Forsaken (4e Race)

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Forsaken[edit]

2782213075_7a1cbf5cb8_m.jpg
Undead Rogue
by Zan C., on Flickr

Undeath created by the unholy Scourge, remnants of a forgotten kingdom

Racial Traits
Average Height: 5' 6" - 6' 2"
Average Weight: 120 - 180 lbs.
Ability Scores: +2 Constitution; +2 Dexterity or Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, choice of one other.
Skill Bonuses: +2 intimidate, +2 Endurance
Undead body: The race is considered an undead creature for the purpose of effects that relate to the undead keyword. The race is also considered a living creature. You do not need to eat, drink, or breathe.
Necrotic Flesh: You gain resistance to necrotic damage equal to 5 + 1/2 your level.
Cannibalize: You gain the Cannibalize racial power.


Cannibalize Forsaken Racial Power
You begin eating the dead body in front of you to regenerate your energies.
Encounter
Standard Action Personal
Requirement: There must be a dead body adjacent to you.
Effect: You eat the dead body, and gain temporary hit points equal to 5 + 1/2 your level.


The Forsaken are undead that broke away from the Scourge, creating their own civilization in the ruins of a forgotten kingdom of Azeroth. They joined the Horde to gather recognition from the other races, and to gather allies to fight the Scourge.

Play The Forsaken if you want...

  • To fight off death from your rotting corpse-body.
  • To fight undead, as an undead.
  • To be a member of a race that favors the Rogue, Ranger, and Fighter classes.

Physical Qualities[edit]

As undead, they continue to rot as they live their lives. Their skin is rotted, sometimes with moss growing in spots, pieces of flesh falling off and revealing bones. They do not reproduce, but they raise bodies from crypts to finish the newly risen's unfinished business. They have hair, but does not grow. Their hair slowly turns from its natural hair color, to a moss color, or even falls off, revealing the skull. They decompose instead of age, lasting an average of 150 years after rising.

Playing The Forsaken[edit]

In Azeroth, The Forsaken are seen as nothing more than rogues and rotting savages. This case is not true, for they retain their personalities from when they actually lived as a mortal. They see themselves as humans, and thus retain the ideals of human companionship and also the ideals of commerce. To The Forsaken, however, one must always be cautious or else betrayal is around the corner. They have been under Arthas's control, after all. To others, Forsaken have a rather depressing view of life, even if they have died once.

Forsaken Characteristics: Creative, Depressing, Creepy, Studious, Alien, Friendly, Talkative, Scary, Intimidating

Forsaken Names: Forsaken usually abide by the names of their past selves, but there are some who create new names for themselves for their new lives. These names are adopted from the other races, but some names are based off of Gothic-themed objects and personas.

Forsaken Adventurers[edit]

Three sample Forsaken adventurers are described below.

Crypt is a Forsaken Fighter who sees his life as a curse for his companions. He is hated by many living communities he's come across during his adventures, and he hates himself for his part in their suffering. His allies see him as a dear friend with a caring heart that most mortals do not have, but he says that he needs these feelings to feel as if he was whole. He fears himself, and wants to do whatever he can to bring peace to his heart.

Regdar is a Forsaken Ranger with a vengeance. The forest in which he lived in burned because of a demonic gate that opened. He hates all demonic entities because of this. His friends say that he's too focused on his hatred to use tactics against the feinds, but they accept him for that motive. He searches for a way for him to destroy demons, so he is almost always studying about demons when not adventuring.

Gaki is a Forsaken Rogue who dons a rapier and a swift smile, referred to by her friends as "The Swashbuckling Zombie". She enjoys the title, for a rather scary reputation grew out from the title alone. She loves bragging to her comrades about the "Adventures" she hears about from cities and travelers. She sees that the reputation fills up a feeling of emptiness ever since her death, and is proud of the humbling tales.



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