5e SRD:Warlock Spell List

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This material is published under the OGL 1.0a.


Warlock Spells

Cantrips (0 Level)

Abjur
Conj
  • Mage HandA spectral, floating hand appears at a point you choose within range.
  • Poison SprayYou extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
Div
  • True StrikeYour magic grants you a brief insight into the target's defenses.
Ench
Evoc
  • Eldritch BlastA beam of crackling energy streaks toward a creature within range.
Illus
  • Minor IllusionYou create a sound or an image of an object within range that lasts for the duration.
Necro
  • Chill TouchYou create a ghostly, skeletal hand in the space of a creature within range.
Trans
  • PrestidigitationThis spell is a minor magical trick that novice spellcasters use for practice.

1st-Level Spells

Abjur
  • Protection from Evil and GoodUntil the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
Conj
  • Unseen ServantThis spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
Div
  • Comprehend LanguagesFor the duration, you understand the literal meaning of any spoken language that you hear.
Ench
  • Charm PersonYou attempt to charm a humanoid you can see within range.
Evoc
  • Hellish RebukeYou point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
Illus
  • Illusory ScriptYou write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
Necro
Trans

2nd-Level Spells

Abjur
Conj
  • Misty StepBriefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
Div
Ench
  • EnthrallYou weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw.
  • Hold PersonThe target must succeed on a Wisdom saving throw or be paralyzed for the duration.
  • SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
Evoc
  • DarknessMagical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
  • ShatterA sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
Illus
Necro
  • Ray of EnfeeblementA black beam of enervating energy springs from your finger toward a creature within range.
Trans
  • Spider ClimbUntil the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.

3rd-Level Spells

Abjur
  • CounterspellYou attempt to interrupt a creature in the process of casting a spell.
  • Dispel MagicAny spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability.
  • Magic CircleYou create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
  • Remove CurseAt your touch, all curses affecting one creature or object end.
Conj
Div
  • TonguesThis spell grants the creature you touch the ability to understand any spoken language it hears.
Ench
Evoc
Illus
  • FearYou project a phantasmal image of a creature's worst fears.
  • Hypnotic PatternYou create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
  • Major ImageYou create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
Necro
  • Vampiric TouchThe touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
Trans
  • FlyThe target gains a flying speed of 60 feet for the duration.
  • Gaseous FormYou transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration.

4th-Level Spells

Abjur
  • BanishmentYou attempt to send one creature that you can see within range to another plane of existence.
Conj
  • Dimension DoorYou teleport yourself from your current location to any other spot within range.
Div
Ench
Evoc
Illus
  • Hallucinatory TerrainYou make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
Necro
  • BlightNecromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
Trans

5th-Level Spells

Abjur
Conj
Div
  • Contact Other PlaneYou mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
  • ScryingYou can see and hear a particular creature you choose that is on the same plane of existence as you.
Ench
Evoc
Illus
  • DreamThis spell shapes a creature's dreams.
Necro
Trans

6th-Level Spells

Abjur
Conj
  • Conjure FeyYou summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
Div
  • True SeeingThis spell gives the willing creature you touch the ability to see things as they actually are.
Ench
  • Mass SuggestionYou suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
Evoc
Illus
Necro
  • Circle of DeathA sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
  • Create UndeadChoose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control.
  • EyebiteFor the spell's duration, your eyes become an inky void imbued with dread power.
Trans
  • Flesh to StoneYou attempt to turn one creature that you can see within range into stone.

7th-Level Spells

Abjur
Conj
  • Plane ShiftYou and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
Div
Ench
Evoc
  • ForcecageAn immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
Illus
Necro
  • Finger of DeathYou send negative energy coursing through a creature that you can see within range, causing it searing pain.
Trans
  • EtherealnessYou step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.

8th-Level Spells

Abjur
Conj
  • DemiplaneYou create a shadowy door on a flat solid surface that you can see within range.
Div
Ench
  • Dominate MonsterYou attempt to beguile a creature that you can see within range.
  • FeeblemindYou blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
  • Power Word StunYou speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
Evoc
Illus
Necro
Trans
  • GlibnessUntil the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.

9th-Level Spells

Abjur
  • ImprisonmentYou create a magical restraint to hold a creature that you can see within range.
Conj
Div
  • ForesightYou touch a willing creature and bestow a limited ability to see into the immediate future.
Ench
  • Power Word KillYou utter a word of power that can compel one creature you can see within range to die instantly.
Evoc
Illus
Necro
  • Astral ProjectionYou and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).
Trans
  • True PolymorphYou transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).



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