Purity Domain (5e Subclass)

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Purity Domain[edit]

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Cleric Subclass

Purity domain clerics are devoted to wiping out abominations and creatures that would do harm to the citizens of the Material Plane. They are holy monster hunters. They are typically brutal and swift when dispatching the horrors of the night.

Clerics who choose the path of purity have one goal in mind: purify the world of the evil in it. They tend to have a closer connection to their deities than your average paladin. They commune with and rely on their Deities for guidance and protection when they go on a hunt. These are not your crusaders in white armor seeking out glory to prove themselves. These are people who turned to their gods in their darkest moments. These are people of sacred orders who just want the world to be safe for one more night. They are lone wanderers hunting evil wherever it raises its head. No matter what walk of life they come from all purity clerics are focused on purifying the world.

Monster Hunter

Starting at level 2, you can cast the spell detect evil and good without needing the spell prepared and you do not use a spell slot to do this. You can do this a number of times equal to your Wisdom modifier.

Channel Divinity
Put Them Down

Starting at 2nd level you can use your Channel Divinity to gain advantage on the first attack roll you make against an Aberration, Celestial, Elemental, Fey, Fiend, or Undead creature this turn.

Channel Divinity
Holy Fire

Starting at 6th level you can use your channel divinity to burn those who rise against you. Whenever an Aberration, Celestial, Elemental, Fey, Fiend, or Undead creature hits you with a melee attack you can cause holy fire to spread across their skin. The creature must make a Constitution saving throw and takes 5d6 radiant damage on a failed saving throw, and half as much on a successful one.

Divine Strike

Starting at 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Veteran Hunter

Starting at 17th level, you have advantage on spell saving throws made against the spells of Aberration, Celestial, Elemental, Fey, Fiend, or Undead creatures.

Purity Domain Spell List[edit]

You know all of the spells on the basic Cleric spell list and additional spells based on your Domain.

1st Level

hunter's mark, zephyr strike

2nd Level

branding smite, see invisibility

3rd Level

bestow curse, slow

4th Level

banishment, elemental bane

5th Level

dispel evil and good, steel wind strike

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