High Jump (4e Power)

From D&D Wiki

Jump to: navigation, search
High Jump Fist Master Utility 2
You jump higher and longer than anyone without your training could have.
At-Will Star.gif Martial, Jump
Move Action personal
Prerequisite: You must be trained in Athletics
Effect: You make a long jump or a high jump. Roll as if you had a running start, even if you don't have one.



Back to Main Page4e HomebrewPowersFist Master Powers

Home of user-generated,
homebrew pages!


Advertisements: