Insectoid, Arachnid (3.5e Race)

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Insectoid, Arachnids[edit]

Personality[edit]

Insectoid Arachnids act however they are raised to. Some tend to become warrior magi and fight for their colonies, and others move on to become storytellers.

Physical Description[edit]

Arachnids usually have dark skin tones (Black, brown, grey) but can tend to have lighter ones (grey, silver or white), have spidery appendages on their backs and small hair-like fronds on the bottoms of their feet that grant them greater climbing and jumping prowess.

Relations[edit]

Arachnids try to keep ties open with most races except other Insectoid races, with the exception of Lepidoptera, as some are often subservient to them.

Alignment[edit]

Most Arachnids are chaotic, but can be anything.

Lands[edit]

Arachnids sometimes live in underground societies or in treetop cities.

Religion[edit]

Most Arachnids worship Anansi, the storyteller spider god, but are free to worship what they please.

Language[edit]

Arachnids speak Common and Insectoid.

Names[edit]

Arachnids tend to take on perfectly normal human names.

Racial Traits[edit]

  • +6 Intelligence, +4 Charisma, -4 Constitution, -2 Strength; Arachnids are quite brilliant and don’t usually engage in direct combat. An Arachnid usually sticks to the back of the battlefield and assists the rest of the party.
  • Humanoid (Insectoid)
  • Size: Medium
  • Arachnid base land speed is 40 ft.
  • Arachnids get a +4 to Jump and Climb
  • Automatic Languages: Common and Insectoid. Bonus Language: Any non-secret
  • Favored Classes: Sorcerer or Wizard

Arachnids must select one of the following two ability sets:

Spider-kin
  • Spell-Like Abilities: Spider-kin can use the following spell-like abilities once per day: spider climb, web. Caster level equals the spider-kin's class levels.
Scorpion-kin
  • Scorpion Sting: As a standard action in combat, once per day a Scorpion-kin Arachnid may excrete a toxin into the claws on their fingers and can slash for 4d4 + INT damage; Target of Scorpion Sting must then make Fortitude save (DC 10 + Scorpion-kin ECL) or take an additional 4d6
  • Hypnotic Poison: As a standard action in combat, once per day a Scorpion-kin Arachnid may use its toxins to fire a 1d4 bolt of poison at a target; The target must then make a Will Save (DC = Scorpion-kin Arachnid’s d20 + CHA) or they must obey one of the following commands: ‘Drop your weapon’, ‘Remove your armor’, or ‘Strike at your ally’.


Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
18 years +2d4 +2d8 +2d12
Table: Arachnid Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
400 years 800 years 1000 years +1600 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Arachnid Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6' 2" +1d8 161 lb. × (2d8) lb.
Female 5' 4" +1d8 126 lb. × (2d8) lb.



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