Yuan-Ti (4e Race)
From D&D Wiki
Yuan-Ti[edit]
From Dungeons and Dragons Fifth Edition Monster Manual |
The Prime Spawn of Sarrukh, The Slithering horror of Faerun lies within the towers.
Racial Traits |
Average Height: 5'4-7'5 |
Average Weight: 100-300 lbs |
Ability Scores: +2 Dexterity, +2 Strength or Intelligence |
Size: Medium |
Speed: 6 squares |
Vision: low-light |
Languages: Common, Draconic. |
Skill Bonuses: +2 Stealth, +2 Endurance |
Reptilian nature: Your race is reptilian and cold-blooded. you have the Reptile keyword, and you are considered a reptile for the purpose of effects that relate to creature origin. |
Serpent heritage: You have poison resistance equal to 5 + half your level. Additionally, you get a +1 Racial bonus to your Fortitude defense. |
Coiled Grapple: You may grab a target even if you do not have a hand free, and the first time you sustain a grab, the creature you're grabbing is restrained instead of immobilized until it escapes. |
Yuan-Ti Weapon Proficiency: You are proficient with your choice of the Scimitar, Falchion, Glaive or Katar. |
Serpent's Wrath: You have the Serpent's Wrath power. |
Yuan-Ti are a feared and venomous serpent race, descendant of the prehistoric reptilian creator race, the Sarrukh. heirs of an ancient fallen empire and considering themselves the apex of sentient species, their ultimate goal is that to restore their domain on Faerun, serving as leaders and guides of all other races.
Play a Yuan-Ti if you want...
- To be serpentine.
- To be sly, cunning and deadly.
- To be a member of an adaptable and skillful race with affinity to poison.
- To be a member of a race that favors the Fighter, Rogue, and Ranger classes.
Physical Qualities[edit]
Yuan-Ti, or 'Vrael Olo' as they call themselves, strongly resemble humanoids with a large snake's tail in place of legs, and are often ostracized for this reason. Different bloodlines have different amounts of reptilian and mammalian features, ranging from a humanoid torso with a snake tail, to a snake with a very reptilian humanoid upper body. Generally, their tails are crushingly strong, though this is not always the case.
Playing a Yuan-Ti[edit]
Yuan-Ti constantly scheme to advance their own goals. They are calculating and suave enough to form alliances with other creatures when necessary, but generally put their own interests first. However, even if they really deverse their tremendous reputation, they are not completely cold and heartless, and they are able to form honest relations with which they live, especially scaled ones such as Lizardfolk, Nagas, Asabis, Troglodytes, Trens, and Dragonborn, even if still considering themselves superior. they still deeply hate Khaastas, Firenewts and Lizard Kings. Yuan-Ti share with their Sarrukh masters the deep spite for scaleless ones, but a fire-forged friendship is possible, and they could even 'enforce' his friendship by enhancing the scaleless ones they appreciate with a special psionic-alchemical ritual, turning them into 'Snaketongue' or Tainted Ones and giving them part of their powers.
Nevertheless, like any humanoid race, Yuan-Ti are diverse, with the few tainting other races' opinions of them.
Yuan-Ti Characteristics: cunning, sly, sinister, self-assured, commanding, unscrupulous, hard-hearted, competitive, driven, patient, vengeful, deliberative.
Yuan-Ti Names*:Arak-glis, Fless-bil, Mek-sass, Ith-onas, Yua-pel, Dafa-kep, Kilik-das, Gresl-caz, Saz-xuk.
- = note: Yuan-Ti names are unisex.
Yuan-Ti Adventurers[edit]
Three sample yuan-ti adventurers are described below.
Kas-Marok is a Yuan-Ti Ranger. He spent his early life with a tribe of his folk, training with them day in and day out until an army razed his home to the ground. He has been tracking the army, and aims to kill the one who leads it.
Sasani is a Yuan-Ti Fighter, who trained endlessly to match her clan leader's power. After seeing that she has no chance of matching him with the current environment, she whispered a prayer to Zehir and left, vowing only to return after she can best the entire clan.
Kin is a Yuan-Ti Wizard who set out from her homeland to find a lost magic item for her people. She was captured for a while, but saved by two adventurers-- a human and a dwarf. Out of gratitude, she joined up with them, though some sense an ulterior motive....
Back to Main Page → 4e Homebrew → Races