body(Ex): All armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 21 years || +1d8 || +1d10 || +1d12<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 100 years || 150 years || +1d100÷2 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Str, Dex, Con, and Size; &minus;1 to Int, Wis, and Cha.<br />
# At old age, +2 to Str, Dex, Con, and Size; &minus;2 to Int, Wis, and Cha.<br />
# At venerable age, +3 to Str, Dex, Con, and Size; &minus;3 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Super Mutant Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 9' 4" || +1d4 || 400 lb. || &times; (1d3) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 8' 4" || +1d4 || 350 lb. || &times; (1d3) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA1]]<br />
[[Category:ECL2]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Ghouls_(Fallout_Supplement)&diff=589578Ghouls (Fallout Supplement)2012-09-18T18:45:07Z<p>97.89.156.203: </p>
<hr />
<div>=Ghoul=<br />
Ghouls or necrotic post-humans are decrepit, rotting, zombie-like mutants. They are victims of heavy radiation poisoning which results in their skin decaying and, paradoxically, greatly extends their individual lifetime.<br />
==Personality==<br />
<br />
Non-Feral Ghouls tend to act much like normal Humans, though a bit more pessimistic and angry due to their condition.<br />
<br />
==Physical Description==<br />
<br />
In physical appearance, a ghoul's flesh is constantly rotting off, appearing very raw and discolored from necrosis. Lips and eyelids are sometimes absent, and noses are in almost every case completely rotted off. Feral ghouls are typically heavily emaciated and hunched over (possibly due to malnutrition and lack of sunlight), while non-ferals typically have a heavier, more human-like build and posture. Another major difference between ferals and non-ferals is dress: while non-ferals dress like normal humans, feral ghouls wear little clothing other than tattered pants or sections of old armor, having lost the mental capacity to mend or replace their clothes long ago.<br />
<br />
==Relations==<br />
<br />
Most Ghouls see Humans as arrogant bigots who they like to call 'Smoothskins'. While Humans commonly see Ghouls as brain eating 'Zombies'. Ghouls see Feral Ghouls as their 'brothers' and the Ferals share that view too, as evidenced by them not attacking Ghouls.<br />
<br />
==Lands==<br />
<br />
Ghouls can be found anywhere, from living as merchants in a town, to coexisting in Human/Ghoul towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Ghouls worship the same things that Humans do.<br />
<br />
==Language==<br />
<br />
Ghouls speak English.<br />
<br />
==Names==<br />
<br />
Ghouls use the same names as Humans.<br />
<br />
==Racial Traits==<br />
<br />
* -2 Strength, -2 Dexterity,, +2 Constitution, +2 Intelligence, +2 Wisdom, Charisma: Ghouls are slow, weak, and not well liked, but wiser, smarter, and healthier.<br />
* Humanoid: Ghouls are mutated Humans.<br />
* Medium.<br />
* Ghoul [[base land speed]] is 30 ft.<br />
* Human Adaptability(Ex): +4 Skill points at 1st level, +1 Skill point every level after.<br />
* Ghoul Perception(Ex): +1 Spot, Listen, Search skill checks.<br />
* Better Body(Ex): Radiation Resistance(by 1 level), +2 Fortitude.<br />
* Corpse Like(Ex): -2 on all Charisma-based checks(except Intimidate), Immune to all effects of Jet.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]:<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Ghoul Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 18 years || +1d6 || +1d8 || +1d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Ghoul Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 225 years || 275 years || 300 years || +1d100 years*<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, -1 to Str, Dex, Con, and Size; &minus;1 to Int, Wis, and Cha.<br />
# At old age, -2 to Str, Dex, Con, and Size; &minus;2 to Int, Wis, and Cha.<br />
# At venerable age, -3 to Str, Dex, Con, and Size; &minus;3 to Int, Wis, and Cha.<br />
# * The Ghoul does not die, but becomes a Feral Ghoul<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Ghoul Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d10 || 125 lb. || &times; (1d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d10 || 80 lb. || &times; (1d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Ghouls_(Fallout_Supplement)&diff=589577Ghouls (Fallout Supplement)2012-09-18T18:43:30Z<p>97.89.156.203: </p>
<hr />
<div>=Super Mutants=<br />
Ghouls or necrotic post-humans are decrepit, rotting, zombie-like mutants. They are victims of heavy radiation poisoning which results in their skin decaying and, paradoxically, greatly extends their individual lifetime.<br />
==Personality==<br />
<br />
Non-Feral Ghouls tend to act much like normal Humans, though a bit more pessimistic and angry due to their condition.<br />
<br />
==Physical Description==<br />
<br />
In physical appearance, a ghoul's flesh is constantly rotting off, appearing very raw and discolored from necrosis. Lips and eyelids are sometimes absent, and noses are in almost every case completely rotted off. Feral ghouls are typically heavily emaciated and hunched over (possibly due to malnutrition and lack of sunlight), while non-ferals typically have a heavier, more human-like build and posture. Another major difference between ferals and non-ferals is dress: while non-ferals dress like normal humans, feral ghouls wear little clothing other than tattered pants or sections of old armor, having lost the mental capacity to mend or replace their clothes long ago.<br />
<br />
==Relations==<br />
<br />
Most Ghouls see Humans as arrogant bigots who they like to call 'Smoothskins'. While Humans commonly see Ghouls as brain eating 'Zombies'. Ghouls see Feral Ghouls as their 'brothers' and the Ferals share that view too, as evidenced by them not attacking Ghouls.<br />
<br />
==Lands==<br />
<br />
Ghouls can be found anywhere, from living as merchants in a town, to coexisting in Human/Ghoul towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Ghouls worship the same things that Humans do.<br />
<br />
==Language==<br />
<br />
Ghouls speak English.<br />
<br />
==Names==<br />
<br />
Ghouls use the same names as Humans.<br />
<br />
==Racial Traits==<br />
<br />
* -2 Strength, -2 Dexterity,, +2 Constitution, +2 Intelligence, +2 Wisdom, Charisma: Ghouls are slow, weak, and not well liked, but wiser, smarter, and healthier.<br />
* Humanoid: Ghouls are mutated Humans.<br />
* Medium.<br />
* Ghoul [[base land speed]] is 30 ft.<br />
* Human Adaptability(Ex): +4 Skill points at 1st level, +1 Skill point every level after.<br />
* Ghoul Perception(Ex): +1 Spot, Listen, Search skill checks.<br />
* Better Body(Ex): Radiation Resistance(by 1 level), +2 Fortitude.<br />
* Corpse Like(Ex): -2 on all Charisma-based checks(except Intimidate), Immune to all effects of Jet.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]:<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Ghoul Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 18 years || +1d6 || +1d8 || +1d10<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 225 years || 275 years || 300 years || +1d100 years*<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, -1 to Str, Dex, Con, and Size; &minus;1 to Int, Wis, and Cha.<br />
# At old age, -2 to Str, Dex, Con, and Size; &minus;2 to Int, Wis, and Cha.<br />
# At venerable age, -3 to Str, Dex, Con, and Size; &minus;3 to Int, Wis, and Cha.<br />
# * The Ghoul does not die, but becomes a Feral Ghoul<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Super Mutant Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 4' 10" || +2d10 || 125 lb. || &times; (1d4) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 4' 5" || +2d10 || 80 lb. || &times; (1d4) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA0]]<br />
[[Category:ECL1]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Fisto!_(Fallout_Supplement)&diff=589378Fisto! (Fallout Supplement)2012-09-17T17:55:59Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=6<br />
|country=USA.<br />
|caliber=<br />
|descriptor=It is a unique variant of the pneumatic power fist that is more durable and deals higher base damage than the standard model.<br />
|type=Melee(Unarmed).<br />
|proficiency=Exotic Weapon Proficiency.<br />
|damage=1d12<br />
|damagetype=Bludgeoning<br />
|magnumber=25<br />
|magtype=Small Energy Cell<br />
|crit=20/x3<br />
|size=Tiny<br />
|weight=7 lb.<br />
|range=<br />
|rof=<br />
|cost=250(TU)/2500(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Unarmed (Fallout Supplement)|Unarmed]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Big_Frigger_Power_Fist_(Fallout_Supplement)&diff=589377Big Frigger Power Fist (Fallout Supplement)2012-09-17T17:48:48Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=6<br />
|country=USA.<br />
|caliber=<br />
|descriptor=It likely works similarly to the super sledge, with energy cells powering a kinetic energy storage device to increase knockback (although unlike the super sledge, the power fist cannot knock targets back).<br />
|type=Melee(Unarmed).<br />
|proficiency=Exotic Weapon Proficiency.<br />
|damage=1d10<br />
|damagetype=Bludgeoning<br />
|magnumber=25<br />
|magtype=Small Energy Cell<br />
|crit=20/x3<br />
|size=Tiny<br />
|weight=7 lb.<br />
|range=<br />
|rof=<br />
|cost=220(TU)/2200(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Unarmed (Fallout Supplement)|Unarmed]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaw_Gauntlet_(Fallout_Supplement)&diff=589360Deathclaw Gauntlet (Fallout Supplement)2012-09-17T15:56:49Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=4<br />
|country=USA.<br />
|caliber=<br />
|descriptor=The deathclaw gauntlet is the hand of a deathclaw strapped to its wielder's arm to create a weapon of massive melee killing capacity.<br />
|type=Melee(Unarmed).<br />
|proficiency=Exotic Weapon Proficiency.<br />
|damage=1d8<br />
|damagetype=Slashing<br />
|magnumber=<br />
|magtype=<br />
|crit=19-20/x2<br />
|size=Small<br />
|weight=7 lb.<br />
|range=<br />
|rof=<br />
|cost=10(TU)/100(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Unarmed (Fallout Supplement)|Unarmed]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Super_Mutants_(Fallout_Supplement)&diff=589359Super Mutants (Fallout Supplement)2012-09-17T15:45:54Z<p>97.89.156.203: </p>
<hr />
<div>=Super Mutants=<br />
Super Mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV).<br />
==Personality==<br />
<br />
While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures.<br />
<br />
==Physical Description==<br />
<br />
Average Super Mutants stand about 10' 4" tall (although they typically stand with hunched backs that reduce them to about 7' 8") and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green in case of Mariposa mutants and yellow with tints of red and green in the case of Vault 87 ones, although some mutants with other skin colors also exist. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the human norm. While the super mutants originating from Mariposa are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts. In contrast, East Coast super mutants lose all visible sexual characteristics.<br />
<br />
==Relations==<br />
<br />
The Super Mutants relations with the other 'races' diverge greatly (In special with humans).<br />
<br />
'''Ghouls''': Most Super Mutants view Ghouls as the closest thing to themselves other than other Super Mutants, and therefore tend to accept them into their societies much more often than humans. However, some will share the human view of Ghouls as just useless zombies.<br />
<br />
'''Humans''': Super Mutants originally held hatred for humans inspired by their master, and thought them to be weak. However, once the Vault Dweller defeated their master, many began to see that humans too can be strong. Super Mutants hold a diverse view of humans, some harbor hatred at the defeat of their master, while others work together with humans, viewing them as near equals. Others still hold a much more aloof position, preferring to stay away, or holding no real opinion on the "race".<br />
<br />
==Lands==<br />
<br />
Super Mutants can be found anywhere, from living as hermits in the wastes, to coexisting in Human/Super Mutant towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Mariposa Super Mutants tend to worship The Master......even after his death.<br />
<br />
==Language==<br />
<br />
Super Mutants can speak in a series of grunts, or a language such as English.<br />
<br />
==Names==<br />
<br />
Super Mutants usually keep their pre-transformation name.<br />
<br />
==Racial Traits==<br />
<br />
* +4 Strength, -2 Dexterity, +2 Constitution, -4 Charisma: Super Mutants are tough but slow, and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid: Super Mutants are mutated Humans.<br />
* Medium.<br />
* Super Mutant [[base land speed]] is 30 ft.<br />
* Vat Skin(Ex): +2 Natural Defense, +2 HP at level, radiation is treated as 1 degree weaker.<br />
* Mutant Vision(Ex): Low-light vision 60 ft.<br />
* Monstrous Body(Ex): All armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 21 years || +1d8 || +1d10 || +1d12<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 100 years || 150 years || +1d100÷2 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, +1 to Str, Dex, Con, and Size; &minus;1 to Int, Wis, and Cha.<br />
# At old age, +2 to Str, Dex, Con, and Size; &minus;2 to Int, Wis, and Cha.<br />
# At venerable age, +3 to Str, Dex, Con, and Size; &minus;3 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Super Mutant Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 9' 4" || +1d4 || 400 lb. || &times; (1d3) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 8' 4" || +1d4 || 350 lb. || &times; (1d3) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA4]]<br />
[[Category:ECL4]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Brass_Knuckles_(Fallout_Supplement)&diff=589354Brass Knuckles (Fallout Supplement)2012-09-17T15:10:47Z<p>97.89.156.203: </p>
<hr />
<div>{{d20M Weapon<br />
|PL=3<br />
|country=USA.<br />
|caliber=<br />
|descriptor=Brass knuckles take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face. The rings are slipped over a combatant's fingers with the bumper pressed into the palm of the hand.<br />
|type=Melee(Unarmed).<br />
|proficiency=Simple Weapon Proficiency.<br />
|damage=1<br />
|damagetype=Bludgeoning<br />
|magnumber=<br />
|magtype=<br />
|crit=20/x2<br />
|size=Tiny<br />
|weight=1 lb.<br />
|range=<br />
|rof=<br />
|cost=2(TU)/20(Caps)<br />
|restriction=<br />
}}<br />
<br />
----<br />
{{d20 Modern Equipment Breadcrumb}}<br /><br />
[[Category:D20M]]<br />
[[Category:User]]<br />
{{Fallout Supplement Footer|&rarr; [[Equipment (Fallout Supplement)|Equipment]] &rarr; [[Weapons (Fallout Supplement)|Weapons]] &rarr; [[Unarmed (Fallout Supplement)|Unarmed]]}}</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Traits_(Fallout_Supplement)&diff=589037Traits (Fallout Supplement)2012-09-14T19:28:42Z<p>97.89.156.203: </p>
<hr />
<div>== Traits ==<br />
<br />
Traits, like the Feats, have a positive effect but also have a negative one to balance it, characters can have up to two traits or none.<br />
<br />
'''Bruiser''' A little slower, but a little bigger: +2 Melee Damage, +2 (non-lethal) unarmed damage, -4 Initiative.<br />
<br />
'''Built to Destroy''' The flamer that burns twice as bright burns half as long: Critical Hit chance is increased by 1(20 becomes 19-20, 19-20 becomes 18-20, and so on), but the chance of a weapon breaking also increases by 1(1-2 instead of 1).<br />
<br />
'''Chem Reliant''' You are more easily addicted to chems: The DC to resist addiction is increased by 5, but the satisfaction period is doubled.<br />
<br />
'''Chem Resistant''' You try to avoid the quick thrills of chemical enhancements: The DC to resist addiction is decreased by 5, but the satisfaction period is halved.<br />
<br />
'''Claustrophobia''' You have a fear of enclosed spaces: You gain +1 to all abilities while outdoors, but -1 to all abilities while indoors.<br />
<br />
'''Fast Metabolism''' Your metabolic rate is faster: Your healing hate increases by 1, but Fort saves against poison and radiation receive a -2.(Ghouls and Robots can't take this trait)<br />
<br />
'''Fast Shot''' You don't have time to aim, but you attack faster than most: -2 to attacks with guns, but your rate of fire is increased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Feral Kid''' You grew up in the heart of the savage wasteland: Your range with thrown weapons(such as knives, grenades, ect.) is increased by x2 and your speed by 10 feet, but you can't hire any NPCs.<br />
<br />
'''Finesse''' Your attacks show a lot of finesse: -2 to damage to all attacks, +2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Four Eyes''' You see better with glasses: -2 to the Spot and Search skills when attempting to qualify for feats, but waring glasses(pre-war artifacts rarely found cheap/intact) gives you a +2 bonus to Spot and Search checks(therefore counting the effects of the -2 along with giving a normal bonus when not choosing feats).<br />
<br />
'''Gifted''' You are better at some things than others, but you have a hard time learning things: You gain a + 1 bonus to all ability scores, but you gain 1/2 the amount of skill points you are supposed to gain when you level up.<br />
<br />
'''Good Natured''' You preferred to study more peaceful skills: Trade the Simple Weapons Feat for any non-combat feat(GM description).<br />
<br />
'''Heavy Handed''' You swing harder, not better: +2 to damage to all attacks, -2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Hoarder''' You are a hoarder....but it changes you: Your carrying weight is increased by 25 pounds, but suffer a -1 to all abilities when carrying less than 160 pounds.<br />
<br />
'''Hot Blooded''' When your blood gets hot, you get slower: When your health drops below 50% you do +2 more damage, but you also suffer -1 to your Dexterity and Wisdom abilities.<br />
<br />
'''Jinxed''' You're a jinx in combat: The chance for you, your party, and anyone you else in combat with or against you to roll a critical miss is increased by 1(1-2 instead of 1).<br />
<br />
'''Kamikaze''' Attack fast not carefully is your motto: +2 to Initiative rolls but your Reflex saves have a permanent -2.<br />
<br />
'''Logan's Loophole''' You're going to stay young forever: Chems last twice as long and you can never become addicted to them, but you can't level up past level 10.<br />
<br />
'''Loose Cannon''' You attack faster, not farther: +2 to Initiative, but your range for thrown weapons(knives, grenades, ect.) is halved.<br />
<br />
'''Night Person''' As a night-time person, you are more awake when the sun goes down: +2 to all skills when the sun goes down(6:01 PM-6:00 AM), -2 to all skills when the sun is up(6:01 AM-6:00 PM).<br />
<br />
'''One-Hander''' One of your hands is very dominant: +2 to attacks with 1-handed weapons, -2 to attacks with 2-handed weapons.<br />
<br />
'''One In a Million''' When lightning strikes, it strikes hard: +2 to attacks to confirm critical hits, +1 on the critical miss table.<br />
<br />
'''Red Scare''' You have good eyesight, but your shakiness in combat makes you worse: +1 to the Spot, Search, and Sense Motive skills, but a -2 to attacks.<br />
<br />
'''Sex Appeal''' You've got the "right" stuff: +2 to all Charisma based skills when talking to members of the opposite sex, -2 to all Character based skills when talking to members of the same sex.<br />
<br />
'''Skilled''' You learn much easier, but your abilities have deteriorated: You gain double the amount of skill points whenever you level up, but you gain a feat at one level higher than you usually do.<br />
<br />
'''Small Frame''' You are smaller than most people, but are more agile: +2 Dexterity but you are considered size lower for carry weight.<br />
<br />
'''Trigger Discipline''' You don't fire as fast as most, but you aim more: +2 to attacks with guns, but your rate of fire is decreased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Wild Wasteland''' Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America: Adds additional "wacky" stuff and may modify existing stuff and random encounters, Game becomes significantly less serious.(NOTE: Can '''''ONLY''''' be taken if the GM allows)<br />
<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Traits_(Fallout_Supplement)&diff=589036Traits (Fallout Supplement)2012-09-14T19:22:34Z<p>97.89.156.203: </p>
<hr />
<div>== Traits ==<br />
<br />
Traits, like the Feats, have a positive effect but also have a negative one to balance it, characters can have up to two traits or none.<br />
<br />
'''Bruiser''' A little slower, but a little bigger: +2 Melee Damage, +2 (non-lethal) unarmed damage, -4 Initiative.<br />
<br />
'''Built to Destroy''' The flamer that burns twice as bright burns half as long: Critical Hit chance is increased by 1(20 becomes 19-20, 19-20 becomes 18-20, and so on), but the chance of a weapon breaking also increases by 1(1-2 instead of 1).<br />
<br />
'''Chem Reliant''' You are more easily addicted to chems: The DC to resist addiction is increased by 5, but the satisfaction period is doubled.<br />
<br />
'''Chem Resistant''' You try to avoid the quick thrills of chemical enhancements: The DC to resist addiction is decreased by 5, but the satisfaction period is halved.<br />
<br />
'''Claustrophobia''' You have a fear of enclosed spaces: You gain +1 to all abilities while outdoors, but -1 to all abilities while indoors.<br />
<br />
'''Fast Metabolism''' Your metabolic rate is faster: Your healing hate increases by 1, but Fort saves against poison and radiation receive a -2.(Ghouls and Robots can't take this trait)<br />
<br />
'''Fast Shot''' You don't have time to aim, but you attack faster than most: -2 to attacks with guns, but your rate of fire is increased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Feral Kid''' You grew up in the heart of the savage wasteland: Your range with thrown weapons(such as knives, grenades, ect.) is increased by x2 and your speed by 10 feet, but you can't hire any NPCs.<br />
<br />
'''Finesse''' Your attacks show a lot of finesse: -2 to damage to all attacks, +2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Four Eyes''' You see better with glasses: -2 to the Spot and Search skills when attempting to qualify for feats, but waring glasses(pre-war artifacts rarely found cheap/intact) gives you a +2 bonus to Spot and Search checks(therefore counting the effects of the -2 along with giving a normal bonus when not choosing feats).<br />
<br />
'''Gifted''' You are better at some things than others, but you have a hard time learning things: You gain a + 1 bonus to all ability scores, but you gain 1/2 the amount of skill points you are supposed to gain when you level up.<br />
<br />
'''Good Natured''' You preferred to study more peaceful skills: Trade the Simple Weapons Feat for any non-combat feat(GM description).<br />
<br />
'''Heavy Handed''' You swing harder, not better: +2 to damage to all attacks, -2 to attack rolls for purposes of determining critical hit results.<br />
<br />
'''Hoarder''' You are a hoarder....but it changes you: Your carrying weight is increased by 25 pounds, but suffer a -1 to all abilities when carrying less than 160 pounds.<br />
<br />
'''Hot Blooded''' When your blood gets hot, you get slower: When your health drops below 50% you do +2 more damage, but you also suffer -1 to your Dexterity and Wisdom abilities.<br />
<br />
'''Jinxed''' You're a jinx in combat: The chance for you, your party, and anyone you else in combat with or against you to roll a critical miss is increased by 1(1-2 instead of 1).<br />
<br />
'''Kamikaze''' Attack fast not carefully is your motto: +2 to Initiative rolls but your Reflex saves have a permanent -2.<br />
<br />
'''Logan's Loophole''' You're going to stay young forever: Chems last twice as long and you can never become addicted to them, but you can't level up past level 10.<br />
<br />
'''Loose Cannon''' You attack faster, not farther: +2 to Initiative, but your range for thrown weapons(knives, grenades, ect.) is halved.<br />
<br />
'''Night Person''' As a night-time person, you are more awake when the sun goes down: +2 to all skills when the sun goes down(6:01 PM-6:00 AM), -2 to all skills when the sun is up(6:01 AM-6:00 PM).<br />
<br />
'''One-Hander''' One of your hands is very dominant: +2 to attacks with 1-handed weapons, -2 to attacks with 2-handed weapons.<br />
<br />
'''One In a Million''' When lightning strikes, it strikes hard: +2 to attacks to confirm critical hits, +1 on the critical miss table.<br />
<br />
'''Red Scare''' You have good eyesight, but your shakiness in combat makes you worse: +1 to the Spot, Search, and Sense Motive skills, but a -2 to attacks.<br />
<br />
'''Sex Appeal''' You've got the "right" stuff: +2 to all Charisma based skills when talking to members of the opposite sex, -2 to all Character based skills when talking to members of the same sex.<br />
<br />
'''Skilled''' You learn much easier, but your abilities have deteriorated: You gain double the amount of skill points whenever you level up, but you take a - 1 penalty to all ability scores.<br />
<br />
'''Small Frame''' You are smaller than most people, but are more agile: +2 Dexterity but you are considered size lower for carry weight.<br />
<br />
'''Trigger Discipline''' You don't fire as fast as most, but you aim more: +2 to attacks with guns, but your rate of fire is decreased by one.(Also applies to other ranged weapons such as bows, slings, knives and other ranged weapons the GM deems appropriate)<br />
<br />
'''Wild Wasteland''' Wild Wasteland unleashes the most bizarre and silly elements of post-apocalyptic America: Adds additional "wacky" stuff and may modify existing stuff and random encounters, Game becomes significantly less serious.(NOTE: Can '''''ONLY''''' be taken if the GM allows)<br />
<br />
Back to [[Main Page]] &rarr; [[D20 Modern]] &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]].<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Mister_Sandman_(Fallout_Supplement)&diff=589035Mister Sandman (Fallout Supplement)2012-09-14T18:52:12Z<p>97.89.156.203: Created page with "{{D20 Modern Feat |name=MISTER SANDMAN |type(s)= |summary=You have a knack for killing killing sleeping persons. |prerequisite(s)=Level 10, 6 ranks in Move Silently or Hide |p..."</p>
<hr />
<div>{{D20 Modern Feat<br />
|name=MISTER SANDMAN<br />
|type(s)=<br />
|summary=You have a knack for killing killing sleeping persons.<br />
|prerequisite(s)=Level 10, 6 ranks in Move Silently or Hide<br />
|prerequisite_feat1=<br />
|prerequisite_feat2=<br />
|prerequisite_feat3=<br />
|prerequisite_feat4=<br />
|prerequisite_feat5=<br />
|prerequisite_feat6=<br />
|benefit=You automatically kill any sleeping NPC and gain 5+level XP per kill.<br />
|normal=<br />
|special=<br />
}}<br />
<br />
{{d20 Modern Feats Breadcrumb}}<br/><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Feats (Fallout Supplement)|Feats]]<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
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[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Races_(Fallout_Supplement)&diff=589034Races (Fallout Supplement)2012-09-14T18:33:07Z<p>97.89.156.203: </p>
<hr />
<div>[[Super Mutants (Fallout Supplement)|Super Mutants]]<Br><br />
[[Ghouls (Fallout Supplement)|Ghouls]]<Br><br />
[[Deathclaws (Fallout Supplement)|Deathclaws]]<Br><br />
[[Dogs (Fallout Supplement)|Dogs]]<Br><br />
[[Geckos (Fallout Supplement)|Geckos]]<Br><br />
[[Robots (Fallout Supplement)|Robots]]<br />
<br />
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[[Category:D20M]]<br />
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[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Super_Mutants_(Fallout_Supplement)&diff=589033Super Mutants (Fallout Supplement)2012-09-14T18:24:35Z<p>97.89.156.203: </p>
<hr />
<div>=Super Mutants=<br />
Super Mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV).<br />
==Personality==<br />
<br />
While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures.<br />
<br />
==Physical Description==<br />
<br />
Average Super Mutants stand about 10' 4" tall (although they typically stand with hunched backs that reduce them to about 7' 8") and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green in case of Mariposa mutants and yellow with tints of red and green in the case of Vault 87 ones, although some mutants with other skin colors also exist. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the human norm. While the super mutants originating from Mariposa are sterile, they do not lose their sexual organs, but they do lose their secondary sexual characteristics, such as breasts. In contrast, East Coast super mutants lose all visible sexual characteristics.<br />
