Living Magic (3.5e Race)

From D&D Wiki

Jump to: navigation, search


Living Magic[edit]

Created by dragonboy08 who forgot to log in

Personality[edit]

This race is playful but they can change from pulling a prank to robbing you in seconds. They will tail someone learning seeking treasure well not so much as treasure as shiny things or magical things.

Physical Description[edit]

Living Magic's true form looks like a human with a magic aura surrounding it they dont wiegh anything in this form

Relations[edit]

This race gets along well with Halflings Elves races that underground or in swampy regions and magical races.

Alignment[edit]

They tend towards neutral but its not unheard of for them to be good or evil.

Lands[edit]

They can live anywhere but feel most at peace underground or in marshy areas.

Religion[edit]

They worship gods of magic or trickery

Language[edit]

They can speak telepathically when they speak this way they can communicate with any living thing, when they physically speak they can learn any nonsecret language

Names[edit]

They name themselves and often switch names but they can be elven dwarven human ork giant escencially anything.

Racial Traits[edit]

  • +4 Intelligence +2 Charisma -2 Strength -2 Constitution
  • Outsider Shapechanger
  • Medium
  • Living Magics base land speed is 70 feet
  • Polymorph: change shape unlimited times per day
  • Charm Creature: Charm a human, monster, animal basically anything they must succeed dc 12 plus caster Intelligence bonus
  • Lightning Spark: a spark of lightning that deals 1d6 per level(any class) max of 3d6. Can cast 2+ Intelligence modifiyer per day
  • Fortify: Heal 1d8 + Charisma bonus points of health
  • Telepathy: Can communicate with people telepathically in any language
  • Automatic Languages:Common Bonus: Any non secret
  • Favored Class: Sorcerer and Thief
  • Level Adjustment: +2



Back to Main Page3.5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: