https://www.dandwiki.com/w/api.php?action=feedcontributions&user=67.142.130.36&feedformat=atomD&D Wiki - User contributions [en]2024-03-29T09:24:11ZUser contributionsMediaWiki 1.35.8https://www.dandwiki.com/w/index.php?title=SRD_Talk:Time_Domain&diff=483909SRD Talk:Time Domain2010-07-30T18:50:51Z<p>67.142.130.36: uh, reality check</p>
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<div>i don't think this is part of the srd. And even tho its under the OGL is it OGC? if not i don't think we're allowed to post it here--[[User:Name Violation|Name Violation]] 06:02, 30 July 2010 (UTC)<br />
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Well, if this official domain from the Forgotten Realms setting isn't allowed, then neither are several of the other domains listed under [[:Category:Domain]]. The Player's Handbook lists Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, and Water. As I understand it, the core rulebooks (Players handbook, Dungeon Master's Guide, Monster Manual, and Psionics Handbook) are the basis of the SRD. Unless I'm wrong in my assessment, the other domains are not part of the SRD.<br />
<br />
Upshot is, I don't know if WotC allows Forgotten Realms rules into OGL or OGC, but if things like this domain aren't allowed, then neither are several articles I had nothing to do with. [[Special:Contributions/67.142.130.36|67.142.130.36]] 18:50, 30 July 2010 (UTC) [[User:StarSword|StarSword]]</div>67.142.130.36https://www.dandwiki.com/w/index.php?title=Talk:Solar_Flare_(3.5e_Equipment)&diff=483908Talk:Solar Flare (3.5e Equipment)2010-07-30T18:44:03Z<p>67.142.130.36: Created page with 'The citation for ''Sandstorm'' is based on my borrowing of Harrax for Solar Flare's back story. Solar Flare itself, however, is my own creation. [[User:StarSword|StarSword]…'</p>
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<div>The citation for ''[[Sandstorm]]'' is based on my borrowing of Harrax for Solar Flare's back story. Solar Flare itself, however, is my own creation. [[User:StarSword|StarSword]] 2:43PM, 30 July 2010</div>67.142.130.36https://www.dandwiki.com/w/index.php?title=User_talk:67.142.130.36&diff=483907User talk:67.142.130.362010-07-30T18:38:29Z<p>67.142.130.36: /* WotC problem? */ my response</p>
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<div>hey, i notice you're putting up a lot of WotC stuff. WE arent allowed to reproduce most of what they made due to certain laws. Can you explain if these are OGC or OGL. also either way they arent SRD--[[User:Name Violation|Name Violation]] 18:33, 30 July 2010 (UTC)<br />
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I'm actually not sure. I wasn't really aware there was a problem, as long as I properly cited it. Most of my work is on the Forgotten Realms wiki. [[User:StarSword|StarSword]], 2:36PM, 30 July 2010<br />
PS: The only reason I'm not editing while logged in is because I can't get my computer to ''stay'' logged in. I've had this problem on other wikis, and I don't know what the problem is. I've even gone into my settings and told it to allow cookies for the site specifically.</div>67.142.130.36https://www.dandwiki.com/w/index.php?title=Solar_Flare_(3.5e_Equipment)&diff=483905Solar Flare (3.5e Equipment)2010-07-30T18:31:22Z<p>67.142.130.36: /* Statistics as Adrian Valarh, 3.5E */ added DC and altered caster levels to spell list</p>
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<div>{{Person<br />
| image = [[Image:Light burst mace.jpg|250px|Solar Flare]]<br />
| caption = Solar Flare, [[User:StarSword/Faernethue Vrinn|Faernethue Vrinn]]'s mace.<br />
| name = Solar Flare<br />
| aliases = <small>Formerly known as:</small> High Priest Adrian Valarh<br />
| home = [[Night Falls]], [[Silver Marches]] <br/> <small>Formerly:</small> Temple of the Sun, [[Harrax]], [[Anauroch]]<br />
| gender = Male personality<br />
| race = [[Intelligent item|Sentient]] [[heavy mace]] <br/> <small>Formerly:</small> [[Mummy]] <br/> <small>Formerly:</small> [[Netherese]] [[human]]<br />
| reckoning = DR<br />
| dob = -379<br />
| dobnotes = <br />
| death = -300<br />
| deathnotes = (raised as [[undead]], then [[soul bind|bound]] voluntarily into his [[mace]])<br />
| destroyed = <br />
| destroyednotes = <br />
| age = 1,752 years<br />
| ageyear = 1373<br />
| class = <small>In life:</small> {{class table|[[Cleric]]|13|[[Divine disciple]]|4}}<br />
| rules = 3.5<br />
| alignment = [[Lawful good]]<br />
| patron deity = [[Amaunator]]<br />
| languages = [[Celestial language|Celestial]], [[Common]], [[Loross]], [[Netherese language|Netherese]]<br />
| source = Pen and Paper D&D<br />
| page = <br />
}}<br />
{{Magic item<br />
| name = Solar Flare<br />
| type = [[Intelligent item|Sentient]] [[heavy mace]]<br />
| school = [[Conjuration]], [[Evocation]]<br />
| level = 15th<br />
| value = 107,512 gp<br />
| rules = 3.5<br />
}}<br />
'''''Solar Flare''''' is a [[intelligent item|sentient]] ''+2 [[disruption]] [[flaming]] [[light burst]] [[adamantine]] [[heavy mace]]'' wielded by the [[drow]] [[sunmaster]] [[User:StarSword/Faernethue Vrinn|Faernethue Vrinn]].<br />
<br />
It is valued at over 100,000 gold pieces.<br />
<br />
== History ==<br />
Even among intelligent items, Solar Flare is unique, in that it was once a living person wielding a normal (if heavily enchanted) heavy mace.<br />
<br />
Born in the [[-379 DR|Year of Dancing Idols]], Adrian Valarh was a [[cleric]] of [[Amaunator]] in ancient [[Netheril]], stationed in the city of [[Harrax]]. More militant than most Amaunatori, he served with distinction in several battles against the [[phaerimm]]s, and eventually was named Harrax's high priest. On the side, he acted as a judge.<br />
<br />
Harrax survived [[Karsus's Folly]] only to fall prey to a warlord named [[Ten-Ap]], who called himself the Sand King. Ten-Ap brought with him a hoard of treasures, including several minor [[artifact]]s. No one ever bothered to catalogue them all, and when he died a few years later his son was to be crowned Sand King.<br />
<br />
Somehow, one of the artifacts awoke then, the ''[[Dead Throne]]''. It raised Ten-Ap from the dead as a [[lich]], and swiftly transformed most of the inhabitants of Harrax into various forms of [[undead]]. Adrian Valarh went to sleep one night and woke up as a [[mummy]]. His force of will enabled him and some of his fellow priests to resist the ''Dead Throne's'' pull, letting them retain their sensibilities, but they could not leave the city again, and were left tending the temple without the benefit of Amaunator's divine magic.<br />
<br />
Valarh, now 79, was furious, but had no way to defeat the power of the ''Dead Throne'' or its other undead servants. But he had not attained his rank without being a resourceful man, and he always kept a [[scroll]] of ''[[miracle]]'' handy for emergencies. He took up his mace, "Solar Flare" and cast the spell, binding his consciousness into his weapon. He slept for the next 1,600 years, only awakening when a living intelligent creature approached Harrax. Some tried to claim Solar Flare, but Valarh's consciousness would only accept a wielder who followed Amaunatori dogma (whether by intent or by coincidence), and would try to defeat Ten-Ap and the ''Dead Throne'', thereby freeing his subordinates from their [[undeath]]. None succeeded.<br />
<br />
=== Three Elves and a Kobold ===<br />
Over the centuries hundreds of people fell prey to the power of the ''Dead Throne'', be they treasure hunters, undead fighters, or [[Bedine]] nomads. Those who died in battle were lucky; few had the power to resist the artifact's magic or will. By the 1370s, Harrax was heavily populated with mummies. <br />
<br />
In the pre-dawn hours of 8 [[Mirtul]], in the [[1373 DR|Year of Rogue Dragons]], a quartet of adventurers appeared outside Harrax. They called themselves "[[User:StarSword/Three Elves and a Kobold|Three Elves and a Kobold]]," and a stranger team never walked the surface of Toril. For two tendays they had traveled from their home base in the [[Silver Marches]], laying to rest the spirit of an [[androsphinx]] along the way.<ref name="OLR">{{cite web |url=http://www.wizards.com/default.asp?x=dnd/oa/20010202a |title=One Last Riddle |accessmonthday=December 5 |accessyear=2009 |last=Eckelberry |first=David |authorlink=David Eckelberry |coauthors= |date= |year=2001 |month= |format=PDF |work=Free Original Adventures |publisher=[[Wizards of the Coast]] |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br />
<br />
Valarh's consciousness awoke within Solar Flare, and he spoke to his mummy acolytes. They informed him that a group of adventurers had entered the city. They had already defeated one patrol of mummy soldiers and were battling another house-to-house on the other side of the town's ruins. They also reported that two members of the group were [[drow|dark elves]]. Solar Flare was furious, but then an acolyte with skill as a [[diviner]], having [[scry]]ed the adventurers, observed to his astonishment that the female leader, one of the drow, had just held aloft a [[holy symbol]] of Amaunator, called out that deity's name, and [[turn undead|incinerated several mummies at once]]. The sentient mace was speechless.<br />
<br />
The adventurers, however, sustained some dangerous injuries, and fled eastward to the ruins of the temple to take shelter. Bursting in through the door, they stopped in their tracks at the sight of yet more mummies. In the lead was a [[moon elf]] with a [[longsword]] and [[shuriken]], followed by a [[dragonwrought kobold|winged kobold]] holding a spear twice as tall as he was, with a bloody bandage about his head. Next to the kobold stood a short, armored drow woman with a mace and shield, and in the rear was a [[chainmail]]-clad dark elf with a [[rapier]]. To Solar Flare's utmost surprise, he heard the female swear fluently in [[Loross]] before ordering her team into "combat positions". They slowly began to advance.<br />
<br />
The six mummified denizens of the temple, however, made no move to attack. Teniva Kaloum, one of the lower-ranked former priests, confused the adventurers even further when he took his mace from his belt and threw it to the stone floor. He then called to them in Common, "Peace be with you. I would welcome you to Harrax, but you are not welcome anywhere but this shrine."<br />
<br />
The adventurers introduced themselves, and the kobold explained that their "fearless leader Faery Vrinn" had led them here at the behest of a [[Lathander]]ite [[trumpet archon]] named Mauriel, and they were to rededicate the temple. Faernethue Vrinn, the female drow, introduced herself as a [[sunmaster]], and asked for aid. Teniva directed her to the altar upon which Solar Flare lay. Vrinn picked up the weapon and immediately was mentally assaulted by the persona within. <br />
{{Quote|<br />
''"What is this?" she ground out.'' <br/><br />
''In her head she heard a masculine voice in Loross say, "You seek to wield me? You, one of the foul dark elves?"'' <br/><br />
''"I am not an average drow. I am a sunmaster of Amaunator."''<br/><br />
''"A drow cannot possibly be a sunmaster."''<br />
|actual exchange during gameplay between Faernethue Vrinn (played by [[User:StarSword|StarSword]]) and Solar Flare (NPC played by the DM)}}<br />
<br />
But Vrinn disagreed. The gold sun around her neck blazed white, and she overcame Solar Flare with the aid of Lathander/Amaunator.<br />
<br />
Once she had proven herself the stronger of the two wills, she and her allies rested for the day in the shelter of the temple, during which time she attempted to gain the intelligent weapon's trust. That night, having tended their wounds and (in Faernethue's case) prepared new spells, they set out into the ruins again, and managed to destroy Ten-Ap and all his servitor mummies.<br />
<br />
With Valarh/Solar Flare's dearest wish acheived (and the party running low on supplies), the group gathered what loot they could and set out to the [[Dalelands]] to resupply. On the return journey to their home in the Silver Marches, they came back to Harrax to complete their mission. Vrinn prayed at the altar for the rededication of the temple. Mauriel appeared and took possession of the ''Dead Throne'' in Lathander's name. Vrinn asked Solar Flare if she could keep it, and it agreed.<br />
<br />
== Personality ==<br />
Solar Flare is virtuous to a fault, and understandably despises the undead. It adheres strictly to a code of conduct that emphasizes honor and treats violence as a last resort. It is highly disciplined and unafraid to speak its mind. However, it also enjoys a good laugh, and loves to read. (This is, of course, difficult unless he is looking over someone's shoulder.)<br />
<br />
===Powers===<br />
In addition to its basic properties, Solar Flare can [[darkvision|see in the dark]] for 120 feet. It can communicate by both speech and telepathy, and is literate. The wielder is able to [[deathwatch|perceive]] the strength of nearby creature's life-forces. Once a day, it can cast ''[[Cure Moderate Wounds|cure moderate wounds]]'' on the wielder. Finally, in defense of the servants and/or interests of Amaunator, Solar Flare can cast a mighty 10d6 ''[[fireball]]'' at will.<br />
<br />
Since it is made of adamantine, it can stand up to much more punishment than iron or steel weapons. (Hardness 20, <br />
<br />
===Relationships===<br />
In life Adrian Valarh sired two daughters and three sons by two different wives, and over a dozen grandchildren, but as this was over 1,700 years ago the Valarh persona has no idea if any of his descendants still live. Following his transformation, his family was his mummified subordinates; now, his family is the adventuring group Three Elves and a Kobold.<br />
;[[Faernethue Vrinn]]: Solar Flare regards its wielder as a gifted daughter and student, and works to keep her on the straight and narrow. The pair are a solid team.<br />
;[[Aramil Galanodel]]: The Valarh persona is conflicted about the group's "intrusion expert," a former member of the [[Fire Knives]]. On the one hand, it dislikes Galanodel's methods and the fact that he still venerates the thief god [[Mask]]. On the other hand, it can appreciate the personal discipline and training required to master the [[ninja]]'s skills, and recognizes that the elf has a good heart and wishes to atone for his bloodstained past.<br />
;[[Rylfal Xiluin]]: The only member of the group that Solar Flare really dislikes is the drow [[warlock]]/[[sorcerer]] who operates as the team's artillery. Xiluin is a vagabond of sorts who joined up with Vrinn both for some extra protection and to find a way out of his ancestor's pact with a [[yochlol]]. He is a realist, deals with fiends on a regular basis, and has little in the way of personal discipline. His sole redeeming feature in Solar Flare's eyes is that he's the only member of the group that knows more about the [[plane]]s than it does.<br />
;[[Tetcaz Torunn]]: At first the Valarh persona didn't know ''what'' to make of the group's [[fighter]], a flying [[kobold]] spearman who was raised by [[dwarves]] and worships [[Marthammor Duin]]. Now it understands that the kobold has a code not unlike its own, though it's less about honor and more about practicality. (For his part, Torunn is still trying to wrap his head around the idea of a mace that talks.)<br />
<br />
==Statistics as Adrian Valarh, 3.5E==<br />
This section is only useful to those who want to use the human Adrian Valarh in a campaign or encounter.<br />
<br />
As the Amaunatori clergy often operated as judges and magistrates in ancient Netheril, Valarh often selected spells that were useful in the courtroom or other such environment. He would also select utility spells, and fill the remaining slots with combat spells.<br />
<br />
'''Adrian Valarh:''' Male [[human]] ([[Netherese]]) [[cleric]] 13 of [[Amaunator]]/[[divine disciple]] 4; [[CR]] 17; [[Medium]] [[humanoid]] (human); HD 17d8+34; hp 110; [[Init]] +5; Spd 20 ft; [[AC]] 26, touch 11, flat-footed 25; Base Atk +12; Grp +14; Atk +20 melee (1d8+7, ''+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]]'') or +14 ranged (1d10+2/19-20, ''+1 [[flaming burst]] [[holy]] [[heavy crossbow]]'') or Full Atk +20/+15/+10 melee (1d8+7, ''+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]]'') or Full Atk +14/+9/+4 ranged (1d10+2/19-20, ''+1 [[flaming burst]] [[holy]] [[heavy crossbow]]'') or by spell; SA ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' 1/day, spells, turn undead 7/day (+4, 2d6+17, 13th); SQ divine emissary, sacred defense +2; AL [[LG]]; SV [[Fort]] +14, [[Ref]] +6, [[Will]] +17; [[Str]] 21, [[Dex]] 12, [[Con]] 14, [[Int]] 15, [[Wis]] 27, [[Cha]] 18.<br />
