3e SRD:Bat, Dire

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Dire Bat[edit]

Size/Type: Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +6 (Dex)
Speed: 20 ft., fly 40 ft. (good)
AC: 20 (-1 size, +6 Dex, +5 natural)
Attacks: Bite +5 melee
Damage: Bite 1d8+4
Face/Reach: 10 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Blindsight
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Listen +11*, Move Silently +11, Spot +11*
Feats:
Climate/Terrain: Temperate and warm desert, forest, hill, plains, and underground
Organization: Solitary or colony (5-8)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-12 HD (Huge)


Combat

Blindsight: Dire bats can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this ability and forces the bat to rely on its weak vision, which has a maximum range of 10 feet.

Skills: Dire bats receive a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if blindsight is negated.



Back to Main Page3e Open Game ContentSystem Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: