3e SRD:Animated Object, Tiny

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Tiny Animated Object[edit]

Size/Type: Tiny Construct
Hit Dice: 1/2 d10 (2 hp)
Initiative: +2 (Dex)
Speed: 40 ft. (50 ft. legs, 60 ft. multiple legs, 80 ft. wheels)
AC: 14 (+2 size, +2 Dex)
Attacks: Slam +1 melee
Damage: Slam 1d3-1
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Special Attacks: See text
Special Qualities: See text
Saves: Fort +0, Ref +2, Will -5
Abilities: Str 8, Dex 14, Con —, Int —, Wis 1, Cha 1
Skills:
Feats:
Climate/Terrain: Any land and underground
Organization: Group (4)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

An animated object can have one or more of the following special abilities, depending on its form.

Blind (Ex): A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger. The object makes a normal grapple check. If it gets a hold, it wraps itself around the opponent’s head, blinding that creature until removed. The blinded creature cannot make Spot, Search, or Track checks and suffers a -6 circumstance penalty to other checks related to perception, such as Listen.

Constrict (Ex): A flexible animated object such as a rope, vine, or rug deals automatic slam damage with a successful grapple check against creatures up to one size larger than itself. An object of at least Large size can make constrict attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and fit under it.

Trample (Ex): An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller for the object’s slam damage. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object’s HD) to halve the damage. Hardness (Ex): An animated object has the same hardness it had before it was animated.

Improved Speed (Ex): The base speeds given in the statistics block assume that animated objects lurch, rock, or slither along. Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a speed bonus of 10 feet. Objects with multiple legs (tables, chairs) have a speed bonus of 20 feet. Wheeled objects gain a speed bonus of 40 feet. Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.



Back to Main Page3e Open Game ContentSystem Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: