Gemstone Ranger (3.5e Class)

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Gemstone Ranger[edit]

A Gemstone Ranger mixes the skills of a ranger, be it a close range or long range ranger, with the somewhat magical abilities of the more well known magical classes.

Making a Gemstone Ranger[edit]

Must have 4 levels in the Ranger class and give up the ability to cast Ranger spells in exchange for the knowledge of Gem magic.

The Gemstone Ranger can easily fill in as a back up ranger or magic class, yet cannot hold their own in direct combat, requiring support from more heavily armored or more skilled classes. Though their unique mix of fighting allows them to cover a decent amount of weaknesses.

Abilities: Dexterity or Strength is needed, depending on what style of fighting the Gemstone Ranger picks. Constitution is always needed for extra health, but not that important if the Gemstone Ranger is going to be in the back lines. Wisdom and Intelligence are needed for their skills.

Alignment: Neutral Good, Chaotic Good, Chaotic Neutral, Lawful Neutral, True Neutral.

Starting Age: Moderate.

Table: The Gemstone Ranger

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +2 Gemstone Pouch, Gemstone Blessing, Gemstone Enchantment (Lvl 1), Gemstone Control
2nd +2 +0 +3 +3 Favored Enemy +1
3rd +3 +1 +3 +3 Combat Style
4th +4 +1 +4 +4 Gem Sense, Sculptor
5th +5 +2 +4 +4 Gemstone Control (+2), Gemstone Enchantment (Lvl 2)
6th +6/+1 +2 +5 +5 Favored Enemy +2
7th +7/+2 +3 +5 +5 Gem Shielding
8th +8/+3 +3 +6 +6 Improved Combat Style, Evasion, Miner
9th +9/+4 +4 +6 +6 Gemblending
10th +10/+5 +4 +7 +7 Gemstone Control (+4), Favored Enemy +3
11th +11/+6/+1 +5 +7 +7
12th +12/+7/+2 +5 +8 +8 Tri-Blending
13th +13/+8/+3 +6 +8 +8 Combat Style Mastery
14th +14/+9/+4 +6 +9 +9 Favored Enemy +4
15th +15/+10/+5 +7 +9 +9
16th +16/+11/+6/+1 +7 +10 +10 Gem Trapping
17th +17/+12/+7/+2 +8 +10 +10
18th +18/+13/+8/+3 +8 +11 +11 Favored Enemy +5
19th +19/+14/+9/+4 +9 +11 +11
20th +20/+15/+10/+5 +9 +12 +12

Class Skills 6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Gemstones) (Int), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Knowledge (Geography) (Int), Profession (Gemcutter) (Wis), Search (Int), Spot (Wis), Survival (Wis).

Class Features[edit]

All of the following are class features of the Gemstone Ranger.

Weapon and Armor Proficiency: A Gemstone Ranger is proficient with Simple and Martial weapons, light and medium armor, but not shields.

Gemstone Control: Starting at 1st level, a Gemstone Ranger can have 4 blessed gems, and can control a maximum of 1 gem at any given time. At 5th level a Gemstone Ranger can control 1 more gem for a total of 2 gems, and can have up to 6 blessed gems. At 10th level you can control 4 gems at one time, and have up to 8 blessed gems. No more than 1 extra damage gem active at a time. For spell gemstones use the wizard/sorcerer list for spell effects and duration. Gemstones and their effects are as follows:

Garnet: Garnet provide the user with Bear's Endurance. The Gemstone Ranger's level is the Caster Level for the spell.

Amethyst: When used in combination with a weapon, grants an additional 1d4 Acid Damage.

Aquamarine: Aquamarine provide the user with Owl's Wisdom. The Gemstone Ranger's level is the Caster Level for the spell.

Diamond: Diamonds provide the user with +2 AC.

Emerald: When used in combination with a weapon, grants an additional 1d4 Nature Damage.

Moonstone: Moonstone provide the user with Eagle's Splendor. The Gemstone Ranger's level is the Caster Level for the spell.

Ruby: When used in combination with a weapon, grants an additional 1d4 Fire Damage.

Peridot: When used in combination with a weapon, grants an additional 1d4 Lightning Damage.

Sapphire: When used in combination with a weapon, grants an additional 1d4 Cold damage.

Opal: Opal provide the user with Fox's Cunning. The Gemstone Ranger's level is the Caster Level for the spell.

Topaz: Ranged weapons only, the attack ignores 1 AC.

Turquoise: Turquoises provide the user with Bull's Strength. The Gemstone Ranger's level is the Caster Level for the spell.

Beryl: When used in combination with a weapon, grants an additional 1d4 Divine damage.

Bloodstone: When used in combination with a weapon, grants an additional 1d4 Shadow damage.

Agate: Agate provides the attack with 1d4 poison damage (Fort Save 15) negates the extra damage.

Chrysolite: While this does not provide an attack, Chrysolite provides ranged attacks with a sonic boom (Ref save 10 + Gem Ranger level) or stunned for 1 turn.

Cobalt: Can only be granted to ranged weapons. Cobalt grants +2 to the attack.

Tiger's Eye: Melee weapons only, Tiger's Eyes gives the feat Cleave 2 times per rest.

Jade: Jades grants the user +2 to saves.

Sunstone: Sunstone glows providing dim light for 30 ft.

Zircon: This can only be granted to Melee weapons. Zircon grants a weapon non-lethal damage.

Scapolite: weapons deals an additional +2 damage.

(New gems may be added into the list provided DM and player agree on what they do, and how they level up.)

Gemstone Pouch: In order to hold his gems, a Gemstone Ranger carries a pouch around their waist. It is padded to protect the gems from outside forces, and is weather proofed, and can endure up to 250 degrees F and -100 degrees F.

Gemstone Blessing: A Gemstone Ranger cannot use a gem unless he makes it himself or gets it from another of his class. He must find and cut it making sure to keep the natural magic that resides in it. Once he finds a gem he must make a Knowledge(Nature) DC (10 + Gemstone Ranger level) to identify the gem. Once the gem is identified you must make a Knowledge (Arcana) DC (10 + Gemstone Ranger level) to see if the gem has magic in it to form a blessing.

Gemstone Enchantment Lv1: A Gemstone Ranger can use a gems magic to aid in daily life and combat. After you identify a gem and its magic you can control the gem. While controlling a gem it floats 1d2 ft above the ranger and at any time he takes damage he must make a concentration check to maintain control of the gem(s) (10 + Gemstone Ranger level + number of gems controlled), if failed all gems fall to the ground and you lose the bonuses until you activate control on them again. Activating one gem to control takes one standard action.

Favored Enemy (Ex): At 2nd level, a gemstone ranger may select a type of creature to be their Favored Enemy. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against such creatures.

Combat Style (Ex): At 3rd level, a gemstone ranger must select one of two combat styles to pursue: archery or Melee combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

If he selects archery, he is treated as having the Shot On The Run feat, even if he does not have the normal prerequisites for that feat.

If he selects Melee combat, he is treated as having the Power Attack feat, even if he does not have the normal prerequisites for that feat.

Improved Combat Style (Ex): At 8th level, a gemstone ranger’s aptitude in his chosen combat style (archery or Melee combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat.

If he selected Melee combat at 2nd level, he is treated as having the Cleave feat, even if he does not have the normal prerequisites for that feat.

Gemstone Sense: At 4th level, a gemstone ranger can sense near by gem stones. He must make a Knowledge (Nature) DC (10 + Gemstone Ranger level) to find gems within a 50ft radius of him.

Evasion (Ex): At 8th level, a gemstone ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving against an attack that normally deals half damage on a successful save, he instead takes no damage.

Combat Style Mastery (Ex): At 13th level, a gemstone ranger’s aptitude in his chosen combat style (archery or Melee combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If he selected Melee combat at 2nd level, he is treated as having the Great Cleave feat, even if he does not have the normal prerequisites for that feat.

Sculptor: At 4th level, a Gemstone Ranger can add half his Class level (rounded down) to any check that the Gemstone Ranger needs on gems to see if they are real or fake, adjust prices, have magical enchantments, or craft.

Gemstone Enchantment Lv2: At 5th level, the Gemstone Ranger's power to control gems increase. All damage gems become 1d6. Topaz ignores 2 AC. Chrysolite increases to 2 turn stun.

Gemstone Shielding: At 7th level, a Gemstone Ranger can us his gems to grant himself a shield that absorbs 10 damage at the cost of the gem. Must have at least one gem in active control to use.

Miner: At 8th level, a Gemstone Ranger can add half his class level (rounded down) to his checks to locate gems and identify them.

Gemblending: At 9th level, a Gemstone Ranger may combine two of his gems into a single gem for their effects. With this, he may cast two blessings at a time. He may only have 2 blended gems and only 1 in control at a time. Blended Gems cannot be mixed with other Blended gems. You can not undo a gemblending once done. To make a new blended gem after the max is reached you MUST sell or destroy a blended gem you have made.

Tri-Blending: At 12th level, a Gemstone Ranger can blend three gems into one to gain three effects at once. A Gemstone ranger may blend a Dual Gem into a Tri-Blend gem with a solo gem, yet cannot blend two Dual gems. A Gemstone Ranger can only have One Tri-Blend gem at a time.

Gemstone Bomber: At 13th level, a Gemstone Ranger can use his blended gems as if they were thrown weapons. When using a gem as a weapon, the gem uses the target's Touch AC, and the gem explodes with a burst of magical energy. When thrown, the gem deals 3d10 damage and is vaporized leaving no trace of the gem.

Gemstone Trapping: At 16th level, the Gemstone Ranger can fuse a gem to a device or item. This wastes the gem, and the gem must be replaced. When someone other than the Gemstone Ranger touches the trapped item, the person must make a Reflex DC (12 + Gemstone Ranger level) if successful, the item does nothing and the gem falls off losing its magic. If failed, the gem and item explode dealing 5d10 Force damage.

Epic Gemstone Ranger[edit]

Table: The Epic Gemstone Ranger

Hit Die: d8

Level Special
21st Divine Gemology
22nd
23rd
24th
25th
26th
27th
28th
29th
30th

6 + Int modifier skill points per level.

Divine Gemology: The Gemstone Ranger has reached his pinnacle. He can now control 2 tri blended gems at one time and have 10 blessed gems (no more than 4 blended and 2 tri blended). He can also create 1 quad blended gem and control it with up to 2 other gems at a time. If you use a quad blended gemstone for gemstone bomber it deals an extra 5d6 damage.

Gemstone Ranger Starting Package[edit]

You can choose starting gold (8d10x10 gp) or starting package.

Weapons: Longbow (1d8, x3), Quiver of arrows(20), Longsword (1d8, 19-20, x2), Dagger (1d4, 19-20, x2).

Gear: Studded Leather, trail rations x5, water skin, flint & steel, lantern, pint of oil x4, tinderbox, 2 identified gems.

Playing a Gemstone Rangers[edit]

Religion: The religion of a Gemstone Ranger is determined by the player themselves, as the idea of religion is not a topic brought up in the Gemstone Ranger community.

People in the world: Through your unique and unorthodox mix of fighting and skills, many people tend to look at them with confusion, yet also with some sort of interest.

Combat: Melee focused Gemstone Rangers fight in the front rows, usually behind the more capable fighters, picking off weaker targets or damaging them enough for heavy classes to kill. Range focused Gemstone Ranger's tend to attack from the mid to back rows, defending the weaker classes.

Gemstone Rangers in the World[edit]

People say big things come in small packages.... I don't think they had gems in mind when making that phrase.
—Alain Zetsuoa, Gemstone Ranger

Daily Life: Their daily life is nothing out of the ordinary of usual people in the world..

Organizations: Gemstone Rangers tend to find themselves in many different guilds and groups due to their mix of combat skills..

NPC Reactions: The general reaction to a Gemstone Ranger is usually awe and wonder..

Gemstone Ranger Lore[edit]

Characters with ranks in Knowledge (Arcana) can research Gemstone Rangers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from all lower DCs.

Knowledge (Arcana)
DC Result
5 A Gemstone Ranger uses gems to enhance their lives.
10 While they have access to many gems, they must pick and choose what they use.
15 As the Gemstone Ranger levels up and uses gems, they become more and more powerful, and they can fuse gems with other gems to create unique gems.
20 Some of the most powerful Gemstone Rangers can create gems so powerful that they can take on armies with a small party.
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