Morlgur (3.5e Race)

From D&D Wiki

Jump to: navigation, search


Morlgurs[edit]

Personality[edit]

Morlgurs are quiet, sullen creatures, filled with emotional turmoil a lot of the time. They are quite dark and rarely smile. They are lonely creatures and find it very hard to accept people as friends, but can given time.

Physical Description[edit]

Standing at about 6'10" high, they weigh about the same as an average human. They have pitch black skin, coupled with blue eyes and contrasting white hair. Their hands end in three clawed fingers and a clawed thumb, and their feet have four clawed toes. Their skin is constantly sparking with a small amount of electricity, as instead of blood they just have electricity. They have an alternate "demonic" form where their height increases to around 7'10", their eyes become red, a pair of long, black horns protrude out of their head, and a pair of feathered black wings stick out from their back. An aura of electricity crackles around them.

Relations[edit]

Morlgurs don't get along well at all with many other races. Races that enjoy silence can get along with Morlgurs.

Alignment[edit]

Always Chaotic. Good and Evil optional.

Lands[edit]

Any land, but being nocturnal in nature, they much prefer the night than the day.

Religion[edit]

Generally agnostic.

Language[edit]

Common and Abyssal.

Names[edit]

They name themselves.

Racial Traits[edit]

  • +4 Dexterity, +4 Intelligence, −6 Charisma: Agile and Brainy, they are not good at being social.
  • Outsider (Native): A demonic humanoid creature.
  • Medium: No size related bonuses.
  • Morlgur base land speed is 30 feet: 60 feet when flying, in its demonic form.
  • Deadly Exterior: Their skin causes light shocks to any creature that comes into contact, dealing 1d4 shocking damage.
  • Electric Veins: Upon taking any slashing damage, a shock of electricity is jolted out from inside the Morlgur, dealing 1d10 shocking damage to any creature within 5 feet of the Morlgur.
  • Lightning Absorption: Any shocking damage dealt to the Morlgur, they heal back twice as much.
  • Thunder Slash (Ex): A Morlgur slashes at the enemy with its claws, dealing 1d6 shocking damage, with a 25% chance to paralyze the enemy for 1 turn.
  • Shocking Charge (Ex): A Morlgur suddenly speeds towards the enemy at a speed of 150ft, and deals 1d12 shocking damage, with a 25% chance to paralyze their enemy.
  • Lighting Zoom (Ex): 1/day, a Morlgur can zoom at a speed of 120 ft, for 30 minutes.
  • Electro Weapon (Ex): At level 5, 1/day. a Morlgur can electrify their weapon to deal an extra 2d8 shocking damage.
  • Electric Blast (Ex): At level 6, a Morlgur can suddenly speed towards an enemy at a speed of 200ft, and deal 1d10 shocking damage as they zoom past, then an extra 2d10 shocking damage as the enemy's body erupts with electricity.
  • Thundering Style (Ex): At level 8, a Morlgur can freely control and conduct any electricity to its will by fighting like a monk of the same level.
  • Demonic Form: At level 10, 2/week, a Morlgur can turn into its demonic form and gain the following abilities for 2 hours, then must recharge for 30 minutes.
  • Body Alterations: Wings and horns spurt out from Morlgur. A Morlgur's speed increases to 60 ft on the ground.
  • Electric Aura (Ex): An aura of blue electricity bursts and crackles around the Morlgur. Any creature within 5 ft of Morlgur takes 1d10 shocking damage. The Morlgur gets +2 onto Attack and Damage rolls.
  • Shocking Death (Ex): A Morlgur can take two rounds to charge up a powerful attack, and then jump up and cause a massive earthquake of electricity, dealing 4d10 shocking damage to everyone on the field.
  • Deadly Lightblast (Ex): Morlgur can charge energy into his hands, dealing an additional 2d8 damage with every hit.
  • Automatic Languages: Common and Abyssal. Bonus Languages: Any.
  • Favored Class: Rogue.
  • Level Adjustment: +4

Vital Statistics[edit]

Table: Morlgur Random Starting Ages
Adulthood Simple Moderate Complex
21 years +4 +7 +24
Table: Morlgur Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 70 years 95 years +110 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +2 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +3 to Int, Wis, and Cha.
Table: Mawile Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 10" +5" 195 lb. × (1) lb.
Female 6' 10" +5" 140 lb. × (1) lb.



Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: