Namekian (DBZ Series) (3.5e Race)

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Namekians[edit]

Personality[edit]

Varies Greatly Based on Person, often times they are farmers in their small villages.

Physical Description[edit]

Average height is around 6'3", and they weigh around 180 pounds, their skin is green, their eyes are white with black pupils, they have muscles showing in patches on their skin and they are always male.

Relations[edit]

Varies based on person.

Alignment[edit]

Any, though they are usually lawful.

Lands[edit]

They live in a grasslands areas.

Religion[edit]

They worship the elders of their race and those beings who are part of the heavenly hierarchy.

Language[edit]

They speak common and Namekian.

Racial Traits[edit]

Warrior Clan

  • +2 Strength, +4 wisdom, +2 intelligence, +4 constitution, +2 dexterity, Namekians are strong and wise.
  • Humanoid(Slug)
  • Hit Dice is changed to 1d12
  • Medium: No special size related bonuses
  • Namekian base land speed is 30ft, 60ft fly speed average
  • Fast Healing: Equal to con mod, as a move action you can repair limbs, causes fatigue for 1d3 rounds, 1/lvl a day
  • Stretch Limbs : Unarmed attacks have 15ft reach.
  • Ki sense: Able to naturally sense ki of others down to the nearest 100.
  • Multiform: divide stats by number of forms desired to make evenly, stats affected are str, con, dex, and ki. Multiform clones hp considered temporary, once depleted the prime will increase by the loss of the clone.
  • Telepathy: able to communicate with others mentally as long as they know a common language.
  • Sense Alignment: like the detect alignment spell.
  • Magic Materialization: Namekians can create items like clothing out of thin air.
  • When you acquire the class features Transformation use this list:

Fuse Technique:Nameks have an assimilation technique where they are able to permanently join themselves with other members of their race. When this is done one of the Namekians serve as the base and gains the skills, memories and many of the personality traits of the other. The character gains a bonus to attack and damage rolls equal to their Wisdom modifier. All their Ki powers that deal direct damage are empowered (as the Empower Spell Metamagic Feat). They also gains permanent boost to ability scores equal to their Int Modifier.

Return to original form:Nameks have an assimilation technique where they are able to permanently join themselves with the other half of their original self. When this is done one of the Namekians serve as the base and gains the skills, memories and many of the personality traits of the other. The character gains a bonus to attack and damage rolls equal to their Wisdom modifier. All their Ki powers that deal direct damage are Maximized(as the Maximize Spell Metamagic Feat) as well as empowered. He also gains permanent boost to ability boost to scores equal to his Int Modifier times 2. He gains his Wisdom modifier to his AC.

Super Namek:a Super Namek, able to far eclipse the strength of an untrained Super Saiyan. The character gains a bonus to attack and damage rolls equal to their Wisdom modifier. All their Ki powers that deal direct damage are Intensified(as the Intensify Spell Metamagic Feat) as well as the empowered and maximized. He also gains permanent boost to ability scores equal to his Wisdom Modifier times 3. He gains his Wisdom modifier to his AC. Gain the ability to increase size to colossal and stat gains +4 Str, -2 Dex, +4 Con a -3 size penalty on attack rolls, and a -3 size penalty to Armor Class due to your increased size. He gains two primary slam attacks dealing 1d10 + Str damage with reach out to 40ft. Super Nameks are capable of using one Oral energy blast for 1d12+3 damage in place of it's other attacks (1 per every round). This form lasts for 3 + their newly improved Constitution modifier rounds. This power costs 35 Ki points to engage.

Bio-armor:The Namekian grows a bio-armor that increases his strength significantly. The completed stage of this armor is fully white with red gems on his chest and the center of his "belt". It also boasts shoulder spikes and yellow areas on the torso and inner-arms. The character gains a bonus to attack and damage rolls equal to their Wisdom modifier times 2. All their Ki powers that deal direct damage are Super(as the Super Spell Metamagic Feat) as well as the empowered, maximized and intensified. He also gains permanent boost to ability scores to his Int Modifier times 4. Gain Natural armor equal to the their Con Mod. This power costs 45 Ki points to engage.

  • When you acquire the class feature Full Power use this:

Red-eyed Namekian form:As a full round action, the character pushes their power to the fullest. The character gains a bonus to attack and damage rolls equal to their Wisdom modifier times 4. All their Ki powers that deal direct damage are Super(as the Super Spell Metamagic Feat) as well as the empowered, maximized and intensified. He also gains temporary boost to ability boost to scores equal to his Int Modifier times 10. This power costs 65 Ki points to engage and 40 per round to continue the form from Bio-armor. Any person using this ability sheds light as if under a 20th level light spell, this effect can be negated at will. He gains 2 times his Wisdom modifier to his AC. All Ki attacks will deal double damage for the same amount of ki as its base.

Dragon Clan

During character creation, if your scores in Wis, Con, and Int are 22+ you are considered a Namekian of the dragon clan and start with the Dragon Clan feat and flaw set.

Vital Statistics[edit]

Table: Namekian Random Starting Ages
Adulthood Simple Moderate Complex
8 Years +2d4 +2d6 +2d8
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 70 years 200 years +1d100 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Namekian Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
4' 11" +2D10 130 lb. × 2D6 lb.



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