<br />
==Relations==<br />
<br />
The Super Mutants relations with the other 'races' diverge greatly (In special with humans).<br />
<br />
'''Ghouls''': Most Super Mutants view Ghouls as the closest thing to themselves other than other Super Mutants, and therefore tend to accept them into their societies much more often than humans. However, some will share the human view of Ghouls as just useless zombies.<br />
<br />
'''Humans''': Super Mutants originally held hatred for humans inspired by their master, and thought them to be weak. However, once the Vault Dweller defeated their master, many began to see that humans too can be strong. Super Mutants hold a diverse view of humans, some harbor hatred at the defeat of their master, while others work together with humans, viewing them as near equals. Others still hold a much more aloof position, preferring to stay away, or holding no real opinion on the "race".<br />
<br />
==Lands==<br />
<br />
Super Mutants can be found anywhere, from living as hermits in the wastes, to coexisting in Human/Super Mutant towns, to living in old Vaults or city ruins.<br />
<br />
==Religion==<br />
<br />
Mariposa Super Mutants tend to worship The Master......even after his death.<br />
<br />
==Language==<br />
<br />
Super Mutants can speak in a series of grunts, or a language such as English.<br />
<br />
==Names==<br />
<br />
Super Mutants usually keep their pre-transformation name.<br />
<br />
==Racial Traits==<br />
<br />
* +4 Strength, -2 Dexterity, +2 Constitution, -4 Charisma: Super Mutants are tough but slow, and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid: Super Mutants are mutated Humans.<br />
* Medium.<br />
* Super Mutant [[base land speed]] is 30 ft.<br />
* Vat Skin(Ex): +2 Natural Defense, +2 HP at level, radiation is treated as 1 degree weaker.<br />
* Mutant Vision(Ex): Low-light vision 60 ft.<br />
* Monstrous Body(Ex): All armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: English. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 1<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 21 years || +1d8 || +1d10 || +1d12<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Super Mutant Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 75 years || 100 years || 150 years || +1d100÷2 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Super Mutant Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 9' 4" || +1d4 || 400 lb. || &times; (1d3) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 8' 4" || +1d4 || 350 lb. || &times; (1d3) lb.<br />
|}<br />
<br />
<br />
----<br />
{{Copyright Disclaimer}}<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA4]]<br />
[[Category:ECL4]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaws_(Fallout_Supplement)&diff=589027Deathclaws (Fallout Supplement)2012-09-14T15:49:59Z<p>97.89.156.203: </p>
<hr />
<div>=Deathclaws=<br />
Deathclaws are a large, agile and strong species of mutant Jackson's Chameleon created through genetic engineering, with the addition of DNA of various other species. However, due to mutation, they have lost their color-changing ability.<br />
<br />
==Personality==<br />
<br />
Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females.<br />
<br />
==Physical Description==<br />
<br />
Deathclaws have a hunchbacked, humanoid build, stand nine to ten feet tall in adulthood, and have a thick, resilient, and muscular hide ranging from brownish-green to light yellow. Their heads are abnormally large and have horns growing out of them. Their most noticeable feature, though, are twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name.<br />
<br />
==Relations==<br />
<br />
Deathclaws are some of the most hated, feared, and misunderstood creatures in the wastes – when walking among humans, an appropriate disguise, such as a loose-fitting robe with a cowl to cover the head, is an absolute necessity. Most people will simply attack a Deathclaw on sight, or attempt to run away as fast as possible.<br />
<br />
==Lands==<br />
<br />
Deathclaws can be found roaming the wastes and in tribes, but also live in ruins and caverns.<br />
<br />
==Religion==<br />
<br />
Intelligent Deathclaws can worship anything/anyone they wish.<br />
<br />
==Language==<br />
<br />
Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal Deathclaws aren't intelligent enough to be capable of real speech.<br />
<br />
==Names==<br />
<br />
Deathclaws rarely have names. Example names are: Gruther, Kerith, Goris, Xarn.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -4 Charisma: Deathclaws are tough and agile, but have smaller brains and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid (Reptilian): Deathclaws are a race of reptilian humanoids.<br />
* Large.<br />
* Deathclaw [[base land speed]] is 40 ft.<br />
* Thick Hide(Ex): +2 Natural Defense, DR 2/Physical(non energy) Damage, +2 HP at level.<br />
* Predator Vision(Ex): Darkvision 120 ft, +2 racial bonus to Spot and Listen checks.<br />
* Death Claws(Ex): Type: Slashing, Damage: 1d8 each, Critical: 19-20/x3.<br />
* Monstrous Body(Ex): All weapons and armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: None. Deathclaws with a high Intelligence can learn a language. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 4<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 4 years || +1d2 || +1d4 || +1d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 8 years || 11 years || 13 years || 15 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Deathclaw Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 8' 0" || +1d2 || 300 lb. || &times; (1d2) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 7' 6" || +1d2 || 250 lb. || &times; (1d2) lb.<br />
|}<br />
<br />
<br />
----<br />
{{D20M Races Breadcrumb}} <br><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Races (Fallout Supplement)|Races]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA4]]<br />
[[Category:ECL4]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaws_(Fallout_Supplement)&diff=589026Deathclaws (Fallout Supplement)2012-09-14T15:49:02Z<p>97.89.156.203: </p>
<hr />
<div>=Deathclaws=<br />
Deathclaws are a large, agile and strong species of mutant Jackson's Chameleon created through genetic engineering, with the addition of DNA of various other species. However, due to mutation, they have lost their color-changing ability.<br />
<br />
==Personality==<br />
<br />
Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females.<br />
<br />
==Physical Description==<br />
<br />
Deathclaws have a hunchbacked, humanoid build, stand nine to ten feet tall in adulthood, and have a thick, resilient, and muscular hide ranging from brownish-green to light yellow. Their heads are abnormally large and have horns growing out of them. Their most noticeable feature, though, are twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name.<br />
<br />
==Relations==<br />
<br />
Deathclaws are some of the most hated, feared, and misunderstood creatures in the wastes – when walking among humans, an appropriate disguise, such as a loose-fitting robe with a cowl to cover the head, is an absolute necessity. Most people will simply attack a Deathclaw on sight, or attempt to run away as fast as possible.<br />
<br />
==Lands==<br />
<br />
Deathclaws can be found roaming the wastes and in tribes, but also live in ruins and caverns.<br />
<br />
==Religion==<br />
<br />
Intelligent Deathclaws can worship anything/anyone they wish.<br />
<br />
==Language==<br />
<br />
Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal Deathclaws aren't intelligent enough to be capable of real speech.<br />
<br />
==Names==<br />
<br />
Deathclaws rarely have names. Example names are: Gruther, Kerith, Goris, Xarn.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -4 Charisma: Deathclaws are tough and agile, but have smaller brains and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid (Reptilian): Deathclaws are a race of reptilian humanoids.<br />
* Large.<br />
* Deathclaw [[base land speed]] is 40 ft.<br />
* Thick Hide(Ex): +2 Natural Defense, DR 2/Physical(non energy) Damage, +2 HP at level.<br />
* Predator Vision(Ex): Darkvision 120 ft, +2 racial bonus to Spot and Listen checks.<br />
* Death Claws(Ex): Type: Slashing, Damage: 1d8 each, Critical: 19-20/x3.<br />
* Monstrous Body(Ex): All weapons and armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: None. Deathclaws with a high Intelligence can learn a language. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 4<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 4 years || +1d2 || +1d4 || +1d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 8 years || 11 years || 13 years || 15 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Deathclaw Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 8' 0" || +1d2 || 300 lb. || &times; (1d2) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 7' 6" || +1d2 || 250 lb. || &times; (1d2) lb.<br />
|}<br />
<br />
<br />
----<br />
{{D20M Races Breadcrumb}}<br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Feats (Fallout Supplement)|Feats]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA4]]<br />
[[Category:ECL4]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Deathclaws_(Fallout_Supplement)&diff=589025Deathclaws (Fallout Supplement)2012-09-14T15:46:26Z<p>97.89.156.203: </p>
<hr />
<div>=Deathclaws=<br />
<br />
==Personality==<br />
<br />
Deathclaws are very aggressive, territorial, and carnivorous. They typically live in small packs of around eight to twenty members led by an alpha male, who is the only one allowed to mate with the females.<br />
<br />
==Physical Description==<br />
<br />
Deathclaws have a hunchbacked, humanoid build, stand nine to ten feet tall in adulthood, and have a thick, resilient, and muscular hide ranging from brownish-green to light yellow. Their heads are abnormally large and have horns growing out of them. Their most noticeable feature, though, are twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name.<br />
<br />
==Relations==<br />
<br />
Deathclaws are some of the most hated, feared, and misunderstood creatures in the wastes – when walking among humans, an appropriate disguise, such as a loose-fitting robe with a cowl to cover the head, is an absolute necessity. Most people will simply attack a Deathclaw on sight, or attempt to run away as fast as possible.<br />
<br />
==Lands==<br />
<br />
Deathclaws can be found roaming the wastes and in tribes, but also live in ruins and caverns.<br />
<br />
==Religion==<br />
<br />
Intelligent Deathclaws can worship anything/anyone they wish.<br />
<br />
==Language==<br />
<br />
Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal Deathclaws aren't intelligent enough to be capable of real speech.<br />
<br />
==Names==<br />
<br />
Deathclaws rarely have names. Example names are: Gruther, Kerith, Goris, Xarn.<br />
<br />
==Racial Traits==<br />
<br />
* +2 Strength, +4 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -4 Charisma: Deathclaws are tough and agile, but have smaller brains and, due to their violent nature and frightening appearance, are not well liked.<br />
* Humanoid (Reptilian): Deathclaws are a race of reptilian humanoids.<br />
* Large.<br />
* Deathclaw [[base land speed]] is 40 ft.<br />
* Thick Hide(Ex): +2 Natural Defense, DR 2/Physical(non energy) Damage, +2 HP at level.<br />
* Predator Vision(Ex): Darkvision 120 ft, +2 racial bonus to Spot and Listen checks.<br />
* Death Claws(Ex): Type: Slashing, Damage: 1d8 each, Critical: 19-20/x3.<br />
* Monstrous Body(Ex): All weapons and armor must be custom made and cost 50% more.<br />
* [[MSRD:Speak Language (Skill)|Native Language]]: None. Deathclaws with a high Intelligence can learn a language. <br />
* [[MSRD:Shadowkind#LEVEL_ADJUSTMENT_AND_CHALLENGE_RATING|Level Adjustment]]: 4<br />
<br />
==Vital Statistics==<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Random Starting Ages<br />
|- style="white-space: nowrap;"<br />
! Adulthood || Simple || Moderate || Complex<br />
|- style="white-space: nowrap;"<br />
| 4 years || +1d2 || +1d4 || +1d6<br />
|}<br />
<br />
{| class="d20" cellspacing="0" cellpadding="0"<br />
|+ Table: Deathclaw Aging Effects<br />
|- style="white-space: nowrap;"<br />
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age<br />
|- style="white-space: nowrap;"<br />
| 8 years || 11 years || 13 years || 15 years<br />
|- style="white-space: nowrap;"<br />
| colspan="5" class="foot" |<br />
# At middle age, &minus;1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At old age, &minus;2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
# At venerable age, &minus;3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.<br />
|}<br />
<br />
{| cellspacing="0" cellpadding="0" class="d20"<br />
|-<br />
|+ Table: Deathclaw Random Height and Weight<br />
|- style="white-space: nowrap;"<br />
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier<br />
|- style="white-space: nowrap;"<br />
| style="text-align: left;" | Male || 8' 0" || +1d2 || 300 lb. || &times; (1d2) lb.<br />
|- class="even" style="white-space: nowrap;"<br />
| style="text-align: left;" | Female || 7' 6" || +1d2 || 250 lb. || &times; (1d2) lb.<br />
|}<br />
<br />
<br />
----<br />
{{D20M Races Breadcrumb}}<br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Feats (Fallout Supplement)|Feats]]<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Race]]<br />
[[Category:Humanoid Type]]<br />
[[Category:LA4]]<br />
[[Category:ECL4]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Lifegiver_(Fallout_Supplement)&diff=588796Lifegiver (Fallout Supplement)2012-09-12T23:33:30Z<p>97.89.156.203: Created page with "{{D20 Modern Feat |name=LEADER |type(s)= |summary=You're harder to kill than Jesus. |prerequisite(s)=Level 6, Constitution 15 |prerequisite_feat1= |prerequisite_feat2= |prereq..."</p>
<hr />
<div>{{D20 Modern Feat<br />
|name=LEADER<br />
|type(s)=<br />
|summary=You're harder to kill than Jesus.<br />
|prerequisite(s)=Level 6, Constitution 15<br />
|prerequisite_feat1=<br />
|prerequisite_feat2=<br />
|prerequisite_feat3=<br />
|prerequisite_feat4=<br />
|prerequisite_feat5=<br />
|prerequisite_feat6=<br />
|benefit=You gain +1 more HP per level.<br />
|normal=<br />
|special=<br />
}}<br />
<br />
{{d20 Modern Feats Breadcrumb}}<br/><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Feats (Fallout Supplement)|Feats]]<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
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[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Leader_(Fallout_Supplement)&diff=588795Leader (Fallout Supplement)2012-09-12T23:28:46Z<p>97.89.156.203: Created page with "{{D20 Modern Feat |name=LEADER |type(s)= |summary=You are a natural leader. |prerequisite(s)=Level 6, Charisma 16 |prerequisite_feat1= |prerequisite_feat2= |prerequisite_feat3..."</p>
<hr />
<div>{{D20 Modern Feat<br />
|name=LEADER<br />
|type(s)=<br />
|summary=You are a natural leader.<br />
|prerequisite(s)=Level 6, Charisma 16<br />
|prerequisite_feat1=<br />
|prerequisite_feat2=<br />
|prerequisite_feat3=<br />
|prerequisite_feat4=<br />
|prerequisite_feat5=<br />
|prerequisite_feat6=<br />
|benefit=All NPCs under your command/pay gain a +1 to Initiative and Defense.<br />
|normal=<br />
|special=<br />
}}<br />
<br />
{{d20 Modern Feats Breadcrumb}}<br/><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Feats (Fallout Supplement)|Feats]]<br />
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[[Category:D20M]]<br />
[[Category:User]]<br />
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[[Category:Translation]]</div>97.89.156.203https://www.dandwiki.com/w/index.php?title=Lead_Foot_(Fallout_Supplement)&diff=588791Lead Foot (Fallout Supplement)2012-09-12T23:21:49Z<p>97.89.156.203: Created page with "{{D20 Modern Feat |name=LEAD FOOT |type(s)= |summary=Your reflexes and driving ability combine to make you a very fast driver. |prerequisite(s)=Level 5, Dexterity 12, 2 ranks ..."</p>
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<div>{{D20 Modern Feat<br />
|name=LEAD FOOT<br />
|type(s)=<br />
|summary=Your reflexes and driving ability combine to make you a very fast driver.<br />
|prerequisite(s)=Level 5, Dexterity 12, 2 ranks in Spot, 4 ranks in Drive<br />
|prerequisite_feat1=<br />
|prerequisite_feat2=<br />
|prerequisite_feat3=<br />
|prerequisite_feat4=<br />
|prerequisite_feat5=<br />
|prerequisite_feat6=<br />
|benefit=Your land vehicle's top speed increases by 25% when you are driving it.<br />
|normal=<br />
|special=Applies to flying vehicles(such as planes or Vertibirds) also if the character also has 4 ranks in Pilot.<br />
}}<br />
<br />
{{d20 Modern Feats Breadcrumb}}<br/><br />
{{d20 Modern Breadcrumb}} &rarr; [[D20 Modern Campaign Settings|Campaign Settings]] &rarr; [[Fallout (D20 Modern Campaign Setting)|Fallout]] &rarr; [[Feats (Fallout Supplement)|Feats]]<br />
{{Copyright Disclaimer}}<br />
[[Category:D20M]]<br />
[[Category:User]]<br />
[[Category:Feat]]<br />
[[Category:Setting]]<br />
[[Category:Fallout Setting]]<br />
[[Category:Supplement]]<br />
[[Category:Translation]]</div>97.89.156.203