<br />
''Skills and Feats:'' [[Concentration]] +20, [[Diplomacy]] +18, [[Heal]] +19, [[Jump]] -4, [[SRD:Knowledge|Knowledge (arcana)]] +7, [[SRD:Knowledge|Knowledge (history)]] +7, [[SRD:Knowledge|Knowledge (religion)]] +10, [[SRD:Knowledge|Knowledge (the planes)]] +9, [[Profession]] (judge) +10, [[Spellcraft]] +24, [[Survival]] +9; [[Craft Magic Arms and Armor]], [[Fearless (3.5E Feat)|Fearless]]<ref name="PGFp38">{{Cite book/Player’s Guide to Faerûn|38}}</ref>, [[Heat Tolerance (3.5E Feat)|Heat Tolerance]]<ref name="ShSp20">{{cite book/Shining South|20}}</ref>, [[Heighten Spell]], [[Improved Initiative]], [[Leadership]], [[Spell Focus]] ([[Conjuration]]), [[Weapon Focus]] ([[heavy mace]]).<br />
<br />
''Languages:'' [[Celestial language|Celestial]], [[Common]], [[Loross]], [[Netherese language|Netherese]].<br />
<br />
Divine Emissary (Ex): Adrian can communicate telepathically with any [[outsider]] within 60 feet that is either [[lawful good]] or serves [[Amaunator]]. (The telepathy portion of this ability is a supernatural ability.) He also gains a +4 bonus on any Charisma-based skill or ability check he makes when dealing with such outsiders.<br />
<br />
Sacred Defense (Ex): Adrian gains a +2 bonus on saves against divine spells, or against the [[Spell-like ability|spell-like]] and [[supernatural ability|supernatural abilities]] of [[outsider]]s.<br />
<br />
''Imbue with Spell Ability (Sp):'' Adrian can use ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' once per day as a [[spell-like ability]].<br />
<br />
''Typical Cleric Spells Prepared'' (caster level 17th): 0 -- ''[[SRD:Create Water|create water]]'' (2), ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Detect Poison|detect poison]]'', ''[[SRD:Mending|mending]]'', ''[[SRD:Purify Food and Drink|purify food and drink]]''; 1st -- ''[[SRD:Bless|bless]]'', ''[[SRD:Bless Water|bless water]]'', ''[[SRD:Divine Favor|divine favor]]'', ''[[SRD:Endure Elements|endure elements]]''<sup>D</sup>, ''[[SRD:Inflict Light Wounds|inflict light wounds]]'', ''[[SRD:Protection from Chaos|protection from chaos]]'' (CL 18th), ''[[Ray of Hope (3.5E Spell)|ray of hope]]'', ''[[Ray of Resurgence (3.5E Spell)|ray of resurgence]]''; 2nd -- ''[[SRD:Consecrate|consecrate]]'', ''[[SRD:Calm Emotions|calm emotions]]''<sup>D</sup>, ''[[Elation (3.5E Spell)|elation]]'', ''[[lesser restoration]]'' (DC 22), ''[[Soul Ward (3.5E Spell)|soul ward]]'', ''[[Sun Bolt (3.5E Spell)|sun bolt]]'', ''[[Turn Anathema (3.5E Spell)|turn anathema]]'' (CL 18th), ''[[SRD:Zone of Truth|zone of truth]]''; 3rd -- ''[[Blessed Sight (3.5E Spell)|blessed sight]]'', ''[[SRD:Daylight|daylight]]'' (2), ''[[SRD:Haste|haste]]''<sup>D</sup>, ''[[Lesser Visage of the Deity (3.5E Spell)|lesser visage of the deity]]'', ''[[SRD:Searing Light|searing light]]'' (2), ''[[SRD:Speak with Dead|speak with dead]]''; 4th -- ''[[Aura of the Sun (3.5E Spell)|aura of the sun]]'' (2), ''[[SRD:Death Ward|death ward]]'', ''[[SRD:Divination (Spell)|divination]]'', ''[[Hand of Torm (3.5E Spell|hand of Amaunator]]'' (CL 18th), ''[[SRD:Order's Wrath|order's wrath]]''<sup>D</sup> (CL 18th), ''[[SRD:Restoration|restoration]]'' (DC 24), ''[[Sword of Conscience (3.5E Spell)|sword of conscience]]''; 5th -- ''[[SRD:Commune|commune]]'', ''[[Darts of Life (3.5E Spell)|darts of life]]'', ''[[Dragon Breath (3.5E Spell)|dragon breath]]'', ''[[SRD:Flame Strike|flame strike]]''<sup>D</sup> (2), ''[[SRD:Mark of Justice|mark of justice]]'', ''[[SRD:True Seeing|true seeing]]''; 6th -- ''[[Azuth's Exalted Triad (3.5E Spell)|Azuth's exalted triad]]'', ''[[Crown of Brilliance (3.5E Spell)|crown of brilliance]]'', ''[[SRD:Hold Monster|hold monster]]''<sup>D</sup>, ''[[SRD:Undeath to Death|undeath to death]]'', ''[[Quickshift (3.5E Spell)|quickshift]]'', ''[[Visage of the Deity (3.5E Spell)|visage of the deity]]''; 7th -- ''[[SRD:Destruction|destruction]]'', ''[[SRD:Dictum|dictum]]''<sup>D</sup> (CL 18th), ''[[SRD:Greater Restoration|greater restoration]]'' (DC 27), ''[[SRD:Resurrection|resurrection]]'', ''[[Righteous Smite (3.5E Spell)|righteous smite]]''; 8th -- ''[[SRD:Greater Planar Ally|greater planar ally]]'' (CL 18th if lawful), ''[[SRD:Holy Aura|holy aura]]'', ''[[Last Judgment (3.5E Spell)|last judgment]]'', ''[[SRD:Mass Inflict Critical Wounds|mass inflict critical wounds]]'', ''[[SRD:Sunburst|sunburst]]''<sup>D</sup>; 9th -- ''[[Heavenly Host (3.5E Spell)|heavenly host]]'', ''[[SRD:Time Stop|time stop]]''<sup>D</sup>, ''[[Undeath's Eternal Foe (3.5E Spell)|undeath's eternal foe]]''.<br />
<br />
D: Domain spell. Domains: [[Law Domain|Law]] (cast [[SRD:Lawful Effect|law spells]] at +1 caster level), [[SRD:Sun Domain|Sun]] (greater turning against [[undead]] 1/day), [[SRD:Time Domain|Time]] ([[Improved Initiative]] as a bonus feat).<br />
<br />
''Major Possessions:'' Solar Flare ''(+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]])'', ''+3 [[everbright]] [[spell resistance]] [[SRD:Fortification|heavy fortification]] [[full plate]]'', ''[[SRD:Lion's Shield|lion's shield]]'', ''+2 [[flaming burst]] [[holy]] [[heavy crossbow]]'' and 20 bolts, ''[[SRD:Periapt of Wisdom|periapt of wisdom]] +6'', ''[[SRD:Brazier of Commanding Fire Elementals|brazier of commanding fire elementals]]'', ''[[bag of holding]]'', ''[[Starmantle Cloak (3.5E Equipment)|starmantle cloak]]'', ''[[Ring of Divine Power (3.5E Equipment)|ring of divine power]], level 5th'' (2), ''[[SRD:Belt of Strength|belt of strength +6]]'', ''[[SRD:Boots of Levitation|boots of levitation]]'', [[scroll]] of ''[[miracle]]'' (CL 17th), gold [[holy symbol]] of [[Amaunator]].<br />
:''(As a high priest of a major Netherese faith, Adrian Valarh can craft or have crafted almost any magical item, particularly those for which divine magic can be used.)''<br />
<br />
== References ==<br />
*{{cite book/Sandstorm|205-217}}<br />
<br />
===Notes===<br />
<references /><br />
<br />
[[Category:Magic items]]<br />
[[Category:Intelligent items]]</div>67.142.130.36https://www.dandwiki.com/w/index.php?title=Template:Cite_book/Book_of_Exalted_Deeds&diff=483903Template:Cite book/Book of Exalted Deeds2010-07-30T18:09:47Z<p>67.142.130.36: wrote template</p>
<hr />
<div>{{Cite book<br />
| author = [[James Wyatt]], [[Darrin Drader]], [[Christopher Perkins]]<br />
| title = [[Book of Exalted Deeds]]<br />
| year = October 2003<br />
| publisher = [[TSR, Inc]]<br />
| ISBN = 0-7869-3136-1<br />
| pages = {{{1| }}}<br />
}}<noinclude>[[Category:Sourcebook citation templates|Book of Exalted Deeds]]</noinclude></div>67.142.130.36https://www.dandwiki.com/w/index.php?title=Solar_Flare_(3.5e_Equipment)&diff=483901Solar Flare (3.5e Equipment)2010-07-30T17:52:27Z<p>67.142.130.36: /* Statistics as Adrian Valarh, 3.5E */ added non-weapon/armor equipment, spells prepared</p>
<hr />
<div>{{Person<br />
| image = [[Image:Light burst mace.jpg|250px|Solar Flare]]<br />
| caption = Solar Flare, [[User:StarSword/Faernethue Vrinn|Faernethue Vrinn]]'s mace.<br />
| name = Solar Flare<br />
| aliases = <small>Formerly known as:</small> High Priest Adrian Valarh<br />
| home = [[Night Falls]], [[Silver Marches]] <br/> <small>Formerly:</small> Temple of the Sun, [[Harrax]], [[Anauroch]]<br />
| gender = Male personality<br />
| race = [[Intelligent item|Sentient]] [[heavy mace]] <br/> <small>Formerly:</small> [[Mummy]] <br/> <small>Formerly:</small> [[Netherese]] [[human]]<br />
| reckoning = DR<br />
| dob = -379<br />
| dobnotes = <br />
| death = -300<br />
| deathnotes = (raised as [[undead]], then [[soul bind|bound]] voluntarily into his [[mace]])<br />
| destroyed = <br />
| destroyednotes = <br />
| age = 1,752 years<br />
| ageyear = 1373<br />
| class = <small>In life:</small> {{class table|[[Cleric]]|13|[[Divine disciple]]|4}}<br />
| rules = 3.5<br />
| alignment = [[Lawful good]]<br />
| patron deity = [[Amaunator]]<br />
| languages = [[Celestial language|Celestial]], [[Common]], [[Loross]], [[Netherese language|Netherese]]<br />
| source = Pen and Paper D&D<br />
| page = <br />
}}<br />
{{Magic item<br />
| name = Solar Flare<br />
| type = [[Intelligent item|Sentient]] [[heavy mace]]<br />
| school = [[Conjuration]], [[Evocation]]<br />
| level = 15th<br />
| value = 107,512 gp<br />
| rules = 3.5<br />
}}<br />
'''''Solar Flare''''' is a [[intelligent item|sentient]] ''+2 [[disruption]] [[flaming]] [[light burst]] [[adamantine]] [[heavy mace]]'' wielded by the [[drow]] [[sunmaster]] [[User:StarSword/Faernethue Vrinn|Faernethue Vrinn]].<br />
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It is valued at over 100,000 gold pieces.<br />
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== History ==<br />
Even among intelligent items, Solar Flare is unique, in that it was once a living person wielding a normal (if heavily enchanted) heavy mace.<br />
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Born in the [[-379 DR|Year of Dancing Idols]], Adrian Valarh was a [[cleric]] of [[Amaunator]] in ancient [[Netheril]], stationed in the city of [[Harrax]]. More militant than most Amaunatori, he served with distinction in several battles against the [[phaerimm]]s, and eventually was named Harrax's high priest. On the side, he acted as a judge.<br />
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Harrax survived [[Karsus's Folly]] only to fall prey to a warlord named [[Ten-Ap]], who called himself the Sand King. Ten-Ap brought with him a hoard of treasures, including several minor [[artifact]]s. No one ever bothered to catalogue them all, and when he died a few years later his son was to be crowned Sand King.<br />
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Somehow, one of the artifacts awoke then, the ''[[Dead Throne]]''. It raised Ten-Ap from the dead as a [[lich]], and swiftly transformed most of the inhabitants of Harrax into various forms of [[undead]]. Adrian Valarh went to sleep one night and woke up as a [[mummy]]. His force of will enabled him and some of his fellow priests to resist the ''Dead Throne's'' pull, letting them retain their sensibilities, but they could not leave the city again, and were left tending the temple without the benefit of Amaunator's divine magic.<br />
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Valarh, now 79, was furious, but had no way to defeat the power of the ''Dead Throne'' or its other undead servants. But he had not attained his rank without being a resourceful man, and he always kept a [[scroll]] of ''[[miracle]]'' handy for emergencies. He took up his mace, "Solar Flare" and cast the spell, binding his consciousness into his weapon. He slept for the next 1,600 years, only awakening when a living intelligent creature approached Harrax. Some tried to claim Solar Flare, but Valarh's consciousness would only accept a wielder who followed Amaunatori dogma (whether by intent or by coincidence), and would try to defeat Ten-Ap and the ''Dead Throne'', thereby freeing his subordinates from their [[undeath]]. None succeeded.<br />
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=== Three Elves and a Kobold ===<br />
Over the centuries hundreds of people fell prey to the power of the ''Dead Throne'', be they treasure hunters, undead fighters, or [[Bedine]] nomads. Those who died in battle were lucky; few had the power to resist the artifact's magic or will. By the 1370s, Harrax was heavily populated with mummies. <br />
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In the pre-dawn hours of 8 [[Mirtul]], in the [[1373 DR|Year of Rogue Dragons]], a quartet of adventurers appeared outside Harrax. They called themselves "[[User:StarSword/Three Elves and a Kobold|Three Elves and a Kobold]]," and a stranger team never walked the surface of Toril. For two tendays they had traveled from their home base in the [[Silver Marches]], laying to rest the spirit of an [[androsphinx]] along the way.<ref name="OLR">{{cite web |url=http://www.wizards.com/default.asp?x=dnd/oa/20010202a |title=One Last Riddle |accessmonthday=December 5 |accessyear=2009 |last=Eckelberry |first=David |authorlink=David Eckelberry |coauthors= |date= |year=2001 |month= |format=PDF |work=Free Original Adventures |publisher=[[Wizards of the Coast]] |pages= |language= |archiveurl= |archivedate= |quote= }}</ref><br />
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Valarh's consciousness awoke within Solar Flare, and he spoke to his mummy acolytes. They informed him that a group of adventurers had entered the city. They had already defeated one patrol of mummy soldiers and were battling another house-to-house on the other side of the town's ruins. They also reported that two members of the group were [[drow|dark elves]]. Solar Flare was furious, but then an acolyte with skill as a [[diviner]], having [[scry]]ed the adventurers, observed to his astonishment that the female leader, one of the drow, had just held aloft a [[holy symbol]] of Amaunator, called out that deity's name, and [[turn undead|incinerated several mummies at once]]. The sentient mace was speechless.<br />
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The adventurers, however, sustained some dangerous injuries, and fled eastward to the ruins of the temple to take shelter. Bursting in through the door, they stopped in their tracks at the sight of yet more mummies. In the lead was a [[moon elf]] with a [[longsword]] and [[shuriken]], followed by a [[dragonwrought kobold|winged kobold]] holding a spear twice as tall as he was, with a bloody bandage about his head. Next to the kobold stood a short, armored drow woman with a mace and shield, and in the rear was a [[chainmail]]-clad dark elf with a [[rapier]]. To Solar Flare's utmost surprise, he heard the female swear fluently in [[Loross]] before ordering her team into "combat positions". They slowly began to advance.<br />
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The six mummified denizens of the temple, however, made no move to attack. Teniva Kaloum, one of the lower-ranked former priests, confused the adventurers even further when he took his mace from his belt and threw it to the stone floor. He then called to them in Common, "Peace be with you. I would welcome you to Harrax, but you are not welcome anywhere but this shrine."<br />
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The adventurers introduced themselves, and the kobold explained that their "fearless leader Faery Vrinn" had led them here at the behest of a [[Lathander]]ite [[trumpet archon]] named Mauriel, and they were to rededicate the temple. Faernethue Vrinn, the female drow, introduced herself as a [[sunmaster]], and asked for aid. Teniva directed her to the altar upon which Solar Flare lay. Vrinn picked up the weapon and immediately was mentally assaulted by the persona within. <br />
{{Quote|<br />
''"What is this?" she ground out.'' <br/><br />
''In her head she heard a masculine voice in Loross say, "You seek to wield me? You, one of the foul dark elves?"'' <br/><br />
''"I am not an average drow. I am a sunmaster of Amaunator."''<br/><br />
''"A drow cannot possibly be a sunmaster."''<br />
|actual exchange during gameplay between Faernethue Vrinn (played by [[User:StarSword|StarSword]]) and Solar Flare (NPC played by the DM)}}<br />
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But Vrinn disagreed. The gold sun around her neck blazed white, and she overcame Solar Flare with the aid of Lathander/Amaunator.<br />
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Once she had proven herself the stronger of the two wills, she and her allies rested for the day in the shelter of the temple, during which time she attempted to gain the intelligent weapon's trust. That night, having tended their wounds and (in Faernethue's case) prepared new spells, they set out into the ruins again, and managed to destroy Ten-Ap and all his servitor mummies.<br />
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With Valarh/Solar Flare's dearest wish acheived (and the party running low on supplies), the group gathered what loot they could and set out to the [[Dalelands]] to resupply. On the return journey to their home in the Silver Marches, they came back to Harrax to complete their mission. Vrinn prayed at the altar for the rededication of the temple. Mauriel appeared and took possession of the ''Dead Throne'' in Lathander's name. Vrinn asked Solar Flare if she could keep it, and it agreed.<br />
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== Personality ==<br />
Solar Flare is virtuous to a fault, and understandably despises the undead. It adheres strictly to a code of conduct that emphasizes honor and treats violence as a last resort. It is highly disciplined and unafraid to speak its mind. However, it also enjoys a good laugh, and loves to read. (This is, of course, difficult unless he is looking over someone's shoulder.)<br />
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===Powers===<br />
In addition to its basic properties, Solar Flare can [[darkvision|see in the dark]] for 120 feet. It can communicate by both speech and telepathy, and is literate. The wielder is able to [[deathwatch|perceive]] the strength of nearby creature's life-forces. Once a day, it can cast ''[[Cure Moderate Wounds|cure moderate wounds]]'' on the wielder. Finally, in defense of the servants and/or interests of Amaunator, Solar Flare can cast a mighty 10d6 ''[[fireball]]'' at will.<br />
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Since it is made of adamantine, it can stand up to much more punishment than iron or steel weapons. (Hardness 20, <br />
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===Relationships===<br />
In life Adrian Valarh sired two daughters and three sons by two different wives, and over a dozen grandchildren, but as this was over 1,700 years ago the Valarh persona has no idea if any of his descendants still live. Following his transformation, his family was his mummified subordinates; now, his family is the adventuring group Three Elves and a Kobold.<br />
;[[Faernethue Vrinn]]: Solar Flare regards its wielder as a gifted daughter and student, and works to keep her on the straight and narrow. The pair are a solid team.<br />
;[[Aramil Galanodel]]: The Valarh persona is conflicted about the group's "intrusion expert," a former member of the [[Fire Knives]]. On the one hand, it dislikes Galanodel's methods and the fact that he still venerates the thief god [[Mask]]. On the other hand, it can appreciate the personal discipline and training required to master the [[ninja]]'s skills, and recognizes that the elf has a good heart and wishes to atone for his bloodstained past.<br />
;[[Rylfal Xiluin]]: The only member of the group that Solar Flare really dislikes is the drow [[warlock]]/[[sorcerer]] who operates as the team's artillery. Xiluin is a vagabond of sorts who joined up with Vrinn both for some extra protection and to find a way out of his ancestor's pact with a [[yochlol]]. He is a realist, deals with fiends on a regular basis, and has little in the way of personal discipline. His sole redeeming feature in Solar Flare's eyes is that he's the only member of the group that knows more about the [[plane]]s than it does.<br />
;[[Tetcaz Torunn]]: At first the Valarh persona didn't know ''what'' to make of the group's [[fighter]], a flying [[kobold]] spearman who was raised by [[dwarves]] and worships [[Marthammor Duin]]. Now it understands that the kobold has a code not unlike its own, though it's less about honor and more about practicality. (For his part, Torunn is still trying to wrap his head around the idea of a mace that talks.)<br />
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==Statistics as Adrian Valarh, 3.5E==<br />
This section is only useful to those who want to use the human Adrian Valarh in a campaign or encounter.<br />
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As the Amaunatori clergy often operated as judges and magistrates in ancient Netheril, Valarh often selected spells that were useful in the courtroom or other such environment. He would also select utility spells, and fill the remaining slots with combat spells.<br />
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'''Adrian Valarh:''' Male [[human]] ([[Netherese]]) [[cleric]] 13 of [[Amaunator]]/[[divine disciple]] 4; [[CR]] 17; [[Medium]] [[humanoid]] (human); HD 17d8+34; hp 110; [[Init]] +5; Spd 20 ft; [[AC]] 26, touch 11, flat-footed 25; Base Atk +12; Grp +14; Atk +20 melee (1d8+7, ''+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]]'') or +14 ranged (1d10+2/19-20, ''+1 [[flaming burst]] [[holy]] [[heavy crossbow]]'') or Full Atk +20/+15/+10 melee (1d8+7, ''+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]]'') or Full Atk +14/+9/+4 ranged (1d10+2/19-20, ''+1 [[flaming burst]] [[holy]] [[heavy crossbow]]'') or by spell; SA ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' 1/day, spells, turn undead 7/day (+4, 2d6+17, 13th); SQ divine emissary, sacred defense +2; AL [[LG]]; SV [[Fort]] +14, [[Ref]] +6, [[Will]] +17; [[Str]] 21, [[Dex]] 12, [[Con]] 14, [[Int]] 15, [[Wis]] 27, [[Cha]] 18.<br />
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''Skills and Feats:'' [[Concentration]] +20, [[Diplomacy]] +18, [[Heal]] +19, [[Jump]] -4, [[SRD:Knowledge|Knowledge (arcana)]] +7, [[SRD:Knowledge|Knowledge (history)]] +7, [[SRD:Knowledge|Knowledge (religion)]] +10, [[SRD:Knowledge|Knowledge (the planes)]] +9, [[Profession]] (judge) +10, [[Spellcraft]] +24, [[Survival]] +9; [[Craft Magic Arms and Armor]], [[Fearless (3.5E Feat)|Fearless]]<ref name="PGFp38">{{Cite book/Player’s Guide to Faerûn|38}}</ref>, [[Heat Tolerance (3.5E Feat)|Heat Tolerance]]<ref name="ShSp20">{{cite book/Shining South|20}}</ref>, [[Heighten Spell]], [[Improved Initiative]], [[Leadership]], [[Spell Focus]] ([[Conjuration]]), [[Weapon Focus]] ([[heavy mace]]).<br />
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''Languages:'' [[Celestial language|Celestial]], [[Common]], [[Loross]], [[Netherese language|Netherese]].<br />
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Divine Emissary (Ex): Adrian can communicate telepathically with any [[outsider]] within 60 feet that is either [[lawful good]] or serves [[Amaunator]]. (The telepathy portion of this ability is a supernatural ability.) He also gains a +4 bonus on any Charisma-based skill or ability check he makes when dealing with such outsiders.<br />
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Sacred Defense (Ex): Adrian gains a +2 bonus on saves against divine spells, or against the [[Spell-like ability|spell-like]] and [[supernatural ability|supernatural abilities]] of [[outsider]]s.<br />
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''Imbue with Spell Ability (Sp):'' Adrian can use ''[[SRD:Imbue with Spell Ability|imbue with spell ability]]'' once per day as a [[spell-like ability]].<br />
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''Typical Cleric Spells Prepared'' (caster level 17th; [[Conjuration]] spells at +2 DC): 0 -- ''[[SRD:Create Water|create water]]'' (2), ''[[SRD:Detect Magic|detect magic]]'', ''[[SRD:Detect Poison|detect poison]]'', ''[[SRD:Mending|mending]]'', ''[[SRD:Purify Food and Drink|purify food and drink]]''; 1st -- ''[[SRD:Bless|bless]]'', ''[[SRD:Bless Water|bless water]]'', ''[[SRD:Divine Favor|divine favor]]'', ''[[SRD:Endure Elements|endure elements]]''<sup>D</sup>, ''[[SRD:Inflict Light Wounds|inflict light wounds]]'', ''[[SRD:Protection from Chaos|protection from chaos]]'' (CL 18th), ''[[Ray of Hope (3.5E Spell)|ray of hope]]'', ''[[Ray of Resurgence (3.5E Spell)|ray of resurgence]]''; 2nd -- ''[[SRD:Consecrate|consecrate]]'', ''[[SRD:Calm Emotions|calm emotions]]''<sup>D</sup>, ''[[Elation (3.5E Spell)|elation]]'', ''[[lesser restoration]]'', ''[[Soul Ward (3.5E Spell)|soul ward]]'', ''[[Sun Bolt (3.5E Spell)|sun bolt]]'', ''[[Turn Anathema (3.5E Spell)|turn anathema]]'', ''[[SRD:Zone of Truth|zone of truth]]''; 3rd -- ''[[Blessed Sight (3.5E Spell)|blessed sight]]'', ''[[SRD:Daylight|daylight]]'' (2), ''[[SRD:Haste|haste]]''<sup>D</sup>, ''[[Lesser Visage of the Deity (3.5E Spell)|lesser visage of the deity]]'', ''[[SRD:Searing Light|searing light]]'' (2), ''[[SRD:Speak with Dead|speak with dead]]''; 4th -- ''[[Aura of the Sun (3.5E Spell)|aura of the sun]]'' (2), ''[[SRD:Death Ward|death ward]]'', ''[[SRD:Divination (Spell)|divination]]'', ''[[Hand of Torm (3.5E Spell|hand of Amaunator]]'', ''[[SRD:Order's Wrath|order's wrath]]''<sup>D</sup>, ''[[SRD:Restoration|restoration]]'', ''[[Sword of Conscience (3.5E Spell)|sword of conscience]]''; 5th -- ''[[SRD:Commune|commune]]'', ''[[Darts of Life (3.5E Spell)|darts of life]]'', ''[[Dragon Breath (3.5E Spell)|dragon breath]]'', ''[[SRD:Flame Strike|flame strike]]''<sup>D</sup> (2), ''[[SRD:Mark of Justice|mark of justice]]'', ''[[SRD:True Seeing]]''; 6th -- ''[[Azuth's Exalted Triad (3.5E Spell)|Azuth's exalted triad]]'', ''[[Crown of Brilliance (3.5E Spell)|crown of brilliance]]'', ''[[SRD:Hold Monster|hold monster]]''<sup>D</sup>, ''[[SRD:Undeath to Death|undeath to death]]'', ''[[Quickshift (3.5E Spell)|quickshift]]'', ''[[Visage of the Deity (3.5E Spell)|visage of the deity]]''; 7th -- ''[[SRD:Destruction|destruction]]'', ''[[SRD:Dictum|dictum]]''<sup>D</sup>, ''[[SRD:Greater Restoration|greater restoration]]'', ''[[SRD:Resurrection|resurrection]]'', ''[[Righteous Smite (3.5E Spell)|righteous smite]]''; 8th -- ''[[SRD:Greater Planar Ally|greater planar ally]]'', ''[[SRD:Holy Aura|holy aura]]'', ''[[Last Judgment (3.5E Spell)|last judgment]]'', ''[[SRD:Mass Inflict Critical Wounds|mass inflict critical wounds]]'', ''[[SRD:Sunburst|sunburst]]''<sup>D</sup>; 9th -- ''[[Heavenly Host (3.5E Spell)|heavenly host]]'', ''[[SRD:Time Stop|time stop]]''<sup>D</sup>, ''[[Undeath's Eternal Foe (3.5E Spell)|undeath's eternal foe]]''.<br />
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D: Domain spell. Domains: [[Law Domain|Law]] (cast [[SRD:Lawful Effect|law spells]] at +1 caster level), [[SRD:Sun Domain|Sun]] (greater turning against [[undead]] 1/day), [[SRD:Time Domain|Time]] ([[Improved Initiative]] as a bonus feat).<br />
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''Major Possessions:'' Solar Flare ''(+2 [[SRD:Disruption|disruption]] [[flaming]] [[light burst]] [[heavy mace]])'', ''+3 [[everbright]] [[spell resistance]] [[SRD:Fortification|heavy fortification]] [[full plate]]'', ''[[SRD:Lion's Shield|lion's shield]]'', ''+2 [[flaming burst]] [[holy]] [[heavy crossbow]]'' and 20 bolts, ''[[SRD:Periapt of Wisdom|periapt of wisdom]] +6'', ''[[SRD:Brazier of Commanding Fire Elementals|brazier of commanding fire elementals]]'', ''[[bag of holding]]'', ''[[Starmantle Cloak (3.5E Equipment)|starmantle cloak]]'', ''[[Ring of Divine Power (3.5E Equipment)|ring of divine power]], level 5th'' (2), ''[[SRD:Belt of Strength|belt of strength +6]]'', ''[[SRD:Boots of Levitation|boots of levitation]]'', [[scroll]] of ''[[miracle]]'' (CL 17th), gold [[holy symbol]] of [[Amaunator]].<br />
:''(As a high priest of a major Netherese faith, Adrian Valarh can craft or have crafted almost any magical item, particularly those for which divine magic can be used.)''<br />
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== References ==<br />
*{{cite book/Sandstorm|205-217}}<br />
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===Notes===<br />
<references /><br />
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[[Category:Magic items]]<br />
[[Category:Intelligent items]]</div>67.142.130.36